1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
621 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
624 if (s == "cl_weaponpriority")
625 self.switchweapon = w_getbestweapon(self);
629 float fexists(string f)
632 fh = fopen(f, FILE_READ);
639 void backtrace(string msg)
642 dev = autocvar_developer;
643 war = autocvar_prvm_backtraceforwarnings;
644 cvar_set("developer", "1");
645 cvar_set("prvm_backtraceforwarnings", "1");
647 print("--- CUT HERE ---\nWARNING: ");
650 remove(world); // isn't there any better way to cause a backtrace?
651 print("\n--- CUT UNTIL HERE ---\n");
652 cvar_set("developer", ftos(dev));
653 cvar_set("prvm_backtraceforwarnings", ftos(war));
656 string Team_ColorCode(float teamid)
658 if (teamid == COLOR_TEAM1)
660 else if (teamid == COLOR_TEAM2)
662 else if (teamid == COLOR_TEAM3)
664 else if (teamid == COLOR_TEAM4)
670 string Team_ColorName(float t)
672 // fixme: Search for team entities and get their .netname's!
673 if (t == COLOR_TEAM1)
675 if (t == COLOR_TEAM2)
677 if (t == COLOR_TEAM3)
679 if (t == COLOR_TEAM4)
684 string Team_ColorNameLowerCase(float t)
686 // fixme: Search for team entities and get their .netname's!
687 if (t == COLOR_TEAM1)
689 if (t == COLOR_TEAM2)
691 if (t == COLOR_TEAM3)
693 if (t == COLOR_TEAM4)
698 float ColourToNumber(string team_colour)
700 if (team_colour == "red")
703 if (team_colour == "blue")
706 if (team_colour == "yellow")
709 if (team_colour == "pink")
712 if (team_colour == "auto")
718 float NumberToTeamNumber(float number)
735 #define CENTERPRIO_POINT 1
736 #define CENTERPRIO_SPAM 2
737 #define CENTERPRIO_VOTE 4
738 #define CENTERPRIO_NORMAL 5
739 #define CENTERPRIO_SHIELDING 7
740 #define CENTERPRIO_MAPVOTE 9
741 #define CENTERPRIO_IDLEKICK 50
742 #define CENTERPRIO_ADMIN 99
743 .float centerprint_priority;
744 .float centerprint_expires;
745 void centerprint_atprio(entity e, float prio, string s)
747 if (intermission_running)
748 if (prio < CENTERPRIO_MAPVOTE)
750 if (time > e.centerprint_expires)
751 e.centerprint_priority = 0;
752 if (prio >= e.centerprint_priority)
754 e.centerprint_priority = prio;
755 if (timeoutStatus == 2)
756 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
758 e.centerprint_expires = time + e.cvar_scr_centertime;
759 centerprint_builtin(e, s);
762 void centerprint_expire(entity e, float prio)
764 if (prio == e.centerprint_priority)
766 e.centerprint_priority = 0;
767 centerprint_builtin(e, "");
770 void centerprint(entity e, string s)
772 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
775 // decolorizes and team colors the player name when needed
776 string playername(entity p)
779 if (teams_matter && !intermission_running && p.classname == "player")
781 t = Team_ColorCode(p.team);
782 return strcat(t, strdecolorize(p.netname));
788 vector randompos(vector m1, vector m2)
792 v_x = m2_x * random() + m1_x;
793 v_y = m2_y * random() + m1_y;
794 v_z = m2_z * random() + m1_z;
798 //#NO AUTOCVARS START
800 float g_pickup_shells;
801 float g_pickup_shells_max;
802 float g_pickup_nails;
803 float g_pickup_nails_max;
804 float g_pickup_rockets;
805 float g_pickup_rockets_max;
806 float g_pickup_cells;
807 float g_pickup_cells_max;
809 float g_pickup_fuel_jetpack;
810 float g_pickup_fuel_max;
811 float g_pickup_armorsmall;
812 float g_pickup_armorsmall_max;
813 float g_pickup_armorsmall_anyway;
814 float g_pickup_armormedium;
815 float g_pickup_armormedium_max;
816 float g_pickup_armormedium_anyway;
817 float g_pickup_armorbig;
818 float g_pickup_armorbig_max;
819 float g_pickup_armorbig_anyway;
820 float g_pickup_armorlarge;
821 float g_pickup_armorlarge_max;
822 float g_pickup_armorlarge_anyway;
823 float g_pickup_healthsmall;
824 float g_pickup_healthsmall_max;
825 float g_pickup_healthsmall_anyway;
826 float g_pickup_healthmedium;
827 float g_pickup_healthmedium_max;
828 float g_pickup_healthmedium_anyway;
829 float g_pickup_healthlarge;
830 float g_pickup_healthlarge_max;
831 float g_pickup_healthlarge_anyway;
832 float g_pickup_healthmega;
833 float g_pickup_healthmega_max;
834 float g_pickup_healthmega_anyway;
835 float g_pickup_ammo_anyway;
836 float g_pickup_weapons_anyway;
838 float g_weaponarena_random;
839 float g_weaponarena_random_with_laser;
840 string g_weaponarena_list;
841 float g_weaponspeedfactor;
842 float g_weaponratefactor;
843 float g_weapondamagefactor;
844 float g_weaponforcefactor;
845 float g_weaponspreadfactor;
849 float start_ammo_shells;
850 float start_ammo_nails;
851 float start_ammo_rockets;
852 float start_ammo_cells;
853 float start_ammo_fuel;
855 float start_armorvalue;
856 float warmup_start_weapons;
857 float warmup_start_ammo_shells;
858 float warmup_start_ammo_nails;
859 float warmup_start_ammo_rockets;
860 float warmup_start_ammo_cells;
861 float warmup_start_ammo_fuel;
862 float warmup_start_health;
863 float warmup_start_armorvalue;
867 entity get_weaponinfo(float w);
869 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
871 var float i = weaponinfo.weapon;
876 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
878 if (t < 0) // "default" weapon selection
880 if (g_lms || g_ca || allguns)
881 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
885 t = (i == WEP_SHOTGUN);
887 t = 0; // weapon is set a few lines later
889 t = (i == WEP_LASER || i == WEP_SHOTGUN);
890 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
891 t |= (i == WEP_HOOK);
894 // we cannot disable porto in Nexball, we must force it
895 if(g_nexball && i == WEP_PORTO)
901 void readplayerstartcvars()
907 // initialize starting values for players
910 start_ammo_shells = 0;
911 start_ammo_nails = 0;
912 start_ammo_rockets = 0;
913 start_ammo_cells = 0;
914 start_health = cvar("g_balance_health_start");
915 start_armorvalue = cvar("g_balance_armor_start");
918 s = cvar_string("g_weaponarena");
919 if (s == "0" || s == "")
927 // forcibly turn off weaponarena
931 g_weaponarena_list = "All Weapons";
932 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
934 e = get_weaponinfo(j);
935 g_weaponarena |= e.weapons;
936 weapon_action(e.weapon, WR_PRECACHE);
939 else if (s == "most")
941 g_weaponarena_list = "Most Weapons";
942 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
944 e = get_weaponinfo(j);
945 if (e.spawnflags & WEP_FLAG_NORMAL)
947 g_weaponarena |= e.weapons;
948 weapon_action(e.weapon, WR_PRECACHE);
952 else if (s == "none")
954 g_weaponarena_list = "No Weapons";
955 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
959 t = tokenize_console(s);
