1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612 #ifdef ALLOW_FORCEMODELS
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_SHOTGUN);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
918 if (s == "0" || s == "")
924 if (s == "0" || s == "")
930 // forcibly turn off weaponarena
934 g_weaponarena_list = "All Weapons";
935 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
937 e = get_weaponinfo(j);
938 g_weaponarena |= e.weapons;
939 weapon_action(e.weapon, WR_PRECACHE);
942 else if (s == "most")
944 g_weaponarena_list = "Most Weapons";
945 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
947 e = get_weaponinfo(j);
948 if (e.spawnflags & WEP_FLAG_NORMAL)
950 g_weaponarena |= e.weapons;
951 weapon_action(e.weapon, WR_PRECACHE);
955 else if (s == "none")
957 g_weaponarena_list = "No Weapons";
958 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
962 t = tokenize_console(s);
963 g_weaponarena_list = "";
964 for (i = 0; i < t; ++i)
967 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
969 e = get_weaponinfo(j);
972 g_weaponarena |= e.weapons;
973 weapon_action(e.weapon, WR_PRECACHE);
974 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
980 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
983 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
987 g_weaponarena_random = cvar("g_weaponarena_random");
989 g_weaponarena_random = 0;
990 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
994 start_weapons = g_weaponarena;
996 start_items |= IT_UNLIMITED_AMMO;
998 else if (g_minstagib)
1001 start_armorvalue = 0;
1002 start_weapons = WEPBIT_MINSTANEX;
1003 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1004 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1006 if (g_minstagib_invis_alpha <= 0)
1007 g_minstagib_invis_alpha = -1;
1011 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1013 e = get_weaponinfo(i);
1014 if(want_weapon("g_start_weapon_", e, FALSE))
1015 start_weapons |= e.weapons;
1019 if(!cvar("g_use_ammunition"))
1020 start_items |= IT_UNLIMITED_AMMO;
1024 start_ammo_cells = cvar("g_minstagib_ammo_start");
1025 start_ammo_fuel = cvar("g_start_ammo_fuel");
1027 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1029 start_ammo_rockets = 999;
1030 start_ammo_shells = 999;
1031 start_ammo_cells = 999;
1032 start_ammo_nails = 999;
1033 start_ammo_fuel = 999;
1039 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1040 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1041 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1042 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1043 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1047 start_ammo_shells = cvar("g_start_ammo_shells");
1048 start_ammo_nails = cvar("g_start_ammo_nails");
1049 start_ammo_rockets = cvar("g_start_ammo_rockets");
1050 start_ammo_cells = cvar("g_start_ammo_cells");
1051 start_ammo_fuel = cvar("g_start_ammo_fuel");
1057 start_health = cvar("g_lms_start_health");
1058 start_armorvalue = cvar("g_lms_start_armor");
1063 warmup_start_ammo_shells = start_ammo_shells;
1064 warmup_start_ammo_nails = start_ammo_nails;
1065 warmup_start_ammo_rockets = start_ammo_rockets;
1066 warmup_start_ammo_cells = start_ammo_cells;
1067 warmup_start_ammo_fuel = start_ammo_fuel;
1068 warmup_start_health = start_health;
1069 warmup_start_armorvalue = start_armorvalue;
1070 warmup_start_weapons = start_weapons;
1072 if (!g_weaponarena && !g_minstagib && !g_ca)
1074 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1075 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1076 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1077 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1078 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1079 warmup_start_health = cvar("g_warmup_start_health");
1080 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1081 warmup_start_weapons = 0;
1082 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1084 e = get_weaponinfo(i);
1085 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1086 warmup_start_weapons |= e.weapons;
1091 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1093 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1094 start_items |= IT_FUEL_REGEN;
1095 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1096 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1100 start_items |= IT_JETPACK;
1102 if (g_weapon_stay == 2)
1104 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1105 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1106 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1107 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1108 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1109 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1110 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1111 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1112 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1113 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1116 MUTATOR_CALLHOOK(SetStartItems);
1118 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1120 e = get_weaponinfo(i);
1121 if(e.weapons & (start_weapons | warmup_start_weapons))
1122 weapon_action(e.weapon, WR_PRECACHE);
1125 start_ammo_shells = max(0, start_ammo_shells);
1126 start_ammo_nails = max(0, start_ammo_nails);
1127 start_ammo_cells = max(0, start_ammo_cells);
1128 start_ammo_rockets = max(0, start_ammo_rockets);
1129 start_ammo_fuel = max(0, start_ammo_fuel);
1131 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1132 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1133 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1134 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1135 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1139 float g_bugrigs_planar_movement;
1140 float g_bugrigs_planar_movement_car_jumping;
1141 float g_bugrigs_reverse_spinning;
1142 float g_bugrigs_reverse_speeding;
1143 float g_bugrigs_reverse_stopping;
1144 float g_bugrigs_air_steering;
1145 float g_bugrigs_angle_smoothing;
1146 float g_bugrigs_friction_floor;
1147 float g_bugrigs_friction_brake;
