1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include "mutators/_mod.qh"
9 #include "../common/t_items.qh"
10 #include "resources.qh"
12 #include "weapons/accuracy.qh"
13 #include "weapons/csqcprojectile.qh"
14 #include "weapons/selection.qh"
15 #include "../common/command/_mod.qh"
16 #include "../common/constants.qh"
17 #include <common/net_linked.qh>
18 #include "../common/deathtypes/all.qh"
19 #include "../common/mapinfo.qh"
20 #include "../common/notifications/all.qh"
21 #include "../common/playerstats.qh"
22 #include "../common/teams.qh"
23 #include "../common/triggers/subs.qh"
24 #include "../common/util.qh"
25 #include "../common/turrets/sv_turrets.qh"
26 #include <common/weapons/_all.qh>
27 #include "../common/vehicles/sv_vehicles.qh"
28 #include "../common/vehicles/vehicle.qh"
29 #include "../common/items/_mod.qh"
30 #include "../common/state.qh"
31 #include "../common/effects/qc/globalsound.qh"
32 #include "../common/wepent.qh"
33 #include "../lib/csqcmodel/sv_model.qh"
34 #include "../lib/warpzone/anglestransform.qh"
35 #include "../lib/warpzone/server.qh"
37 void crosshair_trace(entity pl)
39 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
41 .bool ctrace_solidchanged;
42 void crosshair_trace_plusvisibletriggers(entity pl)
44 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
49 it.ctrace_solidchanged = true;
50 IL_PUSH(g_ctrace_changed, it);
56 IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
58 it.solid = SOLID_TRIGGER;
59 it.ctrace_solidchanged = false;
62 IL_CLEAR(g_ctrace_changed);
64 void WarpZone_crosshair_trace(entity pl)
66 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
70 void GameLogEcho(string s)
75 if (autocvar_sv_eventlog_files)
80 matches = autocvar_sv_eventlog_files_counter + 1;
81 cvar_set("sv_eventlog_files_counter", itos(matches));
84 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
85 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
86 logfile = fopen(fn, FILE_APPEND);
87 fputs(logfile, ":logversion:3\n");
91 if (autocvar_sv_eventlog_files_timestamps)
92 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
94 fputs(logfile, strcat(s, "\n"));
97 if (autocvar_sv_eventlog_console)
99 dedicated_print(strcat(s, "\n"));
106 // will be opened later
111 if (logfile_open && logfile >= 0)
118 entity findnearest(vector point, bool checkitems, vector axismod)
123 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
125 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
130 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
131 float len = vlen2(dist);
134 for (l = 0; l < num_nearest; ++l)
136 if (len < nearest_length[l])
140 // now i tells us where to insert at
141 // INSERTION SORT! YOU'VE SEEN IT! RUN!
