1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 float nPlayerHealth = rint(enPlayer.health);
85 float nPlayerArmor = rint(enPlayer.armorvalue);
86 float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 float nPlayerPing = rint(enPlayer.ping);
88 string strPlayerPingColor;
91 if(nPlayerPing >= 150)
92 strPlayerPingColor = "^1";
94 strPlayerPingColor = "^2";
96 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99 if(autocvar_sv_fragmessage_information_ping) {
100 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101 strMessage = strcat(strMessage, " ^7(^2Bot");
103 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104 if(autocvar_sv_fragmessage_information_handicap)
105 if(autocvar_sv_fragmessage_information_handicap == 2)
106 if(nPlayerHandicap <= 1)
107 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110 else if not(nPlayerHandicap <= 1)
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 strMessage = strcat(strMessage, "^7)");
114 } else if(autocvar_sv_fragmessage_information_handicap) {
115 if(autocvar_sv_fragmessage_information_handicap == 2)
116 if(nPlayerHandicap <= 1)
117 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
119 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120 else if(nPlayerHandicap > 1)
121 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 if(strMessage) // add new line to the beginning if there is a message
125 strMessage = strcat("\n", strMessage);
129 void bcenterprint(string s)
131 // TODO replace by MSG_ALL (would show it to spectators too, though)?
133 FOR_EACH_PLAYER(head)
134 if (clienttype(head) == CLIENTTYPE_REAL)
135 centerprint(head, s);
138 void GameLogEcho(string s)
143 if (autocvar_sv_eventlog_files)
148 matches = autocvar_sv_eventlog_files_counter + 1;
149 cvar_set("sv_eventlog_files_counter", ftos(matches));
152 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154 logfile = fopen(fn, FILE_APPEND);
155 fputs(logfile, ":logversion:3\n");
159 if (autocvar_sv_eventlog_files_timestamps)
160 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
162 fputs(logfile, strcat(s, "\n"));
165 if (autocvar_sv_eventlog_console)
174 // will be opened later
179 if (logfile_open && logfile >= 0)
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
197 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
198 PL_MIN = stov(autocvar_sv_player_mins);
199 PL_MAX = stov(autocvar_sv_player_maxs);
200 PL_HEAD = stov(autocvar_sv_player_headsize);
201 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
202 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
203 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
205 // nudge off the floor
206 setorigin(self, self.origin + '0 0 1');
208 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209 if (trace_startsolid)
215 if (!move_out_of_solid(self))
216 objerror("could not get out of solid at all!");
217 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219 print(" ", ftos(self.origin_y - o_y));
220 print(" ", ftos(self.origin_z - o_z), "'\n");
221 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
224 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
230 self.mins = self.maxs = '0 0 0';
231 objerror("player spawn point in solid, mapper sucks!\n");
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if (have_team_spawns != 0)
243 have_team_spawns = 1;
244 have_team_spawns_forteam[self.team] = 1;
246 if (autocvar_r_showbboxes)
248 // show where spawnpoints point at too
249 makevectors(self.angles);
252 e.classname = "info_player_foo";
253 setorigin(e, self.origin + v_forward * 24);
254 setsize(e, '-8 -8 -8', '8 8 8');
255 e.solid = SOLID_TRIGGER;
259 #define strstr strstrofs
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
269 len = strlen(needle);
270 endpos = strlen(haystack) - len;
271 while(offset <= endpos)
273 found = substring(haystack, offset, len);
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
296 localhead = find(world, field, value);
299 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300 dist = localhead.oldorigin;
302 dist = localhead.origin;
304 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307 for (i = 0; i < num_nearest; ++i)
309 if (len < nearest_length[i])
313 // now i tells us where to insert at
314 // INSERTION SORT! YOU'VE SEEN IT! RUN!
315 if (i < NUM_NEAREST_ENTITIES)
317 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319 nearest_length[j + 1] = nearest_length[j];
320 nearest_entity[j + 1] = nearest_entity[j];
322 nearest_length[i] = len;
323 nearest_entity[i] = localhead;
324 if (num_nearest < NUM_NEAREST_ENTITIES)
325 num_nearest = num_nearest + 1;
328 localhead = find(localhead, field, value);
331 // now use the first one from our list that we can see
332 for (i = 0; i < num_nearest; ++i)
334 traceline(point, nearest_entity[i].origin, TRUE, world);
335 if (trace_fraction == 1)
339 dprint("Nearest point (");
340 dprint(nearest_entity[0].netname);
341 dprint(") is not visible, using a visible one.\n");
343 return nearest_entity[i];
347 if (num_nearest == 0)
350 dprint("Not seeing any location point, using nearest as fallback.\n");
352 dprint("Candidates were: ");
353 for(j = 0; j < num_nearest; ++j)
357 dprint(nearest_entity[j].netname);
362 return nearest_entity[0];
365 void spawnfunc_target_location()
367 self.classname = "target_location";
368 // location name in netname
369 // eventually support: count, teamgame selectors, line of sight?
372 void spawnfunc_info_location()
374 self.classname = "target_location";
375 self.message = self.netname;
378 string NearestLocation(vector p)
383 loc = findnearest(p, classname, "target_location", '1 1 1');
390 loc = findnearest(p, target, "###item###", '1 1 4');
397 string formatmessage(string msg)
408 WarpZone_crosshair_trace(self);
409 cursor = trace_endpos;
410 cursor_ent = trace_ent;
414 break; // too many replacements
417 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
431 replacement = substring(msg, p, 2);
432 escape = substring(msg, p + 1, 1);
436 else if (escape == "\\")
438 else if (escape == "n")
440 else if (escape == "a")
441 replacement = ftos(floor(self.armorvalue));
442 else if (escape == "h")
443 replacement = ftos(floor(self.health));
444 else if (escape == "l")
445 replacement = NearestLocation(self.origin);
446 else if (escape == "y")
447 replacement = NearestLocation(cursor);
448 else if (escape == "d")
449 replacement = NearestLocation(self.death_origin);
450 else if (escape == "w") {
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
458 } else if (escape == "W") {
459 if (self.items & IT_SHELLS) replacement = "shells";
460 else if (self.items & IT_NAILS) replacement = "bullets";
461 else if (self.items & IT_ROCKETS) replacement = "rockets";
462 else if (self.items & IT_CELLS) replacement = "cells";
463 else replacement = "batteries"; // ;)
464 } else if (escape == "x") {
465 replacement = cursor_ent.netname;
466 if (!replacement || !cursor_ent)
467 replacement = "nothing";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612 #ifdef ALLOW_FORCEMODELS
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
619 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
621 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
624 if (s == "cl_weaponpriority")
625 self.switchweapon = w_getbestweapon(self);
626 if (s == "cl_allow_uidtracking")
627 PlayerStats_AddPlayer(self);
631 void backtrace(string msg)
634 dev = autocvar_developer;
635 war = autocvar_prvm_backtraceforwarnings;
636 cvar_set("developer", "1");
637 cvar_set("prvm_backtraceforwarnings", "1");
639 print("--- CUT HERE ---\nWARNING: ");
642 remove(world); // isn't there any better way to cause a backtrace?
