1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 const float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = W_Name(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else replacement = "batteries"; // ;)
363 } else if (escape == "x") {
364 replacement = cursor_ent.netname;
365 if (replacement == "" || !cursor_ent)
366 replacement = "nothing";
367 } else if (escape == "s")
368 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369 else if (escape == "S")
370 replacement = ftos(vlen(self.velocity));
372 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373 p = p + strlen(replacement);
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379 return (value == 0) ? FALSE : TRUE;
388 >0: receives a cvar from name=argv(f) value=argv(f+1)
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
395 strunzone(self.field);
396 self.field = string_null;
400 if (thisname == name)
403 strunzone(self.field);
404 self.field = strzone(argv(f + 1));
408 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
412 GetCvars_handleString(thisname, f, field, name);
413 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414 if (thisname == name)
417 s = func(strcat1(self.field));
420 strunzone(self.field);
421 self.field = strzone(s);
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
432 if (thisname == name)
433 self.field = stof(argv(f + 1));
436 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
445 if (thisname == name)
449 self.field = stof(argv(f + 1));
458 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461 float w_getbestweapon(entity e);
462 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 o = W_FixWeaponOrder_ForceComplete(wo);
466 if(self.weaponorder_byimpulse)
468 strunzone(self.weaponorder_byimpulse);
469 self.weaponorder_byimpulse = string_null;
471 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474 void GetCvars(float f)
476 string s = string_null;
479 s = strcat1(argv(f));
484 MUTATOR_CALLHOOK(GetCvars);
486 Notification_GetCvars();
488 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
489 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
490 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
491 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
492 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
493 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
505 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
506 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
507 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
508 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
509 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
510 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
512 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
513 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
515 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
516 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
517 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
518 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
519 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
521 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
524 if (s == "cl_weaponpriority")
525 self.switchweapon = w_getbestweapon(self);
526 if (s == "cl_allow_uidtracking")
527 PlayerStats_GameReport_AddPlayer(self);
531 // decolorizes and team colors the player name when needed
532 string playername(entity p)
535 if (teamplay && !intermission_running && IS_PLAYER(p))
537 t = Team_ColorCode(p.team);
538 return strcat(t, strdecolorize(p.netname));
544 vector randompos(vector m1, vector m2)
548 v_x = m2_x * random() + m1_x;
549 v_y = m2_y * random() + m1_y;
550 v_z = m2_z * random() + m1_z;
554 //#NO AUTOCVARS START
556 float g_pickup_shells;
557 float g_pickup_shells_max;
558 float g_pickup_nails;
559 float g_pickup_nails_max;
560 float g_pickup_rockets;
561 float g_pickup_rockets_max;
562 float g_pickup_cells;
563 float g_pickup_cells_max;
565 float g_pickup_fuel_jetpack;
566 float g_pickup_fuel_max;
567 float g_pickup_armorsmall;
568 float g_pickup_armorsmall_max;
569 float g_pickup_armorsmall_anyway;
570 float g_pickup_armormedium;
571 float g_pickup_armormedium_max;
572 float g_pickup_armormedium_anyway;
573 float g_pickup_armorbig;
574 float g_pickup_armorbig_max;
575 float g_pickup_armorbig_anyway;
576 float g_pickup_armorlarge;
577 float g_pickup_armorlarge_max;
578 float g_pickup_armorlarge_anyway;
579 float g_pickup_healthsmall;
580 float g_pickup_healthsmall_max;
581 float g_pickup_healthsmall_anyway;
582 float g_pickup_healthmedium;
583 float g_pickup_healthmedium_max;
584 float g_pickup_healthmedium_anyway;
585 float g_pickup_healthlarge;
586 float g_pickup_healthlarge_max;
587 float g_pickup_healthlarge_anyway;
588 float g_pickup_healthmega;
589 float g_pickup_healthmega_max;
590 float g_pickup_healthmega_anyway;
591 float g_pickup_ammo_anyway;
592 float g_pickup_weapons_anyway;
594 WepSet g_weaponarena_weapons;
595 float g_weaponarena_random;
596 float g_weaponarena_random_with_laser;
597 string g_weaponarena_list;
598 float g_weaponspeedfactor;
599 float g_weaponratefactor;
600 float g_weapondamagefactor;
601 float g_weaponforcefactor;
602 float g_weaponspreadfactor;
604 WepSet start_weapons;
605 WepSet start_weapons_default;
606 WepSet start_weapons_defaultmask;
608 float start_ammo_shells;
609 float start_ammo_nails;
610 float start_ammo_rockets;
611 float start_ammo_cells;
612 float start_ammo_fuel;
614 float start_armorvalue;
615 WepSet warmup_start_weapons;
616 WepSet warmup_start_weapons_default;
617 WepSet warmup_start_weapons_defaultmask;
618 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
619 float warmup_start_ammo_shells;
620 float warmup_start_ammo_nails;
621 float warmup_start_ammo_rockets;
622 float warmup_start_ammo_cells;
623 float warmup_start_ammo_fuel;
624 float warmup_start_health;
625 float warmup_start_armorvalue;
628 entity get_weaponinfo(float w);
630 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
632 var float i = weaponinfo.weapon;
638 if (g_lms || g_ca || allguns)
640 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
646 d = (i == WEP_SHOTGUN);
648 d = 0; // weapon is set a few lines later
650 d = (i == WEP_LASER || i == WEP_SHOTGUN);
652 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
653 d |= (i == WEP_HOOK);
654 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
657 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
659 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
664 // 4: is set by default?
