1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 float nPlayerHealth = rint(enPlayer.health);
85 float nPlayerArmor = rint(enPlayer.armorvalue);
86 float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 float nPlayerPing = rint(enPlayer.ping);
88 string strPlayerPingColor;
91 if(nPlayerPing >= 150)
92 strPlayerPingColor = "^1";
94 strPlayerPingColor = "^2";
96 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99 if(autocvar_sv_fragmessage_information_ping) {
100 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101 strMessage = strcat(strMessage, " ^7(^2Bot");
103 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104 if(autocvar_sv_fragmessage_information_handicap)
105 if(autocvar_sv_fragmessage_information_handicap == 2)
106 if(nPlayerHandicap <= 1)
107 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110 else if not(nPlayerHandicap <= 1)
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 strMessage = strcat(strMessage, "^7)");
114 } else if(autocvar_sv_fragmessage_information_handicap) {
115 if(autocvar_sv_fragmessage_information_handicap == 2)
116 if(nPlayerHandicap <= 1)
117 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
119 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120 else if(nPlayerHandicap > 1)
121 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 if(strMessage) // add new line to the beginning if there is a message
125 strMessage = strcat("\n", strMessage);
129 void bcenterprint(string s)
131 // TODO replace by MSG_ALL (would show it to spectators too, though)?
133 FOR_EACH_PLAYER(head)
134 if (clienttype(head) == CLIENTTYPE_REAL)
135 centerprint(head, s);
138 void GameLogEcho(string s)
143 if (autocvar_sv_eventlog_files)
148 matches = autocvar_sv_eventlog_files_counter + 1;
149 cvar_set("sv_eventlog_files_counter", ftos(matches));
152 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154 logfile = fopen(fn, FILE_APPEND);
155 fputs(logfile, ":logversion:3\n");
159 if (autocvar_sv_eventlog_files_timestamps)
160 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
162 fputs(logfile, strcat(s, "\n"));
165 if (autocvar_sv_eventlog_console)
174 // will be opened later
179 if (logfile_open && logfile >= 0)
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
197 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
198 PL_MIN = stov(autocvar_sv_player_mins);
199 PL_MAX = stov(autocvar_sv_player_maxs);
200 PL_HEAD = stov(autocvar_sv_player_headsize);
201 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
202 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
203 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
205 // nudge off the floor
206 setorigin(self, self.origin + '0 0 1');
208 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209 if (trace_startsolid)
215 if (!move_out_of_solid(self))
216 objerror("could not get out of solid at all!");
217 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219 print(" ", ftos(self.origin_y - o_y));
220 print(" ", ftos(self.origin_z - o_z), "'\n");
221 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
224 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
230 self.mins = self.maxs = '0 0 0';
231 objerror("player spawn point in solid, mapper sucks!\n");
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if (have_team_spawns != 0)
243 have_team_spawns = 1;
244 have_team_spawns_forteam[self.team] = 1;
246 if (autocvar_r_showbboxes)
248 // show where spawnpoints point at too
249 makevectors(self.angles);
252 e.classname = "info_player_foo";
253 setorigin(e, self.origin + v_forward * 24);
254 setsize(e, '-8 -8 -8', '8 8 8');
255 e.solid = SOLID_TRIGGER;
259 #define strstr strstrofs
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
269 len = strlen(needle);
270 endpos = strlen(haystack) - len;
271 while(offset <= endpos)
273 found = substring(haystack, offset, len);
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
296 localhead = find(world, field, value);
299 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300 dist = localhead.oldorigin;
302 dist = localhead.origin;
304 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307 for (i = 0; i < num_nearest; ++i)
309 if (len < nearest_length[i])
313 // now i tells us where to insert at
314 // INSERTION SORT! YOU'VE SEEN IT! RUN!
315 if (i < NUM_NEAREST_ENTITIES)
317 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319 nearest_length[j + 1] = nearest_length[j];
320 nearest_entity[j + 1] = nearest_entity[j];
322 nearest_length[i] = len;
323 nearest_entity[i] = localhead;
324 if (num_nearest < NUM_NEAREST_ENTITIES)
325 num_nearest = num_nearest + 1;
328 localhead = find(localhead, field, value);
331 // now use the first one from our list that we can see
332 for (i = 0; i < num_nearest; ++i)
334 traceline(point, nearest_entity[i].origin, TRUE, world);
335 if (trace_fraction == 1)
339 dprint("Nearest point (");
340 dprint(nearest_entity[0].netname);
341 dprint(") is not visible, using a visible one.\n");
343 return nearest_entity[i];
347 if (num_nearest == 0)
350 dprint("Not seeing any location point, using nearest as fallback.\n");
352 dprint("Candidates were: ");
353 for(j = 0; j < num_nearest; ++j)
357 dprint(nearest_entity[j].netname);
362 return nearest_entity[0];
365 void spawnfunc_target_location()
367 self.classname = "target_location";
368 // location name in netname
369 // eventually support: count, teamgame selectors, line of sight?
372 void spawnfunc_info_location()
374 self.classname = "target_location";
375 self.message = self.netname;
378 string NearestLocation(vector p)
383 loc = findnearest(p, classname, "target_location", '1 1 1');
390 loc = findnearest(p, target, "###item###", '1 1 4');
397 string formatmessage(string msg)
408 WarpZone_crosshair_trace(self);
409 cursor = trace_endpos;
410 cursor_ent = trace_ent;
414 break; // too many replacements
417 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
431 replacement = substring(msg, p, 2);
432 escape = substring(msg, p + 1, 1);
436 else if (escape == "\\")
438 else if (escape == "n")
440 else if (escape == "a")
441 replacement = ftos(floor(self.armorvalue));
442 else if (escape == "h")
443 replacement = ftos(floor(self.health));
444 else if (escape == "l")
445 replacement = NearestLocation(self.origin);
446 else if (escape == "y")
447 replacement = NearestLocation(cursor);
448 else if (escape == "d")
449 replacement = NearestLocation(self.death_origin);
450 else if (escape == "w") {
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
458 } else if (escape == "W") {
459 if (self.items & IT_SHELLS) replacement = "shells";
460 else if (self.items & IT_NAILS) replacement = "bullets";
461 else if (self.items & IT_ROCKETS) replacement = "rockets";
462 else if (self.items & IT_CELLS) replacement = "cells";
463 else replacement = "batteries"; // ;)
464 } else if (escape == "x") {
465 replacement = cursor_ent.netname;
466 if (!replacement || !cursor_ent)
467 replacement = "nothing";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
587 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
602 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
603 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
604 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
606 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
620 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
621 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
623 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
626 if (s == "cl_weaponpriority")
627 self.switchweapon = w_getbestweapon(self);
628 if (s == "cl_allow_uidtracking")
629 PlayerStats_AddPlayer(self);
633 void backtrace(string msg)
636 dev = autocvar_developer;
637 war = autocvar_prvm_backtraceforwarnings;
638 cvar_set("developer", "1");
639 cvar_set("prvm_backtraceforwarnings", "1");
641 print("--- CUT HERE ---\nWARNING: ");
644 remove(world); // isn't there any better way to cause a backtrace?
