1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void bcenterprint(string s)
112 // TODO replace by MSG_ALL (would show it to spectators too, though)?
114 FOR_EACH_PLAYER(head)
115 if (clienttype(head) == CLIENTTYPE_REAL)
116 centerprint(head, s);
119 void GameLogEcho(string s)
124 if (autocvar_sv_eventlog_files)
129 matches = autocvar_sv_eventlog_files_counter + 1;
130 cvar_set("sv_eventlog_files_counter", ftos(matches));
133 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135 logfile = fopen(fn, FILE_APPEND);
136 fputs(logfile, ":logversion:3\n");
140 if (autocvar_sv_eventlog_files_timestamps)
141 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
143 fputs(logfile, strcat(s, "\n"));
146 if (autocvar_sv_eventlog_console)
155 // will be opened later
160 if (logfile_open && logfile >= 0)
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
170 // nudge off the floor
171 setorigin(self, self.origin + '0 0 1');
173 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
174 if (trace_startsolid)
180 if (!move_out_of_solid(self))
181 objerror("could not get out of solid at all!");
182 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
183 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
184 print(" ", ftos(self.origin_y - o_y));
185 print(" ", ftos(self.origin_z - o_z), "'\n");
186 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
195 self.mins = self.maxs = '0 0 0';
196 objerror("player spawn point in solid, mapper sucks!\n");
201 self.use = spawnpoint_use;
202 self.team_saved = self.team;
206 if (have_team_spawns != 0)
208 have_team_spawns = 1;
209 have_team_spawns_forteam[self.team] = 1;
211 if (autocvar_r_showbboxes)
213 // show where spawnpoints point at too
214 makevectors(self.angles);
217 e.classname = "info_player_foo";
218 setorigin(e, self.origin + v_forward * 24);
219 setsize(e, '-8 -8 -8', '8 8 8');
220 e.solid = SOLID_TRIGGER;
224 #define strstr strstrofs
226 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
227 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
228 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
229 // BE CONSTANT OR strzoneD!
230 float strstr(string haystack, string needle, float offset)
234 len = strlen(needle);
235 endpos = strlen(haystack) - len;
236 while(offset <= endpos)
238 found = substring(haystack, offset, len);
247 float NUM_NEAREST_ENTITIES = 4;
248 entity nearest_entity[NUM_NEAREST_ENTITIES];
249 float nearest_length[NUM_NEAREST_ENTITIES];
250 entity findnearest(vector point, .string field, string value, vector axismod)
261 localhead = find(world, field, value);
264 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
265 dist = localhead.oldorigin;
267 dist = localhead.origin;
269 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272 for (i = 0; i < num_nearest; ++i)
274 if (len < nearest_length[i])
278 // now i tells us where to insert at
279 // INSERTION SORT! YOU'VE SEEN IT! RUN!
280 if (i < NUM_NEAREST_ENTITIES)
282 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
284 nearest_length[j + 1] = nearest_length[j];
285 nearest_entity[j + 1] = nearest_entity[j];
287 nearest_length[i] = len;
288 nearest_entity[i] = localhead;
289 if (num_nearest < NUM_NEAREST_ENTITIES)
290 num_nearest = num_nearest + 1;
293 localhead = find(localhead, field, value);
296 // now use the first one from our list that we can see
297 for (i = 0; i < num_nearest; ++i)
299 traceline(point, nearest_entity[i].origin, TRUE, world);
300 if (trace_fraction == 1)
304 dprint("Nearest point (");
305 dprint(nearest_entity[0].netname);
306 dprint(") is not visible, using a visible one.\n");
308 return nearest_entity[i];
312 if (num_nearest == 0)
315 dprint("Not seeing any location point, using nearest as fallback.\n");
317 dprint("Candidates were: ");
318 for(j = 0; j < num_nearest; ++j)
322 dprint(nearest_entity[j].netname);
327 return nearest_entity[0];
330 void spawnfunc_target_location()
332 self.classname = "target_location";
333 // location name in netname
334 // eventually support: count, teamgame selectors, line of sight?
337 void spawnfunc_info_location()
339 self.classname = "target_location";
340 self.message = self.netname;
343 string NearestLocation(vector p)
348 loc = findnearest(p, classname, "target_location", '1 1 1');
355 loc = findnearest(p, target, "###item###", '1 1 4');
362 string formatmessage(string msg)
373 WarpZone_crosshair_trace(self);
374 cursor = trace_endpos;
375 cursor_ent = trace_ent;
379 break; // too many replacements
382 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
383 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
396 replacement = substring(msg, p, 2);
397 escape = substring(msg, p + 1, 1);
401 else if (escape == "\\")
403 else if (escape == "n")
405 else if (escape == "a")
406 replacement = ftos(floor(self.armorvalue));
407 else if (escape == "h")
408 replacement = ftos(floor(self.health));
409 else if (escape == "l")
410 replacement = NearestLocation(self.origin);
411 else if (escape == "y")
412 replacement = NearestLocation(cursor);
413 else if (escape == "d")
414 replacement = NearestLocation(self.death_origin);
415 else if (escape == "w") {
419 wep = self.switchweapon;
422 replacement = W_Name(wep);
423 } else if (escape == "W") {
424 if (self.items & IT_SHELLS) replacement = "shells";
425 else if (self.items & IT_NAILS) replacement = "bullets";
426 else if (self.items & IT_ROCKETS) replacement = "rockets";
427 else if (self.items & IT_CELLS) replacement = "cells";
428 else replacement = "batteries"; // ;)
429 } else if (escape == "x") {
430 replacement = cursor_ent.netname;
431 if (!replacement || !cursor_ent)
432 replacement = "nothing";
433 } else if (escape == "s")
434 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
435 else if (escape == "S")
436 replacement = ftos(vlen(self.velocity));
438 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
439 p = p + strlen(replacement);
444 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
445 return (value == 0) ? FALSE : TRUE;
454 >0: receives a cvar from name=argv(f) value=argv(f+1)
456 void GetCvars_handleString(string thisname, float f, .string field, string name)
461 strunzone(self.field);
462 self.field = string_null;
466 if (thisname == name)
469 strunzone(self.field);
470 self.field = strzone(argv(f + 1));
474 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
476 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
478 GetCvars_handleString(thisname, f, field, name);
479 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
480 if (thisname == name)
483 s = func(strcat1(self.field));
486 strunzone(self.field);
487 self.field = strzone(s);
491 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
498 if (thisname == name)
499 self.field = stof(argv(f + 1));
502 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
504 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
511 if (thisname == name)
515 self.field = stof(argv(f + 1));
524 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527 float w_getbestweapon(entity e);
528 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 o = W_FixWeaponOrder_ForceComplete(wo);
532 if(self.weaponorder_byimpulse)
534 strunzone(self.weaponorder_byimpulse);
535 self.weaponorder_byimpulse = string_null;
537 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540 void GetCvars(float f)
542 string s = string_null;
545 s = strcat1(argv(f));
549 MUTATOR_CALLHOOK(GetCvars);
550 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
551 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
552 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
553 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
554 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
567 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
568 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
569 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
570 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
571 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
572 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
574 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
575 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
577 #ifdef ALLOW_FORCEMODELS
578 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
579 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
581 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
582 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
583 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
584 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
585 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
587 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
590 if (s == "cl_weaponpriority")
591 self.switchweapon = w_getbestweapon(self);
592 if (s == "cl_allow_uidtracking")
593 PlayerStats_AddPlayer(self);
597 void backtrace(string msg)
600 dev = autocvar_developer;
601 war = autocvar_prvm_backtraceforwarnings;
602 cvar_set("developer", "1");
603 cvar_set("prvm_backtraceforwarnings", "1");
605 print("--- CUT HERE ---\nWARNING: ");
608 remove(world); // isn't there any better way to cause a backtrace?
