1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
23 string ColoredTeamName(float t);
25 string admin_name(void)
27 if(cvar_string("sv_adminnick") != "")
28 return cvar_string("sv_adminnick");
30 return "SERVER ADMIN";
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
37 if (DistributeEvenly_amount)
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
43 DistributeEvenly_amount = 0;
45 DistributeEvenly_amount = amount;
46 DistributeEvenly_totalweight = totalweight;
48 float DistributeEvenly_Get(float weight)
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54 DistributeEvenly_totalweight -= weight;
55 DistributeEvenly_amount -= f;
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 local float nPlayerHealth = rint(enPlayer.health);
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90 local float nPlayerPing = rint(enPlayer.ping);
91 local string strPlayerPingColor;
92 local string strMessage;
93 if(nPlayerPing >= 150)
94 strPlayerPingColor = "^1";
96 strPlayerPingColor = "^2";
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101 if(cvar("sv_fragmessage_information_ping")) {
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103 strMessage = strcat(strMessage, "\n^7(^2Bot");
105 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106 if(cvar("sv_fragmessage_information_handicap"))
107 if(cvar("sv_fragmessage_information_handicap") == 2)
108 if(nPlayerHandicap <= 1)
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 else if not(nPlayerHandicap <= 1)
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115 strMessage = strcat(strMessage, "^7)");
116 } else if(cvar("sv_fragmessage_information_handicap")) {
117 if(cvar("sv_fragmessage_information_handicap") == 2)
118 if(nPlayerHandicap <= 1)
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122 else if(nPlayerHandicap > 1)
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
127 void bcenterprint(string s)
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
131 FOR_EACH_PLAYER(head)
132 if (clienttype(head) == CLIENTTYPE_REAL)
133 centerprint(head, s);
136 void GameLogEcho(string s)
141 if (cvar("sv_eventlog_files"))
146 matches = cvar("sv_eventlog_files_counter") + 1;
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152 logfile = fopen(fn, FILE_APPEND);
153 fputs(logfile, ":logversion:3\n");
157 if (cvar("sv_eventlog_files_timestamps"))
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160 fputs(logfile, strcat(s, "\n"));
163 if (cvar("sv_eventlog_console"))
172 // will be opened later
177 if (logfile_open && logfile >= 0)
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
195 PL_MIN = stov(cvar_string("sv_player_mins"));
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
201 // nudge off the floor
202 setorigin(self, self.origin + '0 0 1');
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205 if (trace_startsolid)
211 if (!move_out_of_solid(self))
212 objerror("could not get out of solid at all!");
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215 print(" ", ftos(self.origin_y - o_y));
216 print(" ", ftos(self.origin_z - o_z), "'\n");
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
226 self.mins = self.maxs = '0 0 0';
227 objerror("player spawn point in solid, mapper sucks!\n");
232 if (cvar("g_spawnpoints_autodrop"))
234 setsize(self, PL_MIN, PL_MAX);
238 self.use = spawnpoint_use;
239 self.team_saved = self.team;
243 if (have_team_spawns != 0)
245 have_team_spawns = 1;
247 if (cvar("r_showbboxes"))
249 // show where spawnpoints point at too
250 makevectors(self.angles);
253 e.classname = "info_player_foo";
254 setorigin(e, self.origin + v_forward * 24);
255 setsize(e, '-8 -8 -8', '8 8 8');
256 e.solid = SOLID_TRIGGER;
260 #define strstr strstrofs
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
270 len = strlen(needle);
271 endpos = strlen(haystack) - len;
272 while(offset <= endpos)
274 found = substring(haystack, offset, len);
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
297 localhead = find(world, field, value);
300 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301 dist = localhead.oldorigin;
303 dist = localhead.origin;
305 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
308 for (i = 0; i < num_nearest; ++i)
310 if (len < nearest_length[i])
314 // now i tells us where to insert at
315 // INSERTION SORT! YOU'VE SEEN IT! RUN!
316 if (i < NUM_NEAREST_ENTITIES)
318 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
320 nearest_length[j + 1] = nearest_length[j];
321 nearest_entity[j + 1] = nearest_entity[j];
323 nearest_length[i] = len;
324 nearest_entity[i] = localhead;
325 if (num_nearest < NUM_NEAREST_ENTITIES)
326 num_nearest = num_nearest + 1;
329 localhead = find(localhead, field, value);
332 // now use the first one from our list that we can see
333 for (i = 0; i < num_nearest; ++i)
335 traceline(point, nearest_entity[i].origin, TRUE, world);
336 if (trace_fraction == 1)
340 dprint("Nearest point (");
341 dprint(nearest_entity[0].netname);
342 dprint(") is not visible, using a visible one.\n");
344 return nearest_entity[i];
348 if (num_nearest == 0)
351 dprint("Not seeing any location point, using nearest as fallback.\n");
353 dprint("Candidates were: ");
354 for(j = 0; j < num_nearest; ++j)
358 dprint(nearest_entity[j].netname);
363 return nearest_entity[0];
366 void spawnfunc_target_location()
368 self.classname = "target_location";
369 // location name in netname
370 // eventually support: count, teamgame selectors, line of sight?
