1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585 GetCvars_handleFloat(s, f, cvar_cl_noclipspectating, "cl_noclipspectating");
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
598 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
599 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
600 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
601 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
602 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
603 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
605 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
606 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
608 #ifdef ALLOW_FORCEMODELS
609 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
610 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
612 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
613 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
614 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
616 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
619 if (s == "cl_weaponpriority")
620 self.switchweapon = w_getbestweapon(self);
624 void backtrace(string msg)
627 dev = autocvar_developer;
628 war = autocvar_prvm_backtraceforwarnings;
629 cvar_set("developer", "1");
630 cvar_set("prvm_backtraceforwarnings", "1");
632 print("--- CUT HERE ---\nWARNING: ");
635 remove(world); // isn't there any better way to cause a backtrace?
636 print("\n--- CUT UNTIL HERE ---\n");
637 cvar_set("developer", ftos(dev));
638 cvar_set("prvm_backtraceforwarnings", ftos(war));
641 string Team_ColorCode(float teamid)
643 if (teamid == COLOR_TEAM1)
645 else if (teamid == COLOR_TEAM2)
647 else if (teamid == COLOR_TEAM3)
649 else if (teamid == COLOR_TEAM4)
655 string Team_ColorName(float t)
657 // fixme: Search for team entities and get their .netname's!
658 if (t == COLOR_TEAM1)
660 if (t == COLOR_TEAM2)
662 if (t == COLOR_TEAM3)
664 if (t == COLOR_TEAM4)
669 string Team_ColorNameLowerCase(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 float ColourToNumber(string team_colour)
685 if (team_colour == "red")
688 if (team_colour == "blue")
691 if (team_colour == "yellow")
694 if (team_colour == "pink")
697 if (team_colour == "auto")
703 float NumberToTeamNumber(float number)
720 #define CENTERPRIO_POINT 1
721 #define CENTERPRIO_SPAM 2
722 #define CENTERPRIO_VOTE 4
723 #define CENTERPRIO_NORMAL 5
724 #define CENTERPRIO_SHIELDING 7
725 #define CENTERPRIO_MAPVOTE 9
726 #define CENTERPRIO_IDLEKICK 50
727 #define CENTERPRIO_ADMIN 99
728 .float centerprint_priority;
729 .float centerprint_expires;
730 void centerprint_atprio(entity e, float prio, string s)
732 if (intermission_running)
733 if (prio < CENTERPRIO_MAPVOTE)
735 if (time > e.centerprint_expires)
736 e.centerprint_priority = 0;
737 if (prio >= e.centerprint_priority)
739 e.centerprint_priority = prio;
740 if (timeoutStatus == 2)
741 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
743 e.centerprint_expires = time + e.cvar_scr_centertime;
744 centerprint_builtin(e, s);
747 void centerprint_expire(entity e, float prio)
749 if (prio == e.centerprint_priority)
751 e.centerprint_priority = 0;
752 centerprint_builtin(e, "");
755 void centerprint(entity e, string s)
757 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
760 // decolorizes and team colors the player name when needed
761 string playername(entity p)
764 if (teams_matter && !intermission_running && p.classname == "player")
766 t = Team_ColorCode(p.team);
767 return strcat(t, strdecolorize(p.netname));
773 vector randompos(vector m1, vector m2)
777 v_x = m2_x * random() + m1_x;
778 v_y = m2_y * random() + m1_y;
779 v_z = m2_z * random() + m1_z;
783 //#NO AUTOCVARS START
785 float g_pickup_shells;
786 float g_pickup_shells_max;
787 float g_pickup_nails;
788 float g_pickup_nails_max;
789 float g_pickup_rockets;
790 float g_pickup_rockets_max;
791 float g_pickup_cells;
792 float g_pickup_cells_max;
794 float g_pickup_fuel_jetpack;
795 float g_pickup_fuel_max;
796 float g_pickup_armorsmall;
797 float g_pickup_armorsmall_max;
798 float g_pickup_armorsmall_anyway;
799 float g_pickup_armormedium;
800 float g_pickup_armormedium_max;
801 float g_pickup_armormedium_anyway;
802 float g_pickup_armorbig;
803 float g_pickup_armorbig_max;
804 float g_pickup_armorbig_anyway;
805 float g_pickup_armorlarge;
806 float g_pickup_armorlarge_max;
807 float g_pickup_armorlarge_anyway;
808 float g_pickup_healthsmall;
809 float g_pickup_healthsmall_max;
810 float g_pickup_healthsmall_anyway;
811 float g_pickup_healthmedium;
812 float g_pickup_healthmedium_max;
813 float g_pickup_healthmedium_anyway;
814 float g_pickup_healthlarge;
815 float g_pickup_healthlarge_max;
816 float g_pickup_healthlarge_anyway;
817 float g_pickup_healthmega;
818 float g_pickup_healthmega_max;
819 float g_pickup_healthmega_anyway;
820 float g_pickup_ammo_anyway;
821 float g_pickup_weapons_anyway;
823 float g_weaponarena_random;
824 float g_weaponarena_random_with_laser;
825 string g_weaponarena_list;
826 float g_weaponspeedfactor;
827 float g_weaponratefactor;
828 float g_weapondamagefactor;
829 float g_weaponforcefactor;
830 float g_weaponspreadfactor;
834 float start_ammo_shells;
835 float start_ammo_nails;
836 float start_ammo_rockets;
837 float start_ammo_cells;
838 float start_ammo_fuel;
840 float start_armorvalue;
841 float warmup_start_weapons;
842 float warmup_start_ammo_shells;
843 float warmup_start_ammo_nails;
844 float warmup_start_ammo_rockets;
845 float warmup_start_ammo_cells;
846 float warmup_start_ammo_fuel;
847 float warmup_start_health;
848 float warmup_start_armorvalue;
852 entity get_weaponinfo(float w);
854 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
856 var float i = weaponinfo.weapon;
861 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
863 if (t < 0) // "default" weapon selection
865 if (g_lms || g_ca || allguns)
866 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
870 t = (i == WEP_SHOTGUN);
872 t = 0; // weapon is set a few lines later
874 t = (i == WEP_LASER || i == WEP_SHOTGUN);
875 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
876 t |= (i == WEP_HOOK);
879 // we cannot disable porto in Nexball, we must force it
880 if(g_nexball && i == WEP_PORTO)
886 void readplayerstartcvars()
892 // initialize starting values for players
895 start_ammo_shells = 0;
896 start_ammo_nails = 0;
897 start_ammo_rockets = 0;
898 start_ammo_cells = 0;
899 start_health = cvar("g_balance_health_start");
900 start_armorvalue = cvar("g_balance_armor_start");
903 s = cvar_string("g_weaponarena");
904 if (s == "0" || s == "")
910 if (s == "0" || s == "")
