1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_SHOTGUN);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
918 if (s == "0" || s == "")
926 // forcibly turn off weaponarena
930 g_weaponarena_list = "All Weapons";
931 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
933 e = get_weaponinfo(j);
934 g_weaponarena |= e.weapons;
935 weapon_action(e.weapon, WR_PRECACHE);
938 else if (s == "most")
940 g_weaponarena_list = "Most Weapons";
941 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
943 e = get_weaponinfo(j);
944 if (e.spawnflags & WEP_FLAG_NORMAL)
946 g_weaponarena |= e.weapons;
947 weapon_action(e.weapon, WR_PRECACHE);
951 else if (s == "none")
953 g_weaponarena_list = "No Weapons";
954 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
958 t = tokenize_console(s);
959 g_weaponarena_list = "";
960 for (i = 0; i < t; ++i)
963 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
965 e = get_weaponinfo(j);
968 g_weaponarena |= e.weapons;
969 weapon_action(e.weapon, WR_PRECACHE);
970 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
976 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
979 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
983 g_weaponarena_random = cvar("g_weaponarena_random");
985 g_weaponarena_random = 0;
986 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
990 start_weapons = g_weaponarena;
992 start_items |= IT_UNLIMITED_AMMO;
994 else if (g_minstagib)
997 start_armorvalue = 0;
998 start_weapons = WEPBIT_MINSTANEX;
999 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1000 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1002 if (g_minstagib_invis_alpha <= 0)
1003 g_minstagib_invis_alpha = -1;
1007 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1009 e = get_weaponinfo(i);
1010 if(want_weapon("g_start_weapon_", e, FALSE))
1011 start_weapons |= e.weapons;
1015 if(!cvar("g_use_ammunition"))
1016 start_items |= IT_UNLIMITED_AMMO;
1020 start_ammo_cells = cvar("g_minstagib_ammo_start");
1021 start_ammo_fuel = cvar("g_start_ammo_fuel");
1023 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1025 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1027 e = get_weaponinfo(j);
1028 if(start_weapons & e.weapons)
1030 if(e.items & IT_ROCKETS)
1031 start_ammo_rockets = 999;
1032 if(e.items & IT_SHELLS)
1033 start_ammo_shells = 999;
1034 if(e.items & IT_CELLS)
1035 start_ammo_cells = 999;
1036 if(e.items & IT_NAILS)
1037 start_ammo_nails = 999;
1038 if(e.items & IT_FUEL)
1039 start_ammo_fuel = 999;
1047 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1048 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1049 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1050 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1051 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1055 start_ammo_shells = cvar("g_start_ammo_shells");
1056 start_ammo_nails = cvar("g_start_ammo_nails");
1057 start_ammo_rockets = cvar("g_start_ammo_rockets");
1058 start_ammo_cells = cvar("g_start_ammo_cells");
1059 start_ammo_fuel = cvar("g_start_ammo_fuel");
1065 start_health = cvar("g_lms_start_health");
1066 start_armorvalue = cvar("g_lms_start_armor");
1071 warmup_start_ammo_shells = start_ammo_shells;
1072 warmup_start_ammo_nails = start_ammo_nails;
1073 warmup_start_ammo_rockets = start_ammo_rockets;
1074 warmup_start_ammo_cells = start_ammo_cells;
1075 warmup_start_ammo_fuel = start_ammo_fuel;
1076 warmup_start_health = start_health;
1077 warmup_start_armorvalue = start_armorvalue;
1078 warmup_start_weapons = start_weapons;
1080 if (!g_weaponarena && !g_minstagib && !g_ca)
1082 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1083 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1084 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1085 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1086 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1087 warmup_start_health = cvar("g_warmup_start_health");
1088 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1089 warmup_start_weapons = 0;
1090 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1092 e = get_weaponinfo(i);
1093 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1094 warmup_start_weapons |= e.weapons;
1099 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1101 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1102 start_items |= IT_FUEL_REGEN;
1103 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1104 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1108 start_items |= IT_JETPACK;
1110 if (g_weapon_stay == 2)
1112 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1113 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1114 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1115 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1116 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1117 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1118 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1119 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1120 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1121 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1124 MUTATOR_CALLHOOK(SetStartItems);
1126 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1128 e = get_weaponinfo(i);
1129 if(e.weapons & (start_weapons | warmup_start_weapons))
1130 weapon_action(e.weapon, WR_PRECACHE);
1133 start_ammo_shells = max(0, start_ammo_shells);
1134 start_ammo_nails = max(0, start_ammo_nails);
1135 start_ammo_cells = max(0, start_ammo_cells);
1136 start_ammo_rockets = max(0, start_ammo_rockets);
1137 start_ammo_fuel = max(0, start_ammo_fuel);
1139 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1140 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1141 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1142 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1143 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1147 float g_bugrigs_planar_movement;
1148 float g_bugrigs_planar_movement_car_jumping;
1149 float g_bugrigs_reverse_spinning;
1150 float g_bugrigs_reverse_speeding;
1151 float g_bugrigs_reverse_stopping;