373 void spawnfunc_info_location()
375 self.classname = "target_location";
376 self.message = self.netname;
379 string NearestLocation(vector p)
384 loc = findnearest(p, classname, "target_location", '1 1 1');
391 loc = findnearest(p, target, "###item###", '1 1 4');
398 string formatmessage(string msg)
409 WarpZone_crosshair_trace(self);
410 cursor = trace_endpos;
411 cursor_ent = trace_ent;
415 break; // too many replacements
418 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
432 replacement = substring(msg, p, 2);
433 escape = substring(msg, p + 1, 1);
437 else if (escape == "\\")
439 else if (escape == "n")
441 else if (escape == "a")
442 replacement = ftos(floor(self.armorvalue));
443 else if (escape == "h")
444 replacement = ftos(floor(self.health));
445 else if (escape == "l")
446 replacement = NearestLocation(self.origin);
447 else if (escape == "y")
448 replacement = NearestLocation(cursor);
449 else if (escape == "d")
450 replacement = NearestLocation(self.death_origin);
451 else if (escape == "w") {
455 wep = self.switchweapon;
458 replacement = W_Name(wep);
459 } else if (escape == "W") {
460 if (self.items & IT_SHELLS) replacement = "shells";
461 else if (self.items & IT_NAILS) replacement = "bullets";
462 else if (self.items & IT_ROCKETS) replacement = "rockets";
463 else if (self.items & IT_CELLS) replacement = "cells";
464 else replacement = "batteries"; // ;)
465 } else if (escape == "x") {
466 replacement = cursor_ent.netname;
467 if (!replacement || !cursor_ent)
468 replacement = "nothing";
469 } else if (escape == "p") {
470 if (self.last_selected_player)
471 replacement = self.last_selected_player.netname;
473 replacement = "(nobody)";
474 } else if (escape == "s")
475 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476 else if (escape == "S")
477 replacement = ftos(vlen(self.velocity));
478 else if (escape == "v") {
482 if(self.classname == "spectator")
487 weapon_number = stats.weapon;
490 weapon_number = stats.switchweapon;
493 weapon_number = stats.cnt;
495 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
498 replacement = "~"; // or something to indicate NULL, not available
501 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502 p = p + strlen(replacement);
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508 return (value == 0) ? FALSE : TRUE;
517 >0: receives a cvar from name=argv(f) value=argv(f+1)
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
524 strunzone(self.field);
525 self.field = string_null;
529 if (thisname == name)
532 strunzone(self.field);
533 self.field = strzone(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
541 GetCvars_handleString(thisname, f, field, name);
542 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543 if (thisname == name)
546 s = func(strcat1(self.field));
549 strunzone(self.field);
550 self.field = strzone(s);
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
561 if (thisname == name)
562 self.field = stof(argv(f + 1));
565 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
574 if (thisname == name)
578 self.field = stof(argv(f + 1));
587 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
598 s = strcat1(argv(f));
602 MUTATOR_CALLHOOK(GetCvars);
603 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
604 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
605 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
606 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
607 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
608 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
620 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
621 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
622 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
623 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
624 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
625 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
626 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
627 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
629 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
630 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
632 #ifdef ALLOW_FORCEMODELS
633 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
634 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
636 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
638 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
641 if (s == "cl_weaponpriority")
642 self.switchweapon = w_getbestweapon(self);
646 float fexists(string f)
649 fh = fopen(f, FILE_READ);
656 void backtrace(string msg)
659 dev = cvar("developer");
660 war = cvar("prvm_backtraceforwarnings");
661 cvar_set("developer", "1");
662 cvar_set("prvm_backtraceforwarnings", "1");
664 print("--- CUT HERE ---\nWARNING: ");
667 remove(world); // isn't there any better way to cause a backtrace?
668 print("\n--- CUT UNTIL HERE ---\n");
669 cvar_set("developer", ftos(dev));
670 cvar_set("prvm_backtraceforwarnings", ftos(war));
673 string Team_ColorCode(float teamid)
675 if (teamid == COLOR_TEAM1)
677 else if (teamid == COLOR_TEAM2)
679 else if (teamid == COLOR_TEAM3)
681 else if (teamid == COLOR_TEAM4)
687 string Team_ColorName(float t)
689 // fixme: Search for team entities and get their .netname's!
690 if (t == COLOR_TEAM1)
692 if (t == COLOR_TEAM2)
694 if (t == COLOR_TEAM3)
696 if (t == COLOR_TEAM4)
701 string Team_ColorNameLowerCase(float t)
703 // fixme: Search for team entities and get their .netname's!
704 if (t == COLOR_TEAM1)
706 if (t == COLOR_TEAM2)
708 if (t == COLOR_TEAM3)
710 if (t == COLOR_TEAM4)
715 float ColourToNumber(string team_colour)
717 if (team_colour == "red")
720 if (team_colour == "blue")
723 if (team_colour == "yellow")
726 if (team_colour == "pink")
729 if (team_colour == "auto")
735 float NumberToTeamNumber(float number)
752 #define CENTERPRIO_POINT 1
753 #define CENTERPRIO_SPAM 2
754 #define CENTERPRIO_VOTE 4
755 #define CENTERPRIO_NORMAL 5
756 #define CENTERPRIO_SHIELDING 7
757 #define CENTERPRIO_MAPVOTE 9
758 #define CENTERPRIO_IDLEKICK 50
759 #define CENTERPRIO_ADMIN 99
760 .float centerprint_priority;
761 .float centerprint_expires;
762 void centerprint_atprio(entity e, float prio, string s)
764 if (intermission_running)
765 if (prio < CENTERPRIO_MAPVOTE)
767 if (time > e.centerprint_expires)
768 e.centerprint_priority = 0;
769 if (prio >= e.centerprint_priority)
771 e.centerprint_priority = prio;
772 if (timeoutStatus == 2)
773 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
775 e.centerprint_expires = time + e.cvar_scr_centertime;
776 centerprint_builtin(e, s);
779 void centerprint_expire(entity e, float prio)
781 if (prio == e.centerprint_priority)
783 e.centerprint_priority = 0;
784 centerprint_builtin(e, "");
787 void centerprint(entity e, string s)
789 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
792 // decolorizes and team colors the player name when needed
793 string playername(entity p)
796 if (teams_matter && !intermission_running && p.classname == "player")
798 t = Team_ColorCode(p.team);
799 return strcat(t, strdecolorize(p.netname));
805 vector randompos(vector m1, vector m2)
809 v_x = m2_x * random() + m1_x;