1148 float g_bugrigs_friction_air;
1149 float g_bugrigs_accel;
1150 float g_bugrigs_speed_ref;
1151 float g_bugrigs_speed_pow;
1152 float g_bugrigs_steer;
1154 float g_touchexplode;
1155 float g_touchexplode_radius;
1156 float g_touchexplode_damage;
1157 float g_touchexplode_edgedamage;
1158 float g_touchexplode_force;
1165 float sv_pitch_fixyaw;
1167 string GetGametype(); // g_world.qc
1168 void readlevelcvars(void)
1170 // first load all the mutators
1172 MUTATOR_ADD(mutator_nix);
1173 if(cvar("g_dodging"))
1174 MUTATOR_ADD(mutator_dodging);
1175 if(cvar("g_rocket_flying"))
1176 MUTATOR_ADD(mutator_rocketflying);
1177 if(cvar("g_vampire"))
1178 MUTATOR_ADD(mutator_vampire);
1180 if(cvar("sv_allow_fullbright"))
1181 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1183 g_bugrigs = cvar("g_bugrigs");
1184 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1185 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1186 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1187 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1188 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1189 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1190 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1191 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1192 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1193 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1194 g_bugrigs_accel = cvar("g_bugrigs_accel");
1195 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1196 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1197 g_bugrigs_steer = cvar("g_bugrigs_steer");
1199 g_touchexplode = cvar("g_touchexplode");
1200 g_touchexplode_radius = cvar("g_touchexplode_radius");
1201 g_touchexplode_damage = cvar("g_touchexplode_damage");
1202 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1203 g_touchexplode_force = cvar("g_touchexplode_force");
1205 #ifdef ALLOW_FORCEMODELS
1206 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1208 sv_loddistance1 = cvar("sv_loddistance1");
1209 sv_loddistance2 = cvar("sv_loddistance2");
1211 if(sv_loddistance2 <= sv_loddistance1)
1212 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1214 sv_clones = cvar("sv_clones");
1215 sv_gentle = cvar("sv_gentle");
1216 sv_foginterval = cvar("sv_foginterval");
1217 g_cloaked = cvar("g_cloaked");
1219 g_cloaked = 1; // always enable cloak in CTS
1220 g_jump_grunt = cvar("g_jump_grunt");
1221 g_footsteps = cvar("g_footsteps");
1222 g_grappling_hook = cvar("g_grappling_hook");
1223 g_jetpack = cvar("g_jetpack");
1224 g_midair = cvar("g_midair");
1225 g_minstagib = cvar("g_minstagib");
1226 g_norecoil = cvar("g_norecoil");
1227 g_bloodloss = cvar("g_bloodloss");
1228 sv_maxidle = cvar("sv_maxidle");
1229 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1230 sv_pogostick = cvar("sv_pogostick");
1231 g_ctf_reverse = cvar("g_ctf_reverse");
1232 sv_autotaunt = cvar("sv_autotaunt");
1233 sv_taunt = cvar("sv_taunt");
1235 inWarmupStage = cvar("g_warmup");
1236 g_warmup_limit = cvar("g_warmup_limit");
1237 g_warmup_allguns = cvar("g_warmup_allguns");
1238 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1240 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1241 inWarmupStage = 0; // these modes cannot work together, sorry
1243 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1244 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1245 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1246 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1247 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1248 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1249 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1250 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1251 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1252 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1253 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1254 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1256 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1257 g_weaponratefactor = cvar("g_weaponratefactor");
1258 g_weapondamagefactor = cvar("g_weapondamagefactor");
1259 g_weaponforcefactor = cvar("g_weaponforcefactor");
1260 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1262 g_pickup_shells = cvar("g_pickup_shells");
1263 g_pickup_shells_max = cvar("g_pickup_shells_max");
1264 g_pickup_nails = cvar("g_pickup_nails");
1265 g_pickup_nails_max = cvar("g_pickup_nails_max");
1266 g_pickup_rockets = cvar("g_pickup_rockets");
1267 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1268 g_pickup_cells = cvar("g_pickup_cells");
1269 g_pickup_cells_max = cvar("g_pickup_cells_max");
1270 g_pickup_fuel = cvar("g_pickup_fuel");
1271 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1272 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1273 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1274 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1275 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1276 g_pickup_armormedium = cvar("g_pickup_armormedium");
1277 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1278 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1279 g_pickup_armorbig = cvar("g_pickup_armorbig");
1280 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1281 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1282 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1283 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1284 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1285 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1286 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1287 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1288 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1289 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1290 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1291 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1292 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1293 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1294 g_pickup_healthmega = cvar("g_pickup_healthmega");