916 // forcibly turn off weaponarena
920 g_weaponarena_list = "All Weapons";
921 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
923 e = get_weaponinfo(j);
924 g_weaponarena |= e.weapons;
925 weapon_action(e.weapon, WR_PRECACHE);
928 else if (s == "most")
930 g_weaponarena_list = "Most Weapons";
931 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
933 e = get_weaponinfo(j);
934 if (e.spawnflags & WEP_FLAG_NORMAL)
936 g_weaponarena |= e.weapons;
937 weapon_action(e.weapon, WR_PRECACHE);
941 else if (s == "none")
943 g_weaponarena_list = "No Weapons";
944 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
948 t = tokenize_console(s);
949 g_weaponarena_list = "";
950 for (i = 0; i < t; ++i)
953 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
955 e = get_weaponinfo(j);
958 g_weaponarena |= e.weapons;
959 weapon_action(e.weapon, WR_PRECACHE);
960 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
966 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
969 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
973 g_weaponarena_random = cvar("g_weaponarena_random");
975 g_weaponarena_random = 0;
976 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
980 start_weapons = g_weaponarena;
982 start_items |= IT_UNLIMITED_AMMO;
984 else if (g_minstagib)
987 start_armorvalue = 0;
988 start_weapons = WEPBIT_MINSTANEX;
989 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
990 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
992 if (g_minstagib_invis_alpha <= 0)
993 g_minstagib_invis_alpha = -1;
997 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
999 e = get_weaponinfo(i);
1000 if(want_weapon("g_start_weapon_", e, FALSE))
1001 start_weapons |= e.weapons;
1005 if(!cvar("g_use_ammunition"))
1006 start_items |= IT_UNLIMITED_AMMO;
1010 start_ammo_cells = cvar("g_minstagib_ammo_start");
1011 start_ammo_fuel = cvar("g_start_ammo_fuel");
1013 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1015 start_ammo_rockets = 999;
1016 start_ammo_shells = 999;
1017 start_ammo_cells = 999;
1018 start_ammo_nails = 999;
1019 start_ammo_fuel = 999;
1025 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1026 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1027 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1028 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1029 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1033 start_ammo_shells = cvar("g_start_ammo_shells");
1034 start_ammo_nails = cvar("g_start_ammo_nails");
1035 start_ammo_rockets = cvar("g_start_ammo_rockets");
1036 start_ammo_cells = cvar("g_start_ammo_cells");
1037 start_ammo_fuel = cvar("g_start_ammo_fuel");
1043 start_health = cvar("g_lms_start_health");
1044 start_armorvalue = cvar("g_lms_start_armor");
1049 warmup_start_ammo_shells = start_ammo_shells;
1050 warmup_start_ammo_nails = start_ammo_nails;
1051 warmup_start_ammo_rockets = start_ammo_rockets;
1052 warmup_start_ammo_cells = start_ammo_cells;
1053 warmup_start_ammo_fuel = start_ammo_fuel;
1054 warmup_start_health = start_health;
1055 warmup_start_armorvalue = start_armorvalue;
1056 warmup_start_weapons = start_weapons;
1058 if (!g_weaponarena && !g_minstagib && !g_ca)
1060 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1061 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1062 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1063 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1064 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1065 warmup_start_health = cvar("g_warmup_start_health");
1066 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1067 warmup_start_weapons = 0;
1068 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1070 e = get_weaponinfo(i);
1071 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1072 warmup_start_weapons |= e.weapons;
1077 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1079 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1080 start_items |= IT_FUEL_REGEN;
1081 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1082 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1086 start_items |= IT_JETPACK;
1088 if (g_weapon_stay == 2)
1090 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1091 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1092 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1093 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1094 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1095 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1096 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1097 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1098 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1099 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1102 MUTATOR_CALLHOOK(SetStartItems);
1104 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1106 e = get_weaponinfo(i);
1107 if(e.weapons & (start_weapons | warmup_start_weapons))
1108 weapon_action(e.weapon, WR_PRECACHE);
1111 start_ammo_shells = max(0, start_ammo_shells);
1112 start_ammo_nails = max(0, start_ammo_nails);
1113 start_ammo_cells = max(0, start_ammo_cells);
1114 start_ammo_rockets = max(0, start_ammo_rockets);
1115 start_ammo_fuel = max(0, start_ammo_fuel);
1117 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1118 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1119 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1120 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1121 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1125 float g_bugrigs_planar_movement;
1126 float g_bugrigs_planar_movement_car_jumping;
1127 float g_bugrigs_reverse_spinning;
1128 float g_bugrigs_reverse_speeding;
1129 float g_bugrigs_reverse_stopping;
1130 float g_bugrigs_air_steering;
1131 float g_bugrigs_angle_smoothing;
1132 float g_bugrigs_friction_floor;
1133 float g_bugrigs_friction_brake;
1134 float g_bugrigs_friction_air;
1135 float g_bugrigs_accel;
1136 float g_bugrigs_speed_ref;
1137 float g_bugrigs_speed_pow;
1138 float g_bugrigs_steer;
1140 float g_touchexplode;
1141 float g_touchexplode_radius;
1142 float g_touchexplode_damage;
1143 float g_touchexplode_edgedamage;
1144 float g_touchexplode_force;
1151 float sv_pitch_fixyaw;
1153 string GetGametype(); // g_world.qc
1154 void readlevelcvars(void)
1156 // first load all the mutators
1158 MUTATOR_ADD(mutator_nix);
1159 if(cvar("g_dodging"))
1160 MUTATOR_ADD(mutator_dodging);
1161 if(cvar("g_rocket_flying"))
1162 MUTATOR_ADD(mutator_rocketflying);
1163 if(cvar("g_vampire"))
1164 MUTATOR_ADD(mutator_vampire);
1166 if(cvar("sv_allow_fullbright"))
