1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include "mutators/_mod.qh"
9 #include "../common/t_items.qh"
10 #include "resources.qh"
12 #include "weapons/accuracy.qh"
13 #include "weapons/csqcprojectile.qh"
14 #include "weapons/selection.qh"
15 #include "../common/command/_mod.qh"
16 #include "../common/constants.qh"
17 #include <common/net_linked.qh>
18 #include "../common/deathtypes/all.qh"
19 #include "../common/mapinfo.qh"
20 #include "../common/notifications/all.qh"
21 #include "../common/playerstats.qh"
22 #include "../common/teams.qh"
23 #include "../common/triggers/subs.qh"
24 #include "../common/util.qh"
25 #include "../common/turrets/sv_turrets.qh"
26 #include <common/weapons/_all.qh>
27 #include "../common/vehicles/sv_vehicles.qh"
28 #include "../common/vehicles/vehicle.qh"
29 #include "../common/items/_mod.qh"
30 #include "../common/state.qh"
31 #include "../common/effects/qc/globalsound.qh"
32 #include "../common/wepent.qh"
33 #include "../lib/csqcmodel/sv_model.qh"
34 #include "../lib/warpzone/anglestransform.qh"
35 #include "../lib/warpzone/server.qh"
37 void crosshair_trace(entity pl)
39 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
41 .bool ctrace_solidchanged;
42 void crosshair_trace_plusvisibletriggers(entity pl)
44 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
49 it.ctrace_solidchanged = true;
50 IL_PUSH(g_ctrace_changed, it);
56 IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
58 it.solid = SOLID_TRIGGER;
59 it.ctrace_solidchanged = false;
62 IL_CLEAR(g_ctrace_changed);
64 void WarpZone_crosshair_trace(entity pl)
66 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
70 void GameLogEcho(string s)
75 if (autocvar_sv_eventlog_files)
80 matches = autocvar_sv_eventlog_files_counter + 1;
81 cvar_set("sv_eventlog_files_counter", itos(matches));
84 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
85 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
86 logfile = fopen(fn, FILE_APPEND);
87 fputs(logfile, ":logversion:3\n");
91 if (autocvar_sv_eventlog_files_timestamps)
92 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
94 fputs(logfile, strcat(s, "\n"));
97 if (autocvar_sv_eventlog_console)
99 dedicated_print(strcat(s, "\n"));
106 // will be opened later
111 if (logfile_open && logfile >= 0)
118 entity findnearest(vector point, bool checkitems, vector axismod)
123 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
125 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
130 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
131 float len = vlen2(dist);
134 for (l = 0; l < num_nearest; ++l)
136 if (len < nearest_length[l])
140 // now i tells us where to insert at
141 // INSERTION SORT! YOU'VE SEEN IT! RUN!
142 if (l < NUM_NEAREST_ENTITIES)
144 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
146 nearest_length[j + 1] = nearest_length[j];
147 nearest_entity[j + 1] = nearest_entity[j];
149 nearest_length[l] = len;
150 nearest_entity[l] = it;
151 if (num_nearest < NUM_NEAREST_ENTITIES)
152 num_nearest = num_nearest + 1;
156 // now use the first one from our list that we can see
157 for (int j = 0; j < num_nearest; ++j)
159 traceline(point, nearest_entity[j].origin, true, NULL);
160 if (trace_fraction == 1)
163 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
164 return nearest_entity[j];
168 if (num_nearest == 0)
171 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
173 dprint("Candidates were: ");
174 for(j = 0; j < num_nearest; ++j)
178 dprint(nearest_entity[j].netname);
183 return nearest_entity[0];
186 string NearestLocation(vector p)
188 string ret = "somewhere";
189 entity loc = findnearest(p, false, '1 1 1');
194 loc = findnearest(p, true, '1 1 4');
201 string AmmoNameFromWeaponentity(entity wpn)
203 string ammoitems = "batteries";
204 switch ((wpn.m_weapon).ammo_type)
206 case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break;
207 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
208 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
209 case RESOURCE_CELLS: ammoitems = ITEM_Cells.m_name; break;
210 case RESOURCE_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
211 case RESOURCE_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
216 string formatmessage(entity this, string msg)
227 WarpZone_crosshair_trace(this);
228 cursor = trace_endpos;
229 cursor_ent = trace_ent;
231 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
232 msg = M_ARGV(1, string);
236 break; // too many replacements
239 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
240 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
253 replacement = substring(msg, p, 2);
254 escape = substring(msg, p + 1, 1);
256 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
260 case "%": replacement = "%"; break;
261 case "\\":replacement = "\\"; break;
262 case "n": replacement = "\n"; break;
263 case "a": replacement = ftos(floor(this.armorvalue)); break;
264 case "h": replacement = ftos(floor(this.health)); break;
265 case "l": replacement = NearestLocation(this.origin); break;