1295 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1296 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1298 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1299 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1301 g_pinata = cvar("g_pinata");
1303 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1305 g_weapon_stay = cvar("g_weapon_stay");
1307 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1310 g_ghost_items = cvar("g_ghost_items");
1312 if(g_ghost_items >= 1)
1313 g_ghost_items = 0.25; // default alpha value
1315 if not(inWarmupStage && !g_ca)
1316 game_starttime = cvar("g_start_delay");
1318 sv_pitch_min = cvar("sv_pitch_min");
1319 sv_pitch_max = cvar("sv_pitch_max");
1320 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1322 readplayerstartcvars();
1328 string precache_sound (string s) = #19;
1329 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1330 float precache_sound_index (string s) = #19;
1332 #define SND_VOLUME 1
1333 #define SND_ATTENUATION 2
1334 #define SND_LARGEENTITY 8
1335 #define SND_LARGESOUND 16
1337 float sound_allowed(float dest, entity e)
1339 // sounds from world may always pass
1342 if (e.classname == "body")
1344 if (e.owner && e.owner != e)
1349 // sounds to self may always pass
1350 if (dest == MSG_ONE)
1351 if (e == msg_entity)
1353 // sounds by players can be removed
1354 if (autocvar_bot_sound_monopoly)
1355 if (clienttype(e) == CLIENTTYPE_REAL)
1357 // anything else may pass
1361 void sound(entity e, float chan, string samp, float vol, float atten)
1363 if (!sound_allowed(MSG_BROADCAST, e))
1365 sound_builtin(e, chan, samp, vol, atten);
1367 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1371 if (!sound_allowed(dest, e))
1374 entno = num_for_edict(e);
1375 idx = precache_sound_index(samp);
1380 atten = floor(atten * 64);
1381 vol = floor(vol * 255);
1384 sflags |= SND_VOLUME;
1386 sflags |= SND_ATTENUATION;
1388 sflags |= SND_LARGEENTITY;
1390 sflags |= SND_LARGESOUND;
1392 WriteByte(dest, SVC_SOUND);
1393 WriteByte(dest, sflags);
1394 if (sflags & SND_VOLUME)
1395 WriteByte(dest, vol);
1396 if (sflags & SND_ATTENUATION)
1397 WriteByte(dest, atten);
1398 if (sflags & SND_LARGEENTITY)
1400 WriteShort(dest, entno);
1401 WriteByte(dest, chan);
1405 WriteShort(dest, entno * 8 + chan);
1407 if (sflags & SND_LARGESOUND)
1408 WriteShort(dest, idx);
1410 WriteByte(dest, idx);
1412 WriteCoord(dest, o_x);
1413 WriteCoord(dest, o_y);
1414 WriteCoord(dest, o_z);
1416 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1420 if (!sound_allowed(dest, e))
1423 o = e.origin + 0.5 * (e.mins + e.maxs);
1424 soundtoat(dest, e, o, chan, samp, vol, atten);
1426 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1428 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1430 void stopsoundto(float dest, entity e, float chan)
1434 if (!sound_allowed(dest, e))
1437 entno = num_for_edict(e);
1442 idx = precache_sound_index("misc/null.wav");
1443 sflags = SND_LARGEENTITY;
1445 sflags |= SND_LARGESOUND;
1446 WriteByte(dest, SVC_SOUND);
1447 WriteByte(dest, sflags);
1448 WriteShort(dest, entno);
1449 WriteByte(dest, chan);
1450 if (sflags & SND_LARGESOUND)
1451 WriteShort(dest, idx);
1453 WriteByte(dest, idx);
1454 WriteCoord(dest, e.origin_x);
1455 WriteCoord(dest, e.origin_y);
1456 WriteCoord(dest, e.origin_z);
1460 WriteByte(dest, SVC_STOPSOUND);
1461 WriteShort(dest, entno * 8 + chan);
1464 void stopsound(entity e, float chan)
1466 if (!sound_allowed(MSG_BROADCAST, e))
1469 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1470 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1473 void play2(entity e, string filename)
1475 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1477 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1480 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1482 float spamsound(entity e, float chan, string samp, float vol, float atten)
1484 if (!sound_allowed(MSG_BROADCAST, e))
1487 if (time > e.spamtime)
1490 sound(e, chan, samp, vol, atten);
1496 void play2team(float t, string filename)
1500 if (autocvar_bot_sound_monopoly)
1503 FOR_EACH_REALPLAYER(head)
1506 play2(head, filename);
1510 void play2all(string samp)
1512 if (autocvar_bot_sound_monopoly)
1515 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1518 void PrecachePlayerSounds(string f);
1519 void precache_playermodel(string m)
1521 float globhandle, i, n;
1524 if(substring(m, -9,5) == "_lod1")
1526 if(substring(m, -9,5) == "_lod2")
1531 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1534 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1539 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1542 n = search_getsize(globhandle);
1543 for (i = 0; i < n; ++i)
1545 //print(search_getfilename(globhandle, i), "\n");
1546 f = search_getfilename(globhandle, i);
1547 PrecachePlayerSounds(f);
1549 search_end(globhandle);
1551 void precache_all_playermodels(string pattern)
1553 float globhandle, i, n;
1556 globhandle = search_begin(pattern, TRUE, FALSE);
1559 n = search_getsize(globhandle);
1560 for (i = 0; i < n; ++i)
1562 //print(search_getfilename(globhandle, i), "\n");
1563 f = search_getfilename(globhandle, i);
1564 precache_playermodel(f);
1566 search_end(globhandle);
1571 // gamemode related things
1572 precache_model ("models/misc/chatbubble.spr");
1573 precache_model ("models/misc/teambubble.spr");
1576 precache_model ("models/runematch/curse.mdl");
1577 precache_model ("models/runematch/rune.mdl");
1580 #ifdef TTURRETS_ENABLED
1581 if (autocvar_g_turrets)
1585 // Precache all player models if desired
1586 if (autocvar_sv_precacheplayermodels)
1588 PrecachePlayerSounds("sound/player/default.sounds");
1589 precache_all_playermodels("models/player/*.zym");
1590 precache_all_playermodels("models/player/*.dpm");
1591 precache_all_playermodels("models/player/*.md3");
1592 precache_all_playermodels("models/player/*.psk");
1593 precache_all_playermodels("models/player/*.iqm");
1596 if (autocvar_sv_defaultcharacter)
1599 s = autocvar_sv_defaultplayermodel_red;
1601 precache_playermodel(s);