142 if (l < NUM_NEAREST_ENTITIES)
144 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
146 nearest_length[j + 1] = nearest_length[j];
147 nearest_entity[j + 1] = nearest_entity[j];
149 nearest_length[l] = len;
150 nearest_entity[l] = it;
151 if (num_nearest < NUM_NEAREST_ENTITIES)
152 num_nearest = num_nearest + 1;
156 // now use the first one from our list that we can see
157 for (int j = 0; j < num_nearest; ++j)
159 traceline(point, nearest_entity[j].origin, true, NULL);
160 if (trace_fraction == 1)
163 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
164 return nearest_entity[j];
168 if (num_nearest == 0)
171 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
173 dprint("Candidates were: ");
174 for(j = 0; j < num_nearest; ++j)
178 dprint(nearest_entity[j].netname);
183 return nearest_entity[0];
186 string NearestLocation(vector p)
188 string ret = "somewhere";
189 entity loc = findnearest(p, false, '1 1 1');
194 loc = findnearest(p, true, '1 1 4');
201 string AmmoNameFromWeaponentity(entity wpn)
203 string ammoitems = "batteries";
204 switch ((wpn.m_weapon).ammo_type)
206 case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break;
207 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
208 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
209 case RESOURCE_CELLS: ammoitems = ITEM_Cells.m_name; break;
210 case RESOURCE_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
211 case RESOURCE_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
216 string formatmessage(entity this, string msg)
227 WarpZone_crosshair_trace(this);
228 cursor = trace_endpos;
229 cursor_ent = trace_ent;
231 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
232 msg = M_ARGV(1, string);
236 break; // too many replacements
239 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
240 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
253 replacement = substring(msg, p, 2);
254 escape = substring(msg, p + 1, 1);
256 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
260 case "%": replacement = "%"; break;
261 case "\\":replacement = "\\"; break;
262 case "n": replacement = "\n"; break;
263 case "a": replacement = ftos(floor(this.armorvalue)); break;
264 case "h": replacement = ftos(floor(this.health)); break;
265 case "l": replacement = NearestLocation(this.origin); break;
266 case "y": replacement = NearestLocation(cursor); break;
267 case "d": replacement = NearestLocation(this.death_origin); break;
268 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
269 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
270 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
271 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
272 case "S": replacement = ftos(vlen(this.velocity)); break;
273 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
274 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
277 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
278 replacement = M_ARGV(2, string);
283 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
284 p = p + strlen(replacement);
295 >0: receives a cvar from name=argv(f) value=argv(f+1)
297 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
301 strfree(store.(field));
305 if (thisname == name)
307 strcpy(store.(field), argv(f + 1));
311 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
313 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
315 GetCvars_handleString(this, store, thisname, f, field, name);
316 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
317 if (thisname == name)
319 string s = func(this, strcat1(store.(field)));
320 if (s != store.(field))
322 strcpy(store.(field), s);
326 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
333 if (thisname == name)
334 store.(field) = stof(argv(f + 1));
337 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
339 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
346 if (thisname == name)
350 store.(field) = stof(argv(f + 1));
359 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
362 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
364 string o = W_FixWeaponOrder_ForceComplete(wo);
365 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
369 REPLICATE(autoswitch, bool, "cl_autoswitch");
371 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
373 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
375 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
377 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
379 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
381 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
383 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
385 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
387 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
389 REPLICATE(cvar_cl_physics, string, "cl_physics");
391 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
393 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
395 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
397 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
400 * @param f -1: cleanup, 0: request, 1: receive
402 void GetCvars(entity this, entity store, int f)
404 string s = string_null;
407 s = strcat1(argv(f));
411 MUTATOR_CALLHOOK(GetCvars);
413 Notification_GetCvars(this);
415 ReplicateVars(this, store, s, f);
417 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
418 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
419 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
420 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
421 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
422 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
423 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
424 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
425 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
426 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
427 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
429 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
431 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
434 if (s == "cl_weaponpriority")
436 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
438 .entity weaponentity = weaponentities[slot];
439 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
440 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
443 if (s == "cl_allow_uidtracking")
444 PlayerStats_GameReport_AddPlayer(this);
448 // decolorizes and team colors the player name when needed
449 string playername(entity p, bool team_colorize)
452 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
454 t = Team_ColorCode(p.team);
455 return strcat(t, strdecolorize(p.netname));
461 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
463 int i = weaponinfo.m_id;
465 bool allow_mutatorblocked = false;
470 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
471 d = M_ARGV(1, float);
472 allguns = M_ARGV(2, bool);
473 allow_mutatorblocked = M_ARGV(3, bool);
477 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
482 else if(!mutator_returnvalue)
483 d = !(!weaponinfo.weaponstart);
485 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
488 float t = weaponinfo.weaponstartoverride;
490 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
495 // 4: is set by default?