643 print("\n--- CUT UNTIL HERE ---\n");
644 cvar_set("developer", ftos(dev));
645 cvar_set("prvm_backtraceforwarnings", ftos(war));
648 string Team_ColorCode(float teamid)
650 if (teamid == COLOR_TEAM1)
652 else if (teamid == COLOR_TEAM2)
654 else if (teamid == COLOR_TEAM3)
656 else if (teamid == COLOR_TEAM4)
662 string Team_ColorName(float t)
664 // fixme: Search for team entities and get their .netname's!
665 if (t == COLOR_TEAM1)
667 if (t == COLOR_TEAM2)
669 if (t == COLOR_TEAM3)
671 if (t == COLOR_TEAM4)
676 string Team_ColorNameLowerCase(float t)
678 // fixme: Search for team entities and get their .netname's!
679 if (t == COLOR_TEAM1)
681 if (t == COLOR_TEAM2)
683 if (t == COLOR_TEAM3)
685 if (t == COLOR_TEAM4)
690 float ColourToNumber(string team_colour)
692 if (team_colour == "red")
695 if (team_colour == "blue")
698 if (team_colour == "yellow")
701 if (team_colour == "pink")
704 if (team_colour == "auto")
710 float NumberToTeamNumber(float number)
727 // decolorizes and team colors the player name when needed
728 string playername(entity p)
731 if (teamplay && !intermission_running && p.classname == "player")
733 t = Team_ColorCode(p.team);
734 return strcat(t, strdecolorize(p.netname));
740 vector randompos(vector m1, vector m2)
744 v_x = m2_x * random() + m1_x;
745 v_y = m2_y * random() + m1_y;
746 v_z = m2_z * random() + m1_z;
750 //#NO AUTOCVARS START
752 float g_pickup_shells;
753 float g_pickup_shells_max;
754 float g_pickup_nails;
755 float g_pickup_nails_max;
756 float g_pickup_rockets;
757 float g_pickup_rockets_max;
758 float g_pickup_cells;
759 float g_pickup_cells_max;
761 float g_pickup_fuel_jetpack;
762 float g_pickup_fuel_max;
763 float g_pickup_armorsmall;
764 float g_pickup_armorsmall_max;
765 float g_pickup_armorsmall_anyway;
766 float g_pickup_armormedium;
767 float g_pickup_armormedium_max;
768 float g_pickup_armormedium_anyway;
769 float g_pickup_armorbig;
770 float g_pickup_armorbig_max;
771 float g_pickup_armorbig_anyway;
772 float g_pickup_armorlarge;
773 float g_pickup_armorlarge_max;
774 float g_pickup_armorlarge_anyway;
775 float g_pickup_healthsmall;
776 float g_pickup_healthsmall_max;
777 float g_pickup_healthsmall_anyway;
778 float g_pickup_healthmedium;
779 float g_pickup_healthmedium_max;
780 float g_pickup_healthmedium_anyway;
781 float g_pickup_healthlarge;
782 float g_pickup_healthlarge_max;
783 float g_pickup_healthlarge_anyway;
784 float g_pickup_healthmega;
785 float g_pickup_healthmega_max;
786 float g_pickup_healthmega_anyway;
787 float g_pickup_ammo_anyway;
788 float g_pickup_weapons_anyway;
790 float g_weaponarena_random;
791 float g_weaponarena_random_with_laser;
792 string g_weaponarena_list;
793 float g_weaponspeedfactor;
794 float g_weaponratefactor;
795 float g_weapondamagefactor;
796 float g_weaponforcefactor;
797 float g_weaponspreadfactor;
801 float start_ammo_shells;
802 float start_ammo_nails;
803 float start_ammo_rockets;
804 float start_ammo_cells;
805 float start_ammo_fuel;
807 float start_armorvalue;
808 float warmup_start_weapons;
809 float warmup_start_ammo_shells;
810 float warmup_start_ammo_nails;
811 float warmup_start_ammo_rockets;
812 float warmup_start_ammo_cells;
813 float warmup_start_ammo_fuel;
814 float warmup_start_health;
815 float warmup_start_armorvalue;
819 entity get_weaponinfo(float w);
821 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
823 var float i = weaponinfo.weapon;
828 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
830 if (t < 0) // "default" weapon selection
832 if (g_lms || g_ca || allguns)
833 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
837 t = (i == WEP_SHOTGUN);
839 t = 0; // weapon is set a few lines later
841 t = (i == WEP_LASER || i == WEP_SHOTGUN);
842 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
843 t |= (i == WEP_HOOK);
846 // we cannot disable porto in Nexball, we must force it
847 if(g_nexball && i == WEP_PORTO)
853 void readplayerstartcvars()
859 // initialize starting values for players
862 start_ammo_shells = 0;
863 start_ammo_nails = 0;
864 start_ammo_rockets = 0;
865 start_ammo_cells = 0;
866 start_health = cvar("g_balance_health_start");
867 start_armorvalue = cvar("g_balance_armor_start");
870 s = cvar_string("g_weaponarena");
871 if (s == "0" || s == "")
877 if (s == "0" || s == "")
883 // forcibly turn off weaponarena
887 g_weaponarena_list = "All Weapons";
888 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
890 e = get_weaponinfo(j);
891 g_weaponarena |= e.weapons;
892 weapon_action(e.weapon, WR_PRECACHE);
895 else if (s == "most")
897 g_weaponarena_list = "Most Weapons";
898 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
900 e = get_weaponinfo(j);
901 if (e.spawnflags & WEP_FLAG_NORMAL)
903 g_weaponarena |= e.weapons;
904 weapon_action(e.weapon, WR_PRECACHE);
908 else if (s == "none")
910 g_weaponarena_list = "No Weapons";
911 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
915 t = tokenize_console(s);
916 g_weaponarena_list = "";
917 for (i = 0; i < t; ++i)
920 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
922 e = get_weaponinfo(j);
925 g_weaponarena |= e.weapons;
926 weapon_action(e.weapon, WR_PRECACHE);
927 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
933 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
936 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
940 g_weaponarena_random = cvar("g_weaponarena_random");
942 g_weaponarena_random = 0;
943 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
947 start_weapons = g_weaponarena;
949 start_items |= IT_UNLIMITED_AMMO;
951 else if (g_minstagib)
954 start_armorvalue = 0;
955 start_weapons = WEPBIT_MINSTANEX;
956 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
957 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
959 if (g_minstagib_invis_alpha <= 0)
960 g_minstagib_invis_alpha = -1;
964 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
966 e = get_weaponinfo(i);
967 if(want_weapon("g_start_weapon_", e, FALSE))
968 start_weapons |= e.weapons;
972 if(!cvar("g_use_ammunition"))
973 start_items |= IT_UNLIMITED_AMMO;
977 start_ammo_cells = cvar("g_minstagib_ammo_start");
978 start_ammo_fuel = cvar("g_start_ammo_fuel");
980 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
982 start_ammo_rockets = 999;
983 start_ammo_shells = 999;
984 start_ammo_cells = 999;
985 start_ammo_nails = 999;
986 start_ammo_fuel = 999;
992 start_ammo_shells = cvar("g_lms_start_ammo_shells");
993 start_ammo_nails = cvar("g_lms_start_ammo_nails");
994 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
995 start_ammo_cells = cvar("g_lms_start_ammo_cells");
996 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1000 start_ammo_shells = cvar("g_start_ammo_shells");
1001 start_ammo_nails = cvar("g_start_ammo_nails");
1002 start_ammo_rockets = cvar("g_start_ammo_rockets");
1003 start_ammo_cells = cvar("g_start_ammo_cells");
1004 start_ammo_fuel = cvar("g_start_ammo_fuel");
1010 start_health = cvar("g_lms_start_health");
1011 start_armorvalue = cvar("g_lms_start_armor");
1016 warmup_start_ammo_shells = start_ammo_shells;
1017 warmup_start_ammo_nails = start_ammo_nails;
1018 warmup_start_ammo_rockets = start_ammo_rockets;
1019 warmup_start_ammo_cells = start_ammo_cells;
1020 warmup_start_ammo_fuel = start_ammo_fuel;
1021 warmup_start_health = start_health;
1022 warmup_start_armorvalue = start_armorvalue;
1023 warmup_start_weapons = start_weapons;
1025 if (!g_weaponarena && !g_minstagib && !g_ca)
1027 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1028 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1029 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1030 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1031 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1032 warmup_start_health = cvar("g_warmup_start_health");
1033 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1034 warmup_start_weapons = 0;