645 print("\n--- CUT UNTIL HERE ---\n");
646 cvar_set("developer", ftos(dev));
647 cvar_set("prvm_backtraceforwarnings", ftos(war));
650 string Team_ColorCode(float teamid)
652 if (teamid == COLOR_TEAM1)
654 else if (teamid == COLOR_TEAM2)
656 else if (teamid == COLOR_TEAM3)
658 else if (teamid == COLOR_TEAM4)
664 string Team_ColorName(float t)
666 // fixme: Search for team entities and get their .netname's!
667 if (t == COLOR_TEAM1)
669 if (t == COLOR_TEAM2)
671 if (t == COLOR_TEAM3)
673 if (t == COLOR_TEAM4)
678 string Team_ColorNameLowerCase(float t)
680 // fixme: Search for team entities and get their .netname's!
681 if (t == COLOR_TEAM1)
683 if (t == COLOR_TEAM2)
685 if (t == COLOR_TEAM3)
687 if (t == COLOR_TEAM4)
692 float ColourToNumber(string team_colour)
694 if (team_colour == "red")
697 if (team_colour == "blue")
700 if (team_colour == "yellow")
703 if (team_colour == "pink")
706 if (team_colour == "auto")
712 float NumberToTeamNumber(float number)
729 // decolorizes and team colors the player name when needed
730 string playername(entity p)
733 if (teamplay && !intermission_running && p.classname == "player")
735 t = Team_ColorCode(p.team);
736 return strcat(t, strdecolorize(p.netname));
742 vector randompos(vector m1, vector m2)
746 v_x = m2_x * random() + m1_x;
747 v_y = m2_y * random() + m1_y;
748 v_z = m2_z * random() + m1_z;
752 //#NO AUTOCVARS START
754 float g_pickup_shells;
755 float g_pickup_shells_max;
756 float g_pickup_nails;
757 float g_pickup_nails_max;
758 float g_pickup_rockets;
759 float g_pickup_rockets_max;
760 float g_pickup_cells;
761 float g_pickup_cells_max;
763 float g_pickup_fuel_jetpack;
764 float g_pickup_fuel_max;
765 float g_pickup_armorsmall;
766 float g_pickup_armorsmall_max;
767 float g_pickup_armorsmall_anyway;
768 float g_pickup_armormedium;
769 float g_pickup_armormedium_max;
770 float g_pickup_armormedium_anyway;
771 float g_pickup_armorbig;
772 float g_pickup_armorbig_max;
773 float g_pickup_armorbig_anyway;
774 float g_pickup_armorlarge;
775 float g_pickup_armorlarge_max;
776 float g_pickup_armorlarge_anyway;
777 float g_pickup_healthsmall;
778 float g_pickup_healthsmall_max;
779 float g_pickup_healthsmall_anyway;
780 float g_pickup_healthmedium;
781 float g_pickup_healthmedium_max;
782 float g_pickup_healthmedium_anyway;
783 float g_pickup_healthlarge;
784 float g_pickup_healthlarge_max;
785 float g_pickup_healthlarge_anyway;
786 float g_pickup_healthmega;
787 float g_pickup_healthmega_max;
788 float g_pickup_healthmega_anyway;
789 float g_pickup_ammo_anyway;
790 float g_pickup_weapons_anyway;
792 float g_weaponarena_random;
793 float g_weaponarena_random_with_laser;
794 string g_weaponarena_list;
795 float g_weaponspeedfactor;
796 float g_weaponratefactor;
797 float g_weapondamagefactor;
798 float g_weaponforcefactor;
799 float g_weaponspreadfactor;
803 float start_ammo_shells;
804 float start_ammo_nails;
805 float start_ammo_rockets;
806 float start_ammo_cells;
807 float start_ammo_fuel;
809 float start_armorvalue;
810 float warmup_start_weapons;
811 float warmup_start_ammo_shells;
812 float warmup_start_ammo_nails;
813 float warmup_start_ammo_rockets;
814 float warmup_start_ammo_cells;
815 float warmup_start_ammo_fuel;
816 float warmup_start_health;
817 float warmup_start_armorvalue;
821 entity get_weaponinfo(float w);
823 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
825 var float i = weaponinfo.weapon;
830 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
832 if (t < 0) // "default" weapon selection
834 if (g_lms || g_ca || allguns)
835 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
839 t = (i == WEP_SHOTGUN);
841 t = 0; // weapon is set a few lines later
843 t = (i == WEP_LASER || i == WEP_SHOTGUN);
844 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
845 t |= (i == WEP_HOOK);
848 // we cannot disable porto in Nexball, we must force it
849 if(g_nexball && i == WEP_PORTO)
855 void readplayerstartcvars()
861 // initialize starting values for players
864 start_ammo_shells = 0;
865 start_ammo_nails = 0;
866 start_ammo_rockets = 0;
867 start_ammo_cells = 0;
868 start_health = cvar("g_balance_health_start");
869 start_armorvalue = cvar("g_balance_armor_start");
872 s = cvar_string("g_weaponarena");
873 if (s == "0" || s == "")
879 if (s == "0" || s == "")
885 // forcibly turn off weaponarena
889 g_weaponarena_list = "All Weapons";
890 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
892 e = get_weaponinfo(j);
893 g_weaponarena |= e.weapons;
894 weapon_action(e.weapon, WR_PRECACHE);
897 else if (s == "most")
899 g_weaponarena_list = "Most Weapons";
900 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
902 e = get_weaponinfo(j);
903 if (e.spawnflags & WEP_FLAG_NORMAL)
905 g_weaponarena |= e.weapons;
906 weapon_action(e.weapon, WR_PRECACHE);
910 else if (s == "none")
912 g_weaponarena_list = "No Weapons";
913 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
917 t = tokenize_console(s);
918 g_weaponarena_list = "";
919 for (i = 0; i < t; ++i)
922 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
924 e = get_weaponinfo(j);
927 g_weaponarena |= e.weapons;
928 weapon_action(e.weapon, WR_PRECACHE);
929 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
935 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
938 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
942 g_weaponarena_random = cvar("g_weaponarena_random");
944 g_weaponarena_random = 0;
945 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
949 start_weapons = g_weaponarena;
951 start_items |= IT_UNLIMITED_AMMO;
953 else if (g_minstagib)
956 start_armorvalue = 0;
957 start_weapons = WEPBIT_MINSTANEX;
958 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
959 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
961 if (g_minstagib_invis_alpha <= 0)
962 g_minstagib_invis_alpha = -1;
966 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
968 e = get_weaponinfo(i);
969 if(want_weapon("g_start_weapon_", e, FALSE))
970 start_weapons |= e.weapons;
974 if(!cvar("g_use_ammunition"))
975 start_items |= IT_UNLIMITED_AMMO;
979 start_ammo_cells = cvar("g_minstagib_ammo_start");
980 start_ammo_fuel = cvar("g_start_ammo_fuel");
982 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
984 start_ammo_rockets = 999;
985 start_ammo_shells = 999;
986 start_ammo_cells = 999;
987 start_ammo_nails = 999;
988 start_ammo_fuel = 999;
994 start_ammo_shells = cvar("g_lms_start_ammo_shells");
995 start_ammo_nails = cvar("g_lms_start_ammo_nails");
996 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
997 start_ammo_cells = cvar("g_lms_start_ammo_cells");
998 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1002 start_ammo_shells = cvar("g_start_ammo_shells");
1003 start_ammo_nails = cvar("g_start_ammo_nails");
1004 start_ammo_rockets = cvar("g_start_ammo_rockets");
1005 start_ammo_cells = cvar("g_start_ammo_cells");
1006 start_ammo_fuel = cvar("g_start_ammo_fuel");
1012 start_health = cvar("g_lms_start_health");
1013 start_armorvalue = cvar("g_lms_start_armor");
1018 warmup_start_ammo_shells = start_ammo_shells;
1019 warmup_start_ammo_nails = start_ammo_nails;
1020 warmup_start_ammo_rockets = start_ammo_rockets;
1021 warmup_start_ammo_cells = start_ammo_cells;
1022 warmup_start_ammo_fuel = start_ammo_fuel;
1023 warmup_start_health = start_health;
1024 warmup_start_armorvalue = start_armorvalue;
1025 warmup_start_weapons = start_weapons;
1027 if (!g_weaponarena && !g_minstagib && !g_ca)
1029 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1030 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1031 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1032 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1033 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1034 warmup_start_health = cvar("g_warmup_start_health");
1035 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1036 warmup_start_weapons = 0;