1602 s = autocvar_sv_defaultplayermodel_blue;
1604 precache_playermodel(s);
1605 s = autocvar_sv_defaultplayermodel_yellow;
1607 precache_playermodel(s);
1608 s = autocvar_sv_defaultplayermodel_pink;
1610 precache_playermodel(s);
1611 s = autocvar_sv_defaultplayermodel;
1613 precache_playermodel(s);
1618 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1619 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1622 // gore and miscellaneous sounds
1623 //precache_sound ("misc/h2ohit.wav");
1624 precache_model ("models/hook.md3");
1625 precache_sound ("misc/armorimpact.wav");
1626 precache_sound ("misc/bodyimpact1.wav");
1627 precache_sound ("misc/bodyimpact2.wav");
1628 precache_sound ("misc/gib.wav");
1629 precache_sound ("misc/gib_splat01.wav");
1630 precache_sound ("misc/gib_splat02.wav");
1631 precache_sound ("misc/gib_splat03.wav");
1632 precache_sound ("misc/gib_splat04.wav");
1633 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1634 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1635 precache_sound ("misc/null.wav");
1636 precache_sound ("misc/spawn.wav");
1637 precache_sound ("misc/talk.wav");
1638 precache_sound ("misc/teleport.wav");
1639 precache_sound ("misc/poweroff.wav");
1640 precache_sound ("player/lava.wav");
1641 precache_sound ("player/slime.wav");
1644 precache_sound ("misc/jetpack_fly.wav");
1646 precache_model ("models/sprites/0.spr32");
1647 precache_model ("models/sprites/1.spr32");
1648 precache_model ("models/sprites/2.spr32");
1649 precache_model ("models/sprites/3.spr32");
1650 precache_model ("models/sprites/4.spr32");
1651 precache_model ("models/sprites/5.spr32");
1652 precache_model ("models/sprites/6.spr32");
1653 precache_model ("models/sprites/7.spr32");
1654 precache_model ("models/sprites/8.spr32");
1655 precache_model ("models/sprites/9.spr32");
1656 precache_model ("models/sprites/10.spr32");
1658 // common weapon precaches
1659 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1660 precache_sound ("weapons/weapon_switch.wav");
1661 precache_sound ("weapons/weaponpickup.wav");
1662 precache_sound ("weapons/unavailable.wav");
1663 precache_sound ("weapons/dryfire.wav");
1664 if (g_grappling_hook)
1666 precache_sound ("weapons/hook_fire.wav"); // hook
1667 precache_sound ("weapons/hook_impact.wav"); // hook
1670 if(autocvar_sv_precacheweapons)
1672 //precache weapon models/sounds
1675 while (wep <= WEP_LAST)
1677 weapon_action(wep, WR_PRECACHE);
1682 precache_model("models/elaser.mdl");
1683 precache_model("models/laser.mdl");
1684 precache_model("models/ebomb.mdl");
1687 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1689 if (!self.noise && self.music) // quake 3 uses the music field
1690 self.noise = self.music;
1692 // plays music for the level if there is any
1695 precache_sound (self.noise);
1696 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1701 // sorry, but using \ in macros breaks line numbers
1702 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1703 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1704 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1706 // WARNING: this kills the trace globals
1707 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1708 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1710 #define INITPRIO_FIRST 0
1711 #define INITPRIO_GAMETYPE 0
1712 #define INITPRIO_GAMETYPE_FALLBACK 1
1713 #define INITPRIO_FINDTARGET 10
1714 #define INITPRIO_DROPTOFLOOR 20
1715 #define INITPRIO_SETLOCATION 90
1716 #define INITPRIO_LINKDOORS 91
1717 #define INITPRIO_LAST 99
1719 .void(void) initialize_entity;
1720 .float initialize_entity_order;
1721 .entity initialize_entity_next;
1722 entity initialize_entity_first;
1724 void make_safe_for_remove(entity e)
1726 if (e.initialize_entity)
1729 for (ent = initialize_entity_first; ent; )
1731 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1733 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1734 // skip it in linked list
1737 prev.initialize_entity_next = ent.initialize_entity_next;
1738 ent = prev.initialize_entity_next;
1742 initialize_entity_first = ent.initialize_entity_next;
1743 ent = initialize_entity_first;
1749 ent = ent.initialize_entity_next;
1755 void objerror(string s)
1757 make_safe_for_remove(self);
1758 objerror_builtin(s);
1761 .float remove_except_protected_forbidden;
1762 void remove_except_protected(entity e)
1764 if(e.remove_except_protected_forbidden)
1765 error("not allowed to remove this at this point");
1769 void remove_unsafely(entity e)
1774 void remove_safely(entity e)
1776 make_safe_for_remove(e);
1780 void InitializeEntity(entity e, void(void) func, float order)
1784 if (!e || e.initialize_entity)
1786 // make a proxy initializer entity
1790 e.classname = "initialize_entity";
1794 e.initialize_entity = func;
1795 e.initialize_entity_order = order;
1797 cur = initialize_entity_first;
1800 if (!cur || cur.initialize_entity_order > order)
1802 // insert between prev and cur
1804 prev.initialize_entity_next = e;
1806 initialize_entity_first = e;
1807 e.initialize_entity_next = cur;
1811 cur = cur.initialize_entity_next;
1814 void InitializeEntitiesRun()
1817 startoflist = initialize_entity_first;
1818 initialize_entity_first = world;
1819 remove = remove_except_protected;
1820 for (self = startoflist; self; self = self.initialize_entity_next)
1822 self.remove_except_protected_forbidden = 1;
1824 for (self = startoflist; self; )
1827 var void(void) func;
1828 e = self.initialize_entity_next;
1829 func = self.initialize_entity;
1830 self.initialize_entity_order = 0;
1831 self.initialize_entity = func_null;
1832 self.initialize_entity_next = world;
1833 self.remove_except_protected_forbidden = 0;
1834 if (self.classname == "initialize_entity")
1838 remove_builtin(self);
1841 //dprint("Delayed initialization: ", self.classname, "\n");
1842 if(func != func_null)
1847 backtrace(strcat("Null function in: ", self.classname, "\n"));
1851 remove = remove_unsafely;
1854 .float uncustomizeentityforclient_set;
1855 .void(void) uncustomizeentityforclient;
1856 void(void) SUB_Nullpointer = #0;