609 print("\n--- CUT UNTIL HERE ---\n");
610 cvar_set("developer", ftos(dev));
611 cvar_set("prvm_backtraceforwarnings", ftos(war));
614 string Team_ColorCode(float teamid)
616 if (teamid == COLOR_TEAM1)
618 else if (teamid == COLOR_TEAM2)
620 else if (teamid == COLOR_TEAM3)
622 else if (teamid == COLOR_TEAM4)
628 string Team_ColorName(float t)
630 // fixme: Search for team entities and get their .netname's!
631 if (t == COLOR_TEAM1)
633 if (t == COLOR_TEAM2)
635 if (t == COLOR_TEAM3)
637 if (t == COLOR_TEAM4)
642 string Team_ColorNameLowerCase(float t)
644 // fixme: Search for team entities and get their .netname's!
645 if (t == COLOR_TEAM1)
647 if (t == COLOR_TEAM2)
649 if (t == COLOR_TEAM3)
651 if (t == COLOR_TEAM4)
656 float ColourToNumber(string team_colour)
658 if (team_colour == "red")
661 if (team_colour == "blue")
664 if (team_colour == "yellow")
667 if (team_colour == "pink")
670 if (team_colour == "auto")
676 float NumberToTeamNumber(float number)
693 // decolorizes and team colors the player name when needed
694 string playername(entity p)
697 if (teamplay && !intermission_running && p.classname == "player")
699 t = Team_ColorCode(p.team);
700 return strcat(t, strdecolorize(p.netname));
706 vector randompos(vector m1, vector m2)
710 v_x = m2_x * random() + m1_x;
711 v_y = m2_y * random() + m1_y;
712 v_z = m2_z * random() + m1_z;
716 //#NO AUTOCVARS START
718 float g_pickup_shells;
719 float g_pickup_shells_max;
720 float g_pickup_nails;
721 float g_pickup_nails_max;
722 float g_pickup_rockets;
723 float g_pickup_rockets_max;
724 float g_pickup_cells;
725 float g_pickup_cells_max;
727 float g_pickup_fuel_jetpack;
728 float g_pickup_fuel_max;
729 float g_pickup_armorsmall;
730 float g_pickup_armorsmall_max;
731 float g_pickup_armorsmall_anyway;
732 float g_pickup_armormedium;
733 float g_pickup_armormedium_max;
734 float g_pickup_armormedium_anyway;
735 float g_pickup_armorbig;
736 float g_pickup_armorbig_max;
737 float g_pickup_armorbig_anyway;
738 float g_pickup_armorlarge;
739 float g_pickup_armorlarge_max;
740 float g_pickup_armorlarge_anyway;
741 float g_pickup_healthsmall;
742 float g_pickup_healthsmall_max;
743 float g_pickup_healthsmall_anyway;
744 float g_pickup_healthmedium;
745 float g_pickup_healthmedium_max;
746 float g_pickup_healthmedium_anyway;
747 float g_pickup_healthlarge;
748 float g_pickup_healthlarge_max;
749 float g_pickup_healthlarge_anyway;
750 float g_pickup_healthmega;
751 float g_pickup_healthmega_max;
752 float g_pickup_healthmega_anyway;
753 float g_pickup_ammo_anyway;
754 float g_pickup_weapons_anyway;
756 WEPSET_DECLARE_A(g_weaponarena_weapons);
757 float g_weaponarena_random;
758 float g_weaponarena_random_with_laser;
759 string g_weaponarena_list;
760 float g_weaponspeedfactor;
761 float g_weaponratefactor;
762 float g_weapondamagefactor;
763 float g_weaponforcefactor;
764 float g_weaponspreadfactor;
766 WEPSET_DECLARE_A(start_weapons);
767 WEPSET_DECLARE_A(start_weapons_default);
768 WEPSET_DECLARE_A(start_weapons_defaultmask);
770 float start_ammo_shells;
771 float start_ammo_nails;
772 float start_ammo_rockets;
773 float start_ammo_cells;
774 float start_ammo_fuel;
776 float start_armorvalue;
777 WEPSET_DECLARE_A(warmup_start_weapons);
778 WEPSET_DECLARE_A(warmup_start_weapons_default);
779 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
780 float warmup_start_ammo_shells;
781 float warmup_start_ammo_nails;
782 float warmup_start_ammo_rockets;
783 float warmup_start_ammo_cells;
784 float warmup_start_ammo_fuel;
785 float warmup_start_health;
786 float warmup_start_armorvalue;
789 entity get_weaponinfo(float w);
791 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
793 var float i = weaponinfo.weapon;
799 if (g_lms || g_ca || allguns)
801 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
807 d = (i == WEP_SHOTGUN);
809 d = 0; // weapon is set a few lines later
811 d = (i == WEP_LASER || i == WEP_SHOTGUN);
813 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
814 d |= (i == WEP_HOOK);
815 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
818 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
820 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
825 // 4: is set by default?
