1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 const float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = W_Name(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else replacement = "batteries"; // ;)
363 } else if (escape == "x") {
364 replacement = cursor_ent.netname;
365 if (replacement == "" || !cursor_ent)
366 replacement = "nothing";
367 } else if (escape == "s")
368 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369 else if (escape == "S")
370 replacement = ftos(vlen(self.velocity));
372 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373 p = p + strlen(replacement);
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379 return (value == 0) ? FALSE : TRUE;
388 >0: receives a cvar from name=argv(f) value=argv(f+1)
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
395 strunzone(self.field);
396 self.field = string_null;
400 if (thisname == name)
403 strunzone(self.field);
404 self.field = strzone(argv(f + 1));
408 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
412 GetCvars_handleString(thisname, f, field, name);
413 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414 if (thisname == name)
417 s = func(strcat1(self.field));
420 strunzone(self.field);
421 self.field = strzone(s);
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
432 if (thisname == name)
433 self.field = stof(argv(f + 1));
436 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
445 if (thisname == name)
449 self.field = stof(argv(f + 1));
458 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461 float w_getbestweapon(entity e);
462 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 o = W_FixWeaponOrder_ForceComplete(wo);
466 if(self.weaponorder_byimpulse)
468 strunzone(self.weaponorder_byimpulse);
469 self.weaponorder_byimpulse = string_null;
471 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474 void GetCvars(float f)
476 string s = string_null;
479 s = strcat1(argv(f));
484 MUTATOR_CALLHOOK(GetCvars);
486 Notification_GetCvars();
488 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
489 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
490 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
491 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
492 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
493 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
505 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
506 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
507 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
508 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
509 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
510 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
512 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
513 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
515 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
516 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
517 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
518 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
519 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
521 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
524 if (s == "cl_weaponpriority")
525 self.switchweapon = w_getbestweapon(self);
526 if (s == "cl_allow_uidtracking")
527 PlayerStats_AddPlayer(self);
531 // decolorizes and team colors the player name when needed
532 string playername(entity p)
535 if (teamplay && !intermission_running && IS_PLAYER(p))
537 t = Team_ColorCode(p.team);
538 return strcat(t, strdecolorize(p.netname));
544 vector randompos(vector m1, vector m2)
548 v_x = m2_x * random() + m1_x;
549 v_y = m2_y * random() + m1_y;
550 v_z = m2_z * random() + m1_z;
554 //#NO AUTOCVARS START
556 float g_pickup_shells;
557 float g_pickup_shells_max;
558 float g_pickup_nails;
559 float g_pickup_nails_max;
560 float g_pickup_rockets;
561 float g_pickup_rockets_max;
562 float g_pickup_cells;
563 float g_pickup_cells_max;
565 float g_pickup_fuel_jetpack;
566 float g_pickup_fuel_max;
567 float g_pickup_armorsmall;
568 float g_pickup_armorsmall_max;
569 float g_pickup_armorsmall_anyway;
570 float g_pickup_armormedium;
571 float g_pickup_armormedium_max;
572 float g_pickup_armormedium_anyway;
573 float g_pickup_armorbig;
574 float g_pickup_armorbig_max;
575 float g_pickup_armorbig_anyway;
576 float g_pickup_armorlarge;
577 float g_pickup_armorlarge_max;
578 float g_pickup_armorlarge_anyway;
579 float g_pickup_healthsmall;
580 float g_pickup_healthsmall_max;
581 float g_pickup_healthsmall_anyway;
582 float g_pickup_healthmedium;
583 float g_pickup_healthmedium_max;
584 float g_pickup_healthmedium_anyway;
585 float g_pickup_healthlarge;
586 float g_pickup_healthlarge_max;
587 float g_pickup_healthlarge_anyway;
588 float g_pickup_healthmega;
589 float g_pickup_healthmega_max;
590 float g_pickup_healthmega_anyway;
591 float g_pickup_ammo_anyway;
592 float g_pickup_weapons_anyway;
594 WepSet g_weaponarena_weapons;
595 float g_weaponarena_random;
596 float g_weaponarena_random_with_laser;
597 string g_weaponarena_list;
598 float g_weaponspeedfactor;
599 float g_weaponratefactor;
600 float g_weapondamagefactor;
601 float g_weaponforcefactor;
602 float g_weaponspreadfactor;
604 WepSet start_weapons;
605 WepSet start_weapons_default;
606 WepSet start_weapons_defaultmask;
608 float start_ammo_shells;
609 float start_ammo_nails;
610 float start_ammo_rockets;
611 float start_ammo_cells;
612 float start_ammo_fuel;
614 float start_armorvalue;
615 WepSet warmup_start_weapons;
616 WepSet warmup_start_weapons_default;
617 WepSet warmup_start_weapons_defaultmask;
618 float warmup_start_ammo_shells;
619 float warmup_start_ammo_nails;
620 float warmup_start_ammo_rockets;
621 float warmup_start_ammo_cells;
622 float warmup_start_ammo_fuel;
623 float warmup_start_health;
624 float warmup_start_armorvalue;
627 entity get_weaponinfo(float w);
629 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
631 var float i = weaponinfo.weapon;
637 if (g_lms || g_ca || allguns)
639 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
645 d = (i == WEP_SHOTGUN);
647 d = 0; // weapon is set a few lines later
649 d = (i == WEP_LASER || i == WEP_SHOTGUN);
651 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
652 d |= (i == WEP_HOOK);
653 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
656 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
658 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
663 // 4: is set by default?