266 case "y": replacement = NearestLocation(cursor); break;
267 case "d": replacement = NearestLocation(this.death_origin); break;
268 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
269 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
270 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
271 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
272 case "S": replacement = ftos(vlen(this.velocity)); break;
273 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
274 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
277 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
278 replacement = M_ARGV(2, string);
283 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
284 p = p + strlen(replacement);
295 >0: receives a cvar from name=argv(f) value=argv(f+1)
297 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
302 strunzone(store.(field));
303 store.(field) = string_null;
307 if (thisname == name)
310 strunzone(store.(field));
311 store.(field) = strzone(argv(f + 1));
315 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
317 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
319 GetCvars_handleString(this, store, thisname, f, field, name);
320 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
321 if (thisname == name)
323 string s = func(this, strcat1(store.(field)));
324 if (s != store.(field))
326 strunzone(store.(field));
327 store.(field) = strzone(s);
331 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
338 if (thisname == name)
339 store.(field) = stof(argv(f + 1));
342 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
344 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
351 if (thisname == name)
355 store.(field) = stof(argv(f + 1));
364 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
367 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
370 o = W_FixWeaponOrder_ForceComplete(wo);
371 if(this.weaponorder_byimpulse)
373 strunzone(this.weaponorder_byimpulse);
374 this.weaponorder_byimpulse = string_null;
376 this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
380 REPLICATE(autoswitch, bool, "cl_autoswitch");
382 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
384 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
386 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
388 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
390 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
392 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
394 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
396 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
398 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
400 REPLICATE(cvar_cl_physics, string, "cl_physics");
402 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
404 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
406 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
408 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
411 * @param f -1: cleanup, 0: request, 1: receive
413 void GetCvars(entity this, entity store, int f)
415 string s = string_null;
418 s = strcat1(argv(f));
422 MUTATOR_CALLHOOK(GetCvars);
424 Notification_GetCvars(this);
426 ReplicateVars(this, store, s, f);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
429 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
431 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
432 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
433 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
434 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
435 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
436 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
437 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
438 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
440 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
442 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
445 if (s == "cl_weaponpriority")
447 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
449 .entity weaponentity = weaponentities[slot];
450 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
451 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
454 if (s == "cl_allow_uidtracking")
455 PlayerStats_GameReport_AddPlayer(this);
459 // decolorizes and team colors the player name when needed
460 string playername(entity p, bool team_colorize)
463 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
465 t = Team_ColorCode(p.team);
466 return strcat(t, strdecolorize(p.netname));
472 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
474 int i = weaponinfo.m_id;
476 bool allow_mutatorblocked = false;
481 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
482 d = M_ARGV(1, float);
483 allguns = M_ARGV(2, bool);
484 allow_mutatorblocked = M_ARGV(3, bool);
488 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
493 else if(!mutator_returnvalue)
494 d = !(!weaponinfo.weaponstart);
496 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
499 float t = weaponinfo.weaponstartoverride;
501 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
506 // 4: is set by default?