673 void readplayerstartcvars()
679 // initialize starting values for players
680 start_weapons = '0 0 0';
681 start_weapons_default = '0 0 0';
682 start_weapons_defaultmask = '0 0 0';
684 start_ammo_shells = 0;
685 start_ammo_nails = 0;
686 start_ammo_rockets = 0;
687 start_ammo_cells = 0;
688 start_health = cvar("g_balance_health_start");
689 start_armorvalue = cvar("g_balance_armor_start");
692 g_weaponarena_weapons = '0 0 0';
694 s = cvar_string("g_weaponarena");
695 if (s == "0" || s == "")
701 if (s == "0" || s == "")
707 // forcibly turn off weaponarena
712 g_weaponarena_list = "All Weapons";
713 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
715 e = get_weaponinfo(j);
716 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
717 g_weaponarena_weapons |= WepSet_FromWeapon(j);
720 else if (s == "most")
723 g_weaponarena_list = "Most Weapons";
724 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
726 e = get_weaponinfo(j);
727 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
728 if (e.spawnflags & WEP_FLAG_NORMAL)
729 g_weaponarena_weapons |= WepSet_FromWeapon(j);
732 else if (s == "none")
735 g_weaponarena_list = "No Weapons";
740 t = tokenize_console(s);
741 g_weaponarena_list = "";
742 for (i = 0; i < t; ++i)
745 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
747 e = get_weaponinfo(j);
750 g_weaponarena_weapons |= WepSet_FromWeapon(j);
751 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
757 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
760 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
764 g_weaponarena_random = cvar("g_weaponarena_random");
766 g_weaponarena_random = 0;
767 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
771 g_weapon_stay = 0; // incompatible
772 start_weapons = g_weaponarena_weapons;
773 start_items |= IT_UNLIMITED_AMMO;
777 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
779 e = get_weaponinfo(i);
780 float w = want_weapon("g_start_weapon_", e, FALSE);
782 start_weapons |= WepSet_FromWeapon(i);
784 start_weapons_default |= WepSet_FromWeapon(i);
786 start_weapons_defaultmask |= WepSet_FromWeapon(i);
790 if(!cvar("g_use_ammunition"))
791 start_items |= IT_UNLIMITED_AMMO;
793 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
795 start_ammo_rockets = 999;
796 start_ammo_shells = 999;
797 start_ammo_cells = 999;
798 start_ammo_nails = 999;
799 start_ammo_fuel = 999;
803 start_ammo_shells = cvar("g_start_ammo_shells");
804 start_ammo_nails = cvar("g_start_ammo_nails");
805 start_ammo_rockets = cvar("g_start_ammo_rockets");
806 start_ammo_cells = cvar("g_start_ammo_cells");
807 start_ammo_fuel = cvar("g_start_ammo_fuel");
812 warmup_start_ammo_shells = start_ammo_shells;
813 warmup_start_ammo_nails = start_ammo_nails;
814 warmup_start_ammo_rockets = start_ammo_rockets;
815 warmup_start_ammo_cells = start_ammo_cells;
816 warmup_start_ammo_fuel = start_ammo_fuel;
817 warmup_start_health = start_health;
818 warmup_start_armorvalue = start_armorvalue;
819 warmup_start_weapons = start_weapons;
820 warmup_start_weapons_default = start_weapons_default;
821 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
823 if (!g_weaponarena && !g_ca)
825 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
826 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
827 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
828 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
829 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
830 warmup_start_health = cvar("g_warmup_start_health");
831 warmup_start_armorvalue = cvar("g_warmup_start_armor");
832 warmup_start_weapons = '0 0 0';
833 warmup_start_weapons_default = '0 0 0';
834 warmup_start_weapons_defaultmask = '0 0 0';
835 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
837 e = get_weaponinfo(i);
838 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
840 warmup_start_weapons |= WepSet_FromWeapon(i);
842 warmup_start_weapons_default |= WepSet_FromWeapon(i);
844 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
850 start_items |= IT_JETPACK;
852 MUTATOR_CALLHOOK(SetStartItems);
854 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
856 g_grappling_hook = 0; // these two can't coexist, as they use the same button
857 start_items |= IT_FUEL_REGEN;
858 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
859 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
862 WepSet precache_weapons = start_weapons;
863 if (g_warmup_allguns != 1)
864 precache_weapons |= warmup_start_weapons;
865 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
867 e = get_weaponinfo(i);
868 if(precache_weapons & WepSet_FromWeapon(i))
869 weapon_action(i, WR_PRECACHE);
872 start_ammo_shells = max(0, start_ammo_shells);
873 start_ammo_nails = max(0, start_ammo_nails);
874 start_ammo_cells = max(0, start_ammo_cells);
875 start_ammo_rockets = max(0, start_ammo_rockets);
876 start_ammo_fuel = max(0, start_ammo_fuel);
878 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
879 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
880 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
881 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
882 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
886 float g_bugrigs_planar_movement;
887 float g_bugrigs_planar_movement_car_jumping;
888 float g_bugrigs_reverse_spinning;
889 float g_bugrigs_reverse_speeding;
890 float g_bugrigs_reverse_stopping;
891 float g_bugrigs_air_steering;
892 float g_bugrigs_angle_smoothing;
893 float g_bugrigs_friction_floor;
894 float g_bugrigs_friction_brake;
895 float g_bugrigs_friction_air;
896 float g_bugrigs_accel;
897 float g_bugrigs_speed_ref;
898 float g_bugrigs_speed_pow;
899 float g_bugrigs_steer;
904 string GetGametype(); // g_world.qc
905 void readlevelcvars(void)
908 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
909 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
911 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
912 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
