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Clean up more game mode specific code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
72
73
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
77
78 #if 0
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 #else
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
89 #endif
90
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
93
94 float logfile_open;
95 float logfile;
96
97 void bcenterprint(string s)
98 {
99     // TODO replace by MSG_ALL (would show it to spectators too, though)?
100     entity head;
101     FOR_EACH_PLAYER(head)
102     if (clienttype(head) == CLIENTTYPE_REAL)
103         centerprint(head, s);
104 }
105
106 void GameLogEcho(string s)
107 {
108     string fn;
109     float matches;
110
111     if (autocvar_sv_eventlog_files)
112     {
113         if (!logfile_open)
114         {
115             logfile_open = TRUE;
116             matches = autocvar_sv_eventlog_files_counter + 1;
117             cvar_set("sv_eventlog_files_counter", ftos(matches));
118             fn = ftos(matches);
119             if (strlen(fn) < 8)
120                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122             logfile = fopen(fn, FILE_APPEND);
123             fputs(logfile, ":logversion:3\n");
124         }
125         if (logfile >= 0)
126         {
127             if (autocvar_sv_eventlog_files_timestamps)
128                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
129             else
130                 fputs(logfile, strcat(s, "\n"));
131         }
132     }
133     if (autocvar_sv_eventlog_console)
134     {
135         print(s, "\n");
136     }
137 }
138
139 void GameLogInit()
140 {
141     logfile_open = 0;
142     // will be opened later
143 }
144
145 void GameLogClose()
146 {
147     if (logfile_open && logfile >= 0)
148     {
149         fclose(logfile);
150         logfile = -1;
151     }
152 }
153
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
156 {
157     // nudge off the floor
158     setorigin(self, self.origin + '0 0 1');
159
160     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161     if (trace_startsolid)
162     {
163         vector o;
164         o = self.origin;
165         self.mins = PL_MIN;
166         self.maxs = PL_MAX;
167         if (!move_out_of_solid(self))
168             objerror("could not get out of solid at all!");
169         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171         print(" ", ftos(self.origin_y - o_y));
172         print(" ", ftos(self.origin_z - o_z), "'\n");
173         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
174         {
175             if (!spawnpoint_nag)
176                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
177             spawnpoint_nag = 1;
178         }
179         else
180         {
181             setorigin(self, o);
182             self.mins = self.maxs = '0 0 0';
183             objerror("player spawn point in solid, mapper sucks!\n");
184             return;
185         }
186     }
187
188     self.use = spawnpoint_use;
189     self.team_saved = self.team;
190     if (!self.cnt)
191         self.cnt = 1;
192
193     if (have_team_spawns != 0)
194         if (self.team)
195             have_team_spawns = 1;
196     have_team_spawns_forteam[self.team] = 1;
197
198     if (autocvar_r_showbboxes)
199     {
200         // show where spawnpoints point at too
201         makevectors(self.angles);
202         entity e;
203         e = spawn();
204         e.classname = "info_player_foo";
205         setorigin(e, self.origin + v_forward * 24);
206         setsize(e, '-8 -8 -8', '8 8 8');
207         e.solid = SOLID_TRIGGER;
208     }
209 }
210
211 #define strstr strstrofs
212 /*
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
218 {
219         float len, endpos;
220         string found;
221         len = strlen(needle);
222         endpos = strlen(haystack) - len;
223         while(offset <= endpos)
224         {
225                 found = substring(haystack, offset, len);
226                 if(found == needle)
227                         return offset;
228                 offset = offset + 1;
229         }
230         return -1;
231 }
232 */
233
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
238 {
239     entity localhead;
240     float i;
241     float j;
242     float len;
243     vector dist;
244
245     float num_nearest;
246     num_nearest = 0;
247
248     localhead = find(world, field, value);
249     while (localhead)
250     {
251         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252             dist = localhead.oldorigin;
253         else
254             dist = localhead.origin;
255         dist = dist - point;
256         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
257         len = vlen(dist);
258
259         for (i = 0; i < num_nearest; ++i)
260         {
261             if (len < nearest_length[i])
262                 break;
263         }
264
265         // now i tells us where to insert at
266         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
267         if (i < NUM_NEAREST_ENTITIES)
268         {
269             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
270             {
271                 nearest_length[j + 1] = nearest_length[j];
272                 nearest_entity[j + 1] = nearest_entity[j];
273             }
274             nearest_length[i] = len;
275             nearest_entity[i] = localhead;
276             if (num_nearest < NUM_NEAREST_ENTITIES)
277                 num_nearest = num_nearest + 1;
278         }
279
280         localhead = find(localhead, field, value);
281     }
282
283     // now use the first one from our list that we can see
284     for (i = 0; i < num_nearest; ++i)
285     {
286         traceline(point, nearest_entity[i].origin, TRUE, world);
287         if (trace_fraction == 1)
288         {
289             if (i != 0)
290             {
291                 dprint("Nearest point (");
292                 dprint(nearest_entity[0].netname);
293                 dprint(") is not visible, using a visible one.\n");
294             }
295             return nearest_entity[i];
296         }
297     }
298
299     if (num_nearest == 0)
300         return world;
301
302     dprint("Not seeing any location point, using nearest as fallback.\n");
303     /* DEBUGGING CODE:
304     dprint("Candidates were: ");
305     for(j = 0; j < num_nearest; ++j)
306     {
307         if(j != 0)
308                 dprint(", ");
309         dprint(nearest_entity[j].netname);
310     }
311     dprint("\n");
312     */
313
314     return nearest_entity[0];
315 }
316
317 void spawnfunc_target_location()
318 {
319     self.classname = "target_location";
320     // location name in netname
321     // eventually support: count, teamgame selectors, line of sight?
322 }
323
324 void spawnfunc_info_location()
325 {
326     self.classname = "target_location";
327     self.message = self.netname;
328 }
329
330 string NearestLocation(vector p)
331 {
332     entity loc;
333     string ret;
334     ret = "somewhere";
335     loc = findnearest(p, classname, "target_location", '1 1 1');
336     if (loc)
337     {
338         ret = loc.message;
339     }
340     else
341     {
342         loc = findnearest(p, target, "###item###", '1 1 4');
343         if (loc)
344             ret = loc.netname;
345     }
346     return ret;
347 }
348
349 string formatmessage(string msg)
350 {
351         float p, p1, p2;
352         float n;
353         vector cursor;
354         entity cursor_ent;
355         string escape;
356         string replacement;
357         p = 0;
358         n = 7;
359
360         WarpZone_crosshair_trace(self);
361         cursor = trace_endpos;
362         cursor_ent = trace_ent;
363
364         while (1) {
365                 if (n < 1)
366                         break; // too many replacements
367
368                 n = n - 1;
369                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
371
372                 if (p1 < 0)
373                         p1 = p2;
374
375                 if (p2 < 0)
376                         p2 = p1;
377
378                 p = min(p1, p2);
379
380                 if (p < 0)
381                         break;
382
383                 replacement = substring(msg, p, 2);
384                 escape = substring(msg, p + 1, 1);
385
386                 if (escape == "%")
387                         replacement = "%";
388                 else if (escape == "\\")
389                         replacement = "\\";
390                 else if (escape == "n")
391                         replacement = "\n";
392                 else if (escape == "a")
393                         replacement = ftos(floor(self.armorvalue));
394                 else if (escape == "h")
395                         replacement = ftos(floor(self.health));
396                 else if (escape == "l")
397                         replacement = NearestLocation(self.origin);
398                 else if (escape == "y")
399                         replacement = NearestLocation(cursor);
400                 else if (escape == "d")
401                         replacement = NearestLocation(self.death_origin);
402                 else if (escape == "w") {
403                         float wep;
404                         wep = self.weapon;
405                         if (!wep)
406                                 wep = self.switchweapon;
407                         if (!wep)
408                                 wep = self.cnt;
409                         replacement = W_Name(wep);
410                 } else if (escape == "W") {
411                         if (self.items & IT_SHELLS) replacement = "shells";
412                         else if (self.items & IT_NAILS) replacement = "bullets";
413                         else if (self.items & IT_ROCKETS) replacement = "rockets";
414                         else if (self.items & IT_CELLS) replacement = "cells";
415                         else replacement = "batteries"; // ;)
416                 } else if (escape == "x") {
417                         replacement = cursor_ent.netname;
418                         if (!replacement || !cursor_ent)
419                                 replacement = "nothing";
420                 } else if (escape == "s")
421                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422                 else if (escape == "S")
423                         replacement = ftos(vlen(self.velocity));
424
425                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426                 p = p + strlen(replacement);
427         }
428         return msg;
429 }
430
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432         return (value == 0) ? FALSE : TRUE;
433 }
434
435 /*
436 =============
437 GetCvars
438 =============
439 Called with:
440   0:  sends the request
441   >0: receives a cvar from name=argv(f) value=argv(f+1)
442 */
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
444 {
445         if (f < 0)
446         {
447                 if (self.field)
448                         strunzone(self.field);
449                 self.field = string_null;
450         }
451         else if (f > 0)
452         {
453                 if (thisname == name)
454                 {
455                         if (self.field)
456                                 strunzone(self.field);
457                         self.field = strzone(argv(f + 1));
458                 }
459         }
460         else
461                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 }
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
464 {
465         GetCvars_handleString(thisname, f, field, name);
466         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467                 if (thisname == name)
468                 {
469                         string s;
470                         s = func(strcat1(self.field));
471                         if (s != self.field)
472                         {
473                                 strunzone(self.field);
474                                 self.field = strzone(s);
475                         }
476                 }
477 }
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
479 {
480         if (f < 0)
481         {
482         }
483         else if (f > 0)
484         {
485                 if (thisname == name)
486                         self.field = stof(argv(f + 1));
487         }
488         else
489                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
490 }
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                 {
500                         if(!self.field)
501                         {
502                                 self.field = stof(argv(f + 1));
503                                 if(!self.field)
504                                         self.field = -1;
505                         }
506                 }
507         }
508         else
509         {
510                 if(!self.field)
511                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512         }
513 }
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
516 {
517         string o;
518         o = W_FixWeaponOrder_ForceComplete(wo);
519         if(self.weaponorder_byimpulse)
520         {
521                 strunzone(self.weaponorder_byimpulse);
522                 self.weaponorder_byimpulse = string_null;
523         }
524         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
525         return o;
526 }
527 void GetCvars(float f)
528 {
529         string s;
530
531         if (f > 0)
532                 s = strcat1(argv(f));
533
534         get_cvars_f = f;
535         get_cvars_s = s;
536         MUTATOR_CALLHOOK(GetCvars);
537         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
560
561         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
563
564 #ifdef ALLOW_FORCEMODELS
565         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
567 #endif
568         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
573
574         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
575         if (f > 0)
576         {
577                 if (s == "cl_weaponpriority")
578                         self.switchweapon = w_getbestweapon(self);
579                 if (s == "cl_allow_uidtracking")
580                         PlayerStats_AddPlayer(self);
581         }
582 }
583
584 void backtrace(string msg)
585 {
586     float dev, war;
587     dev = autocvar_developer;
588     war = autocvar_prvm_backtraceforwarnings;
589     cvar_set("developer", "1");
590     cvar_set("prvm_backtraceforwarnings", "1");
591     print("\n");
592     print("--- CUT HERE ---\nWARNING: ");
593     print(msg);
594     print("\n");
595     remove(world); // isn't there any better way to cause a backtrace?