1037 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1039 e = get_weaponinfo(i);
1040 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1041 warmup_start_weapons |= e.weapons;
1046 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1048 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1049 start_items |= IT_FUEL_REGEN;
1050 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1051 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1055 start_items |= IT_JETPACK;
1057 if (g_weapon_stay == 2)
1059 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1060 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1061 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1062 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1063 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1064 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1065 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1066 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1067 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1068 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1071 MUTATOR_CALLHOOK(SetStartItems);
1073 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1075 e = get_weaponinfo(i);
1076 if(e.weapons & (start_weapons | warmup_start_weapons))
1077 weapon_action(e.weapon, WR_PRECACHE);
1080 start_ammo_shells = max(0, start_ammo_shells);
1081 start_ammo_nails = max(0, start_ammo_nails);
1082 start_ammo_cells = max(0, start_ammo_cells);
1083 start_ammo_rockets = max(0, start_ammo_rockets);
1084 start_ammo_fuel = max(0, start_ammo_fuel);
1086 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1087 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1088 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1089 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1090 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1094 float g_bugrigs_planar_movement;
1095 float g_bugrigs_planar_movement_car_jumping;
1096 float g_bugrigs_reverse_spinning;
1097 float g_bugrigs_reverse_speeding;
1098 float g_bugrigs_reverse_stopping;
1099 float g_bugrigs_air_steering;
1100 float g_bugrigs_angle_smoothing;
1101 float g_bugrigs_friction_floor;
1102 float g_bugrigs_friction_brake;
1103 float g_bugrigs_friction_air;
1104 float g_bugrigs_accel;
1105 float g_bugrigs_speed_ref;
1106 float g_bugrigs_speed_pow;
1107 float g_bugrigs_steer;
1109 float g_touchexplode;
1110 float g_touchexplode_radius;
1111 float g_touchexplode_damage;
1112 float g_touchexplode_edgedamage;
1113 float g_touchexplode_force;
1120 float sv_pitch_fixyaw;
1122 string GetGametype(); // g_world.qc
1123 void readlevelcvars(void)
1125 // first load all the mutators
1126 if(cvar("g_invincible_projectiles"))
1127 MUTATOR_ADD(mutator_invincibleprojectiles);
1129 MUTATOR_ADD(mutator_nix);
1130 if(cvar("g_dodging"))
1131 MUTATOR_ADD(mutator_dodging);
1132 if(cvar("g_rocket_flying"))
1133 MUTATOR_ADD(mutator_rocketflying);
1134 if(cvar("g_vampire"))
1135 MUTATOR_ADD(mutator_vampire);
1137 if(cvar("sv_allow_fullbright"))
1138 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1140 g_bugrigs = cvar("g_bugrigs");
1141 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1142 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1143 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1144 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1145 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1146 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1147 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1148 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1149 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1150 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1151 g_bugrigs_accel = cvar("g_bugrigs_accel");
1152 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1153 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1154 g_bugrigs_steer = cvar("g_bugrigs_steer");
1156 g_touchexplode = cvar("g_touchexplode");
1157 g_touchexplode_radius = cvar("g_touchexplode_radius");
1158 g_touchexplode_damage = cvar("g_touchexplode_damage");
1159 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1160 g_touchexplode_force = cvar("g_touchexplode_force");
1162 #ifdef ALLOW_FORCEMODELS
1163 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1165 sv_loddistance1 = cvar("sv_loddistance1");
1166 sv_loddistance2 = cvar("sv_loddistance2");
1168 if(sv_loddistance2 <= sv_loddistance1)
1169 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1171 sv_clones = cvar("sv_clones");
1172 sv_gentle = cvar("sv_gentle");
1173 sv_foginterval = cvar("sv_foginterval");
1174 g_cloaked = cvar("g_cloaked");
1176 g_cloaked = 1; // always enable cloak in CTS
1177 g_jump_grunt = cvar("g_jump_grunt");
1178 g_footsteps = cvar("g_footsteps");
1179 g_grappling_hook = cvar("g_grappling_hook");
1180 g_jetpack = cvar("g_jetpack");
1181 g_midair = cvar("g_midair");
1182 g_minstagib = cvar("g_minstagib");
1183 g_norecoil = cvar("g_norecoil");
1184 g_bloodloss = cvar("g_bloodloss");
1185 sv_maxidle = cvar("sv_maxidle");
1186 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1187 g_ctf_reverse = cvar("g_ctf_reverse");
1188 sv_autotaunt = cvar("sv_autotaunt");
1189 sv_taunt = cvar("sv_taunt");
1191 inWarmupStage = cvar("g_warmup");
1192 g_warmup_limit = cvar("g_warmup_limit");
1193 g_warmup_allguns = cvar("g_warmup_allguns");
1194 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1196 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1197 inWarmupStage = 0; // these modes cannot work together, sorry
1199 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1200 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1201 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1202 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1203 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1204 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1205 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1206 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1207 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1208 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1209 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1210 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1212 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1213 g_weaponratefactor = cvar("g_weaponratefactor");
1214 g_weapondamagefactor = cvar("g_weapondamagefactor");
1215 g_weaponforcefactor = cvar("g_weaponforcefactor");
1216 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1218 g_pickup_shells = cvar("g_pickup_shells");
1219 g_pickup_shells_max = cvar("g_pickup_shells_max");
1220 g_pickup_nails = cvar("g_pickup_nails");
1221 g_pickup_nails_max = cvar("g_pickup_nails_max");
1222 g_pickup_rockets = cvar("g_pickup_rockets");
1223 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1224 g_pickup_cells = cvar("g_pickup_cells");
1225 g_pickup_cells_max = cvar("g_pickup_cells_max");
1226 g_pickup_fuel = cvar("g_pickup_fuel");
1227 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1228 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1229 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1230 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1231 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1232 g_pickup_armormedium = cvar("g_pickup_armormedium");
1233 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1234 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1235 g_pickup_armorbig = cvar("g_pickup_armorbig");