515 void readplayerstartcvars()
520 // initialize starting values for players
521 start_weapons = '0 0 0';
522 start_weapons_default = '0 0 0';
523 start_weapons_defaultmask = '0 0 0';
525 start_ammo_shells = 0;
526 start_ammo_nails = 0;
527 start_ammo_rockets = 0;
528 start_ammo_cells = 0;
529 start_ammo_plasma = 0;
530 if (random_start_ammo == NULL)
532 random_start_ammo = spawn();
534 start_health = cvar("g_balance_health_start");
535 start_armorvalue = cvar("g_balance_armor_start");
538 g_weaponarena_weapons = '0 0 0';
540 s = cvar_string("g_weaponarena");
542 MUTATOR_CALLHOOK(SetWeaponArena, s);
543 s = M_ARGV(0, string);
545 if (s == "0" || s == "")
551 // forcibly turn off weaponarena
553 else if (s == "all" || s == "1")
556 g_weaponarena_list = "All Weapons";
557 FOREACH(Weapons, it != WEP_Null, {
558 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
559 g_weaponarena_weapons |= (it.m_wepset);
562 else if (s == "devall")
565 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
566 FOREACH(Weapons, it != WEP_Null,
568 g_weaponarena_weapons |= (it.m_wepset);
571 else if (s == "most")
574 g_weaponarena_list = "Most Weapons";
575 FOREACH(Weapons, it != WEP_Null, {
576 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
577 if(it.spawnflags & WEP_FLAG_NORMAL)
578 g_weaponarena_weapons |= (it.m_wepset);
581 else if (s == "none")
584 g_weaponarena_list = "No Weapons";
589 t = tokenize_console(s);
590 g_weaponarena_list = "";
591 for (i = 0; i < t; ++i)
594 FOREACH(Weapons, it != WEP_Null, {
597 g_weaponarena_weapons |= (it.m_wepset);
598 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
603 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
607 g_weaponarena_random = cvar("g_weaponarena_random");
609 g_weaponarena_random = 0;
610 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
614 g_weapon_stay = 0; // incompatible
615 start_weapons = g_weaponarena_weapons;
616 start_items |= IT_UNLIMITED_AMMO;
620 FOREACH(Weapons, it != WEP_Null, {
621 int w = want_weapon(it, false);
622 WepSet s = it.m_wepset;
626 start_weapons_default |= s;
628 start_weapons_defaultmask |= s;
632 if(!cvar("g_use_ammunition"))
633 start_items |= IT_UNLIMITED_AMMO;
635 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
637 start_ammo_shells = 999;
638 start_ammo_nails = 999;
639 start_ammo_rockets = 999;
640 start_ammo_cells = 999;
641 start_ammo_plasma = 999;
642 start_ammo_fuel = 999;
646 start_ammo_shells = cvar("g_start_ammo_shells");
647 start_ammo_nails = cvar("g_start_ammo_nails");
648 start_ammo_rockets = cvar("g_start_ammo_rockets");
649 start_ammo_cells = cvar("g_start_ammo_cells");
650 start_ammo_plasma = cvar("g_start_ammo_plasma");
651 start_ammo_fuel = cvar("g_start_ammo_fuel");
652 random_start_weapons_count = cvar("g_random_start_weapons_count");
653 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
654 "g_random_start_shells"));
655 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
656 "g_random_start_bullets"));
657 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
658 cvar("g_random_start_rockets"));
659 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
660 "g_random_start_cells"));
661 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
662 "g_random_start_plasma"));
667 warmup_start_ammo_shells = start_ammo_shells;
668 warmup_start_ammo_nails = start_ammo_nails;
669 warmup_start_ammo_rockets = start_ammo_rockets;
670 warmup_start_ammo_cells = start_ammo_cells;
671 warmup_start_ammo_plasma = start_ammo_plasma;
672 warmup_start_ammo_fuel = start_ammo_fuel;
673 warmup_start_health = start_health;
674 warmup_start_armorvalue = start_armorvalue;
675 warmup_start_weapons = start_weapons;
676 warmup_start_weapons_default = start_weapons_default;
677 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
679 if (!g_weaponarena && !g_ca && !g_freezetag)
681 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
682 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
683 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
684 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
685 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
686 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
687 warmup_start_health = cvar("g_warmup_start_health");
688 warmup_start_armorvalue = cvar("g_warmup_start_armor");