596     print("\n--- CUT UNTIL HERE ---\n");
597     cvar_set("developer", ftos(dev));
598     cvar_set("prvm_backtraceforwarnings", ftos(war));
599 }
600
601 string Team_ColorCode(float teamid)
602 {
603     if (teamid == COLOR_TEAM1)
604         return "^1";
605     else if (teamid == COLOR_TEAM2)
606         return "^4";
607     else if (teamid == COLOR_TEAM3)
608         return "^3";
609     else if (teamid == COLOR_TEAM4)
610         return "^6";
611     else
612         return "^7";
613 }
614
615 string Team_ColorName(float t)
616 {
617     // fixme: Search for team entities and get their .netname's!
618     if (t == COLOR_TEAM1)
619         return "Red";
620     if (t == COLOR_TEAM2)
621         return "Blue";
622     if (t == COLOR_TEAM3)
623         return "Yellow";
624     if (t == COLOR_TEAM4)
625         return "Pink";
626     return "Neutral";
627 }
628
629 string Team_ColorNameLowerCase(float t)
630 {
631     // fixme: Search for team entities and get their .netname's!
632     if (t == COLOR_TEAM1)
633         return "red";
634     if (t == COLOR_TEAM2)
635         return "blue";
636     if (t == COLOR_TEAM3)
637         return "yellow";
638     if (t == COLOR_TEAM4)
639         return "pink";
640     return "neutral";
641 }
642
643 float ColourToNumber(string team_colour)
644 {
645         if (team_colour == "red")
646                 return COLOR_TEAM1;
647
648         if (team_colour == "blue")
649                 return COLOR_TEAM2;
650
651         if (team_colour == "yellow")
652                 return COLOR_TEAM3;
653
654         if (team_colour == "pink")
655                 return COLOR_TEAM4;
656
657         if (team_colour == "auto")
658                 return 0;
659
660         return -1;
661 }
662
663 float NumberToTeamNumber(float number)
664 {
665         if (number == 1)
666                 return COLOR_TEAM1;
667
668         if (number == 2)
669                 return COLOR_TEAM2;
670
671         if (number == 3)
672                 return COLOR_TEAM3;
673
674         if (number == 4)
675                 return COLOR_TEAM4;
676
677         return -1;
678 }
679
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
682 {
683     string t;
684     if (teamplay && !intermission_running && p.classname == "player")
685     {
686         t = Team_ColorCode(p.team);
687         return strcat(t, strdecolorize(p.netname));
688     }
689     else
690         return p.netname;
691 }
692
693 vector randompos(vector m1, vector m2)
694 {
695     vector v;
696     m2 = m2 - m1;
697     v_x = m2_x * random() + m1_x;
698     v_y = m2_y * random() + m1_y;
699     v_z = m2_z * random() + m1_z;
700     return  v;
701 }
702
703 //#NO AUTOCVARS START
704
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
713 float g_pickup_fuel;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
742 float g_weaponarena;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
752
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
756 float start_items;
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
762 float start_health;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
774 float g_weapon_stay;
775 float g_ghost_items;
776
777 entity get_weaponinfo(float w);
778
779 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
780 {
781         var float i = weaponinfo.weapon;
782         var float d = 0;
783
784         if (!i)
785                 return 0;
786
787         if (g_lms || g_ca || allguns)
788                 d = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
789         else if (g_cts)
790                 d = (i == WEP_SHOTGUN);
791         else if (g_nexball)
792                 d = 0; // weapon is set a few lines later
793         else
794                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
795         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796                 d |= (i == WEP_HOOK);
797         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
798                 d = 0;
799
800         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
801         
802         // bit order in t:
803         // 1: want or not
804         // 2: is default?
805         // 4: is set by default?
806         if(t < 0)
807                 t = 4 | (3 * d);
808         else
809                 t |= (2 * d);
810
811         return t;
812 }
813
814 void readplayerstartcvars()
815 {
816         entity e;
817         float i, j, t;
818         string s;
819
820         // initialize starting values for players
821         WEPSET_CLEAR_A(start_weapons);
822         WEPSET_CLEAR_A(start_weapons_default);
823         WEPSET_CLEAR_A(start_weapons_defaultmask);
824         start_items = 0;
825         start_ammo_shells = 0;
826         start_ammo_nails = 0;
827         start_ammo_rockets = 0;
828         start_ammo_cells = 0;
829         start_health = cvar("g_balance_health_start");
830         start_armorvalue = cvar("g_balance_armor_start");
831
832         g_weaponarena = 0;
833         WEPSET_CLEAR_A(g_weaponarena_weapons);
834
835         s = cvar_string("g_weaponarena");
836         if (s == "0" || s == "")
837         {
838                 if(g_lms || g_ca)
839                         s = "most";
840         }
841
842         if (s == "0" || s == "")
843         {
844                 // no arena
845         }
846         else if (s == "off")
847         {
848                 // forcibly turn off weaponarena
849         }
850         else if (s == "all")
851         {
852                 g_weaponarena = 1;
853                 g_weaponarena_list = "All Weapons";
854                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
855                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
856                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
857         }
858         else if (s == "most")
859         {
860                 g_weaponarena = 1;
861                 g_weaponarena_list = "Most Weapons";
862                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
863                 {
864                         e = get_weaponinfo(j);
865                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
866                                 if (e.spawnflags & WEP_FLAG_NORMAL)
867                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
868                 }
869         }
870         else if (s == "none")
871         {
872                 g_weaponarena = 1;
873                 g_weaponarena_list = "No Weapons";
874         }
875         else
876         {
877                 g_weaponarena = 1;
878                 t = tokenize_console(s);
879                 g_weaponarena_list = "";
880                 for (i = 0; i < t; ++i)
881                 {
882                         s = argv(i);
883                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
884                         {
885                                 e = get_weaponinfo(j);
886                                 if (e.netname == s)
887                                 {
888                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
889                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
890                                         break;
891                                 }
892                         }
893                         if (j > WEP_LAST)
894                         {
895                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
896                         }
897                 }
898                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
899         }
900
901         if(g_weaponarena)
902                 g_weaponarena_random = cvar("g_weaponarena_random");
903         else
904                 g_weaponarena_random = 0;
905         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
906
907         if (g_weaponarena)
908         {
909                 g_minstagib = 0; // incompatible
910                 g_pinata = 0; // incompatible
911                 g_weapon_stay = 0; // incompatible
912                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
913                 if(!(g_lms || g_ca))
914                         start_items |= IT_UNLIMITED_AMMO;
915         }
916         else if (g_minstagib)
917         {
918                 g_pinata = 0; // incompatible
919                 g_weapon_stay = 0; // incompatible
920                 g_bloodloss = 0; // incompatible
921                 start_health = 100;
922                 start_armorvalue = 0;
923                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
924                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
925                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
926
927                 if (g_minstagib_invis_alpha <= 0)
928                         g_minstagib_invis_alpha = -1;
929         }
930         else
931         {
932                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
933                 {
934                         e = get_weaponinfo(i);
935                         float w = want_weapon("g_start_weapon_", e, FALSE);
936                         if(w & 1)
937                                 WEPSET_OR_AW(start_weapons, i);
938                         if(w & 2)
939                                 WEPSET_OR_AW(start_weapons_default, i);
940                         if(w & 4)
941                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
942                 }
943         }
944
945         if(!cvar("g_use_ammunition"))
946                 start_items |= IT_UNLIMITED_AMMO;
947
948         if(cvar("g_nexball"))
949                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
950
951         if(g_minstagib)
952         {
953                 start_ammo_cells = cvar("g_minstagib_ammo_start");
954                 start_ammo_fuel = cvar("g_start_ammo_fuel");
955         }
956         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
957         {
958                 start_ammo_rockets = 999;
959                 start_ammo_shells = 999;
960                 start_ammo_cells = 999;
961                 start_ammo_nails = 999;
962                 start_ammo_fuel = 999;
963         }
964         else
965         {
966                 if(g_lms || g_ca)
967                 {
968                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
969                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
970                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
971                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
972                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
973                 }
974                 else
975                 {
976                         start_ammo_shells = cvar("g_start_ammo_shells");