834 void readplayerstartcvars()
840 // initialize starting values for players
841 WEPSET_CLEAR_A(start_weapons);
842 WEPSET_CLEAR_A(start_weapons_default);
843 WEPSET_CLEAR_A(start_weapons_defaultmask);
845 start_ammo_shells = 0;
846 start_ammo_nails = 0;
847 start_ammo_rockets = 0;
848 start_ammo_cells = 0;
849 start_health = cvar("g_balance_health_start");
850 start_armorvalue = cvar("g_balance_armor_start");
853 WEPSET_CLEAR_A(g_weaponarena_weapons);
855 s = cvar_string("g_weaponarena");
856 if (s == "0" || s == "")
862 if (s == "0" || s == "")
868 // forcibly turn off weaponarena
873 g_weaponarena_list = "All Weapons";
874 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
876 e = get_weaponinfo(j);
877 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
878 WEPSET_OR_AW(g_weaponarena_weapons, j);
881 else if (s == "most")
884 g_weaponarena_list = "Most Weapons";
885 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
887 e = get_weaponinfo(j);
888 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
889 if (e.spawnflags & WEP_FLAG_NORMAL)
890 WEPSET_OR_AW(g_weaponarena_weapons, j);
893 else if (s == "none")
896 g_weaponarena_list = "No Weapons";
901 t = tokenize_console(s);
902 g_weaponarena_list = "";
903 for (i = 0; i < t; ++i)
906 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
908 e = get_weaponinfo(j);
911 WEPSET_OR_AW(g_weaponarena_weapons, j);
912 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
918 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
921 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
925 g_weaponarena_random = cvar("g_weaponarena_random");
927 g_weaponarena_random = 0;
928 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
932 g_minstagib = 0; // incompatible
933 g_pinata = 0; // incompatible
934 g_weapon_stay = 0; // incompatible
935 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
937 start_items |= IT_UNLIMITED_AMMO;
941 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
943 e = get_weaponinfo(i);
944 float w = want_weapon("g_start_weapon_", e, FALSE);
946 WEPSET_OR_AW(start_weapons, i);
948 WEPSET_OR_AW(start_weapons_default, i);
950 WEPSET_OR_AW(start_weapons_defaultmask, i);
954 if(!cvar("g_use_ammunition"))
955 start_items |= IT_UNLIMITED_AMMO;
957 if(cvar("g_nexball"))
958 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
960 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
962 start_ammo_rockets = 999;
963 start_ammo_shells = 999;
964 start_ammo_cells = 999;
965 start_ammo_nails = 999;
966 start_ammo_fuel = 999;
972 start_ammo_shells = cvar("g_lms_start_ammo_shells");
973 start_ammo_nails = cvar("g_lms_start_ammo_nails");
974 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
975 start_ammo_cells = cvar("g_lms_start_ammo_cells");
976 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
980 start_ammo_shells = cvar("g_start_ammo_shells");
981 start_ammo_nails = cvar("g_start_ammo_nails");
982 start_ammo_rockets = cvar("g_start_ammo_rockets");
983 start_ammo_cells = cvar("g_start_ammo_cells");
984 start_ammo_fuel = cvar("g_start_ammo_fuel");
990 start_health = cvar("g_lms_start_health");
991 start_armorvalue = cvar("g_lms_start_armor");
996 warmup_start_ammo_shells = start_ammo_shells;
997 warmup_start_ammo_nails = start_ammo_nails;
998 warmup_start_ammo_rockets = start_ammo_rockets;
999 warmup_start_ammo_cells = start_ammo_cells;
1000 warmup_start_ammo_fuel = start_ammo_fuel;
1001 warmup_start_health = start_health;
1002 warmup_start_armorvalue = start_armorvalue;
1003 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1004 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1005 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1007 if (!g_weaponarena && !g_minstagib && !g_ca)
1009 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1010 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1011 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1012 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1013 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1014 warmup_start_health = cvar("g_warmup_start_health");
1015 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1016 WEPSET_CLEAR_A(warmup_start_weapons);
1017 WEPSET_CLEAR_A(warmup_start_weapons_default);
1018 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1019 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1021 e = get_weaponinfo(i);
1022 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1024 WEPSET_OR_AW(warmup_start_weapons, i);
1026 WEPSET_OR_AW(warmup_start_weapons_default, i);
1028 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1034 start_items |= IT_JETPACK;
1036 MUTATOR_CALLHOOK(SetStartItems);
1038 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1040 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1041 start_items |= IT_FUEL_REGEN;
1042 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1043 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1046 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1048 e = get_weaponinfo(i);
1049 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1050 weapon_action(i, WR_PRECACHE);
1053 start_ammo_shells = max(0, start_ammo_shells);
1054 start_ammo_nails = max(0, start_ammo_nails);
1055 start_ammo_cells = max(0, start_ammo_cells);
1056 start_ammo_rockets = max(0, start_ammo_rockets);
1057 start_ammo_fuel = max(0, start_ammo_fuel);
1059 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1060 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1061 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1062 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1063 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1067 float g_bugrigs_planar_movement;
1068 float g_bugrigs_planar_movement_car_jumping;
1069 float g_bugrigs_reverse_spinning;
1070 float g_bugrigs_reverse_speeding;
1071 float g_bugrigs_reverse_stopping;
1072 float g_bugrigs_air_steering;
1073 float g_bugrigs_angle_smoothing;
1074 float g_bugrigs_friction_floor;
1075 float g_bugrigs_friction_brake;
1076 float g_bugrigs_friction_air;
1077 float g_bugrigs_accel;
1078 float g_bugrigs_speed_ref;
1079 float g_bugrigs_speed_pow;
1080 float g_bugrigs_steer;
1082 float g_touchexplode;
1083 float g_touchexplode_radius;
1084 float g_touchexplode_damage;
1085 float g_touchexplode_edgedamage;
1086 float g_touchexplode_force;
1093 float sv_pitch_fixyaw;
1095 string GetGametype(); // g_world.qc
1096 void readlevelcvars(void)
1098 g_minstagib = cvar("g_minstagib");
1100 // load ALL the mutators
1101 if(cvar("g_dodging"))
1102 MUTATOR_ADD(mutator_dodging);
1103 if(cvar("g_spawn_near_teammate"))
1104 MUTATOR_ADD(mutator_spawn_near_teammate);
1105 if(cvar("g_minstagib"))
1106 MUTATOR_ADD(mutator_minstagib);
1110 if(cvar("g_invincible_projectiles"))
1111 MUTATOR_ADD(mutator_invincibleprojectiles);
1112 if(cvar("g_new_toys"))
1113 MUTATOR_ADD(mutator_new_toys);
1115 MUTATOR_ADD(mutator_nix);
1116 if(cvar("g_rocket_flying"))
1117 MUTATOR_ADD(mutator_rocketflying);
1118 if(cvar("g_vampire"))
1119 MUTATOR_ADD(mutator_vampire);
1120 if(cvar("g_superspectate"))
1121 MUTATOR_ADD(mutator_superspec);
1124 // is this a mutator? is this a mode?