689 warmup_start_weapons = '0 0 0';
690 warmup_start_weapons_default = '0 0 0';
691 warmup_start_weapons_defaultmask = '0 0 0';
692 FOREACH(Weapons, it != WEP_Null, {
693 int w = want_weapon(it, g_warmup_allguns);
694 WepSet s = (it.m_wepset);
696 warmup_start_weapons |= s;
698 warmup_start_weapons_default |= s;
700 warmup_start_weapons_defaultmask |= s;
706 start_items |= ITEM_Jetpack.m_itemid;
708 MUTATOR_CALLHOOK(SetStartItems);
710 if (start_items & ITEM_Jetpack.m_itemid)
712 start_items |= ITEM_JetpackRegen.m_itemid;
713 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
714 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
717 WepSet precache_weapons = start_weapons;
718 if (g_warmup_allguns != 1)
719 precache_weapons |= warmup_start_weapons;
720 FOREACH(Weapons, it != WEP_Null, {
721 if(precache_weapons & (it.m_wepset))
725 start_ammo_shells = max(0, start_ammo_shells);
726 start_ammo_nails = max(0, start_ammo_nails);
727 start_ammo_rockets = max(0, start_ammo_rockets);
728 start_ammo_cells = max(0, start_ammo_cells);
729 start_ammo_plasma = max(0, start_ammo_plasma);
730 start_ammo_fuel = max(0, start_ammo_fuel);
731 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
732 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
733 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
734 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
735 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
736 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
737 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
738 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
739 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
740 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
742 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
743 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
744 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
745 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
746 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
747 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
750 void precache_playermodel(string m)
752 float globhandle, i, n;
755 if(substring(m, -9,5) == "_lod1")
757 if(substring(m, -9,5) == "_lod2")
760 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
763 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
767 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
770 n = search_getsize(globhandle);
771 for (i = 0; i < n; ++i)
773 //print(search_getfilename(globhandle, i), "\n");
774 f = search_getfilename(globhandle, i);
775 PrecachePlayerSounds(f);
777 search_end(globhandle);
779 void precache_all_playermodels(string pattern)
781 int globhandle = search_begin(pattern, true, false);
782 if (globhandle < 0) return;
783 int n = search_getsize(globhandle);
784 for (int i = 0; i < n; ++i)
786 string s = search_getfilename(globhandle, i);
787 precache_playermodel(s);
789 search_end(globhandle);
792 void precache_playermodels(string s)
794 FOREACH_WORD(s, true, { precache_playermodel(it); });
799 // gamemode related things
801 // Precache all player models if desired
802 if (autocvar_sv_precacheplayermodels)
804 PrecachePlayerSounds("sound/player/default.sounds");
805 precache_all_playermodels("models/player/*.zym");
806 precache_all_playermodels("models/player/*.dpm");
807 precache_all_playermodels("models/player/*.md3");
808 precache_all_playermodels("models/player/*.psk");
809 precache_all_playermodels("models/player/*.iqm");
812 if (autocvar_sv_defaultcharacter)
814 precache_playermodels(autocvar_sv_defaultplayermodel_red);
815 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
816 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
817 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
818 precache_playermodels(autocvar_sv_defaultplayermodel);
822 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
824 if (!this.noise && this.music) // quake 3 uses the music field
825 this.noise = this.music;
827 // plays music for the level if there is any
830 precache_sound (this.noise);
831 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
837 void make_safe_for_remove(entity e)
839 if (e.initialize_entity)
841 entity ent, prev = NULL;
842 for (ent = initialize_entity_first; ent; )
844 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
