1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void bcenterprint(string s)
112 // TODO replace by MSG_ALL (would show it to spectators too, though)?
114 FOR_EACH_PLAYER(head)
115 if (clienttype(head) == CLIENTTYPE_REAL)
116 centerprint(head, s);
119 void GameLogEcho(string s)
124 if (autocvar_sv_eventlog_files)
129 matches = autocvar_sv_eventlog_files_counter + 1;
130 cvar_set("sv_eventlog_files_counter", ftos(matches));
133 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135 logfile = fopen(fn, FILE_APPEND);
136 fputs(logfile, ":logversion:3\n");
140 if (autocvar_sv_eventlog_files_timestamps)
141 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
143 fputs(logfile, strcat(s, "\n"));
146 if (autocvar_sv_eventlog_console)
155 // will be opened later
160 if (logfile_open && logfile >= 0)
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
170 // nudge off the floor
171 setorigin(self, self.origin + '0 0 1');
173 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
174 if (trace_startsolid)
180 if (!move_out_of_solid(self))
181 objerror("could not get out of solid at all!");
182 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
183 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
184 print(" ", ftos(self.origin_y - o_y));
185 print(" ", ftos(self.origin_z - o_z), "'\n");
186 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
195 self.mins = self.maxs = '0 0 0';
196 objerror("player spawn point in solid, mapper sucks!\n");
201 self.use = spawnpoint_use;
202 self.team_saved = self.team;
206 if (have_team_spawns != 0)
208 have_team_spawns = 1;
209 have_team_spawns_forteam[self.team] = 1;
211 if (autocvar_r_showbboxes)
213 // show where spawnpoints point at too
214 makevectors(self.angles);
217 e.classname = "info_player_foo";
218 setorigin(e, self.origin + v_forward * 24);
219 setsize(e, '-8 -8 -8', '8 8 8');
220 e.solid = SOLID_TRIGGER;
224 #define strstr strstrofs
226 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
227 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
228 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
229 // BE CONSTANT OR strzoneD!
230 float strstr(string haystack, string needle, float offset)
234 len = strlen(needle);
235 endpos = strlen(haystack) - len;
236 while(offset <= endpos)
238 found = substring(haystack, offset, len);
247 float NUM_NEAREST_ENTITIES = 4;
248 entity nearest_entity[NUM_NEAREST_ENTITIES];
249 float nearest_length[NUM_NEAREST_ENTITIES];
250 entity findnearest(vector point, .string field, string value, vector axismod)
261 localhead = find(world, field, value);
264 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
265 dist = localhead.oldorigin;
267 dist = localhead.origin;
269 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272 for (i = 0; i < num_nearest; ++i)
274 if (len < nearest_length[i])
278 // now i tells us where to insert at
279 // INSERTION SORT! YOU'VE SEEN IT! RUN!
280 if (i < NUM_NEAREST_ENTITIES)
282 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
284 nearest_length[j + 1] = nearest_length[j];
285 nearest_entity[j + 1] = nearest_entity[j];
287 nearest_length[i] = len;
288 nearest_entity[i] = localhead;
289 if (num_nearest < NUM_NEAREST_ENTITIES)
290 num_nearest = num_nearest + 1;
293 localhead = find(localhead, field, value);
296 // now use the first one from our list that we can see
297 for (i = 0; i < num_nearest; ++i)
299 traceline(point, nearest_entity[i].origin, TRUE, world);
300 if (trace_fraction == 1)
304 dprint("Nearest point (");
305 dprint(nearest_entity[0].netname);
306 dprint(") is not visible, using a visible one.\n");
308 return nearest_entity[i];
312 if (num_nearest == 0)
315 dprint("Not seeing any location point, using nearest as fallback.\n");
317 dprint("Candidates were: ");
318 for(j = 0; j < num_nearest; ++j)
322 dprint(nearest_entity[j].netname);
327 return nearest_entity[0];
330 void spawnfunc_target_location()
332 self.classname = "target_location";
333 // location name in netname
334 // eventually support: count, teamgame selectors, line of sight?
337 void spawnfunc_info_location()
339 self.classname = "target_location";
340 self.message = self.netname;
343 string NearestLocation(vector p)
348 loc = findnearest(p, classname, "target_location", '1 1 1');
355 loc = findnearest(p, target, "###item###", '1 1 4');
362 string formatmessage(string msg)
373 WarpZone_crosshair_trace(self);
374 cursor = trace_endpos;
375 cursor_ent = trace_ent;
379 break; // too many replacements
382 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
383 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
396 replacement = substring(msg, p, 2);
397 escape = substring(msg, p + 1, 1);
401 else if (escape == "\\")
403 else if (escape == "n")
405 else if (escape == "a")
406 replacement = ftos(floor(self.armorvalue));
407 else if (escape == "h")
408 replacement = ftos(floor(self.health));
409 else if (escape == "l")
410 replacement = NearestLocation(self.origin);
411 else if (escape == "y")
412 replacement = NearestLocation(cursor);
413 else if (escape == "d")
414 replacement = NearestLocation(self.death_origin);
415 else if (escape == "w") {
419 wep = self.switchweapon;
422 replacement = W_Name(wep);
423 } else if (escape == "W") {
424 if (self.items & IT_SHELLS) replacement = "shells";
425 else if (self.items & IT_NAILS) replacement = "bullets";
426 else if (self.items & IT_ROCKETS) replacement = "rockets";
427 else if (self.items & IT_CELLS) replacement = "cells";
428 else replacement = "batteries"; // ;)
429 } else if (escape == "x") {
430 replacement = cursor_ent.netname;
431 if (replacement == "" || !cursor_ent)
432 replacement = "nothing";
433 } else if (escape == "s")
434 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
435 else if (escape == "S")
436 replacement = ftos(vlen(self.velocity));
438 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
439 p = p + strlen(replacement);
444 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
445 return (value == 0) ? FALSE : TRUE;
454 >0: receives a cvar from name=argv(f) value=argv(f+1)
456 void GetCvars_handleString(string thisname, float f, .string field, string name)
461 strunzone(self.field);
462 self.field = string_null;
466 if (thisname == name)
469 strunzone(self.field);
470 self.field = strzone(argv(f + 1));
474 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
476 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
478 GetCvars_handleString(thisname, f, field, name);
479 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
480 if (thisname == name)
483 s = func(strcat1(self.field));
486 strunzone(self.field);
487 self.field = strzone(s);
491 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
498 if (thisname == name)
499 self.field = stof(argv(f + 1));
502 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
504 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
511 if (thisname == name)
515 self.field = stof(argv(f + 1));
524 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527 float w_getbestweapon(entity e);
528 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 o = W_FixWeaponOrder_ForceComplete(wo);
532 if(self.weaponorder_byimpulse)
534 strunzone(self.weaponorder_byimpulse);
535 self.weaponorder_byimpulse = string_null;
537 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540 void GetCvars(float f)
542 string s = string_null;
545 s = strcat1(argv(f));
549 MUTATOR_CALLHOOK(GetCvars);
550 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
551 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
552 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
553 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
554 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
567 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
568 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
569 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
570 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
571 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
572 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
574 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
575 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
577 #ifdef ALLOW_FORCEMODELS
578 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
579 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
581 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
582 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
583 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
584 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
585 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
587 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
590 if (s == "cl_weaponpriority")
591 self.switchweapon = w_getbestweapon(self);
592 if (s == "cl_allow_uidtracking")
593 PlayerStats_AddPlayer(self);
597 void backtrace(string msg)
600 dev = autocvar_developer;
601 war = autocvar_prvm_backtraceforwarnings;
602 cvar_set("developer", "1");
603 cvar_set("prvm_backtraceforwarnings", "1");
605 print("--- CUT HERE ---\nWARNING: ");
608 remove(world); // isn't there any better way to cause a backtrace?