1125 if(cvar("g_sandbox"))
1126 MUTATOR_ADD(sandbox);
1128 if(cvar("sv_allow_fullbright"))
1129 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1131 g_bugrigs = cvar("g_bugrigs");
1132 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1133 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1134 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1135 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1136 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1137 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1138 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1139 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1140 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1141 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1142 g_bugrigs_accel = cvar("g_bugrigs_accel");
1143 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1144 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1145 g_bugrigs_steer = cvar("g_bugrigs_steer");
1147 g_touchexplode = cvar("g_touchexplode");
1148 g_touchexplode_radius = cvar("g_touchexplode_radius");
1149 g_touchexplode_damage = cvar("g_touchexplode_damage");
1150 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1151 g_touchexplode_force = cvar("g_touchexplode_force");
1153 #ifdef ALLOW_FORCEMODELS
1154 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1157 sv_clones = cvar("sv_clones");
1158 sv_gentle = cvar("sv_gentle");
1159 sv_foginterval = cvar("sv_foginterval");
1160 g_cloaked = cvar("g_cloaked");
1162 g_cloaked = 1; // always enable cloak in CTS
1163 g_jump_grunt = cvar("g_jump_grunt");
1164 g_footsteps = cvar("g_footsteps");
1165 g_grappling_hook = cvar("g_grappling_hook");
1166 g_jetpack = cvar("g_jetpack");
1167 g_midair = cvar("g_midair");
1168 g_norecoil = cvar("g_norecoil");
1169 g_bloodloss = cvar("g_bloodloss");
1170 sv_maxidle = cvar("sv_maxidle");
1171 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1172 sv_autotaunt = cvar("sv_autotaunt");
1173 sv_taunt = cvar("sv_taunt");
1175 inWarmupStage = cvar("g_warmup");
1176 g_warmup_limit = cvar("g_warmup_limit");
1177 g_warmup_allguns = cvar("g_warmup_allguns");
1178 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1180 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1181 inWarmupStage = 0; // these modes cannot work together, sorry
1183 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1184 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1185 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1186 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1187 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1188 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1189 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1190 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1191 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1192 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1193 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1194 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1195 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1196 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1198 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1199 g_weaponratefactor = cvar("g_weaponratefactor");
1200 g_weapondamagefactor = cvar("g_weapondamagefactor");
1201 g_weaponforcefactor = cvar("g_weaponforcefactor");
1202 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1204 g_pickup_shells = cvar("g_pickup_shells");
1205 g_pickup_shells_max = cvar("g_pickup_shells_max");
1206 g_pickup_nails = cvar("g_pickup_nails");
1207 g_pickup_nails_max = cvar("g_pickup_nails_max");
1208 g_pickup_rockets = cvar("g_pickup_rockets");
1209 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1210 g_pickup_cells = cvar("g_pickup_cells");
1211 g_pickup_cells_max = cvar("g_pickup_cells_max");
1212 g_pickup_fuel = cvar("g_pickup_fuel");
1213 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1214 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1215 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1216 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1217 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1218 g_pickup_armormedium = cvar("g_pickup_armormedium");
1219 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1220 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1221 g_pickup_armorbig = cvar("g_pickup_armorbig");
1222 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1223 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1224 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1225 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1226 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1227 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1228 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1229 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1230 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1231 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1232 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1233 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1234 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1235 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1236 g_pickup_healthmega = cvar("g_pickup_healthmega");
1237 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1238 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1240 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1241 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1243 g_pinata = cvar("g_pinata");
1245 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1247 g_weapon_stay = cvar("g_weapon_stay");
1249 if not(inWarmupStage && !g_ca)
1250 game_starttime = cvar("g_start_delay");
1252 sv_pitch_min = cvar("sv_pitch_min");
1253 sv_pitch_max = cvar("sv_pitch_max");
1254 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1256 readplayerstartcvars();
1262 string precache_sound (string s) = #19;
1263 float precache_sound_index (string s) = #19;
1265 #define SND_VOLUME 1
1266 #define SND_ATTENUATION 2
1267 #define SND_LARGEENTITY 8
1268 #define SND_LARGESOUND 16
1270 float sound_allowed(float dest, entity e)
1272 // sounds from world may always pass
1275 if (e.classname == "body")
1277 else if (e.realowner && e.realowner != e)
1279 else if (e.owner && e.owner != e)
1284 // sounds to self may always pass
1285 if (dest == MSG_ONE)
1286 if (e == msg_entity)
1288 // sounds by players can be removed
1289 if (autocvar_bot_sound_monopoly)
1290 if (clienttype(e) == CLIENTTYPE_REAL)
1292 // anything else may pass
1296 #ifdef COMPAT_XON010_CHANNELS
1297 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1298 void sound(entity e, float chan, string samp, float vol, float atten)
1300 if (!sound_allowed(MSG_BROADCAST, e))
1302 builtin_sound(e, chan, samp, vol, atten);
1306 void sound(entity e, float chan, string samp, float vol, float atten)