1035 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1037 e = get_weaponinfo(i);
1038 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1039 warmup_start_weapons |= e.weapons;
1044 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1046 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1047 start_items |= IT_FUEL_REGEN;
1048 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1049 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1053 start_items |= IT_JETPACK;
1055 if (g_weapon_stay == 2)
1057 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1058 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1059 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1060 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1061 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1062 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1063 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1064 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1065 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1066 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1069 MUTATOR_CALLHOOK(SetStartItems);
1071 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1073 e = get_weaponinfo(i);
1074 if(e.weapons & (start_weapons | warmup_start_weapons))
1075 weapon_action(e.weapon, WR_PRECACHE);
1078 start_ammo_shells = max(0, start_ammo_shells);
1079 start_ammo_nails = max(0, start_ammo_nails);
1080 start_ammo_cells = max(0, start_ammo_cells);
1081 start_ammo_rockets = max(0, start_ammo_rockets);
1082 start_ammo_fuel = max(0, start_ammo_fuel);
1084 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1085 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1086 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1087 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1088 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1092 float g_bugrigs_planar_movement;
1093 float g_bugrigs_planar_movement_car_jumping;
1094 float g_bugrigs_reverse_spinning;
1095 float g_bugrigs_reverse_speeding;
1096 float g_bugrigs_reverse_stopping;
1097 float g_bugrigs_air_steering;
1098 float g_bugrigs_angle_smoothing;
1099 float g_bugrigs_friction_floor;
1100 float g_bugrigs_friction_brake;
1101 float g_bugrigs_friction_air;
1102 float g_bugrigs_accel;
1103 float g_bugrigs_speed_ref;
1104 float g_bugrigs_speed_pow;
1105 float g_bugrigs_steer;
1107 float g_touchexplode;
1108 float g_touchexplode_radius;
1109 float g_touchexplode_damage;
1110 float g_touchexplode_edgedamage;
1111 float g_touchexplode_force;
1118 float sv_pitch_fixyaw;
1120 string GetGametype(); // g_world.qc
1121 void readlevelcvars(void)
1123 // first load all the mutators
1124 if(cvar("g_invincible_projectiles"))
1125 MUTATOR_ADD(mutator_invincibleprojectiles);
1127 MUTATOR_ADD(mutator_nix);
1128 if(cvar("g_dodging"))
1129 MUTATOR_ADD(mutator_dodging);
1130 if(cvar("g_rocket_flying"))
1131 MUTATOR_ADD(mutator_rocketflying);
1132 if(cvar("g_vampire"))
1133 MUTATOR_ADD(mutator_vampire);
1135 if(cvar("sv_allow_fullbright"))
1136 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1138 g_bugrigs = cvar("g_bugrigs");
1139 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1140 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1141 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1142 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1143 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1144 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1145 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1146 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1147 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1148 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1149 g_bugrigs_accel = cvar("g_bugrigs_accel");
1150 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1151 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1152 g_bugrigs_steer = cvar("g_bugrigs_steer");
1154 g_touchexplode = cvar("g_touchexplode");
1155 g_touchexplode_radius = cvar("g_touchexplode_radius");
1156 g_touchexplode_damage = cvar("g_touchexplode_damage");
1157 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1158 g_touchexplode_force = cvar("g_touchexplode_force");
1160 #ifdef ALLOW_FORCEMODELS
1161 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1163 sv_loddistance1 = cvar("sv_loddistance1");
1164 sv_loddistance2 = cvar("sv_loddistance2");
1166 if(sv_loddistance2 <= sv_loddistance1)
1167 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1169 sv_clones = cvar("sv_clones");
1170 sv_gentle = cvar("sv_gentle");
1171 sv_foginterval = cvar("sv_foginterval");
1172 g_cloaked = cvar("g_cloaked");
1174 g_cloaked = 1; // always enable cloak in CTS
1175 g_jump_grunt = cvar("g_jump_grunt");
1176 g_footsteps = cvar("g_footsteps");
1177 g_grappling_hook = cvar("g_grappling_hook");
1178 g_jetpack = cvar("g_jetpack");
1179 g_midair = cvar("g_midair");
1180 g_minstagib = cvar("g_minstagib");
1181 g_norecoil = cvar("g_norecoil");
1182 g_bloodloss = cvar("g_bloodloss");
1183 sv_maxidle = cvar("sv_maxidle");
1184 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1185 g_ctf_reverse = cvar("g_ctf_reverse");
1186 sv_autotaunt = cvar("sv_autotaunt");
1187 sv_taunt = cvar("sv_taunt");
1189 inWarmupStage = cvar("g_warmup");
1190 g_warmup_limit = cvar("g_warmup_limit");
1191 g_warmup_allguns = cvar("g_warmup_allguns");
1192 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1194 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1195 inWarmupStage = 0; // these modes cannot work together, sorry
1197 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1198 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1199 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1200 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1201 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1202 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1203 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1204 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1205 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1206 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1207 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1208 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1210 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1211 g_weaponratefactor = cvar("g_weaponratefactor");
1212 g_weapondamagefactor = cvar("g_weapondamagefactor");
1213 g_weaponforcefactor = cvar("g_weaponforcefactor");
1214 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1216 g_pickup_shells = cvar("g_pickup_shells");
1217 g_pickup_shells_max = cvar("g_pickup_shells_max");
1218 g_pickup_nails = cvar("g_pickup_nails");
1219 g_pickup_nails_max = cvar("g_pickup_nails_max");
1220 g_pickup_rockets = cvar("g_pickup_rockets");
1221 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1222 g_pickup_cells = cvar("g_pickup_cells");
1223 g_pickup_cells_max = cvar("g_pickup_cells_max");
1224 g_pickup_fuel = cvar("g_pickup_fuel");
1225 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1226 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1227 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1228 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1229 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1230 g_pickup_armormedium = cvar("g_pickup_armormedium");
1231 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1232 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1233 g_pickup_armorbig = cvar("g_pickup_armorbig");