1152 float g_bugrigs_air_steering;
1153 float g_bugrigs_angle_smoothing;
1154 float g_bugrigs_friction_floor;
1155 float g_bugrigs_friction_brake;
1156 float g_bugrigs_friction_air;
1157 float g_bugrigs_accel;
1158 float g_bugrigs_speed_ref;
1159 float g_bugrigs_speed_pow;
1160 float g_bugrigs_steer;
1162 float g_touchexplode;
1163 float g_touchexplode_radius;
1164 float g_touchexplode_damage;
1165 float g_touchexplode_edgedamage;
1166 float g_touchexplode_force;
1173 float sv_pitch_fixyaw;
1175 string GetGametype(); // g_world.qc
1176 void readlevelcvars(void)
1178 // first load all the mutators
1180 MUTATOR_ADD(mutator_nix);
1181 if(cvar("g_dodging"))
1182 MUTATOR_ADD(mutator_dodging);
1183 if(cvar("g_rocket_flying"))
1184 MUTATOR_ADD(mutator_rocketflying);
1185 if(cvar("g_vampire"))
1186 MUTATOR_ADD(mutator_vampire);
1188 if(cvar("sv_allow_fullbright"))
1189 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1191 g_bugrigs = cvar("g_bugrigs");
1192 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1193 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1194 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1195 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1196 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1197 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1198 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1199 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1200 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1201 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1202 g_bugrigs_accel = cvar("g_bugrigs_accel");
1203 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1204 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1205 g_bugrigs_steer = cvar("g_bugrigs_steer");
1207 g_touchexplode = cvar("g_touchexplode");
1208 g_touchexplode_radius = cvar("g_touchexplode_radius");
1209 g_touchexplode_damage = cvar("g_touchexplode_damage");
1210 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1211 g_touchexplode_force = cvar("g_touchexplode_force");
1213 #ifdef ALLOW_FORCEMODELS
1214 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1216 sv_loddistance1 = cvar("sv_loddistance1");
1217 sv_loddistance2 = cvar("sv_loddistance2");
1219 if(sv_loddistance2 <= sv_loddistance1)
1220 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1222 sv_clones = cvar("sv_clones");
1223 sv_gentle = cvar("sv_gentle");
1224 sv_foginterval = cvar("sv_foginterval");
1225 g_cloaked = cvar("g_cloaked");
1227 g_cloaked = 1; // always enable cloak in CTS
1228 g_jump_grunt = cvar("g_jump_grunt");
1229 g_footsteps = cvar("g_footsteps");
1230 g_grappling_hook = cvar("g_grappling_hook");
1231 g_jetpack = cvar("g_jetpack");
1232 g_midair = cvar("g_midair");
1233 g_minstagib = cvar("g_minstagib");
1234 g_norecoil = cvar("g_norecoil");
1235 g_bloodloss = cvar("g_bloodloss");
1236 sv_maxidle = cvar("sv_maxidle");
1237 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1238 sv_pogostick = cvar("sv_pogostick");
1239 g_ctf_reverse = cvar("g_ctf_reverse");
1240 sv_autotaunt = cvar("sv_autotaunt");
1241 sv_taunt = cvar("sv_taunt");
1243 inWarmupStage = cvar("g_warmup");
1244 g_warmup_limit = cvar("g_warmup_limit");
1245 g_warmup_allguns = cvar("g_warmup_allguns");
1246 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1248 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1249 inWarmupStage = 0; // these modes cannot work together, sorry
1251 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1252 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1253 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1254 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1255 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1256 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1257 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1258 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1259 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1260 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1261 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1262 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1264 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1265 g_weaponratefactor = cvar("g_weaponratefactor");
1266 g_weapondamagefactor = cvar("g_weapondamagefactor");
1267 g_weaponforcefactor = cvar("g_weaponforcefactor");
1268 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1270 g_pickup_shells = cvar("g_pickup_shells");
1271 g_pickup_shells_max = cvar("g_pickup_shells_max");
1272 g_pickup_nails = cvar("g_pickup_nails");
1273 g_pickup_nails_max = cvar("g_pickup_nails_max");
1274 g_pickup_rockets = cvar("g_pickup_rockets");
1275 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1276 g_pickup_cells = cvar("g_pickup_cells");
1277 g_pickup_cells_max = cvar("g_pickup_cells_max");
1278 g_pickup_fuel = cvar("g_pickup_fuel");
1279 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1280 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1281 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1282 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1283 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1284 g_pickup_armormedium = cvar("g_pickup_armormedium");
1285 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1286 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1287 g_pickup_armorbig = cvar("g_pickup_armorbig");
1288 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1289 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1290 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1291 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1292 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1293 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1294 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1295 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1296 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1297 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1298 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1299 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1300 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1301 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1302 g_pickup_healthmega = cvar("g_pickup_healthmega");