810 v_y = m2_y * random() + m1_y;
811 v_z = m2_z * random() + m1_z;
815 float g_pickup_shells;
816 float g_pickup_shells_max;
817 float g_pickup_nails;
818 float g_pickup_nails_max;
819 float g_pickup_rockets;
820 float g_pickup_rockets_max;
821 float g_pickup_cells;
822 float g_pickup_cells_max;
824 float g_pickup_fuel_jetpack;
825 float g_pickup_fuel_max;
826 float g_pickup_armorsmall;
827 float g_pickup_armorsmall_max;
828 float g_pickup_armormedium;
829 float g_pickup_armormedium_max;
830 float g_pickup_armorbig;
831 float g_pickup_armorbig_max;
832 float g_pickup_armorlarge;
833 float g_pickup_armorlarge_max;
834 float g_pickup_healthsmall;
835 float g_pickup_healthsmall_max;
836 float g_pickup_healthmedium;
837 float g_pickup_healthmedium_max;
838 float g_pickup_healthlarge;
839 float g_pickup_healthlarge_max;
840 float g_pickup_healthmega;
841 float g_pickup_healthmega_max;
843 float g_weaponarena_random;
844 string g_weaponarena_list;
845 float g_weaponspeedfactor;
846 float g_weaponratefactor;
847 float g_weapondamagefactor;
848 float g_weaponforcefactor;
849 float g_weaponspreadfactor;
853 float start_ammo_shells;
854 float start_ammo_nails;
855 float start_ammo_rockets;
856 float start_ammo_cells;
857 float start_ammo_fuel;
859 float start_armorvalue;
860 float warmup_start_weapons;
861 float warmup_start_ammo_shells;
862 float warmup_start_ammo_nails;
863 float warmup_start_ammo_rockets;
864 float warmup_start_ammo_cells;
865 float warmup_start_ammo_fuel;
866 float warmup_start_health;
867 float warmup_start_armorvalue;
871 entity get_weaponinfo(float w);
873 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
875 var float i = weaponinfo.weapon;
880 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
882 if (t < 0) // "default" weapon selection
884 if (g_lms || g_ca || allguns)
885 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
888 else if (g_race || g_cts)
889 t = (i == WEP_LASER);
891 t = 0; // weapon is set a few lines later
893 t = (i == WEP_LASER || i == WEP_SHOTGUN);
894 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
895 t |= (i == WEP_HOOK);
898 // we cannot disable porto in Nexball, we must force it
899 if(g_nexball && i == WEP_PORTO)
905 void readplayerstartcvars()
911 // initialize starting values for players
914 start_ammo_shells = 0;
915 start_ammo_nails = 0;
916 start_ammo_rockets = 0;
917 start_ammo_cells = 0;
918 start_health = cvar("g_balance_health_start");
919 start_armorvalue = cvar("g_balance_armor_start");
922 s = cvar_string("g_weaponarena");
928 g_weaponarena_list = "All Weapons";
929 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
931 e = get_weaponinfo(j);
932 g_weaponarena |= e.weapons;
933 weapon_action(e.weapon, WR_PRECACHE);
936 else if (s == "most")
938 g_weaponarena_list = "Most Weapons";
939 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
941 e = get_weaponinfo(j);
942 if (e.spawnflags & WEP_FLAG_NORMAL)
944 g_weaponarena |= e.weapons;
945 weapon_action(e.weapon, WR_PRECACHE);
949 else if (s == "none")
951 g_weaponarena_list = "No Weapons";
952 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
956 t = tokenize_console(s);
957 g_weaponarena_list = "";
958 for (i = 0; i < t; ++i)
961 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
963 e = get_weaponinfo(j);
966 g_weaponarena |= e.weapons;
967 weapon_action(e.weapon, WR_PRECACHE);
968 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
974 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
977 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
981 g_weaponarena_random = cvar("g_weaponarena_random");
983 g_weaponarena_random = 0;
987 start_weapons = g_weaponarena;
988 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
989 start_ammo_rockets = 999;
990 if (g_weaponarena & WEPBIT_SHOTGUN)
991 start_ammo_shells = 999;
992 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
993 start_ammo_cells = 999;
994 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
995 start_ammo_nails = 999;
996 if (g_weaponarena & WEPBIT_HOOK)
997 start_ammo_fuel = 999;
998 start_items |= IT_UNLIMITED_AMMO;
1000 else if (g_minstagib)
1003 start_armorvalue = 0;
1004 start_weapons = WEPBIT_MINSTANEX;
1005 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1006 start_ammo_cells = cvar("g_minstagib_ammo_start");
1007 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1008 start_ammo_fuel = cvar("g_start_ammo_fuel");
1010 if (g_minstagib_invis_alpha <= 0)
1011 g_minstagib_invis_alpha = -1;
1017 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1018 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1019 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1020 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1021 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1022 start_health = cvar("g_lms_start_health");
1023 start_armorvalue = cvar("g_lms_start_armor");
1027 start_ammo_shells = cvar("g_start_ammo_shells");
1028 start_ammo_nails = cvar("g_start_ammo_nails");
1029 start_ammo_rockets = cvar("g_start_ammo_rockets");
1030 start_ammo_cells = cvar("g_start_ammo_cells");
1031 start_ammo_fuel = cvar("g_start_ammo_fuel");
1034 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1036 e = get_weaponinfo(i);
1037 if(want_weapon("g_start_weapon_", e, FALSE))
1038 start_weapons |= e.weapons;
1044 warmup_start_ammo_shells = start_ammo_shells;
1045 warmup_start_ammo_nails = start_ammo_nails;
1046 warmup_start_ammo_rockets = start_ammo_rockets;
1047 warmup_start_ammo_cells = start_ammo_cells;
1048 warmup_start_ammo_fuel = start_ammo_fuel;
1049 warmup_start_health = start_health;
1050 warmup_start_armorvalue = start_armorvalue;
1051 warmup_start_weapons = start_weapons;
1053 if (!g_weaponarena && !g_minstagib && !g_ca)
1055 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1056 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1057 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1058 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1059 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1060 warmup_start_health = cvar("g_warmup_start_health");
1061 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1062 warmup_start_weapons = 0;
1063 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1065 e = get_weaponinfo(i);
1066 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1067 warmup_start_weapons |= e.weapons;
1072 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1074 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1075 start_items |= IT_FUEL_REGEN;
1076 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1077 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1080 if(!cvar("g_use_ammunition"))
1082 start_ammo_shells = cvar("g_pickup_shells_max");
1083 start_ammo_nails = cvar("g_pickup_nails_max");
1084 start_ammo_rockets = cvar("g_pickup_rockets_max");
1085 start_ammo_cells = cvar("g_pickup_cells_max");
1086 start_ammo_fuel = cvar("g_pickup_fuel_max");
1087 start_items |= IT_UNLIMITED_AMMO;