960 g_weaponarena_list = "";
961 for (i = 0; i < t; ++i)
964 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
966 e = get_weaponinfo(j);
969 g_weaponarena |= e.weapons;
970 weapon_action(e.weapon, WR_PRECACHE);
971 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
977 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
980 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
984 g_weaponarena_random = cvar("g_weaponarena_random");
986 g_weaponarena_random = 0;
987 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
991 start_weapons = g_weaponarena;
993 start_items |= IT_UNLIMITED_AMMO;
995 else if (g_minstagib)
998 start_armorvalue = 0;
999 start_weapons = WEPBIT_MINSTANEX;
1000 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1001 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1003 if (g_minstagib_invis_alpha <= 0)
1004 g_minstagib_invis_alpha = -1;
1008 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1010 e = get_weaponinfo(i);
1011 if(want_weapon("g_start_weapon_", e, FALSE))
1012 start_weapons |= e.weapons;
1016 if(!cvar("g_use_ammunition"))
1017 start_items |= IT_UNLIMITED_AMMO;
1021 start_ammo_cells = cvar("g_minstagib_ammo_start");
1022 start_ammo_fuel = cvar("g_start_ammo_fuel");
1024 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1026 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1028 e = get_weaponinfo(j);
1029 if(start_weapons & e.weapons)
1031 if(e.items & IT_ROCKETS)
1032 start_ammo_rockets = 999;
1033 if(e.items & IT_SHELLS)
1034 start_ammo_shells = 999;
1035 if(e.items & IT_CELLS)
1036 start_ammo_cells = 999;
1037 if(e.items & IT_NAILS)
1038 start_ammo_nails = 999;
1039 if(e.items & IT_FUEL)
1040 start_ammo_fuel = 999;
1048 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1049 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1050 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1051 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1052 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1056 start_ammo_shells = cvar("g_start_ammo_shells");
1057 start_ammo_nails = cvar("g_start_ammo_nails");
1058 start_ammo_rockets = cvar("g_start_ammo_rockets");
1059 start_ammo_cells = cvar("g_start_ammo_cells");
1060 start_ammo_fuel = cvar("g_start_ammo_fuel");
1066 start_health = cvar("g_lms_start_health");
1067 start_armorvalue = cvar("g_lms_start_armor");
1072 warmup_start_ammo_shells = start_ammo_shells;
1073 warmup_start_ammo_nails = start_ammo_nails;
1074 warmup_start_ammo_rockets = start_ammo_rockets;
1075 warmup_start_ammo_cells = start_ammo_cells;
1076 warmup_start_ammo_fuel = start_ammo_fuel;
1077 warmup_start_health = start_health;
1078 warmup_start_armorvalue = start_armorvalue;
1079 warmup_start_weapons = start_weapons;
1081 if (!g_weaponarena && !g_minstagib && !g_ca)
1083 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1084 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1085 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1086 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1087 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1088 warmup_start_health = cvar("g_warmup_start_health");
1089 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1090 warmup_start_weapons = 0;
1091 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1093 e = get_weaponinfo(i);
1094 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1095 warmup_start_weapons |= e.weapons;
1100 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1102 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1103 start_items |= IT_FUEL_REGEN;
1104 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1105 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1109 start_items |= IT_JETPACK;
1111 if (g_weapon_stay == 2)
1113 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1114 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1115 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1116 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1117 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1118 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1119 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1120 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1121 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1122 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1125 MUTATOR_CALLHOOK(SetStartItems);
1127 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1129 e = get_weaponinfo(i);
1130 if(e.weapons & (start_weapons | warmup_start_weapons))
1131 weapon_action(e.weapon, WR_PRECACHE);
1134 start_ammo_shells = max(0, start_ammo_shells);
1135 start_ammo_nails = max(0, start_ammo_nails);
1136 start_ammo_cells = max(0, start_ammo_cells);
1137 start_ammo_rockets = max(0, start_ammo_rockets);
1138 start_ammo_fuel = max(0, start_ammo_fuel);
1140 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1141 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1142 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1143 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1144 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1148 float g_bugrigs_planar_movement;
1149 float g_bugrigs_planar_movement_car_jumping;
1150 float g_bugrigs_reverse_spinning;
1151 float g_bugrigs_reverse_speeding;
1152 float g_bugrigs_reverse_stopping;
1153 float g_bugrigs_air_steering;
1154 float g_bugrigs_angle_smoothing;
1155 float g_bugrigs_friction_floor;
1156 float g_bugrigs_friction_brake;
1157 float g_bugrigs_friction_air;
1158 float g_bugrigs_accel;
1159 float g_bugrigs_speed_ref;
1160 float g_bugrigs_speed_pow;
1161 float g_bugrigs_steer;
1163 float g_touchexplode;
1164 float g_touchexplode_radius;
1165 float g_touchexplode_damage;
1166 float g_touchexplode_edgedamage;
1167 float g_touchexplode_force;
1174 float sv_pitch_fixyaw;
1176 string GetGametype(); // g_world.qc
1177 void readlevelcvars(void)
1179 // first load all the mutators
1181 MUTATOR_ADD(mutator_nix);
1182 if(cvar("g_dodging"))
1183 MUTATOR_ADD(mutator_dodging);
1184 if(cvar("g_rocket_flying"))
1185 MUTATOR_ADD(mutator_rocketflying);
1186 if(cvar("g_vampire"))
1187 MUTATOR_ADD(mutator_vampire);
1189 if(cvar("sv_allow_fullbright"))
1190 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1192 g_bugrigs = cvar("g_bugrigs");