1857 void UncustomizeEntitiesRun()
1861 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1862 self.uncustomizeentityforclient();
1865 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1867 e.customizeentityforclient = customizer;
1868 e.uncustomizeentityforclient = uncustomizer;
1869 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1873 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1876 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1880 if (e.classname == "")
1881 e.classname = "net_linked";
1883 if (e.model == "" || self.modelindex == 0)
1887 setmodel(e, "null");
1891 e.SendEntity = sendfunc;
1892 e.SendFlags = 0xFFFFFF;
1895 e.effects |= EF_NODEPTHTEST;
1899 e.nextthink = time + dt;
1900 e.think = SUB_Remove;
1904 void adaptor_think2touch()
1913 void adaptor_think2use()
1925 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1927 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1928 self.projectiledeathtype |= HITTYPE_SPLASH;
1929 adaptor_think2use();
1932 // deferred dropping
1933 void DropToFloor_Handler()
1935 droptofloor_builtin();
1936 self.dropped_origin = self.origin;
1941 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1946 float trace_hits_box_a0, trace_hits_box_a1;
1948 float trace_hits_box_1d(float end, float thmi, float thma)
1952 // just check if x is in range
1960 // do the trace with respect to x
1961 // 0 -> end has to stay in thmi -> thma
1962 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1963 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1964 if (trace_hits_box_a0 > trace_hits_box_a1)
1970 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1975 // now it is a trace from 0 to end
1977 trace_hits_box_a0 = 0;
1978 trace_hits_box_a1 = 1;
1980 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1982 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1984 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1990 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1992 return trace_hits_box(start, end, thmi - ma, thma - mi);
1995 float SUB_NoImpactCheck()
1997 // zero hitcontents = this is not the real impact, but either the
1998 // mirror-impact of something hitting the projectile instead of the
1999 // projectile hitting the something, or a touchareagrid one. Neither of
2000 // these stop the projectile from moving, so...
2001 if(trace_dphitcontents == 0)
2003 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2006 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2008 if (other == world && self.size != '0 0 0')
2011 tic = self.velocity * sys_frametime;
2012 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2013 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2014 if (trace_fraction >= 1)
2016 dprint("Odd... did not hit...?\n");
2018 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2020 dprint("Detected and prevented the sky-grapple bug.\n");
2028 #define SUB_OwnerCheck() (other && (other == self.owner))
2030 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2032 if(SUB_OwnerCheck())
2034 if(SUB_NoImpactCheck())
2039 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2040 UpdateCSQCProjectileNextFrame(self);
2043 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2045 float MAX_IPBAN_URIS = 16;
2047 float URI_GET_DISCARD = 0;
2048 float URI_GET_IPBAN = 1;
2049 float URI_GET_IPBAN_END = 16;
2050 float URI_GET_PLAYERSTATS_SENT = 17;
2052 void URI_Get_Callback(float id, float status, string data)
2054 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2056 dprint("\nEnd of data.\n");
2058 if (id == URI_GET_DISCARD)
2062 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2065 OnlineBanList_URI_Get_Callback(id, status, data);
2067 else if (id == URI_GET_PLAYERSTATS_SENT)
2069 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2073 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2077 void print_to(entity e, string s)
2080 sprint(e, strcat(s, "\n"));
2085 string uid2name(string myuid) {
2087 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2090 s = "^1Unregistered Player";
2094 float race_readTime(string map, float pos)
2102 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2105 string race_readUID(string map, float pos)
2113 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2116 float race_readPos(string map, float t) {
2118 for (i = 1; i <= RANKINGS_CNT; ++i)
2119 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2122 return 0; // pos is zero if unranked
2125 void race_writeTime(string map, float t, string myuid)
2134 newpos = race_readPos(map, t);
2137 for(i = 1; i <= RANKINGS_CNT; ++i)
2139 if(race_readUID(map, i) == myuid)
2142 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2143 for (i = prevpos; i > newpos; --i) {
2144 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2145 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2147 } else { // player has no ranked record yet
2148 for (i = RANKINGS_CNT; i > newpos; --i) {
2149 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2150 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2154 // store new time itself
2155 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2156 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2159 string race_readName(string map, float pos)
2167 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2170 string race_placeName(float pos) {
2171 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2173 if(mod(pos, 10) == 1)
2174 return strcat(ftos(pos), "st");
2175 else if(mod(pos, 10) == 2)
2176 return strcat(ftos(pos), "nd");
2177 else if(mod(pos, 10) == 3)
2178 return strcat(ftos(pos), "rd");
2180 return strcat(ftos(pos), "th");
2183 return strcat(ftos(pos), "th");
2185 string getrecords(float page) // 50 records per page
2199 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2201 if (MapInfo_Get_ByID(i))
2203 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2207 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2208 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2216 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2218 if (MapInfo_Get_ByID(i))