913 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
914 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
915 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
916 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
918 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
922 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
923 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
924 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
925 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
926 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
927 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
928 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
929 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
930 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
932 #undef CHECK_MUTATOR_ADD
934 if(cvar("sv_allow_fullbright"))
935 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
937 g_bugrigs = cvar("g_bugrigs");
938 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
939 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
940 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
941 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
942 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
943 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
944 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
945 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
946 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
947 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
948 g_bugrigs_accel = cvar("g_bugrigs_accel");
949 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
950 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
951 g_bugrigs_steer = cvar("g_bugrigs_steer");
953 g_minstagib = cvar("g_minstagib");
955 sv_clones = cvar("sv_clones");
956 sv_foginterval = cvar("sv_foginterval");
957 g_cloaked = cvar("g_cloaked");
959 g_cloaked = 1; // always enable cloak in CTS
960 g_footsteps = cvar("g_footsteps");
961 g_grappling_hook = cvar("g_grappling_hook");
962 g_jetpack = cvar("g_jetpack");
963 sv_maxidle = cvar("sv_maxidle");
964 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
965 sv_autotaunt = cvar("sv_autotaunt");
966 sv_taunt = cvar("sv_taunt");
968 warmup_stage = cvar("g_warmup");
969 g_warmup_limit = cvar("g_warmup_limit");
970 g_warmup_allguns = cvar("g_warmup_allguns");
971 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
973 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
974 warmup_stage = 0; // these modes cannot work together, sorry
976 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
977 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
978 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
979 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
980 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
981 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
982 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
983 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
984 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
985 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
986 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
987 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
988 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
989 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
991 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
992 g_weaponratefactor = cvar("g_weaponratefactor");
993 g_weapondamagefactor = cvar("g_weapondamagefactor");
994 g_weaponforcefactor = cvar("g_weaponforcefactor");
995 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
997 g_pickup_shells = cvar("g_pickup_shells");
998 g_pickup_shells_max = cvar("g_pickup_shells_max");
999 g_pickup_nails = cvar("g_pickup_nails");
1000 g_pickup_nails_max = cvar("g_pickup_nails_max");
1001 g_pickup_rockets = cvar("g_pickup_rockets");
1002 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1003 g_pickup_cells = cvar("g_pickup_cells");
1004 g_pickup_cells_max = cvar("g_pickup_cells_max");
1005 g_pickup_fuel = cvar("g_pickup_fuel");
1006 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1007 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1008 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1009 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1010 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1011 g_pickup_armormedium = cvar("g_pickup_armormedium");
1012 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1013 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1014 g_pickup_armorbig = cvar("g_pickup_armorbig");
1015 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1016 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1017 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1018 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1019 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1020 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1021 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1022 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1023 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1024 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1025 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1026 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1027 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1028 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1029 g_pickup_healthmega = cvar("g_pickup_healthmega");
1030 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1031 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1033 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1034 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1036 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1038 g_weapon_stay = cvar("g_weapon_stay");
1041 game_starttime = time + cvar("g_start_delay");
1043 readplayerstartcvars();
1049 string precache_sound (string s) = #19;
1050 float precache_sound_index (string s) = #19;
1052 #define SND_VOLUME 1
1053 #define SND_ATTENUATION 2