1167 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1169 g_bugrigs = cvar("g_bugrigs");
1170 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1171 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1172 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1173 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1174 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1175 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1176 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1177 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1178 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1179 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1180 g_bugrigs_accel = cvar("g_bugrigs_accel");
1181 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1182 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1183 g_bugrigs_steer = cvar("g_bugrigs_steer");
1185 g_touchexplode = cvar("g_touchexplode");
1186 g_touchexplode_radius = cvar("g_touchexplode_radius");
1187 g_touchexplode_damage = cvar("g_touchexplode_damage");
1188 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1189 g_touchexplode_force = cvar("g_touchexplode_force");
1191 #ifdef ALLOW_FORCEMODELS
1192 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1194 sv_loddistance1 = cvar("sv_loddistance1");
1195 sv_loddistance2 = cvar("sv_loddistance2");
1197 if(sv_loddistance2 <= sv_loddistance1)
1198 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1200 sv_clones = cvar("sv_clones");
1201 sv_gentle = cvar("sv_gentle");
1202 sv_foginterval = cvar("sv_foginterval");
1203 g_cloaked = cvar("g_cloaked");
1205 g_cloaked = 1; // always enable cloak in CTS
1206 g_jump_grunt = cvar("g_jump_grunt");
1207 g_footsteps = cvar("g_footsteps");
1208 g_grappling_hook = cvar("g_grappling_hook");
1209 g_jetpack = cvar("g_jetpack");
1210 g_midair = cvar("g_midair");
1211 g_minstagib = cvar("g_minstagib");
1212 g_norecoil = cvar("g_norecoil");
1213 g_bloodloss = cvar("g_bloodloss");
1214 sv_maxidle = cvar("sv_maxidle");
1215 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1216 sv_pogostick = cvar("sv_pogostick");
1217 g_ctf_reverse = cvar("g_ctf_reverse");
1218 sv_autotaunt = cvar("sv_autotaunt");
1219 sv_taunt = cvar("sv_taunt");
1221 inWarmupStage = cvar("g_warmup");
1222 g_warmup_limit = cvar("g_warmup_limit");
1223 g_warmup_allguns = cvar("g_warmup_allguns");
1224 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1226 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1227 inWarmupStage = 0; // these modes cannot work together, sorry
1229 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1230 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1231 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1232 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1233 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1234 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1235 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1236 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1237 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1238 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1239 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1240 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1242 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1243 g_weaponratefactor = cvar("g_weaponratefactor");
1244 g_weapondamagefactor = cvar("g_weapondamagefactor");
1245 g_weaponforcefactor = cvar("g_weaponforcefactor");
1246 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1248 g_pickup_shells = cvar("g_pickup_shells");
1249 g_pickup_shells_max = cvar("g_pickup_shells_max");
1250 g_pickup_nails = cvar("g_pickup_nails");
1251 g_pickup_nails_max = cvar("g_pickup_nails_max");
1252 g_pickup_rockets = cvar("g_pickup_rockets");
1253 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1254 g_pickup_cells = cvar("g_pickup_cells");
1255 g_pickup_cells_max = cvar("g_pickup_cells_max");
1256 g_pickup_fuel = cvar("g_pickup_fuel");
1257 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1258 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1259 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1260 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1261 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1262 g_pickup_armormedium = cvar("g_pickup_armormedium");
1263 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1264 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1265 g_pickup_armorbig = cvar("g_pickup_armorbig");
1266 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1267 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1268 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1269 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1270 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1271 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1272 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1273 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1274 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1275 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1276 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1277 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1278 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1279 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1280 g_pickup_healthmega = cvar("g_pickup_healthmega");
1281 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1282 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1284 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1285 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1287 g_pinata = cvar("g_pinata");
1289 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1291 g_weapon_stay = cvar("g_weapon_stay");
1293 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1296 g_ghost_items = cvar("g_ghost_items");
1298 if(g_ghost_items >= 1)
1299 g_ghost_items = 0.25; // default alpha value
1301 if not(inWarmupStage && !g_ca)
1302 game_starttime = cvar("g_start_delay");
1304 sv_pitch_min = cvar("sv_pitch_min");
1305 sv_pitch_max = cvar("sv_pitch_max");
1306 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1308 readplayerstartcvars();
1314 string precache_sound (string s) = #19;
1315 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1316 float precache_sound_index (string s) = #19;
1318 #define SND_VOLUME 1
1319 #define SND_ATTENUATION 2
1320 #define SND_LARGEENTITY 8
1321 #define SND_LARGESOUND 16
1323 float sound_allowed(float dest, entity e)
1325 // sounds from world may always pass
1328 if (e.classname == "body")
1330 if (e.owner && e.owner != e)
1335 // sounds to self may always pass