1236 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1237 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1238 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1239 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1240 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1241 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1242 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1243 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1244 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1245 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1246 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1247 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1248 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1249 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1250 g_pickup_healthmega = cvar("g_pickup_healthmega");
1251 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1252 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1254 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1255 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1257 g_pinata = cvar("g_pinata");
1259 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1261 g_weapon_stay = cvar("g_weapon_stay");
1263 g_ghost_items = cvar("g_ghost_items");
1265 if(g_ghost_items >= 1)
1266 g_ghost_items = 0.25; // default alpha value
1268 if not(inWarmupStage && !g_ca)
1269 game_starttime = cvar("g_start_delay");
1271 sv_pitch_min = cvar("sv_pitch_min");
1272 sv_pitch_max = cvar("sv_pitch_max");
1273 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1275 readplayerstartcvars();
1281 string precache_sound (string s) = #19;
1282 float precache_sound_index (string s) = #19;
1284 #define SND_VOLUME 1
1285 #define SND_ATTENUATION 2
1286 #define SND_LARGEENTITY 8
1287 #define SND_LARGESOUND 16
1289 float sound_allowed(float dest, entity e)
1291 // sounds from world may always pass
1294 if (e.classname == "body")
1296 else if (e.realowner && e.realowner != e)
1298 else if (e.owner && e.owner != e)
1303 // sounds to self may always pass
1304 if (dest == MSG_ONE)
1305 if (e == msg_entity)
1307 // sounds by players can be removed
1308 if (autocvar_bot_sound_monopoly)
1309 if (clienttype(e) == CLIENTTYPE_REAL)
1311 // anything else may pass
1315 #ifdef COMPAT_XON010_CHANNELS
1316 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1317 void sound(entity e, float chan, string samp, float vol, float atten)
1319 if (!sound_allowed(MSG_BROADCAST, e))
1321 sound_builtin(e, chan, samp, vol, atten);
1325 void sound(entity e, float chan, string samp, float vol, float atten)
1327 if (!sound_allowed(MSG_BROADCAST, e))
1329 sound7(e, chan, samp, vol, atten, 0, 0);
1333 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1337 if (!sound_allowed(dest, e))
1340 entno = num_for_edict(e);
1341 idx = precache_sound_index(samp);
1346 atten = floor(atten * 64);
1347 vol = floor(vol * 255);
1350 sflags |= SND_VOLUME;
1352 sflags |= SND_ATTENUATION;
1353 if (entno >= 8192 || chan < 0 || chan > 7)
1354 sflags |= SND_LARGEENTITY;
1356 sflags |= SND_LARGESOUND;
1358 WriteByte(dest, SVC_SOUND);
1359 WriteByte(dest, sflags);
1360 if (sflags & SND_VOLUME)
1361 WriteByte(dest, vol);
1362 if (sflags & SND_ATTENUATION)
1363 WriteByte(dest, atten);
1364 if (sflags & SND_LARGEENTITY)
1366 WriteShort(dest, entno);
1367 WriteByte(dest, chan);
1371 WriteShort(dest, entno * 8 + chan);
1373 if (sflags & SND_LARGESOUND)
1374 WriteShort(dest, idx);
1376 WriteByte(dest, idx);
1378 WriteCoord(dest, o_x);
1379 WriteCoord(dest, o_y);
1380 WriteCoord(dest, o_z);
1382 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1386 if (!sound_allowed(dest, e))
1389 o = e.origin + 0.5 * (e.mins + e.maxs);
1390 soundtoat(dest, e, o, chan, samp, vol, atten);
1392 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1394 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1396 void stopsoundto(float dest, entity e, float chan)
1400 if (!sound_allowed(dest, e))
1403 entno = num_for_edict(e);
1405 if (entno >= 8192 || chan < 0 || chan > 7)
1408 idx = precache_sound_index("misc/null.wav");
1409 sflags = SND_LARGEENTITY;
1411 sflags |= SND_LARGESOUND;
1412 WriteByte(dest, SVC_SOUND);
1413 WriteByte(dest, sflags);
1414 WriteShort(dest, entno);
1415 WriteByte(dest, chan);
1416 if (sflags & SND_LARGESOUND)
1417 WriteShort(dest, idx);
1419 WriteByte(dest, idx);
1420 WriteCoord(dest, e.origin_x);
1421 WriteCoord(dest, e.origin_y);
1422 WriteCoord(dest, e.origin_z);
1426 WriteByte(dest, SVC_STOPSOUND);
1427 WriteShort(dest, entno * 8 + chan);
1430 void stopsound(entity e, float chan)
1432 if (!sound_allowed(MSG_BROADCAST, e))
1435 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1436 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1439 void play2(entity e, string filename)
1441 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1443 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1446 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1448 float spamsound(entity e, float chan, string samp, float vol, float atten)
1450 if (!sound_allowed(MSG_BROADCAST, e))
1453 if (time > e.spamtime)
1456 sound(e, chan, samp, vol, atten);
1462 void play2team(float t, string filename)
1466 if (autocvar_bot_sound_monopoly)
1469 FOR_EACH_REALPLAYER(head)
1472 play2(head, filename);
1476 void play2all(string samp)
1478 if (autocvar_bot_sound_monopoly)
1481 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1484 void PrecachePlayerSounds(string f);
1485 void precache_playermodel(string m)
1487 float globhandle, i, n;
1490 if(substring(m, -9,5) == "_lod1")
1492 if(substring(m, -9,5) == "_lod2")
1497 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1500 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1505 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1508 n = search_getsize(globhandle);
1509 for (i = 0; i < n; ++i)
1511 //print(search_getfilename(globhandle, i), "\n");
1512 f = search_getfilename(globhandle, i);
1513 PrecachePlayerSounds(f);
1515 search_end(globhandle);
1517 void precache_all_playermodels(string pattern)
1519 float globhandle, i, n;
1522 globhandle = search_begin(pattern, TRUE, FALSE);
1525 n = search_getsize(globhandle);
1526 for (i = 0; i < n; ++i)
1528 //print(search_getfilename(globhandle, i), "\n");
1529 f = search_getfilename(globhandle, i);
1530 precache_playermodel(f);
1532 search_end(globhandle);
1537 // gamemode related things
1538 precache_model ("models/misc/chatbubble.spr");
1541 precache_model ("models/runematch/curse.mdl");
1542 precache_model ("models/runematch/rune.mdl");
1545 #ifdef TTURRETS_ENABLED
1546 if (autocvar_g_turrets)
1550 // Precache all player models if desired
1551 if (autocvar_sv_precacheplayermodels)
1553 PrecachePlayerSounds("sound/player/default.sounds");
1554 precache_all_playermodels("models/player/*.zym");
1555 precache_all_playermodels("models/player/*.dpm");
1556 precache_all_playermodels("models/player/*.md3");
1557 precache_all_playermodels("models/player/*.psk");
1558 precache_all_playermodels("models/player/*.iqm");
1561 if (autocvar_sv_defaultcharacter)
1564 s = autocvar_sv_defaultplayermodel_red;
1566 precache_playermodel(s);
1567 s = autocvar_sv_defaultplayermodel_blue;
1569 precache_playermodel(s);
1570 s = autocvar_sv_defaultplayermodel_yellow;
1572 precache_playermodel(s);
1573 s = autocvar_sv_defaultplayermodel_pink;
1575 precache_playermodel(s);
1576 s = autocvar_sv_defaultplayermodel;
1578 precache_playermodel(s);
1583 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1584 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1587 // gore and miscellaneous sounds
1588 //precache_sound ("misc/h2ohit.wav");
1589 precache_model ("models/hook.md3");
1590 precache_sound ("misc/armorimpact.wav");
1591 precache_sound ("misc/bodyimpact1.wav");
1592 precache_sound ("misc/bodyimpact2.wav");
1593 precache_sound ("misc/gib.wav");
1594 precache_sound ("misc/gib_splat01.wav");
1595 precache_sound ("misc/gib_splat02.wav");
1596 precache_sound ("misc/gib_splat03.wav");
1597 precache_sound ("misc/gib_splat04.wav");
1598 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1599 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1600 precache_sound ("misc/null.wav");
1601 precache_sound ("misc/spawn.wav");
1602 precache_sound ("misc/talk.wav");