1088 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1089 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1090 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1091 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1092 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1093 //warmup_start_items |= IT_UNLIMITED_AMMO;
1097 start_items |= IT_JETPACK;
1099 if (g_weapon_stay == 2)
1101 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1102 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1103 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1104 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1105 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1106 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1107 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1108 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1109 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1110 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1113 MUTATOR_CALLHOOK(SetStartItems);
1115 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1117 e = get_weaponinfo(i);
1118 if(e.weapons & (start_weapons | warmup_start_weapons))
1119 weapon_action(e.weapon, WR_PRECACHE);
1122 start_ammo_shells = max(0, start_ammo_shells);
1123 start_ammo_nails = max(0, start_ammo_nails);
1124 start_ammo_cells = max(0, start_ammo_cells);
1125 start_ammo_rockets = max(0, start_ammo_rockets);
1126 start_ammo_fuel = max(0, start_ammo_fuel);
1128 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1129 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1130 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1131 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1132 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1136 float g_bugrigs_planar_movement;
1137 float g_bugrigs_planar_movement_car_jumping;
1138 float g_bugrigs_reverse_spinning;
1139 float g_bugrigs_reverse_speeding;
1140 float g_bugrigs_reverse_stopping;
1141 float g_bugrigs_air_steering;
1142 float g_bugrigs_angle_smoothing;
1143 float g_bugrigs_friction_floor;
1144 float g_bugrigs_friction_brake;
1145 float g_bugrigs_friction_air;
1146 float g_bugrigs_accel;
1147 float g_bugrigs_speed_ref;
1148 float g_bugrigs_speed_pow;
1149 float g_bugrigs_steer;
1151 float g_touchexplode;
1152 float g_touchexplode_radius;
1153 float g_touchexplode_damage;
1154 float g_touchexplode_edgedamage;
1155 float g_touchexplode_force;
1162 float sv_pitch_fixyaw;
1164 float sv_accuracy_data_share;
1166 void readlevelcvars(void)
1168 // first load all the mutators
1170 MUTATOR_ADD(mutator_nix);
1172 g_bugrigs = cvar("g_bugrigs");
1173 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1174 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1175 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1176 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1177 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1178 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1179 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1180 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1181 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1182 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1183 g_bugrigs_accel = cvar("g_bugrigs_accel");
1184 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1185 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1186 g_bugrigs_steer = cvar("g_bugrigs_steer");
1188 g_touchexplode = cvar("g_touchexplode");
1189 g_touchexplode_radius = cvar("g_touchexplode_radius");
1190 g_touchexplode_damage = cvar("g_touchexplode_damage");
1191 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1192 g_touchexplode_force = cvar("g_touchexplode_force");
1194 #ifdef ALLOW_FORCEMODELS
1195 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1197 sv_loddistance1 = cvar("sv_loddistance1");
1198 sv_loddistance2 = cvar("sv_loddistance2");
1200 if(sv_loddistance2 <= sv_loddistance1)
1201 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1203 sv_clones = cvar("sv_clones");
1204 sv_gentle = cvar("sv_gentle");
1205 sv_foginterval = cvar("sv_foginterval");
1206 g_cloaked = cvar("g_cloaked");
1207 g_jump_grunt = cvar("g_jump_grunt");
1208 g_footsteps = cvar("g_footsteps");
1209 g_grappling_hook = cvar("g_grappling_hook");
1210 g_jetpack = cvar("g_jetpack");
1211 g_laserguided_missile = cvar("g_laserguided_missile");
1212 g_midair = cvar("g_midair");
1213 g_minstagib = cvar("g_minstagib");
1214 g_norecoil = cvar("g_norecoil");
1215 g_vampire = cvar("g_vampire");
1216 g_bloodloss = cvar("g_bloodloss");
1217 sv_maxidle = cvar("sv_maxidle");
1218 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1219 sv_pogostick = cvar("sv_pogostick");
1220 sv_doublejump = cvar("sv_doublejump");
1221 g_ctf_reverse = cvar("g_ctf_reverse");
1222 sv_autotaunt = cvar("sv_autotaunt");
1223 sv_taunt = cvar("sv_taunt");
1225 inWarmupStage = cvar("g_warmup");
1226 g_warmup_limit = cvar("g_warmup_limit");
1227 g_warmup_allguns = cvar("g_warmup_allguns");
1228 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1230 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1231 inWarmupStage = 0; // these modes cannot work together, sorry
1233 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1234 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1235 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1236 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1237 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1238 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1239 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1240 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1241 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1242 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1243 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1244 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1246 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1247 g_weaponratefactor = cvar("g_weaponratefactor");
1248 g_weapondamagefactor = cvar("g_weapondamagefactor");
1249 g_weaponforcefactor = cvar("g_weaponforcefactor");
1250 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1252 g_pickup_shells = cvar("g_pickup_shells");
1253 g_pickup_shells_max = cvar("g_pickup_shells_max");
1254 g_pickup_nails = cvar("g_pickup_nails");
1255 g_pickup_nails_max = cvar("g_pickup_nails_max");
1256 g_pickup_rockets = cvar("g_pickup_rockets");
1257 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1258 g_pickup_cells = cvar("g_pickup_cells");
1259 g_pickup_cells_max = cvar("g_pickup_cells_max");
1260 g_pickup_fuel = cvar("g_pickup_fuel");
1261 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1262 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1263 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1264 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1265 g_pickup_armormedium = cvar("g_pickup_armormedium");
1266 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1267 g_pickup_armorbig = cvar("g_pickup_armorbig");
1268 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1269 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1270 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1271 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1272 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1273 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1274 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1275 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1276 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1277 g_pickup_healthmega = cvar("g_pickup_healthmega");