1336 if (dest == MSG_ONE)
1337 if (e == msg_entity)
1339 // sounds by players can be removed
1340 if (autocvar_bot_sound_monopoly)
1341 if (clienttype(e) == CLIENTTYPE_REAL)
1343 // anything else may pass
1347 void sound(entity e, float chan, string samp, float vol, float atten)
1349 if (!sound_allowed(MSG_BROADCAST, e))
1351 sound_builtin(e, chan, samp, vol, atten);
1353 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1357 if (!sound_allowed(dest, e))
1360 entno = num_for_edict(e);
1361 idx = precache_sound_index(samp);
1366 atten = floor(atten * 64);
1367 vol = floor(vol * 255);
1370 sflags |= SND_VOLUME;
1372 sflags |= SND_ATTENUATION;
1374 sflags |= SND_LARGEENTITY;
1376 sflags |= SND_LARGESOUND;
1378 WriteByte(dest, SVC_SOUND);
1379 WriteByte(dest, sflags);
1380 if (sflags & SND_VOLUME)
1381 WriteByte(dest, vol);
1382 if (sflags & SND_ATTENUATION)
1383 WriteByte(dest, atten);
1384 if (sflags & SND_LARGEENTITY)
1386 WriteShort(dest, entno);
1387 WriteByte(dest, chan);
1391 WriteShort(dest, entno * 8 + chan);
1393 if (sflags & SND_LARGESOUND)
1394 WriteShort(dest, idx);
1396 WriteByte(dest, idx);
1398 WriteCoord(dest, o_x);
1399 WriteCoord(dest, o_y);
1400 WriteCoord(dest, o_z);
1402 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1406 if (!sound_allowed(dest, e))
1409 o = e.origin + 0.5 * (e.mins + e.maxs);
1410 soundtoat(dest, e, o, chan, samp, vol, atten);
1412 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1414 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1416 void stopsoundto(float dest, entity e, float chan)
1420 if (!sound_allowed(dest, e))
1423 entno = num_for_edict(e);
1428 idx = precache_sound_index("misc/null.wav");
1429 sflags = SND_LARGEENTITY;
1431 sflags |= SND_LARGESOUND;
1432 WriteByte(dest, SVC_SOUND);
1433 WriteByte(dest, sflags);
1434 WriteShort(dest, entno);
1435 WriteByte(dest, chan);
1436 if (sflags & SND_LARGESOUND)
1437 WriteShort(dest, idx);
1439 WriteByte(dest, idx);
1440 WriteCoord(dest, e.origin_x);
1441 WriteCoord(dest, e.origin_y);
1442 WriteCoord(dest, e.origin_z);
1446 WriteByte(dest, SVC_STOPSOUND);
1447 WriteShort(dest, entno * 8 + chan);
1450 void stopsound(entity e, float chan)
1452 if (!sound_allowed(MSG_BROADCAST, e))
1455 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1456 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1459 void play2(entity e, string filename)
1461 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1463 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1466 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1468 float spamsound(entity e, float chan, string samp, float vol, float atten)
1470 if (!sound_allowed(MSG_BROADCAST, e))
1473 if (time > e.spamtime)
1476 sound(e, chan, samp, vol, atten);
1482 void play2team(float t, string filename)
1486 if (autocvar_bot_sound_monopoly)
1489 FOR_EACH_REALPLAYER(head)
1492 play2(head, filename);
1496 void play2all(string samp)
1498 if (autocvar_bot_sound_monopoly)
1501 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1504 void PrecachePlayerSounds(string f);
1505 void precache_playermodel(string m)
1507 float globhandle, i, n;
1510 if(substring(m, -9,5) == "_lod1")
1512 if(substring(m, -9,5) == "_lod2")
1517 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1520 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1525 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1528 n = search_getsize(globhandle);
1529 for (i = 0; i < n; ++i)
1531 //print(search_getfilename(globhandle, i), "\n");
1532 f = search_getfilename(globhandle, i);
1533 PrecachePlayerSounds(f);
1535 search_end(globhandle);
1537 void precache_all_playermodels(string pattern)
1539 float globhandle, i, n;
1542 globhandle = search_begin(pattern, TRUE, FALSE);
1545 n = search_getsize(globhandle);
1546 for (i = 0; i < n; ++i)
1548 //print(search_getfilename(globhandle, i), "\n");
1549 f = search_getfilename(globhandle, i);
1550 precache_playermodel(f);
1552 search_end(globhandle);
1557 // gamemode related things
1558 precache_model ("models/misc/chatbubble.spr");
1559 precache_model ("models/misc/teambubble.spr");
1562 precache_model ("models/runematch/curse.mdl");
1563 precache_model ("models/runematch/rune.mdl");
1566 #ifdef TTURRETS_ENABLED
1567 if (autocvar_g_turrets)
1571 // Precache all player models if desired
1572 if (autocvar_sv_precacheplayermodels)
1574 PrecachePlayerSounds("sound/player/default.sounds");
1575 precache_all_playermodels("models/player/*.zym");
1576 precache_all_playermodels("models/player/*.dpm");
1577 precache_all_playermodels("models/player/*.md3");
1578 precache_all_playermodels("models/player/*.psk");
1579 precache_all_playermodels("models/player/*.iqm");
1582 if (autocvar_sv_defaultcharacter)
1585 s = autocvar_sv_defaultplayermodel_red;
1587 precache_playermodel(s);
1588 s = autocvar_sv_defaultplayermodel_blue;
1590 precache_playermodel(s);
1591 s = autocvar_sv_defaultplayermodel_yellow;
1593 precache_playermodel(s);
1594 s = autocvar_sv_defaultplayermodel_pink;
1596 precache_playermodel(s);
1597 s = autocvar_sv_defaultplayermodel;
1599 precache_playermodel(s);
1604 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1605 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1608 // gore and miscellaneous sounds
1609 //precache_sound ("misc/h2ohit.wav");
1610 precache_model ("models/hook.md3");
1611 precache_sound ("misc/armorimpact.wav");
1612 precache_sound ("misc/bodyimpact1.wav");
1613 precache_sound ("misc/bodyimpact2.wav");
1614 precache_sound ("misc/gib.wav");
1615 precache_sound ("misc/gib_splat01.wav");
1616 precache_sound ("misc/gib_splat02.wav");
1617 precache_sound ("misc/gib_splat03.wav");
1618 precache_sound ("misc/gib_splat04.wav");
1619 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1620 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1621 precache_sound ("misc/null.wav");
1622 precache_sound ("misc/spawn.wav");
1623 precache_sound ("misc/talk.wav");
1624 precache_sound ("misc/teleport.wav");
1625 precache_sound ("misc/poweroff.wav");
1626 precache_sound ("player/lava.wav");
1627 precache_sound ("player/slime.wav");
1630 precache_sound ("misc/jetpack_fly.wav");
1632 precache_model ("models/sprites/0.spr32");
1633 precache_model ("models/sprites/1.spr32");
1634 precache_model ("models/sprites/2.spr32");
1635 precache_model ("models/sprites/3.spr32");
1636 precache_model ("models/sprites/4.spr32");
1637 precache_model ("models/sprites/5.spr32");
1638 precache_model ("models/sprites/6.spr32");
1639 precache_model ("models/sprites/7.spr32");
1640 precache_model ("models/sprites/8.spr32");
1641 precache_model ("models/sprites/9.spr32");