1193 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1194 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1195 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1196 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1197 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1198 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1199 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1200 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1201 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1202 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1203 g_bugrigs_accel = cvar("g_bugrigs_accel");
1204 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1205 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1206 g_bugrigs_steer = cvar("g_bugrigs_steer");
1208 g_touchexplode = cvar("g_touchexplode");
1209 g_touchexplode_radius = cvar("g_touchexplode_radius");
1210 g_touchexplode_damage = cvar("g_touchexplode_damage");
1211 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1212 g_touchexplode_force = cvar("g_touchexplode_force");
1214 #ifdef ALLOW_FORCEMODELS
1215 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1217 sv_loddistance1 = cvar("sv_loddistance1");
1218 sv_loddistance2 = cvar("sv_loddistance2");
1220 if(sv_loddistance2 <= sv_loddistance1)
1221 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1223 sv_clones = cvar("sv_clones");
1224 sv_gentle = cvar("sv_gentle");
1225 sv_foginterval = cvar("sv_foginterval");
1226 g_cloaked = cvar("g_cloaked");
1228 g_cloaked = 1; // always enable cloak in CTS
1229 g_jump_grunt = cvar("g_jump_grunt");
1230 g_footsteps = cvar("g_footsteps");
1231 g_grappling_hook = cvar("g_grappling_hook");
1232 g_jetpack = cvar("g_jetpack");
1233 g_midair = cvar("g_midair");
1234 g_minstagib = cvar("g_minstagib");
1235 g_norecoil = cvar("g_norecoil");
1236 g_bloodloss = cvar("g_bloodloss");
1237 sv_maxidle = cvar("sv_maxidle");
1238 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1239 sv_pogostick = cvar("sv_pogostick");
1240 g_ctf_reverse = cvar("g_ctf_reverse");
1241 sv_autotaunt = cvar("sv_autotaunt");
1242 sv_taunt = cvar("sv_taunt");
1244 inWarmupStage = cvar("g_warmup");
1245 g_warmup_limit = cvar("g_warmup_limit");
1246 g_warmup_allguns = cvar("g_warmup_allguns");
1247 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1249 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1250 inWarmupStage = 0; // these modes cannot work together, sorry
1252 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1253 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1254 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1255 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1256 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1257 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1258 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1259 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1260 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1261 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1262 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1263 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1265 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1266 g_weaponratefactor = cvar("g_weaponratefactor");
1267 g_weapondamagefactor = cvar("g_weapondamagefactor");
1268 g_weaponforcefactor = cvar("g_weaponforcefactor");
1269 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1271 g_pickup_shells = cvar("g_pickup_shells");
1272 g_pickup_shells_max = cvar("g_pickup_shells_max");
1273 g_pickup_nails = cvar("g_pickup_nails");
1274 g_pickup_nails_max = cvar("g_pickup_nails_max");
1275 g_pickup_rockets = cvar("g_pickup_rockets");
1276 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1277 g_pickup_cells = cvar("g_pickup_cells");
1278 g_pickup_cells_max = cvar("g_pickup_cells_max");
1279 g_pickup_fuel = cvar("g_pickup_fuel");
1280 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1281 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1282 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1283 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1284 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1285 g_pickup_armormedium = cvar("g_pickup_armormedium");
1286 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1287 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1288 g_pickup_armorbig = cvar("g_pickup_armorbig");
1289 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1290 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1291 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1292 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1293 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1294 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1295 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1296 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1297 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1298 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1299 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1300 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1301 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1302 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1303 g_pickup_healthmega = cvar("g_pickup_healthmega");
1304 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1305 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1307 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1308 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1310 g_pinata = cvar("g_pinata");
1312 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1314 g_weapon_stay = cvar("g_weapon_stay");
1316 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1319 g_ghost_items = cvar("g_ghost_items");
1321 if(g_ghost_items >= 1)
1322 g_ghost_items = 0.25; // default alpha value
1324 if not(inWarmupStage && !g_ca)
1325 game_starttime = cvar("g_start_delay");
1327 sv_pitch_min = cvar("sv_pitch_min");
1328 sv_pitch_max = cvar("sv_pitch_max");
1329 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1331 readplayerstartcvars();
1337 string precache_sound (string s) = #19;
1338 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1339 float precache_sound_index (string s) = #19;
1341 #define SND_VOLUME 1
1342 #define SND_ATTENUATION 2
1343 #define SND_LARGEENTITY 8
1344 #define SND_LARGESOUND 16
1346 float sound_allowed(float dest, entity e)
1348 // sounds from world may always pass
1351 if (e.classname == "body")
1353 if (e.owner && e.owner != e)
1358 // sounds to self may always pass
1359 if (dest == MSG_ONE)
1360 if (e == msg_entity)
1362 // sounds by players can be removed
1363 if (autocvar_bot_sound_monopoly)
1364 if (clienttype(e) == CLIENTTYPE_REAL)
1366 // anything else may pass