1278 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1280 g_pinata = cvar("g_pinata");
1282 g_weapon_stay = cvar("g_weapon_stay");
1284 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1287 g_ghost_items = cvar("g_ghost_items");
1289 if(g_ghost_items >= 1)
1290 g_ghost_items = 0.25; // default alpha value
1292 if not(inWarmupStage && !g_ca)
1293 game_starttime = cvar("g_start_delay");
1295 sv_pitch_min = cvar("sv_pitch_min");
1296 sv_pitch_max = cvar("sv_pitch_max");
1297 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1299 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1301 readplayerstartcvars();
1305 // TODO sound pack system
1308 string precache_sound_builtin (string s) = #19;
1309 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1310 string precache_sound(string s)
1312 return precache_sound_builtin(strcat(soundpack, s));
1314 void play2(entity e, string filename)
1316 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1318 void sound(entity e, float chan, string samp, float vol, float atten)
1320 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1325 string precache_sound (string s) = #19;
1326 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1327 float precache_sound_index (string s) = #19;
1329 #define SND_VOLUME 1
1330 #define SND_ATTENUATION 2
1331 #define SND_LARGEENTITY 8
1332 #define SND_LARGESOUND 16
1334 float sound_allowed(float dest, entity e)
1336 // sounds from world may always pass
1339 if (e.classname == "body")
1341 if (e.owner && e.owner != e)
1346 // sounds to self may always pass
1347 if (dest == MSG_ONE)
1348 if (e == msg_entity)
1350 // sounds by players can be removed
1351 if (cvar("bot_sound_monopoly"))
1352 if (clienttype(e) == CLIENTTYPE_REAL)
1354 // anything else may pass
1358 void sound(entity e, float chan, string samp, float vol, float atten)
1360 if (!sound_allowed(MSG_BROADCAST, e))
1362 sound_builtin(e, chan, samp, vol, atten);
1364 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1368 if (!sound_allowed(dest, e))
1371 entno = num_for_edict(e);
1372 idx = precache_sound_index(samp);
1377 atten = floor(atten * 64);
1378 vol = floor(vol * 255);
1381 sflags |= SND_VOLUME;
1383 sflags |= SND_ATTENUATION;
1385 sflags |= SND_LARGEENTITY;
1387 sflags |= SND_LARGESOUND;
1389 WriteByte(dest, SVC_SOUND);
1390 WriteByte(dest, sflags);
1391 if (sflags & SND_VOLUME)
1392 WriteByte(dest, vol);
1393 if (sflags & SND_ATTENUATION)
1394 WriteByte(dest, atten);
1395 if (sflags & SND_LARGEENTITY)
1397 WriteShort(dest, entno);
1398 WriteByte(dest, chan);
1402 WriteShort(dest, entno * 8 + chan);
1404 if (sflags & SND_LARGESOUND)
1405 WriteShort(dest, idx);
1407 WriteByte(dest, idx);
1409 WriteCoord(dest, o_x);
1410 WriteCoord(dest, o_y);
1411 WriteCoord(dest, o_z);
1413 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1417 if (!sound_allowed(dest, e))
1420 o = e.origin + 0.5 * (e.mins + e.maxs);
1421 soundtoat(dest, e, o, chan, samp, vol, atten);
1423 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1425 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1427 void stopsoundto(float dest, entity e, float chan)
1431 if (!sound_allowed(dest, e))
1434 entno = num_for_edict(e);
1439 idx = precache_sound_index("misc/null.wav");
1440 sflags = SND_LARGEENTITY;
1442 sflags |= SND_LARGESOUND;
1443 WriteByte(dest, SVC_SOUND);
1444 WriteByte(dest, sflags);
1445 WriteShort(dest, entno);
1446 WriteByte(dest, chan);
1447 if (sflags & SND_LARGESOUND)
1448 WriteShort(dest, idx);
1450 WriteByte(dest, idx);
1451 WriteCoord(dest, e.origin_x);
1452 WriteCoord(dest, e.origin_y);
1453 WriteCoord(dest, e.origin_z);
1457 WriteByte(dest, SVC_STOPSOUND);
1458 WriteShort(dest, entno * 8 + chan);
1461 void stopsound(entity e, float chan)
1463 if (!sound_allowed(MSG_BROADCAST, e))
1466 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1467 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1470 void play2(entity e, string filename)
1472 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1474 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1477 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1479 float spamsound(entity e, float chan, string samp, float vol, float atten)
1481 if (!sound_allowed(MSG_BROADCAST, e))
1484 if (time > e.spamtime)
1487 sound(e, chan, samp, vol, atten);
1493 void play2team(float t, string filename)
1497 if (cvar("bot_sound_monopoly"))
1500 FOR_EACH_REALPLAYER(head)
1503 play2(head, filename);
1507 void play2all(string samp)
1509 if (cvar("bot_sound_monopoly"))
1512 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1515 void PrecachePlayerSounds(string f);
1516 void precache_playermodel(string m)
1518 float globhandle, i, n;
1521 if(substring(m, -9,5) == "_lod1")
1523 if(substring(m, -9,5) == "_lod2")
1528 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1529 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1532 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1535 n = search_getsize(globhandle);
1536 for (i = 0; i < n; ++i)
1538 //print(search_getfilename(globhandle, i), "\n");
1539 f = search_getfilename(globhandle, i);
1540 PrecachePlayerSounds(f);
1542 search_end(globhandle);
1544 void precache_all_playermodels(string pattern)
1546 float globhandle, i, n;
1549 globhandle = search_begin(pattern, TRUE, FALSE);
1552 n = search_getsize(globhandle);
1553 for (i = 0; i < n; ++i)
1555 //print(search_getfilename(globhandle, i), "\n");
1556 f = search_getfilename(globhandle, i);
1557 precache_playermodel(f);
1559 search_end(globhandle);
1564 // gamemode related things
1565 precache_model ("models/misc/chatbubble.spr");
1566 precache_model ("models/misc/teambubble.spr");
1569 precache_model ("models/runematch/curse.mdl");
1570 precache_model ("models/runematch/rune.mdl");
1573 #ifdef TTURRETS_ENABLED
1574 if (cvar("g_turrets"))
1578 // Precache all player models if desired
1579 if (cvar("sv_precacheplayermodels"))
1581 PrecachePlayerSounds("sound/player/default.sounds");
1582 precache_all_playermodels("models/player/*.zym");
1583 precache_all_playermodels("models/player/*.dpm");
1584 precache_all_playermodels("models/player/*.md3");
1585 precache_all_playermodels("models/player/*.psk");
1588 if (cvar("sv_defaultcharacter"))
1591 s = cvar_string("sv_defaultplayermodel_red");
1593 precache_playermodel(s);
1594 s = cvar_string("sv_defaultplayermodel_blue");
1596 precache_playermodel(s);
1597 s = cvar_string("sv_defaultplayermodel_yellow");
1599 precache_playermodel(s);
1600 s = cvar_string("sv_defaultplayermodel_pink");
1602 precache_playermodel(s);
1603 s = cvar_string("sv_defaultplayermodel");
1605 precache_playermodel(s);
1610 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1611 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1614 // gore and miscellaneous sounds
1615 //precache_sound ("misc/h2ohit.wav");
1616 precache_model ("models/hook.md3");