504 void readplayerstartcvars()
509 // initialize starting values for players
510 start_weapons = '0 0 0';
511 start_weapons_default = '0 0 0';
512 start_weapons_defaultmask = '0 0 0';
514 start_ammo_shells = 0;
515 start_ammo_nails = 0;
516 start_ammo_rockets = 0;
517 start_ammo_cells = 0;
518 start_ammo_plasma = 0;
519 if (random_start_ammo == NULL)
521 random_start_ammo = spawn();
523 start_health = cvar("g_balance_health_start");
524 start_armorvalue = cvar("g_balance_armor_start");
527 g_weaponarena_weapons = '0 0 0';
529 s = cvar_string("g_weaponarena");
531 MUTATOR_CALLHOOK(SetWeaponArena, s);
532 s = M_ARGV(0, string);
534 if (s == "0" || s == "")
540 // forcibly turn off weaponarena
542 else if (s == "all" || s == "1")
545 g_weaponarena_list = "All Weapons";
546 FOREACH(Weapons, it != WEP_Null, {
547 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
548 g_weaponarena_weapons |= (it.m_wepset);
551 else if (s == "devall")
554 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
555 FOREACH(Weapons, it != WEP_Null,
557 g_weaponarena_weapons |= (it.m_wepset);
560 else if (s == "most")
563 g_weaponarena_list = "Most Weapons";
564 FOREACH(Weapons, it != WEP_Null, {
565 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
566 if(it.spawnflags & WEP_FLAG_NORMAL)
567 g_weaponarena_weapons |= (it.m_wepset);
570 else if (s == "none")
573 g_weaponarena_list = "No Weapons";
578 t = tokenize_console(s);
579 g_weaponarena_list = "";
580 for (i = 0; i < t; ++i)
583 FOREACH(Weapons, it != WEP_Null, {
586 g_weaponarena_weapons |= (it.m_wepset);
587 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
592 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
596 g_weaponarena_random = cvar("g_weaponarena_random");
598 g_weaponarena_random = 0;
599 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
603 g_weapon_stay = 0; // incompatible
604 start_weapons = g_weaponarena_weapons;
605 start_items |= IT_UNLIMITED_AMMO;
609 FOREACH(Weapons, it != WEP_Null, {
610 int w = want_weapon(it, false);
611 WepSet s = it.m_wepset;
615 start_weapons_default |= s;
617 start_weapons_defaultmask |= s;
621 if(!cvar("g_use_ammunition"))
622 start_items |= IT_UNLIMITED_AMMO;
624 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
626 start_ammo_shells = 999;
627 start_ammo_nails = 999;
628 start_ammo_rockets = 999;
629 start_ammo_cells = 999;
630 start_ammo_plasma = 999;
631 start_ammo_fuel = 999;
635 start_ammo_shells = cvar("g_start_ammo_shells");
636 start_ammo_nails = cvar("g_start_ammo_nails");
637 start_ammo_rockets = cvar("g_start_ammo_rockets");
638 start_ammo_cells = cvar("g_start_ammo_cells");
639 start_ammo_plasma = cvar("g_start_ammo_plasma");
640 start_ammo_fuel = cvar("g_start_ammo_fuel");
641 random_start_weapons_count = cvar("g_random_start_weapons_count");
642 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
643 "g_random_start_shells"));
644 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
645 "g_random_start_bullets"));
646 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
647 cvar("g_random_start_rockets"));
648 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
649 "g_random_start_cells"));
650 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
651 "g_random_start_plasma"));
656 warmup_start_ammo_shells = start_ammo_shells;
657 warmup_start_ammo_nails = start_ammo_nails;
658 warmup_start_ammo_rockets = start_ammo_rockets;
659 warmup_start_ammo_cells = start_ammo_cells;
660 warmup_start_ammo_plasma = start_ammo_plasma;
661 warmup_start_ammo_fuel = start_ammo_fuel;
662 warmup_start_health = start_health;
663 warmup_start_armorvalue = start_armorvalue;
664 warmup_start_weapons = start_weapons;
665 warmup_start_weapons_default = start_weapons_default;
666 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
668 if (!g_weaponarena && !g_ca && !g_freezetag)
670 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
671 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
672 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
673 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
674 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
675 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
676 warmup_start_health = cvar("g_warmup_start_health");
677 warmup_start_armorvalue = cvar("g_warmup_start_armor");