609 print("\n--- CUT UNTIL HERE ---\n");
610 cvar_set("developer", ftos(dev));
611 cvar_set("prvm_backtraceforwarnings", ftos(war));
614 string Team_ColorCode(float teamid)
616 if (teamid == COLOR_TEAM1)
618 else if (teamid == COLOR_TEAM2)
620 else if (teamid == COLOR_TEAM3)
622 else if (teamid == COLOR_TEAM4)
628 string Team_ColorName(float t)
630 // fixme: Search for team entities and get their .netname's!
631 if (t == COLOR_TEAM1)
633 if (t == COLOR_TEAM2)
635 if (t == COLOR_TEAM3)
637 if (t == COLOR_TEAM4)
642 string Team_ColorNameLowerCase(float t)
644 // fixme: Search for team entities and get their .netname's!
645 if (t == COLOR_TEAM1)
647 if (t == COLOR_TEAM2)
649 if (t == COLOR_TEAM3)
651 if (t == COLOR_TEAM4)
656 float ColourToNumber(string team_colour)
658 if (team_colour == "red")
661 if (team_colour == "blue")
664 if (team_colour == "yellow")
667 if (team_colour == "pink")
670 if (team_colour == "auto")
676 float NumberToTeamNumber(float number)
693 // decolorizes and team colors the player name when needed
694 string playername(entity p)
697 if (teamplay && !intermission_running && p.classname == "player")
699 t = Team_ColorCode(p.team);
700 return strcat(t, strdecolorize(p.netname));
706 vector randompos(vector m1, vector m2)
710 v_x = m2_x * random() + m1_x;
711 v_y = m2_y * random() + m1_y;
712 v_z = m2_z * random() + m1_z;
716 //#NO AUTOCVARS START
718 float g_pickup_shells;
719 float g_pickup_shells_max;
720 float g_pickup_nails;
721 float g_pickup_nails_max;
722 float g_pickup_rockets;
723 float g_pickup_rockets_max;
724 float g_pickup_cells;
725 float g_pickup_cells_max;
727 float g_pickup_fuel_jetpack;
728 float g_pickup_fuel_max;
729 float g_pickup_armorsmall;
730 float g_pickup_armorsmall_max;
731 float g_pickup_armorsmall_anyway;
732 float g_pickup_armormedium;
733 float g_pickup_armormedium_max;
734 float g_pickup_armormedium_anyway;
735 float g_pickup_armorbig;
736 float g_pickup_armorbig_max;
737 float g_pickup_armorbig_anyway;
738 float g_pickup_armorlarge;
739 float g_pickup_armorlarge_max;
740 float g_pickup_armorlarge_anyway;
741 float g_pickup_healthsmall;
742 float g_pickup_healthsmall_max;
743 float g_pickup_healthsmall_anyway;
744 float g_pickup_healthmedium;
745 float g_pickup_healthmedium_max;
746 float g_pickup_healthmedium_anyway;
747 float g_pickup_healthlarge;
748 float g_pickup_healthlarge_max;
749 float g_pickup_healthlarge_anyway;
750 float g_pickup_healthmega;
751 float g_pickup_healthmega_max;
752 float g_pickup_healthmega_anyway;
753 float g_pickup_ammo_anyway;
754 float g_pickup_weapons_anyway;
756 WEPSET_DECLARE_A(g_weaponarena_weapons);
757 float g_weaponarena_random;
758 float g_weaponarena_random_with_laser;
759 string g_weaponarena_list;
760 float g_weaponspeedfactor;
761 float g_weaponratefactor;
762 float g_weapondamagefactor;
763 float g_weaponforcefactor;
764 float g_weaponspreadfactor;
766 WEPSET_DECLARE_A(start_weapons);
767 WEPSET_DECLARE_A(start_weapons_default);
768 WEPSET_DECLARE_A(start_weapons_defaultmask);
770 float start_ammo_shells;
771 float start_ammo_nails;
772 float start_ammo_rockets;
773 float start_ammo_cells;
774 float start_ammo_fuel;
776 float start_armorvalue;
777 WEPSET_DECLARE_A(warmup_start_weapons);
778 WEPSET_DECLARE_A(warmup_start_weapons_default);
779 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
780 float warmup_start_ammo_shells;
781 float warmup_start_ammo_nails;
782 float warmup_start_ammo_rockets;
783 float warmup_start_ammo_cells;
784 float warmup_start_ammo_fuel;
785 float warmup_start_health;
786 float warmup_start_armorvalue;
789 entity get_weaponinfo(float w);
791 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
793 var float i = weaponinfo.weapon;
799 if (g_lms || g_ca || allguns)
801 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
807 d = (i == WEP_SHOTGUN);
809 d = 0; // weapon is set a few lines later
811 d = (i == WEP_LASER || i == WEP_SHOTGUN);
813 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
814 d |= (i == WEP_HOOK);
815 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
818 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
820 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
825 // 4: is set by default?