1303 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1304 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1306 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1307 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1309 g_pinata = cvar("g_pinata");
1311 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1313 g_weapon_stay = cvar("g_weapon_stay");
1315 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1318 g_ghost_items = cvar("g_ghost_items");
1320 if(g_ghost_items >= 1)
1321 g_ghost_items = 0.25; // default alpha value
1323 if not(inWarmupStage && !g_ca)
1324 game_starttime = cvar("g_start_delay");
1326 sv_pitch_min = cvar("sv_pitch_min");
1327 sv_pitch_max = cvar("sv_pitch_max");
1328 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1330 readplayerstartcvars();
1336 string precache_sound (string s) = #19;
1337 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1338 float precache_sound_index (string s) = #19;
1340 #define SND_VOLUME 1
1341 #define SND_ATTENUATION 2
1342 #define SND_LARGEENTITY 8
1343 #define SND_LARGESOUND 16
1345 float sound_allowed(float dest, entity e)
1347 // sounds from world may always pass
1350 if (e.classname == "body")
1352 if (e.owner && e.owner != e)
1357 // sounds to self may always pass
1358 if (dest == MSG_ONE)
1359 if (e == msg_entity)
1361 // sounds by players can be removed
1362 if (autocvar_bot_sound_monopoly)
1363 if (clienttype(e) == CLIENTTYPE_REAL)
1365 // anything else may pass
1369 void sound(entity e, float chan, string samp, float vol, float atten)
1371 if (!sound_allowed(MSG_BROADCAST, e))
1373 sound_builtin(e, chan, samp, vol, atten);
1375 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1379 if (!sound_allowed(dest, e))
1382 entno = num_for_edict(e);
1383 idx = precache_sound_index(samp);
1388 atten = floor(atten * 64);
1389 vol = floor(vol * 255);
1392 sflags |= SND_VOLUME;
1394 sflags |= SND_ATTENUATION;
1396 sflags |= SND_LARGEENTITY;
1398 sflags |= SND_LARGESOUND;
1400 WriteByte(dest, SVC_SOUND);
1401 WriteByte(dest, sflags);
1402 if (sflags & SND_VOLUME)
1403 WriteByte(dest, vol);
1404 if (sflags & SND_ATTENUATION)
1405 WriteByte(dest, atten);
1406 if (sflags & SND_LARGEENTITY)
1408 WriteShort(dest, entno);
1409 WriteByte(dest, chan);
1413 WriteShort(dest, entno * 8 + chan);
1415 if (sflags & SND_LARGESOUND)
1416 WriteShort(dest, idx);
1418 WriteByte(dest, idx);
1420 WriteCoord(dest, o_x);
1421 WriteCoord(dest, o_y);
1422 WriteCoord(dest, o_z);
1424 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1428 if (!sound_allowed(dest, e))
1431 o = e.origin + 0.5 * (e.mins + e.maxs);
1432 soundtoat(dest, e, o, chan, samp, vol, atten);
1434 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1436 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1438 void stopsoundto(float dest, entity e, float chan)
1442 if (!sound_allowed(dest, e))
1445 entno = num_for_edict(e);
1450 idx = precache_sound_index("misc/null.wav");
1451 sflags = SND_LARGEENTITY;
1453 sflags |= SND_LARGESOUND;
1454 WriteByte(dest, SVC_SOUND);
1455 WriteByte(dest, sflags);
1456 WriteShort(dest, entno);
1457 WriteByte(dest, chan);
1458 if (sflags & SND_LARGESOUND)
1459 WriteShort(dest, idx);
1461 WriteByte(dest, idx);
1462 WriteCoord(dest, e.origin_x);
1463 WriteCoord(dest, e.origin_y);
1464 WriteCoord(dest, e.origin_z);
1468 WriteByte(dest, SVC_STOPSOUND);
1469 WriteShort(dest, entno * 8 + chan);
1472 void stopsound(entity e, float chan)
1474 if (!sound_allowed(MSG_BROADCAST, e))
1477 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1478 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1481 void play2(entity e, string filename)
1483 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1485 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1488 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1490 float spamsound(entity e, float chan, string samp, float vol, float atten)
1492 if (!sound_allowed(MSG_BROADCAST, e))
1495 if (time > e.spamtime)
1498 sound(e, chan, samp, vol, atten);
1504 void play2team(float t, string filename)
1508 if (autocvar_bot_sound_monopoly)
1511 FOR_EACH_REALPLAYER(head)
1514 play2(head, filename);
1518 void play2all(string samp)
1520 if (autocvar_bot_sound_monopoly)
1523 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1526 void PrecachePlayerSounds(string f);
1527 void precache_playermodel(string m)
1529 float globhandle, i, n;
1532 if(substring(m, -9,5) == "_lod1")
1534 if(substring(m, -9,5) == "_lod2")
1539 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1542 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1547 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1550 n = search_getsize(globhandle);
1551 for (i = 0; i < n; ++i)
1553 //print(search_getfilename(globhandle, i), "\n");
1554 f = search_getfilename(globhandle, i);
1555 PrecachePlayerSounds(f);
1557 search_end(globhandle);
1559 void precache_all_playermodels(string pattern)
1561 float globhandle, i, n;
1564 globhandle = search_begin(pattern, TRUE, FALSE);
1567 n = search_getsize(globhandle);
1568 for (i = 0; i < n; ++i)
1570 //print(search_getfilename(globhandle, i), "\n");
1571 f = search_getfilename(globhandle, i);
1572 precache_playermodel(f);
1574 search_end(globhandle);
1579 // gamemode related things
1580 precache_model ("models/misc/chatbubble.spr");
1581 precache_model ("models/misc/teambubble.spr");
1584 precache_model ("models/runematch/curse.mdl");
1585 precache_model ("models/runematch/rune.mdl");
1588 #ifdef TTURRETS_ENABLED
1589 if (autocvar_g_turrets)
1593 // Precache all player models if desired
1594 if (autocvar_sv_precacheplayermodels)
1596 PrecachePlayerSounds("sound/player/default.sounds");
1597 precache_all_playermodels("models/player/*.zym");
1598 precache_all_playermodels("models/player/*.dpm");
1599 precache_all_playermodels("models/player/*.md3");
1600 precache_all_playermodels("models/player/*.psk");
1601 precache_all_playermodels("models/player/*.iqm");
1604 if (autocvar_sv_defaultcharacter)