1603 precache_sound ("misc/teleport.wav");
1604 precache_sound ("misc/poweroff.wav");
1605 precache_sound ("player/lava.wav");
1606 precache_sound ("player/slime.wav");
1609 precache_sound ("misc/jetpack_fly.wav");
1611 precache_model ("models/sprites/0.spr32");
1612 precache_model ("models/sprites/1.spr32");
1613 precache_model ("models/sprites/2.spr32");
1614 precache_model ("models/sprites/3.spr32");
1615 precache_model ("models/sprites/4.spr32");
1616 precache_model ("models/sprites/5.spr32");
1617 precache_model ("models/sprites/6.spr32");
1618 precache_model ("models/sprites/7.spr32");
1619 precache_model ("models/sprites/8.spr32");
1620 precache_model ("models/sprites/9.spr32");
1621 precache_model ("models/sprites/10.spr32");
1623 // common weapon precaches
1624 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1625 precache_sound ("weapons/weapon_switch.wav");
1626 precache_sound ("weapons/weaponpickup.wav");
1627 precache_sound ("weapons/unavailable.wav");
1628 precache_sound ("weapons/dryfire.wav");
1629 if (g_grappling_hook)
1631 precache_sound ("weapons/hook_fire.wav"); // hook
1632 precache_sound ("weapons/hook_impact.wav"); // hook
1635 if(autocvar_sv_precacheweapons)
1637 //precache weapon models/sounds
1640 while (wep <= WEP_LAST)
1642 weapon_action(wep, WR_PRECACHE);
1647 precache_model("models/elaser.mdl");
1648 precache_model("models/laser.mdl");
1649 precache_model("models/ebomb.mdl");
1652 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1654 if (!self.noise && self.music) // quake 3 uses the music field
1655 self.noise = self.music;
1657 // plays music for the level if there is any
1660 precache_sound (self.noise);
1661 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1666 // sorry, but using \ in macros breaks line numbers
1667 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1668 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1669 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1672 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1674 if (clienttype(e) == CLIENTTYPE_REAL)
1677 WRITESPECTATABLE_MSG_ONE({
1678 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1679 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1680 WriteByte(MSG_ONE, id);
1681 WriteString(MSG_ONE, s);
1682 if (id != 0 && s != "")
1684 WriteByte(MSG_ONE, duration);
1685 WriteByte(MSG_ONE, countdown_num);
1690 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1692 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1694 // WARNING: this kills the trace globals
1695 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1696 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1698 #define INITPRIO_FIRST 0
1699 #define INITPRIO_GAMETYPE 0
1700 #define INITPRIO_GAMETYPE_FALLBACK 1
1701 #define INITPRIO_FINDTARGET 10
1702 #define INITPRIO_DROPTOFLOOR 20
1703 #define INITPRIO_SETLOCATION 90
1704 #define INITPRIO_LINKDOORS 91
1705 #define INITPRIO_LAST 99
1707 .void(void) initialize_entity;
1708 .float initialize_entity_order;
1709 .entity initialize_entity_next;
1710 entity initialize_entity_first;
1712 void make_safe_for_remove(entity e)
1714 if (e.initialize_entity)
1717 for (ent = initialize_entity_first; ent; )
1719 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1721 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1722 // skip it in linked list
1725 prev.initialize_entity_next = ent.initialize_entity_next;
1726 ent = prev.initialize_entity_next;
1730 initialize_entity_first = ent.initialize_entity_next;
1731 ent = initialize_entity_first;
1737 ent = ent.initialize_entity_next;
1743 void objerror(string s)
1745 make_safe_for_remove(self);
1746 objerror_builtin(s);
1749 .float remove_except_protected_forbidden;
1750 void remove_except_protected(entity e)
1752 if(e.remove_except_protected_forbidden)
1753 error("not allowed to remove this at this point");
1757 void remove_unsafely(entity e)
1759 if(e.classname == "spike")
1760 error("Removing spikes is forbidden (crylink bug), please report");
1764 void remove_safely(entity e)
1766 make_safe_for_remove(e);
1770 void InitializeEntity(entity e, void(void) func, float order)
1774 if (!e || e.initialize_entity)
1776 // make a proxy initializer entity
1780 e.classname = "initialize_entity";
1784 e.initialize_entity = func;
1785 e.initialize_entity_order = order;
1787 cur = initialize_entity_first;
1790 if (!cur || cur.initialize_entity_order > order)
1792 // insert between prev and cur
1794 prev.initialize_entity_next = e;
1796 initialize_entity_first = e;
1797 e.initialize_entity_next = cur;
1801 cur = cur.initialize_entity_next;
1804 void InitializeEntitiesRun()
1807 startoflist = initialize_entity_first;
1808 initialize_entity_first = world;
1809 remove = remove_except_protected;
1810 for (self = startoflist; self; self = self.initialize_entity_next)
1812 self.remove_except_protected_forbidden = 1;
1814 for (self = startoflist; self; )
1817 var void(void) func;
1818 e = self.initialize_entity_next;
1819 func = self.initialize_entity;
1820 self.initialize_entity_order = 0;
1821 self.initialize_entity = func_null;
1822 self.initialize_entity_next = world;
1823 self.remove_except_protected_forbidden = 0;
1824 if (self.classname == "initialize_entity")
1828 remove_builtin(self);
1831 //dprint("Delayed initialization: ", self.classname, "\n");
1832 if(func != func_null)
1837 backtrace(strcat("Null function in: ", self.classname, "\n"));
1841 remove = remove_unsafely;
1844 .float uncustomizeentityforclient_set;
1845 .void(void) uncustomizeentityforclient;
1846 void(void) SUB_Nullpointer = #0;
1847 void UncustomizeEntitiesRun()
1851 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1852 self.uncustomizeentityforclient();
1855 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1857 e.customizeentityforclient = customizer;
1858 e.uncustomizeentityforclient = uncustomizer;
1859 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1863 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1866 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1870 if (e.classname == "")
1871 e.classname = "net_linked";
1873 if (e.model == "" || self.modelindex == 0)
1877 setmodel(e, "null");
1881 e.SendEntity = sendfunc;
1882 e.SendFlags = 0xFFFFFF;
1885 e.effects |= EF_NODEPTHTEST;
1889 e.nextthink = time + dt;
1890 e.think = SUB_Remove;
1894 void adaptor_think2touch()
1903 void adaptor_think2use()
1915 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1917 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1918 self.projectiledeathtype |= HITTYPE_SPLASH;
1919 adaptor_think2use();
1922 // deferred dropping
1923 void DropToFloor_Handler()
1925 droptofloor_builtin();
1926 self.dropped_origin = self.origin;
1931 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1936 float trace_hits_box_a0, trace_hits_box_a1;
1938 float trace_hits_box_1d(float end, float thmi, float thma)
1942 // just check if x is in range
1950 // do the trace with respect to x
1951 // 0 -> end has to stay in thmi -> thma
1952 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1953 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1954 if (trace_hits_box_a0 > trace_hits_box_a1)
1960 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1965 // now it is a trace from 0 to end
1967 trace_hits_box_a0 = 0;
1968 trace_hits_box_a1 = 1;
1970 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1972 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1974 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1980 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1982 return trace_hits_box(start, end, thmi - ma, thma - mi);
1985 float SUB_NoImpactCheck()
1987 // zero hitcontents = this is not the real impact, but either the
1988 // mirror-impact of something hitting the projectile instead of the
1989 // projectile hitting the something, or a touchareagrid one. Neither of
1990 // these stop the projectile from moving, so...