1234 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1235 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1236 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1237 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1238 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1239 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1240 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1241 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1242 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1243 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1244 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1245 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1246 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1247 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1248 g_pickup_healthmega = cvar("g_pickup_healthmega");
1249 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1250 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1252 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1253 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1255 g_pinata = cvar("g_pinata");
1257 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1259 g_weapon_stay = cvar("g_weapon_stay");
1261 g_ghost_items = cvar("g_ghost_items");
1263 if(g_ghost_items >= 1)
1264 g_ghost_items = 0.25; // default alpha value
1266 if not(inWarmupStage && !g_ca)
1267 game_starttime = cvar("g_start_delay");
1269 sv_pitch_min = cvar("sv_pitch_min");
1270 sv_pitch_max = cvar("sv_pitch_max");
1271 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1273 readplayerstartcvars();
1279 string precache_sound (string s) = #19;
1280 float precache_sound_index (string s) = #19;
1282 #define SND_VOLUME 1
1283 #define SND_ATTENUATION 2
1284 #define SND_LARGEENTITY 8
1285 #define SND_LARGESOUND 16
1287 float sound_allowed(float dest, entity e)
1289 // sounds from world may always pass
1292 if (e.classname == "body")
1294 if (e.owner && e.owner != e)
1299 // sounds to self may always pass
1300 if (dest == MSG_ONE)
1301 if (e == msg_entity)
1303 // sounds by players can be removed
1304 if (autocvar_bot_sound_monopoly)
1305 if (clienttype(e) == CLIENTTYPE_REAL)
1307 // anything else may pass
1311 #ifdef COMPAT_XON010_CHANNELS
1312 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1313 void sound(entity e, float chan, string samp, float vol, float atten)
1315 if (!sound_allowed(MSG_BROADCAST, e))
1317 sound_builtin(e, chan, samp, vol, atten);
1321 void sound(entity e, float chan, string samp, float vol, float atten)
1323 if (!sound_allowed(MSG_BROADCAST, e))
1325 sound7(e, chan, samp, vol, atten, 0, 0);
1329 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1333 if (!sound_allowed(dest, e))
1336 entno = num_for_edict(e);
1337 idx = precache_sound_index(samp);
1342 atten = floor(atten * 64);
1343 vol = floor(vol * 255);
1346 sflags |= SND_VOLUME;
1348 sflags |= SND_ATTENUATION;
1349 if (entno >= 8192 || chan < 0 || chan > 7)
1350 sflags |= SND_LARGEENTITY;
1352 sflags |= SND_LARGESOUND;
1354 WriteByte(dest, SVC_SOUND);
1355 WriteByte(dest, sflags);
1356 if (sflags & SND_VOLUME)
1357 WriteByte(dest, vol);
1358 if (sflags & SND_ATTENUATION)
1359 WriteByte(dest, atten);
1360 if (sflags & SND_LARGEENTITY)
1362 WriteShort(dest, entno);
1363 WriteByte(dest, chan);
1367 WriteShort(dest, entno * 8 + chan);
1369 if (sflags & SND_LARGESOUND)
1370 WriteShort(dest, idx);
1372 WriteByte(dest, idx);
1374 WriteCoord(dest, o_x);
1375 WriteCoord(dest, o_y);
1376 WriteCoord(dest, o_z);
1378 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1382 if (!sound_allowed(dest, e))
1385 o = e.origin + 0.5 * (e.mins + e.maxs);
1386 soundtoat(dest, e, o, chan, samp, vol, atten);
1388 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1390 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1392 void stopsoundto(float dest, entity e, float chan)
1396 if (!sound_allowed(dest, e))
1399 entno = num_for_edict(e);
1401 if (entno >= 8192 || chan < 0 || chan > 7)
1404 idx = precache_sound_index("misc/null.wav");
1405 sflags = SND_LARGEENTITY;
1407 sflags |= SND_LARGESOUND;
1408 WriteByte(dest, SVC_SOUND);
1409 WriteByte(dest, sflags);
1410 WriteShort(dest, entno);
1411 WriteByte(dest, chan);
1412 if (sflags & SND_LARGESOUND)
1413 WriteShort(dest, idx);
1415 WriteByte(dest, idx);
1416 WriteCoord(dest, e.origin_x);
1417 WriteCoord(dest, e.origin_y);
1418 WriteCoord(dest, e.origin_z);
1422 WriteByte(dest, SVC_STOPSOUND);
1423 WriteShort(dest, entno * 8 + chan);
1426 void stopsound(entity e, float chan)
1428 if (!sound_allowed(MSG_BROADCAST, e))
1431 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1432 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1435 void play2(entity e, string filename)
1437 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1439 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1442 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1444 float spamsound(entity e, float chan, string samp, float vol, float atten)
1446 if (!sound_allowed(MSG_BROADCAST, e))
1449 if (time > e.spamtime)
1452 sound(e, chan, samp, vol, atten);
1458 void play2team(float t, string filename)
1462 if (autocvar_bot_sound_monopoly)
1465 FOR_EACH_REALPLAYER(head)
1468 play2(head, filename);
1472 void play2all(string samp)
1474 if (autocvar_bot_sound_monopoly)
1477 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1480 void PrecachePlayerSounds(string f);
1481 void precache_playermodel(string m)
1483 float globhandle, i, n;
1486 if(substring(m, -9,5) == "_lod1")
1488 if(substring(m, -9,5) == "_lod2")
1493 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1496 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1501 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1504 n = search_getsize(globhandle);
1505 for (i = 0; i < n; ++i)
1507 //print(search_getfilename(globhandle, i), "\n");
1508 f = search_getfilename(globhandle, i);
1509 PrecachePlayerSounds(f);
1511 search_end(globhandle);
1513 void precache_all_playermodels(string pattern)
1515 float globhandle, i, n;
1518 globhandle = search_begin(pattern, TRUE, FALSE);
1521 n = search_getsize(globhandle);
1522 for (i = 0; i < n; ++i)
1524 //print(search_getfilename(globhandle, i), "\n");
1525 f = search_getfilename(globhandle, i);
1526 precache_playermodel(f);
1528 search_end(globhandle);
1533 // gamemode related things
1534 precache_model ("models/misc/chatbubble.spr");
1537 precache_model ("models/runematch/curse.mdl");
1538 precache_model ("models/runematch/rune.mdl");
1541 #ifdef TTURRETS_ENABLED
1542 if (autocvar_g_turrets)
1546 // Precache all player models if desired
1547 if (autocvar_sv_precacheplayermodels)
1549 PrecachePlayerSounds("sound/player/default.sounds");
1550 precache_all_playermodels("models/player/*.zym");
1551 precache_all_playermodels("models/player/*.dpm");
1552 precache_all_playermodels("models/player/*.md3");
1553 precache_all_playermodels("models/player/*.psk");
1554 precache_all_playermodels("models/player/*.iqm");
1557 if (autocvar_sv_defaultcharacter)
1560 s = autocvar_sv_defaultplayermodel_red;
1562 precache_playermodel(s);
1563 s = autocvar_sv_defaultplayermodel_blue;
1565 precache_playermodel(s);
1566 s = autocvar_sv_defaultplayermodel_yellow;
1568 precache_playermodel(s);
1569 s = autocvar_sv_defaultplayermodel_pink;
1571 precache_playermodel(s);
1572 s = autocvar_sv_defaultplayermodel;
1574 precache_playermodel(s);
1579 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1580 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1583 // gore and miscellaneous sounds
1584 //precache_sound ("misc/h2ohit.wav");
1585 precache_model ("models/hook.md3");
1586 precache_sound ("misc/armorimpact.wav");
1587 precache_sound ("misc/bodyimpact1.wav");
1588 precache_sound ("misc/bodyimpact2.wav");
1589 precache_sound ("misc/gib.wav");
1590 precache_sound ("misc/gib_splat01.wav");
1591 precache_sound ("misc/gib_splat02.wav");
1592 precache_sound ("misc/gib_splat03.wav");
1593 precache_sound ("misc/gib_splat04.wav");
1594 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1595 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1596 precache_sound ("misc/null.wav");
1597 precache_sound ("misc/spawn.wav");
1598 precache_sound ("misc/talk.wav");