977                         start_ammo_nails = cvar("g_start_ammo_nails");
978                         start_ammo_rockets = cvar("g_start_ammo_rockets");
979                         start_ammo_cells = cvar("g_start_ammo_cells");
980                         start_ammo_fuel = cvar("g_start_ammo_fuel");
981                 }
982         }
983
984         if (g_lms || g_ca)
985         {
986                 start_health = cvar("g_lms_start_health");
987                 start_armorvalue = cvar("g_lms_start_armor");
988         }
989
990         if (inWarmupStage)
991         {
992                 warmup_start_ammo_shells = start_ammo_shells;
993                 warmup_start_ammo_nails = start_ammo_nails;
994                 warmup_start_ammo_rockets = start_ammo_rockets;
995                 warmup_start_ammo_cells = start_ammo_cells;
996                 warmup_start_ammo_fuel = start_ammo_fuel;
997                 warmup_start_health = start_health;
998                 warmup_start_armorvalue = start_armorvalue;
999                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1000                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1001                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1002
1003                 if (!g_weaponarena && !g_minstagib && !g_ca)
1004                 {
1005                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1006                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1007                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1008                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1009                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1010                         warmup_start_health = cvar("g_warmup_start_health");
1011                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1012                         WEPSET_CLEAR_A(warmup_start_weapons);
1013                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1014                         {
1015                                 e = get_weaponinfo(i);
1016                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1017                                 if(w & 1)
1018                                         WEPSET_OR_AW(warmup_start_weapons, i);
1019                                 if(w & 2)
1020                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
1021                                 if(w & 4)
1022                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1023                         }
1024                 }
1025         }
1026
1027         if (g_jetpack)
1028                 start_items |= IT_JETPACK;
1029
1030         MUTATOR_CALLHOOK(SetStartItems);
1031
1032         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1033         {
1034                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1035                 start_items |= IT_FUEL_REGEN;
1036                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1037                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1038         }
1039
1040         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1041         {
1042                 e = get_weaponinfo(i);
1043                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1044                         weapon_action(i, WR_PRECACHE);
1045         }
1046
1047         start_ammo_shells = max(0, start_ammo_shells);
1048         start_ammo_nails = max(0, start_ammo_nails);
1049         start_ammo_cells = max(0, start_ammo_cells);
1050         start_ammo_rockets = max(0, start_ammo_rockets);
1051         start_ammo_fuel = max(0, start_ammo_fuel);
1052
1053         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1054         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1055         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1056         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1057         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1058 }
1059
1060 float g_bugrigs;
1061 float g_bugrigs_planar_movement;
1062 float g_bugrigs_planar_movement_car_jumping;
1063 float g_bugrigs_reverse_spinning;
1064 float g_bugrigs_reverse_speeding;
1065 float g_bugrigs_reverse_stopping;
1066 float g_bugrigs_air_steering;
1067 float g_bugrigs_angle_smoothing;
1068 float g_bugrigs_friction_floor;
1069 float g_bugrigs_friction_brake;
1070 float g_bugrigs_friction_air;
1071 float g_bugrigs_accel;
1072 float g_bugrigs_speed_ref;
1073 float g_bugrigs_speed_pow;
1074 float g_bugrigs_steer;
1075
1076 float g_touchexplode;
1077 float g_touchexplode_radius;
1078 float g_touchexplode_damage;
1079 float g_touchexplode_edgedamage;
1080 float g_touchexplode_force;
1081
1082 float sv_autotaunt;
1083 float sv_taunt;
1084
1085 float sv_pitch_min;
1086 float sv_pitch_max;
1087 float sv_pitch_fixyaw;
1088
1089 string GetGametype(); // g_world.qc
1090 void readlevelcvars(void)
1091 {
1092         g_minstagib = cvar("g_minstagib");
1093
1094         // load ALL the mutators
1095         if(cvar("g_dodging"))
1096                 MUTATOR_ADD(mutator_dodging);
1097         if(cvar("g_spawn_near_teammate"))
1098                 MUTATOR_ADD(mutator_spawn_near_teammate);
1099         if(!g_minstagib)
1100         {
1101                 if(cvar("g_invincible_projectiles"))
1102                         MUTATOR_ADD(mutator_invincibleprojectiles);
1103                 if(cvar("g_new_toys"))
1104                         MUTATOR_ADD(mutator_new_toys);
1105                 if(cvar("g_nix"))
1106                         MUTATOR_ADD(mutator_nix);
1107                 if(cvar("g_rocket_flying"))
1108                         MUTATOR_ADD(mutator_rocketflying);
1109                 if(cvar("g_vampire"))
1110                         MUTATOR_ADD(mutator_vampire);
1111         }
1112
1113         // is this a mutator? is this a mode?
1114         if(cvar("g_sandbox"))
1115                 MUTATOR_ADD(sandbox);
1116
1117         if(cvar("sv_allow_fullbright"))
1118                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1119
1120     g_bugrigs = cvar("g_bugrigs");
1121     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1122     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1123     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1124     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1125     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1126     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1127     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1128     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1129     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1130     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1131     g_bugrigs_accel = cvar("g_bugrigs_accel");
1132     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1133     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1134     g_bugrigs_steer = cvar("g_bugrigs_steer");
1135
1136     g_touchexplode = cvar("g_touchexplode");
1137     g_touchexplode_radius = cvar("g_touchexplode_radius");
1138     g_touchexplode_damage = cvar("g_touchexplode_damage");
1139     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1140     g_touchexplode_force = cvar("g_touchexplode_force");
1141
1142 #ifdef ALLOW_FORCEMODELS
1143         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1144 #endif
1145
1146         sv_clones = cvar("sv_clones");
1147         sv_gentle = cvar("sv_gentle");
1148         sv_foginterval = cvar("sv_foginterval");
1149         g_cloaked = cvar("g_cloaked");
1150     if(g_cts)
1151         g_cloaked = 1; // always enable cloak in CTS
1152         g_jump_grunt = cvar("g_jump_grunt");
1153         g_footsteps = cvar("g_footsteps");
1154         g_grappling_hook = cvar("g_grappling_hook");
1155         g_jetpack = cvar("g_jetpack");
1156         g_midair = cvar("g_midair");
1157         g_norecoil = cvar("g_norecoil");
1158         g_bloodloss = cvar("g_bloodloss");
1159         sv_maxidle = cvar("sv_maxidle");
1160         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1161         sv_autotaunt = cvar("sv_autotaunt");
1162         sv_taunt = cvar("sv_taunt");
1163
1164         inWarmupStage = cvar("g_warmup");
1165         g_warmup_limit = cvar("g_warmup_limit");
1166         g_warmup_allguns = cvar("g_warmup_allguns");
1167         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1168
1169         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1170                 inWarmupStage = 0; // these modes cannot work together, sorry
1171
1172         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1173         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1174         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1175         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1176         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1177         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1178         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1179         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1180         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1181         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1182         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1183         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1184         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1185         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1186
1187         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1188         g_weaponratefactor = cvar("g_weaponratefactor");
1189         g_weapondamagefactor = cvar("g_weapondamagefactor");
1190         g_weaponforcefactor = cvar("g_weaponforcefactor");
1191         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1192
1193         g_pickup_shells = cvar("g_pickup_shells");
1194         g_pickup_shells_max = cvar("g_pickup_shells_max");
1195         g_pickup_nails = cvar("g_pickup_nails");
1196         g_pickup_nails_max = cvar("g_pickup_nails_max");
1197         g_pickup_rockets = cvar("g_pickup_rockets");
1198         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1199         g_pickup_cells = cvar("g_pickup_cells");
1200         g_pickup_cells_max = cvar("g_pickup_cells_max");
1201         g_pickup_fuel = cvar("g_pickup_fuel");
1202         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1203         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1204         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1205         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1206         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1207         g_pickup_armormedium = cvar("g_pickup_armormedium");