672 void readplayerstartcvars()
678 // initialize starting values for players
679 start_weapons = '0 0 0';
680 start_weapons_default = '0 0 0';
681 start_weapons_defaultmask = '0 0 0';
683 start_ammo_shells = 0;
684 start_ammo_nails = 0;
685 start_ammo_rockets = 0;
686 start_ammo_cells = 0;
687 start_health = cvar("g_balance_health_start");
688 start_armorvalue = cvar("g_balance_armor_start");
691 g_weaponarena_weapons = '0 0 0';
693 s = cvar_string("g_weaponarena");
694 if (s == "0" || s == "")
700 if (s == "0" || s == "")
706 // forcibly turn off weaponarena
711 g_weaponarena_list = "All Weapons";
712 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
714 e = get_weaponinfo(j);
715 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
716 g_weaponarena_weapons |= WepSet_FromWeapon(j);
719 else if (s == "most")
722 g_weaponarena_list = "Most Weapons";
723 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
725 e = get_weaponinfo(j);
726 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
727 if (e.spawnflags & WEP_FLAG_NORMAL)
728 g_weaponarena_weapons |= WepSet_FromWeapon(j);
731 else if (s == "none")
734 g_weaponarena_list = "No Weapons";
739 t = tokenize_console(s);
740 g_weaponarena_list = "";
741 for (i = 0; i < t; ++i)
744 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
746 e = get_weaponinfo(j);
749 g_weaponarena_weapons |= WepSet_FromWeapon(j);
750 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
756 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
759 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
763 g_weaponarena_random = cvar("g_weaponarena_random");
765 g_weaponarena_random = 0;
766 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
770 g_weapon_stay = 0; // incompatible
771 start_weapons = g_weaponarena_weapons;
772 start_items |= IT_UNLIMITED_AMMO;
776 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
778 e = get_weaponinfo(i);
779 float w = want_weapon("g_start_weapon_", e, FALSE);
781 start_weapons |= WepSet_FromWeapon(i);
783 start_weapons_default |= WepSet_FromWeapon(i);
785 start_weapons_defaultmask |= WepSet_FromWeapon(i);
789 if(!cvar("g_use_ammunition"))
790 start_items |= IT_UNLIMITED_AMMO;
792 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
794 start_ammo_rockets = 999;
795 start_ammo_shells = 999;
796 start_ammo_cells = 999;
797 start_ammo_nails = 999;
798 start_ammo_fuel = 999;
802 start_ammo_shells = cvar("g_start_ammo_shells");
803 start_ammo_nails = cvar("g_start_ammo_nails");
804 start_ammo_rockets = cvar("g_start_ammo_rockets");
805 start_ammo_cells = cvar("g_start_ammo_cells");
806 start_ammo_fuel = cvar("g_start_ammo_fuel");
811 warmup_start_ammo_shells = start_ammo_shells;
812 warmup_start_ammo_nails = start_ammo_nails;
813 warmup_start_ammo_rockets = start_ammo_rockets;
814 warmup_start_ammo_cells = start_ammo_cells;
815 warmup_start_ammo_fuel = start_ammo_fuel;
816 warmup_start_health = start_health;
817 warmup_start_armorvalue = start_armorvalue;
818 warmup_start_weapons = start_weapons;
819 warmup_start_weapons_default = start_weapons_default;
820 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
822 if (!g_weaponarena && !g_ca)
824 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
825 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
826 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
827 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
828 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
829 warmup_start_health = cvar("g_warmup_start_health");
830 warmup_start_armorvalue = cvar("g_warmup_start_armor");
831 warmup_start_weapons = '0 0 0';
832 warmup_start_weapons_default = '0 0 0';
833 warmup_start_weapons_defaultmask = '0 0 0';
834 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
836 e = get_weaponinfo(i);
837 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
839 warmup_start_weapons |= WepSet_FromWeapon(i);
841 warmup_start_weapons_default |= WepSet_FromWeapon(i);
843 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
849 start_items |= IT_JETPACK;
851 MUTATOR_CALLHOOK(SetStartItems);
853 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
855 g_grappling_hook = 0; // these two can't coexist, as they use the same button
856 start_items |= IT_FUEL_REGEN;
857 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
858 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
863 e = get_weaponinfo(i);
864 if((start_weapons | warmup_start_weapons) & WepSet_FromWeapon(i))
865 weapon_action(i, WR_PRECACHE);
868 start_ammo_shells = max(0, start_ammo_shells);
869 start_ammo_nails = max(0, start_ammo_nails);
870 start_ammo_cells = max(0, start_ammo_cells);
871 start_ammo_rockets = max(0, start_ammo_rockets);
872 start_ammo_fuel = max(0, start_ammo_fuel);
874 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
875 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
876 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
877 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
878 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
882 float g_bugrigs_planar_movement;
883 float g_bugrigs_planar_movement_car_jumping;
884 float g_bugrigs_reverse_spinning;
885 float g_bugrigs_reverse_speeding;
886 float g_bugrigs_reverse_stopping;
887 float g_bugrigs_air_steering;
888 float g_bugrigs_angle_smoothing;
889 float g_bugrigs_friction_floor;
890 float g_bugrigs_friction_brake;
891 float g_bugrigs_friction_air;
892 float g_bugrigs_accel;
893 float g_bugrigs_speed_ref;
894 float g_bugrigs_speed_pow;
895 float g_bugrigs_steer;
900 string GetGametype(); // g_world.qc
901 void readlevelcvars(void)
904 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
905 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
907 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
908 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
909 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
910 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
911 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