1054 #define SND_LARGEENTITY 8
1055 #define SND_LARGESOUND 16
1057 float sound_allowed(float dest, entity e)
1059 // sounds from world may always pass
1062 if (e.classname == "body")
1064 else if (e.realowner && e.realowner != e)
1066 else if (e.owner && e.owner != e)
1071 // sounds to self may always pass
1072 if (dest == MSG_ONE)
1073 if (e == msg_entity)
1075 // sounds by players can be removed
1076 if (autocvar_bot_sound_monopoly)
1077 if (IS_REAL_CLIENT(e))
1079 // anything else may pass
1083 #ifdef COMPAT_XON010_CHANNELS
1084 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1085 void sound(entity e, float chan, string samp, float vol, float atten)
1087 if (!sound_allowed(MSG_BROADCAST, e))
1089 builtin_sound(e, chan, samp, vol, atten);
1093 void sound(entity e, float chan, string samp, float vol, float atten)
1095 if (!sound_allowed(MSG_BROADCAST, e))
1097 sound7(e, chan, samp, vol, atten, 0, 0);
1101 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1105 if (!sound_allowed(dest, e))
1108 entno = num_for_edict(e);
1109 idx = precache_sound_index(samp);
1114 atten = floor(atten * 64);
1115 vol = floor(vol * 255);
1118 sflags |= SND_VOLUME;
1120 sflags |= SND_ATTENUATION;
1121 if (entno >= 8192 || chan < 0 || chan > 7)
1122 sflags |= SND_LARGEENTITY;
1124 sflags |= SND_LARGESOUND;
1126 WriteByte(dest, SVC_SOUND);
1127 WriteByte(dest, sflags);
1128 if (sflags & SND_VOLUME)
1129 WriteByte(dest, vol);
1130 if (sflags & SND_ATTENUATION)
1131 WriteByte(dest, atten);
1132 if (sflags & SND_LARGEENTITY)
1134 WriteShort(dest, entno);
1135 WriteByte(dest, chan);
1139 WriteShort(dest, entno * 8 + chan);
1141 if (sflags & SND_LARGESOUND)
1142 WriteShort(dest, idx);
1144 WriteByte(dest, idx);
1146 WriteCoord(dest, o_x);
1147 WriteCoord(dest, o_y);
1148 WriteCoord(dest, o_z);
1150 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1154 if (!sound_allowed(dest, e))
1157 o = e.origin + 0.5 * (e.mins + e.maxs);
1158 soundtoat(dest, e, o, chan, samp, vol, atten);
1160 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1162 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1164 void stopsoundto(float dest, entity e, float chan)
1168 if (!sound_allowed(dest, e))
1171 entno = num_for_edict(e);
1173 if (entno >= 8192 || chan < 0 || chan > 7)
1176 idx = precache_sound_index("misc/null.wav");
1177 sflags = SND_LARGEENTITY;
1179 sflags |= SND_LARGESOUND;
1180 WriteByte(dest, SVC_SOUND);
1181 WriteByte(dest, sflags);
1182 WriteShort(dest, entno);
1183 WriteByte(dest, chan);
1184 if (sflags & SND_LARGESOUND)
1185 WriteShort(dest, idx);
1187 WriteByte(dest, idx);
1188 WriteCoord(dest, e.origin_x);
1189 WriteCoord(dest, e.origin_y);
1190 WriteCoord(dest, e.origin_z);
1194 WriteByte(dest, SVC_STOPSOUND);
1195 WriteShort(dest, entno * 8 + chan);
1198 void stopsound(entity e, float chan)
1200 if (!sound_allowed(MSG_BROADCAST, e))
1203 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1204 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1207 void play2(entity e, string filename)
1209 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1211 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1214 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1216 float spamsound(entity e, float chan, string samp, float vol, float atten)
1218 if (!sound_allowed(MSG_BROADCAST, e))
1221 if (time > e.spamtime)
1224 sound(e, chan, samp, vol, atten);
1230 void play2team(float t, string filename)
1234 if (autocvar_bot_sound_monopoly)
1237 FOR_EACH_REALPLAYER(head)
1240 play2(head, filename);
1244 void play2all(string samp)
1246 if (autocvar_bot_sound_monopoly)
1249 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1252 void PrecachePlayerSounds(string f);
1253 void precache_playermodel(string m)
1255 float globhandle, i, n;
1258 if(substring(m, -9,5) == "_lod1")
1260 if(substring(m, -9,5) == "_lod2")
1263 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1266 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1270 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1273 n = search_getsize(globhandle);
1274 for (i = 0; i < n; ++i)
1276 //print(search_getfilename(globhandle, i), "\n");
1277 f = search_getfilename(globhandle, i);
1278 PrecachePlayerSounds(f);
1280 search_end(globhandle);
1282 void precache_all_playermodels(string pattern)
1284 float globhandle, i, n;
1287 globhandle = search_begin(pattern, TRUE, FALSE);
1290 n = search_getsize(globhandle);
1291 for (i = 0; i < n; ++i)
1293 //print(search_getfilename(globhandle, i), "\n");
1294 f = search_getfilename(globhandle, i);
1295 precache_playermodel(f);
1297 search_end(globhandle);
1302 // gamemode related things
1303 precache_model ("models/misc/chatbubble.spr");
1305 #ifdef TTURRETS_ENABLED
1306 if (autocvar_g_turrets)
1310 // Precache all player models if desired
1311 if (autocvar_sv_precacheplayermodels)
1313 PrecachePlayerSounds("sound/player/default.sounds");
1314 precache_all_playermodels("models/player/*.zym");
1315 precache_all_playermodels("models/player/*.dpm");
1316 precache_all_playermodels("models/player/*.md3");
1317 precache_all_playermodels("models/player/*.psk");
1318 precache_all_playermodels("models/player/*.iqm");
1321 if (autocvar_sv_defaultcharacter)
1324 s = autocvar_sv_defaultplayermodel_red;
1326 precache_playermodel(s);
1327 s = autocvar_sv_defaultplayermodel_blue;
1329 precache_playermodel(s);
1330 s = autocvar_sv_defaultplayermodel_yellow;
1332 precache_playermodel(s);
1333 s = autocvar_sv_defaultplayermodel_pink;
1335 precache_playermodel(s);
1336 s = autocvar_sv_defaultplayermodel;
1338 precache_playermodel(s);
1343 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1344 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1347 // gore and miscellaneous sounds
1348 //precache_sound ("misc/h2ohit.wav");
1349 precache_model ("models/hook.md3");
1350 precache_sound ("misc/armorimpact.wav");
1351 precache_sound ("misc/bodyimpact1.wav");
1352 precache_sound ("misc/bodyimpact2.wav");
1353 precache_sound ("misc/gib.wav");