834 void readplayerstartcvars()
840 // initialize starting values for players
841 WEPSET_CLEAR_A(start_weapons);
842 WEPSET_CLEAR_A(start_weapons_default);
843 WEPSET_CLEAR_A(start_weapons_defaultmask);
845 start_ammo_shells = 0;
846 start_ammo_nails = 0;
847 start_ammo_rockets = 0;
848 start_ammo_cells = 0;
849 start_health = cvar("g_balance_health_start");
850 start_armorvalue = cvar("g_balance_armor_start");
853 WEPSET_CLEAR_A(g_weaponarena_weapons);
855 s = cvar_string("g_weaponarena");
856 if (s == "0" || s == "")
862 if (s == "0" || s == "")
868 // forcibly turn off weaponarena
873 g_weaponarena_list = "All Weapons";
874 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
876 e = get_weaponinfo(j);
877 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
878 WEPSET_OR_AW(g_weaponarena_weapons, j);
881 else if (s == "most")
884 g_weaponarena_list = "Most Weapons";
885 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
887 e = get_weaponinfo(j);
888 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
889 if (e.spawnflags & WEP_FLAG_NORMAL)
890 WEPSET_OR_AW(g_weaponarena_weapons, j);
893 else if (s == "none")
896 g_weaponarena_list = "No Weapons";
901 t = tokenize_console(s);
902 g_weaponarena_list = "";
903 for (i = 0; i < t; ++i)
906 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
908 e = get_weaponinfo(j);
911 WEPSET_OR_AW(g_weaponarena_weapons, j);
912 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
918 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
921 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
925 g_weaponarena_random = cvar("g_weaponarena_random");
927 g_weaponarena_random = 0;
928 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
932 g_minstagib = 0; // incompatible
933 g_pinata = 0; // incompatible
934 g_weapon_stay = 0; // incompatible
935 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
937 start_items |= IT_UNLIMITED_AMMO;
939 else if (g_minstagib)
941 g_pinata = 0; // incompatible
942 g_weapon_stay = 0; // incompatible
943 g_bloodloss = 0; // incompatible
945 start_armorvalue = 0;
946 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
947 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
948 start_items |= IT_UNLIMITED_SUPERWEAPONS;
950 if (g_minstagib_invis_alpha <= 0)
951 g_minstagib_invis_alpha = -1;
955 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
957 e = get_weaponinfo(i);
958 float w = want_weapon("g_start_weapon_", e, FALSE);
960 WEPSET_OR_AW(start_weapons, i);
962 WEPSET_OR_AW(start_weapons_default, i);
964 WEPSET_OR_AW(start_weapons_defaultmask, i);
968 if(!cvar("g_use_ammunition"))
969 start_items |= IT_UNLIMITED_AMMO;
971 if(cvar("g_nexball"))
972 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
976 start_ammo_cells = cvar("g_minstagib_ammo_start");
977 start_ammo_fuel = cvar("g_start_ammo_fuel");
979 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
981 start_ammo_rockets = 999;
982 start_ammo_shells = 999;
983 start_ammo_cells = 999;
984 start_ammo_nails = 999;
985 start_ammo_fuel = 999;
991 start_ammo_shells = cvar("g_lms_start_ammo_shells");
992 start_ammo_nails = cvar("g_lms_start_ammo_nails");
993 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
994 start_ammo_cells = cvar("g_lms_start_ammo_cells");
995 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
999 start_ammo_shells = cvar("g_start_ammo_shells");
1000 start_ammo_nails = cvar("g_start_ammo_nails");
1001 start_ammo_rockets = cvar("g_start_ammo_rockets");
1002 start_ammo_cells = cvar("g_start_ammo_cells");
1003 start_ammo_fuel = cvar("g_start_ammo_fuel");
1009 start_health = cvar("g_lms_start_health");
1010 start_armorvalue = cvar("g_lms_start_armor");
1015 warmup_start_ammo_shells = start_ammo_shells;
1016 warmup_start_ammo_nails = start_ammo_nails;
1017 warmup_start_ammo_rockets = start_ammo_rockets;
1018 warmup_start_ammo_cells = start_ammo_cells;
1019 warmup_start_ammo_fuel = start_ammo_fuel;
1020 warmup_start_health = start_health;
1021 warmup_start_armorvalue = start_armorvalue;
1022 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1023 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1024 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1026 if (!g_weaponarena && !g_minstagib && !g_ca)
1028 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1029 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1030 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1031 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1032 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1033 warmup_start_health = cvar("g_warmup_start_health");
1034 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1035 WEPSET_CLEAR_A(warmup_start_weapons);
1036 WEPSET_CLEAR_A(warmup_start_weapons_default);
1037 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1038 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1040 e = get_weaponinfo(i);
1041 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1043 WEPSET_OR_AW(warmup_start_weapons, i);
1045 WEPSET_OR_AW(warmup_start_weapons_default, i);
1047 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1053 start_items |= IT_JETPACK;
1055 MUTATOR_CALLHOOK(SetStartItems);
1057 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1059 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1060 start_items |= IT_FUEL_REGEN;
1061 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1062 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1065 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1067 e = get_weaponinfo(i);
1068 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1069 weapon_action(i, WR_PRECACHE);
1072 start_ammo_shells = max(0, start_ammo_shells);
1073 start_ammo_nails = max(0, start_ammo_nails);
1074 start_ammo_cells = max(0, start_ammo_cells);
1075 start_ammo_rockets = max(0, start_ammo_rockets);
1076 start_ammo_fuel = max(0, start_ammo_fuel);
1078 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1079 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1080 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1081 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1082 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1086 float g_bugrigs_planar_movement;
1087 float g_bugrigs_planar_movement_car_jumping;
1088 float g_bugrigs_reverse_spinning;
1089 float g_bugrigs_reverse_speeding;
1090 float g_bugrigs_reverse_stopping;
1091 float g_bugrigs_air_steering;
1092 float g_bugrigs_angle_smoothing;
1093 float g_bugrigs_friction_floor;
1094 float g_bugrigs_friction_brake;
1095 float g_bugrigs_friction_air;
1096 float g_bugrigs_accel;
1097 float g_bugrigs_speed_ref;
1098 float g_bugrigs_speed_pow;
1099 float g_bugrigs_steer;
1101 float g_touchexplode;
1102 float g_touchexplode_radius;
1103 float g_touchexplode_damage;
1104 float g_touchexplode_edgedamage;
1105 float g_touchexplode_force;
1112 float sv_pitch_fixyaw;
1114 string GetGametype(); // g_world.qc
1115 void readlevelcvars(void)
1117 g_minstagib = cvar("g_minstagib");
1119 // load ALL the mutators
1120 if(cvar("g_dodging"))
1121 MUTATOR_ADD(mutator_dodging);
1122 if(cvar("g_spawn_near_teammate"))
1123 MUTATOR_ADD(mutator_spawn_near_teammate);
1124 if(cvar("g_physical_items"))
1125 MUTATOR_ADD(mutator_physical_items);
1128 if(cvar("g_invincible_projectiles"))
1129 MUTATOR_ADD(mutator_invincibleprojectiles);
1130 if(cvar("g_new_toys"))
1131 MUTATOR_ADD(mutator_new_toys);
1133 MUTATOR_ADD(mutator_nix);
1134 if(cvar("g_rocket_flying"))
1135 MUTATOR_ADD(mutator_rocketflying);
1136 if(cvar("g_vampire"))
1137 MUTATOR_ADD(mutator_vampire);
1138 if(cvar("g_superspectate"))
1139 MUTATOR_ADD(mutator_superspec);
1142 // is this a mutator? is this a mode?