1607 s = autocvar_sv_defaultplayermodel_red;
1609 precache_playermodel(s);
1610 s = autocvar_sv_defaultplayermodel_blue;
1612 precache_playermodel(s);
1613 s = autocvar_sv_defaultplayermodel_yellow;
1615 precache_playermodel(s);
1616 s = autocvar_sv_defaultplayermodel_pink;
1618 precache_playermodel(s);
1619 s = autocvar_sv_defaultplayermodel;
1621 precache_playermodel(s);
1626 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1627 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1630 // gore and miscellaneous sounds
1631 //precache_sound ("misc/h2ohit.wav");
1632 precache_model ("models/hook.md3");
1633 precache_sound ("misc/armorimpact.wav");
1634 precache_sound ("misc/bodyimpact1.wav");
1635 precache_sound ("misc/bodyimpact2.wav");
1636 precache_sound ("misc/gib.wav");
1637 precache_sound ("misc/gib_splat01.wav");
1638 precache_sound ("misc/gib_splat02.wav");
1639 precache_sound ("misc/gib_splat03.wav");
1640 precache_sound ("misc/gib_splat04.wav");
1641 precache_sound ("misc/hit.wav");
1642 precache_sound ("misc/typehit.wav");
1643 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1644 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1645 precache_sound ("misc/null.wav");
1646 precache_sound ("misc/spawn.wav");
1647 precache_sound ("misc/talk.wav");
1648 precache_sound ("misc/teleport.wav");
1649 precache_sound ("misc/poweroff.wav");
1650 precache_sound ("player/lava.wav");
1651 precache_sound ("player/slime.wav");
1654 precache_sound ("misc/jetpack_fly.wav");
1656 precache_model ("models/sprites/0.spr32");
1657 precache_model ("models/sprites/1.spr32");
1658 precache_model ("models/sprites/2.spr32");
1659 precache_model ("models/sprites/3.spr32");
1660 precache_model ("models/sprites/4.spr32");
1661 precache_model ("models/sprites/5.spr32");
1662 precache_model ("models/sprites/6.spr32");
1663 precache_model ("models/sprites/7.spr32");
1664 precache_model ("models/sprites/8.spr32");
1665 precache_model ("models/sprites/9.spr32");
1666 precache_model ("models/sprites/10.spr32");
1668 // common weapon precaches
1669 precache_sound ("weapons/weapon_switch.wav");
1670 precache_sound ("weapons/weaponpickup.wav");
1671 precache_sound ("weapons/unavailable.wav");
1672 precache_sound ("weapons/dryfire.wav");
1673 if (g_grappling_hook)
1675 precache_sound ("weapons/hook_fire.wav"); // hook
1676 precache_sound ("weapons/hook_impact.wav"); // hook
1679 if(autocvar_sv_precacheweapons)
1681 //precache weapon models/sounds
1684 while (wep <= WEP_LAST)
1686 weapon_action(wep, WR_PRECACHE);
1691 precache_model("models/elaser.mdl");
1692 precache_model("models/laser.mdl");
1693 precache_model("models/ebomb.mdl");
1696 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1698 if (!self.noise && self.music) // quake 3 uses the music field
1699 self.noise = self.music;
1701 // plays music for the level if there is any
1704 precache_sound (self.noise);
1705 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1710 // sorry, but using \ in macros breaks line numbers
1711 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1712 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1713 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1715 // WARNING: this kills the trace globals
1716 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1717 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1719 #define INITPRIO_FIRST 0
1720 #define INITPRIO_GAMETYPE 0
1721 #define INITPRIO_GAMETYPE_FALLBACK 1
1722 #define INITPRIO_FINDTARGET 10
1723 #define INITPRIO_DROPTOFLOOR 20
1724 #define INITPRIO_SETLOCATION 90
1725 #define INITPRIO_LINKDOORS 91
1726 #define INITPRIO_LAST 99
1728 .void(void) initialize_entity;
1729 .float initialize_entity_order;
1730 .entity initialize_entity_next;
1731 entity initialize_entity_first;
1733 void make_safe_for_remove(entity e)
1735 if (e.initialize_entity)
1738 for (ent = initialize_entity_first; ent; )
1740 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1742 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1743 // skip it in linked list
1746 prev.initialize_entity_next = ent.initialize_entity_next;
1747 ent = prev.initialize_entity_next;
1751 initialize_entity_first = ent.initialize_entity_next;
1752 ent = initialize_entity_first;
1758 ent = ent.initialize_entity_next;
1764 void objerror(string s)
1766 make_safe_for_remove(self);
1767 objerror_builtin(s);
1770 .float remove_except_protected_forbidden;
1771 void remove_except_protected(entity e)
1773 if(e.remove_except_protected_forbidden)
1774 error("not allowed to remove this at this point");
1778 void remove_unsafely(entity e)
1783 void remove_safely(entity e)
1785 make_safe_for_remove(e);
1789 void InitializeEntity(entity e, void(void) func, float order)
1793 if (!e || e.initialize_entity)
1795 // make a proxy initializer entity
1799 e.classname = "initialize_entity";
1803 e.initialize_entity = func;
1804 e.initialize_entity_order = order;
1806 cur = initialize_entity_first;
1809 if (!cur || cur.initialize_entity_order > order)
1811 // insert between prev and cur
1813 prev.initialize_entity_next = e;
1815 initialize_entity_first = e;
1816 e.initialize_entity_next = cur;
1820 cur = cur.initialize_entity_next;
1823 void InitializeEntitiesRun()
1826 startoflist = initialize_entity_first;
1827 initialize_entity_first = world;
1828 remove = remove_except_protected;
1829 for (self = startoflist; self; self = self.initialize_entity_next)
1831 self.remove_except_protected_forbidden = 1;
1833 for (self = startoflist; self; )
1836 var void(void) func;
1837 e = self.initialize_entity_next;
1838 func = self.initialize_entity;
1839 self.initialize_entity_order = 0;
1840 self.initialize_entity = func_null;
1841 self.initialize_entity_next = world;
1842 self.remove_except_protected_forbidden = 0;
1843 if (self.classname == "initialize_entity")
1847 remove_builtin(self);
1850 //dprint("Delayed initialization: ", self.classname, "\n");
1851 if(func != func_null)
1856 backtrace(strcat("Null function in: ", self.classname, "\n"));
1860 remove = remove_unsafely;
1863 .float uncustomizeentityforclient_set;