1599 precache_sound ("misc/teleport.wav");
1600 precache_sound ("misc/poweroff.wav");
1601 precache_sound ("player/lava.wav");
1602 precache_sound ("player/slime.wav");
1605 precache_sound ("misc/jetpack_fly.wav");
1607 precache_model ("models/sprites/0.spr32");
1608 precache_model ("models/sprites/1.spr32");
1609 precache_model ("models/sprites/2.spr32");
1610 precache_model ("models/sprites/3.spr32");
1611 precache_model ("models/sprites/4.spr32");
1612 precache_model ("models/sprites/5.spr32");
1613 precache_model ("models/sprites/6.spr32");
1614 precache_model ("models/sprites/7.spr32");
1615 precache_model ("models/sprites/8.spr32");
1616 precache_model ("models/sprites/9.spr32");
1617 precache_model ("models/sprites/10.spr32");
1619 // common weapon precaches
1620 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1621 precache_sound ("weapons/weapon_switch.wav");
1622 precache_sound ("weapons/weaponpickup.wav");
1623 precache_sound ("weapons/unavailable.wav");
1624 precache_sound ("weapons/dryfire.wav");
1625 if (g_grappling_hook)
1627 precache_sound ("weapons/hook_fire.wav"); // hook
1628 precache_sound ("weapons/hook_impact.wav"); // hook
1631 if(autocvar_sv_precacheweapons)
1633 //precache weapon models/sounds
1636 while (wep <= WEP_LAST)
1638 weapon_action(wep, WR_PRECACHE);
1643 precache_model("models/elaser.mdl");
1644 precache_model("models/laser.mdl");
1645 precache_model("models/ebomb.mdl");
1648 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1650 if (!self.noise && self.music) // quake 3 uses the music field
1651 self.noise = self.music;
1653 // plays music for the level if there is any
1656 precache_sound (self.noise);
1657 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1662 // sorry, but using \ in macros breaks line numbers
1663 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1664 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1665 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1668 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1670 if (clienttype(e) == CLIENTTYPE_REAL)
1673 WRITESPECTATABLE_MSG_ONE({
1674 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1675 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1676 WriteByte(MSG_ONE, id);
1677 WriteString(MSG_ONE, s);
1678 if (id != 0 && s != "")
1680 WriteByte(MSG_ONE, duration);
1681 WriteByte(MSG_ONE, countdown_num);
1686 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1688 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1690 // WARNING: this kills the trace globals
1691 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1692 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1694 #define INITPRIO_FIRST 0
1695 #define INITPRIO_GAMETYPE 0
1696 #define INITPRIO_GAMETYPE_FALLBACK 1
1697 #define INITPRIO_FINDTARGET 10
1698 #define INITPRIO_DROPTOFLOOR 20
1699 #define INITPRIO_SETLOCATION 90
1700 #define INITPRIO_LINKDOORS 91
1701 #define INITPRIO_LAST 99
1703 .void(void) initialize_entity;
1704 .float initialize_entity_order;
1705 .entity initialize_entity_next;
1706 entity initialize_entity_first;
1708 void make_safe_for_remove(entity e)
1710 if (e.initialize_entity)
1713 for (ent = initialize_entity_first; ent; )
1715 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1717 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1718 // skip it in linked list
1721 prev.initialize_entity_next = ent.initialize_entity_next;
1722 ent = prev.initialize_entity_next;
1726 initialize_entity_first = ent.initialize_entity_next;
1727 ent = initialize_entity_first;
1733 ent = ent.initialize_entity_next;
1739 void objerror(string s)
1741 make_safe_for_remove(self);
1742 objerror_builtin(s);
1745 .float remove_except_protected_forbidden;
1746 void remove_except_protected(entity e)
1748 if(e.remove_except_protected_forbidden)
1749 error("not allowed to remove this at this point");
1753 void remove_unsafely(entity e)
1755 if(e.classname == "spike")
1756 error("Removing spikes is forbidden (crylink bug), please report");
1760 void remove_safely(entity e)
1762 make_safe_for_remove(e);
1766 void InitializeEntity(entity e, void(void) func, float order)
1770 if (!e || e.initialize_entity)
1772 // make a proxy initializer entity
1776 e.classname = "initialize_entity";
1780 e.initialize_entity = func;
1781 e.initialize_entity_order = order;
1783 cur = initialize_entity_first;
1786 if (!cur || cur.initialize_entity_order > order)
1788 // insert between prev and cur
1790 prev.initialize_entity_next = e;
1792 initialize_entity_first = e;
1793 e.initialize_entity_next = cur;
1797 cur = cur.initialize_entity_next;
1800 void InitializeEntitiesRun()
1803 startoflist = initialize_entity_first;
1804 initialize_entity_first = world;
1805 remove = remove_except_protected;
1806 for (self = startoflist; self; self = self.initialize_entity_next)
1808 self.remove_except_protected_forbidden = 1;
1810 for (self = startoflist; self; )
1813 var void(void) func;
1814 e = self.initialize_entity_next;
1815 func = self.initialize_entity;
1816 self.initialize_entity_order = 0;
1817 self.initialize_entity = func_null;
1818 self.initialize_entity_next = world;
1819 self.remove_except_protected_forbidden = 0;
1820 if (self.classname == "initialize_entity")
1824 remove_builtin(self);
1827 //dprint("Delayed initialization: ", self.classname, "\n");
1828 if(func != func_null)
1833 backtrace(strcat("Null function in: ", self.classname, "\n"));
1837 remove = remove_unsafely;
1840 .float uncustomizeentityforclient_set;
1841 .void(void) uncustomizeentityforclient;
1842 void(void) SUB_Nullpointer = #0;
1843 void UncustomizeEntitiesRun()
1847 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1848 self.uncustomizeentityforclient();
1851 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1853 e.customizeentityforclient = customizer;
1854 e.uncustomizeentityforclient = uncustomizer;
1855 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1859 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1862 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1866 if (e.classname == "")
1867 e.classname = "net_linked";
1869 if (e.model == "" || self.modelindex == 0)
1873 setmodel(e, "null");
1877 e.SendEntity = sendfunc;
1878 e.SendFlags = 0xFFFFFF;
1881 e.effects |= EF_NODEPTHTEST;
1885 e.nextthink = time + dt;
1886 e.think = SUB_Remove;
1890 void adaptor_think2touch()
1899 void adaptor_think2use()
1911 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1913 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1914 self.projectiledeathtype |= HITTYPE_SPLASH;
1915 adaptor_think2use();
1918 // deferred dropping
1919 void DropToFloor_Handler()
1921 droptofloor_builtin();
1922 self.dropped_origin = self.origin;
1927 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1932 float trace_hits_box_a0, trace_hits_box_a1;
1934 float trace_hits_box_1d(float end, float thmi, float thma)
1938 // just check if x is in range
1946 // do the trace with respect to x
1947 // 0 -> end has to stay in thmi -> thma
1948 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1949 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1950 if (trace_hits_box_a0 > trace_hits_box_a1)
1956 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1961 // now it is a trace from 0 to end
1963 trace_hits_box_a0 = 0;
1964 trace_hits_box_a1 = 1;
1966 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1968 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1970 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1976 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1978 return trace_hits_box(start, end, thmi - ma, thma - mi);
1981 float SUB_NoImpactCheck()
1983 // zero hitcontents = this is not the real impact, but either the
1984 // mirror-impact of something hitting the projectile instead of the
1985 // projectile hitting the something, or a touchareagrid one. Neither of
1986 // these stop the projectile from moving, so...