2220 r = race_readTime(MapInfo_Map_bspname, 1);
2223 h = race_readName(MapInfo_Map_bspname, 1);
2224 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2232 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2234 if (MapInfo_Get_ByID(i))
2236 r = race_readTime(MapInfo_Map_bspname, 1);
2239 h = race_readName(MapInfo_Map_bspname, 1);
2240 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2246 MapInfo_ClearTemps();
2248 if (s == "" && page == 0)
2249 return "No records are available on this server.\n";
2254 string getrankings()
2267 for (i = 1; i <= RANKINGS_CNT; ++i)
2269 t = race_readTime(map, i);
2272 n = race_readName(map, i);
2273 p = race_placeName(i);
2274 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2277 MapInfo_ClearTemps();
2280 return strcat("No records are available for the map: ", map, "\n");
2282 return strcat("Records for ", map, ":\n", s);
2285 #define LADDER_FIRSTPOINT 100
2286 #define LADDER_CNT 10
2287 // position X still gives LADDER_FIRSTPOINT/X points
2288 #define LADDER_SIZE 30
2289 // ladder shows the top X players
2290 string top_uids[LADDER_SIZE];
2291 float top_scores[LADDER_SIZE];
2294 float i, j, k, uidcnt;
2308 for (k = 0; k < MapInfo_count; ++k)
2310 if (MapInfo_Get_ByID(k))
2312 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2313 if(i == 0) // speed award
2315 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2318 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2320 else // normal record, if it exists (else break)
2322 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2325 myuid = race_readUID(MapInfo_Map_bspname, i);
2328 // string s contains:
2329 // arg 0 = # of speed recs
2330 // arg 1 = # of 1st place recs
2331 // arg 2 = # of 2nd place recs
2333 // LADDER_CNT+1 = total points
2335 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2338 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2340 for (j = 0; j <= LADDER_CNT + 1; ++j)
2342 if(j != LADDER_CNT + 1)
2343 temp_s = strcat(temp_s, "0 ");
2345 temp_s = strcat(temp_s, "0");
2349 tokenize_console(temp_s);
2352 if(i == 0) // speed award
2353 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2355 if(j == 0) // speed award
2356 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2358 s = strcat(s, " ", argv(j)); // just copy over everything else
2361 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2364 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2365 else if(j == i) // wanted rec!
2366 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2368 s = strcat(s, " ", argv(j)); // just copy over everything else
2371 // total points are (by default) calculated like this:
2372 // speedrec = floor(100 / 10) = 10 points
2373 // 1st place = floor(100 / 1) = 100 points
2374 // 2nd place = floor(100 / 2) = 50 points
2375 // 3rd place = floor(100 / 3) = 33 points
2376 // 4th place = floor(100 / 4) = 25 points
2377 // 5th place = floor(100 / 5) = 20 points
2381 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2383 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2385 db_put(TemporaryDB, strcat("ladder", myuid), s);
2392 for (i = 0; i <= uidcnt; ++i) // for each known uid
2394 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2395 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2396 tokenize_console(temp_s);
2397 thiscnt = stof(argv(LADDER_CNT+1));
2399 if(thiscnt > top_scores[LADDER_SIZE-1])
2400 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2402 if(thiscnt > top_scores[j])
2404 for (k = LADDER_SIZE-1; k >= j; --k)
2406 top_uids[k] = top_uids[k-1];
2407 top_scores[k] = top_scores[k-1];
2409 top_uids[j] = thisuid;
2410 top_scores[j] = thiscnt;
2416 s = "^3-----------------------\n\n";
2418 s = strcat(s, "Pos ^3|");
2419 s = strcat(s, " ^7Total ^3|");
2420 for (i = 1; i <= LADDER_CNT; ++i)
2422 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2424 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2426 s = strcat(s, "\n^3----+--------");
2427 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2429 s = strcat(s, "+-----");
2432 for (i = 1; i <= LADDER_CNT - 9; ++i)
2434 s = strcat(s, "+------");
2438 s = strcat(s, "+--------------+--------------------\n");
2440 for (i = 0; i < LADDER_SIZE; ++i)
2442 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2443 tokenize_console(temp_s);
2444 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2446 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2447 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2448 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2450 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2453 for (j = 10; j <= LADDER_CNT; ++j)
2455 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2459 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2460 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2463 MapInfo_ClearTemps();
2466 return "No ladder on this server!\n";
2468 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2472 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2475 vector start, org, delta, end, enddown, mstart;
2477 m = e.dphitcontentsmask;
2478 e.dphitcontentsmask = goodcontents | badcontents;
2481 delta = world.maxs - world.mins;
2483 for (i = 0; i < attempts; ++i)
2485 start_x = org_x + random() * delta_x;
2486 start_y = org_y + random() * delta_y;
2487 start_z = org_z + random() * delta_z;
2489 // rule 1: start inside world bounds, and outside
2490 // solid, and don't start from somewhere where you can
2491 // fall down to evil
2492 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2493 if (trace_fraction >= 1)
2495 if (trace_startsolid)
2497 if (trace_dphitcontents & badcontents)
2499 if (trace_dphitq3surfaceflags & badsurfaceflags)
2502 // rule 2: if we are too high, lower the point
2503 if (trace_fraction * delta_z > maxaboveground)
2504 start = trace_endpos + '0 0 1' * maxaboveground;
2505 enddown = trace_endpos;
2507 // rule 3: make sure we aren't outside the map. This only works
2508 // for somewhat well formed maps. A good rule of thumb is that
2509 // the map should have a convex outside hull.