1354 precache_sound ("misc/gib_splat01.wav");
1355 precache_sound ("misc/gib_splat02.wav");
1356 precache_sound ("misc/gib_splat03.wav");
1357 precache_sound ("misc/gib_splat04.wav");
1358 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1359 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1360 precache_sound ("misc/null.wav");
1361 precache_sound ("misc/spawn.wav");
1362 precache_sound ("misc/talk.wav");
1363 precache_sound ("misc/teleport.wav");
1364 precache_sound ("misc/poweroff.wav");
1365 precache_sound ("player/lava.wav");
1366 precache_sound ("player/slime.wav");
1368 precache_model ("models/sprites/0.spr32");
1369 precache_model ("models/sprites/1.spr32");
1370 precache_model ("models/sprites/2.spr32");
1371 precache_model ("models/sprites/3.spr32");
1372 precache_model ("models/sprites/4.spr32");
1373 precache_model ("models/sprites/5.spr32");
1374 precache_model ("models/sprites/6.spr32");
1375 precache_model ("models/sprites/7.spr32");
1376 precache_model ("models/sprites/8.spr32");
1377 precache_model ("models/sprites/9.spr32");
1378 precache_model ("models/sprites/10.spr32");
1380 // common weapon precaches
1381 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1382 precache_sound ("weapons/weapon_switch.wav");
1383 precache_sound ("weapons/weaponpickup.wav");
1384 precache_sound ("weapons/unavailable.wav");
1385 precache_sound ("weapons/dryfire.wav");
1386 if (g_grappling_hook)
1388 precache_sound ("weapons/hook_fire.wav"); // hook
1389 precache_sound ("weapons/hook_impact.wav"); // hook
1392 if(autocvar_sv_precacheweapons)
1394 //precache weapon models/sounds
1397 while (wep <= WEP_LAST)
1399 weapon_action(wep, WR_PRECACHE);
1404 precache_model("models/elaser.mdl");
1405 precache_model("models/laser.mdl");
1406 precache_model("models/ebomb.mdl");
1409 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1411 if (!self.noise && self.music) // quake 3 uses the music field
1412 self.noise = self.music;
1414 // plays music for the level if there is any
1417 precache_sound (self.noise);
1418 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1422 #include "precache-for-csqc.inc"
1425 // WARNING: this kills the trace globals
1426 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1427 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1429 #define INITPRIO_FIRST 0
1430 #define INITPRIO_GAMETYPE 0
1431 #define INITPRIO_GAMETYPE_FALLBACK 1
1432 #define INITPRIO_FINDTARGET 10
1433 #define INITPRIO_DROPTOFLOOR 20
1434 #define INITPRIO_SETLOCATION 90
1435 #define INITPRIO_LINKDOORS 91
1436 #define INITPRIO_LAST 99
1438 .void(void) initialize_entity;
1439 .float initialize_entity_order;
1440 .entity initialize_entity_next;
1441 entity initialize_entity_first;
1443 void make_safe_for_remove(entity e)
1445 if (e.initialize_entity)
1447 entity ent, prev = world;
1448 for (ent = initialize_entity_first; ent; )
1450 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1452 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1453 // skip it in linked list
1456 prev.initialize_entity_next = ent.initialize_entity_next;
1457 ent = prev.initialize_entity_next;
1461 initialize_entity_first = ent.initialize_entity_next;
1462 ent = initialize_entity_first;
1468 ent = ent.initialize_entity_next;
1474 void objerror(string s)
1476 make_safe_for_remove(self);
1477 builtin_objerror(s);
1480 .float remove_except_protected_forbidden;
1481 void remove_except_protected(entity e)
1483 if(e.remove_except_protected_forbidden)
1484 error("not allowed to remove this at this point");
1488 void remove_unsafely(entity e)
1490 if(e.classname == "spike")
1491 error("Removing spikes is forbidden (crylink bug), please report");
1495 void remove_safely(entity e)
1497 make_safe_for_remove(e);
1501 void InitializeEntity(entity e, void(void) func, float order)
1505 if (!e || e.initialize_entity)
1507 // make a proxy initializer entity
1511 e.classname = "initialize_entity";
1515 e.initialize_entity = func;
1516 e.initialize_entity_order = order;
1518 cur = initialize_entity_first;
1522 if (!cur || cur.initialize_entity_order > order)
1524 // insert between prev and cur
1526 prev.initialize_entity_next = e;
1528 initialize_entity_first = e;
1529 e.initialize_entity_next = cur;
1533 cur = cur.initialize_entity_next;
1536 void InitializeEntitiesRun()
1539 startoflist = initialize_entity_first;
1540 initialize_entity_first = world;
1541 remove = remove_except_protected;
1542 for (self = startoflist; self; self = self.initialize_entity_next)
1544 self.remove_except_protected_forbidden = 1;
1546 for (self = startoflist; self; )
1549 var void(void) func;
1550 e = self.initialize_entity_next;
1551 func = self.initialize_entity;
1552 self.initialize_entity_order = 0;
1553 self.initialize_entity = func_null;
1554 self.initialize_entity_next = world;
1555 self.remove_except_protected_forbidden = 0;
1556 if (self.classname == "initialize_entity")
1560 builtin_remove(self);
1563 //dprint("Delayed initialization: ", self.classname, "\n");
1569 backtrace(strcat("Null function in: ", self.classname, "\n"));
1573 remove = remove_unsafely;
1576 .float uncustomizeentityforclient_set;
1577 .void(void) uncustomizeentityforclient;
1578 void UncustomizeEntitiesRun()
1582 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1583 self.uncustomizeentityforclient();
1586 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1588 e.customizeentityforclient = customizer;
1589 e.uncustomizeentityforclient = uncustomizer;
1590 e.uncustomizeentityforclient_set = !!uncustomizer;
1594 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1597 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1601 if (e.classname == "")
1602 e.classname = "net_linked";
1604 if (e.model == "" || self.modelindex == 0)
1608 setmodel(e, "null");
1612 e.SendEntity = sendfunc;
1613 e.SendFlags = 0xFFFFFF;
1616 e.effects |= EF_NODEPTHTEST;
1620 e.nextthink = time + dt;
1621 e.think = SUB_Remove;
1625 void adaptor_think2touch()
1634 void adaptor_think2use()