1991 if(trace_dphitcontents == 0)
1993 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1994 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1997 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1999 if (other == world && self.size != '0 0 0')
2002 tic = self.velocity * sys_frametime;
2003 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2004 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2005 if (trace_fraction >= 1)
2007 dprint("Odd... did not hit...?\n");
2009 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2011 dprint("Detected and prevented the sky-grapple bug.\n");
2019 #define SUB_OwnerCheck() (other && (other == self.owner))
2021 void RemoveGrapplingHook(entity pl);
2022 void W_Crylink_Dequeue(entity e);
2023 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2025 if(SUB_OwnerCheck())
2027 if(SUB_NoImpactCheck())
2029 if(self.classname == "grapplinghook")
2030 RemoveGrapplingHook(self.realowner);
2031 else if(self.classname == "spike")
2033 W_Crylink_Dequeue(self);
2040 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2041 UpdateCSQCProjectile(self);
2044 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2046 float MAX_IPBAN_URIS = 16;
2048 float URI_GET_DISCARD = 0;
2049 float URI_GET_IPBAN = 1;
2050 float URI_GET_IPBAN_END = 16;
2052 void URI_Get_Callback(float id, float status, string data)
2054 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2056 dprint("\nEnd of data.\n");
2058 if(url_URI_Get_Callback(id, status, data))
2062 else if (id == URI_GET_DISCARD)
2066 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2069 OnlineBanList_URI_Get_Callback(id, status, data);
2073 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2077 void print_to(entity e, string s)
2080 sprint(e, strcat(s, "\n"));
2085 string uid2name(string myuid) {
2087 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2090 s = "^1Unregistered Player";
2094 float race_readTime(string map, float pos)
2102 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2105 string race_readUID(string map, float pos)
2113 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2116 float race_readPos(string map, float t) {
2118 for (i = 1; i <= RANKINGS_CNT; ++i)
2119 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2122 return 0; // pos is zero if unranked
2125 void race_writeTime(string map, float t, string myuid)
2134 newpos = race_readPos(map, t);
2137 for(i = 1; i <= RANKINGS_CNT; ++i)
2139 if(race_readUID(map, i) == myuid)
2142 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2143 for (i = prevpos; i > newpos; --i) {
2144 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2145 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2147 } else { // player has no ranked record yet
2148 for (i = RANKINGS_CNT; i > newpos; --i) {
2149 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2150 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2154 // store new time itself
2155 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2156 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2159 string race_readName(string map, float pos)
2167 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2170 string race_placeName(float pos) {
2171 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2173 if(mod(pos, 10) == 1)
2174 return strcat(ftos(pos), "st");
2175 else if(mod(pos, 10) == 2)
2176 return strcat(ftos(pos), "nd");
2177 else if(mod(pos, 10) == 3)
2178 return strcat(ftos(pos), "rd");
2180 return strcat(ftos(pos), "th");
2183 return strcat(ftos(pos), "th");
2185 string getrecords(float page) // 50 records per page
2199 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2201 if (MapInfo_Get_ByID(i))
2203 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2207 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2208 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2216 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2218 if (MapInfo_Get_ByID(i))
2220 r = race_readTime(MapInfo_Map_bspname, 1);
2223 h = race_readName(MapInfo_Map_bspname, 1);
2224 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2232 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2234 if (MapInfo_Get_ByID(i))
2236 r = race_readTime(MapInfo_Map_bspname, 1);
2239 h = race_readName(MapInfo_Map_bspname, 1);
2240 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2246 MapInfo_ClearTemps();
2248 if (s == "" && page == 0)
2249 return "No records are available on this server.\n";
2254 string getrankings()
2267 for (i = 1; i <= RANKINGS_CNT; ++i)
2269 t = race_readTime(map, i);
2272 n = race_readName(map, i);
2273 p = race_placeName(i);
2274 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2277 MapInfo_ClearTemps();
2280 return strcat("No records are available for the map: ", map, "\n");
2282 return strcat("Records for ", map, ":\n", s);
2285 #define LADDER_FIRSTPOINT 100
2286 #define LADDER_CNT 10
2287 // position X still gives LADDER_FIRSTPOINT/X points
2288 #define LADDER_SIZE 30
2289 // ladder shows the top X players
2290 string top_uids[LADDER_SIZE];
2291 float top_scores[LADDER_SIZE];
2294 float i, j, k, uidcnt;
2308 for (k = 0; k < MapInfo_count; ++k)
2310 if (MapInfo_Get_ByID(k))
2312 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2313 if(i == 0) // speed award
2315 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2318 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2320 else // normal record, if it exists (else break)
2322 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2325 myuid = race_readUID(MapInfo_Map_bspname, i);
2328 // string s contains:
2329 // arg 0 = # of speed recs
2330 // arg 1 = # of 1st place recs
2331 // arg 2 = # of 2nd place recs
2333 // LADDER_CNT+1 = total points
2335 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2338 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2340 for (j = 0; j <= LADDER_CNT + 1; ++j)
2342 if(j != LADDER_CNT + 1)
2343 temp_s = strcat(temp_s, "0 ");
2345 temp_s = strcat(temp_s, "0");
2349 tokenize_console(temp_s);
2352 if(i == 0) // speed award
2353 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2355 if(j == 0) // speed award
2356 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2358 s = strcat(s, " ", argv(j)); // just copy over everything else
2361 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2364 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2365 else if(j == i) // wanted rec!