1370 void sound(entity e, float chan, string samp, float vol, float atten)
1372 if (!sound_allowed(MSG_BROADCAST, e))
1374 sound_builtin(e, chan, samp, vol, atten);
1376 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1380 if (!sound_allowed(dest, e))
1383 entno = num_for_edict(e);
1384 idx = precache_sound_index(samp);
1389 atten = floor(atten * 64);
1390 vol = floor(vol * 255);
1393 sflags |= SND_VOLUME;
1395 sflags |= SND_ATTENUATION;
1397 sflags |= SND_LARGEENTITY;
1399 sflags |= SND_LARGESOUND;
1401 WriteByte(dest, SVC_SOUND);
1402 WriteByte(dest, sflags);
1403 if (sflags & SND_VOLUME)
1404 WriteByte(dest, vol);
1405 if (sflags & SND_ATTENUATION)
1406 WriteByte(dest, atten);
1407 if (sflags & SND_LARGEENTITY)
1409 WriteShort(dest, entno);
1410 WriteByte(dest, chan);
1414 WriteShort(dest, entno * 8 + chan);
1416 if (sflags & SND_LARGESOUND)
1417 WriteShort(dest, idx);
1419 WriteByte(dest, idx);
1421 WriteCoord(dest, o_x);
1422 WriteCoord(dest, o_y);
1423 WriteCoord(dest, o_z);
1425 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1429 if (!sound_allowed(dest, e))
1432 o = e.origin + 0.5 * (e.mins + e.maxs);
1433 soundtoat(dest, e, o, chan, samp, vol, atten);
1435 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1437 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1439 void stopsoundto(float dest, entity e, float chan)
1443 if (!sound_allowed(dest, e))
1446 entno = num_for_edict(e);
1451 idx = precache_sound_index("misc/null.wav");
1452 sflags = SND_LARGEENTITY;
1454 sflags |= SND_LARGESOUND;
1455 WriteByte(dest, SVC_SOUND);
1456 WriteByte(dest, sflags);
1457 WriteShort(dest, entno);
1458 WriteByte(dest, chan);
1459 if (sflags & SND_LARGESOUND)
1460 WriteShort(dest, idx);
1462 WriteByte(dest, idx);
1463 WriteCoord(dest, e.origin_x);
1464 WriteCoord(dest, e.origin_y);
1465 WriteCoord(dest, e.origin_z);
1469 WriteByte(dest, SVC_STOPSOUND);
1470 WriteShort(dest, entno * 8 + chan);
1473 void stopsound(entity e, float chan)
1475 if (!sound_allowed(MSG_BROADCAST, e))
1478 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1479 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1482 void play2(entity e, string filename)
1484 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1486 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1489 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1491 float spamsound(entity e, float chan, string samp, float vol, float atten)
1493 if (!sound_allowed(MSG_BROADCAST, e))
1496 if (time > e.spamtime)
1499 sound(e, chan, samp, vol, atten);
1505 void play2team(float t, string filename)
1509 if (autocvar_bot_sound_monopoly)
1512 FOR_EACH_REALPLAYER(head)
1515 play2(head, filename);
1519 void play2all(string samp)
1521 if (autocvar_bot_sound_monopoly)
1524 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1527 void PrecachePlayerSounds(string f);
1528 void precache_playermodel(string m)
1530 float globhandle, i, n;
1533 if(substring(m, -9,5) == "_lod1")
1535 if(substring(m, -9,5) == "_lod2")
1540 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1543 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1548 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1551 n = search_getsize(globhandle);
1552 for (i = 0; i < n; ++i)
1554 //print(search_getfilename(globhandle, i), "\n");
1555 f = search_getfilename(globhandle, i);
1556 PrecachePlayerSounds(f);
1558 search_end(globhandle);
1560 void precache_all_playermodels(string pattern)
1562 float globhandle, i, n;
1565 globhandle = search_begin(pattern, TRUE, FALSE);
1568 n = search_getsize(globhandle);
1569 for (i = 0; i < n; ++i)
1571 //print(search_getfilename(globhandle, i), "\n");
1572 f = search_getfilename(globhandle, i);
1573 precache_playermodel(f);
1575 search_end(globhandle);
1580 // gamemode related things
1581 precache_model ("models/misc/chatbubble.spr");
1582 precache_model ("models/misc/teambubble.spr");
1585 precache_model ("models/runematch/curse.mdl");
1586 precache_model ("models/runematch/rune.mdl");
1589 #ifdef TTURRETS_ENABLED
1590 if (autocvar_g_turrets)
1594 // Precache all player models if desired
1595 if (autocvar_sv_precacheplayermodels)
1597 PrecachePlayerSounds("sound/player/default.sounds");
1598 precache_all_playermodels("models/player/*.zym");
1599 precache_all_playermodels("models/player/*.dpm");
1600 precache_all_playermodels("models/player/*.md3");
1601 precache_all_playermodels("models/player/*.psk");
1602 precache_all_playermodels("models/player/*.iqm");
1605 if (autocvar_sv_defaultcharacter)
1608 s = autocvar_sv_defaultplayermodel_red;
1610 precache_playermodel(s);
1611 s = autocvar_sv_defaultplayermodel_blue;
1613 precache_playermodel(s);
1614 s = autocvar_sv_defaultplayermodel_yellow;
1616 precache_playermodel(s);
1617 s = autocvar_sv_defaultplayermodel_pink;
1619 precache_playermodel(s);
1620 s = autocvar_sv_defaultplayermodel;
1622 precache_playermodel(s);
1627 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1628 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1631 // gore and miscellaneous sounds
1632 //precache_sound ("misc/h2ohit.wav");
1633 precache_model ("models/hook.md3");
1634 precache_sound ("misc/armorimpact.wav");
1635 precache_sound ("misc/bodyimpact1.wav");
1636 precache_sound ("misc/bodyimpact2.wav");
1637 precache_sound ("misc/gib.wav");
1638 precache_sound ("misc/gib_splat01.wav");
1639 precache_sound ("misc/gib_splat02.wav");
1640 precache_sound ("misc/gib_splat03.wav");
1641 precache_sound ("misc/gib_splat04.wav");
1642 precache_sound ("misc/hit.wav");
1643 precache_sound ("misc/typehit.wav");
1644 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1645 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1646 precache_sound ("misc/null.wav");
1647 precache_sound ("misc/spawn.wav");
1648 precache_sound ("misc/talk.wav");
1649 precache_sound ("misc/teleport.wav");
1650 precache_sound ("misc/poweroff.wav");
1651 precache_sound ("player/lava.wav");
1652 precache_sound ("player/slime.wav");
1655 precache_sound ("misc/jetpack_fly.wav");
1657 precache_model ("models/sprites/0.spr32");
1658 precache_model ("models/sprites/1.spr32");
1659 precache_model ("models/sprites/2.spr32");
1660 precache_model ("models/sprites/3.spr32");
1661 precache_model ("models/sprites/4.spr32");
1662 precache_model ("models/sprites/5.spr32");
1663 precache_model ("models/sprites/6.spr32");
1664 precache_model ("models/sprites/7.spr32");
1665 precache_model ("models/sprites/8.spr32");
1666 precache_model ("models/sprites/9.spr32");