678 warmup_start_weapons = '0 0 0';
679 warmup_start_weapons_default = '0 0 0';
680 warmup_start_weapons_defaultmask = '0 0 0';
681 FOREACH(Weapons, it != WEP_Null, {
682 int w = want_weapon(it, g_warmup_allguns);
683 WepSet s = (it.m_wepset);
685 warmup_start_weapons |= s;
687 warmup_start_weapons_default |= s;
689 warmup_start_weapons_defaultmask |= s;
695 start_items |= ITEM_Jetpack.m_itemid;
697 MUTATOR_CALLHOOK(SetStartItems);
699 if (start_items & ITEM_Jetpack.m_itemid)
701 start_items |= ITEM_JetpackRegen.m_itemid;
702 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
703 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
706 WepSet precache_weapons = start_weapons;
707 if (g_warmup_allguns != 1)
708 precache_weapons |= warmup_start_weapons;
709 FOREACH(Weapons, it != WEP_Null, {
710 if(precache_weapons & (it.m_wepset))
714 start_ammo_shells = max(0, start_ammo_shells);
715 start_ammo_nails = max(0, start_ammo_nails);
716 start_ammo_rockets = max(0, start_ammo_rockets);
717 start_ammo_cells = max(0, start_ammo_cells);
718 start_ammo_plasma = max(0, start_ammo_plasma);
719 start_ammo_fuel = max(0, start_ammo_fuel);
720 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
721 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
722 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
723 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
724 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
725 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
726 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
727 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
728 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
729 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
731 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
732 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
733 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
734 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
735 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
736 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
739 void precache_playermodel(string m)
741 float globhandle, i, n;
744 if(substring(m, -9,5) == "_lod1")
746 if(substring(m, -9,5) == "_lod2")
749 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
752 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
756 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
759 n = search_getsize(globhandle);
760 for (i = 0; i < n; ++i)
762 //print(search_getfilename(globhandle, i), "\n");
763 f = search_getfilename(globhandle, i);
764 PrecachePlayerSounds(f);
766 search_end(globhandle);
768 void precache_all_playermodels(string pattern)
770 int globhandle = search_begin(pattern, true, false);
771 if (globhandle < 0) return;
772 int n = search_getsize(globhandle);
773 for (int i = 0; i < n; ++i)
775 string s = search_getfilename(globhandle, i);
776 precache_playermodel(s);
778 search_end(globhandle);
781 void precache_playermodels(string s)
783 FOREACH_WORD(s, true, { precache_playermodel(it); });
788 // gamemode related things
790 // Precache all player models if desired
791 if (autocvar_sv_precacheplayermodels)
793 PrecachePlayerSounds("sound/player/default.sounds");
794 precache_all_playermodels("models/player/*.zym");
795 precache_all_playermodels("models/player/*.dpm");
796 precache_all_playermodels("models/player/*.md3");
797 precache_all_playermodels("models/player/*.psk");
798 precache_all_playermodels("models/player/*.iqm");
801 if (autocvar_sv_defaultcharacter)
803 precache_playermodels(autocvar_sv_defaultplayermodel_red);
804 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
805 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
806 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
807 precache_playermodels(autocvar_sv_defaultplayermodel);
811 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
813 if (!this.noise && this.music) // quake 3 uses the music field
814 this.noise = this.music;
816 // plays music for the level if there is any
819 precache_sound (this.noise);
820 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
826 void make_safe_for_remove(entity e)
828 if (e.initialize_entity)
830 entity ent, prev = NULL;
831 for (ent = initialize_entity_first; ent; )
833 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