912 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
913 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
914 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
915 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
916 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
918 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
920 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
922 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
923 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
924 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
925 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
926 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
927 CHECK_MUTATOR_ADD("g_overkill", mutator_overkill, !cvar("g_minstagib"));
929 #undef CHECK_MUTATOR_ADD
931 if(cvar("sv_allow_fullbright"))
932 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
934 g_bugrigs = cvar("g_bugrigs");
935 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
936 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
937 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
938 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
939 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
940 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
941 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
942 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
943 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
944 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
945 g_bugrigs_accel = cvar("g_bugrigs_accel");
946 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
947 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
948 g_bugrigs_steer = cvar("g_bugrigs_steer");
950 g_minstagib = cvar("g_minstagib");
952 sv_clones = cvar("sv_clones");
953 sv_foginterval = cvar("sv_foginterval");
954 g_cloaked = cvar("g_cloaked");
956 g_cloaked = 1; // always enable cloak in CTS
957 g_footsteps = cvar("g_footsteps");
958 g_grappling_hook = cvar("g_grappling_hook");
959 g_jetpack = cvar("g_jetpack");
960 sv_maxidle = cvar("sv_maxidle");
961 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
962 sv_autotaunt = cvar("sv_autotaunt");
963 sv_taunt = cvar("sv_taunt");
965 warmup_stage = cvar("g_warmup");
966 g_warmup_limit = cvar("g_warmup_limit");
967 g_warmup_allguns = cvar("g_warmup_allguns");
968 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
970 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
971 warmup_stage = 0; // these modes cannot work together, sorry
973 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
974 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
975 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
976 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
977 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
978 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
979 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
980 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
981 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
982 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
983 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
984 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
985 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
986 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
988 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
989 g_weaponratefactor = cvar("g_weaponratefactor");
990 g_weapondamagefactor = cvar("g_weapondamagefactor");
991 g_weaponforcefactor = cvar("g_weaponforcefactor");
992 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
994 g_pickup_shells = cvar("g_pickup_shells");
995 g_pickup_shells_max = cvar("g_pickup_shells_max");
996 g_pickup_nails = cvar("g_pickup_nails");
997 g_pickup_nails_max = cvar("g_pickup_nails_max");
998 g_pickup_rockets = cvar("g_pickup_rockets");
999 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1000 g_pickup_cells = cvar("g_pickup_cells");
1001 g_pickup_cells_max = cvar("g_pickup_cells_max");
1002 g_pickup_fuel = cvar("g_pickup_fuel");
1003 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1004 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1005 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1006 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1007 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1008 g_pickup_armormedium = cvar("g_pickup_armormedium");
1009 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1010 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1011 g_pickup_armorbig = cvar("g_pickup_armorbig");
1012 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1013 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1014 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1015 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1016 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1017 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1018 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1019 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1020 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1021 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1022 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1023 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1024 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1025 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1026 g_pickup_healthmega = cvar("g_pickup_healthmega");
1027 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1028 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1030 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1031 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1033 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1035 g_weapon_stay = cvar("g_weapon_stay");
1037 if not(warmup_stage)
1038 game_starttime = time + cvar("g_start_delay");
1040 readplayerstartcvars();
1046 string precache_sound (string s) = #19;
1047 float precache_sound_index (string s) = #19;
1049 #define SND_VOLUME 1
1050 #define SND_ATTENUATION 2