1987 if(trace_dphitcontents == 0)
1989 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1990 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1993 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1995 if (other == world && self.size != '0 0 0')
1998 tic = self.velocity * sys_frametime;
1999 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2000 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2001 if (trace_fraction >= 1)
2003 dprint("Odd... did not hit...?\n");
2005 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2007 dprint("Detected and prevented the sky-grapple bug.\n");
2015 #define SUB_OwnerCheck() (other && (other == self.owner))
2017 void RemoveGrapplingHook(entity pl);
2018 void W_Crylink_Dequeue(entity e);
2019 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2021 if(SUB_OwnerCheck())
2023 if(SUB_NoImpactCheck())
2025 if(self.classname == "grapplinghook")
2026 RemoveGrapplingHook(self.realowner);
2027 else if(self.classname == "spike")
2029 W_Crylink_Dequeue(self);
2036 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2037 UpdateCSQCProjectile(self);
2040 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2042 float MAX_IPBAN_URIS = 16;
2044 float URI_GET_DISCARD = 0;
2045 float URI_GET_IPBAN = 1;
2046 float URI_GET_IPBAN_END = 16;
2047 float URI_GET_PLAYERSTATS_SENT = 17;
2049 void URI_Get_Callback(float id, float status, string data)
2051 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2053 dprint("\nEnd of data.\n");
2055 if(url_URI_Get_Callback(id, status, data))
2059 else if (id == URI_GET_DISCARD)
2063 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2066 OnlineBanList_URI_Get_Callback(id, status, data);
2068 else if (id == URI_GET_PLAYERSTATS_SENT)
2070 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2074 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2078 void print_to(entity e, string s)
2081 sprint(e, strcat(s, "\n"));
2086 string uid2name(string myuid) {
2088 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2091 s = "^1Unregistered Player";
2095 float race_readTime(string map, float pos)
2103 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2106 string race_readUID(string map, float pos)
2114 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2117 float race_readPos(string map, float t) {
2119 for (i = 1; i <= RANKINGS_CNT; ++i)
2120 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2123 return 0; // pos is zero if unranked
2126 void race_writeTime(string map, float t, string myuid)
2135 newpos = race_readPos(map, t);
2138 for(i = 1; i <= RANKINGS_CNT; ++i)
2140 if(race_readUID(map, i) == myuid)
2143 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2144 for (i = prevpos; i > newpos; --i) {
2145 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2146 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2148 } else { // player has no ranked record yet
2149 for (i = RANKINGS_CNT; i > newpos; --i) {
2150 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2151 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2155 // store new time itself
2156 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2157 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2160 string race_readName(string map, float pos)
2168 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2171 string race_placeName(float pos) {
2172 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2174 if(mod(pos, 10) == 1)
2175 return strcat(ftos(pos), "st");
2176 else if(mod(pos, 10) == 2)
2177 return strcat(ftos(pos), "nd");
2178 else if(mod(pos, 10) == 3)
2179 return strcat(ftos(pos), "rd");
2181 return strcat(ftos(pos), "th");
2184 return strcat(ftos(pos), "th");
2186 string getrecords(float page) // 50 records per page
2200 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2202 if (MapInfo_Get_ByID(i))
2204 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2208 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2209 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2217 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2219 if (MapInfo_Get_ByID(i))
2221 r = race_readTime(MapInfo_Map_bspname, 1);
2224 h = race_readName(MapInfo_Map_bspname, 1);
2225 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2233 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2235 if (MapInfo_Get_ByID(i))
2237 r = race_readTime(MapInfo_Map_bspname, 1);
2240 h = race_readName(MapInfo_Map_bspname, 1);
2241 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2247 MapInfo_ClearTemps();
2249 if (s == "" && page == 0)
2250 return "No records are available on this server.\n";
2255 string getrankings()
2268 for (i = 1; i <= RANKINGS_CNT; ++i)
2270 t = race_readTime(map, i);
2273 n = race_readName(map, i);
2274 p = race_placeName(i);
2275 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2278 MapInfo_ClearTemps();
2281 return strcat("No records are available for the map: ", map, "\n");
2283 return strcat("Records for ", map, ":\n", s);
2286 #define LADDER_FIRSTPOINT 100
2287 #define LADDER_CNT 10
2288 // position X still gives LADDER_FIRSTPOINT/X points
2289 #define LADDER_SIZE 30
2290 // ladder shows the top X players
2291 string top_uids[LADDER_SIZE];
2292 float top_scores[LADDER_SIZE];
2295 float i, j, k, uidcnt;
2309 for (k = 0; k < MapInfo_count; ++k)
2311 if (MapInfo_Get_ByID(k))
2313 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2314 if(i == 0) // speed award
2316 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2319 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2321 else // normal record, if it exists (else break)
2323 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2326 myuid = race_readUID(MapInfo_Map_bspname, i);
2329 // string s contains:
2330 // arg 0 = # of speed recs
2331 // arg 1 = # of 1st place recs
2332 // arg 2 = # of 2nd place recs
2334 // LADDER_CNT+1 = total points
2336 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2339 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2341 for (j = 0; j <= LADDER_CNT + 1; ++j)
2343 if(j != LADDER_CNT + 1)
2344 temp_s = strcat(temp_s, "0 ");
2346 temp_s = strcat(temp_s, "0");
2350 tokenize_console(temp_s);
2353 if(i == 0) // speed award
2354 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2356 if(j == 0) // speed award
2357 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2359 s = strcat(s, " ", argv(j)); // just copy over everything else
2362 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2365 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2366 else if(j == i) // wanted rec!