1143 if(cvar("g_sandbox"))
1144 MUTATOR_ADD(sandbox);
1146 if(cvar("sv_allow_fullbright"))
1147 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1149 g_bugrigs = cvar("g_bugrigs");
1150 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1151 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1152 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1153 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1154 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1155 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1156 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1157 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1158 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1159 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1160 g_bugrigs_accel = cvar("g_bugrigs_accel");
1161 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1162 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1163 g_bugrigs_steer = cvar("g_bugrigs_steer");
1165 g_touchexplode = cvar("g_touchexplode");
1166 g_touchexplode_radius = cvar("g_touchexplode_radius");
1167 g_touchexplode_damage = cvar("g_touchexplode_damage");
1168 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1169 g_touchexplode_force = cvar("g_touchexplode_force");
1171 #ifdef ALLOW_FORCEMODELS
1172 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1175 sv_clones = cvar("sv_clones");
1176 sv_gentle = cvar("sv_gentle");
1177 sv_foginterval = cvar("sv_foginterval");
1178 g_cloaked = cvar("g_cloaked");
1180 g_cloaked = 1; // always enable cloak in CTS
1181 g_jump_grunt = cvar("g_jump_grunt");
1182 g_footsteps = cvar("g_footsteps");
1183 g_grappling_hook = cvar("g_grappling_hook");
1184 g_jetpack = cvar("g_jetpack");
1185 g_midair = cvar("g_midair");
1186 g_norecoil = cvar("g_norecoil");
1187 g_bloodloss = cvar("g_bloodloss");
1188 sv_maxidle = cvar("sv_maxidle");
1189 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1190 sv_autotaunt = cvar("sv_autotaunt");
1191 sv_taunt = cvar("sv_taunt");
1193 inWarmupStage = cvar("g_warmup");
1194 g_warmup_limit = cvar("g_warmup_limit");
1195 g_warmup_allguns = cvar("g_warmup_allguns");
1196 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1198 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1199 inWarmupStage = 0; // these modes cannot work together, sorry
1201 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1202 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1203 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1204 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1205 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1206 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1207 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1208 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1209 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1210 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1211 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1212 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1213 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1214 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1216 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1217 g_weaponratefactor = cvar("g_weaponratefactor");
1218 g_weapondamagefactor = cvar("g_weapondamagefactor");
1219 g_weaponforcefactor = cvar("g_weaponforcefactor");
1220 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1222 g_pickup_shells = cvar("g_pickup_shells");
1223 g_pickup_shells_max = cvar("g_pickup_shells_max");
1224 g_pickup_nails = cvar("g_pickup_nails");
1225 g_pickup_nails_max = cvar("g_pickup_nails_max");
1226 g_pickup_rockets = cvar("g_pickup_rockets");
1227 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1228 g_pickup_cells = cvar("g_pickup_cells");
1229 g_pickup_cells_max = cvar("g_pickup_cells_max");
1230 g_pickup_fuel = cvar("g_pickup_fuel");
1231 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1232 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1233 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1234 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1235 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1236 g_pickup_armormedium = cvar("g_pickup_armormedium");
1237 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1238 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1239 g_pickup_armorbig = cvar("g_pickup_armorbig");
1240 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1241 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1242 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1243 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1244 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1245 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1246 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1247 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1248 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1249 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1250 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1251 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1252 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1253 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1254 g_pickup_healthmega = cvar("g_pickup_healthmega");
1255 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1256 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1258 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1259 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1261 g_pinata = cvar("g_pinata");
1263 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1265 g_weapon_stay = cvar("g_weapon_stay");
1267 if not(inWarmupStage && !g_ca)
1268 game_starttime = cvar("g_start_delay");
1270 sv_pitch_min = cvar("sv_pitch_min");
1271 sv_pitch_max = cvar("sv_pitch_max");
1272 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1274 readplayerstartcvars();
1280 string precache_sound (string s) = #19;
1281 float precache_sound_index (string s) = #19;
1283 #define SND_VOLUME 1
1284 #define SND_ATTENUATION 2
1285 #define SND_LARGEENTITY 8
1286 #define SND_LARGESOUND 16
1288 float sound_allowed(float dest, entity e)
1290 // sounds from world may always pass
1293 if (e.classname == "body")
1295 else if (e.realowner && e.realowner != e)
1297 else if (e.owner && e.owner != e)
1302 // sounds to self may always pass
1303 if (dest == MSG_ONE)
1304 if (e == msg_entity)
1306 // sounds by players can be removed
1307 if (autocvar_bot_sound_monopoly)
1308 if (clienttype(e) == CLIENTTYPE_REAL)
1310 // anything else may pass
1314 #ifdef COMPAT_XON010_CHANNELS
1315 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1316 void sound(entity e, float chan, string samp, float vol, float atten)
1318 if (!sound_allowed(MSG_BROADCAST, e))
1320 builtin_sound(e, chan, samp, vol, atten);