2366 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2368 s = strcat(s, " ", argv(j)); // just copy over everything else
2371 // total points are (by default) calculated like this:
2372 // speedrec = floor(100 / 10) = 10 points
2373 // 1st place = floor(100 / 1) = 100 points
2374 // 2nd place = floor(100 / 2) = 50 points
2375 // 3rd place = floor(100 / 3) = 33 points
2376 // 4th place = floor(100 / 4) = 25 points
2377 // 5th place = floor(100 / 5) = 20 points
2381 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2383 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2385 db_put(TemporaryDB, strcat("ladder", myuid), s);
2392 for (i = 0; i <= uidcnt; ++i) // for each known uid
2394 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2395 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2396 tokenize_console(temp_s);
2397 thiscnt = stof(argv(LADDER_CNT+1));
2399 if(thiscnt > top_scores[LADDER_SIZE-1])
2400 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2402 if(thiscnt > top_scores[j])
2404 for (k = LADDER_SIZE-1; k >= j; --k)
2406 top_uids[k] = top_uids[k-1];
2407 top_scores[k] = top_scores[k-1];
2409 top_uids[j] = thisuid;
2410 top_scores[j] = thiscnt;
2416 s = "^3-----------------------\n\n";
2418 s = strcat(s, "Pos ^3|");
2419 s = strcat(s, " ^7Total ^3|");
2420 for (i = 1; i <= LADDER_CNT; ++i)
2422 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2424 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2426 s = strcat(s, "\n^3----+--------");
2427 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2429 s = strcat(s, "+-----");
2432 for (i = 1; i <= LADDER_CNT - 9; ++i)
2434 s = strcat(s, "+------");
2438 s = strcat(s, "+--------------+--------------------\n");
2440 for (i = 0; i < LADDER_SIZE; ++i)
2442 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2443 tokenize_console(temp_s);
2444 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2446 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2447 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2448 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2450 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2453 for (j = 10; j <= LADDER_CNT; ++j)
2455 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2459 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2460 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2463 MapInfo_ClearTemps();
2466 return "No ladder on this server!\n";
2468 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2472 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2475 vector start, org, delta, end, enddown, mstart;
2478 m = e.dphitcontentsmask;
2479 e.dphitcontentsmask = goodcontents | badcontents;
2482 delta = world.maxs - world.mins;
2484 for (i = 0; i < attempts; ++i)
2486 start_x = org_x + random() * delta_x;
2487 start_y = org_y + random() * delta_y;
2488 start_z = org_z + random() * delta_z;
2490 // rule 1: start inside world bounds, and outside
2491 // solid, and don't start from somewhere where you can
2492 // fall down to evil
2493 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2494 if (trace_fraction >= 1)
2496 if (trace_startsolid)
2498 if (trace_dphitcontents & badcontents)
2500 if (trace_dphitq3surfaceflags & badsurfaceflags)
2503 // rule 2: if we are too high, lower the point
2504 if (trace_fraction * delta_z > maxaboveground)
2505 start = trace_endpos + '0 0 1' * maxaboveground;
2506 enddown = trace_endpos;
2508 // rule 3: make sure we aren't outside the map. This only works
2509 // for somewhat well formed maps. A good rule of thumb is that
2510 // the map should have a convex outside hull.
2511 // these can be traceLINES as we already verified the starting box
2512 mstart = start + 0.5 * (e.mins + e.maxs);
2513 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2514 if (trace_fraction >= 1)
2516 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2517 if (trace_fraction >= 1)
2519 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2520 if (trace_fraction >= 1)
2522 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2523 if (trace_fraction >= 1)
2525 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2526 if (trace_fraction >= 1)
2529 // rule 4: we must "see" some spawnpoint
2530 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2531 if(checkpvs(mstart, sp))
2535 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2536 if(checkpvs(mstart, sp))
2542 // find a random vector to "look at"
2543 end_x = org_x + random() * delta_x;
2544 end_y = org_y + random() * delta_y;
2545 end_z = org_z + random() * delta_z;
2546 end = start + normalize(end - start) * vlen(delta);
2548 // rule 4: start TO end must not be too short
2549 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2550 if (trace_startsolid)
2552 if (trace_fraction < minviewdistance / vlen(delta))
2555 // rule 5: don't want to look at sky
2556 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2559 // rule 6: we must not end up in trigger_hurt
2560 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2566 e.dphitcontentsmask = m;
2570 setorigin(e, start);
2571 e.angles = vectoangles(end - start);
2572 dprint("Needed ", ftos(i + 1), " attempts\n");
2579 float zcurveparticles_effectno;
2580 vector zcurveparticles_start;
2581 float zcurveparticles_spd;
2583 void endzcurveparticles()
2585 if(zcurveparticles_effectno)
2588 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2590 zcurveparticles_effectno = 0;
2593 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2595 spd = bound(0, floor(spd / 16), 32767);
2596 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2598 endzcurveparticles();
2599 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2600 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2601 WriteShort(MSG_BROADCAST, effectno);
2602 WriteCoord(MSG_BROADCAST, start_x);
2603 WriteCoord(MSG_BROADCAST, start_y);
2604 WriteCoord(MSG_BROADCAST, start_z);
2605 zcurveparticles_effectno = effectno;
2606 zcurveparticles_start = start;
2609 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2610 WriteCoord(MSG_BROADCAST, end_x);
2611 WriteCoord(MSG_BROADCAST, end_y);
2612 WriteCoord(MSG_BROADCAST, end_z);
2613 WriteCoord(MSG_BROADCAST, end_dz);
2614 zcurveparticles_spd = spd;
2617 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2620 vector vecxy, velxy;
2622 vecxy = end - start;
2627 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2629 endzcurveparticles();
2630 trailparticles(world, effectno, start, end);
2634 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2635 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2638 void write_recordmarker(entity pl, float tstart, float dt)
2640 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2642 // also write a marker into demo files for demotc-race-record-extractor to find
2645 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2646 " ", ftos(tstart), " ", ftos(dt), "\n"));
2649 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2662 if(allowcenter) // 2: allow center handedness
2675 if(allowcenter) // 2: allow center handedness
2691 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2696 if (autocvar_g_shootfromeye)
2709 else if (autocvar_g_shootfromcenter)
2714 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2724 else if (autocvar_g_shootfromclient)
2726 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2731 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2733 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2737 void attach_sameorigin(entity e, entity to, string tag)
2739 vector org, t_forward, t_left, t_up, e_forward, e_up;
2746 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2747 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2748 t_forward = v_forward * tagscale;
2749 t_left = v_right * -tagscale;
2750 t_up = v_up * tagscale;
2752 e.origin_x = org * t_forward;
2753 e.origin_y = org * t_left;
2754 e.origin_z = org * t_up;
2756 // current forward and up directions
2757 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2758 e.angles = AnglesTransform_FromVAngles(e.angles);
2760 e.angles = AnglesTransform_FromAngles(e.angles);
2761 fixedmakevectors(e.angles);
2763 // untransform forward, up!