1308 if (!sound_allowed(MSG_BROADCAST, e))
1310 sound7(e, chan, samp, vol, atten, 0, 0);
1314 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1318 if (!sound_allowed(dest, e))
1321 entno = num_for_edict(e);
1322 idx = precache_sound_index(samp);
1327 atten = floor(atten * 64);
1328 vol = floor(vol * 255);
1331 sflags |= SND_VOLUME;
1333 sflags |= SND_ATTENUATION;
1334 if (entno >= 8192 || chan < 0 || chan > 7)
1335 sflags |= SND_LARGEENTITY;
1337 sflags |= SND_LARGESOUND;
1339 WriteByte(dest, SVC_SOUND);
1340 WriteByte(dest, sflags);
1341 if (sflags & SND_VOLUME)
1342 WriteByte(dest, vol);
1343 if (sflags & SND_ATTENUATION)
1344 WriteByte(dest, atten);
1345 if (sflags & SND_LARGEENTITY)
1347 WriteShort(dest, entno);
1348 WriteByte(dest, chan);
1352 WriteShort(dest, entno * 8 + chan);
1354 if (sflags & SND_LARGESOUND)
1355 WriteShort(dest, idx);
1357 WriteByte(dest, idx);
1359 WriteCoord(dest, o_x);
1360 WriteCoord(dest, o_y);
1361 WriteCoord(dest, o_z);
1363 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1367 if (!sound_allowed(dest, e))
1370 o = e.origin + 0.5 * (e.mins + e.maxs);
1371 soundtoat(dest, e, o, chan, samp, vol, atten);
1373 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1375 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1377 void stopsoundto(float dest, entity e, float chan)
1381 if (!sound_allowed(dest, e))
1384 entno = num_for_edict(e);
1386 if (entno >= 8192 || chan < 0 || chan > 7)
1389 idx = precache_sound_index("misc/null.wav");
1390 sflags = SND_LARGEENTITY;
1392 sflags |= SND_LARGESOUND;
1393 WriteByte(dest, SVC_SOUND);
1394 WriteByte(dest, sflags);
1395 WriteShort(dest, entno);
1396 WriteByte(dest, chan);
1397 if (sflags & SND_LARGESOUND)
1398 WriteShort(dest, idx);
1400 WriteByte(dest, idx);
1401 WriteCoord(dest, e.origin_x);
1402 WriteCoord(dest, e.origin_y);
1403 WriteCoord(dest, e.origin_z);
1407 WriteByte(dest, SVC_STOPSOUND);
1408 WriteShort(dest, entno * 8 + chan);
1411 void stopsound(entity e, float chan)
1413 if (!sound_allowed(MSG_BROADCAST, e))
1416 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1417 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1420 void play2(entity e, string filename)
1422 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1424 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1427 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1429 float spamsound(entity e, float chan, string samp, float vol, float atten)
1431 if (!sound_allowed(MSG_BROADCAST, e))
1434 if (time > e.spamtime)
1437 sound(e, chan, samp, vol, atten);
1443 void play2team(float t, string filename)
1447 if (autocvar_bot_sound_monopoly)
1450 FOR_EACH_REALPLAYER(head)
1453 play2(head, filename);
1457 void play2all(string samp)
1459 if (autocvar_bot_sound_monopoly)
1462 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1465 void PrecachePlayerSounds(string f);
1466 void precache_playermodel(string m)
1468 float globhandle, i, n;
1471 if(substring(m, -9,5) == "_lod1")
1473 if(substring(m, -9,5) == "_lod2")
1476 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1479 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1483 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1486 n = search_getsize(globhandle);
1487 for (i = 0; i < n; ++i)
1489 //print(search_getfilename(globhandle, i), "\n");
1490 f = search_getfilename(globhandle, i);
1491 PrecachePlayerSounds(f);
1493 search_end(globhandle);
1495 void precache_all_playermodels(string pattern)
1497 float globhandle, i, n;
1500 globhandle = search_begin(pattern, TRUE, FALSE);
1503 n = search_getsize(globhandle);
1504 for (i = 0; i < n; ++i)
1506 //print(search_getfilename(globhandle, i), "\n");
1507 f = search_getfilename(globhandle, i);
1508 precache_playermodel(f);
1510 search_end(globhandle);
1515 // gamemode related things
1516 precache_model ("models/misc/chatbubble.spr");
1519 precache_model ("models/runematch/curse.mdl");
1520 precache_model ("models/runematch/rune.mdl");
1523 #ifdef TTURRETS_ENABLED
1524 if (autocvar_g_turrets)
1528 // Precache all player models if desired
1529 if (autocvar_sv_precacheplayermodels)
1531 PrecachePlayerSounds("sound/player/default.sounds");
1532 precache_all_playermodels("models/player/*.zym");
1533 precache_all_playermodels("models/player/*.dpm");
1534 precache_all_playermodels("models/player/*.md3");
1535 precache_all_playermodels("models/player/*.psk");
1536 precache_all_playermodels("models/player/*.iqm");
1539 if (autocvar_sv_defaultcharacter)
1542 s = autocvar_sv_defaultplayermodel_red;
1544 precache_playermodel(s);
1545 s = autocvar_sv_defaultplayermodel_blue;
1547 precache_playermodel(s);
1548 s = autocvar_sv_defaultplayermodel_yellow;
1550 precache_playermodel(s);
1551 s = autocvar_sv_defaultplayermodel_pink;
1553 precache_playermodel(s);
1554 s = autocvar_sv_defaultplayermodel;
1556 precache_playermodel(s);
1561 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1562 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1565 // gore and miscellaneous sounds
1566 //precache_sound ("misc/h2ohit.wav");
1567 precache_model ("models/hook.md3");
1568 precache_sound ("misc/armorimpact.wav");
1569 precache_sound ("misc/bodyimpact1.wav");
1570 precache_sound ("misc/bodyimpact2.wav");
1571 precache_sound ("misc/gib.wav");
1572 precache_sound ("misc/gib_splat01.wav");
1573 precache_sound ("misc/gib_splat02.wav");
1574 precache_sound ("misc/gib_splat03.wav");
1575 precache_sound ("misc/gib_splat04.wav");
1576 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1577 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1578 precache_sound ("misc/null.wav");
1579 precache_sound ("misc/spawn.wav");
1580 precache_sound ("misc/talk.wav");
1581 precache_sound ("misc/teleport.wav");
1582 precache_sound ("misc/poweroff.wav");
1583 precache_sound ("player/lava.wav");
1584 precache_sound ("player/slime.wav");
1587 precache_sound ("misc/jetpack_fly.wav");
1589 precache_model ("models/sprites/0.spr32");
1590 precache_model ("models/sprites/1.spr32");
1591 precache_model ("models/sprites/2.spr32");
1592 precache_model ("models/sprites/3.spr32");
1593 precache_model ("models/sprites/4.spr32");
1594 precache_model ("models/sprites/5.spr32");
1595 precache_model ("models/sprites/6.spr32");
1596 precache_model ("models/sprites/7.spr32");
1597 precache_model ("models/sprites/8.spr32");
1598 precache_model ("models/sprites/9.spr32");
1599 precache_model ("models/sprites/10.spr32");
1601 // common weapon precaches
1602 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1603 precache_sound ("weapons/weapon_switch.wav");
1604 precache_sound ("weapons/weaponpickup.wav");
1605 precache_sound ("weapons/unavailable.wav");
1606 precache_sound ("weapons/dryfire.wav");
1607 if (g_grappling_hook)
1609 precache_sound ("weapons/hook_fire.wav"); // hook
