1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "mapvoting.qh"
11 #include "resources.qh"
14 #include "weapons/accuracy.qh"
15 #include "weapons/csqcprojectile.qh"
16 #include "weapons/selection.qh"
17 #include "../common/command/_mod.qh"
18 #include "../common/constants.qh"
19 #include <common/net_linked.qh>
20 #include <common/weapons/weapon/crylink.qh>
21 #include "../common/deathtypes/all.qh"
22 #include "../common/mapinfo.qh"
23 #include "../common/notifications/all.qh"
24 #include "../common/playerstats.qh"
25 #include "../common/teams.qh"
26 #include "../common/mapobjects/subs.qh"
27 #include "../common/util.qh"
28 #include "../common/turrets/sv_turrets.qh"
29 #include <common/weapons/_all.qh>
30 #include "../common/vehicles/sv_vehicles.qh"
31 #include "../common/vehicles/vehicle.qh"
32 #include "../common/items/_mod.qh"
33 #include "../common/state.qh"
34 #include "../common/effects/qc/globalsound.qh"
35 #include "../common/wepent.qh"
36 #include <common/weapons/weapon.qh>
37 #include "../lib/csqcmodel/sv_model.qh"
38 #include "../lib/warpzone/anglestransform.qh"
39 #include "../lib/warpzone/server.qh"
41 void crosshair_trace(entity pl)
43 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
46 void crosshair_trace_plusvisibletriggers(entity pl)
48 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
51 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
53 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
56 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
58 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
63 IL_PUSH(g_ctrace_changed, it);
68 WarpZone_crosshair_trace(pl);
72 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
74 IL_CLEAR(g_ctrace_changed);
77 void WarpZone_crosshair_trace(entity pl)
79 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
82 void dedicated_print(string input)
84 if (server_is_dedicated) print(input);
87 string GameLog_ProcessIP(string s)
89 return strreplace(":", autocvar_sv_eventlog_ipv6_delimiter, s);
92 void GameLogEcho(string s)
97 if (autocvar_sv_eventlog_files)
102 matches = autocvar_sv_eventlog_files_counter + 1;
103 cvar_set("sv_eventlog_files_counter", itos(matches));
106 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
107 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
108 logfile = fopen(fn, FILE_APPEND);
109 fputs(logfile, ":logversion:3\n");
113 if (autocvar_sv_eventlog_files_timestamps)
114 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
116 fputs(logfile, strcat(s, "\n"));
119 if (autocvar_sv_eventlog_console)
121 dedicated_print(strcat(s, "\n"));
128 // will be opened later
133 if (logfile_open && logfile >= 0)
140 entity findnearest(vector point, bool checkitems, vector axismod)
145 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
147 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
152 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
153 float len = vlen2(dist);
156 for (l = 0; l < num_nearest; ++l)
158 if (len < nearest_length[l])
162 // now i tells us where to insert at
163 // INSERTION SORT! YOU'VE SEEN IT! RUN!