2764 e_forward_x = v_forward * t_forward;
2765 e_forward_y = v_forward * t_left;
2766 e_forward_z = v_forward * t_up;
2767 e_up_x = v_up * t_forward;
2768 e_up_y = v_up * t_left;
2769 e_up_z = v_up * t_up;
2771 e.angles = fixedvectoangles2(e_forward, e_up);
2772 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2773 e.angles = AnglesTransform_ToVAngles(e.angles);
2775 e.angles = AnglesTransform_ToAngles(e.angles);
2777 setattachment(e, to, tag);
2778 setorigin(e, e.origin);
2781 void detach_sameorigin(entity e)
2784 org = gettaginfo(e, 0);
2785 e.angles = fixedvectoangles2(v_forward, v_up);
2786 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2787 e.angles = AnglesTransform_ToVAngles(e.angles);
2789 e.angles = AnglesTransform_ToAngles(e.angles);
2791 setattachment(e, world, "");
2792 setorigin(e, e.origin);
2795 void follow_sameorigin(entity e, entity to)
2797 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2798 e.aiment = to; // make the hole follow bmodel
2799 e.punchangle = to.angles; // the original angles of bmodel
2800 e.view_ofs = e.origin - to.origin; // relative origin
2801 e.v_angle = e.angles - to.angles; // relative angles
2804 void unfollow_sameorigin(entity e)
2806 e.movetype = MOVETYPE_NONE;
2809 entity gettaginfo_relative_ent;
2810 vector gettaginfo_relative(entity e, float tag)
2812 if (!gettaginfo_relative_ent)
2814 gettaginfo_relative_ent = spawn();
2815 gettaginfo_relative_ent.effects = EF_NODRAW;
2817 gettaginfo_relative_ent.model = e.model;
2818 gettaginfo_relative_ent.modelindex = e.modelindex;
2819 gettaginfo_relative_ent.frame = e.frame;
2820 return gettaginfo(gettaginfo_relative_ent, tag);
2823 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2827 if (pl.soundentity.cnt & p)
2829 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2830 pl.soundentity.cnt |= p;
2833 void SoundEntity_StopSound(entity pl, float chan)
2837 if (pl.soundentity.cnt & p)
2839 stopsoundto(MSG_ALL, pl.soundentity, chan);
2840 pl.soundentity.cnt &~= p;
2844 void SoundEntity_Attach(entity pl)
2846 pl.soundentity = spawn();
2847 pl.soundentity.classname = "soundentity";
2848 pl.soundentity.owner = pl;
2849 setattachment(pl.soundentity, pl, "");
2850 setmodel(pl.soundentity, "null");
2853 void SoundEntity_Detach(entity pl)
2856 for (i = 0; i <= 7; ++i)
2857 SoundEntity_StopSound(pl, i);
2861 float ParseCommandPlayerSlotTarget_firsttoken;
2862 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2870 ParseCommandPlayerSlotTarget_firsttoken = -1;
2874 if (substring(argv(idx), 0, 1) == "#")
2876 s = substring(argv(idx), 1, -1);
2878 if (s == "") if (tokens > idx)
2883 ParseCommandPlayerSlotTarget_firsttoken = idx;
2885 if (s == ftos(n) && n > 0 && n <= maxclients)
2888 if (e.flags & FL_CLIENT)
2894 // it must be a nick name
2897 ParseCommandPlayerSlotTarget_firsttoken = idx;
2900 FOR_EACH_CLIENT(head)
2901 if (head.netname == s)
2909 s = strdecolorize(s);
2911 FOR_EACH_CLIENT(head)
2912 if (strdecolorize(head.netname) == s)
2927 float modeleffect_SendEntity(entity to, float sf)
2930 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2933 if(self.velocity != '0 0 0')
2935 if(self.angles != '0 0 0')
2937 if(self.avelocity != '0 0 0')
2940 WriteByte(MSG_ENTITY, f);
2941 WriteShort(MSG_ENTITY, self.modelindex);
2942 WriteByte(MSG_ENTITY, self.skin);
2943 WriteByte(MSG_ENTITY, self.frame);
2944 WriteCoord(MSG_ENTITY, self.origin_x);
2945 WriteCoord(MSG_ENTITY, self.origin_y);
2946 WriteCoord(MSG_ENTITY, self.origin_z);
2949 WriteCoord(MSG_ENTITY, self.velocity_x);
2950 WriteCoord(MSG_ENTITY, self.velocity_y);
2951 WriteCoord(MSG_ENTITY, self.velocity_z);
2955 WriteCoord(MSG_ENTITY, self.angles_x);
2956 WriteCoord(MSG_ENTITY, self.angles_y);
2957 WriteCoord(MSG_ENTITY, self.angles_z);
2961 WriteCoord(MSG_ENTITY, self.avelocity_x);
2962 WriteCoord(MSG_ENTITY, self.avelocity_y);
2963 WriteCoord(MSG_ENTITY, self.avelocity_z);
2965 WriteShort(MSG_ENTITY, self.scale * 256.0);
2966 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2967 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2968 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2969 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2974 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2979 e.classname = "modeleffect";
2987 e.teleport_time = t1;
2991 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2995 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2998 sz = max(e.scale, e.scale2);
2999 setsize(e, e.mins * sz, e.maxs * sz);
3000 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3003 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3005 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3008 float randombit(float bits)
3010 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3019 for(f = 1; f <= bits; f *= 2)
3028 r = (r - 1) / (n - 1);
3035 float randombits(float bits, float k, float error_return)
3039 while(k > 0 && bits != r)
3041 r += randombit(bits - r);
3050 void randombit_test(float bits, float iter)
3054 print(ftos(randombit(bits)), "\n");
3059 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3061 if(halflifedist > 0)
3062 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3063 else if(halflifedist < 0)
3064 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3073 #define cvar_string_normal cvar_string_builtin
3074 #define cvar_normal cvar_builtin
3076 string cvar_string_normal(string n)
3078 if not(cvar_type(n) & 1)
3079 backtrace(strcat("Attempt to access undefined cvar: ", n));
3080 return cvar_string_builtin(n);
3083 float cvar_normal(string n)
3085 return stof(cvar_string_normal(n));
3088 #define cvar_set_normal cvar_set_builtin
3096 oself.think = SUB_Remove;
3097 oself.nextthink = time;
3103 Execute func() after time + fdelay.
3104 self when func is executed = self when defer is called
3106 void defer(float fdelay, void() func)
3113 e.think = defer_think;
3114 e.nextthink = time + fdelay;
3117 .string aiment_classname;
3118 .float aiment_deadflag;
3119 void SetMovetypeFollow(entity ent, entity e)
3121 // FIXME this may not be warpzone aware
3122 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3123 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3124 ent.aiment = e; // make the hole follow bmodel
3125 ent.punchangle = e.angles; // the original angles of bmodel
3126 ent.view_ofs = ent.origin - e.origin; // relative origin
3127 ent.v_angle = ent.angles - e.angles; // relative angles
3128 ent.aiment_classname = strzone(e.classname);
3129 ent.aiment_deadflag = e.deadflag;
3131 void UnsetMovetypeFollow(entity ent)
3133 ent.movetype = MOVETYPE_FLY;
3134 PROJECTILE_MAKETRIGGER(ent);
3137 float LostMovetypeFollow(entity ent)
3140 if(ent.movetype != MOVETYPE_FOLLOW)
3146 if(ent.aiment.classname != ent.aiment_classname)
3148 if(ent.aiment.deadflag != ent.aiment_deadflag)
3154 float isPushable(entity e)
3161 case "droppedweapon":
3162 case "keepawayball":
3163 case "nexball_basketball":
3164 case "nexball_football":
3166 case "bullet": // antilagged bullets can't hit this either
3169 if (e.projectiledeathtype)