1051 #define SND_LARGEENTITY 8
1052 #define SND_LARGESOUND 16
1054 float sound_allowed(float dest, entity e)
1056 // sounds from world may always pass
1059 if (e.classname == "body")
1061 else if (e.realowner && e.realowner != e)
1063 else if (e.owner && e.owner != e)
1068 // sounds to self may always pass
1069 if (dest == MSG_ONE)
1070 if (e == msg_entity)
1072 // sounds by players can be removed
1073 if (autocvar_bot_sound_monopoly)
1074 if (IS_REAL_CLIENT(e))
1076 // anything else may pass
1080 #ifdef COMPAT_XON010_CHANNELS
1081 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1082 void sound(entity e, float chan, string samp, float vol, float atten)
1084 if (!sound_allowed(MSG_BROADCAST, e))
1086 builtin_sound(e, chan, samp, vol, atten);
1090 void sound(entity e, float chan, string samp, float vol, float atten)
1092 if (!sound_allowed(MSG_BROADCAST, e))
1094 sound7(e, chan, samp, vol, atten, 0, 0);
1098 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1102 if (!sound_allowed(dest, e))
1105 entno = num_for_edict(e);
1106 idx = precache_sound_index(samp);
1111 atten = floor(atten * 64);
1112 vol = floor(vol * 255);
1115 sflags |= SND_VOLUME;
1117 sflags |= SND_ATTENUATION;
1118 if (entno >= 8192 || chan < 0 || chan > 7)
1119 sflags |= SND_LARGEENTITY;
1121 sflags |= SND_LARGESOUND;
1123 WriteByte(dest, SVC_SOUND);
1124 WriteByte(dest, sflags);
1125 if (sflags & SND_VOLUME)
1126 WriteByte(dest, vol);
1127 if (sflags & SND_ATTENUATION)
1128 WriteByte(dest, atten);
1129 if (sflags & SND_LARGEENTITY)
1131 WriteShort(dest, entno);
1132 WriteByte(dest, chan);
1136 WriteShort(dest, entno * 8 + chan);
1138 if (sflags & SND_LARGESOUND)
1139 WriteShort(dest, idx);
1141 WriteByte(dest, idx);
1143 WriteCoord(dest, o_x);
1144 WriteCoord(dest, o_y);
1145 WriteCoord(dest, o_z);
1147 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1151 if (!sound_allowed(dest, e))
1154 o = e.origin + 0.5 * (e.mins + e.maxs);
1155 soundtoat(dest, e, o, chan, samp, vol, atten);
1157 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1159 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1161 void stopsoundto(float dest, entity e, float chan)
1165 if (!sound_allowed(dest, e))
1168 entno = num_for_edict(e);
1170 if (entno >= 8192 || chan < 0 || chan > 7)
1173 idx = precache_sound_index("misc/null.wav");
1174 sflags = SND_LARGEENTITY;
1176 sflags |= SND_LARGESOUND;
1177 WriteByte(dest, SVC_SOUND);
1178 WriteByte(dest, sflags);
1179 WriteShort(dest, entno);
1180 WriteByte(dest, chan);
1181 if (sflags & SND_LARGESOUND)
1182 WriteShort(dest, idx);
1184 WriteByte(dest, idx);
1185 WriteCoord(dest, e.origin_x);
1186 WriteCoord(dest, e.origin_y);
1187 WriteCoord(dest, e.origin_z);
1191 WriteByte(dest, SVC_STOPSOUND);
1192 WriteShort(dest, entno * 8 + chan);
1195 void stopsound(entity e, float chan)
1197 if (!sound_allowed(MSG_BROADCAST, e))
1200 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1201 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1204 void play2(entity e, string filename)
1206 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1208 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1211 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1213 float spamsound(entity e, float chan, string samp, float vol, float atten)
1215 if (!sound_allowed(MSG_BROADCAST, e))
1218 if (time > e.spamtime)
1221 sound(e, chan, samp, vol, atten);
1227 void play2team(float t, string filename)
1231 if (autocvar_bot_sound_monopoly)
1234 FOR_EACH_REALPLAYER(head)
1237 play2(head, filename);
1241 void play2all(string samp)
1243 if (autocvar_bot_sound_monopoly)
1246 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1249 void PrecachePlayerSounds(string f);
1250 void precache_playermodel(string m)
1252 float globhandle, i, n;
1255 if(substring(m, -9,5) == "_lod1")
1257 if(substring(m, -9,5) == "_lod2")
1260 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1263 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1267 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1270 n = search_getsize(globhandle);
1271 for (i = 0; i < n; ++i)
1273 //print(search_getfilename(globhandle, i), "\n");
1274 f = search_getfilename(globhandle, i);
1275 PrecachePlayerSounds(f);
1277 search_end(globhandle);
1279 void precache_all_playermodels(string pattern)
1281 float globhandle, i, n;
1284 globhandle = search_begin(pattern, TRUE, FALSE);
1287 n = search_getsize(globhandle);
1288 for (i = 0; i < n; ++i)
1290 //print(search_getfilename(globhandle, i), "\n");
1291 f = search_getfilename(globhandle, i);
1292 precache_playermodel(f);
1294 search_end(globhandle);
1299 // gamemode related things
1300 precache_model ("models/misc/chatbubble.spr");
1302 #ifdef TTURRETS_ENABLED
1303 if (autocvar_g_turrets)
1307 // Precache all player models if desired
1308 if (autocvar_sv_precacheplayermodels)
1310 PrecachePlayerSounds("sound/player/default.sounds");
1311 precache_all_playermodels("models/player/*.zym");
1312 precache_all_playermodels("models/player/*.dpm");
1313 precache_all_playermodels("models/player/*.md3");
1314 precache_all_playermodels("models/player/*.psk");
1315 precache_all_playermodels("models/player/*.iqm");
1318 if (autocvar_sv_defaultcharacter)
1321 s = autocvar_sv_defaultplayermodel_red;
1323 precache_playermodel(s);
1324 s = autocvar_sv_defaultplayermodel_blue;
1326 precache_playermodel(s);
1327 s = autocvar_sv_defaultplayermodel_yellow;
1329 precache_playermodel(s);
1330 s = autocvar_sv_defaultplayermodel_pink;
1332 precache_playermodel(s);
1333 s = autocvar_sv_defaultplayermodel;
1335 precache_playermodel(s);
1340 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1341 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1344 // gore and miscellaneous sounds
1345 //precache_sound ("misc/h2ohit.wav");
1346 precache_model ("models/hook.md3");
1347 precache_sound ("misc/armorimpact.wav");
1348 precache_sound ("misc/bodyimpact1.wav");
1349 precache_sound ("misc/bodyimpact2.wav");
1350 precache_sound ("misc/gib.wav");