846 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
847 // skip it in linked list
850 prev.initialize_entity_next = ent.initialize_entity_next;
851 ent = prev.initialize_entity_next;
855 initialize_entity_first = ent.initialize_entity_next;
856 ent = initialize_entity_first;
862 ent = ent.initialize_entity_next;
868 .float remove_except_protected_forbidden;
869 void remove_except_protected(entity e)
871 if(e.remove_except_protected_forbidden)
872 error("not allowed to remove this at this point");
876 void remove_unsafely(entity e)
878 if(e.classname == "spike")
879 error("Removing spikes is forbidden (crylink bug), please report");
883 void remove_safely(entity e)
885 make_safe_for_remove(e);
889 void InitializeEntity(entity e, void(entity this) func, float order)
893 if (!e || e.initialize_entity)
895 // make a proxy initializer entity
897 e = new(initialize_entity);
901 e.initialize_entity = func;
902 e.initialize_entity_order = order;
904 cur = initialize_entity_first;
908 if (!cur || cur.initialize_entity_order > order)
910 // insert between prev and cur
912 prev.initialize_entity_next = e;
914 initialize_entity_first = e;
915 e.initialize_entity_next = cur;
919 cur = cur.initialize_entity_next;
922 void InitializeEntitiesRun()
924 entity startoflist = initialize_entity_first;
925 initialize_entity_first = NULL;
926 delete_fn = remove_except_protected;
927 for (entity e = startoflist; e; e = e.initialize_entity_next)
929 e.remove_except_protected_forbidden = 1;
931 for (entity e = startoflist; e; )
933 e.remove_except_protected_forbidden = 0;
934 e.initialize_entity_order = 0;
935 entity next = e.initialize_entity_next;
936 e.initialize_entity_next = NULL;
937 var void(entity this) func = e.initialize_entity;
938 e.initialize_entity = func_null;
939 if (e.classname == "initialize_entity")
941 entity wrappee = e.enemy;
945 //dprint("Delayed initialization: ", e.classname, "\n");
953 backtrace(strcat("Null function in: ", e.classname, "\n"));
957 delete_fn = remove_unsafely;
960 .float(entity) isEliminated;
961 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
963 Stream out = MSG_ENTITY;
964 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
965 serialize(byte, out, sendflags);
967 for (int i = 1; i <= maxclients; i += 8) {
969 entity e = edict_num(i);
970 for (int b = 0; b < 8; ++b, e = nextent(e)) {
971 if (eliminatedPlayers.isEliminated(e)) {
975 serialize(byte, out, f);
981 void EliminatedPlayers_Init(float(entity) isEliminated_func)
983 if(eliminatedPlayers)
985 backtrace("Can't spawn eliminatedPlayers again!");
988 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
989 eliminatedPlayers.isEliminated = isEliminated_func;
995 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
997 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
998 this.projectiledeathtype |= HITTYPE_SPLASH;
999 adaptor_think2use(this);
1002 // deferred dropping
1003 void DropToFloor_Handler(entity this)
1005 WITHSELF(this, builtin_droptofloor());
1006 this.dropped_origin = this.origin;
1009 void droptofloor(entity this)
1011 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1016 float trace_hits_box_a0, trace_hits_box_a1;
1018 float trace_hits_box_1d(float end, float thmi, float thma)
1022 // just check if x is in range
1030 // do the trace with respect to x
1031 // 0 -> end has to stay in thmi -> thma
1032 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1033 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1034 if (trace_hits_box_a0 > trace_hits_box_a1)
1040 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1045 // now it is a trace from 0 to end
1047 trace_hits_box_a0 = 0;
1048 trace_hits_box_a1 = 1;
1050 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1052 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1054 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1060 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1062 return trace_hits_box(start, end, thmi - ma, thma - mi);
1065 bool SUB_NoImpactCheck(entity this, entity toucher)
1067 // zero hitcontents = this is not the real impact, but either the
1068 // mirror-impact of something hitting the projectile instead of the
1069 // projectile hitting the something, or a touchareagrid one. Neither of
1070 // these stop the projectile from moving, so...