835 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
836 // skip it in linked list
839 prev.initialize_entity_next = ent.initialize_entity_next;
840 ent = prev.initialize_entity_next;
844 initialize_entity_first = ent.initialize_entity_next;
845 ent = initialize_entity_first;
851 ent = ent.initialize_entity_next;
857 .float remove_except_protected_forbidden;
858 void remove_except_protected(entity e)
860 if(e.remove_except_protected_forbidden)
861 error("not allowed to remove this at this point");
865 void remove_unsafely(entity e)
867 if(e.classname == "spike")
868 error("Removing spikes is forbidden (crylink bug), please report");
872 void remove_safely(entity e)
874 make_safe_for_remove(e);
878 void InitializeEntity(entity e, void(entity this) func, float order)
882 if (!e || e.initialize_entity)
884 // make a proxy initializer entity
886 e = new(initialize_entity);
890 e.initialize_entity = func;
891 e.initialize_entity_order = order;
893 cur = initialize_entity_first;
897 if (!cur || cur.initialize_entity_order > order)
899 // insert between prev and cur
901 prev.initialize_entity_next = e;
903 initialize_entity_first = e;
904 e.initialize_entity_next = cur;
908 cur = cur.initialize_entity_next;
911 void InitializeEntitiesRun()
913 entity startoflist = initialize_entity_first;
914 initialize_entity_first = NULL;
915 delete_fn = remove_except_protected;
916 for (entity e = startoflist; e; e = e.initialize_entity_next)
918 e.remove_except_protected_forbidden = 1;
920 for (entity e = startoflist; e; )
922 e.remove_except_protected_forbidden = 0;
923 e.initialize_entity_order = 0;
924 entity next = e.initialize_entity_next;
925 e.initialize_entity_next = NULL;
926 var void(entity this) func = e.initialize_entity;
927 e.initialize_entity = func_null;
928 if (e.classname == "initialize_entity")
930 entity wrappee = e.enemy;
934 //dprint("Delayed initialization: ", e.classname, "\n");
942 backtrace(strcat("Null function in: ", e.classname, "\n"));
946 delete_fn = remove_unsafely;
949 .float(entity) isEliminated;
950 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
952 Stream out = MSG_ENTITY;
953 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
954 serialize(byte, out, sendflags);
956 for (int i = 1; i <= maxclients; i += 8) {
958 entity e = edict_num(i);
959 for (int b = 0; b < 8; ++b, e = nextent(e)) {
960 if (eliminatedPlayers.isEliminated(e)) {
964 serialize(byte, out, f);
970 void EliminatedPlayers_Init(float(entity) isEliminated_func)
972 if(eliminatedPlayers)
974 backtrace("Can't spawn eliminatedPlayers again!");
977 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
978 eliminatedPlayers.isEliminated = isEliminated_func;
984 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
986 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
987 this.projectiledeathtype |= HITTYPE_SPLASH;
988 adaptor_think2use(this);
992 void DropToFloor_Handler(entity this)
994 WITHSELF(this, builtin_droptofloor());
995 this.dropped_origin = this.origin;
998 void droptofloor(entity this)
1000 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1005 float trace_hits_box_a0, trace_hits_box_a1;
1007 float trace_hits_box_1d(float end, float thmi, float thma)
1011 // just check if x is in range
1019 // do the trace with respect to x
1020 // 0 -> end has to stay in thmi -> thma
1021 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1022 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1023 if (trace_hits_box_a0 > trace_hits_box_a1)
1029 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1034 // now it is a trace from 0 to end
1036 trace_hits_box_a0 = 0;
1037 trace_hits_box_a1 = 1;
1039 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1041 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1043 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1049 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1051 return trace_hits_box(start, end, thmi - ma, thma - mi);
1054 bool SUB_NoImpactCheck(entity this, entity toucher)
1056 // zero hitcontents = this is not the real impact, but either the
1057 // mirror-impact of something hitting the projectile instead of the
1058 // projectile hitting the something, or a touchareagrid one. Neither of
1059 // these stop the projectile from moving, so...