1642 precache_model ("models/sprites/10.spr32");
1644 // common weapon precaches
1645 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1646 precache_sound ("weapons/weapon_switch.wav");
1647 precache_sound ("weapons/weaponpickup.wav");
1648 precache_sound ("weapons/unavailable.wav");
1649 precache_sound ("weapons/dryfire.wav");
1650 if (g_grappling_hook)
1652 precache_sound ("weapons/hook_fire.wav"); // hook
1653 precache_sound ("weapons/hook_impact.wav"); // hook
1656 if(autocvar_sv_precacheweapons)
1658 //precache weapon models/sounds
1661 while (wep <= WEP_LAST)
1663 weapon_action(wep, WR_PRECACHE);
1668 precache_model("models/elaser.mdl");
1669 precache_model("models/laser.mdl");
1670 precache_model("models/ebomb.mdl");
1673 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1675 if (!self.noise && self.music) // quake 3 uses the music field
1676 self.noise = self.music;
1678 // plays music for the level if there is any
1681 precache_sound (self.noise);
1682 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1687 // sorry, but using \ in macros breaks line numbers
1688 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1689 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1690 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1692 // WARNING: this kills the trace globals
1693 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1694 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1696 #define INITPRIO_FIRST 0
1697 #define INITPRIO_GAMETYPE 0
1698 #define INITPRIO_GAMETYPE_FALLBACK 1
1699 #define INITPRIO_FINDTARGET 10
1700 #define INITPRIO_DROPTOFLOOR 20
1701 #define INITPRIO_SETLOCATION 90
1702 #define INITPRIO_LINKDOORS 91
1703 #define INITPRIO_LAST 99
1705 .void(void) initialize_entity;
1706 .float initialize_entity_order;
1707 .entity initialize_entity_next;
1708 entity initialize_entity_first;
1710 void make_safe_for_remove(entity e)
1712 if (e.initialize_entity)
1715 for (ent = initialize_entity_first; ent; )
1717 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1719 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1720 // skip it in linked list
1723 prev.initialize_entity_next = ent.initialize_entity_next;
1724 ent = prev.initialize_entity_next;
1728 initialize_entity_first = ent.initialize_entity_next;
1729 ent = initialize_entity_first;
1735 ent = ent.initialize_entity_next;
1741 void objerror(string s)
1743 make_safe_for_remove(self);
1744 objerror_builtin(s);
1747 .float remove_except_protected_forbidden;
1748 void remove_except_protected(entity e)
1750 if(e.remove_except_protected_forbidden)
1751 error("not allowed to remove this at this point");
1755 void remove_unsafely(entity e)
1760 void remove_safely(entity e)
1762 make_safe_for_remove(e);
1766 void InitializeEntity(entity e, void(void) func, float order)
1770 if (!e || e.initialize_entity)
1772 // make a proxy initializer entity
1776 e.classname = "initialize_entity";
1780 e.initialize_entity = func;
1781 e.initialize_entity_order = order;
1783 cur = initialize_entity_first;
1786 if (!cur || cur.initialize_entity_order > order)
1788 // insert between prev and cur
1790 prev.initialize_entity_next = e;
1792 initialize_entity_first = e;
1793 e.initialize_entity_next = cur;
1797 cur = cur.initialize_entity_next;
1800 void InitializeEntitiesRun()
1803 startoflist = initialize_entity_first;
1804 initialize_entity_first = world;
1805 remove = remove_except_protected;
1806 for (self = startoflist; self; self = self.initialize_entity_next)
1808 self.remove_except_protected_forbidden = 1;
1810 for (self = startoflist; self; )
1813 var void(void) func;
1814 e = self.initialize_entity_next;
1815 func = self.initialize_entity;
1816 self.initialize_entity_order = 0;
1817 self.initialize_entity = func_null;
1818 self.initialize_entity_next = world;
1819 self.remove_except_protected_forbidden = 0;
1820 if (self.classname == "initialize_entity")
1824 remove_builtin(self);
1827 //dprint("Delayed initialization: ", self.classname, "\n");
1828 if(func != func_null)
1833 backtrace(strcat("Null function in: ", self.classname, "\n"));
1837 remove = remove_unsafely;
1840 .float uncustomizeentityforclient_set;
1841 .void(void) uncustomizeentityforclient;
1842 void(void) SUB_Nullpointer = #0;
1843 void UncustomizeEntitiesRun()
1847 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1848 self.uncustomizeentityforclient();
1851 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1853 e.customizeentityforclient = customizer;
1854 e.uncustomizeentityforclient = uncustomizer;
1855 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1859 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1862 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1866 if (e.classname == "")
1867 e.classname = "net_linked";
1869 if (e.model == "" || self.modelindex == 0)
1873 setmodel(e, "null");
1877 e.SendEntity = sendfunc;
1878 e.SendFlags = 0xFFFFFF;
1881 e.effects |= EF_NODEPTHTEST;
1885 e.nextthink = time + dt;
1886 e.think = SUB_Remove;
1890 void adaptor_think2touch()
1899 void adaptor_think2use()
1911 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1913 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1914 self.projectiledeathtype |= HITTYPE_SPLASH;
1915 adaptor_think2use();
1918 // deferred dropping
1919 void DropToFloor_Handler()
1921 droptofloor_builtin();
1922 self.dropped_origin = self.origin;
1927 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1932 float trace_hits_box_a0, trace_hits_box_a1;
1934 float trace_hits_box_1d(float end, float thmi, float thma)
1938 // just check if x is in range
1946 // do the trace with respect to x
1947 // 0 -> end has to stay in thmi -> thma
1948 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1949 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1950 if (trace_hits_box_a0 > trace_hits_box_a1)
1956 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1961 // now it is a trace from 0 to end
1963 trace_hits_box_a0 = 0;
1964 trace_hits_box_a1 = 1;
1966 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1968 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1970 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1976 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1978 return trace_hits_box(start, end, thmi - ma, thma - mi);
1981 float SUB_NoImpactCheck()
1983 // zero hitcontents = this is not the real impact, but either the
1984 // mirror-impact of something hitting the projectile instead of the
1985 // projectile hitting the something, or a touchareagrid one. Neither of
1986 // these stop the projectile from moving, so...