1351 precache_sound ("misc/gib_splat01.wav");
1352 precache_sound ("misc/gib_splat02.wav");
1353 precache_sound ("misc/gib_splat03.wav");
1354 precache_sound ("misc/gib_splat04.wav");
1355 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1356 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1357 precache_sound ("misc/null.wav");
1358 precache_sound ("misc/spawn.wav");
1359 precache_sound ("misc/talk.wav");
1360 precache_sound ("misc/teleport.wav");
1361 precache_sound ("misc/poweroff.wav");
1362 precache_sound ("player/lava.wav");
1363 precache_sound ("player/slime.wav");
1365 precache_model ("models/sprites/0.spr32");
1366 precache_model ("models/sprites/1.spr32");
1367 precache_model ("models/sprites/2.spr32");
1368 precache_model ("models/sprites/3.spr32");
1369 precache_model ("models/sprites/4.spr32");
1370 precache_model ("models/sprites/5.spr32");
1371 precache_model ("models/sprites/6.spr32");
1372 precache_model ("models/sprites/7.spr32");
1373 precache_model ("models/sprites/8.spr32");
1374 precache_model ("models/sprites/9.spr32");
1375 precache_model ("models/sprites/10.spr32");
1377 // common weapon precaches
1378 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1379 precache_sound ("weapons/weapon_switch.wav");
1380 precache_sound ("weapons/weaponpickup.wav");
1381 precache_sound ("weapons/unavailable.wav");
1382 precache_sound ("weapons/dryfire.wav");
1383 if (g_grappling_hook)
1385 precache_sound ("weapons/hook_fire.wav"); // hook
1386 precache_sound ("weapons/hook_impact.wav"); // hook
1389 if(autocvar_sv_precacheweapons)
1391 //precache weapon models/sounds
1394 while (wep <= WEP_LAST)
1396 weapon_action(wep, WR_PRECACHE);
1401 precache_model("models/elaser.mdl");
1402 precache_model("models/laser.mdl");
1403 precache_model("models/ebomb.mdl");
1406 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1408 if (!self.noise && self.music) // quake 3 uses the music field
1409 self.noise = self.music;
1411 // plays music for the level if there is any
1414 precache_sound (self.noise);
1415 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1419 #include "precache-for-csqc.inc"
1422 // WARNING: this kills the trace globals
1423 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1424 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1426 #define INITPRIO_FIRST 0
1427 #define INITPRIO_GAMETYPE 0
1428 #define INITPRIO_GAMETYPE_FALLBACK 1
1429 #define INITPRIO_FINDTARGET 10
1430 #define INITPRIO_DROPTOFLOOR 20
1431 #define INITPRIO_SETLOCATION 90
1432 #define INITPRIO_LINKDOORS 91
1433 #define INITPRIO_LAST 99
1435 .void(void) initialize_entity;
1436 .float initialize_entity_order;
1437 .entity initialize_entity_next;
1438 entity initialize_entity_first;
1440 void make_safe_for_remove(entity e)
1442 if (e.initialize_entity)
1444 entity ent, prev = world;
1445 for (ent = initialize_entity_first; ent; )
1447 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1449 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1450 // skip it in linked list
1453 prev.initialize_entity_next = ent.initialize_entity_next;
1454 ent = prev.initialize_entity_next;
1458 initialize_entity_first = ent.initialize_entity_next;
1459 ent = initialize_entity_first;
1465 ent = ent.initialize_entity_next;
1471 void objerror(string s)
1473 make_safe_for_remove(self);
1474 builtin_objerror(s);
1477 .float remove_except_protected_forbidden;
1478 void remove_except_protected(entity e)
1480 if(e.remove_except_protected_forbidden)
1481 error("not allowed to remove this at this point");
1485 void remove_unsafely(entity e)
1487 if(e.classname == "spike")
1488 error("Removing spikes is forbidden (crylink bug), please report");
1492 void remove_safely(entity e)
1494 make_safe_for_remove(e);
1498 void InitializeEntity(entity e, void(void) func, float order)
1502 if (!e || e.initialize_entity)
1504 // make a proxy initializer entity
1508 e.classname = "initialize_entity";
1512 e.initialize_entity = func;
1513 e.initialize_entity_order = order;
1515 cur = initialize_entity_first;
1519 if (!cur || cur.initialize_entity_order > order)
1521 // insert between prev and cur
1523 prev.initialize_entity_next = e;
1525 initialize_entity_first = e;
1526 e.initialize_entity_next = cur;
1530 cur = cur.initialize_entity_next;
1533 void InitializeEntitiesRun()
1536 startoflist = initialize_entity_first;
1537 initialize_entity_first = world;
1538 remove = remove_except_protected;
1539 for (self = startoflist; self; self = self.initialize_entity_next)
1541 self.remove_except_protected_forbidden = 1;
1543 for (self = startoflist; self; )
1546 var void(void) func;
1547 e = self.initialize_entity_next;
1548 func = self.initialize_entity;
1549 self.initialize_entity_order = 0;
1550 self.initialize_entity = func_null;
1551 self.initialize_entity_next = world;
1552 self.remove_except_protected_forbidden = 0;
1553 if (self.classname == "initialize_entity")
1557 builtin_remove(self);
1560 //dprint("Delayed initialization: ", self.classname, "\n");
1566 backtrace(strcat("Null function in: ", self.classname, "\n"));
1570 remove = remove_unsafely;
1573 .float uncustomizeentityforclient_set;
1574 .void(void) uncustomizeentityforclient;
1575 void UncustomizeEntitiesRun()
1579 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1580 self.uncustomizeentityforclient();
1583 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1585 e.customizeentityforclient = customizer;
1586 e.uncustomizeentityforclient = uncustomizer;
1587 e.uncustomizeentityforclient_set = !!uncustomizer;
1591 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1594 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1598 if (e.classname == "")
1599 e.classname = "net_linked";
1601 if (e.model == "" || self.modelindex == 0)
1605 setmodel(e, "null");
1609 e.SendEntity = sendfunc;
1610 e.SendFlags = 0xFFFFFF;
1613 e.effects |= EF_NODEPTHTEST;
1617 e.nextthink = time + dt;
1618 e.think = SUB_Remove;
1622 void adaptor_think2touch()
1631 void adaptor_think2use()