1667 precache_model ("models/sprites/10.spr32");
1669 // common weapon precaches
1670 precache_sound ("weapons/weapon_switch.wav");
1671 precache_sound ("weapons/weaponpickup.wav");
1672 precache_sound ("weapons/unavailable.wav");
1673 precache_sound ("weapons/dryfire.wav");
1674 if (g_grappling_hook)
1676 precache_sound ("weapons/hook_fire.wav"); // hook
1677 precache_sound ("weapons/hook_impact.wav"); // hook
1680 if(autocvar_sv_precacheweapons)
1682 //precache weapon models/sounds
1685 while (wep <= WEP_LAST)
1687 weapon_action(wep, WR_PRECACHE);
1692 precache_model("models/elaser.mdl");
1693 precache_model("models/laser.mdl");
1694 precache_model("models/ebomb.mdl");
1697 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1699 if (!self.noise && self.music) // quake 3 uses the music field
1700 self.noise = self.music;
1702 // plays music for the level if there is any
1705 precache_sound (self.noise);
1706 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1711 // sorry, but using \ in macros breaks line numbers
1712 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1713 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1714 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1716 // WARNING: this kills the trace globals
1717 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1718 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1720 #define INITPRIO_FIRST 0
1721 #define INITPRIO_GAMETYPE 0
1722 #define INITPRIO_GAMETYPE_FALLBACK 1
1723 #define INITPRIO_FINDTARGET 10
1724 #define INITPRIO_DROPTOFLOOR 20
1725 #define INITPRIO_SETLOCATION 90
1726 #define INITPRIO_LINKDOORS 91
1727 #define INITPRIO_LAST 99
1729 .void(void) initialize_entity;
1730 .float initialize_entity_order;
1731 .entity initialize_entity_next;
1732 entity initialize_entity_first;
1734 void make_safe_for_remove(entity e)
1736 if (e.initialize_entity)
1739 for (ent = initialize_entity_first; ent; )
1741 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1743 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1744 // skip it in linked list
1747 prev.initialize_entity_next = ent.initialize_entity_next;
1748 ent = prev.initialize_entity_next;
1752 initialize_entity_first = ent.initialize_entity_next;
1753 ent = initialize_entity_first;
1759 ent = ent.initialize_entity_next;
1765 void objerror(string s)
1767 make_safe_for_remove(self);
1768 objerror_builtin(s);
1771 .float remove_except_protected_forbidden;
1772 void remove_except_protected(entity e)
1774 if(e.remove_except_protected_forbidden)
1775 error("not allowed to remove this at this point");
1779 void remove_unsafely(entity e)
1784 void remove_safely(entity e)
1786 make_safe_for_remove(e);
1790 void InitializeEntity(entity e, void(void) func, float order)
1794 if (!e || e.initialize_entity)
1796 // make a proxy initializer entity
1800 e.classname = "initialize_entity";
1804 e.initialize_entity = func;
1805 e.initialize_entity_order = order;
1807 cur = initialize_entity_first;
1810 if (!cur || cur.initialize_entity_order > order)
1812 // insert between prev and cur
1814 prev.initialize_entity_next = e;
1816 initialize_entity_first = e;
1817 e.initialize_entity_next = cur;
1821 cur = cur.initialize_entity_next;
1824 void InitializeEntitiesRun()
1827 startoflist = initialize_entity_first;
1828 initialize_entity_first = world;
1829 remove = remove_except_protected;
1830 for (self = startoflist; self; self = self.initialize_entity_next)
1832 self.remove_except_protected_forbidden = 1;
1834 for (self = startoflist; self; )
1837 var void(void) func;
1838 e = self.initialize_entity_next;
1839 func = self.initialize_entity;
1840 self.initialize_entity_order = 0;
1841 self.initialize_entity = func_null;
1842 self.initialize_entity_next = world;
1843 self.remove_except_protected_forbidden = 0;
1844 if (self.classname == "initialize_entity")
1848 remove_builtin(self);
1851 //dprint("Delayed initialization: ", self.classname, "\n");
1852 if(func != func_null)
1857 backtrace(strcat("Null function in: ", self.classname, "\n"));
1861 remove = remove_unsafely;
1864 .float uncustomizeentityforclient_set;
1865 .void(void) uncustomizeentityforclient;
1866 void(void) SUB_Nullpointer = #0;
1867 void UncustomizeEntitiesRun()
1871 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1872 self.uncustomizeentityforclient();
1875 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1877 e.customizeentityforclient = customizer;
1878 e.uncustomizeentityforclient = uncustomizer;
1879 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1883 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1886 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1890 if (e.classname == "")
1891 e.classname = "net_linked";
1893 if (e.model == "" || self.modelindex == 0)
1897 setmodel(e, "null");
1901 e.SendEntity = sendfunc;
1902 e.SendFlags = 0xFFFFFF;
1905 e.effects |= EF_NODEPTHTEST;
1909 e.nextthink = time + dt;
1910 e.think = SUB_Remove;
1914 void adaptor_think2touch()
1923 void adaptor_think2use()
1935 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1937 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1938 self.projectiledeathtype |= HITTYPE_SPLASH;
1939 adaptor_think2use();
1942 // deferred dropping
1943 void DropToFloor_Handler()
1945 droptofloor_builtin();
1946 self.dropped_origin = self.origin;
1951 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1956 float trace_hits_box_a0, trace_hits_box_a1;
1958 float trace_hits_box_1d(float end, float thmi, float thma)
1962 // just check if x is in range
1970 // do the trace with respect to x
1971 // 0 -> end has to stay in thmi -> thma
1972 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1973 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1974 if (trace_hits_box_a0 > trace_hits_box_a1)
1980 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1985 // now it is a trace from 0 to end
1987 trace_hits_box_a0 = 0;
1988 trace_hits_box_a1 = 1;
1990 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1992 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1994 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
2000 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2002 return trace_hits_box(start, end, thmi - ma, thma - mi);
2005 float SUB_NoImpactCheck()
2007 // zero hitcontents = this is not the real impact, but either the
2008 // mirror-impact of something hitting the projectile instead of the
2009 // projectile hitting the something, or a touchareagrid one. Neither of
2010 // these stop the projectile from moving, so...