1324 void sound(entity e, float chan, string samp, float vol, float atten)
1326 if (!sound_allowed(MSG_BROADCAST, e))
1328 sound7(e, chan, samp, vol, atten, 0, 0);
1332 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1336 if (!sound_allowed(dest, e))
1339 entno = num_for_edict(e);
1340 idx = precache_sound_index(samp);
1345 atten = floor(atten * 64);
1346 vol = floor(vol * 255);
1349 sflags |= SND_VOLUME;
1351 sflags |= SND_ATTENUATION;
1352 if (entno >= 8192 || chan < 0 || chan > 7)
1353 sflags |= SND_LARGEENTITY;
1355 sflags |= SND_LARGESOUND;
1357 WriteByte(dest, SVC_SOUND);
1358 WriteByte(dest, sflags);
1359 if (sflags & SND_VOLUME)
1360 WriteByte(dest, vol);
1361 if (sflags & SND_ATTENUATION)
1362 WriteByte(dest, atten);
1363 if (sflags & SND_LARGEENTITY)
1365 WriteShort(dest, entno);
1366 WriteByte(dest, chan);
1370 WriteShort(dest, entno * 8 + chan);
1372 if (sflags & SND_LARGESOUND)
1373 WriteShort(dest, idx);
1375 WriteByte(dest, idx);
1377 WriteCoord(dest, o_x);
1378 WriteCoord(dest, o_y);
1379 WriteCoord(dest, o_z);
1381 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1385 if (!sound_allowed(dest, e))
1388 o = e.origin + 0.5 * (e.mins + e.maxs);
1389 soundtoat(dest, e, o, chan, samp, vol, atten);
1391 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1393 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1395 void stopsoundto(float dest, entity e, float chan)
1399 if (!sound_allowed(dest, e))
1402 entno = num_for_edict(e);
1404 if (entno >= 8192 || chan < 0 || chan > 7)
1407 idx = precache_sound_index("misc/null.wav");
1408 sflags = SND_LARGEENTITY;
1410 sflags |= SND_LARGESOUND;
1411 WriteByte(dest, SVC_SOUND);
1412 WriteByte(dest, sflags);
1413 WriteShort(dest, entno);
1414 WriteByte(dest, chan);
1415 if (sflags & SND_LARGESOUND)
1416 WriteShort(dest, idx);
1418 WriteByte(dest, idx);
1419 WriteCoord(dest, e.origin_x);
1420 WriteCoord(dest, e.origin_y);
1421 WriteCoord(dest, e.origin_z);
1425 WriteByte(dest, SVC_STOPSOUND);
1426 WriteShort(dest, entno * 8 + chan);
1429 void stopsound(entity e, float chan)
1431 if (!sound_allowed(MSG_BROADCAST, e))
1434 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1435 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1438 void play2(entity e, string filename)
1440 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1442 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1445 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1447 float spamsound(entity e, float chan, string samp, float vol, float atten)
1449 if (!sound_allowed(MSG_BROADCAST, e))
1452 if (time > e.spamtime)
1455 sound(e, chan, samp, vol, atten);
1461 void play2team(float t, string filename)
1465 if (autocvar_bot_sound_monopoly)
1468 FOR_EACH_REALPLAYER(head)
1471 play2(head, filename);
1475 void play2all(string samp)
1477 if (autocvar_bot_sound_monopoly)
1480 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1483 void PrecachePlayerSounds(string f);
1484 void precache_playermodel(string m)
1486 float globhandle, i, n;
1489 if(substring(m, -9,5) == "_lod1")
1491 if(substring(m, -9,5) == "_lod2")
1494 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1497 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1501 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1504 n = search_getsize(globhandle);
1505 for (i = 0; i < n; ++i)
1507 //print(search_getfilename(globhandle, i), "\n");
1508 f = search_getfilename(globhandle, i);
1509 PrecachePlayerSounds(f);
1511 search_end(globhandle);
1513 void precache_all_playermodels(string pattern)
1515 float globhandle, i, n;
1518 globhandle = search_begin(pattern, TRUE, FALSE);
1521 n = search_getsize(globhandle);
1522 for (i = 0; i < n; ++i)
1524 //print(search_getfilename(globhandle, i), "\n");
1525 f = search_getfilename(globhandle, i);
1526 precache_playermodel(f);
1528 search_end(globhandle);
1533 // gamemode related things
1534 precache_model ("models/misc/chatbubble.spr");
1537 precache_model ("models/runematch/curse.mdl");
1538 precache_model ("models/runematch/rune.mdl");
1541 #ifdef TTURRETS_ENABLED
1542 if (autocvar_g_turrets)
1546 // Precache all player models if desired
1547 if (autocvar_sv_precacheplayermodels)
1549 PrecachePlayerSounds("sound/player/default.sounds");
1550 precache_all_playermodels("models/player/*.zym");
1551 precache_all_playermodels("models/player/*.dpm");
1552 precache_all_playermodels("models/player/*.md3");
1553 precache_all_playermodels("models/player/*.psk");
1554 precache_all_playermodels("models/player/*.iqm");
1557 if (autocvar_sv_defaultcharacter)
1560 s = autocvar_sv_defaultplayermodel_red;
1562 precache_playermodel(s);
1563 s = autocvar_sv_defaultplayermodel_blue;
1565 precache_playermodel(s);
1566 s = autocvar_sv_defaultplayermodel_yellow;
1568 precache_playermodel(s);
1569 s = autocvar_sv_defaultplayermodel_pink;
1571 precache_playermodel(s);
1572 s = autocvar_sv_defaultplayermodel;
1574 precache_playermodel(s);
1579 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1580 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1583 // gore and miscellaneous sounds
1584 //precache_sound ("misc/h2ohit.wav");
1585 precache_model ("models/hook.md3");
1586 precache_sound ("misc/armorimpact.wav");
1587 precache_sound ("misc/bodyimpact1.wav");
1588 precache_sound ("misc/bodyimpact2.wav");
1589 precache_sound ("misc/gib.wav");
1590 precache_sound ("misc/gib_splat01.wav");
1591 precache_sound ("misc/gib_splat02.wav");
1592 precache_sound ("misc/gib_splat03.wav");
1593 precache_sound ("misc/gib_splat04.wav");
1594 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1595 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1596 precache_sound ("misc/null.wav");
1597 precache_sound ("misc/spawn.wav");
1598 precache_sound ("misc/talk.wav");
1599 precache_sound ("misc/teleport.wav");
1600 precache_sound ("misc/poweroff.wav");
1601 precache_sound ("player/lava.wav");
1602 precache_sound ("player/slime.wav");
1604 precache_model ("models/sprites/0.spr32");
1605 precache_model ("models/sprites/1.spr32");
1606 precache_model ("models/sprites/2.spr32");
1607 precache_model ("models/sprites/3.spr32");
1608 precache_model ("models/sprites/4.spr32");
1609 precache_model ("models/sprites/5.spr32");
1610 precache_model ("models/sprites/6.spr32");
1611 precache_model ("models/sprites/7.spr32");
1612 precache_model ("models/sprites/8.spr32");
1613 precache_model ("models/sprites/9.spr32");
1614 precache_model ("models/sprites/10.spr32");
1616 // common weapon precaches
1617 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1618 precache_sound ("weapons/weapon_switch.wav");
1619 precache_sound ("weapons/weaponpickup.wav");
1620 precache_sound ("weapons/unavailable.wav");
1621 precache_sound ("weapons/dryfire.wav");
1622 if (g_grappling_hook)
1624 precache_sound ("weapons/hook_fire.wav"); // hook