1864 .void(void) uncustomizeentityforclient;
1865 void(void) SUB_Nullpointer = #0;
1866 void UncustomizeEntitiesRun()
1870 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1871 self.uncustomizeentityforclient();
1874 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1876 e.customizeentityforclient = customizer;
1877 e.uncustomizeentityforclient = uncustomizer;
1878 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1882 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1885 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1889 if (e.classname == "")
1890 e.classname = "net_linked";
1892 if (e.model == "" || self.modelindex == 0)
1896 setmodel(e, "null");
1900 e.SendEntity = sendfunc;
1901 e.SendFlags = 0xFFFFFF;
1904 e.effects |= EF_NODEPTHTEST;
1908 e.nextthink = time + dt;
1909 e.think = SUB_Remove;
1913 void adaptor_think2touch()
1922 void adaptor_think2use()
1934 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1936 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1937 self.projectiledeathtype |= HITTYPE_SPLASH;
1938 adaptor_think2use();
1941 // deferred dropping
1942 void DropToFloor_Handler()
1944 droptofloor_builtin();
1945 self.dropped_origin = self.origin;
1950 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1955 float trace_hits_box_a0, trace_hits_box_a1;
1957 float trace_hits_box_1d(float end, float thmi, float thma)
1961 // just check if x is in range
1969 // do the trace with respect to x
1970 // 0 -> end has to stay in thmi -> thma
1971 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1972 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1973 if (trace_hits_box_a0 > trace_hits_box_a1)
1979 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1984 // now it is a trace from 0 to end
1986 trace_hits_box_a0 = 0;
1987 trace_hits_box_a1 = 1;
1989 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1991 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1993 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1999 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2001 return trace_hits_box(start, end, thmi - ma, thma - mi);
2004 float SUB_NoImpactCheck()
2006 // zero hitcontents = this is not the real impact, but either the
2007 // mirror-impact of something hitting the projectile instead of the
2008 // projectile hitting the something, or a touchareagrid one. Neither of
2009 // these stop the projectile from moving, so...
2010 if(trace_dphitcontents == 0)
2012 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2015 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2017 if (other == world && self.size != '0 0 0')
2020 tic = self.velocity * sys_frametime;
2021 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2022 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2023 if (trace_fraction >= 1)
2025 dprint("Odd... did not hit...?\n");
2027 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2029 dprint("Detected and prevented the sky-grapple bug.\n");
2037 #define SUB_OwnerCheck() (other && (other == self.owner))
2039 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2041 if(SUB_OwnerCheck())
2043 if(SUB_NoImpactCheck())
2048 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2049 UpdateCSQCProjectileNextFrame(self);
2052 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2054 float MAX_IPBAN_URIS = 16;
2056 float URI_GET_DISCARD = 0;
2057 float URI_GET_IPBAN = 1;
2058 float URI_GET_IPBAN_END = 16;
2059 float URI_GET_PLAYERSTATS_SENT = 17;
2061 void URI_Get_Callback(float id, float status, string data)
2063 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2065 dprint("\nEnd of data.\n");
2067 if (id == URI_GET_DISCARD)
2071 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2074 OnlineBanList_URI_Get_Callback(id, status, data);
2076 else if (id == URI_GET_PLAYERSTATS_SENT)
2078 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2082 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2086 void print_to(entity e, string s)
2089 sprint(e, strcat(s, "\n"));
2094 string uid2name(string myuid) {
2096 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2099 s = "^1Unregistered Player";
2103 float race_readTime(string map, float pos)
2111 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2114 string race_readUID(string map, float pos)
2122 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2125 float race_readPos(string map, float t) {
2127 for (i = 1; i <= RANKINGS_CNT; ++i)
2128 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2131 return 0; // pos is zero if unranked
2134 void race_writeTime(string map, float t, string myuid)
2143 newpos = race_readPos(map, t);
2146 for(i = 1; i <= RANKINGS_CNT; ++i)
2148 if(race_readUID(map, i) == myuid)
2151 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2152 for (i = prevpos; i > newpos; --i) {
2153 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2154 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2156 } else { // player has no ranked record yet
2157 for (i = RANKINGS_CNT; i > newpos; --i) {
2158 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2159 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2163 // store new time itself
2164 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2165 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2168 string race_readName(string map, float pos)
2176 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2179 string race_placeName(float pos) {
2180 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2182 if(mod(pos, 10) == 1)
2183 return strcat(ftos(pos), "st");
2184 else if(mod(pos, 10) == 2)
2185 return strcat(ftos(pos), "nd");
2186 else if(mod(pos, 10) == 3)
2187 return strcat(ftos(pos), "rd");
2189 return strcat(ftos(pos), "th");
2192 return strcat(ftos(pos), "th");
2194 string getrecords(float page) // 50 records per page
2208 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2210 if (MapInfo_Get_ByID(i))
2212 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2216 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2217 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2225 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2227 if (MapInfo_Get_ByID(i))