1610 precache_sound ("weapons/hook_impact.wav"); // hook
1613 if(autocvar_sv_precacheweapons)
1615 //precache weapon models/sounds
1618 while (wep <= WEP_LAST)
1620 weapon_action(wep, WR_PRECACHE);
1625 precache_model("models/elaser.mdl");
1626 precache_model("models/laser.mdl");
1627 precache_model("models/ebomb.mdl");
1630 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1632 if (!self.noise && self.music) // quake 3 uses the music field
1633 self.noise = self.music;
1635 // plays music for the level if there is any
1638 precache_sound (self.noise);
1639 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1644 // sorry, but using \ in macros breaks line numbers
1645 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1646 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1647 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1650 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1652 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1655 WRITESPECTATABLE_MSG_ONE({
1656 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1657 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1658 WriteByte(MSG_ONE, id);
1659 WriteString(MSG_ONE, s);
1660 if (id != 0 && s != "")
1662 WriteByte(MSG_ONE, duration);
1663 WriteByte(MSG_ONE, countdown_num);
1668 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1670 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1672 // WARNING: this kills the trace globals
1673 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1674 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1676 #define INITPRIO_FIRST 0
1677 #define INITPRIO_GAMETYPE 0
1678 #define INITPRIO_GAMETYPE_FALLBACK 1
1679 #define INITPRIO_FINDTARGET 10
1680 #define INITPRIO_DROPTOFLOOR 20
1681 #define INITPRIO_SETLOCATION 90
1682 #define INITPRIO_LINKDOORS 91
1683 #define INITPRIO_LAST 99
1685 .void(void) initialize_entity;
1686 .float initialize_entity_order;
1687 .entity initialize_entity_next;
1688 entity initialize_entity_first;
1690 void make_safe_for_remove(entity e)
1692 if (e.initialize_entity)
1694 entity ent, prev = world;
1695 for (ent = initialize_entity_first; ent; )
1697 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1699 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1700 // skip it in linked list
1703 prev.initialize_entity_next = ent.initialize_entity_next;
1704 ent = prev.initialize_entity_next;
1708 initialize_entity_first = ent.initialize_entity_next;
1709 ent = initialize_entity_first;
1715 ent = ent.initialize_entity_next;
1721 void objerror(string s)
1723 make_safe_for_remove(self);
1724 builtin_objerror(s);
1727 .float remove_except_protected_forbidden;
1728 void remove_except_protected(entity e)
1730 if(e.remove_except_protected_forbidden)
1731 error("not allowed to remove this at this point");
1735 void remove_unsafely(entity e)
1737 if(e.classname == "spike")
1738 error("Removing spikes is forbidden (crylink bug), please report");
1742 void remove_safely(entity e)
1744 make_safe_for_remove(e);
1748 void InitializeEntity(entity e, void(void) func, float order)
1752 if (!e || e.initialize_entity)
1754 // make a proxy initializer entity
1758 e.classname = "initialize_entity";
1762 e.initialize_entity = func;
1763 e.initialize_entity_order = order;
1765 cur = initialize_entity_first;
1769 if (!cur || cur.initialize_entity_order > order)
1771 // insert between prev and cur
1773 prev.initialize_entity_next = e;
1775 initialize_entity_first = e;
1776 e.initialize_entity_next = cur;
1780 cur = cur.initialize_entity_next;
1783 void InitializeEntitiesRun()
1786 startoflist = initialize_entity_first;
1787 initialize_entity_first = world;
1788 remove = remove_except_protected;
1789 for (self = startoflist; self; self = self.initialize_entity_next)
1791 self.remove_except_protected_forbidden = 1;
1793 for (self = startoflist; self; )
1796 var void(void) func;
1797 e = self.initialize_entity_next;
1798 func = self.initialize_entity;
1799 self.initialize_entity_order = 0;
1800 self.initialize_entity = func_null;
1801 self.initialize_entity_next = world;
1802 self.remove_except_protected_forbidden = 0;
1803 if (self.classname == "initialize_entity")
1807 builtin_remove(self);
1810 //dprint("Delayed initialization: ", self.classname, "\n");
1811 if(func != func_null)
1816 backtrace(strcat("Null function in: ", self.classname, "\n"));
1820 remove = remove_unsafely;
1823 .float uncustomizeentityforclient_set;
1824 .void(void) uncustomizeentityforclient;
1825 void(void) SUB_Nullpointer = #0;
1826 void UncustomizeEntitiesRun()
1830 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1831 self.uncustomizeentityforclient();
1834 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1836 e.customizeentityforclient = customizer;
1837 e.uncustomizeentityforclient = uncustomizer;
1838 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1842 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1845 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1849 if (e.classname == "")
1850 e.classname = "net_linked";
1852 if (e.model == "" || self.modelindex == 0)
1856 setmodel(e, "null");
1860 e.SendEntity = sendfunc;
1861 e.SendFlags = 0xFFFFFF;
1864 e.effects |= EF_NODEPTHTEST;
1868 e.nextthink = time + dt;
1869 e.think = SUB_Remove;
1873 void adaptor_think2touch()
1882 void adaptor_think2use()
1894 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1896 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1897 self.projectiledeathtype |= HITTYPE_SPLASH;
1898 adaptor_think2use();
1901 // deferred dropping
1902 void DropToFloor_Handler()
1904 builtin_droptofloor();
1905 self.dropped_origin = self.origin;
1910 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1915 float trace_hits_box_a0, trace_hits_box_a1;
1917 float trace_hits_box_1d(float end, float thmi, float thma)
1921 // just check if x is in range
1929 // do the trace with respect to x
1930 // 0 -> end has to stay in thmi -> thma
1931 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1932 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1933 if (trace_hits_box_a0 > trace_hits_box_a1)
1939 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1944 // now it is a trace from 0 to end
1946 trace_hits_box_a0 = 0;
1947 trace_hits_box_a1 = 1;
1949 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1951 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1953 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1959 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1961 return trace_hits_box(start, end, thmi - ma, thma - mi);
1964 float SUB_NoImpactCheck()
1966 // zero hitcontents = this is not the real impact, but either the
1967 // mirror-impact of something hitting the projectile instead of the
1968 // projectile hitting the something, or a touchareagrid one. Neither of
1969 // these stop the projectile from moving, so...