1643 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1645 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1646 self.projectiledeathtype |= HITTYPE_SPLASH;
1647 adaptor_think2use();
1650 // deferred dropping
1651 void DropToFloor_Handler()
1653 builtin_droptofloor();
1654 self.dropped_origin = self.origin;
1659 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1664 float trace_hits_box_a0, trace_hits_box_a1;
1666 float trace_hits_box_1d(float end, float thmi, float thma)
1670 // just check if x is in range
1678 // do the trace with respect to x
1679 // 0 -> end has to stay in thmi -> thma
1680 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1681 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1682 if (trace_hits_box_a0 > trace_hits_box_a1)
1688 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1693 // now it is a trace from 0 to end
1695 trace_hits_box_a0 = 0;
1696 trace_hits_box_a1 = 1;
1698 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1700 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1702 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1708 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1710 return trace_hits_box(start, end, thmi - ma, thma - mi);
1713 float SUB_NoImpactCheck()
1715 // zero hitcontents = this is not the real impact, but either the
1716 // mirror-impact of something hitting the projectile instead of the
1717 // projectile hitting the something, or a touchareagrid one. Neither of
1718 // these stop the projectile from moving, so...
1719 if(trace_dphitcontents == 0)
1721 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1722 dprint(sprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin)));
1725 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1727 if (other == world && self.size != '0 0 0')
1730 tic = self.velocity * sys_frametime;
1731 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1732 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1733 if (trace_fraction >= 1)
1735 dprint("Odd... did not hit...?\n");
1737 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1739 dprint("Detected and prevented the sky-grapple bug.\n");
1747 #define SUB_OwnerCheck() (other && (other == self.owner))
1749 void RemoveGrapplingHook(entity pl);
1750 void W_Crylink_Dequeue(entity e);
1751 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1753 if(SUB_OwnerCheck())
1755 if(SUB_NoImpactCheck())
1757 if(self.classname == "grapplinghook")
1758 RemoveGrapplingHook(self.realowner);
1759 else if(self.classname == "spike")
1761 W_Crylink_Dequeue(self);
1768 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1769 UpdateCSQCProjectile(self);
1772 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1774 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1775 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1777 void URI_Get_Callback(float id, float status, string data)
1779 if(url_URI_Get_Callback(id, status, data))
1783 else if (id == URI_GET_DISCARD)
1787 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1790 Curl_URI_Get_Callback(id, status, data);
1792 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1795 OnlineBanList_URI_Get_Callback(id, status, data);
1799 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1803 string uid2name(string myuid) {
1805 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1807 // FIXME remove this later after 0.6 release
1808 // convert old style broken records to correct style
1811 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1814 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1815 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1820 s = "^1Unregistered Player";
1824 float race_readTime(string map, float pos)
1832 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1835 string race_readUID(string map, float pos)
1843 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1846 float race_readPos(string map, float t) {
1848 for (i = 1; i <= RANKINGS_CNT; ++i)
1849 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1852 return 0; // pos is zero if unranked
1855 void race_writeTime(string map, float t, string myuid)
1864 newpos = race_readPos(map, t);
1866 float i, prevpos = 0;
1867 for(i = 1; i <= RANKINGS_CNT; ++i)
1869 if(race_readUID(map, i) == myuid)
1872 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1873 for (i = prevpos; i > newpos; --i) {
1874 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1875 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1877 } else { // player has no ranked record yet
1878 for (i = RANKINGS_CNT; i > newpos; --i) {
1879 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1880 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1884 // store new time itself
1885 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1886 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1889 string race_readName(string map, float pos)
1897 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1900 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1903 vector start, org, delta, end, enddown, mstart;
1906 m = e.dphitcontentsmask;
1907 e.dphitcontentsmask = goodcontents | badcontents;
1910 delta = world.maxs - world.mins;
1914 for (i = 0; i < attempts; ++i)
1916 start_x = org_x + random() * delta_x;
1917 start_y = org_y + random() * delta_y;
1918 start_z = org_z + random() * delta_z;
1920 // rule 1: start inside world bounds, and outside
1921 // solid, and don't start from somewhere where you can
1922 // fall down to evil
1923 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1924 if (trace_fraction >= 1)
1926 if (trace_startsolid)
1928 if (trace_dphitcontents & badcontents)
1930 if (trace_dphitq3surfaceflags & badsurfaceflags)
1933 // rule 2: if we are too high, lower the point
1934 if (trace_fraction * delta_z > maxaboveground)
1935 start = trace_endpos + '0 0 1' * maxaboveground;
1936 enddown = trace_endpos;
1938 // rule 3: make sure we aren't outside the map. This only works
1939 // for somewhat well formed maps. A good rule of thumb is that
1940 // the map should have a convex outside hull.