2510 // these can be traceLINES as we already verified the starting box
2511 mstart = start + 0.5 * (e.mins + e.maxs);
2512 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2513 if (trace_fraction >= 1)
2515 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2516 if (trace_fraction >= 1)
2518 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2519 if (trace_fraction >= 1)
2521 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2522 if (trace_fraction >= 1)
2524 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2525 if (trace_fraction >= 1)
2528 // find a random vector to "look at"
2529 end_x = org_x + random() * delta_x;
2530 end_y = org_y + random() * delta_y;
2531 end_z = org_z + random() * delta_z;
2532 end = start + normalize(end - start) * vlen(delta);
2534 // rule 4: start TO end must not be too short
2535 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2536 if (trace_startsolid)
2538 if (trace_fraction < minviewdistance / vlen(delta))
2541 // rule 5: don't want to look at sky
2542 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2545 // rule 6: we must not end up in trigger_hurt
2546 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2552 e.dphitcontentsmask = m;
2556 setorigin(e, start);
2557 e.angles = vectoangles(end - start);
2558 dprint("Needed ", ftos(i + 1), " attempts\n");
2565 float zcurveparticles_effectno;
2566 vector zcurveparticles_start;
2567 float zcurveparticles_spd;
2569 void endzcurveparticles()
2571 if(zcurveparticles_effectno)
2574 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2576 zcurveparticles_effectno = 0;
2579 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2581 spd = bound(0, floor(spd / 16), 32767);
2582 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2584 endzcurveparticles();
2585 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2586 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2587 WriteShort(MSG_BROADCAST, effectno);
2588 WriteCoord(MSG_BROADCAST, start_x);
2589 WriteCoord(MSG_BROADCAST, start_y);
2590 WriteCoord(MSG_BROADCAST, start_z);
2591 zcurveparticles_effectno = effectno;
2592 zcurveparticles_start = start;
2595 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2596 WriteCoord(MSG_BROADCAST, end_x);
2597 WriteCoord(MSG_BROADCAST, end_y);
2598 WriteCoord(MSG_BROADCAST, end_z);
2599 WriteCoord(MSG_BROADCAST, end_dz);
2600 zcurveparticles_spd = spd;
2603 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2606 vector vecxy, velxy;
2608 vecxy = end - start;
2613 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2615 endzcurveparticles();
2616 trailparticles(world, effectno, start, end);
2620 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2621 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2624 void write_recordmarker(entity pl, float tstart, float dt)
2626 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2628 // also write a marker into demo files for demotc-race-record-extractor to find
2631 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2632 " ", ftos(tstart), " ", ftos(dt), "\n"));
2635 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2648 if(allowcenter) // 2: allow center handedness
2661 if(allowcenter) // 2: allow center handedness
2677 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2682 if (autocvar_g_shootfromeye)
2686 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2694 else if (autocvar_g_shootfromcenter)
2698 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2706 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2716 else if (autocvar_g_shootfromclient)
2718 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2723 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2725 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2729 void attach_sameorigin(entity e, entity to, string tag)
2731 vector org, t_forward, t_left, t_up, e_forward, e_up;
2738 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2739 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2740 t_forward = v_forward * tagscale;
2741 t_left = v_right * -tagscale;
2742 t_up = v_up * tagscale;
2744 e.origin_x = org * t_forward;
2745 e.origin_y = org * t_left;
2746 e.origin_z = org * t_up;
2748 // current forward and up directions
2749 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2750 e.angles = AnglesTransform_FromVAngles(e.angles);
2752 e.angles = AnglesTransform_FromAngles(e.angles);
2753 fixedmakevectors(e.angles);
2755 // untransform forward, up!