1625 precache_sound ("weapons/hook_impact.wav"); // hook
1628 if(autocvar_sv_precacheweapons)
1630 //precache weapon models/sounds
1633 while (wep <= WEP_LAST)
1635 weapon_action(wep, WR_PRECACHE);
1640 precache_model("models/elaser.mdl");
1641 precache_model("models/laser.mdl");
1642 precache_model("models/ebomb.mdl");
1645 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1647 if (!self.noise && self.music) // quake 3 uses the music field
1648 self.noise = self.music;
1650 // plays music for the level if there is any
1653 precache_sound (self.noise);
1654 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1659 // sorry, but using \ in macros breaks line numbers
1660 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1661 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1662 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1665 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1667 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1670 WRITESPECTATABLE_MSG_ONE({
1671 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1672 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1673 WriteByte(MSG_ONE, id);
1674 WriteString(MSG_ONE, s);
1675 if (id != 0 && s != "")
1677 WriteByte(MSG_ONE, duration);
1678 WriteByte(MSG_ONE, countdown_num);
1683 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1685 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1687 // WARNING: this kills the trace globals
1688 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1689 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1691 #define INITPRIO_FIRST 0
1692 #define INITPRIO_GAMETYPE 0
1693 #define INITPRIO_GAMETYPE_FALLBACK 1
1694 #define INITPRIO_FINDTARGET 10
1695 #define INITPRIO_DROPTOFLOOR 20
1696 #define INITPRIO_SETLOCATION 90
1697 #define INITPRIO_LINKDOORS 91
1698 #define INITPRIO_LAST 99
1700 .void(void) initialize_entity;
1701 .float initialize_entity_order;
1702 .entity initialize_entity_next;
1703 entity initialize_entity_first;
1705 void make_safe_for_remove(entity e)
1707 if (e.initialize_entity)
1709 entity ent, prev = world;
1710 for (ent = initialize_entity_first; ent; )
1712 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1714 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1715 // skip it in linked list
1718 prev.initialize_entity_next = ent.initialize_entity_next;
1719 ent = prev.initialize_entity_next;
1723 initialize_entity_first = ent.initialize_entity_next;
1724 ent = initialize_entity_first;
1730 ent = ent.initialize_entity_next;
1736 void objerror(string s)
1738 make_safe_for_remove(self);
1739 builtin_objerror(s);
1742 .float remove_except_protected_forbidden;
1743 void remove_except_protected(entity e)
1745 if(e.remove_except_protected_forbidden)
1746 error("not allowed to remove this at this point");
1750 void remove_unsafely(entity e)
1752 if(e.classname == "spike")
1753 error("Removing spikes is forbidden (crylink bug), please report");
1757 void remove_safely(entity e)
1759 make_safe_for_remove(e);
1763 void InitializeEntity(entity e, void(void) func, float order)
1767 if (!e || e.initialize_entity)
1769 // make a proxy initializer entity
1773 e.classname = "initialize_entity";
1777 e.initialize_entity = func;
1778 e.initialize_entity_order = order;
1780 cur = initialize_entity_first;
1784 if (!cur || cur.initialize_entity_order > order)
1786 // insert between prev and cur
1788 prev.initialize_entity_next = e;
1790 initialize_entity_first = e;
1791 e.initialize_entity_next = cur;
1795 cur = cur.initialize_entity_next;
1798 void InitializeEntitiesRun()
1801 startoflist = initialize_entity_first;
1802 initialize_entity_first = world;
1803 remove = remove_except_protected;
1804 for (self = startoflist; self; self = self.initialize_entity_next)
1806 self.remove_except_protected_forbidden = 1;
1808 for (self = startoflist; self; )
1811 var void(void) func;
1812 e = self.initialize_entity_next;
1813 func = self.initialize_entity;
1814 self.initialize_entity_order = 0;
1815 self.initialize_entity = func_null;
1816 self.initialize_entity_next = world;
1817 self.remove_except_protected_forbidden = 0;
1818 if (self.classname == "initialize_entity")
1822 builtin_remove(self);
1825 //dprint("Delayed initialization: ", self.classname, "\n");
1831 backtrace(strcat("Null function in: ", self.classname, "\n"));
1835 remove = remove_unsafely;
1838 .float uncustomizeentityforclient_set;
1839 .void(void) uncustomizeentityforclient;
1840 void UncustomizeEntitiesRun()
1844 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1845 self.uncustomizeentityforclient();
1848 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1850 e.customizeentityforclient = customizer;
1851 e.uncustomizeentityforclient = uncustomizer;
1852 e.uncustomizeentityforclient_set = !!uncustomizer;
1856 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1859 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1863 if (e.classname == "")
1864 e.classname = "net_linked";
1866 if (e.model == "" || self.modelindex == 0)
1870 setmodel(e, "null");
1874 e.SendEntity = sendfunc;
1875 e.SendFlags = 0xFFFFFF;
1878 e.effects |= EF_NODEPTHTEST;
1882 e.nextthink = time + dt;
1883 e.think = SUB_Remove;
1887 void adaptor_think2touch()
1896 void adaptor_think2use()
1908 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1910 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1911 self.projectiledeathtype |= HITTYPE_SPLASH;
1912 adaptor_think2use();
1915 // deferred dropping
1916 void DropToFloor_Handler()
1918 builtin_droptofloor();
1919 self.dropped_origin = self.origin;
1924 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1929 float trace_hits_box_a0, trace_hits_box_a1;
1931 float trace_hits_box_1d(float end, float thmi, float thma)
1935 // just check if x is in range
1943 // do the trace with respect to x
1944 // 0 -> end has to stay in thmi -> thma
1945 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1946 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1947 if (trace_hits_box_a0 > trace_hits_box_a1)
1953 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1958 // now it is a trace from 0 to end
1960 trace_hits_box_a0 = 0;
1961 trace_hits_box_a1 = 1;
1963 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1965 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1967 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1973 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1975 return trace_hits_box(start, end, thmi - ma, thma - mi);
1978 float SUB_NoImpactCheck()
1980 // zero hitcontents = this is not the real impact, but either the
1981 // mirror-impact of something hitting the projectile instead of the
1982 // projectile hitting the something, or a touchareagrid one. Neither of
1983 // these stop the projectile from moving, so...