164 if (l < NUM_NEAREST_ENTITIES)
166 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
168 nearest_length[j + 1] = nearest_length[j];
169 nearest_entity[j + 1] = nearest_entity[j];
171 nearest_length[l] = len;
172 nearest_entity[l] = it;
173 if (num_nearest < NUM_NEAREST_ENTITIES)
174 num_nearest = num_nearest + 1;
178 // now use the first one from our list that we can see
179 for (int j = 0; j < num_nearest; ++j)
181 traceline(point, nearest_entity[j].origin, true, NULL);
182 if (trace_fraction == 1)
185 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
186 return nearest_entity[j];
190 if (num_nearest == 0)
193 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
195 dprint("Candidates were: ");
196 for(j = 0; j < num_nearest; ++j)
200 dprint(nearest_entity[j].netname);
205 return nearest_entity[0];
208 string NearestLocation(vector p)
210 string ret = "somewhere";
211 entity loc = findnearest(p, false, '1 1 1');
216 loc = findnearest(p, true, '1 1 4');
223 string PlayerHealth(entity this)
225 float myhealth = floor(GetResource(this, RES_HEALTH));
228 else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
230 else if(myhealth <= 0 || IS_DEAD(this))
232 return ftos(myhealth);
235 string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
237 entity wepent = this.(weaponentity);
240 else if(wepent.m_weapon != WEP_Null)
241 return wepent.m_weapon.m_name;
242 else if(wepent.m_switchweapon != WEP_Null)
243 return wepent.m_switchweapon.m_name;
244 return "none"; //Weapons_from(wepent.cnt).m_name;
247 string formatmessage(entity this, string msg)
251 vector cursor = '0 0 0';
252 entity cursor_ent = NULL;
259 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
260 msg = M_ARGV(1, string);
264 break; // too many replacements
267 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
268 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
283 WarpZone_crosshair_trace_plusvisibletriggers(this);
284 cursor = trace_endpos;
285 cursor_ent = trace_ent;
289 replacement = substring(msg, p, 2);
290 escape = substring(msg, p + 1, 1);
292 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
296 case "%": replacement = "%"; break;
297 case "\\":replacement = "\\"; break;
298 case "n": replacement = "\n"; break;
299 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
300 case "h": replacement = PlayerHealth(this); break;
301 case "l": replacement = NearestLocation(this.origin); break;
302 case "y": replacement = NearestLocation(cursor); break;
303 case "d": replacement = NearestLocation(this.death_origin); break;
304 case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
305 case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
306 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
307 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
308 case "S": replacement = ftos(vlen(this.velocity)); break;
309 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
310 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
313 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
314 replacement = M_ARGV(2, string);
319 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
320 p = p + strlen(replacement);
331 >0: receives a cvar from name=argv(f) value=argv(f+1)
333 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
337 strfree(store.(field));
341 if (thisname == name)
343 strcpy(store.(field), argv(f + 1));
347 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
349 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
351 GetCvars_handleString(this, store, thisname, f, field, name);
352 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
353 if (thisname == name)
355 string s = func(this, strcat1(store.(field)));
356 if (s != store.(field))
358 strcpy(store.(field), s);
362 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
369 if (thisname == name)
370 store.(field) = stof(argv(f + 1));
373 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
375 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
382 if (thisname == name)
386 store.(field) = stof(argv(f + 1));
395 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
398 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
400 string o = W_FixWeaponOrder_ForceComplete(wo);
401 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
405 REPLICATE(autoswitch, bool, "cl_autoswitch");
407 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
409 REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
411 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
413 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
415 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
417 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
419 REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
421 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
423 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
425 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
427 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
429 REPLICATE(cvar_cl_physics, string, "cl_physics");
431 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
433 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
435 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
437 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
439 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
441 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
443 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
446 * @param f -1: cleanup, 0: request, 1: receive
448 void GetCvars(entity this, entity store, int f)
450 string s = string_null;
453 LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
456 s = strcat1(argv(f));
460 MUTATOR_CALLHOOK(GetCvars);
462 Notification_GetCvars(this);
464 ReplicateVars(this, store, s, f);
466 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
467 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
468 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
469 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
470 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
471 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
472 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
473 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
474 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
475 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
476 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
478 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
480 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
483 if (s == "cl_weaponpriority")
485 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
487 .entity weaponentity = weaponentities[slot];
488 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
489 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
492 if (s == "cl_allow_uidtracking")
493 PlayerStats_GameReport_AddPlayer(this);
494 //if (s == "cl_gunalign")
495 //W_ResetGunAlign(this, store.cvar_cl_gunalign);
499 // decolorizes and team colors the player name when needed
500 string playername(entity p, bool team_colorize)
503 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
505 t = Team_ColorCode(p.team);
506 return strcat(t, strdecolorize(p.netname));
512 float want_weapon(entity weaponinfo, float allguns)
515 bool allow_mutatorblocked = false;
520 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
521 d = M_ARGV(1, float);
522 allguns = M_ARGV(2, bool);
523 allow_mutatorblocked = M_ARGV(3, bool);
526 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
527 else if(!mutator_returnvalue)
528 d = !(!weaponinfo.weaponstart);
530 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
533 float t = weaponinfo.weaponstartoverride;
535 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
540 // 4: is set by default?