1060 if(trace_dphitcontents == 0)
1062 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1065 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1067 if (toucher == NULL && this.size != '0 0 0')
1070 tic = this.velocity * sys_frametime;
1071 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1072 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1073 if (trace_fraction >= 1)
1075 LOG_TRACE("Odd... did not hit...?");
1077 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1079 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1087 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1089 void W_Crylink_Dequeue(entity e);
1090 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1092 if(SUB_OwnerCheck(this, toucher))
1094 if(SUB_NoImpactCheck(this, toucher))
1096 if(this.classname == "nade")
1097 return false; // no checks here
1098 else if(this.classname == "grapplinghook")
1100 else if(this.classname == "spike")
1102 W_Crylink_Dequeue(this);
1109 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1110 UpdateCSQCProjectile(this);
1114 /** engine callback */
1115 void URI_Get_Callback(float id, float status, string data)
1117 if(url_URI_Get_Callback(id, status, data))
1121 else if (id == URI_GET_DISCARD)
1125 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1128 Curl_URI_Get_Callback(id, status, data);
1130 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1133 OnlineBanList_URI_Get_Callback(id, status, data);
1135 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1137 // handled by a mutator
1141 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1145 string uid2name(string myuid) {
1147 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1149 // FIXME remove this later after 0.6 release
1150 // convert old style broken records to correct style
1153 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1156 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1157 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1162 s = "^1Unregistered Player";
1166 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1169 vector start, org, delta, end, enddown, mstart;
1171 m = e.dphitcontentsmask;
1172 e.dphitcontentsmask = goodcontents | badcontents;
1175 delta = boundmax - boundmin;
1179 for (i = 0; i < attempts; ++i)
1181 start.x = org.x + random() * delta.x;
1182 start.y = org.y + random() * delta.y;
1183 start.z = org.z + random() * delta.z;
1185 // rule 1: start inside world bounds, and outside
1186 // solid, and don't start from somewhere where you can
1187 // fall down to evil
1188 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1189 if (trace_fraction >= 1)
1191 if (trace_startsolid)
1193 if (trace_dphitcontents & badcontents)
1195 if (trace_dphitq3surfaceflags & badsurfaceflags)
1198 // rule 2: if we are too high, lower the point
1199 if (trace_fraction * delta.z > maxaboveground)
1200 start = trace_endpos + '0 0 1' * maxaboveground;
1201 enddown = trace_endpos;
1203 // rule 3: make sure we aren't outside the map. This only works
1204 // for somewhat well formed maps. A good rule of thumb is that
1205 // the map should have a convex outside hull.
1206 // these can be traceLINES as we already verified the starting box
1207 mstart = start + 0.5 * (e.mins + e.maxs);
1208 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1209 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1211 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1212 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1214 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1215 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1217 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1218 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1220 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1221 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1224 // rule 4: we must "see" some spawnpoint or item
1226 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1228 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1236 int items_checked = 0;
1237 IL_EACH(g_items, checkpvs(mstart, it),
1239 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1246 if(items_checked >= attempts)
1254 // find a random vector to "look at"
1255 end.x = org.x + random() * delta.x;
1256 end.y = org.y + random() * delta.y;
1257 end.z = org.z + random() * delta.z;
1258 end = start + normalize(end - start) * vlen(delta);
1260 // rule 4: start TO end must not be too short
1261 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1262 if (trace_startsolid)
1264 if (trace_fraction < minviewdistance / vlen(delta))
1267 // rule 5: don't want to look at sky
1268 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1271 // rule 6: we must not end up in trigger_hurt
1272 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1278 e.dphitcontentsmask = m;
1282 setorigin(e, start);
1283 e.angles = vectoangles(end - start);
1284 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1291 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1293 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1296 void write_recordmarker(entity pl, float tstart, float dt)
1298 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1300 // also write a marker into demo files for demotc-race-record-extractor to find
1303 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1304 " ", ftos(tstart), " ", ftos(dt), "\n"));
1307 void attach_sameorigin(entity e, entity to, string tag)
1309 vector org, t_forward, t_left, t_up, e_forward, e_up;
1312 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1313 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1314 t_forward = v_forward * tagscale;
1315 t_left = v_right * -tagscale;
1316 t_up = v_up * tagscale;
1318 e.origin_x = org * t_forward;
1319 e.origin_y = org * t_left;
1320 e.origin_z = org * t_up;
1322 // current forward and up directions
1323 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1324 e.angles = AnglesTransform_FromVAngles(e.angles);
1326 e.angles = AnglesTransform_FromAngles(e.angles);
1327 fixedmakevectors(e.angles);
1329 // untransform forward, up!