1984 if(trace_dphitcontents == 0)
1986 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1987 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1990 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1992 if (other == world && self.size != '0 0 0')
1995 tic = self.velocity * sys_frametime;
1996 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1997 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1998 if (trace_fraction >= 1)
2000 dprint("Odd... did not hit...?\n");
2002 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2004 dprint("Detected and prevented the sky-grapple bug.\n");
2012 #define SUB_OwnerCheck() (other && (other == self.owner))
2014 void RemoveGrapplingHook(entity pl);
2015 void W_Crylink_Dequeue(entity e);
2016 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2018 if(SUB_OwnerCheck())
2020 if(SUB_NoImpactCheck())
2022 if(self.classname == "grapplinghook")
2023 RemoveGrapplingHook(self.realowner);
2024 else if(self.classname == "spike")
2026 W_Crylink_Dequeue(self);
2033 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2034 UpdateCSQCProjectile(self);
2037 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2039 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2040 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2042 void URI_Get_Callback(float id, float status, string data)
2044 if(url_URI_Get_Callback(id, status, data))
2048 else if (id == URI_GET_DISCARD)
2052 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2055 Curl_URI_Get_Callback(id, status, data);
2057 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2060 OnlineBanList_URI_Get_Callback(id, status, data);
2064 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2068 string uid2name(string myuid) {
2070 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2072 // FIXME remove this later after 0.6 release
2073 // convert old style broken records to correct style
2076 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2079 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2080 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2085 s = "^1Unregistered Player";
2089 float race_readTime(string map, float pos)
2097 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2100 string race_readUID(string map, float pos)
2108 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2111 float race_readPos(string map, float t) {
2113 for (i = 1; i <= RANKINGS_CNT; ++i)
2114 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2117 return 0; // pos is zero if unranked
2120 void race_writeTime(string map, float t, string myuid)
2129 newpos = race_readPos(map, t);
2131 float i, prevpos = 0;
2132 for(i = 1; i <= RANKINGS_CNT; ++i)
2134 if(race_readUID(map, i) == myuid)
2137 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2138 for (i = prevpos; i > newpos; --i) {
2139 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2140 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2142 } else { // player has no ranked record yet
2143 for (i = RANKINGS_CNT; i > newpos; --i) {
2144 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2145 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2149 // store new time itself
2150 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2151 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2154 string race_readName(string map, float pos)
2162 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2165 string race_placeName(float pos) {
2166 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2168 if(mod(pos, 10) == 1)
2169 return strcat(ftos(pos), "st");
2170 else if(mod(pos, 10) == 2)
2171 return strcat(ftos(pos), "nd");
2172 else if(mod(pos, 10) == 3)
2173 return strcat(ftos(pos), "rd");
2175 return strcat(ftos(pos), "th");
2178 return strcat(ftos(pos), "th");
2181 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2184 vector start, org, delta, end, enddown, mstart;
2187 m = e.dphitcontentsmask;
2188 e.dphitcontentsmask = goodcontents | badcontents;
2191 delta = world.maxs - world.mins;
2195 for (i = 0; i < attempts; ++i)
2197 start_x = org_x + random() * delta_x;
2198 start_y = org_y + random() * delta_y;
2199 start_z = org_z + random() * delta_z;
2201 // rule 1: start inside world bounds, and outside
2202 // solid, and don't start from somewhere where you can
2203 // fall down to evil
2204 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2205 if (trace_fraction >= 1)
2207 if (trace_startsolid)
2209 if (trace_dphitcontents & badcontents)
2211 if (trace_dphitq3surfaceflags & badsurfaceflags)
2214 // rule 2: if we are too high, lower the point
2215 if (trace_fraction * delta_z > maxaboveground)
2216 start = trace_endpos + '0 0 1' * maxaboveground;
2217 enddown = trace_endpos;
2219 // rule 3: make sure we aren't outside the map. This only works
2220 // for somewhat well formed maps. A good rule of thumb is that
2221 // the map should have a convex outside hull.
2222 // these can be traceLINES as we already verified the starting box
2223 mstart = start + 0.5 * (e.mins + e.maxs);
2224 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2225 if (trace_fraction >= 1)
2227 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2228 if (trace_fraction >= 1)
2230 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2231 if (trace_fraction >= 1)
2233 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2234 if (trace_fraction >= 1)
2236 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2237 if (trace_fraction >= 1)
2240 // rule 4: we must "see" some spawnpoint
2241 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2242 if(checkpvs(mstart, sp))
2246 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2247 if(checkpvs(mstart, sp))
2253 // find a random vector to "look at"
2254 end_x = org_x + random() * delta_x;
2255 end_y = org_y + random() * delta_y;
2256 end_z = org_z + random() * delta_z;
2257 end = start + normalize(end - start) * vlen(delta);
2259 // rule 4: start TO end must not be too short
2260 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2261 if (trace_startsolid)
2263 if (trace_fraction < minviewdistance / vlen(delta))
2266 // rule 5: don't want to look at sky
2267 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2270 // rule 6: we must not end up in trigger_hurt
2271 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2277 e.dphitcontentsmask = m;
2281 setorigin(e, start);
2282 e.angles = vectoangles(end - start);
2283 dprint("Needed ", ftos(i + 1), " attempts\n");
2290 float zcurveparticles_effectno;
2291 vector zcurveparticles_start;
2292 float zcurveparticles_spd;
2294 void endzcurveparticles()
2296 if(zcurveparticles_effectno)
2299 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2301 zcurveparticles_effectno = 0;
2304 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2306 spd = bound(0, floor(spd / 16), 32767);
2307 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2309 endzcurveparticles();
2310 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2311 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2312 WriteShort(MSG_BROADCAST, effectno);
2313 WriteCoord(MSG_BROADCAST, start_x);
2314 WriteCoord(MSG_BROADCAST, start_y);
2315 WriteCoord(MSG_BROADCAST, start_z);
2316 zcurveparticles_effectno = effectno;
2317 zcurveparticles_start = start;
2320 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2321 WriteCoord(MSG_BROADCAST, end_x);
2322 WriteCoord(MSG_BROADCAST, end_y);
2323 WriteCoord(MSG_BROADCAST, end_z);
2324 WriteCoord(MSG_BROADCAST, end_dz);
2325 zcurveparticles_spd = spd;
2328 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2331 vector vecxy, velxy;
2333 vecxy = end - start;
2338 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2340 endzcurveparticles();
2341 trailparticles(world, effectno, start, end);
2345 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2346 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2349 void write_recordmarker(entity pl, float tstart, float dt)
2351 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2353 // also write a marker into demo files for demotc-race-record-extractor to find
2356 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2357 " ", ftos(tstart), " ", ftos(dt), "\n"));
2360 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2373 if(allowcenter) // 2: allow center handedness
2386 if(allowcenter) // 2: allow center handedness
2402 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2407 if (autocvar_g_shootfromeye)
2411 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2412 else { vecs_y = 0; vecs_z -= 2; }
2420 else if (autocvar_g_shootfromcenter)
2425 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2435 else if (autocvar_g_shootfromclient)
2437 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2442 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2444 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2448 void attach_sameorigin(entity e, entity to, string tag)
2450 vector org, t_forward, t_left, t_up, e_forward, e_up;
2453 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2454 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2455 t_forward = v_forward * tagscale;
2456 t_left = v_right * -tagscale;
2457 t_up = v_up * tagscale;
2459 e.origin_x = org * t_forward;
2460 e.origin_y = org * t_left;
2461 e.origin_z = org * t_up;
2463 // current forward and up directions
2464 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2465 e.angles = AnglesTransform_FromVAngles(e.angles);
2467 e.angles = AnglesTransform_FromAngles(e.angles);
2468 fixedmakevectors(e.angles);
2470 // untransform forward, up!