2756 e_forward_x = v_forward * t_forward;
2757 e_forward_y = v_forward * t_left;
2758 e_forward_z = v_forward * t_up;
2759 e_up_x = v_up * t_forward;
2760 e_up_y = v_up * t_left;
2761 e_up_z = v_up * t_up;
2763 e.angles = fixedvectoangles2(e_forward, e_up);
2764 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2765 e.angles = AnglesTransform_ToVAngles(e.angles);
2767 e.angles = AnglesTransform_ToAngles(e.angles);
2769 setattachment(e, to, tag);
2770 setorigin(e, e.origin);
2773 void detach_sameorigin(entity e)
2776 org = gettaginfo(e, 0);
2777 e.angles = fixedvectoangles2(v_forward, v_up);
2778 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2779 e.angles = AnglesTransform_ToVAngles(e.angles);
2781 e.angles = AnglesTransform_ToAngles(e.angles);
2783 setattachment(e, world, "");
2784 setorigin(e, e.origin);
2787 void follow_sameorigin(entity e, entity to)
2789 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2790 e.aiment = to; // make the hole follow bmodel
2791 e.punchangle = to.angles; // the original angles of bmodel
2792 e.view_ofs = e.origin - to.origin; // relative origin
2793 e.v_angle = e.angles - to.angles; // relative angles
2796 void unfollow_sameorigin(entity e)
2798 e.movetype = MOVETYPE_NONE;
2801 entity gettaginfo_relative_ent;
2802 vector gettaginfo_relative(entity e, float tag)
2804 if (!gettaginfo_relative_ent)
2806 gettaginfo_relative_ent = spawn();
2807 gettaginfo_relative_ent.effects = EF_NODRAW;
2809 gettaginfo_relative_ent.model = e.model;
2810 gettaginfo_relative_ent.modelindex = e.modelindex;
2811 gettaginfo_relative_ent.frame = e.frame;
2812 return gettaginfo(gettaginfo_relative_ent, tag);
2815 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2819 if (pl.soundentity.cnt & p)
2821 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2822 pl.soundentity.cnt |= p;
2825 void SoundEntity_StopSound(entity pl, float chan)
2829 if (pl.soundentity.cnt & p)
2831 stopsoundto(MSG_ALL, pl.soundentity, chan);
2832 pl.soundentity.cnt &~= p;
2836 void SoundEntity_Attach(entity pl)
2838 pl.soundentity = spawn();
2839 pl.soundentity.classname = "soundentity";
2840 pl.soundentity.owner = pl;
2841 setattachment(pl.soundentity, pl, "");
2842 setmodel(pl.soundentity, "null");
2845 void SoundEntity_Detach(entity pl)
2848 for (i = 0; i <= 7; ++i)
2849 SoundEntity_StopSound(pl, i);
2853 float ParseCommandPlayerSlotTarget_firsttoken;
2854 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2862 ParseCommandPlayerSlotTarget_firsttoken = -1;
2866 if (substring(argv(idx), 0, 1) == "#")
2868 s = substring(argv(idx), 1, -1);
2870 if (s == "") if (tokens > idx)
2875 ParseCommandPlayerSlotTarget_firsttoken = idx;
2877 if (s == ftos(n) && n > 0 && n <= maxclients)
2880 if (e.flags & FL_CLIENT)
2886 // it must be a nick name
2889 ParseCommandPlayerSlotTarget_firsttoken = idx;
2892 FOR_EACH_CLIENT(head)
2893 if (head.netname == s)
2901 s = strdecolorize(s);
2903 FOR_EACH_CLIENT(head)
2904 if (strdecolorize(head.netname) == s)
2919 float modeleffect_SendEntity(entity to, float sf)
2922 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2925 if(self.velocity != '0 0 0')
2927 if(self.angles != '0 0 0')
2929 if(self.avelocity != '0 0 0')
2932 WriteByte(MSG_ENTITY, f);
2933 WriteShort(MSG_ENTITY, self.modelindex);
2934 WriteByte(MSG_ENTITY, self.skin);
2935 WriteByte(MSG_ENTITY, self.frame);
2936 WriteCoord(MSG_ENTITY, self.origin_x);
2937 WriteCoord(MSG_ENTITY, self.origin_y);
2938 WriteCoord(MSG_ENTITY, self.origin_z);
2941 WriteCoord(MSG_ENTITY, self.velocity_x);
2942 WriteCoord(MSG_ENTITY, self.velocity_y);
2943 WriteCoord(MSG_ENTITY, self.velocity_z);
2947 WriteCoord(MSG_ENTITY, self.angles_x);
2948 WriteCoord(MSG_ENTITY, self.angles_y);
2949 WriteCoord(MSG_ENTITY, self.angles_z);
2953 WriteCoord(MSG_ENTITY, self.avelocity_x);
2954 WriteCoord(MSG_ENTITY, self.avelocity_y);
2955 WriteCoord(MSG_ENTITY, self.avelocity_z);
2957 WriteShort(MSG_ENTITY, self.scale * 256.0);
2958 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2959 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2960 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2961 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2966 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2971 e.classname = "modeleffect";
2979 e.teleport_time = t1;
2983 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2987 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2990 sz = max(e.scale, e.scale2);
2991 setsize(e, e.mins * sz, e.maxs * sz);
2992 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2995 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2997 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3000 float randombit(float bits)
3002 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3011 for(f = 1; f <= bits; f *= 2)
3020 r = (r - 1) / (n - 1);
3027 float randombits(float bits, float k, float error_return)
3031 while(k > 0 && bits != r)
3033 r += randombit(bits - r);
3042 void randombit_test(float bits, float iter)
3046 print(ftos(randombit(bits)), "\n");
3051 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3053 if(halflifedist > 0)
3054 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3055 else if(halflifedist < 0)
3056 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3065 #define cvar_string_normal cvar_string_builtin
3066 #define cvar_normal cvar_builtin
3068 string cvar_string_normal(string n)
3070 if not(cvar_type(n) & 1)
3071 backtrace(strcat("Attempt to access undefined cvar: ", n));
3072 return cvar_string_builtin(n);
3075 float cvar_normal(string n)
3077 return stof(cvar_string_normal(n));
3080 #define cvar_set_normal cvar_set_builtin
3088 oself.think = SUB_Remove;
3089 oself.nextthink = time;
3095 Execute func() after time + fdelay.
3096 self when func is executed = self when defer is called
3098 void defer(float fdelay, void() func)
3105 e.think = defer_think;
3106 e.nextthink = time + fdelay;