1208         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1209         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1210         g_pickup_armorbig = cvar("g_pickup_armorbig");
1211         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1212         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1213         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1214         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1215         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1216         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1217         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1218         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1219         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1220         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1221         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1222         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1223         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1224         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1225         g_pickup_healthmega = cvar("g_pickup_healthmega");
1226         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1227         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1228
1229         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1230         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1231
1232         g_pinata = cvar("g_pinata");
1233
1234     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1235     if(!g_weapon_stay)
1236         g_weapon_stay = cvar("g_weapon_stay");
1237
1238         g_ghost_items = cvar("g_ghost_items");
1239
1240         if(g_ghost_items >= 1)
1241                 g_ghost_items = 0.25; // default alpha value
1242
1243         if not(inWarmupStage && !g_ca)
1244                 game_starttime = cvar("g_start_delay");
1245
1246         sv_pitch_min = cvar("sv_pitch_min");
1247         sv_pitch_max = cvar("sv_pitch_max");
1248         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1249
1250         readplayerstartcvars();
1251 }
1252
1253 //#NO AUTOCVARS END
1254
1255 // Sound functions
1256 string precache_sound (string s) = #19;
1257 float precache_sound_index (string s) = #19;
1258
1259 #define SND_VOLUME      1
1260 #define SND_ATTENUATION 2
1261 #define SND_LARGEENTITY 8
1262 #define SND_LARGESOUND  16
1263
1264 float sound_allowed(float dest, entity e)
1265 {
1266     // sounds from world may always pass
1267     for (;;)
1268     {
1269         if (e.classname == "body")
1270             e = e.enemy;
1271         else if (e.realowner && e.realowner != e)
1272             e = e.realowner;
1273         else if (e.owner && e.owner != e)
1274             e = e.owner;
1275         else
1276             break;
1277     }
1278     // sounds to self may always pass
1279     if (dest == MSG_ONE)
1280         if (e == msg_entity)
1281             return TRUE;
1282     // sounds by players can be removed
1283     if (autocvar_bot_sound_monopoly)
1284         if (clienttype(e) == CLIENTTYPE_REAL)
1285             return FALSE;
1286     // anything else may pass
1287     return TRUE;
1288 }
1289
1290 #ifdef COMPAT_XON010_CHANNELS
1291 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1292 void sound(entity e, float chan, string samp, float vol, float atten)
1293 {
1294     if (!sound_allowed(MSG_BROADCAST, e))
1295         return;
1296     builtin_sound(e, chan, samp, vol, atten);
1297 }
1298 #else
1299 #undef sound
1300 void sound(entity e, float chan, string samp, float vol, float atten)
1301 {
1302     if (!sound_allowed(MSG_BROADCAST, e))
1303         return;
1304     sound7(e, chan, samp, vol, atten, 0, 0);
1305 }
1306 #endif
1307
1308 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1309 {
1310     float entno, idx;
1311
1312     if (!sound_allowed(dest, e))
1313         return;
1314
1315     entno = num_for_edict(e);
1316     idx = precache_sound_index(samp);
1317
1318     float sflags;
1319     sflags = 0;
1320
1321     atten = floor(atten * 64);
1322     vol = floor(vol * 255);
1323
1324     if (vol != 255)
1325         sflags |= SND_VOLUME;
1326     if (atten != 64)
1327         sflags |= SND_ATTENUATION;
1328     if (entno >= 8192 || chan < 0 || chan > 7)
1329         sflags |= SND_LARGEENTITY;
1330     if (idx >= 256)
1331         sflags |= SND_LARGESOUND;
1332
1333     WriteByte(dest, SVC_SOUND);
1334     WriteByte(dest, sflags);
1335     if (sflags & SND_VOLUME)
1336         WriteByte(dest, vol);
1337     if (sflags & SND_ATTENUATION)
1338         WriteByte(dest, atten);
1339     if (sflags & SND_LARGEENTITY)
1340     {
1341         WriteShort(dest, entno);
1342         WriteByte(dest, chan);
1343     }
1344     else
1345     {
1346         WriteShort(dest, entno * 8 + chan);
1347     }
1348     if (sflags & SND_LARGESOUND)
1349         WriteShort(dest, idx);
1350     else
1351         WriteByte(dest, idx);
1352
1353     WriteCoord(dest, o_x);
1354     WriteCoord(dest, o_y);
1355     WriteCoord(dest, o_z);
1356 }
1357 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1358 {
1359     vector o;
1360
1361     if (!sound_allowed(dest, e))
1362         return;
1363
1364     o = e.origin + 0.5 * (e.mins + e.maxs);
1365     soundtoat(dest, e, o, chan, samp, vol, atten);
1366 }
1367 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1368 {
1369     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1370 }
1371 void stopsoundto(float dest, entity e, float chan)
1372 {
1373     float entno;
1374
1375     if (!sound_allowed(dest, e))
1376         return;
1377
1378     entno = num_for_edict(e);
1379
1380     if (entno >= 8192 || chan < 0 || chan > 7)
1381     {
1382         float idx, sflags;
1383         idx = precache_sound_index("misc/null.wav");
1384         sflags = SND_LARGEENTITY;
1385         if (idx >= 256)
1386             sflags |= SND_LARGESOUND;
1387         WriteByte(dest, SVC_SOUND);
1388         WriteByte(dest, sflags);
1389         WriteShort(dest, entno);
1390         WriteByte(dest, chan);
1391         if (sflags & SND_LARGESOUND)
1392             WriteShort(dest, idx);
1393         else
1394             WriteByte(dest, idx);
1395         WriteCoord(dest, e.origin_x);
1396         WriteCoord(dest, e.origin_y);
1397         WriteCoord(dest, e.origin_z);
1398     }
1399     else
1400     {
1401         WriteByte(dest, SVC_STOPSOUND);
1402         WriteShort(dest, entno * 8 + chan);
1403     }
1404 }
1405 void stopsound(entity e, float chan)
1406 {
1407     if (!sound_allowed(MSG_BROADCAST, e))
1408         return;
1409
1410     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1411     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1412 }
1413
1414 void play2(entity e, string filename)
1415 {
1416     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1417     msg_entity = e;
1418     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1419 }
1420
1421 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1422 .float spamtime;
1423 float spamsound(entity e, float chan, string samp, float vol, float atten)
1424 {
1425     if (!sound_allowed(MSG_BROADCAST, e))
1426         return FALSE;
1427
1428     if (time > e.spamtime)
1429     {
1430         e.spamtime = time;
1431         sound(e, chan, samp, vol, atten);
1432         return TRUE;
1433     }
1434     return FALSE;
1435 }
1436
1437 void play2team(float t, string filename)
1438 {
1439     entity head;
1440
1441     if (autocvar_bot_sound_monopoly)
1442         return;
1443
1444     FOR_EACH_REALPLAYER(head)
1445     {
1446         if (head.team == t)
1447             play2(head, filename);
1448     }
1449 }
1450
1451 void play2all(string samp)
1452 {
1453     if (autocvar_bot_sound_monopoly)
1454         return;
1455
1456     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1457 }
1458
1459 void PrecachePlayerSounds(string f);
1460 void precache_playermodel(string m)
1461 {
1462         float globhandle, i, n;
1463         string f;
1464
1465         if(substring(m, -9,5) == "_lod1")
1466                 return;
1467         if(substring(m, -9,5) == "_lod2")
1468                 return;
1469         precache_model(m);
1470         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1471         if(fexists(f))
1472                 precache_model(f);
1473         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1474         if(fexists(f))
1475                 precache_model(f);
1476
1477         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1478         if (globhandle < 0)
1479                 return;
1480         n = search_getsize(globhandle);
1481         for (i = 0; i < n; ++i)
1482         {
1483                 //print(search_getfilename(globhandle, i), "\n");
1484                 f = search_getfilename(globhandle, i);
1485                 PrecachePlayerSounds(f);
1486         }
1487         search_end(globhandle);
1488 }
1489 void precache_all_playermodels(string pattern)
1490 {
1491         float globhandle, i, n;
1492         string f;
1493
1494         globhandle = search_begin(pattern, TRUE, FALSE);
1495         if (globhandle < 0)
1496                 return;
1497         n = search_getsize(globhandle);
1498         for (i = 0; i < n; ++i)
1499         {
1500                 //print(search_getfilename(globhandle, i), "\n");
1501                 f = search_getfilename(globhandle, i);
1502                 precache_playermodel(f);
1503         }
1504         search_end(globhandle);
1505 }
1506
1507 void precache()
1508 {
1509     // gamemode related things
1510     precache_model ("models/misc/chatbubble.spr");
1511     if (g_runematch)
1512     {
1513         precache_model ("models/runematch/curse.mdl");
1514         precache_model ("models/runematch/rune.mdl");
1515     }
1516
1517 #ifdef TTURRETS_ENABLED
1518     if (autocvar_g_turrets)
1519         turrets_precash();
1520 #endif
1521
1522     // Precache all player models if desired
1523     if (autocvar_sv_precacheplayermodels)
1524     {
1525         PrecachePlayerSounds("sound/player/default.sounds");
1526         precache_all_playermodels("models/player/*.zym");
1527         precache_all_playermodels("models/player/*.dpm");
1528         precache_all_playermodels("models/player/*.md3");
1529         precache_all_playermodels("models/player/*.psk");
1530         precache_all_playermodels("models/player/*.iqm");
1531     }
1532
1533     if (autocvar_sv_defaultcharacter)
1534     {
1535         string s;
1536         s = autocvar_sv_defaultplayermodel_red;
1537         if (s != "")
1538             precache_playermodel(s);
1539         s = autocvar_sv_defaultplayermodel_blue;
1540         if (s != "")
1541             precache_playermodel(s);
1542         s = autocvar_sv_defaultplayermodel_yellow;
1543         if (s != "")