1617 precache_sound ("misc/armorimpact.wav");
1618 precache_sound ("misc/bodyimpact1.wav");
1619 precache_sound ("misc/bodyimpact2.wav");
1620 precache_sound ("misc/gib.wav");
1621 precache_sound ("misc/gib_splat01.wav");
1622 precache_sound ("misc/gib_splat02.wav");
1623 precache_sound ("misc/gib_splat03.wav");
1624 precache_sound ("misc/gib_splat04.wav");
1625 precache_sound ("misc/hit.wav");
1626 precache_sound ("misc/typehit.wav");
1627 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1628 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1629 precache_sound ("misc/null.wav");
1630 precache_sound ("misc/spawn.wav");
1631 precache_sound ("misc/talk.wav");
1632 precache_sound ("misc/teleport.wav");
1633 precache_sound ("misc/poweroff.wav");
1634 precache_sound ("player/lava.wav");
1635 precache_sound ("player/slime.wav");
1638 precache_sound ("misc/jetpack_fly.wav");
1640 precache_model ("models/sprites/0.spr32");
1641 precache_model ("models/sprites/1.spr32");
1642 precache_model ("models/sprites/2.spr32");
1643 precache_model ("models/sprites/3.spr32");
1644 precache_model ("models/sprites/4.spr32");
1645 precache_model ("models/sprites/5.spr32");
1646 precache_model ("models/sprites/6.spr32");
1647 precache_model ("models/sprites/7.spr32");
1648 precache_model ("models/sprites/8.spr32");
1649 precache_model ("models/sprites/9.spr32");
1650 precache_model ("models/sprites/10.spr32");
1652 // common weapon precaches
1653 precache_sound ("weapons/weapon_switch.wav");
1654 precache_sound ("weapons/weaponpickup.wav");
1655 precache_sound ("weapons/unavailable.wav");
1656 if (g_grappling_hook)
1658 precache_sound ("weapons/hook_fire.wav"); // hook
1659 precache_sound ("weapons/hook_impact.wav"); // hook
1662 if(cvar("sv_precacheweapons"))
1664 //precache weapon models/sounds
1667 while (wep <= WEP_LAST)
1669 weapon_action(wep, WR_PRECACHE);
1674 precache_model("models/elaser.mdl");
1675 precache_model("models/laser.mdl");
1676 precache_model("models/ebomb.mdl");
1679 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1681 if (!self.noise && self.music) // quake 3 uses the music field
1682 self.noise = self.music;
1684 // plays music for the level if there is any
1687 precache_sound (self.noise);
1688 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1693 // sorry, but using \ in macros breaks line numbers
1694 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1695 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1696 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1698 // WARNING: this kills the trace globals
1699 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1700 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1702 #define INITPRIO_FIRST 0
1703 #define INITPRIO_GAMETYPE 0
1704 #define INITPRIO_GAMETYPE_FALLBACK 1
1705 #define INITPRIO_CVARS 5
1706 #define INITPRIO_FINDTARGET 10
1707 #define INITPRIO_DROPTOFLOOR 20
1708 #define INITPRIO_SETLOCATION 90
1709 #define INITPRIO_LINKDOORS 91
1710 #define INITPRIO_LAST 99
1712 .void(void) initialize_entity;
1713 .float initialize_entity_order;
1714 .entity initialize_entity_next;
1715 entity initialize_entity_first;
1717 void make_safe_for_remove(entity e)
1719 if (e.initialize_entity)
1722 for (ent = initialize_entity_first; ent; )
1724 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1726 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1727 // skip it in linked list
1730 prev.initialize_entity_next = ent.initialize_entity_next;
1731 ent = prev.initialize_entity_next;
1735 initialize_entity_first = ent.initialize_entity_next;
1736 ent = initialize_entity_first;
1742 ent = ent.initialize_entity_next;
1748 void objerror(string s)
1750 make_safe_for_remove(self);
1751 objerror_builtin(s);
1754 void remove_unsafely(entity e)
1759 void remove_safely(entity e)
1761 make_safe_for_remove(e);
1765 void InitializeEntity(entity e, void(void) func, float order)
1769 if (!e || e.initialize_entity)
1771 // make a proxy initializer entity
1775 e.classname = "initialize_entity";
1779 e.initialize_entity = func;
1780 e.initialize_entity_order = order;
1782 cur = initialize_entity_first;
1785 if (!cur || cur.initialize_entity_order > order)
1787 // insert between prev and cur
1789 prev.initialize_entity_next = e;
1791 initialize_entity_first = e;
1792 e.initialize_entity_next = cur;
1796 cur = cur.initialize_entity_next;
1799 void InitializeEntitiesRun()
1802 startoflist = initialize_entity_first;
1803 initialize_entity_first = world;
1804 for (self = startoflist; self; )
1807 var void(void) func;
1808 e = self.initialize_entity_next;
1809 func = self.initialize_entity;
1810 self.initialize_entity_order = 0;
1811 self.initialize_entity = func_null;
1812 self.initialize_entity_next = world;
1813 if (self.classname == "initialize_entity")
1817 remove_builtin(self);
1820 //dprint("Delayed initialization: ", self.classname, "\n");
1826 .float uncustomizeentityforclient_set;
1827 .void(void) uncustomizeentityforclient;
1828 void(void) SUB_Nullpointer = #0;
1829 void UncustomizeEntitiesRun()
1833 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1834 self.uncustomizeentityforclient();
1837 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1839 e.customizeentityforclient = customizer;
1840 e.uncustomizeentityforclient = uncustomizer;
1841 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1845 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1848 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1852 if (e.classname == "")
1853 e.classname = "net_linked";
1855 if (e.model == "" || self.modelindex == 0)
1859 setmodel(e, "null");
1863 e.SendEntity = sendfunc;
1864 e.SendFlags = 0xFFFFFF;
1867 e.effects |= EF_NODEPTHTEST;
1871 e.nextthink = time + dt;
1872 e.think = SUB_Remove;
1876 void adaptor_think2touch()
1885 void adaptor_think2use()
1897 // deferred dropping
1898 void DropToFloor_Handler()
1900 droptofloor_builtin();
1901 self.dropped_origin = self.origin;
1906 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1911 float trace_hits_box_a0, trace_hits_box_a1;
1913 float trace_hits_box_1d(float end, float thmi, float thma)
1917 // just check if x is in range
1925 // do the trace with respect to x
1926 // 0 -> end has to stay in thmi -> thma
1927 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1928 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1929 if (trace_hits_box_a0 > trace_hits_box_a1)
1935 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1940 // now it is a trace from 0 to end
1942 trace_hits_box_a0 = 0;
1943 trace_hits_box_a1 = 1;
1945 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1947 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1949 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1955 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1957 return trace_hits_box(start, end, thmi - ma, thma - mi);
1960 float SUB_NoImpactCheck()
1962 // zero hitcontents = this is not the real impact, but either the
1963 // mirror-impact of something hitting the projectile instead of the
1964 // projectile hitting the something, or a touchareagrid one. Neither of
1965 // these stop the projectile from moving, so...