1941 // these can be traceLINES as we already verified the starting box
1942 mstart = start + 0.5 * (e.mins + e.maxs);
1943 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1944 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1946 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1947 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1949 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1950 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1952 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1953 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1955 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1956 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1959 // rule 4: we must "see" some spawnpoint or item
1960 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1961 if(checkpvs(mstart, sp))
1962 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1966 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1967 if(checkpvs(mstart, sp))
1968 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1974 // find a random vector to "look at"
1975 end_x = org_x + random() * delta_x;
1976 end_y = org_y + random() * delta_y;
1977 end_z = org_z + random() * delta_z;
1978 end = start + normalize(end - start) * vlen(delta);
1980 // rule 4: start TO end must not be too short
1981 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1982 if (trace_startsolid)
1984 if (trace_fraction < minviewdistance / vlen(delta))
1987 // rule 5: don't want to look at sky
1988 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1991 // rule 6: we must not end up in trigger_hurt
1992 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1998 e.dphitcontentsmask = m;
2002 setorigin(e, start);
2003 e.angles = vectoangles(end - start);
2004 dprint("Needed ", ftos(i + 1), " attempts\n");
2011 float zcurveparticles_effectno;
2012 vector zcurveparticles_start;
2013 float zcurveparticles_spd;
2015 void endzcurveparticles()
2017 if(zcurveparticles_effectno)
2020 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2022 zcurveparticles_effectno = 0;
2025 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2027 spd = bound(0, floor(spd / 16), 32767);
2028 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2030 endzcurveparticles();
2031 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2032 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2033 WriteShort(MSG_BROADCAST, effectno);
2034 WriteCoord(MSG_BROADCAST, start_x);
2035 WriteCoord(MSG_BROADCAST, start_y);
2036 WriteCoord(MSG_BROADCAST, start_z);
2037 zcurveparticles_effectno = effectno;
2038 zcurveparticles_start = start;
2041 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2042 WriteCoord(MSG_BROADCAST, end_x);
2043 WriteCoord(MSG_BROADCAST, end_y);
2044 WriteCoord(MSG_BROADCAST, end_z);
2045 WriteCoord(MSG_BROADCAST, end_dz);
2046 zcurveparticles_spd = spd;
2049 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2052 vector vecxy, velxy;
2054 vecxy = end - start;
2059 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2061 endzcurveparticles();
2062 trailparticles(world, effectno, start, end);
2066 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2067 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2070 void write_recordmarker(entity pl, float tstart, float dt)
2072 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2074 // also write a marker into demo files for demotc-race-record-extractor to find
2077 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2078 " ", ftos(tstart), " ", ftos(dt), "\n"));
2081 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2094 if(allowcenter) // 2: allow center handedness
2107 if(allowcenter) // 2: allow center handedness
2123 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2128 if (autocvar_g_shootfromeye)
2132 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2133 else { vecs_y = 0; vecs_z -= 2; }
2141 else if (autocvar_g_shootfromcenter)
2146 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2156 else if (autocvar_g_shootfromclient)
2158 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2163 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2165 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2169 void attach_sameorigin(entity e, entity to, string tag)
2171 vector org, t_forward, t_left, t_up, e_forward, e_up;
2174 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2175 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2176 t_forward = v_forward * tagscale;
2177 t_left = v_right * -tagscale;
2178 t_up = v_up * tagscale;
2180 e.origin_x = org * t_forward;
2181 e.origin_y = org * t_left;
2182 e.origin_z = org * t_up;
2184 // current forward and up directions
2185 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2186 e.angles = AnglesTransform_FromVAngles(e.angles);
2188 e.angles = AnglesTransform_FromAngles(e.angles);
2189 fixedmakevectors(e.angles);
2191 // untransform forward, up!