1544             precache_playermodel(s);
1545         s = autocvar_sv_defaultplayermodel_pink;
1546         if (s != "")
1547             precache_playermodel(s);
1548         s = autocvar_sv_defaultplayermodel;
1549         if (s != "")
1550             precache_playermodel(s);
1551     }
1552
1553     if (g_footsteps)
1554     {
1555         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1556         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1557     }
1558
1559     // gore and miscellaneous sounds
1560     //precache_sound ("misc/h2ohit.wav");
1561     precache_model ("models/hook.md3");
1562     precache_sound ("misc/armorimpact.wav");
1563     precache_sound ("misc/bodyimpact1.wav");
1564     precache_sound ("misc/bodyimpact2.wav");
1565     precache_sound ("misc/gib.wav");
1566     precache_sound ("misc/gib_splat01.wav");
1567     precache_sound ("misc/gib_splat02.wav");
1568     precache_sound ("misc/gib_splat03.wav");
1569     precache_sound ("misc/gib_splat04.wav");
1570     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1571     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1572     precache_sound ("misc/null.wav");
1573     precache_sound ("misc/spawn.wav");
1574     precache_sound ("misc/talk.wav");
1575     precache_sound ("misc/teleport.wav");
1576     precache_sound ("misc/poweroff.wav");
1577     precache_sound ("player/lava.wav");
1578     precache_sound ("player/slime.wav");
1579
1580     if (g_jetpack)
1581         precache_sound ("misc/jetpack_fly.wav");
1582
1583     precache_model ("models/sprites/0.spr32");
1584     precache_model ("models/sprites/1.spr32");
1585     precache_model ("models/sprites/2.spr32");
1586     precache_model ("models/sprites/3.spr32");
1587     precache_model ("models/sprites/4.spr32");
1588     precache_model ("models/sprites/5.spr32");
1589     precache_model ("models/sprites/6.spr32");
1590     precache_model ("models/sprites/7.spr32");
1591     precache_model ("models/sprites/8.spr32");
1592     precache_model ("models/sprites/9.spr32");
1593     precache_model ("models/sprites/10.spr32");
1594
1595     // common weapon precaches
1596         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1597     precache_sound ("weapons/weapon_switch.wav");
1598     precache_sound ("weapons/weaponpickup.wav");
1599     precache_sound ("weapons/unavailable.wav");
1600     precache_sound ("weapons/dryfire.wav");
1601     if (g_grappling_hook)
1602     {
1603         precache_sound ("weapons/hook_fire.wav"); // hook
1604         precache_sound ("weapons/hook_impact.wav"); // hook
1605     }
1606
1607     if(autocvar_sv_precacheweapons)
1608     {
1609         //precache weapon models/sounds
1610         float wep;
1611         wep = WEP_FIRST;
1612         while (wep <= WEP_LAST)
1613         {
1614             weapon_action(wep, WR_PRECACHE);
1615             wep = wep + 1;
1616         }
1617     }
1618
1619     precache_model("models/elaser.mdl");
1620     precache_model("models/laser.mdl");
1621     precache_model("models/ebomb.mdl");
1622
1623 #if 0
1624     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1625
1626     if (!self.noise && self.music) // quake 3 uses the music field
1627         self.noise = self.music;
1628
1629     // plays music for the level if there is any
1630     if (self.noise)
1631     {
1632         precache_sound (self.noise);
1633         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1634     }
1635 #endif
1636 }
1637
1638 // sorry, but using \ in macros breaks line numbers
1639 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1640 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1641 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1642
1643
1644 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1645 {
1646         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1647         {
1648                 msg_entity = e;
1649                 WRITESPECTATABLE_MSG_ONE({
1650                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1651                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1652                         WriteByte(MSG_ONE, id);
1653                         WriteString(MSG_ONE, s);
1654                         if (id != 0 && s != "")
1655                         {
1656                                 WriteByte(MSG_ONE, duration);
1657                                 WriteByte(MSG_ONE, countdown_num);
1658                         }
1659                 });
1660         }
1661 }
1662 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1663 {
1664         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1665 }
1666 // WARNING: this kills the trace globals
1667 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1668 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1669
1670 #define INITPRIO_FIRST              0
1671 #define INITPRIO_GAMETYPE           0
1672 #define INITPRIO_GAMETYPE_FALLBACK  1
1673 #define INITPRIO_FINDTARGET        10
1674 #define INITPRIO_DROPTOFLOOR       20
1675 #define INITPRIO_SETLOCATION       90
1676 #define INITPRIO_LINKDOORS         91
1677 #define INITPRIO_LAST              99
1678
1679 .void(void) initialize_entity;
1680 .float initialize_entity_order;
1681 .entity initialize_entity_next;
1682 entity initialize_entity_first;
1683
1684 void make_safe_for_remove(entity e)
1685 {
1686     if (e.initialize_entity)
1687     {
1688         entity ent, prev;
1689         for (ent = initialize_entity_first; ent; )
1690         {
1691             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1692             {
1693                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1694                 // skip it in linked list
1695                 if (prev)
1696                 {
1697                     prev.initialize_entity_next = ent.initialize_entity_next;
1698                     ent = prev.initialize_entity_next;
1699                 }
1700                 else
1701                 {
1702                     initialize_entity_first = ent.initialize_entity_next;
1703                     ent = initialize_entity_first;
1704                 }
1705             }
1706             else
1707             {
1708                 prev = ent;
1709                 ent = ent.initialize_entity_next;
1710             }
1711         }
1712     }
1713 }
1714
1715 void objerror(string s)
1716 {
1717     make_safe_for_remove(self);
1718     builtin_objerror(s);
1719 }
1720
1721 .float remove_except_protected_forbidden;
1722 void remove_except_protected(entity e)
1723 {
1724         if(e.remove_except_protected_forbidden)
1725                 error("not allowed to remove this at this point");
1726         builtin_remove(e);
1727 }
1728
1729 void remove_unsafely(entity e)
1730 {
1731     if(e.classname == "spike")
1732         error("Removing spikes is forbidden (crylink bug), please report");
1733     builtin_remove(e);
1734 }
1735
1736 void remove_safely(entity e)
1737 {
1738     make_safe_for_remove(e);
1739     builtin_remove(e);
1740 }
1741
1742 void InitializeEntity(entity e, void(void) func, float order)
1743 {
1744     entity prev, cur;
1745
1746     if (!e || e.initialize_entity)
1747     {
1748         // make a proxy initializer entity
1749         entity e_old;
1750         e_old = e;
1751         e = spawn();
1752         e.classname = "initialize_entity";
1753         e.enemy = e_old;
1754     }
1755
1756     e.initialize_entity = func;
1757     e.initialize_entity_order = order;
1758
1759     cur = initialize_entity_first;
1760     for (;;)
1761     {
1762         if (!cur || cur.initialize_entity_order > order)
1763         {
1764             // insert between prev and cur
1765             if (prev)
1766                 prev.initialize_entity_next = e;
1767             else
1768                 initialize_entity_first = e;
1769             e.initialize_entity_next = cur;
1770             return;
1771         }
1772         prev = cur;
1773         cur = cur.initialize_entity_next;
1774     }
1775 }
1776 void InitializeEntitiesRun()
1777 {
1778     entity startoflist;
1779     startoflist = initialize_entity_first;
1780     initialize_entity_first = world;
1781     remove = remove_except_protected;
1782     for (self = startoflist; self; self = self.initialize_entity_next)
1783     {
1784         self.remove_except_protected_forbidden = 1;
1785     }
1786     for (self = startoflist; self; )
1787     {
1788         entity e;
1789         var void(void) func;
1790         e = self.initialize_entity_next;
1791         func = self.initialize_entity;
1792         self.initialize_entity_order = 0;
1793         self.initialize_entity = func_null;
1794         self.initialize_entity_next = world;
1795         self.remove_except_protected_forbidden = 0;
1796         if (self.classname == "initialize_entity")
1797         {
1798             entity e_old;
1799             e_old = self.enemy;
1800             builtin_remove(self);
1801             self = e_old;
1802         }
1803         //dprint("Delayed initialization: ", self.classname, "\n");
1804         if(func != func_null)
1805             func();
1806         else
1807         {
1808             eprint(self);
1809             backtrace(strcat("Null function in: ", self.classname, "\n"));
1810         }
1811         self = e;
1812     }
1813     remove = remove_unsafely;
1814 }
1815
1816 .float uncustomizeentityforclient_set;
1817 .void(void) uncustomizeentityforclient;
1818 void(void) SUB_Nullpointer = #0;
1819 void UncustomizeEntitiesRun()
1820 {
1821     entity oldself;
1822     oldself = self;
1823     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1824         self.uncustomizeentityforclient();
1825     self = oldself;
1826 }
1827 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1828 {
1829     e.customizeentityforclient = customizer;
1830     e.uncustomizeentityforclient = uncustomizer;
1831     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1832 }
1833
1834 .float nottargeted;
1835 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1836
1837 void() SUB_Remove;
1838 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1839 {
1840     vector mi, ma;
1841
1842     if (e.classname == "")
1843         e.classname = "net_linked";
1844
1845     if (e.model == "" || self.modelindex == 0)
1846     {
1847         mi = e.mins;
1848         ma = e.maxs;
1849         setmodel(e, "null");
1850         setsize(e, mi, ma);
1851     }
1852
1853     e.SendEntity = sendfunc;
1854     e.SendFlags = 0xFFFFFF;
1855
1856     if (!docull)
1857         e.effects |= EF_NODEPTHTEST;
1858
1859     if (dt)
1860     {
1861         e.nextthink = time + dt;
1862         e.think = SUB_Remove;
1863     }
1864 }
1865
1866 void adaptor_think2touch()
1867 {
1868     entity o;