2229 r = race_readTime(MapInfo_Map_bspname, 1);
2232 h = race_readName(MapInfo_Map_bspname, 1);
2233 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2241 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2243 if (MapInfo_Get_ByID(i))
2245 r = race_readTime(MapInfo_Map_bspname, 1);
2248 h = race_readName(MapInfo_Map_bspname, 1);
2249 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2255 MapInfo_ClearTemps();
2257 if (s == "" && page == 0)
2258 return "No records are available on this server.\n";
2263 string getrankings()
2276 for (i = 1; i <= RANKINGS_CNT; ++i)
2278 t = race_readTime(map, i);
2281 n = race_readName(map, i);
2282 p = race_placeName(i);
2283 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2286 MapInfo_ClearTemps();
2289 return strcat("No records are available for the map: ", map, "\n");
2291 return strcat("Records for ", map, ":\n", s);
2294 #define LADDER_FIRSTPOINT 100
2295 #define LADDER_CNT 10
2296 // position X still gives LADDER_FIRSTPOINT/X points
2297 #define LADDER_SIZE 30
2298 // ladder shows the top X players
2299 string top_uids[LADDER_SIZE];
2300 float top_scores[LADDER_SIZE];
2303 float i, j, k, uidcnt;
2317 for (k = 0; k < MapInfo_count; ++k)
2319 if (MapInfo_Get_ByID(k))
2321 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2322 if(i == 0) // speed award
2324 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2327 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2329 else // normal record, if it exists (else break)
2331 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2334 myuid = race_readUID(MapInfo_Map_bspname, i);
2337 // string s contains:
2338 // arg 0 = # of speed recs
2339 // arg 1 = # of 1st place recs
2340 // arg 2 = # of 2nd place recs
2342 // LADDER_CNT+1 = total points
2344 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2347 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2349 for (j = 0; j <= LADDER_CNT + 1; ++j)
2351 if(j != LADDER_CNT + 1)
2352 temp_s = strcat(temp_s, "0 ");
2354 temp_s = strcat(temp_s, "0");
2358 tokenize_console(temp_s);
2361 if(i == 0) // speed award
2362 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2364 if(j == 0) // speed award
2365 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2367 s = strcat(s, " ", argv(j)); // just copy over everything else
2370 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2373 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2374 else if(j == i) // wanted rec!
2375 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2377 s = strcat(s, " ", argv(j)); // just copy over everything else
2380 // total points are (by default) calculated like this:
2381 // speedrec = floor(100 / 10) = 10 points
2382 // 1st place = floor(100 / 1) = 100 points
2383 // 2nd place = floor(100 / 2) = 50 points
2384 // 3rd place = floor(100 / 3) = 33 points
2385 // 4th place = floor(100 / 4) = 25 points
2386 // 5th place = floor(100 / 5) = 20 points
2390 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2392 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2394 db_put(TemporaryDB, strcat("ladder", myuid), s);
2401 for (i = 0; i <= uidcnt; ++i) // for each known uid
2403 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2404 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2405 tokenize_console(temp_s);
2406 thiscnt = stof(argv(LADDER_CNT+1));
2408 if(thiscnt > top_scores[LADDER_SIZE-1])
2409 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2411 if(thiscnt > top_scores[j])
2413 for (k = LADDER_SIZE-1; k >= j; --k)
2415 top_uids[k] = top_uids[k-1];
2416 top_scores[k] = top_scores[k-1];
2418 top_uids[j] = thisuid;
2419 top_scores[j] = thiscnt;
2425 s = "^3-----------------------\n\n";
2427 s = strcat(s, "Pos ^3|");
2428 s = strcat(s, " ^7Total ^3|");
2429 for (i = 1; i <= LADDER_CNT; ++i)
2431 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2433 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2435 s = strcat(s, "\n^3----+--------");
2436 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2438 s = strcat(s, "+-----");
2441 for (i = 1; i <= LADDER_CNT - 9; ++i)
2443 s = strcat(s, "+------");
2447 s = strcat(s, "+--------------+--------------------\n");
2449 for (i = 0; i < LADDER_SIZE; ++i)
2451 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2452 tokenize_console(temp_s);
2453 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2455 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2456 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2457 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2459 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2462 for (j = 10; j <= LADDER_CNT; ++j)
2464 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2468 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2469 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2472 MapInfo_ClearTemps();
2475 return "No ladder on this server!\n";
2477 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2481 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2484 vector start, org, delta, end, enddown, mstart;
2486 m = e.dphitcontentsmask;
2487 e.dphitcontentsmask = goodcontents | badcontents;
2490 delta = world.maxs - world.mins;
2492 for (i = 0; i < attempts; ++i)
2494 start_x = org_x + random() * delta_x;
2495 start_y = org_y + random() * delta_y;
2496 start_z = org_z + random() * delta_z;
2498 // rule 1: start inside world bounds, and outside
2499 // solid, and don't start from somewhere where you can
2500 // fall down to evil
2501 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2502 if (trace_fraction >= 1)
2504 if (trace_startsolid)
2506 if (trace_dphitcontents & badcontents)
2508 if (trace_dphitq3surfaceflags & badsurfaceflags)
2511 // rule 2: if we are too high, lower the point
2512 if (trace_fraction * delta_z > maxaboveground)
2513 start = trace_endpos + '0 0 1' * maxaboveground;
2514 enddown = trace_endpos;
2516 // rule 3: make sure we aren't outside the map. This only works
2517 // for somewhat well formed maps. A good rule of thumb is that
2518 // the map should have a convex outside hull.