2367 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2369 s = strcat(s, " ", argv(j)); // just copy over everything else
2372 // total points are (by default) calculated like this:
2373 // speedrec = floor(100 / 10) = 10 points
2374 // 1st place = floor(100 / 1) = 100 points
2375 // 2nd place = floor(100 / 2) = 50 points
2376 // 3rd place = floor(100 / 3) = 33 points
2377 // 4th place = floor(100 / 4) = 25 points
2378 // 5th place = floor(100 / 5) = 20 points
2382 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2384 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2386 db_put(TemporaryDB, strcat("ladder", myuid), s);
2393 for (i = 0; i <= uidcnt; ++i) // for each known uid
2395 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2396 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2397 tokenize_console(temp_s);
2398 thiscnt = stof(argv(LADDER_CNT+1));
2400 if(thiscnt > top_scores[LADDER_SIZE-1])
2401 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2403 if(thiscnt > top_scores[j])
2405 for (k = LADDER_SIZE-1; k >= j; --k)
2407 top_uids[k] = top_uids[k-1];
2408 top_scores[k] = top_scores[k-1];
2410 top_uids[j] = thisuid;
2411 top_scores[j] = thiscnt;
2417 s = "^3-----------------------\n\n";
2419 s = strcat(s, "Pos ^3|");
2420 s = strcat(s, " ^7Total ^3|");
2421 for (i = 1; i <= LADDER_CNT; ++i)
2423 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2425 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2427 s = strcat(s, "\n^3----+--------");
2428 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2430 s = strcat(s, "+-----");
2433 for (i = 1; i <= LADDER_CNT - 9; ++i)
2435 s = strcat(s, "+------");
2439 s = strcat(s, "+--------------+--------------------\n");
2441 for (i = 0; i < LADDER_SIZE; ++i)
2443 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2444 tokenize_console(temp_s);
2445 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2447 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2448 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2449 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2451 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2454 for (j = 10; j <= LADDER_CNT; ++j)
2456 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2460 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2461 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2464 MapInfo_ClearTemps();
2467 return "No ladder on this server!\n";
2469 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2473 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2476 vector start, org, delta, end, enddown, mstart;
2479 m = e.dphitcontentsmask;
2480 e.dphitcontentsmask = goodcontents | badcontents;
2483 delta = world.maxs - world.mins;
2485 for (i = 0; i < attempts; ++i)
2487 start_x = org_x + random() * delta_x;
2488 start_y = org_y + random() * delta_y;
2489 start_z = org_z + random() * delta_z;
2491 // rule 1: start inside world bounds, and outside
2492 // solid, and don't start from somewhere where you can
2493 // fall down to evil
2494 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2495 if (trace_fraction >= 1)
2497 if (trace_startsolid)
2499 if (trace_dphitcontents & badcontents)
2501 if (trace_dphitq3surfaceflags & badsurfaceflags)
2504 // rule 2: if we are too high, lower the point
2505 if (trace_fraction * delta_z > maxaboveground)
2506 start = trace_endpos + '0 0 1' * maxaboveground;
2507 enddown = trace_endpos;
2509 // rule 3: make sure we aren't outside the map. This only works
2510 // for somewhat well formed maps. A good rule of thumb is that
2511 // the map should have a convex outside hull.
2512 // these can be traceLINES as we already verified the starting box
2513 mstart = start + 0.5 * (e.mins + e.maxs);
2514 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2515 if (trace_fraction >= 1)
2517 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2518 if (trace_fraction >= 1)
2520 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2521 if (trace_fraction >= 1)
2523 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2524 if (trace_fraction >= 1)
2526 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2527 if (trace_fraction >= 1)
2530 // rule 4: we must "see" some spawnpoint
2531 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2532 if(checkpvs(mstart, sp))
2536 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2537 if(checkpvs(mstart, sp))
2543 // find a random vector to "look at"
2544 end_x = org_x + random() * delta_x;
2545 end_y = org_y + random() * delta_y;
2546 end_z = org_z + random() * delta_z;
2547 end = start + normalize(end - start) * vlen(delta);
2549 // rule 4: start TO end must not be too short
2550 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2551 if (trace_startsolid)
2553 if (trace_fraction < minviewdistance / vlen(delta))
2556 // rule 5: don't want to look at sky
2557 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2560 // rule 6: we must not end up in trigger_hurt
2561 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2567 e.dphitcontentsmask = m;
2571 setorigin(e, start);
2572 e.angles = vectoangles(end - start);
2573 dprint("Needed ", ftos(i + 1), " attempts\n");
2580 float zcurveparticles_effectno;
2581 vector zcurveparticles_start;
2582 float zcurveparticles_spd;
2584 void endzcurveparticles()
2586 if(zcurveparticles_effectno)
2589 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2591 zcurveparticles_effectno = 0;
2594 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2596 spd = bound(0, floor(spd / 16), 32767);
2597 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2599 endzcurveparticles();
2600 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2601 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2602 WriteShort(MSG_BROADCAST, effectno);
2603 WriteCoord(MSG_BROADCAST, start_x);
2604 WriteCoord(MSG_BROADCAST, start_y);
2605 WriteCoord(MSG_BROADCAST, start_z);
2606 zcurveparticles_effectno = effectno;
2607 zcurveparticles_start = start;
2610 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2611 WriteCoord(MSG_BROADCAST, end_x);
2612 WriteCoord(MSG_BROADCAST, end_y);
2613 WriteCoord(MSG_BROADCAST, end_z);
2614 WriteCoord(MSG_BROADCAST, end_dz);
2615 zcurveparticles_spd = spd;
2618 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2621 vector vecxy, velxy;
2623 vecxy = end - start;
2628 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2630 endzcurveparticles();
2631 trailparticles(world, effectno, start, end);
2635 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2636 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2639 void write_recordmarker(entity pl, float tstart, float dt)
2641 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2643 // also write a marker into demo files for demotc-race-record-extractor to find
2646 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2647 " ", ftos(tstart), " ", ftos(dt), "\n"));
2650 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2663 if(allowcenter) // 2: allow center handedness
2676 if(allowcenter) // 2: allow center handedness
2692 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2697 if (autocvar_g_shootfromeye)
2710 else if (autocvar_g_shootfromcenter)
2715 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2725 else if (autocvar_g_shootfromclient)
2727 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2732 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2734 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2738 void attach_sameorigin(entity e, entity to, string tag)
2740 vector org, t_forward, t_left, t_up, e_forward, e_up;
2747 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2748 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2749 t_forward = v_forward * tagscale;
2750 t_left = v_right * -tagscale;
2751 t_up = v_up * tagscale;
2753 e.origin_x = org * t_forward;
2754 e.origin_y = org * t_left;
2755 e.origin_z = org * t_up;
2757 // current forward and up directions
2758 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2759 e.angles = AnglesTransform_FromVAngles(e.angles);
2761 e.angles = AnglesTransform_FromAngles(e.angles);
2762 fixedmakevectors(e.angles);
2764 // untransform forward, up!