1966 if(trace_dphitcontents == 0)
1968 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1971 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1973 if (other == world && self.size != '0 0 0')
1976 tic = self.velocity * sys_frametime;
1977 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1978 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1979 if (trace_fraction >= 1)
1981 dprint("Odd... did not hit...?\n");
1983 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1985 dprint("Detected and prevented the sky-grapple bug.\n");
1993 #define SUB_OwnerCheck() (other && (other == self.owner))
1995 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1997 if(SUB_OwnerCheck())
1999 if(SUB_NoImpactCheck())
2004 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2005 UpdateCSQCProjectileNextFrame(self);
2008 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2010 float MAX_IPBAN_URIS = 16;
2012 float URI_GET_DISCARD = 0;
2013 float URI_GET_IPBAN = 1;
2014 float URI_GET_IPBAN_END = 16;
2016 void URI_Get_Callback(float id, float status, string data)
2018 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2020 dprint("\nEnd of data.\n");
2022 if (id == URI_GET_DISCARD)
2026 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2029 OnlineBanList_URI_Get_Callback(id, status, data);
2033 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2037 void print_to(entity e, string s)
2040 sprint(e, strcat(s, "\n"));
2045 string getrecords(float page) // 50 records per page
2059 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2061 if (MapInfo_Get_ByID(i))
2063 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2066 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2067 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2075 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2077 if (MapInfo_Get_ByID(i))
2079 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2082 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2083 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2091 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2093 if (MapInfo_Get_ByID(i))
2095 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2098 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2099 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2105 MapInfo_ClearTemps();
2107 if (s == "" && page == 0)
2108 return "No records are available on this server.\n";
2113 string getrankings()
2126 for (i = 1; i <= RANKINGS_CNT; ++i)
2128 t = race_GetTime(i);
2131 n = race_GetName(i);
2132 p = race_PlaceName(i);
2133 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2136 MapInfo_ClearTemps();
2139 return strcat("No records are available for the map: ", map, "\n");
2141 return strcat("Records for ", map, ":\n", s);
2144 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2147 vector start, org, delta, end, enddown, mstart;
2149 m = e.dphitcontentsmask;
2150 e.dphitcontentsmask = goodcontents | badcontents;
2153 delta = world.maxs - world.mins;
2155 for (i = 0; i < attempts; ++i)
2157 start_x = org_x + random() * delta_x;
2158 start_y = org_y + random() * delta_y;
2159 start_z = org_z + random() * delta_z;
2161 // rule 1: start inside world bounds, and outside
2162 // solid, and don't start from somewhere where you can
2163 // fall down to evil
2164 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2165 if (trace_fraction >= 1)
2167 if (trace_startsolid)
2169 if (trace_dphitcontents & badcontents)
2171 if (trace_dphitq3surfaceflags & badsurfaceflags)
2174 // rule 2: if we are too high, lower the point
2175 if (trace_fraction * delta_z > maxaboveground)
2176 start = trace_endpos + '0 0 1' * maxaboveground;
2177 enddown = trace_endpos;
2179 // rule 3: make sure we aren't outside the map. This only works
2180 // for somewhat well formed maps. A good rule of thumb is that
2181 // the map should have a convex outside hull.
2182 // these can be traceLINES as we already verified the starting box
2183 mstart = start + 0.5 * (e.mins + e.maxs);
2184 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2185 if (trace_fraction >= 1)
2187 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2188 if (trace_fraction >= 1)
2190 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2191 if (trace_fraction >= 1)
2193 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2194 if (trace_fraction >= 1)
2196 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2197 if (trace_fraction >= 1)
2200 // find a random vector to "look at"
2201 end_x = org_x + random() * delta_x;
2202 end_y = org_y + random() * delta_y;
2203 end_z = org_z + random() * delta_z;
2204 end = start + normalize(end - start) * vlen(delta);
2206 // rule 4: start TO end must not be too short
2207 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2208 if (trace_startsolid)
2210 if (trace_fraction < minviewdistance / vlen(delta))
2213 // rule 5: don't want to look at sky
2214 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2217 // rule 6: we must not end up in trigger_hurt
2218 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2220 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2227 e.dphitcontentsmask = m;
2231 setorigin(e, start);
2232 e.angles = vectoangles(end - start);
2233 dprint("Needed ", ftos(i + 1), " attempts\n");
2240 float zcurveparticles_effectno;
2241 vector zcurveparticles_start;
2242 float zcurveparticles_spd;
2244 void endzcurveparticles()
2246 if(zcurveparticles_effectno)
2249 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2251 zcurveparticles_effectno = 0;
2254 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2256 spd = bound(0, floor(spd / 16), 32767);
2257 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2259 endzcurveparticles();
2260 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2261 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2262 WriteShort(MSG_BROADCAST, effectno);
2263 WriteCoord(MSG_BROADCAST, start_x);
2264 WriteCoord(MSG_BROADCAST, start_y);
2265 WriteCoord(MSG_BROADCAST, start_z);
2266 zcurveparticles_effectno = effectno;
2267 zcurveparticles_start = start;
2270 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2271 WriteCoord(MSG_BROADCAST, end_x);
2272 WriteCoord(MSG_BROADCAST, end_y);
2273 WriteCoord(MSG_BROADCAST, end_z);
2274 WriteCoord(MSG_BROADCAST, end_dz);
2275 zcurveparticles_spd = spd;
2278 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2281 vector vecxy, velxy;
2283 vecxy = end - start;
2288 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2290 endzcurveparticles();
2291 trailparticles(world, effectno, start, end);
2295 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2296 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2299 string GetGametype(); // g_world.qc
2300 void write_recordmarker(entity pl, float tstart, float dt)
2302 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2304 // also write a marker into demo files for demotc-race-record-extractor to find
2307 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2308 " ", ftos(tstart), " ", ftos(dt), "\n"));
2311 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2313 switch(self.owner.cvar_cl_gunalign)
2324 if(allowcenter) // 2: allow center handedness
2337 if(allowcenter) // 2: allow center handedness
2353 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2358 if (cvar("g_shootfromeye"))
2362 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2370 else if (cvar("g_shootfromcenter"))
2374 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2382 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2392 else if (cvar("g_shootfromclient"))
2394 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2401 void attach_sameorigin(entity e, entity to, string tag)
2403 vector org, t_forward, t_left, t_up, e_forward, e_up;
2410 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2411 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2412 t_forward = v_forward * tagscale;
2413 t_left = v_right * -tagscale;
2414 t_up = v_up * tagscale;
2416 e.origin_x = org * t_forward;
2417 e.origin_y = org * t_left;
2418 e.origin_z = org * t_up;
2420 // current forward and up directions
2421 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2422 e.angles = AnglesTransform_FromVAngles(e.angles);
2424 e.angles = AnglesTransform_FromAngles(e.angles);
2425 fixedmakevectors(e.angles);
2427 // untransform forward, up!