2011 if(trace_dphitcontents == 0)
2013 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2016 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2018 if (other == world && self.size != '0 0 0')
2021 tic = self.velocity * sys_frametime;
2022 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2023 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2024 if (trace_fraction >= 1)
2026 dprint("Odd... did not hit...?\n");
2028 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2030 dprint("Detected and prevented the sky-grapple bug.\n");
2038 #define SUB_OwnerCheck() (other && (other == self.owner))
2040 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2042 if(SUB_OwnerCheck())
2044 if(SUB_NoImpactCheck())
2049 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2050 UpdateCSQCProjectileNextFrame(self);
2053 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2055 float MAX_IPBAN_URIS = 16;
2057 float URI_GET_DISCARD = 0;
2058 float URI_GET_IPBAN = 1;
2059 float URI_GET_IPBAN_END = 16;
2060 float URI_GET_PLAYERSTATS_SENT = 17;
2062 void URI_Get_Callback(float id, float status, string data)
2064 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2066 dprint("\nEnd of data.\n");
2068 if (id == URI_GET_DISCARD)
2072 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2075 OnlineBanList_URI_Get_Callback(id, status, data);
2077 else if (id == URI_GET_PLAYERSTATS_SENT)
2079 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2083 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2087 void print_to(entity e, string s)
2090 sprint(e, strcat(s, "\n"));
2095 string uid2name(string myuid) {
2097 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2100 s = "^1Unregistered Player";
2104 float race_readTime(string map, float pos)
2112 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2115 string race_readUID(string map, float pos)
2123 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2126 float race_readPos(string map, float t) {
2128 for (i = 1; i <= RANKINGS_CNT; ++i)
2129 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2132 return 0; // pos is zero if unranked
2135 void race_writeTime(string map, float t, string myuid)
2144 newpos = race_readPos(map, t);
2147 for(i = 1; i <= RANKINGS_CNT; ++i)
2149 if(race_readUID(map, i) == myuid)
2152 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2153 for (i = prevpos; i > newpos; --i) {
2154 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2155 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2157 } else { // player has no ranked record yet
2158 for (i = RANKINGS_CNT; i > newpos; --i) {
2159 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2160 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2164 // store new time itself
2165 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2166 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2169 string race_readName(string map, float pos)
2177 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2180 string race_placeName(float pos) {
2181 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2183 if(mod(pos, 10) == 1)
2184 return strcat(ftos(pos), "st");
2185 else if(mod(pos, 10) == 2)
2186 return strcat(ftos(pos), "nd");
2187 else if(mod(pos, 10) == 3)
2188 return strcat(ftos(pos), "rd");
2190 return strcat(ftos(pos), "th");
2193 return strcat(ftos(pos), "th");
2195 string getrecords(float page) // 50 records per page
2209 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2211 if (MapInfo_Get_ByID(i))
2213 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2217 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2218 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2226 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2228 if (MapInfo_Get_ByID(i))
2230 r = race_readTime(MapInfo_Map_bspname, 1);
2233 h = race_readName(MapInfo_Map_bspname, 1);
2234 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2242 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2244 if (MapInfo_Get_ByID(i))
2246 r = race_readTime(MapInfo_Map_bspname, 1);
2249 h = race_readName(MapInfo_Map_bspname, 1);
2250 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2256 MapInfo_ClearTemps();
2258 if (s == "" && page == 0)
2259 return "No records are available on this server.\n";
2264 string getrankings()
2277 for (i = 1; i <= RANKINGS_CNT; ++i)
2279 t = race_readTime(map, i);
2282 n = race_readName(map, i);
2283 p = race_placeName(i);
2284 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2287 MapInfo_ClearTemps();
2290 return strcat("No records are available for the map: ", map, "\n");
2292 return strcat("Records for ", map, ":\n", s);
2295 #define LADDER_FIRSTPOINT 100
2296 #define LADDER_CNT 10
2297 // position X still gives LADDER_FIRSTPOINT/X points
2298 #define LADDER_SIZE 30
2299 // ladder shows the top X players
2300 string top_uids[LADDER_SIZE];
2301 float top_scores[LADDER_SIZE];
2304 float i, j, k, uidcnt;
2318 for (k = 0; k < MapInfo_count; ++k)
2320 if (MapInfo_Get_ByID(k))
2322 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2323 if(i == 0) // speed award
2325 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2328 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2330 else // normal record, if it exists (else break)
2332 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2335 myuid = race_readUID(MapInfo_Map_bspname, i);
2338 // string s contains:
2339 // arg 0 = # of speed recs
2340 // arg 1 = # of 1st place recs
2341 // arg 2 = # of 2nd place recs
2343 // LADDER_CNT+1 = total points
2345 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2348 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2350 for (j = 0; j <= LADDER_CNT + 1; ++j)
2352 if(j != LADDER_CNT + 1)
2353 temp_s = strcat(temp_s, "0 ");
2355 temp_s = strcat(temp_s, "0");
2359 tokenize_console(temp_s);
2362 if(i == 0) // speed award
2363 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2365 if(j == 0) // speed award
2366 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2368 s = strcat(s, " ", argv(j)); // just copy over everything else
2371 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2374 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2375 else if(j == i) // wanted rec!