1970 if(trace_dphitcontents == 0)
1972 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1973 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1976 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1978 if (other == world && self.size != '0 0 0')
1981 tic = self.velocity * sys_frametime;
1982 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1983 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1984 if (trace_fraction >= 1)
1986 dprint("Odd... did not hit...?\n");
1988 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1990 dprint("Detected and prevented the sky-grapple bug.\n");
1998 #define SUB_OwnerCheck() (other && (other == self.owner))
2000 void RemoveGrapplingHook(entity pl);
2001 void W_Crylink_Dequeue(entity e);
2002 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2004 if(SUB_OwnerCheck())
2006 if(SUB_NoImpactCheck())
2008 if(self.classname == "grapplinghook")
2009 RemoveGrapplingHook(self.realowner);
2010 else if(self.classname == "spike")
2012 W_Crylink_Dequeue(self);
2019 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2020 UpdateCSQCProjectile(self);
2023 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2025 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2026 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2028 void URI_Get_Callback(float id, float status, string data)
2030 if(url_URI_Get_Callback(id, status, data))
2034 else if (id == URI_GET_DISCARD)
2038 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2041 Curl_URI_Get_Callback(id, status, data);
2043 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2046 OnlineBanList_URI_Get_Callback(id, status, data);
2050 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2054 string uid2name(string myuid) {
2056 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2058 // FIXME remove this later after 0.6 release
2059 // convert old style broken records to correct style
2062 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2065 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2066 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2071 s = "^1Unregistered Player";
2075 float race_readTime(string map, float pos)
2083 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2086 string race_readUID(string map, float pos)
2094 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2097 float race_readPos(string map, float t) {
2099 for (i = 1; i <= RANKINGS_CNT; ++i)
2100 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2103 return 0; // pos is zero if unranked
2106 void race_writeTime(string map, float t, string myuid)
2115 newpos = race_readPos(map, t);
2117 float i, prevpos = 0;
2118 for(i = 1; i <= RANKINGS_CNT; ++i)
2120 if(race_readUID(map, i) == myuid)
2123 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2124 for (i = prevpos; i > newpos; --i) {
2125 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2126 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2128 } else { // player has no ranked record yet
2129 for (i = RANKINGS_CNT; i > newpos; --i) {
2130 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2131 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2135 // store new time itself
2136 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2137 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2140 string race_readName(string map, float pos)
2148 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2151 string race_placeName(float pos) {
2152 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2154 if(mod(pos, 10) == 1)
2155 return strcat(ftos(pos), "st");
2156 else if(mod(pos, 10) == 2)
2157 return strcat(ftos(pos), "nd");
2158 else if(mod(pos, 10) == 3)
2159 return strcat(ftos(pos), "rd");
2161 return strcat(ftos(pos), "th");
2164 return strcat(ftos(pos), "th");
2167 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2170 vector start, org, delta, end, enddown, mstart;
2173 m = e.dphitcontentsmask;
2174 e.dphitcontentsmask = goodcontents | badcontents;
2177 delta = world.maxs - world.mins;
2181 for (i = 0; i < attempts; ++i)
2183 start_x = org_x + random() * delta_x;
2184 start_y = org_y + random() * delta_y;
2185 start_z = org_z + random() * delta_z;
2187 // rule 1: start inside world bounds, and outside
2188 // solid, and don't start from somewhere where you can
2189 // fall down to evil
2190 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2191 if (trace_fraction >= 1)
2193 if (trace_startsolid)
2195 if (trace_dphitcontents & badcontents)
2197 if (trace_dphitq3surfaceflags & badsurfaceflags)
2200 // rule 2: if we are too high, lower the point
2201 if (trace_fraction * delta_z > maxaboveground)
2202 start = trace_endpos + '0 0 1' * maxaboveground;
2203 enddown = trace_endpos;
2205 // rule 3: make sure we aren't outside the map. This only works
2206 // for somewhat well formed maps. A good rule of thumb is that
2207 // the map should have a convex outside hull.
2208 // these can be traceLINES as we already verified the starting box
2209 mstart = start + 0.5 * (e.mins + e.maxs);
2210 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2211 if (trace_fraction >= 1)
2213 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2214 if (trace_fraction >= 1)
2216 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2217 if (trace_fraction >= 1)
2219 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2220 if (trace_fraction >= 1)
2222 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2223 if (trace_fraction >= 1)
2226 // rule 4: we must "see" some spawnpoint
2227 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2228 if(checkpvs(mstart, sp))
2232 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2233 if(checkpvs(mstart, sp))
2239 // find a random vector to "look at"
2240 end_x = org_x + random() * delta_x;
2241 end_y = org_y + random() * delta_y;
2242 end_z = org_z + random() * delta_z;
2243 end = start + normalize(end - start) * vlen(delta);
2245 // rule 4: start TO end must not be too short
2246 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2247 if (trace_startsolid)
2249 if (trace_fraction < minviewdistance / vlen(delta))
2252 // rule 5: don't want to look at sky
2253 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2256 // rule 6: we must not end up in trigger_hurt
2257 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2263 e.dphitcontentsmask = m;
2267 setorigin(e, start);
2268 e.angles = vectoangles(end - start);
2269 dprint("Needed ", ftos(i + 1), " attempts\n");
2276 float zcurveparticles_effectno;
2277 vector zcurveparticles_start;
2278 float zcurveparticles_spd;
2280 void endzcurveparticles()
2282 if(zcurveparticles_effectno)
2285 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2287 zcurveparticles_effectno = 0;
2290 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2292 spd = bound(0, floor(spd / 16), 32767);
2293 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2295 endzcurveparticles();
2296 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2297 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2298 WriteShort(MSG_BROADCAST, effectno);
2299 WriteCoord(MSG_BROADCAST, start_x);
2300 WriteCoord(MSG_BROADCAST, start_y);
2301 WriteCoord(MSG_BROADCAST, start_z);
2302 zcurveparticles_effectno = effectno;
2303 zcurveparticles_start = start;
2306 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2307 WriteCoord(MSG_BROADCAST, end_x);
2308 WriteCoord(MSG_BROADCAST, end_y);
2309 WriteCoord(MSG_BROADCAST, end_z);
2310 WriteCoord(MSG_BROADCAST, end_dz);
2311 zcurveparticles_spd = spd;
2314 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2317 vector vecxy, velxy;
2319 vecxy = end - start;
2324 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2326 endzcurveparticles();
2327 trailparticles(world, effectno, start, end);
2331 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2332 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2335 void write_recordmarker(entity pl, float tstart, float dt)
2337 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2339 // also write a marker into demo files for demotc-race-record-extractor to find
2342 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2343 " ", ftos(tstart), " ", ftos(dt), "\n"));
2346 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2359 if(allowcenter) // 2: allow center handedness
2372 if(allowcenter) // 2: allow center handedness
2388 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2393 if (autocvar_g_shootfromeye)
2406 else if (autocvar_g_shootfromcenter)
2411 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2421 else if (autocvar_g_shootfromclient)
2423 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2428 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2430 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2434 void attach_sameorigin(entity e, entity to, string tag)
2436 vector org, t_forward, t_left, t_up, e_forward, e_up;
2439 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2440 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2441 t_forward = v_forward * tagscale;
2442 t_left = v_right * -tagscale;
2443 t_up = v_up * tagscale;
2445 e.origin_x = org * t_forward;
2446 e.origin_y = org * t_left;
2447 e.origin_z = org * t_up;
2449 // current forward and up directions
2450 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2451 e.angles = AnglesTransform_FromVAngles(e.angles);
2453 e.angles = AnglesTransform_FromAngles(e.angles);
2454 fixedmakevectors(e.angles);
2456 // untransform forward, up!