1646 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1648 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1649 self.projectiledeathtype |= HITTYPE_SPLASH;
1650 adaptor_think2use();
1653 // deferred dropping
1654 void DropToFloor_Handler()
1656 builtin_droptofloor();
1657 self.dropped_origin = self.origin;
1662 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1667 float trace_hits_box_a0, trace_hits_box_a1;
1669 float trace_hits_box_1d(float end, float thmi, float thma)
1673 // just check if x is in range
1681 // do the trace with respect to x
1682 // 0 -> end has to stay in thmi -> thma
1683 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1684 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1685 if (trace_hits_box_a0 > trace_hits_box_a1)
1691 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1696 // now it is a trace from 0 to end
1698 trace_hits_box_a0 = 0;
1699 trace_hits_box_a1 = 1;
1701 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1703 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1705 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1711 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1713 return trace_hits_box(start, end, thmi - ma, thma - mi);
1716 float SUB_NoImpactCheck()
1718 // zero hitcontents = this is not the real impact, but either the
1719 // mirror-impact of something hitting the projectile instead of the
1720 // projectile hitting the something, or a touchareagrid one. Neither of
1721 // these stop the projectile from moving, so...
1722 if(trace_dphitcontents == 0)
1724 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1725 dprint(sprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin)));
1728 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1730 if (other == world && self.size != '0 0 0')
1733 tic = self.velocity * sys_frametime;
1734 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1735 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1736 if (trace_fraction >= 1)
1738 dprint("Odd... did not hit...?\n");
1740 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1742 dprint("Detected and prevented the sky-grapple bug.\n");
1750 #define SUB_OwnerCheck() (other && (other == self.owner))
1752 void RemoveGrapplingHook(entity pl);
1753 void W_Crylink_Dequeue(entity e);
1754 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1756 if(SUB_OwnerCheck())
1758 if(SUB_NoImpactCheck())
1760 if(self.classname == "grapplinghook")
1761 RemoveGrapplingHook(self.realowner);
1762 else if(self.classname == "spike")
1764 W_Crylink_Dequeue(self);
1771 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1772 UpdateCSQCProjectile(self);
1775 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1777 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1778 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1780 void URI_Get_Callback(float id, float status, string data)
1782 if(url_URI_Get_Callback(id, status, data))
1786 else if (id == URI_GET_DISCARD)
1790 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1793 Curl_URI_Get_Callback(id, status, data);
1795 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1798 OnlineBanList_URI_Get_Callback(id, status, data);
1802 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1806 string uid2name(string myuid) {
1808 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1810 // FIXME remove this later after 0.6 release
1811 // convert old style broken records to correct style
1814 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1817 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1818 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1823 s = "^1Unregistered Player";
1827 float race_readTime(string map, float pos)
1835 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1838 string race_readUID(string map, float pos)
1846 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1849 float race_readPos(string map, float t) {
1851 for (i = 1; i <= RANKINGS_CNT; ++i)
1852 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1855 return 0; // pos is zero if unranked
1858 void race_writeTime(string map, float t, string myuid)
1867 newpos = race_readPos(map, t);
1869 float i, prevpos = 0;
1870 for(i = 1; i <= RANKINGS_CNT; ++i)
1872 if(race_readUID(map, i) == myuid)
1875 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1876 for (i = prevpos; i > newpos; --i) {
1877 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1878 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1880 } else { // player has no ranked record yet
1881 for (i = RANKINGS_CNT; i > newpos; --i) {
1882 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1883 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1887 // store new time itself
1888 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1889 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1892 string race_readName(string map, float pos)
1900 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1903 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1906 vector start, org, delta, end, enddown, mstart;
1909 m = e.dphitcontentsmask;
1910 e.dphitcontentsmask = goodcontents | badcontents;
1913 delta = world.maxs - world.mins;
1917 for (i = 0; i < attempts; ++i)
1919 start_x = org_x + random() * delta_x;
1920 start_y = org_y + random() * delta_y;
1921 start_z = org_z + random() * delta_z;
1923 // rule 1: start inside world bounds, and outside
1924 // solid, and don't start from somewhere where you can
1925 // fall down to evil
1926 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1927 if (trace_fraction >= 1)
1929 if (trace_startsolid)
1931 if (trace_dphitcontents & badcontents)
1933 if (trace_dphitq3surfaceflags & badsurfaceflags)
1936 // rule 2: if we are too high, lower the point
1937 if (trace_fraction * delta_z > maxaboveground)
1938 start = trace_endpos + '0 0 1' * maxaboveground;
1939 enddown = trace_endpos;
1941 // rule 3: make sure we aren't outside the map. This only works
1942 // for somewhat well formed maps. A good rule of thumb is that
1943 // the map should have a convex outside hull.