2376 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2378 s = strcat(s, " ", argv(j)); // just copy over everything else
2381 // total points are (by default) calculated like this:
2382 // speedrec = floor(100 / 10) = 10 points
2383 // 1st place = floor(100 / 1) = 100 points
2384 // 2nd place = floor(100 / 2) = 50 points
2385 // 3rd place = floor(100 / 3) = 33 points
2386 // 4th place = floor(100 / 4) = 25 points
2387 // 5th place = floor(100 / 5) = 20 points
2391 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2393 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2395 db_put(TemporaryDB, strcat("ladder", myuid), s);
2402 for (i = 0; i <= uidcnt; ++i) // for each known uid
2404 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2405 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2406 tokenize_console(temp_s);
2407 thiscnt = stof(argv(LADDER_CNT+1));
2409 if(thiscnt > top_scores[LADDER_SIZE-1])
2410 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2412 if(thiscnt > top_scores[j])
2414 for (k = LADDER_SIZE-1; k >= j; --k)
2416 top_uids[k] = top_uids[k-1];
2417 top_scores[k] = top_scores[k-1];
2419 top_uids[j] = thisuid;
2420 top_scores[j] = thiscnt;
2426 s = "^3-----------------------\n\n";
2428 s = strcat(s, "Pos ^3|");
2429 s = strcat(s, " ^7Total ^3|");
2430 for (i = 1; i <= LADDER_CNT; ++i)
2432 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2434 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2436 s = strcat(s, "\n^3----+--------");
2437 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2439 s = strcat(s, "+-----");
2442 for (i = 1; i <= LADDER_CNT - 9; ++i)
2444 s = strcat(s, "+------");
2448 s = strcat(s, "+--------------+--------------------\n");
2450 for (i = 0; i < LADDER_SIZE; ++i)
2452 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2453 tokenize_console(temp_s);
2454 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2456 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2457 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2458 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2460 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2463 for (j = 10; j <= LADDER_CNT; ++j)
2465 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2469 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2470 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2473 MapInfo_ClearTemps();
2476 return "No ladder on this server!\n";
2478 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2482 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2485 vector start, org, delta, end, enddown, mstart;
2487 m = e.dphitcontentsmask;
2488 e.dphitcontentsmask = goodcontents | badcontents;
2491 delta = world.maxs - world.mins;
2493 for (i = 0; i < attempts; ++i)
2495 start_x = org_x + random() * delta_x;
2496 start_y = org_y + random() * delta_y;
2497 start_z = org_z + random() * delta_z;
2499 // rule 1: start inside world bounds, and outside
2500 // solid, and don't start from somewhere where you can
2501 // fall down to evil
2502 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2503 if (trace_fraction >= 1)
2505 if (trace_startsolid)
2507 if (trace_dphitcontents & badcontents)
2509 if (trace_dphitq3surfaceflags & badsurfaceflags)
2512 // rule 2: if we are too high, lower the point
2513 if (trace_fraction * delta_z > maxaboveground)
2514 start = trace_endpos + '0 0 1' * maxaboveground;
2515 enddown = trace_endpos;
2517 // rule 3: make sure we aren't outside the map. This only works
2518 // for somewhat well formed maps. A good rule of thumb is that
2519 // the map should have a convex outside hull.
2520 // these can be traceLINES as we already verified the starting box
2521 mstart = start + 0.5 * (e.mins + e.maxs);
2522 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2523 if (trace_fraction >= 1)
2525 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2526 if (trace_fraction >= 1)
2528 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2529 if (trace_fraction >= 1)
2531 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2532 if (trace_fraction >= 1)
2534 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2535 if (trace_fraction >= 1)
2538 // find a random vector to "look at"
2539 end_x = org_x + random() * delta_x;
2540 end_y = org_y + random() * delta_y;
2541 end_z = org_z + random() * delta_z;
2542 end = start + normalize(end - start) * vlen(delta);
2544 // rule 4: start TO end must not be too short
2545 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2546 if (trace_startsolid)
2548 if (trace_fraction < minviewdistance / vlen(delta))
2551 // rule 5: don't want to look at sky
2552 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2555 // rule 6: we must not end up in trigger_hurt
2556 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2562 e.dphitcontentsmask = m;
2566 setorigin(e, start);
2567 e.angles = vectoangles(end - start);
2568 dprint("Needed ", ftos(i + 1), " attempts\n");
2575 float zcurveparticles_effectno;
2576 vector zcurveparticles_start;
2577 float zcurveparticles_spd;
2579 void endzcurveparticles()
2581 if(zcurveparticles_effectno)
2584 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2586 zcurveparticles_effectno = 0;
2589 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2591 spd = bound(0, floor(spd / 16), 32767);
2592 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2594 endzcurveparticles();
2595 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2596 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2597 WriteShort(MSG_BROADCAST, effectno);
2598 WriteCoord(MSG_BROADCAST, start_x);
2599 WriteCoord(MSG_BROADCAST, start_y);
2600 WriteCoord(MSG_BROADCAST, start_z);
2601 zcurveparticles_effectno = effectno;
2602 zcurveparticles_start = start;
2605 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2606 WriteCoord(MSG_BROADCAST, end_x);
2607 WriteCoord(MSG_BROADCAST, end_y);
2608 WriteCoord(MSG_BROADCAST, end_z);
2609 WriteCoord(MSG_BROADCAST, end_dz);
2610 zcurveparticles_spd = spd;
2613 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2616 vector vecxy, velxy;
2618 vecxy = end - start;
2623 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2625 endzcurveparticles();
2626 trailparticles(world, effectno, start, end);
2630 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2631 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2634 void write_recordmarker(entity pl, float tstart, float dt)
2636 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2638 // also write a marker into demo files for demotc-race-record-extractor to find
2641 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2642 " ", ftos(tstart), " ", ftos(dt), "\n"));
2645 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2658 if(allowcenter) // 2: allow center handedness
2671 if(allowcenter) // 2: allow center handedness
2687 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2692 if (autocvar_g_shootfromeye)
2696 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2704 else if (autocvar_g_shootfromcenter)
2708 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2716 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2726 else if (autocvar_g_shootfromclient)
2728 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2733 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2735 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2739 void attach_sameorigin(entity e, entity to, string tag)
2741 vector org, t_forward, t_left, t_up, e_forward, e_up;
2748 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2749 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2750 t_forward = v_forward * tagscale;
2751 t_left = v_right * -tagscale;
2752 t_up = v_up * tagscale;
2754 e.origin_x = org * t_forward;
2755 e.origin_y = org * t_left;
2756 e.origin_z = org * t_up;
2758 // current forward and up directions
2759 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2760 e.angles = AnglesTransform_FromVAngles(e.angles);
2762 e.angles = AnglesTransform_FromAngles(e.angles);
2763 fixedmakevectors(e.angles);
2765 // untransform forward, up!