2457 e_forward_x = v_forward * t_forward;
2458 e_forward_y = v_forward * t_left;
2459 e_forward_z = v_forward * t_up;
2460 e_up_x = v_up * t_forward;
2461 e_up_y = v_up * t_left;
2462 e_up_z = v_up * t_up;
2464 e.angles = fixedvectoangles2(e_forward, e_up);
2465 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2466 e.angles = AnglesTransform_ToVAngles(e.angles);
2468 e.angles = AnglesTransform_ToAngles(e.angles);
2470 setattachment(e, to, tag);
2471 setorigin(e, e.origin);
2474 void detach_sameorigin(entity e)
2477 org = gettaginfo(e, 0);
2478 e.angles = fixedvectoangles2(v_forward, v_up);
2479 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2480 e.angles = AnglesTransform_ToVAngles(e.angles);
2482 e.angles = AnglesTransform_ToAngles(e.angles);
2484 setattachment(e, world, "");
2485 setorigin(e, e.origin);
2488 void follow_sameorigin(entity e, entity to)
2490 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2491 e.aiment = to; // make the hole follow bmodel
2492 e.punchangle = to.angles; // the original angles of bmodel
2493 e.view_ofs = e.origin - to.origin; // relative origin
2494 e.v_angle = e.angles - to.angles; // relative angles
2497 void unfollow_sameorigin(entity e)
2499 e.movetype = MOVETYPE_NONE;
2502 entity gettaginfo_relative_ent;
2503 vector gettaginfo_relative(entity e, float tag)
2505 if (!gettaginfo_relative_ent)
2507 gettaginfo_relative_ent = spawn();
2508 gettaginfo_relative_ent.effects = EF_NODRAW;
2510 gettaginfo_relative_ent.model = e.model;
2511 gettaginfo_relative_ent.modelindex = e.modelindex;
2512 gettaginfo_relative_ent.frame = e.frame;
2513 return gettaginfo(gettaginfo_relative_ent, tag);
2516 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2520 if (pl.soundentity.cnt & p)
2522 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2523 pl.soundentity.cnt |= p;
2526 void SoundEntity_StopSound(entity pl, float chan)
2530 if (pl.soundentity.cnt & p)
2532 stopsoundto(MSG_ALL, pl.soundentity, chan);
2533 pl.soundentity.cnt &~= p;
2537 void SoundEntity_Attach(entity pl)
2539 pl.soundentity = spawn();
2540 pl.soundentity.classname = "soundentity";
2541 pl.soundentity.owner = pl;
2542 setattachment(pl.soundentity, pl, "");
2543 setmodel(pl.soundentity, "null");
2546 void SoundEntity_Detach(entity pl)
2549 for (i = 0; i <= 7; ++i)
2550 SoundEntity_StopSound(pl, i);
2555 float modeleffect_SendEntity(entity to, float sf)
2558 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2561 if(self.velocity != '0 0 0')
2563 if(self.angles != '0 0 0')
2565 if(self.avelocity != '0 0 0')
2568 WriteByte(MSG_ENTITY, f);
2569 WriteShort(MSG_ENTITY, self.modelindex);
2570 WriteByte(MSG_ENTITY, self.skin);
2571 WriteByte(MSG_ENTITY, self.frame);
2572 WriteCoord(MSG_ENTITY, self.origin_x);
2573 WriteCoord(MSG_ENTITY, self.origin_y);
2574 WriteCoord(MSG_ENTITY, self.origin_z);
2577 WriteCoord(MSG_ENTITY, self.velocity_x);
2578 WriteCoord(MSG_ENTITY, self.velocity_y);
2579 WriteCoord(MSG_ENTITY, self.velocity_z);
2583 WriteCoord(MSG_ENTITY, self.angles_x);
2584 WriteCoord(MSG_ENTITY, self.angles_y);
2585 WriteCoord(MSG_ENTITY, self.angles_z);
2589 WriteCoord(MSG_ENTITY, self.avelocity_x);
2590 WriteCoord(MSG_ENTITY, self.avelocity_y);
2591 WriteCoord(MSG_ENTITY, self.avelocity_z);
2593 WriteShort(MSG_ENTITY, self.scale * 256.0);
2594 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2595 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2596 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2597 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2602 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2607 e.classname = "modeleffect";
2615 e.teleport_time = t1;
2619 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2623 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2626 sz = max(e.scale, e.scale2);
2627 setsize(e, e.mins * sz, e.maxs * sz);
2628 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2631 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2633 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2636 float randombit(float bits)
2638 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2647 for(f = 1; f <= bits; f *= 2)
2656 r = (r - 1) / (n - 1);
2663 float randombits(float bits, float k, float error_return)
2667 while(k > 0 && bits != r)
2669 r += randombit(bits - r);
2678 void randombit_test(float bits, float iter)
2682 print(ftos(randombit(bits)), "\n");
2687 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2689 if(halflifedist > 0)
2690 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2691 else if(halflifedist < 0)
2692 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2701 #define cvar_string_normal builtin_cvar_string
2702 #define cvar_normal builtin_cvar
2704 string cvar_string_normal(string n)
2706 if not(cvar_type(n) & 1)
2707 backtrace(strcat("Attempt to access undefined cvar: ", n));
2708 return builtin_cvar_string(n);
2711 float cvar_normal(string n)
2713 return stof(cvar_string_normal(n));
2716 #define cvar_set_normal builtin_cvar_set
2724 oself.think = SUB_Remove;
2725 oself.nextthink = time;
2731 Execute func() after time + fdelay.
2732 self when func is executed = self when defer is called
2734 void defer(float fdelay, void() func)
2741 e.think = defer_think;
2742 e.nextthink = time + fdelay;
2745 .string aiment_classname;
2746 .float aiment_deadflag;
2747 void SetMovetypeFollow(entity ent, entity e)
2749 // FIXME this may not be warpzone aware
2750 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2751 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2752 ent.aiment = e; // make the hole follow bmodel
2753 ent.punchangle = e.angles; // the original angles of bmodel
2754 ent.view_ofs = ent.origin - e.origin; // relative origin
2755 ent.v_angle = ent.angles - e.angles; // relative angles
2756 ent.aiment_classname = strzone(e.classname);
2757 ent.aiment_deadflag = e.deadflag;
2759 void UnsetMovetypeFollow(entity ent)
2761 ent.movetype = MOVETYPE_FLY;
2762 PROJECTILE_MAKETRIGGER(ent);
2765 float LostMovetypeFollow(entity ent)
2768 if(ent.movetype != MOVETYPE_FOLLOW)
2774 if(ent.aiment.classname != ent.aiment_classname)
2776 if(ent.aiment.deadflag != ent.aiment_deadflag)
2782 float isPushable(entity e)
2791 case "droppedweapon":
2792 case "keepawayball":
2793 case "nexball_basketball":
2794 case "nexball_football":
2796 case "bullet": // antilagged bullets can't hit this either
2799 if (e.projectiledeathtype)