1987 if(trace_dphitcontents == 0)
1989 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1990 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1993 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1995 if (other == world && self.size != '0 0 0')
1998 tic = self.velocity * sys_frametime;
1999 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2000 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2001 if (trace_fraction >= 1)
2003 dprint("Odd... did not hit...?\n");
2005 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2007 dprint("Detected and prevented the sky-grapple bug.\n");
2015 #define SUB_OwnerCheck() (other && (other == self.owner))
2017 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2019 if(SUB_OwnerCheck())
2021 if(SUB_NoImpactCheck())
2026 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2027 UpdateCSQCProjectileNextFrame(self);
2030 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2032 float MAX_IPBAN_URIS = 16;
2034 float URI_GET_DISCARD = 0;
2035 float URI_GET_IPBAN = 1;
2036 float URI_GET_IPBAN_END = 16;
2037 float URI_GET_PLAYERSTATS_SENT = 17;
2039 void URI_Get_Callback(float id, float status, string data)
2041 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2043 dprint("\nEnd of data.\n");
2045 if (id == URI_GET_DISCARD)
2049 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2052 OnlineBanList_URI_Get_Callback(id, status, data);
2054 else if (id == URI_GET_PLAYERSTATS_SENT)
2056 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2060 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2064 void print_to(entity e, string s)
2067 sprint(e, strcat(s, "\n"));
2072 string uid2name(string myuid) {
2074 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2077 s = "^1Unregistered Player";
2081 float race_readTime(string map, float pos)
2089 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2092 string race_readUID(string map, float pos)
2100 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2103 float race_readPos(string map, float t) {
2105 for (i = 1; i <= RANKINGS_CNT; ++i)
2106 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2109 return 0; // pos is zero if unranked
2112 void race_writeTime(string map, float t, string myuid)
2121 newpos = race_readPos(map, t);
2124 for(i = 1; i <= RANKINGS_CNT; ++i)
2126 if(race_readUID(map, i) == myuid)
2129 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2130 for (i = prevpos; i > newpos; --i) {
2131 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2132 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2134 } else { // player has no ranked record yet
2135 for (i = RANKINGS_CNT; i > newpos; --i) {
2136 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2137 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2141 // store new time itself
2142 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2143 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2146 string race_readName(string map, float pos)
2154 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2157 string race_placeName(float pos) {
2158 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2160 if(mod(pos, 10) == 1)
2161 return strcat(ftos(pos), "st");
2162 else if(mod(pos, 10) == 2)
2163 return strcat(ftos(pos), "nd");
2164 else if(mod(pos, 10) == 3)
2165 return strcat(ftos(pos), "rd");
2167 return strcat(ftos(pos), "th");
2170 return strcat(ftos(pos), "th");
2172 string getrecords(float page) // 50 records per page
2186 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2188 if (MapInfo_Get_ByID(i))
2190 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2194 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2195 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2203 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2205 if (MapInfo_Get_ByID(i))
2207 r = race_readTime(MapInfo_Map_bspname, 1);
2210 h = race_readName(MapInfo_Map_bspname, 1);
2211 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2219 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2221 if (MapInfo_Get_ByID(i))
2223 r = race_readTime(MapInfo_Map_bspname, 1);
2226 h = race_readName(MapInfo_Map_bspname, 1);
2227 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2233 MapInfo_ClearTemps();
2235 if (s == "" && page == 0)
2236 return "No records are available on this server.\n";
2241 string getrankings()
2254 for (i = 1; i <= RANKINGS_CNT; ++i)
2256 t = race_readTime(map, i);
2259 n = race_readName(map, i);
2260 p = race_placeName(i);
2261 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2264 MapInfo_ClearTemps();
2267 return strcat("No records are available for the map: ", map, "\n");
2269 return strcat("Records for ", map, ":\n", s);
2272 #define LADDER_FIRSTPOINT 100
2273 #define LADDER_CNT 10
2274 // position X still gives LADDER_FIRSTPOINT/X points
2275 #define LADDER_SIZE 30
2276 // ladder shows the top X players
2277 string top_uids[LADDER_SIZE];
2278 float top_scores[LADDER_SIZE];
2281 float i, j, k, uidcnt;
2295 for (k = 0; k < MapInfo_count; ++k)
2297 if (MapInfo_Get_ByID(k))
2299 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2300 if(i == 0) // speed award
2302 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2305 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2307 else // normal record, if it exists (else break)
2309 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2312 myuid = race_readUID(MapInfo_Map_bspname, i);
2315 // string s contains:
2316 // arg 0 = # of speed recs
2317 // arg 1 = # of 1st place recs
2318 // arg 2 = # of 2nd place recs
2320 // LADDER_CNT+1 = total points
2322 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2325 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2327 for (j = 0; j <= LADDER_CNT + 1; ++j)
2329 if(j != LADDER_CNT + 1)
2330 temp_s = strcat(temp_s, "0 ");
2332 temp_s = strcat(temp_s, "0");
2336 tokenize_console(temp_s);
2339 if(i == 0) // speed award
2340 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2342 if(j == 0) // speed award
2343 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2345 s = strcat(s, " ", argv(j)); // just copy over everything else
2348 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2351 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2352 else if(j == i) // wanted rec!