2766 e_forward_x = v_forward * t_forward;
2767 e_forward_y = v_forward * t_left;
2768 e_forward_z = v_forward * t_up;
2769 e_up_x = v_up * t_forward;
2770 e_up_y = v_up * t_left;
2771 e_up_z = v_up * t_up;
2773 e.angles = fixedvectoangles2(e_forward, e_up);
2774 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2775 e.angles = AnglesTransform_ToVAngles(e.angles);
2777 e.angles = AnglesTransform_ToAngles(e.angles);
2779 setattachment(e, to, tag);
2780 setorigin(e, e.origin);
2783 void detach_sameorigin(entity e)
2786 org = gettaginfo(e, 0);
2787 e.angles = fixedvectoangles2(v_forward, v_up);
2788 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2789 e.angles = AnglesTransform_ToVAngles(e.angles);
2791 e.angles = AnglesTransform_ToAngles(e.angles);
2793 setattachment(e, world, "");
2794 setorigin(e, e.origin);
2797 void follow_sameorigin(entity e, entity to)
2799 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2800 e.aiment = to; // make the hole follow bmodel
2801 e.punchangle = to.angles; // the original angles of bmodel
2802 e.view_ofs = e.origin - to.origin; // relative origin
2803 e.v_angle = e.angles - to.angles; // relative angles
2806 void unfollow_sameorigin(entity e)
2808 e.movetype = MOVETYPE_NONE;
2811 entity gettaginfo_relative_ent;
2812 vector gettaginfo_relative(entity e, float tag)
2814 if (!gettaginfo_relative_ent)
2816 gettaginfo_relative_ent = spawn();
2817 gettaginfo_relative_ent.effects = EF_NODRAW;
2819 gettaginfo_relative_ent.model = e.model;
2820 gettaginfo_relative_ent.modelindex = e.modelindex;
2821 gettaginfo_relative_ent.frame = e.frame;
2822 return gettaginfo(gettaginfo_relative_ent, tag);
2825 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2829 if (pl.soundentity.cnt & p)
2831 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2832 pl.soundentity.cnt |= p;
2835 void SoundEntity_StopSound(entity pl, float chan)
2839 if (pl.soundentity.cnt & p)
2841 stopsoundto(MSG_ALL, pl.soundentity, chan);
2842 pl.soundentity.cnt &~= p;
2846 void SoundEntity_Attach(entity pl)
2848 pl.soundentity = spawn();
2849 pl.soundentity.classname = "soundentity";
2850 pl.soundentity.owner = pl;
2851 setattachment(pl.soundentity, pl, "");
2852 setmodel(pl.soundentity, "null");
2855 void SoundEntity_Detach(entity pl)
2858 for (i = 0; i <= 7; ++i)
2859 SoundEntity_StopSound(pl, i);
2863 float ParseCommandPlayerSlotTarget_firsttoken;
2864 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2872 ParseCommandPlayerSlotTarget_firsttoken = -1;
2876 if (substring(argv(idx), 0, 1) == "#")
2878 s = substring(argv(idx), 1, -1);
2880 if (s == "") if (tokens > idx)
2885 ParseCommandPlayerSlotTarget_firsttoken = idx;
2887 if (s == ftos(n) && n > 0 && n <= maxclients)
2890 if (e.flags & FL_CLIENT)
2896 // it must be a nick name
2899 ParseCommandPlayerSlotTarget_firsttoken = idx;
2902 FOR_EACH_CLIENT(head)
2903 if (head.netname == s)
2911 s = strdecolorize(s);
2913 FOR_EACH_CLIENT(head)
2914 if (strdecolorize(head.netname) == s)
2929 float modeleffect_SendEntity(entity to, float sf)
2932 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2935 if(self.velocity != '0 0 0')
2937 if(self.angles != '0 0 0')
2939 if(self.avelocity != '0 0 0')
2942 WriteByte(MSG_ENTITY, f);
2943 WriteShort(MSG_ENTITY, self.modelindex);
2944 WriteByte(MSG_ENTITY, self.skin);
2945 WriteByte(MSG_ENTITY, self.frame);
2946 WriteCoord(MSG_ENTITY, self.origin_x);
2947 WriteCoord(MSG_ENTITY, self.origin_y);
2948 WriteCoord(MSG_ENTITY, self.origin_z);
2951 WriteCoord(MSG_ENTITY, self.velocity_x);
2952 WriteCoord(MSG_ENTITY, self.velocity_y);
2953 WriteCoord(MSG_ENTITY, self.velocity_z);
2957 WriteCoord(MSG_ENTITY, self.angles_x);
2958 WriteCoord(MSG_ENTITY, self.angles_y);
2959 WriteCoord(MSG_ENTITY, self.angles_z);
2963 WriteCoord(MSG_ENTITY, self.avelocity_x);
2964 WriteCoord(MSG_ENTITY, self.avelocity_y);
2965 WriteCoord(MSG_ENTITY, self.avelocity_z);
2967 WriteShort(MSG_ENTITY, self.scale * 256.0);
2968 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2969 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2970 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2971 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2976 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2981 e.classname = "modeleffect";
2989 e.teleport_time = t1;
2993 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2997 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
3000 sz = max(e.scale, e.scale2);
3001 setsize(e, e.mins * sz, e.maxs * sz);
3002 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3005 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3007 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3010 float randombit(float bits)
3012 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3021 for(f = 1; f <= bits; f *= 2)
3030 r = (r - 1) / (n - 1);
3037 float randombits(float bits, float k, float error_return)
3041 while(k > 0 && bits != r)
3043 r += randombit(bits - r);
3052 void randombit_test(float bits, float iter)
3056 print(ftos(randombit(bits)), "\n");
3061 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3063 if(halflifedist > 0)
3064 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3065 else if(halflifedist < 0)
3066 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3075 #define cvar_string_normal cvar_string_builtin
3076 #define cvar_normal cvar_builtin
3078 string cvar_string_normal(string n)
3080 if not(cvar_type(n) & 1)
3081 backtrace(strcat("Attempt to access undefined cvar: ", n));
3082 return cvar_string_builtin(n);
3085 float cvar_normal(string n)
3087 return stof(cvar_string_normal(n));
3090 #define cvar_set_normal cvar_set_builtin
3098 oself.think = SUB_Remove;
3099 oself.nextthink = time;
3105 Execute func() after time + fdelay.
3106 self when func is executed = self when defer is called
3108 void defer(float fdelay, void() func)
3115 e.think = defer_think;
3116 e.nextthink = time + fdelay;