1869     o = other;
1870     other = world;
1871     self.touch();
1872     other = o;
1873 }
1874
1875 void adaptor_think2use()
1876 {
1877     entity o, a;
1878     o = other;
1879     a = activator;
1880     activator = world;
1881     other = world;
1882     self.use();
1883     other = o;
1884     activator = a;
1885 }
1886
1887 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1888 {
1889         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1890                 self.projectiledeathtype |= HITTYPE_SPLASH;
1891         adaptor_think2use();
1892 }
1893
1894 // deferred dropping
1895 void DropToFloor_Handler()
1896 {
1897     builtin_droptofloor();
1898     self.dropped_origin = self.origin;
1899 }
1900
1901 void droptofloor()
1902 {
1903     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1904 }
1905
1906
1907
1908 float trace_hits_box_a0, trace_hits_box_a1;
1909
1910 float trace_hits_box_1d(float end, float thmi, float thma)
1911 {
1912     if (end == 0)
1913     {
1914         // just check if x is in range
1915         if (0 < thmi)
1916             return FALSE;
1917         if (0 > thma)
1918             return FALSE;
1919     }
1920     else
1921     {
1922         // do the trace with respect to x
1923         // 0 -> end has to stay in thmi -> thma
1924         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1925         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1926         if (trace_hits_box_a0 > trace_hits_box_a1)
1927             return FALSE;
1928     }
1929     return TRUE;
1930 }
1931
1932 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1933 {
1934     end -= start;
1935     thmi -= start;
1936     thma -= start;
1937     // now it is a trace from 0 to end
1938
1939     trace_hits_box_a0 = 0;
1940     trace_hits_box_a1 = 1;
1941
1942     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1943         return FALSE;
1944     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1945         return FALSE;
1946     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1947         return FALSE;
1948
1949     return TRUE;
1950 }
1951
1952 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1953 {
1954     return trace_hits_box(start, end, thmi - ma, thma - mi);
1955 }
1956
1957 float SUB_NoImpactCheck()
1958 {
1959         // zero hitcontents = this is not the real impact, but either the
1960         // mirror-impact of something hitting the projectile instead of the
1961         // projectile hitting the something, or a touchareagrid one. Neither of
1962         // these stop the projectile from moving, so...
1963         if(trace_dphitcontents == 0)
1964         {
1965                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1966                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1967                 checkclient();
1968         }
1969     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1970         return 1;
1971     if (other == world && self.size != '0 0 0')
1972     {
1973         vector tic;
1974         tic = self.velocity * sys_frametime;
1975         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1976         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1977         if (trace_fraction >= 1)
1978         {
1979             dprint("Odd... did not hit...?\n");
1980         }
1981         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1982         {
1983             dprint("Detected and prevented the sky-grapple bug.\n");
1984             return 1;
1985         }
1986     }
1987
1988     return 0;
1989 }
1990
1991 #define SUB_OwnerCheck() (other && (other == self.owner))
1992
1993 void RemoveGrapplingHook(entity pl);
1994 void W_Crylink_Dequeue(entity e);
1995 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1996 {
1997         if(SUB_OwnerCheck())
1998                 return TRUE;
1999         if(SUB_NoImpactCheck())
2000         {
2001                 if(self.classname == "grapplinghook")
2002                         RemoveGrapplingHook(self.realowner);
2003                 else if(self.classname == "spike")
2004                 {
2005                         W_Crylink_Dequeue(self);
2006                         remove(self);
2007                 }
2008                 else
2009                         remove(self);
2010                 return TRUE;
2011         }
2012         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2013                 UpdateCSQCProjectile(self);
2014         return FALSE;
2015 }
2016 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2017
2018 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2019 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2020
2021 void URI_Get_Callback(float id, float status, string data)
2022 {
2023         if(url_URI_Get_Callback(id, status, data))
2024         {
2025                 // handled
2026         }
2027         else if (id == URI_GET_DISCARD)
2028         {
2029                 // discard
2030         }
2031         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2032         {
2033                 // sv_cmd curl
2034                 Curl_URI_Get_Callback(id, status, data);
2035         }
2036         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2037         {
2038                 // online ban list
2039                 OnlineBanList_URI_Get_Callback(id, status, data);
2040         }
2041         else
2042         {
2043                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2044         }
2045 }
2046
2047 string uid2name(string myuid) {
2048         string s;
2049         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2050
2051         // FIXME remove this later after 0.6 release
2052         // convert old style broken records to correct style
2053         if(s == "")
2054         {
2055                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2056                 if(s != "")
2057                 {
2058                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2059                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2060                 }
2061         }
2062         
2063         if(s == "")
2064                 s = "^1Unregistered Player";
2065         return s;
2066 }
2067
2068 float race_readTime(string map, float pos)
2069 {
2070         string rr;
2071         if(g_cts)
2072                 rr = CTS_RECORD;
2073         else
2074                 rr = RACE_RECORD;
2075
2076         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2077 }
2078
2079 string race_readUID(string map, float pos)
2080 {
2081         string rr;
2082         if(g_cts)
2083                 rr = CTS_RECORD;
2084         else
2085                 rr = RACE_RECORD;
2086
2087         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2088 }
2089
2090 float race_readPos(string map, float t) {
2091         float i;
2092         for (i = 1; i <= RANKINGS_CNT; ++i)
2093                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2094                         return i;
2095
2096         return 0; // pos is zero if unranked
2097 }
2098
2099 void race_writeTime(string map, float t, string myuid)
2100 {
2101         string rr;
2102         if(g_cts)
2103                 rr = CTS_RECORD;
2104         else
2105                 rr = RACE_RECORD;
2106
2107         float newpos;
2108         newpos = race_readPos(map, t);
2109
2110         float i, prevpos;
2111         for(i = 1; i <= RANKINGS_CNT; ++i)
2112         {
2113                 if(race_readUID(map, i) == myuid)
2114                         prevpos = i;
2115         }
2116         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2117                 for (i = prevpos; i > newpos; --i) {
2118                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2119                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2120                 }
2121         } else { // player has no ranked record yet
2122                 for (i = RANKINGS_CNT; i > newpos; --i) {
2123                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2124                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2125                 }
2126         }
2127
2128         // store new time itself
2129         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2130         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2131 }
2132
2133 string race_readName(string map, float pos)
2134 {
2135         string rr;
2136         if(g_cts)
2137                 rr = CTS_RECORD;
2138         else
2139                 rr = RACE_RECORD;
2140
2141         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2142 }
2143
2144 string race_placeName(float pos) {
2145         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2146         {
2147                 if(mod(pos, 10) == 1)
2148                         return strcat(ftos(pos), "st");
2149                 else if(mod(pos, 10) == 2)
2150                         return strcat(ftos(pos), "nd");
2151                 else if(mod(pos, 10) == 3)
2152                         return strcat(ftos(pos), "rd");
2153                 else
2154                         return strcat(ftos(pos), "th");
2155         }
2156         else
2157                 return strcat(ftos(pos), "th");
2158 }
2159
2160 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2161 {
2162     float m, i;
2163     vector start, org, delta, end, enddown, mstart;
2164     entity sp;
2165
2166     m = e.dphitcontentsmask;
2167     e.dphitcontentsmask = goodcontents | badcontents;
2168
2169     org = world.mins;
2170     delta = world.maxs - world.mins;
2171
2172     for (i = 0; i < attempts; ++i)
2173     {
2174         start_x = org_x + random() * delta_x;
2175         start_y = org_y + random() * delta_y;
2176         start_z = org_z + random() * delta_z;
2177
2178         // rule 1: start inside world bounds, and outside
2179         // solid, and don't start from somewhere where you can
2180         // fall down to evil
2181         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2182         if (trace_fraction >= 1)
2183             continue;
2184         if (trace_startsolid)
2185             continue;
2186         if (trace_dphitcontents & badcontents)
2187             continue;
2188         if (trace_dphitq3surfaceflags & badsurfaceflags)
2189             continue;
2190
2191         // rule 2: if we are too high, lower the point
2192         if (trace_fraction * delta_z > maxaboveground)
2193             start = trace_endpos + '0 0 1' * maxaboveground;
2194         enddown = trace_endpos;
2195
2196         // rule 3: make sure we aren't outside the map. This only works
2197         // for somewhat well formed maps. A good rule of thumb is that
2198         // the map should have a convex outside hull.