2353 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2355 s = strcat(s, " ", argv(j)); // just copy over everything else
2358 // total points are (by default) calculated like this:
2359 // speedrec = floor(100 / 10) = 10 points
2360 // 1st place = floor(100 / 1) = 100 points
2361 // 2nd place = floor(100 / 2) = 50 points
2362 // 3rd place = floor(100 / 3) = 33 points
2363 // 4th place = floor(100 / 4) = 25 points
2364 // 5th place = floor(100 / 5) = 20 points
2368 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2370 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2372 db_put(TemporaryDB, strcat("ladder", myuid), s);
2379 for (i = 0; i <= uidcnt; ++i) // for each known uid
2381 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2382 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2383 tokenize_console(temp_s);
2384 thiscnt = stof(argv(LADDER_CNT+1));
2386 if(thiscnt > top_scores[LADDER_SIZE-1])
2387 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2389 if(thiscnt > top_scores[j])
2391 for (k = LADDER_SIZE-1; k >= j; --k)
2393 top_uids[k] = top_uids[k-1];
2394 top_scores[k] = top_scores[k-1];
2396 top_uids[j] = thisuid;
2397 top_scores[j] = thiscnt;
2403 s = "^3-----------------------\n\n";
2405 s = strcat(s, "Pos ^3|");
2406 s = strcat(s, " ^7Total ^3|");
2407 for (i = 1; i <= LADDER_CNT; ++i)
2409 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2411 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2413 s = strcat(s, "\n^3----+--------");
2414 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2416 s = strcat(s, "+-----");
2419 for (i = 1; i <= LADDER_CNT - 9; ++i)
2421 s = strcat(s, "+------");
2425 s = strcat(s, "+--------------+--------------------\n");
2427 for (i = 0; i < LADDER_SIZE; ++i)
2429 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2430 tokenize_console(temp_s);
2431 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2433 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2434 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2435 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2437 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2440 for (j = 10; j <= LADDER_CNT; ++j)
2442 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2446 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2447 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2450 MapInfo_ClearTemps();
2453 return "No ladder on this server!\n";
2455 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2459 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2462 vector start, org, delta, end, enddown, mstart;
2464 m = e.dphitcontentsmask;
2465 e.dphitcontentsmask = goodcontents | badcontents;
2468 delta = world.maxs - world.mins;
2470 for (i = 0; i < attempts; ++i)
2472 start_x = org_x + random() * delta_x;
2473 start_y = org_y + random() * delta_y;
2474 start_z = org_z + random() * delta_z;
2476 // rule 1: start inside world bounds, and outside
2477 // solid, and don't start from somewhere where you can
2478 // fall down to evil
2479 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2480 if (trace_fraction >= 1)
2482 if (trace_startsolid)
2484 if (trace_dphitcontents & badcontents)
2486 if (trace_dphitq3surfaceflags & badsurfaceflags)
2489 // rule 2: if we are too high, lower the point
2490 if (trace_fraction * delta_z > maxaboveground)
2491 start = trace_endpos + '0 0 1' * maxaboveground;
2492 enddown = trace_endpos;
2494 // rule 3: make sure we aren't outside the map. This only works
2495 // for somewhat well formed maps. A good rule of thumb is that
2496 // the map should have a convex outside hull.
2497 // these can be traceLINES as we already verified the starting box
2498 mstart = start + 0.5 * (e.mins + e.maxs);
2499 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2500 if (trace_fraction >= 1)
2502 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2503 if (trace_fraction >= 1)
2505 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2506 if (trace_fraction >= 1)
2508 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2509 if (trace_fraction >= 1)
2511 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2512 if (trace_fraction >= 1)
2515 // find a random vector to "look at"
2516 end_x = org_x + random() * delta_x;
2517 end_y = org_y + random() * delta_y;
2518 end_z = org_z + random() * delta_z;
2519 end = start + normalize(end - start) * vlen(delta);
2521 // rule 4: start TO end must not be too short
2522 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2523 if (trace_startsolid)
2525 if (trace_fraction < minviewdistance / vlen(delta))
2528 // rule 5: don't want to look at sky
2529 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2532 // rule 6: we must not end up in trigger_hurt
2533 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2539 e.dphitcontentsmask = m;
2543 setorigin(e, start);
2544 e.angles = vectoangles(end - start);
2545 dprint("Needed ", ftos(i + 1), " attempts\n");
2552 float zcurveparticles_effectno;
2553 vector zcurveparticles_start;
2554 float zcurveparticles_spd;
2556 void endzcurveparticles()
2558 if(zcurveparticles_effectno)
2561 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2563 zcurveparticles_effectno = 0;
2566 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2568 spd = bound(0, floor(spd / 16), 32767);
2569 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2571 endzcurveparticles();
2572 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2573 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2574 WriteShort(MSG_BROADCAST, effectno);
2575 WriteCoord(MSG_BROADCAST, start_x);
2576 WriteCoord(MSG_BROADCAST, start_y);
2577 WriteCoord(MSG_BROADCAST, start_z);
2578 zcurveparticles_effectno = effectno;
2579 zcurveparticles_start = start;
2582 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2583 WriteCoord(MSG_BROADCAST, end_x);
2584 WriteCoord(MSG_BROADCAST, end_y);
2585 WriteCoord(MSG_BROADCAST, end_z);
2586 WriteCoord(MSG_BROADCAST, end_dz);
2587 zcurveparticles_spd = spd;
2590 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2593 vector vecxy, velxy;
2595 vecxy = end - start;
2600 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2602 endzcurveparticles();
2603 trailparticles(world, effectno, start, end);
2607 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2608 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2611 void write_recordmarker(entity pl, float tstart, float dt)
2613 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2615 // also write a marker into demo files for demotc-race-record-extractor to find
2618 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2619 " ", ftos(tstart), " ", ftos(dt), "\n"));
2622 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2635 if(allowcenter) // 2: allow center handedness
2648 if(allowcenter) // 2: allow center handedness
2664 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2669 if (autocvar_g_shootfromeye)
2673 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2681 else if (autocvar_g_shootfromcenter)
2685 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2693 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2703 else if (autocvar_g_shootfromclient)
2705 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2710 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2712 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2716 void attach_sameorigin(entity e, entity to, string tag)
2718 vector org, t_forward, t_left, t_up, e_forward, e_up;
2725 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2726 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2727 t_forward = v_forward * tagscale;
2728 t_left = v_right * -tagscale;
2729 t_up = v_up * tagscale;
2731 e.origin_x = org * t_forward;
2732 e.origin_y = org * t_left;
2733 e.origin_z = org * t_up;
2735 // current forward and up directions
2736 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2737 e.angles = AnglesTransform_FromVAngles(e.angles);
2739 e.angles = AnglesTransform_FromAngles(e.angles);
2740 fixedmakevectors(e.angles);
2742 // untransform forward, up!