1944 // these can be traceLINES as we already verified the starting box
1945 mstart = start + 0.5 * (e.mins + e.maxs);
1946 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1947 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1949 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1950 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1952 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1953 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1955 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1956 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1958 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1959 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1962 // rule 4: we must "see" some spawnpoint or item
1963 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1964 if(checkpvs(mstart, sp))
1965 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1969 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1970 if(checkpvs(mstart, sp))
1971 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1977 // find a random vector to "look at"
1978 end_x = org_x + random() * delta_x;
1979 end_y = org_y + random() * delta_y;
1980 end_z = org_z + random() * delta_z;
1981 end = start + normalize(end - start) * vlen(delta);
1983 // rule 4: start TO end must not be too short
1984 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1985 if (trace_startsolid)
1987 if (trace_fraction < minviewdistance / vlen(delta))
1990 // rule 5: don't want to look at sky
1991 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1994 // rule 6: we must not end up in trigger_hurt
1995 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2001 e.dphitcontentsmask = m;
2005 setorigin(e, start);
2006 e.angles = vectoangles(end - start);
2007 dprint("Needed ", ftos(i + 1), " attempts\n");
2014 float zcurveparticles_effectno;
2015 vector zcurveparticles_start;
2016 float zcurveparticles_spd;
2018 void endzcurveparticles()
2020 if(zcurveparticles_effectno)
2023 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2025 zcurveparticles_effectno = 0;
2028 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2030 spd = bound(0, floor(spd / 16), 32767);
2031 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2033 endzcurveparticles();
2034 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2035 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2036 WriteShort(MSG_BROADCAST, effectno);
2037 WriteCoord(MSG_BROADCAST, start_x);
2038 WriteCoord(MSG_BROADCAST, start_y);
2039 WriteCoord(MSG_BROADCAST, start_z);
2040 zcurveparticles_effectno = effectno;
2041 zcurveparticles_start = start;
2044 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2045 WriteCoord(MSG_BROADCAST, end_x);
2046 WriteCoord(MSG_BROADCAST, end_y);
2047 WriteCoord(MSG_BROADCAST, end_z);
2048 WriteCoord(MSG_BROADCAST, end_dz);
2049 zcurveparticles_spd = spd;
2052 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2055 vector vecxy, velxy;
2057 vecxy = end - start;
2062 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2064 endzcurveparticles();
2065 trailparticles(world, effectno, start, end);
2069 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2070 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2073 void write_recordmarker(entity pl, float tstart, float dt)
2075 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2077 // also write a marker into demo files for demotc-race-record-extractor to find
2080 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2081 " ", ftos(tstart), " ", ftos(dt), "\n"));
2084 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2097 if(allowcenter) // 2: allow center handedness
2110 if(allowcenter) // 2: allow center handedness
2126 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2131 if (autocvar_g_shootfromeye)
2135 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2136 else { vecs_y = 0; vecs_z -= 2; }
2144 else if (autocvar_g_shootfromcenter)
2149 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2159 else if (autocvar_g_shootfromclient)
2161 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2166 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2168 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2172 void attach_sameorigin(entity e, entity to, string tag)
2174 vector org, t_forward, t_left, t_up, e_forward, e_up;
2177 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2178 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2179 t_forward = v_forward * tagscale;
2180 t_left = v_right * -tagscale;
2181 t_up = v_up * tagscale;
2183 e.origin_x = org * t_forward;
2184 e.origin_y = org * t_left;
2185 e.origin_z = org * t_up;
2187 // current forward and up directions
2188 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2189 e.angles = AnglesTransform_FromVAngles(e.angles);
2191 e.angles = AnglesTransform_FromAngles(e.angles);
2192 fixedmakevectors(e.angles);
2194 // untransform forward, up!