549 /// Weapons the player normally starts with outside weapon arena.
550 WepSet weapons_start()
552 WepSet ret = '0 0 0';
553 FOREACH(Weapons, it != WEP_Null, {
554 int w = want_weapon(it, false);
563 WepSet ret = '0 0 0';
564 FOREACH(Weapons, it != WEP_Null, {
565 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
571 WepSet weapons_devall()
573 WepSet ret = '0 0 0';
574 FOREACH(Weapons, it != WEP_Null,
581 WepSet weapons_most()
583 WepSet ret = '0 0 0';
584 FOREACH(Weapons, it != WEP_Null, {
585 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
591 void weaponarena_available_all_update(entity this)
595 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
599 // if no weapons are available on the map, just fall back to all weapons arena
600 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
604 void weaponarena_available_devall_update(entity this)
608 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
612 // if no weapons are available on the map, just fall back to devall weapons arena
613 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
617 void weaponarena_available_most_update(entity this)
621 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
625 // if no weapons are available on the map, just fall back to most weapons arena
626 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
630 void readplayerstartcvars()
632 // initialize starting values for players
633 start_weapons = '0 0 0';
634 start_weapons_default = '0 0 0';
635 start_weapons_defaultmask = '0 0 0';
637 start_ammo_shells = 0;
638 start_ammo_nails = 0;
639 start_ammo_rockets = 0;
640 start_ammo_cells = 0;
641 start_ammo_plasma = 0;
642 if (random_start_ammo == NULL)
644 random_start_ammo = spawn();
646 start_health = cvar("g_balance_health_start");
647 start_armorvalue = cvar("g_balance_armor_start");
650 g_weaponarena_weapons = '0 0 0';
652 string s = cvar_string("g_weaponarena");
654 MUTATOR_CALLHOOK(SetWeaponArena, s);
655 s = M_ARGV(0, string);
657 if (s == "0" || s == "")
663 // forcibly turn off weaponarena
665 else if (s == "all" || s == "1")
668 g_weaponarena_list = "All Weapons";
669 g_weaponarena_weapons = weapons_all();
671 else if (s == "devall")
674 g_weaponarena_list = "Dev All Weapons";
675 g_weaponarena_weapons = weapons_devall();
677 else if (s == "most")
680 g_weaponarena_list = "Most Weapons";
681 g_weaponarena_weapons = weapons_most();
683 else if (s == "all_available")
686 g_weaponarena_list = "All Available Weapons";
688 // this needs to run after weaponsInMapAll is initialized
689 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
691 else if (s == "devall_available")
694 g_weaponarena_list = "Dev All Available Weapons";
696 // this needs to run after weaponsInMapAll is initialized
697 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
699 else if (s == "most_available")
702 g_weaponarena_list = "Most Available Weapons";
704 // this needs to run after weaponsInMapAll is initialized
705 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
707 else if (s == "none")
710 g_weaponarena_list = "No Weapons";
715 float t = tokenize_console(s);
716 g_weaponarena_list = "";
717 for (int j = 0; j < t; ++j)
720 Weapon wep = Weapons_fromstr(s);
723 g_weaponarena_weapons |= (wep.m_wepset);
724 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
727 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
732 g_weapon_stay = 0; // incompatible
733 start_weapons = g_weaponarena_weapons;
734 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
738 FOREACH(Weapons, it != WEP_Null, {
739 int w = want_weapon(it, false);
740 WepSet s = it.m_wepset;
744 start_weapons_default |= s;
746 start_weapons_defaultmask |= s;
750 if(cvar("g_balance_superweapons_time") < 0)
751 start_items |= IT_UNLIMITED_SUPERWEAPONS;
753 if(!cvar("g_use_ammunition"))
754 start_items |= IT_UNLIMITED_AMMO;
756 if(start_items & IT_UNLIMITED_AMMO)
758 start_ammo_shells = 999;
759 start_ammo_nails = 999;
760 start_ammo_rockets = 999;
761 start_ammo_cells = 999;
762 start_ammo_plasma = 999;