2743 e_forward_x = v_forward * t_forward;
2744 e_forward_y = v_forward * t_left;
2745 e_forward_z = v_forward * t_up;
2746 e_up_x = v_up * t_forward;
2747 e_up_y = v_up * t_left;
2748 e_up_z = v_up * t_up;
2750 e.angles = fixedvectoangles2(e_forward, e_up);
2751 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2752 e.angles = AnglesTransform_ToVAngles(e.angles);
2754 e.angles = AnglesTransform_ToAngles(e.angles);
2756 setattachment(e, to, tag);
2757 setorigin(e, e.origin);
2760 void detach_sameorigin(entity e)
2763 org = gettaginfo(e, 0);
2764 e.angles = fixedvectoangles2(v_forward, v_up);
2765 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2766 e.angles = AnglesTransform_ToVAngles(e.angles);
2768 e.angles = AnglesTransform_ToAngles(e.angles);
2770 setattachment(e, world, "");
2771 setorigin(e, e.origin);
2774 void follow_sameorigin(entity e, entity to)
2776 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2777 e.aiment = to; // make the hole follow bmodel
2778 e.punchangle = to.angles; // the original angles of bmodel
2779 e.view_ofs = e.origin - to.origin; // relative origin
2780 e.v_angle = e.angles - to.angles; // relative angles
2783 void unfollow_sameorigin(entity e)
2785 e.movetype = MOVETYPE_NONE;
2788 entity gettaginfo_relative_ent;
2789 vector gettaginfo_relative(entity e, float tag)
2791 if (!gettaginfo_relative_ent)
2793 gettaginfo_relative_ent = spawn();
2794 gettaginfo_relative_ent.effects = EF_NODRAW;
2796 gettaginfo_relative_ent.model = e.model;
2797 gettaginfo_relative_ent.modelindex = e.modelindex;
2798 gettaginfo_relative_ent.frame = e.frame;
2799 return gettaginfo(gettaginfo_relative_ent, tag);
2802 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2806 if (pl.soundentity.cnt & p)
2808 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2809 pl.soundentity.cnt |= p;
2812 void SoundEntity_StopSound(entity pl, float chan)
2816 if (pl.soundentity.cnt & p)
2818 stopsoundto(MSG_ALL, pl.soundentity, chan);
2819 pl.soundentity.cnt &~= p;
2823 void SoundEntity_Attach(entity pl)
2825 pl.soundentity = spawn();
2826 pl.soundentity.classname = "soundentity";
2827 pl.soundentity.owner = pl;
2828 setattachment(pl.soundentity, pl, "");
2829 setmodel(pl.soundentity, "null");
2832 void SoundEntity_Detach(entity pl)
2835 for (i = 0; i <= 7; ++i)
2836 SoundEntity_StopSound(pl, i);
2840 float ParseCommandPlayerSlotTarget_firsttoken;
2841 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2849 ParseCommandPlayerSlotTarget_firsttoken = -1;
2853 if (substring(argv(idx), 0, 1) == "#")
2855 s = substring(argv(idx), 1, -1);
2857 if (s == "") if (tokens > idx)
2862 ParseCommandPlayerSlotTarget_firsttoken = idx;
2864 if (s == ftos(n) && n > 0 && n <= maxclients)
2867 if (e.flags & FL_CLIENT)
2873 // it must be a nick name
2876 ParseCommandPlayerSlotTarget_firsttoken = idx;
2879 FOR_EACH_CLIENT(head)
2880 if (head.netname == s)
2888 s = strdecolorize(s);
2890 FOR_EACH_CLIENT(head)
2891 if (strdecolorize(head.netname) == s)
2906 float modeleffect_SendEntity(entity to, float sf)
2909 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2912 if(self.velocity != '0 0 0')
2914 if(self.angles != '0 0 0')
2916 if(self.avelocity != '0 0 0')
2919 WriteByte(MSG_ENTITY, f);
2920 WriteShort(MSG_ENTITY, self.modelindex);
2921 WriteByte(MSG_ENTITY, self.skin);
2922 WriteByte(MSG_ENTITY, self.frame);
2923 WriteCoord(MSG_ENTITY, self.origin_x);
2924 WriteCoord(MSG_ENTITY, self.origin_y);
2925 WriteCoord(MSG_ENTITY, self.origin_z);
2928 WriteCoord(MSG_ENTITY, self.velocity_x);
2929 WriteCoord(MSG_ENTITY, self.velocity_y);
2930 WriteCoord(MSG_ENTITY, self.velocity_z);
2934 WriteCoord(MSG_ENTITY, self.angles_x);
2935 WriteCoord(MSG_ENTITY, self.angles_y);
2936 WriteCoord(MSG_ENTITY, self.angles_z);
2940 WriteCoord(MSG_ENTITY, self.avelocity_x);
2941 WriteCoord(MSG_ENTITY, self.avelocity_y);
2942 WriteCoord(MSG_ENTITY, self.avelocity_z);
2944 WriteShort(MSG_ENTITY, self.scale * 256.0);
2945 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2946 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2947 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2948 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2953 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2958 e.classname = "modeleffect";
2966 e.teleport_time = t1;
2970 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2974 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2977 sz = max(e.scale, e.scale2);
2978 setsize(e, e.mins * sz, e.maxs * sz);
2979 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2982 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2984 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2987 float randombit(float bits)
2989 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2998 for(f = 1; f <= bits; f *= 2)
3007 r = (r - 1) / (n - 1);
3014 float randombits(float bits, float k, float error_return)
3018 while(k > 0 && bits != r)
3020 r += randombit(bits - r);
3029 void randombit_test(float bits, float iter)
3033 print(ftos(randombit(bits)), "\n");
3038 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3040 if(halflifedist > 0)
3041 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3042 else if(halflifedist < 0)
3043 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3052 #define cvar_string_normal cvar_string_builtin
3053 #define cvar_normal cvar_builtin
3055 string cvar_string_normal(string n)
3057 if not(cvar_type(n) & 1)
3058 backtrace(strcat("Attempt to access undefined cvar: ", n));
3059 return cvar_string_builtin(n);
3062 float cvar_normal(string n)
3064 return stof(cvar_string_normal(n));
3067 #define cvar_set_normal cvar_set_builtin
3075 oself.think = SUB_Remove;
3076 oself.nextthink = time;
3082 Execute func() after time + fdelay.
3083 self when func is executed = self when defer is called
3085 void defer(float fdelay, void() func)
3092 e.think = defer_think;
3093 e.nextthink = time + fdelay;