1071 if(trace_dphitcontents == 0)
1073 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1076 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1078 if (toucher == NULL && this.size != '0 0 0')
1081 tic = this.velocity * sys_frametime;
1082 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1083 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1084 if (trace_fraction >= 1)
1086 LOG_TRACE("Odd... did not hit...?");
1088 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1090 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1098 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1100 void W_Crylink_Dequeue(entity e);
1101 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1103 if(SUB_OwnerCheck(this, toucher))
1105 if(SUB_NoImpactCheck(this, toucher))
1107 if(this.classname == "nade")
1108 return false; // no checks here
1109 else if(this.classname == "grapplinghook")
1111 else if(this.classname == "spike")
1113 W_Crylink_Dequeue(this);
1120 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1121 UpdateCSQCProjectile(this);
1125 /** engine callback */
1126 void URI_Get_Callback(float id, float status, string data)
1128 if(url_URI_Get_Callback(id, status, data))
1132 else if (id == URI_GET_DISCARD)
1136 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1139 Curl_URI_Get_Callback(id, status, data);
1141 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1144 OnlineBanList_URI_Get_Callback(id, status, data);
1146 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1148 // handled by a mutator
1152 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1156 string uid2name(string myuid) {
1158 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1160 // FIXME remove this later after 0.6 release
1161 // convert old style broken records to correct style
1164 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1167 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1168 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1173 s = "^1Unregistered Player";
1177 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1180 vector start, org, delta, end, enddown, mstart;
1182 m = e.dphitcontentsmask;
1183 e.dphitcontentsmask = goodcontents | badcontents;
1186 delta = boundmax - boundmin;
1190 for (i = 0; i < attempts; ++i)
1192 start.x = org.x + random() * delta.x;
1193 start.y = org.y + random() * delta.y;
1194 start.z = org.z + random() * delta.z;
1196 // rule 1: start inside world bounds, and outside
1197 // solid, and don't start from somewhere where you can
1198 // fall down to evil
1199 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1200 if (trace_fraction >= 1)
1202 if (trace_startsolid)
1204 if (trace_dphitcontents & badcontents)
1206 if (trace_dphitq3surfaceflags & badsurfaceflags)
1209 // rule 2: if we are too high, lower the point
1210 if (trace_fraction * delta.z > maxaboveground)
1211 start = trace_endpos + '0 0 1' * maxaboveground;
1212 enddown = trace_endpos;
1214 // rule 3: make sure we aren't outside the map. This only works
1215 // for somewhat well formed maps. A good rule of thumb is that
1216 // the map should have a convex outside hull.
1217 // these can be traceLINES as we already verified the starting box
1218 mstart = start + 0.5 * (e.mins + e.maxs);
1219 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1220 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1222 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1223 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1225 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1226 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1228 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1229 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1231 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1232 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1235 // rule 4: we must "see" some spawnpoint or item
1237 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1239 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1247 IL_EACH(g_items, checkpvs(mstart, it),
1249 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1260 // find a random vector to "look at"
1261 end.x = org.x + random() * delta.x;
1262 end.y = org.y + random() * delta.y;
1263 end.z = org.z + random() * delta.z;
1264 end = start + normalize(end - start) * vlen(delta);
1266 // rule 4: start TO end must not be too short
1267 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1268 if (trace_startsolid)
1270 if (trace_fraction < minviewdistance / vlen(delta))
1273 // rule 5: don't want to look at sky
1274 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1277 // rule 6: we must not end up in trigger_hurt
1278 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1284 e.dphitcontentsmask = m;
1288 setorigin(e, start);
1289 e.angles = vectoangles(end - start);
1290 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1297 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1299 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1302 void write_recordmarker(entity pl, float tstart, float dt)
1304 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1306 // also write a marker into demo files for demotc-race-record-extractor to find
1309 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1310 " ", ftos(tstart), " ", ftos(dt), "\n"));
1313 void attach_sameorigin(entity e, entity to, string tag)
1315 vector org, t_forward, t_left, t_up, e_forward, e_up;
1318 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1319 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1320 t_forward = v_forward * tagscale;
1321 t_left = v_right * -tagscale;
1322 t_up = v_up * tagscale;
1324 e.origin_x = org * t_forward;
1325 e.origin_y = org * t_left;
1326 e.origin_z = org * t_up;
1328 // current forward and up directions
1329 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1330 e.angles = AnglesTransform_FromVAngles(e.angles);
1332 e.angles = AnglesTransform_FromAngles(e.angles);
1333 fixedmakevectors(e.angles);
1335 // untransform forward, up!