2199         // these can be traceLINES as we already verified the starting box
2200         mstart = start + 0.5 * (e.mins + e.maxs);
2201         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2202         if (trace_fraction >= 1)
2203             continue;
2204         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2205         if (trace_fraction >= 1)
2206             continue;
2207         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2208         if (trace_fraction >= 1)
2209             continue;
2210         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2211         if (trace_fraction >= 1)
2212             continue;
2213         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2214         if (trace_fraction >= 1)
2215             continue;
2216
2217         // rule 4: we must "see" some spawnpoint
2218         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2219                 if(checkpvs(mstart, sp))
2220                         break;
2221         if(!sp)
2222         {
2223                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2224                         if(checkpvs(mstart, sp))
2225                                 break;
2226                 if(!sp)
2227                         continue;
2228         }
2229
2230         // find a random vector to "look at"
2231         end_x = org_x + random() * delta_x;
2232         end_y = org_y + random() * delta_y;
2233         end_z = org_z + random() * delta_z;
2234         end = start + normalize(end - start) * vlen(delta);
2235
2236         // rule 4: start TO end must not be too short
2237         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2238         if (trace_startsolid)
2239             continue;
2240         if (trace_fraction < minviewdistance / vlen(delta))
2241             continue;
2242
2243         // rule 5: don't want to look at sky
2244         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2245             continue;
2246
2247         // rule 6: we must not end up in trigger_hurt
2248         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2249             continue;
2250
2251         break;
2252     }
2253
2254     e.dphitcontentsmask = m;
2255
2256     if (i < attempts)
2257     {
2258         setorigin(e, start);
2259         e.angles = vectoangles(end - start);
2260         dprint("Needed ", ftos(i + 1), " attempts\n");
2261         return TRUE;
2262     }
2263     else
2264         return FALSE;
2265 }
2266
2267 float zcurveparticles_effectno;
2268 vector zcurveparticles_start;
2269 float zcurveparticles_spd;
2270
2271 void endzcurveparticles()
2272 {
2273         if(zcurveparticles_effectno)
2274         {
2275                 // terminator
2276                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2277         }
2278         zcurveparticles_effectno = 0;
2279 }
2280
2281 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2282 {
2283         spd = bound(0, floor(spd / 16), 32767);
2284         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2285         {
2286                 endzcurveparticles();
2287                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2288                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2289                 WriteShort(MSG_BROADCAST, effectno);
2290                 WriteCoord(MSG_BROADCAST, start_x);
2291                 WriteCoord(MSG_BROADCAST, start_y);
2292                 WriteCoord(MSG_BROADCAST, start_z);
2293                 zcurveparticles_effectno = effectno;
2294                 zcurveparticles_start = start;
2295         }
2296         else
2297                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2298         WriteCoord(MSG_BROADCAST, end_x);
2299         WriteCoord(MSG_BROADCAST, end_y);
2300         WriteCoord(MSG_BROADCAST, end_z);
2301         WriteCoord(MSG_BROADCAST, end_dz);
2302         zcurveparticles_spd = spd;
2303 }
2304
2305 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2306 {
2307         float end_dz;
2308         vector vecxy, velxy;
2309
2310         vecxy = end - start;
2311         vecxy_z = 0;
2312         velxy = vel;
2313         velxy_z = 0;
2314
2315         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2316         {
2317                 endzcurveparticles();
2318                 trailparticles(world, effectno, start, end);
2319                 return;
2320         }
2321
2322         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2323         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2324 }
2325
2326 void write_recordmarker(entity pl, float tstart, float dt)
2327 {
2328     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2329
2330     // also write a marker into demo files for demotc-race-record-extractor to find
2331     stuffcmd(pl,
2332              strcat(
2333                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2334                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2335 }
2336
2337 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2338 {
2339         switch(algn)
2340         {
2341                 default:
2342                 case 3: // right
2343                         break;
2344
2345                 case 4: // left
2346                         vecs_y = -vecs_y;
2347                         break;
2348
2349                 case 1:
2350                         if(allowcenter) // 2: allow center handedness
2351                         {
2352                                 // center
2353                                 vecs_y = 0;
2354                                 vecs_z -= 2;
2355                         }
2356                         else
2357                         {
2358                                 // right
2359                         }
2360                         break;
2361
2362                 case 2:
2363                         if(allowcenter) // 2: allow center handedness
2364                         {
2365                                 // center
2366                                 vecs_y = 0;
2367                                 vecs_z -= 2;
2368                         }
2369                         else
2370                         {
2371                                 // left
2372                                 vecs_y = -vecs_y;
2373                         }
2374                         break;
2375         }
2376         return vecs;
2377 }
2378
2379 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2380 {
2381         string s;
2382         vector v;
2383
2384         if (autocvar_g_shootfromeye)
2385         {
2386                 if (visual)
2387                 {
2388                         vecs_y = 0;
2389                         vecs_z -= 2;
2390                 }
2391                 else
2392                 {
2393                         vecs_y = 0;
2394                         vecs_z = 0;
2395                 }
2396         }
2397         else if (autocvar_g_shootfromcenter)
2398         {
2399                 vecs_y = 0;
2400                 vecs_z -= 2;
2401         }
2402         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2403         {
2404                 v = stov(s);
2405                 if (y_is_right)
2406                         v_y = -v_y;
2407                 if (v_x != 0)
2408                         vecs_x = v_x;
2409                 vecs_y = v_y;
2410                 vecs_z = v_z;
2411         }
2412         else if (autocvar_g_shootfromclient)
2413         {
2414                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2415         }
2416         return vecs;
2417 }
2418
2419 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2420 {
2421         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2422 }
2423
2424
2425 void attach_sameorigin(entity e, entity to, string tag)
2426 {
2427     vector org, t_forward, t_left, t_up, e_forward, e_up;
2428     vector org0, ang0;
2429     float tagscale;
2430
2431     ang0 = e.angles;
2432     org0 = e.origin;
2433
2434     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2435     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2436     t_forward = v_forward * tagscale;
2437     t_left = v_right * -tagscale;
2438     t_up = v_up * tagscale;
2439
2440     e.origin_x = org * t_forward;
2441     e.origin_y = org * t_left;
2442     e.origin_z = org * t_up;
2443
2444     // current forward and up directions
2445     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2446                 e.angles = AnglesTransform_FromVAngles(e.angles);
2447         else
2448                 e.angles = AnglesTransform_FromAngles(e.angles);
2449     fixedmakevectors(e.angles);
2450
2451     // untransform forward, up!