2519 // these can be traceLINES as we already verified the starting box
2520 mstart = start + 0.5 * (e.mins + e.maxs);
2521 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2522 if (trace_fraction >= 1)
2524 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2525 if (trace_fraction >= 1)
2527 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2528 if (trace_fraction >= 1)
2530 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2531 if (trace_fraction >= 1)
2533 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2534 if (trace_fraction >= 1)
2537 // find a random vector to "look at"
2538 end_x = org_x + random() * delta_x;
2539 end_y = org_y + random() * delta_y;
2540 end_z = org_z + random() * delta_z;
2541 end = start + normalize(end - start) * vlen(delta);
2543 // rule 4: start TO end must not be too short
2544 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2545 if (trace_startsolid)
2547 if (trace_fraction < minviewdistance / vlen(delta))
2550 // rule 5: don't want to look at sky
2551 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2554 // rule 6: we must not end up in trigger_hurt
2555 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2561 e.dphitcontentsmask = m;
2565 setorigin(e, start);
2566 e.angles = vectoangles(end - start);
2567 dprint("Needed ", ftos(i + 1), " attempts\n");
2574 float zcurveparticles_effectno;
2575 vector zcurveparticles_start;
2576 float zcurveparticles_spd;
2578 void endzcurveparticles()
2580 if(zcurveparticles_effectno)
2583 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2585 zcurveparticles_effectno = 0;
2588 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2590 spd = bound(0, floor(spd / 16), 32767);
2591 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2593 endzcurveparticles();
2594 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2595 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2596 WriteShort(MSG_BROADCAST, effectno);
2597 WriteCoord(MSG_BROADCAST, start_x);
2598 WriteCoord(MSG_BROADCAST, start_y);
2599 WriteCoord(MSG_BROADCAST, start_z);
2600 zcurveparticles_effectno = effectno;
2601 zcurveparticles_start = start;
2604 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2605 WriteCoord(MSG_BROADCAST, end_x);
2606 WriteCoord(MSG_BROADCAST, end_y);
2607 WriteCoord(MSG_BROADCAST, end_z);
2608 WriteCoord(MSG_BROADCAST, end_dz);
2609 zcurveparticles_spd = spd;
2612 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2615 vector vecxy, velxy;
2617 vecxy = end - start;
2622 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2624 endzcurveparticles();
2625 trailparticles(world, effectno, start, end);
2629 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2630 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2633 void write_recordmarker(entity pl, float tstart, float dt)
2635 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2637 // also write a marker into demo files for demotc-race-record-extractor to find
2640 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2641 " ", ftos(tstart), " ", ftos(dt), "\n"));
2644 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2657 if(allowcenter) // 2: allow center handedness
2670 if(allowcenter) // 2: allow center handedness
2686 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2691 if (autocvar_g_shootfromeye)
2695 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2703 else if (autocvar_g_shootfromcenter)
2707 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2715 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2725 else if (autocvar_g_shootfromclient)
2727 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2732 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2734 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2738 void attach_sameorigin(entity e, entity to, string tag)
2740 vector org, t_forward, t_left, t_up, e_forward, e_up;
2747 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2748 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2749 t_forward = v_forward * tagscale;
2750 t_left = v_right * -tagscale;
2751 t_up = v_up * tagscale;
2753 e.origin_x = org * t_forward;
2754 e.origin_y = org * t_left;
2755 e.origin_z = org * t_up;
2757 // current forward and up directions
2758 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2759 e.angles = AnglesTransform_FromVAngles(e.angles);
2761 e.angles = AnglesTransform_FromAngles(e.angles);
2762 fixedmakevectors(e.angles);
2764 // untransform forward, up!