2471 e_forward_x = v_forward * t_forward;
2472 e_forward_y = v_forward * t_left;
2473 e_forward_z = v_forward * t_up;
2474 e_up_x = v_up * t_forward;
2475 e_up_y = v_up * t_left;
2476 e_up_z = v_up * t_up;
2478 e.angles = fixedvectoangles2(e_forward, e_up);
2479 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2480 e.angles = AnglesTransform_ToVAngles(e.angles);
2482 e.angles = AnglesTransform_ToAngles(e.angles);
2484 setattachment(e, to, tag);
2485 setorigin(e, e.origin);
2488 void detach_sameorigin(entity e)
2491 org = gettaginfo(e, 0);
2492 e.angles = fixedvectoangles2(v_forward, v_up);
2493 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2494 e.angles = AnglesTransform_ToVAngles(e.angles);
2496 e.angles = AnglesTransform_ToAngles(e.angles);
2498 setattachment(e, world, "");
2499 setorigin(e, e.origin);
2502 void follow_sameorigin(entity e, entity to)
2504 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2505 e.aiment = to; // make the hole follow bmodel
2506 e.punchangle = to.angles; // the original angles of bmodel
2507 e.view_ofs = e.origin - to.origin; // relative origin
2508 e.v_angle = e.angles - to.angles; // relative angles
2511 void unfollow_sameorigin(entity e)
2513 e.movetype = MOVETYPE_NONE;
2516 entity gettaginfo_relative_ent;
2517 vector gettaginfo_relative(entity e, float tag)
2519 if (!gettaginfo_relative_ent)
2521 gettaginfo_relative_ent = spawn();
2522 gettaginfo_relative_ent.effects = EF_NODRAW;
2524 gettaginfo_relative_ent.model = e.model;
2525 gettaginfo_relative_ent.modelindex = e.modelindex;
2526 gettaginfo_relative_ent.frame = e.frame;
2527 return gettaginfo(gettaginfo_relative_ent, tag);
2532 float modeleffect_SendEntity(entity to, float sf)
2535 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2538 if(self.velocity != '0 0 0')
2540 if(self.angles != '0 0 0')
2542 if(self.avelocity != '0 0 0')
2545 WriteByte(MSG_ENTITY, f);
2546 WriteShort(MSG_ENTITY, self.modelindex);
2547 WriteByte(MSG_ENTITY, self.skin);
2548 WriteByte(MSG_ENTITY, self.frame);
2549 WriteCoord(MSG_ENTITY, self.origin_x);
2550 WriteCoord(MSG_ENTITY, self.origin_y);
2551 WriteCoord(MSG_ENTITY, self.origin_z);
2554 WriteCoord(MSG_ENTITY, self.velocity_x);
2555 WriteCoord(MSG_ENTITY, self.velocity_y);
2556 WriteCoord(MSG_ENTITY, self.velocity_z);
2560 WriteCoord(MSG_ENTITY, self.angles_x);
2561 WriteCoord(MSG_ENTITY, self.angles_y);
2562 WriteCoord(MSG_ENTITY, self.angles_z);
2566 WriteCoord(MSG_ENTITY, self.avelocity_x);
2567 WriteCoord(MSG_ENTITY, self.avelocity_y);
2568 WriteCoord(MSG_ENTITY, self.avelocity_z);
2570 WriteShort(MSG_ENTITY, self.scale * 256.0);
2571 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2572 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2573 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2574 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2579 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2584 e.classname = "modeleffect";
2592 e.teleport_time = t1;
2596 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2600 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2603 sz = max(e.scale, e.scale2);
2604 setsize(e, e.mins * sz, e.maxs * sz);
2605 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2608 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2610 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2613 float randombit(float bits)
2615 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2624 for(f = 1; f <= bits; f *= 2)
2633 r = (r - 1) / (n - 1);
2640 float randombits(float bits, float k, float error_return)
2644 while(k > 0 && bits != r)
2646 r += randombit(bits - r);
2655 void randombit_test(float bits, float iter)
2659 print(ftos(randombit(bits)), "\n");
2664 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2666 if(halflifedist > 0)
2667 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2668 else if(halflifedist < 0)
2669 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2678 #define cvar_string_normal builtin_cvar_string
2679 #define cvar_normal builtin_cvar
2681 string cvar_string_normal(string n)
2683 if not(cvar_type(n) & 1)
2684 backtrace(strcat("Attempt to access undefined cvar: ", n));
2685 return builtin_cvar_string(n);
2688 float cvar_normal(string n)
2690 return stof(cvar_string_normal(n));
2693 #define cvar_set_normal builtin_cvar_set
2701 oself.think = SUB_Remove;
2702 oself.nextthink = time;
2708 Execute func() after time + fdelay.
2709 self when func is executed = self when defer is called
2711 void defer(float fdelay, void() func)
2718 e.think = defer_think;
2719 e.nextthink = time + fdelay;
2722 .string aiment_classname;
2723 .float aiment_deadflag;
2724 void SetMovetypeFollow(entity ent, entity e)
2726 // FIXME this may not be warpzone aware
2727 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2728 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2729 ent.aiment = e; // make the hole follow bmodel
2730 ent.punchangle = e.angles; // the original angles of bmodel
2731 ent.view_ofs = ent.origin - e.origin; // relative origin
2732 ent.v_angle = ent.angles - e.angles; // relative angles
2733 ent.aiment_classname = strzone(e.classname);
2734 ent.aiment_deadflag = e.deadflag;
2736 void UnsetMovetypeFollow(entity ent)
2738 ent.movetype = MOVETYPE_FLY;
2739 PROJECTILE_MAKETRIGGER(ent);
2742 float LostMovetypeFollow(entity ent)
2745 if(ent.movetype != MOVETYPE_FOLLOW)
2751 if(ent.aiment.classname != ent.aiment_classname)
2753 if(ent.aiment.deadflag != ent.aiment_deadflag)
2759 float isPushable(entity e)
2768 case "droppedweapon":
2769 case "keepawayball":
2770 case "nexball_basketball":
2771 case "nexball_football":
2773 case "bullet": // antilagged bullets can't hit this either
2776 if (e.projectiledeathtype)