2452     e_forward_x = v_forward * t_forward;
2453     e_forward_y = v_forward * t_left;
2454     e_forward_z = v_forward * t_up;
2455     e_up_x = v_up * t_forward;
2456     e_up_y = v_up * t_left;
2457     e_up_z = v_up * t_up;
2458
2459     e.angles = fixedvectoangles2(e_forward, e_up);
2460     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2461                 e.angles = AnglesTransform_ToVAngles(e.angles);
2462         else
2463                 e.angles = AnglesTransform_ToAngles(e.angles);
2464
2465     setattachment(e, to, tag);
2466     setorigin(e, e.origin);
2467 }
2468
2469 void detach_sameorigin(entity e)
2470 {
2471     vector org;
2472     org = gettaginfo(e, 0);
2473     e.angles = fixedvectoangles2(v_forward, v_up);
2474     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2475                 e.angles = AnglesTransform_ToVAngles(e.angles);
2476         else
2477                 e.angles = AnglesTransform_ToAngles(e.angles);
2478     setorigin(e, org);
2479     setattachment(e, world, "");
2480     setorigin(e, e.origin);
2481 }
2482
2483 void follow_sameorigin(entity e, entity to)
2484 {
2485     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2486     e.aiment = to; // make the hole follow bmodel
2487     e.punchangle = to.angles; // the original angles of bmodel
2488     e.view_ofs = e.origin - to.origin; // relative origin
2489     e.v_angle = e.angles - to.angles; // relative angles
2490 }
2491
2492 void unfollow_sameorigin(entity e)
2493 {
2494     e.movetype = MOVETYPE_NONE;
2495 }
2496
2497 entity gettaginfo_relative_ent;
2498 vector gettaginfo_relative(entity e, float tag)
2499 {
2500     if (!gettaginfo_relative_ent)
2501     {
2502         gettaginfo_relative_ent = spawn();
2503         gettaginfo_relative_ent.effects = EF_NODRAW;
2504     }
2505     gettaginfo_relative_ent.model = e.model;
2506     gettaginfo_relative_ent.modelindex = e.modelindex;
2507     gettaginfo_relative_ent.frame = e.frame;
2508     return gettaginfo(gettaginfo_relative_ent, tag);
2509 }
2510
2511 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2512 {
2513     float p;
2514     p = pow(2, chan);
2515     if (pl.soundentity.cnt & p)
2516         return;
2517     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2518     pl.soundentity.cnt |= p;
2519 }
2520
2521 void SoundEntity_StopSound(entity pl, float chan)
2522 {
2523     float p;
2524     p = pow(2, chan);
2525     if (pl.soundentity.cnt & p)
2526     {
2527         stopsoundto(MSG_ALL, pl.soundentity, chan);
2528         pl.soundentity.cnt &~= p;
2529     }
2530 }
2531
2532 void SoundEntity_Attach(entity pl)
2533 {
2534     pl.soundentity = spawn();
2535     pl.soundentity.classname = "soundentity";
2536     pl.soundentity.owner = pl;
2537     setattachment(pl.soundentity, pl, "");
2538     setmodel(pl.soundentity, "null");
2539 }
2540
2541 void SoundEntity_Detach(entity pl)
2542 {
2543     float i;
2544     for (i = 0; i <= 7; ++i)
2545         SoundEntity_StopSound(pl, i);
2546 }
2547
2548 .float scale2;
2549
2550 float modeleffect_SendEntity(entity to, float sf)
2551 {
2552         float f;
2553         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2554
2555         f = 0;
2556         if(self.velocity != '0 0 0')
2557                 f |= 1;
2558         if(self.angles != '0 0 0')
2559                 f |= 2;
2560         if(self.avelocity != '0 0 0')
2561                 f |= 4;
2562
2563         WriteByte(MSG_ENTITY, f);
2564         WriteShort(MSG_ENTITY, self.modelindex);
2565         WriteByte(MSG_ENTITY, self.skin);
2566         WriteByte(MSG_ENTITY, self.frame);
2567         WriteCoord(MSG_ENTITY, self.origin_x);
2568         WriteCoord(MSG_ENTITY, self.origin_y);
2569         WriteCoord(MSG_ENTITY, self.origin_z);
2570         if(f & 1)
2571         {
2572                 WriteCoord(MSG_ENTITY, self.velocity_x);
2573                 WriteCoord(MSG_ENTITY, self.velocity_y);
2574                 WriteCoord(MSG_ENTITY, self.velocity_z);
2575         }
2576         if(f & 2)
2577         {
2578                 WriteCoord(MSG_ENTITY, self.angles_x);
2579                 WriteCoord(MSG_ENTITY, self.angles_y);
2580                 WriteCoord(MSG_ENTITY, self.angles_z);
2581         }
2582         if(f & 4)
2583         {
2584                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2585                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2586                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2587         }
2588         WriteShort(MSG_ENTITY, self.scale * 256.0);
2589         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2590         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2591         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2592         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2593
2594         return TRUE;
2595 }
2596
2597 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2598 {
2599         entity e;
2600         float sz;
2601         e = spawn();
2602         e.classname = "modeleffect";
2603         setmodel(e, m);
2604         e.frame = f;
2605         setorigin(e, o);
2606         e.velocity = v;
2607         e.angles = ang;
2608         e.avelocity = angv;
2609         e.alpha = a;
2610         e.teleport_time = t1;
2611         e.fade_time = t2;
2612         e.skin = s;
2613         if(s0 >= 0)
2614                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2615         else
2616                 e.scale = -s0;
2617         if(s2 >= 0)
2618                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2619         else
2620                 e.scale2 = -s2;
2621         sz = max(e.scale, e.scale2);
2622         setsize(e, e.mins * sz, e.maxs * sz);
2623         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2624 }
2625
2626 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2627 {
2628         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2629 }
2630
2631 float randombit(float bits)
2632 {
2633         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2634                 return bits;
2635
2636         float n, f, b, r;
2637
2638         r = random();
2639         b = 0;
2640         n = 0;
2641
2642         for(f = 1; f <= bits; f *= 2)
2643         {
2644                 if(bits & f)
2645                 {
2646                         ++n;
2647                         r *= n;
2648                         if(r <= 1)
2649                                 b = f;
2650                         else
2651                                 r = (r - 1) / (n - 1);
2652                 }
2653         }
2654
2655         return b;
2656 }
2657
2658 float randombits(float bits, float k, float error_return)
2659 {
2660         float r;
2661         r = 0;
2662         while(k > 0 && bits != r)
2663         {
2664                 r += randombit(bits - r);
2665                 --k;
2666         }
2667         if(error_return)
2668                 if(k > 0)
2669                         return -1; // all
2670         return r;
2671 }
2672
2673 void randombit_test(float bits, float iter)
2674 {
2675         while(iter > 0)
2676         {
2677                 print(ftos(randombit(bits)), "\n");
2678                 --iter;
2679         }
2680 }
2681
2682 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2683 {
2684         if(halflifedist > 0)
2685                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2686         else if(halflifedist < 0)
2687                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2688         else
2689                 return 1;
2690 }
2691
2692
2693
2694
2695 #ifdef RELEASE
2696 #define cvar_string_normal builtin_cvar_string
2697 #define cvar_normal builtin_cvar
2698 #else
2699 string cvar_string_normal(string n)
2700 {
2701         if not(cvar_type(n) & 1)
2702                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2703         return builtin_cvar_string(n);
2704 }
2705
2706 float cvar_normal(string n)
2707 {
2708         return stof(cvar_string_normal(n));
2709 }
2710 #endif
2711 #define cvar_set_normal builtin_cvar_set
2712
2713 void defer_think()
2714 {
2715     entity oself;
2716
2717     oself           = self;
2718     self            = self.owner;
2719     oself.think     = SUB_Remove;
2720     oself.nextthink = time;
2721
2722     oself.use();
2723 }
2724
2725 /*
2726     Execute func() after time + fdelay.
2727     self when func is executed = self when defer is called
2728 */
2729 void defer(float fdelay, void() func)
2730 {
2731     entity e;
2732
2733     e           = spawn();
2734     e.owner     = self;
2735     e.use       = func;
2736     e.think     = defer_think;
2737     e.nextthink = time + fdelay;
2738 }
2739
2740 .string aiment_classname;
2741 .float aiment_deadflag;
2742 void SetMovetypeFollow(entity ent, entity e)
2743 {
2744         // FIXME this may not be warpzone aware
2745         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2746         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2747         ent.aiment = e; // make the hole follow bmodel
2748         ent.punchangle = e.angles; // the original angles of bmodel
2749         ent.view_ofs = ent.origin - e.origin; // relative origin
2750         ent.v_angle = ent.angles - e.angles; // relative angles
2751         ent.aiment_classname = strzone(e.classname);
2752         ent.aiment_deadflag = e.deadflag;
2753 }
2754 void UnsetMovetypeFollow(entity ent)
2755 {
2756         ent.movetype = MOVETYPE_FLY;
2757         PROJECTILE_MAKETRIGGER(ent);
2758         ent.aiment = world;
2759 }
2760 float LostMovetypeFollow(entity ent)
2761 {
2762 /*
2763         if(ent.movetype != MOVETYPE_FOLLOW)
2764                 if(ent.aiment)
2765                         error("???");
2766 */
2767         if(ent.aiment)
2768         {
2769                 if(ent.aiment.classname != ent.aiment_classname)
2770                         return 1;
2771                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2772                         return 1;
2773         }
2774         return 0;
2775 }
2776
2777 float isPushable(entity e)
2778 {
2779         if(e.iscreature)
2780                 return TRUE;
2781         if(e.pushable)
2782                 return TRUE;
2783         switch(e.classname)
2784         {
2785                 case "body":
2786                 case "droppedweapon":
2787                 case "keepawayball":
2788                 case "nexball_basketball":
2789                 case "nexball_football":
2790                         return TRUE;
2791                 case "bullet": // antilagged bullets can't hit this either
2792                         return FALSE;
2793         }
2794         if (e.projectiledeathtype)
2795                 return TRUE;
2796         return FALSE;
2797 }