2195 e_forward_x = v_forward * t_forward;
2196 e_forward_y = v_forward * t_left;
2197 e_forward_z = v_forward * t_up;
2198 e_up_x = v_up * t_forward;
2199 e_up_y = v_up * t_left;
2200 e_up_z = v_up * t_up;
2202 e.angles = fixedvectoangles2(e_forward, e_up);
2203 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2204 e.angles = AnglesTransform_ToVAngles(e.angles);
2206 e.angles = AnglesTransform_ToAngles(e.angles);
2208 setattachment(e, to, tag);
2209 setorigin(e, e.origin);
2212 void detach_sameorigin(entity e)
2215 org = gettaginfo(e, 0);
2216 e.angles = fixedvectoangles2(v_forward, v_up);
2217 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2218 e.angles = AnglesTransform_ToVAngles(e.angles);
2220 e.angles = AnglesTransform_ToAngles(e.angles);
2222 setattachment(e, world, "");
2223 setorigin(e, e.origin);
2226 void follow_sameorigin(entity e, entity to)
2228 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2229 e.aiment = to; // make the hole follow bmodel
2230 e.punchangle = to.angles; // the original angles of bmodel
2231 e.view_ofs = e.origin - to.origin; // relative origin
2232 e.v_angle = e.angles - to.angles; // relative angles
2235 void unfollow_sameorigin(entity e)
2237 e.movetype = MOVETYPE_NONE;
2240 entity gettaginfo_relative_ent;
2241 vector gettaginfo_relative(entity e, float tag)
2243 if (!gettaginfo_relative_ent)
2245 gettaginfo_relative_ent = spawn();
2246 gettaginfo_relative_ent.effects = EF_NODRAW;
2248 gettaginfo_relative_ent.model = e.model;
2249 gettaginfo_relative_ent.modelindex = e.modelindex;
2250 gettaginfo_relative_ent.frame = e.frame;
2251 return gettaginfo(gettaginfo_relative_ent, tag);
2256 float modeleffect_SendEntity(entity to, float sf)
2259 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2262 if(self.velocity != '0 0 0')
2264 if(self.angles != '0 0 0')
2266 if(self.avelocity != '0 0 0')
2269 WriteByte(MSG_ENTITY, f);
2270 WriteShort(MSG_ENTITY, self.modelindex);
2271 WriteByte(MSG_ENTITY, self.skin);
2272 WriteByte(MSG_ENTITY, self.frame);
2273 WriteCoord(MSG_ENTITY, self.origin_x);
2274 WriteCoord(MSG_ENTITY, self.origin_y);
2275 WriteCoord(MSG_ENTITY, self.origin_z);
2278 WriteCoord(MSG_ENTITY, self.velocity_x);
2279 WriteCoord(MSG_ENTITY, self.velocity_y);
2280 WriteCoord(MSG_ENTITY, self.velocity_z);
2284 WriteCoord(MSG_ENTITY, self.angles_x);
2285 WriteCoord(MSG_ENTITY, self.angles_y);
2286 WriteCoord(MSG_ENTITY, self.angles_z);
2290 WriteCoord(MSG_ENTITY, self.avelocity_x);
2291 WriteCoord(MSG_ENTITY, self.avelocity_y);
2292 WriteCoord(MSG_ENTITY, self.avelocity_z);
2294 WriteShort(MSG_ENTITY, self.scale * 256.0);
2295 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2296 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2297 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2298 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2303 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2308 e.classname = "modeleffect";
2316 e.teleport_time = t1;
2320 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2324 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2327 sz = max(e.scale, e.scale2);
2328 setsize(e, e.mins * sz, e.maxs * sz);
2329 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2332 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2334 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2337 float randombit(float bits)
2339 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2348 for(f = 1; f <= bits; f *= 2)
2357 r = (r - 1) / (n - 1);
2364 float randombits(float bits, float k, float error_return)
2368 while(k > 0 && bits != r)
2370 r += randombit(bits - r);
2379 void randombit_test(float bits, float iter)
2383 print(ftos(randombit(bits)), "\n");
2388 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2390 if(halflifedist > 0)
2391 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2392 else if(halflifedist < 0)
2393 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2402 #define cvar_string_normal builtin_cvar_string
2403 #define cvar_normal builtin_cvar
2405 string cvar_string_normal(string n)
2407 if (!(cvar_type(n) & 1))
2408 backtrace(strcat("Attempt to access undefined cvar: ", n));
2409 return builtin_cvar_string(n);
2412 float cvar_normal(string n)
2414 return stof(cvar_string_normal(n));
2417 #define cvar_set_normal builtin_cvar_set
2425 oself.think = SUB_Remove;
2426 oself.nextthink = time;
2432 Execute func() after time + fdelay.
2433 self when func is executed = self when defer is called
2435 void defer(float fdelay, void() func)
2442 e.think = defer_think;
2443 e.nextthink = time + fdelay;
2446 .string aiment_classname;
2447 .float aiment_deadflag;
2448 void SetMovetypeFollow(entity ent, entity e)
2450 // FIXME this may not be warpzone aware
2451 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2452 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2453 ent.aiment = e; // make the hole follow bmodel
2454 ent.punchangle = e.angles; // the original angles of bmodel
2455 ent.view_ofs = ent.origin - e.origin; // relative origin
2456 ent.v_angle = ent.angles - e.angles; // relative angles
2457 ent.aiment_classname = strzone(e.classname);
2458 ent.aiment_deadflag = e.deadflag;
2460 void UnsetMovetypeFollow(entity ent)
2462 ent.movetype = MOVETYPE_FLY;
2463 PROJECTILE_MAKETRIGGER(ent);
2466 float LostMovetypeFollow(entity ent)
2469 if(ent.movetype != MOVETYPE_FOLLOW)
2475 if(ent.aiment.classname != ent.aiment_classname)
2477 if(ent.aiment.deadflag != ent.aiment_deadflag)
2483 float isPushable(entity e)
2492 case "droppedweapon":
2493 case "keepawayball":
2494 case "nexball_basketball":
2495 case "nexball_football":
2497 case "bullet": // antilagged bullets can't hit this either
2500 if (e.projectiledeathtype)