2765 e_forward_x = v_forward * t_forward;
2766 e_forward_y = v_forward * t_left;
2767 e_forward_z = v_forward * t_up;
2768 e_up_x = v_up * t_forward;
2769 e_up_y = v_up * t_left;
2770 e_up_z = v_up * t_up;
2772 e.angles = fixedvectoangles2(e_forward, e_up);
2773 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2774 e.angles = AnglesTransform_ToVAngles(e.angles);
2776 e.angles = AnglesTransform_ToAngles(e.angles);
2778 setattachment(e, to, tag);
2779 setorigin(e, e.origin);
2782 void detach_sameorigin(entity e)
2785 org = gettaginfo(e, 0);
2786 e.angles = fixedvectoangles2(v_forward, v_up);
2787 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2788 e.angles = AnglesTransform_ToVAngles(e.angles);
2790 e.angles = AnglesTransform_ToAngles(e.angles);
2792 setattachment(e, world, "");
2793 setorigin(e, e.origin);
2796 void follow_sameorigin(entity e, entity to)
2798 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2799 e.aiment = to; // make the hole follow bmodel
2800 e.punchangle = to.angles; // the original angles of bmodel
2801 e.view_ofs = e.origin - to.origin; // relative origin
2802 e.v_angle = e.angles - to.angles; // relative angles
2805 void unfollow_sameorigin(entity e)
2807 e.movetype = MOVETYPE_NONE;
2810 entity gettaginfo_relative_ent;
2811 vector gettaginfo_relative(entity e, float tag)
2813 if (!gettaginfo_relative_ent)
2815 gettaginfo_relative_ent = spawn();
2816 gettaginfo_relative_ent.effects = EF_NODRAW;
2818 gettaginfo_relative_ent.model = e.model;
2819 gettaginfo_relative_ent.modelindex = e.modelindex;
2820 gettaginfo_relative_ent.frame = e.frame;
2821 return gettaginfo(gettaginfo_relative_ent, tag);
2824 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2828 if (pl.soundentity.cnt & p)
2830 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2831 pl.soundentity.cnt |= p;
2834 void SoundEntity_StopSound(entity pl, float chan)
2838 if (pl.soundentity.cnt & p)
2840 stopsoundto(MSG_ALL, pl.soundentity, chan);
2841 pl.soundentity.cnt &~= p;
2845 void SoundEntity_Attach(entity pl)
2847 pl.soundentity = spawn();
2848 pl.soundentity.classname = "soundentity";
2849 pl.soundentity.owner = pl;
2850 setattachment(pl.soundentity, pl, "");
2851 setmodel(pl.soundentity, "null");
2854 void SoundEntity_Detach(entity pl)
2857 for (i = 0; i <= 7; ++i)
2858 SoundEntity_StopSound(pl, i);
2862 float ParseCommandPlayerSlotTarget_firsttoken;
2863 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2871 ParseCommandPlayerSlotTarget_firsttoken = -1;
2875 if (substring(argv(idx), 0, 1) == "#")
2877 s = substring(argv(idx), 1, -1);
2879 if (s == "") if (tokens > idx)
2884 ParseCommandPlayerSlotTarget_firsttoken = idx;
2886 if (s == ftos(n) && n > 0 && n <= maxclients)
2889 if (e.flags & FL_CLIENT)
2895 // it must be a nick name
2898 ParseCommandPlayerSlotTarget_firsttoken = idx;
2901 FOR_EACH_CLIENT(head)
2902 if (head.netname == s)
2910 s = strdecolorize(s);
2912 FOR_EACH_CLIENT(head)
2913 if (strdecolorize(head.netname) == s)
2928 float modeleffect_SendEntity(entity to, float sf)
2931 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2934 if(self.velocity != '0 0 0')
2936 if(self.angles != '0 0 0')
2938 if(self.avelocity != '0 0 0')
2941 WriteByte(MSG_ENTITY, f);
2942 WriteShort(MSG_ENTITY, self.modelindex);
2943 WriteByte(MSG_ENTITY, self.skin);
2944 WriteByte(MSG_ENTITY, self.frame);
2945 WriteCoord(MSG_ENTITY, self.origin_x);
2946 WriteCoord(MSG_ENTITY, self.origin_y);
2947 WriteCoord(MSG_ENTITY, self.origin_z);
2950 WriteCoord(MSG_ENTITY, self.velocity_x);
2951 WriteCoord(MSG_ENTITY, self.velocity_y);
2952 WriteCoord(MSG_ENTITY, self.velocity_z);
2956 WriteCoord(MSG_ENTITY, self.angles_x);
2957 WriteCoord(MSG_ENTITY, self.angles_y);
2958 WriteCoord(MSG_ENTITY, self.angles_z);
2962 WriteCoord(MSG_ENTITY, self.avelocity_x);
2963 WriteCoord(MSG_ENTITY, self.avelocity_y);
2964 WriteCoord(MSG_ENTITY, self.avelocity_z);
2966 WriteShort(MSG_ENTITY, self.scale * 256.0);
2967 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2968 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2969 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2970 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2975 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2980 e.classname = "modeleffect";
2988 e.teleport_time = t1;
2992 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2996 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2999 sz = max(e.scale, e.scale2);
3000 setsize(e, e.mins * sz, e.maxs * sz);
3001 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3004 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3006 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3009 float randombit(float bits)
3011 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3020 for(f = 1; f <= bits; f *= 2)
3029 r = (r - 1) / (n - 1);
3036 float randombits(float bits, float k, float error_return)
3040 while(k > 0 && bits != r)
3042 r += randombit(bits - r);
3051 void randombit_test(float bits, float iter)
3055 print(ftos(randombit(bits)), "\n");
3060 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3062 if(halflifedist > 0)
3063 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3064 else if(halflifedist < 0)
3065 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3074 #define cvar_string_normal cvar_string_builtin
3075 #define cvar_normal cvar_builtin
3077 string cvar_string_normal(string n)
3079 if not(cvar_type(n) & 1)
3080 backtrace(strcat("Attempt to access undefined cvar: ", n));
3081 return cvar_string_builtin(n);
3084 float cvar_normal(string n)
3086 return stof(cvar_string_normal(n));
3089 #define cvar_set_normal cvar_set_builtin
3097 oself.think = SUB_Remove;
3098 oself.nextthink = time;
3104 Execute func() after time + fdelay.
3105 self when func is executed = self when defer is called
3107 void defer(float fdelay, void() func)
3114 e.think = defer_think;
3115 e.nextthink = time + fdelay;
3118 .string aiment_classname;
3119 .float aiment_deadflag;
3120 void SetMovetypeFollow(entity ent, entity e)
3122 // FIXME this may not be warpzone aware
3123 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3124 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3125 ent.aiment = e; // make the hole follow bmodel
3126 ent.punchangle = e.angles; // the original angles of bmodel
3127 ent.view_ofs = ent.origin - e.origin; // relative origin
3128 ent.v_angle = ent.angles - e.angles; // relative angles
3129 ent.aiment_classname = strzone(e.classname);
3130 ent.aiment_deadflag = e.deadflag;
3132 void UnsetMovetypeFollow(entity ent)
3134 ent.movetype = MOVETYPE_FLY;
3135 PROJECTILE_MAKETRIGGER(ent);
3138 float LostMovetypeFollow(entity ent)
3141 if(ent.movetype != MOVETYPE_FOLLOW)
3147 if(ent.aiment.classname != ent.aiment_classname)
3149 if(ent.aiment.deadflag != ent.aiment_deadflag)
3155 float isPushable(entity e)
3162 case "droppedweapon":
3163 case "keepawayball":
3164 case "nexball_basketball":
3165 case "nexball_football":
3167 case "bullet": // antilagged bullets can't hit this either
3170 if (e.projectiledeathtype)