1336 e_forward.x = v_forward * t_forward;
1337 e_forward.y = v_forward * t_left;
1338 e_forward.z = v_forward * t_up;
1339 e_up.x = v_up * t_forward;
1340 e_up.y = v_up * t_left;
1341 e_up.z = v_up * t_up;
1343 e.angles = fixedvectoangles2(e_forward, e_up);
1344 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1345 e.angles = AnglesTransform_ToVAngles(e.angles);
1347 e.angles = AnglesTransform_ToAngles(e.angles);
1349 setattachment(e, to, tag);
1350 setorigin(e, e.origin);
1353 void detach_sameorigin(entity e)
1356 org = gettaginfo(e, 0);
1357 e.angles = fixedvectoangles2(v_forward, v_up);
1358 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1359 e.angles = AnglesTransform_ToVAngles(e.angles);
1361 e.angles = AnglesTransform_ToAngles(e.angles);
1363 setattachment(e, NULL, "");
1364 setorigin(e, e.origin);
1367 void follow_sameorigin(entity e, entity to)
1369 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1370 e.aiment = to; // make the hole follow bmodel
1371 e.punchangle = to.angles; // the original angles of bmodel
1372 e.view_ofs = e.origin - to.origin; // relative origin
1373 e.v_angle = e.angles - to.angles; // relative angles
1376 void unfollow_sameorigin(entity e)
1378 set_movetype(e, MOVETYPE_NONE);
1381 entity gettaginfo_relative_ent;
1382 vector gettaginfo_relative(entity e, float tag)
1384 if (!gettaginfo_relative_ent)
1386 gettaginfo_relative_ent = spawn();
1387 gettaginfo_relative_ent.effects = EF_NODRAW;
1389 gettaginfo_relative_ent.model = e.model;
1390 gettaginfo_relative_ent.modelindex = e.modelindex;
1391 gettaginfo_relative_ent.frame = e.frame;
1392 return gettaginfo(gettaginfo_relative_ent, tag);
1395 .string aiment_classname;
1396 .float aiment_deadflag;
1397 void SetMovetypeFollow(entity ent, entity e)
1399 // FIXME this may not be warpzone aware
1400 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1401 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1402 ent.aiment = e; // make the hole follow bmodel
1403 ent.punchangle = e.angles; // the original angles of bmodel
1404 ent.view_ofs = ent.origin - e.origin; // relative origin
1405 ent.v_angle = ent.angles - e.angles; // relative angles
1406 ent.aiment_classname = strzone(e.classname);
1407 ent.aiment_deadflag = e.deadflag;
1409 void UnsetMovetypeFollow(entity ent)
1411 set_movetype(ent, MOVETYPE_FLY);
1412 PROJECTILE_MAKETRIGGER(ent);
1415 float LostMovetypeFollow(entity ent)
1418 if(ent.move_movetype != MOVETYPE_FOLLOW)
1424 if(ent.aiment.classname != ent.aiment_classname)
1426 if(ent.aiment.deadflag != ent.aiment_deadflag)
1433 bool isPushable(entity e)
1449 case "bullet": // antilagged bullets can't hit this either
1452 if (e.projectiledeathtype)