2428 e_forward_x = v_forward * t_forward;
2429 e_forward_y = v_forward * t_left;
2430 e_forward_z = v_forward * t_up;
2431 e_up_x = v_up * t_forward;
2432 e_up_y = v_up * t_left;
2433 e_up_z = v_up * t_up;
2435 e.angles = fixedvectoangles2(e_forward, e_up);
2436 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2437 e.angles = AnglesTransform_ToVAngles(e.angles);
2439 e.angles = AnglesTransform_ToAngles(e.angles);
2441 setattachment(e, to, tag);
2442 setorigin(e, e.origin);
2445 void detach_sameorigin(entity e)
2448 org = gettaginfo(e, 0);
2449 e.angles = fixedvectoangles2(v_forward, v_up);
2450 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2451 e.angles = AnglesTransform_ToVAngles(e.angles);
2453 e.angles = AnglesTransform_ToAngles(e.angles);
2455 setattachment(e, world, "");
2456 setorigin(e, e.origin);
2459 void follow_sameorigin(entity e, entity to)
2461 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2462 e.aiment = to; // make the hole follow bmodel
2463 e.punchangle = to.angles; // the original angles of bmodel
2464 e.view_ofs = e.origin - to.origin; // relative origin
2465 e.v_angle = e.angles - to.angles; // relative angles
2468 void unfollow_sameorigin(entity e)
2470 e.movetype = MOVETYPE_NONE;
2473 entity gettaginfo_relative_ent;
2474 vector gettaginfo_relative(entity e, float tag)
2476 if (!gettaginfo_relative_ent)
2478 gettaginfo_relative_ent = spawn();
2479 gettaginfo_relative_ent.effects = EF_NODRAW;
2481 gettaginfo_relative_ent.model = e.model;
2482 gettaginfo_relative_ent.modelindex = e.modelindex;
2483 gettaginfo_relative_ent.frame = e.frame;
2484 return gettaginfo(gettaginfo_relative_ent, tag);
2487 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2491 if (pl.soundentity.cnt & p)
2493 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2494 pl.soundentity.cnt |= p;
2497 void SoundEntity_StopSound(entity pl, float chan)
2501 if (pl.soundentity.cnt & p)
2503 stopsoundto(MSG_ALL, pl.soundentity, chan);
2504 pl.soundentity.cnt &~= p;
2508 void SoundEntity_Attach(entity pl)
2510 pl.soundentity = spawn();
2511 pl.soundentity.classname = "soundentity";
2512 pl.soundentity.owner = pl;
2513 setattachment(pl.soundentity, pl, "");
2514 setmodel(pl.soundentity, "null");
2517 void SoundEntity_Detach(entity pl)
2520 for (i = 0; i <= 7; ++i)
2521 SoundEntity_StopSound(pl, i);
2525 float ParseCommandPlayerSlotTarget_firsttoken;
2526 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2534 ParseCommandPlayerSlotTarget_firsttoken = -1;
2538 if (substring(argv(idx), 0, 1) == "#")
2540 s = substring(argv(idx), 1, -1);
2548 ParseCommandPlayerSlotTarget_firsttoken = idx;
2549 if (s == ftos(stof(s)))
2551 e = edict_num(stof(s));
2552 if (e.flags & FL_CLIENT)
2558 // it must be a nick name
2561 ParseCommandPlayerSlotTarget_firsttoken = idx;
2564 FOR_EACH_CLIENT(head)
2565 if (head.netname == s)
2573 s = strdecolorize(s);
2575 FOR_EACH_CLIENT(head)
2576 if (strdecolorize(head.netname) == s)
2591 float modeleffect_SendEntity(entity to, float sf)
2594 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2597 if(self.velocity != '0 0 0')
2599 if(self.angles != '0 0 0')
2601 if(self.avelocity != '0 0 0')
2604 WriteByte(MSG_ENTITY, f);
2605 WriteShort(MSG_ENTITY, self.modelindex);
2606 WriteByte(MSG_ENTITY, self.skin);
2607 WriteByte(MSG_ENTITY, self.frame);
2608 WriteCoord(MSG_ENTITY, self.origin_x);
2609 WriteCoord(MSG_ENTITY, self.origin_y);
2610 WriteCoord(MSG_ENTITY, self.origin_z);
2613 WriteCoord(MSG_ENTITY, self.velocity_x);
2614 WriteCoord(MSG_ENTITY, self.velocity_y);
2615 WriteCoord(MSG_ENTITY, self.velocity_z);
2619 WriteCoord(MSG_ENTITY, self.angles_x);
2620 WriteCoord(MSG_ENTITY, self.angles_y);
2621 WriteCoord(MSG_ENTITY, self.angles_z);
2625 WriteCoord(MSG_ENTITY, self.avelocity_x);
2626 WriteCoord(MSG_ENTITY, self.avelocity_y);
2627 WriteCoord(MSG_ENTITY, self.avelocity_z);
2629 WriteShort(MSG_ENTITY, self.scale * 256.0);
2630 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2631 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2632 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2633 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2638 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2643 e.classname = "modeleffect";
2651 e.teleport_time = t1;
2655 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2659 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2662 sz = max(e.scale, e.scale2);
2663 setsize(e, e.mins * sz, e.maxs * sz);
2664 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2667 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2669 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2672 float randombit(float bits)
2674 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2683 for(f = 1; f <= bits; f *= 2)
2692 r = (r - 1) / (n - 1);
2699 float randombits(float bits, float k, float error_return)
2703 while(k > 0 && bits != r)
2705 r += randombit(bits - r);
2714 void randombit_test(float bits, float iter)
2718 print(ftos(randombit(bits)), "\n");
2723 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2725 if(halflifedist > 0)
2726 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2727 else if(halflifedist < 0)
2728 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2737 #define cvar_string_normal cvar_string_builtin
2738 #define cvar_normal cvar_builtin
2740 string cvar_string_normal(string n)
2742 if not(cvar_type(n) & 1)
2743 backtrace(strcat("Attempt to access undefined cvar: ", n));
2744 return cvar_string_builtin(n);
2747 float cvar_normal(string n)
2749 return stof(cvar_string_normal(n));
2752 #define cvar_set_normal cvar_set_builtin
2760 oself.think = SUB_Remove;
2761 oself.nextthink = time;
2767 Execute func() after time + fdelay.
2768 self when func is executed = self when defer is called
2770 void defer(float fdelay, void() func)
2777 e.think = defer_think;
2778 e.nextthink = time + fdelay;