1330 e_forward.x = v_forward * t_forward;
1331 e_forward.y = v_forward * t_left;
1332 e_forward.z = v_forward * t_up;
1333 e_up.x = v_up * t_forward;
1334 e_up.y = v_up * t_left;
1335 e_up.z = v_up * t_up;
1337 e.angles = fixedvectoangles2(e_forward, e_up);
1338 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1339 e.angles = AnglesTransform_ToVAngles(e.angles);
1341 e.angles = AnglesTransform_ToAngles(e.angles);
1343 setattachment(e, to, tag);
1344 setorigin(e, e.origin);
1347 void detach_sameorigin(entity e)
1350 org = gettaginfo(e, 0);
1351 e.angles = fixedvectoangles2(v_forward, v_up);
1352 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1353 e.angles = AnglesTransform_ToVAngles(e.angles);
1355 e.angles = AnglesTransform_ToAngles(e.angles);
1357 setattachment(e, NULL, "");
1358 setorigin(e, e.origin);
1361 void follow_sameorigin(entity e, entity to)
1363 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1364 e.aiment = to; // make the hole follow bmodel
1365 e.punchangle = to.angles; // the original angles of bmodel
1366 e.view_ofs = e.origin - to.origin; // relative origin
1367 e.v_angle = e.angles - to.angles; // relative angles
1370 void unfollow_sameorigin(entity e)
1372 set_movetype(e, MOVETYPE_NONE);
1375 entity gettaginfo_relative_ent;
1376 vector gettaginfo_relative(entity e, float tag)
1378 if (!gettaginfo_relative_ent)
1380 gettaginfo_relative_ent = spawn();
1381 gettaginfo_relative_ent.effects = EF_NODRAW;
1383 gettaginfo_relative_ent.model = e.model;
1384 gettaginfo_relative_ent.modelindex = e.modelindex;
1385 gettaginfo_relative_ent.frame = e.frame;
1386 return gettaginfo(gettaginfo_relative_ent, tag);
1389 .string aiment_classname;
1390 .float aiment_deadflag;
1391 void SetMovetypeFollow(entity ent, entity e)
1393 // FIXME this may not be warpzone aware
1394 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1395 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1396 ent.aiment = e; // make the hole follow bmodel
1397 ent.punchangle = e.angles; // the original angles of bmodel
1398 ent.view_ofs = ent.origin - e.origin; // relative origin
1399 ent.v_angle = ent.angles - e.angles; // relative angles
1400 ent.aiment_classname = strzone(e.classname);
1401 ent.aiment_deadflag = e.deadflag;
1403 void UnsetMovetypeFollow(entity ent)
1405 set_movetype(ent, MOVETYPE_FLY);
1406 PROJECTILE_MAKETRIGGER(ent);
1409 float LostMovetypeFollow(entity ent)
1412 if(ent.move_movetype != MOVETYPE_FOLLOW)
1418 if(ent.aiment.classname != ent.aiment_classname)
1420 if(ent.aiment.deadflag != ent.aiment_deadflag)
1427 bool isPushable(entity e)
1443 case "bullet": // antilagged bullets can't hit this either
1446 if (e.projectiledeathtype)