2765 e_forward_x = v_forward * t_forward;
2766 e_forward_y = v_forward * t_left;
2767 e_forward_z = v_forward * t_up;
2768 e_up_x = v_up * t_forward;
2769 e_up_y = v_up * t_left;
2770 e_up_z = v_up * t_up;
2772 e.angles = fixedvectoangles2(e_forward, e_up);
2773 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2774 e.angles = AnglesTransform_ToVAngles(e.angles);
2776 e.angles = AnglesTransform_ToAngles(e.angles);
2778 setattachment(e, to, tag);
2779 setorigin(e, e.origin);
2782 void detach_sameorigin(entity e)
2785 org = gettaginfo(e, 0);
2786 e.angles = fixedvectoangles2(v_forward, v_up);
2787 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2788 e.angles = AnglesTransform_ToVAngles(e.angles);
2790 e.angles = AnglesTransform_ToAngles(e.angles);
2792 setattachment(e, world, "");
2793 setorigin(e, e.origin);
2796 void follow_sameorigin(entity e, entity to)
2798 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2799 e.aiment = to; // make the hole follow bmodel
2800 e.punchangle = to.angles; // the original angles of bmodel
2801 e.view_ofs = e.origin - to.origin; // relative origin
2802 e.v_angle = e.angles - to.angles; // relative angles
2805 void unfollow_sameorigin(entity e)
2807 e.movetype = MOVETYPE_NONE;
2810 entity gettaginfo_relative_ent;
2811 vector gettaginfo_relative(entity e, float tag)
2813 if (!gettaginfo_relative_ent)
2815 gettaginfo_relative_ent = spawn();
2816 gettaginfo_relative_ent.effects = EF_NODRAW;
2818 gettaginfo_relative_ent.model = e.model;
2819 gettaginfo_relative_ent.modelindex = e.modelindex;
2820 gettaginfo_relative_ent.frame = e.frame;
2821 return gettaginfo(gettaginfo_relative_ent, tag);
2824 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2828 if (pl.soundentity.cnt & p)
2830 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2831 pl.soundentity.cnt |= p;
2834 void SoundEntity_StopSound(entity pl, float chan)
2838 if (pl.soundentity.cnt & p)
2840 stopsoundto(MSG_ALL, pl.soundentity, chan);
2841 pl.soundentity.cnt &~= p;
2845 void SoundEntity_Attach(entity pl)
2847 pl.soundentity = spawn();
2848 pl.soundentity.classname = "soundentity";
2849 pl.soundentity.owner = pl;
2850 setattachment(pl.soundentity, pl, "");
2851 setmodel(pl.soundentity, "null");
2854 void SoundEntity_Detach(entity pl)
2857 for (i = 0; i <= 7; ++i)
2858 SoundEntity_StopSound(pl, i);
2862 float ParseCommandPlayerSlotTarget_firsttoken;
2863 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2871 ParseCommandPlayerSlotTarget_firsttoken = -1;
2875 if (substring(argv(idx), 0, 1) == "#")
2877 s = substring(argv(idx), 1, -1);
2885 ParseCommandPlayerSlotTarget_firsttoken = idx;
2886 if (s == ftos(stof(s)))
2888 e = edict_num(stof(s));
2889 if (e.flags & FL_CLIENT)
2895 // it must be a nick name
2898 ParseCommandPlayerSlotTarget_firsttoken = idx;
2901 FOR_EACH_CLIENT(head)
2902 if (head.netname == s)
2910 s = strdecolorize(s);
2912 FOR_EACH_CLIENT(head)
2913 if (strdecolorize(head.netname) == s)
2928 float modeleffect_SendEntity(entity to, float sf)
2931 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2934 if(self.velocity != '0 0 0')
2936 if(self.angles != '0 0 0')
2938 if(self.avelocity != '0 0 0')
2941 WriteByte(MSG_ENTITY, f);
2942 WriteShort(MSG_ENTITY, self.modelindex);
2943 WriteByte(MSG_ENTITY, self.skin);
2944 WriteByte(MSG_ENTITY, self.frame);
2945 WriteCoord(MSG_ENTITY, self.origin_x);
2946 WriteCoord(MSG_ENTITY, self.origin_y);
2947 WriteCoord(MSG_ENTITY, self.origin_z);
2950 WriteCoord(MSG_ENTITY, self.velocity_x);
2951 WriteCoord(MSG_ENTITY, self.velocity_y);
2952 WriteCoord(MSG_ENTITY, self.velocity_z);
2956 WriteCoord(MSG_ENTITY, self.angles_x);
2957 WriteCoord(MSG_ENTITY, self.angles_y);
2958 WriteCoord(MSG_ENTITY, self.angles_z);
2962 WriteCoord(MSG_ENTITY, self.avelocity_x);
2963 WriteCoord(MSG_ENTITY, self.avelocity_y);
2964 WriteCoord(MSG_ENTITY, self.avelocity_z);
2966 WriteShort(MSG_ENTITY, self.scale * 256.0);
2967 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2968 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2969 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2970 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2975 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2980 e.classname = "modeleffect";
2988 e.teleport_time = t1;
2992 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2996 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2999 sz = max(e.scale, e.scale2);
3000 setsize(e, e.mins * sz, e.maxs * sz);
3001 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3004 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3006 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3009 float randombit(float bits)
3011 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3020 for(f = 1; f <= bits; f *= 2)
3029 r = (r - 1) / (n - 1);
3036 float randombits(float bits, float k, float error_return)
3040 while(k > 0 && bits != r)
3042 r += randombit(bits - r);
3051 void randombit_test(float bits, float iter)
3055 print(ftos(randombit(bits)), "\n");
3060 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3062 if(halflifedist > 0)
3063 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3064 else if(halflifedist < 0)
3065 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3074 #define cvar_string_normal cvar_string_builtin
3075 #define cvar_normal cvar_builtin
3077 string cvar_string_normal(string n)
3079 if not(cvar_type(n) & 1)
3080 backtrace(strcat("Attempt to access undefined cvar: ", n));
3081 return cvar_string_builtin(n);
3084 float cvar_normal(string n)
3086 return stof(cvar_string_normal(n));
3089 #define cvar_set_normal cvar_set_builtin
3097 oself.think = SUB_Remove;
3098 oself.nextthink = time;
3104 Execute func() after time + fdelay.
3105 self when func is executed = self when defer is called
3107 void defer(float fdelay, void() func)
3114 e.think = defer_think;
3115 e.nextthink = time + fdelay;