2192 e_forward_x = v_forward * t_forward;
2193 e_forward_y = v_forward * t_left;
2194 e_forward_z = v_forward * t_up;
2195 e_up_x = v_up * t_forward;
2196 e_up_y = v_up * t_left;
2197 e_up_z = v_up * t_up;
2199 e.angles = fixedvectoangles2(e_forward, e_up);
2200 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2201 e.angles = AnglesTransform_ToVAngles(e.angles);
2203 e.angles = AnglesTransform_ToAngles(e.angles);
2205 setattachment(e, to, tag);
2206 setorigin(e, e.origin);
2209 void detach_sameorigin(entity e)
2212 org = gettaginfo(e, 0);
2213 e.angles = fixedvectoangles2(v_forward, v_up);
2214 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2215 e.angles = AnglesTransform_ToVAngles(e.angles);
2217 e.angles = AnglesTransform_ToAngles(e.angles);
2219 setattachment(e, world, "");
2220 setorigin(e, e.origin);
2223 void follow_sameorigin(entity e, entity to)
2225 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2226 e.aiment = to; // make the hole follow bmodel
2227 e.punchangle = to.angles; // the original angles of bmodel
2228 e.view_ofs = e.origin - to.origin; // relative origin
2229 e.v_angle = e.angles - to.angles; // relative angles
2232 void unfollow_sameorigin(entity e)
2234 e.movetype = MOVETYPE_NONE;
2237 entity gettaginfo_relative_ent;
2238 vector gettaginfo_relative(entity e, float tag)
2240 if (!gettaginfo_relative_ent)
2242 gettaginfo_relative_ent = spawn();
2243 gettaginfo_relative_ent.effects = EF_NODRAW;
2245 gettaginfo_relative_ent.model = e.model;
2246 gettaginfo_relative_ent.modelindex = e.modelindex;
2247 gettaginfo_relative_ent.frame = e.frame;
2248 return gettaginfo(gettaginfo_relative_ent, tag);
2253 float modeleffect_SendEntity(entity to, float sf)
2256 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2259 if(self.velocity != '0 0 0')
2261 if(self.angles != '0 0 0')
2263 if(self.avelocity != '0 0 0')
2266 WriteByte(MSG_ENTITY, f);
2267 WriteShort(MSG_ENTITY, self.modelindex);
2268 WriteByte(MSG_ENTITY, self.skin);
2269 WriteByte(MSG_ENTITY, self.frame);
2270 WriteCoord(MSG_ENTITY, self.origin_x);
2271 WriteCoord(MSG_ENTITY, self.origin_y);
2272 WriteCoord(MSG_ENTITY, self.origin_z);
2275 WriteCoord(MSG_ENTITY, self.velocity_x);
2276 WriteCoord(MSG_ENTITY, self.velocity_y);
2277 WriteCoord(MSG_ENTITY, self.velocity_z);
2281 WriteCoord(MSG_ENTITY, self.angles_x);
2282 WriteCoord(MSG_ENTITY, self.angles_y);
2283 WriteCoord(MSG_ENTITY, self.angles_z);
2287 WriteCoord(MSG_ENTITY, self.avelocity_x);
2288 WriteCoord(MSG_ENTITY, self.avelocity_y);
2289 WriteCoord(MSG_ENTITY, self.avelocity_z);
2291 WriteShort(MSG_ENTITY, self.scale * 256.0);
2292 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2293 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2294 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2295 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2300 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2305 e.classname = "modeleffect";
2313 e.teleport_time = t1;
2317 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2321 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2324 sz = max(e.scale, e.scale2);
2325 setsize(e, e.mins * sz, e.maxs * sz);
2326 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2329 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2331 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2334 float randombit(float bits)
2336 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2345 for(f = 1; f <= bits; f *= 2)
2354 r = (r - 1) / (n - 1);
2361 float randombits(float bits, float k, float error_return)
2365 while(k > 0 && bits != r)
2367 r += randombit(bits - r);
2376 void randombit_test(float bits, float iter)
2380 print(ftos(randombit(bits)), "\n");
2385 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2387 if(halflifedist > 0)
2388 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2389 else if(halflifedist < 0)
2390 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2399 #define cvar_string_normal builtin_cvar_string
2400 #define cvar_normal builtin_cvar
2402 string cvar_string_normal(string n)
2404 if not(cvar_type(n) & 1)
2405 backtrace(strcat("Attempt to access undefined cvar: ", n));
2406 return builtin_cvar_string(n);
2409 float cvar_normal(string n)
2411 return stof(cvar_string_normal(n));
2414 #define cvar_set_normal builtin_cvar_set
2422 oself.think = SUB_Remove;
2423 oself.nextthink = time;
2429 Execute func() after time + fdelay.
2430 self when func is executed = self when defer is called
2432 void defer(float fdelay, void() func)
2439 e.think = defer_think;
2440 e.nextthink = time + fdelay;
2443 .string aiment_classname;
2444 .float aiment_deadflag;
2445 void SetMovetypeFollow(entity ent, entity e)
2447 // FIXME this may not be warpzone aware
2448 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2449 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2450 ent.aiment = e; // make the hole follow bmodel
2451 ent.punchangle = e.angles; // the original angles of bmodel
2452 ent.view_ofs = ent.origin - e.origin; // relative origin
2453 ent.v_angle = ent.angles - e.angles; // relative angles
2454 ent.aiment_classname = strzone(e.classname);
2455 ent.aiment_deadflag = e.deadflag;
2457 void UnsetMovetypeFollow(entity ent)
2459 ent.movetype = MOVETYPE_FLY;
2460 PROJECTILE_MAKETRIGGER(ent);
2463 float LostMovetypeFollow(entity ent)
2466 if(ent.movetype != MOVETYPE_FOLLOW)
2472 if(ent.aiment.classname != ent.aiment_classname)
2474 if(ent.aiment.deadflag != ent.aiment_deadflag)
2480 float isPushable(entity e)
2489 case "droppedweapon":
2490 case "keepawayball":
2491 case "nexball_basketball":
2492 case "nexball_football":
2494 case "bullet": // antilagged bullets can't hit this either
2497 if (e.projectiledeathtype)