763 start_ammo_fuel = 999;
767 start_ammo_shells = cvar("g_start_ammo_shells");
768 start_ammo_nails = cvar("g_start_ammo_nails");
769 start_ammo_rockets = cvar("g_start_ammo_rockets");
770 start_ammo_cells = cvar("g_start_ammo_cells");
771 start_ammo_plasma = cvar("g_start_ammo_plasma");
772 start_ammo_fuel = cvar("g_start_ammo_fuel");
773 random_start_weapons_count = cvar("g_random_start_weapons_count");
774 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
775 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
776 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
777 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
778 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
781 warmup_start_ammo_shells = start_ammo_shells;
782 warmup_start_ammo_nails = start_ammo_nails;
783 warmup_start_ammo_rockets = start_ammo_rockets;
784 warmup_start_ammo_cells = start_ammo_cells;
785 warmup_start_ammo_plasma = start_ammo_plasma;
786 warmup_start_ammo_fuel = start_ammo_fuel;
787 warmup_start_health = start_health;
788 warmup_start_armorvalue = start_armorvalue;
789 warmup_start_weapons = start_weapons;
790 warmup_start_weapons_default = start_weapons_default;
791 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
795 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
796 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
797 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
798 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
799 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
800 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
801 warmup_start_health = cvar("g_warmup_start_health");
802 warmup_start_armorvalue = cvar("g_warmup_start_armor");
803 warmup_start_weapons = '0 0 0';
804 warmup_start_weapons_default = '0 0 0';
805 warmup_start_weapons_defaultmask = '0 0 0';
806 FOREACH(Weapons, it != WEP_Null, {
807 int w = want_weapon(it, g_warmup_allguns);
808 WepSet s = it.m_wepset;
810 warmup_start_weapons |= s;
812 warmup_start_weapons_default |= s;
814 warmup_start_weapons_defaultmask |= s;
819 start_items |= ITEM_Jetpack.m_itemid;
821 MUTATOR_CALLHOOK(SetStartItems);
823 if (start_items & ITEM_Jetpack.m_itemid)
825 start_items |= ITEM_JetpackRegen.m_itemid;
826 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
827 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
830 start_ammo_shells = max(0, start_ammo_shells);
831 start_ammo_nails = max(0, start_ammo_nails);
832 start_ammo_rockets = max(0, start_ammo_rockets);
833 start_ammo_cells = max(0, start_ammo_cells);
834 start_ammo_plasma = max(0, start_ammo_plasma);
835 start_ammo_fuel = max(0, start_ammo_fuel);
836 SetResource(random_start_ammo, RES_SHELLS,
837 max(0, GetResource(random_start_ammo, RES_SHELLS)));
838 SetResource(random_start_ammo, RES_BULLETS,
839 max(0, GetResource(random_start_ammo, RES_BULLETS)));
840 SetResource(random_start_ammo, RES_ROCKETS,
841 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
842 SetResource(random_start_ammo, RES_CELLS,
843 max(0, GetResource(random_start_ammo, RES_CELLS)));
844 SetResource(random_start_ammo, RES_PLASMA,
845 max(0, GetResource(random_start_ammo, RES_PLASMA)));
847 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
848 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
849 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
850 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
851 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
852 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
855 void precache_playermodel(string m)
857 float globhandle, i, n;
860 if(substring(m, -9, 5) == "_lod1")
862 if(substring(m, -9, 5) == "_lod2")
865 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
868 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
872 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
875 n = search_getsize(globhandle);
876 for (i = 0; i < n; ++i)
878 //print(search_getfilename(globhandle, i), "\n");
879 f = search_getfilename(globhandle, i);
880 PrecachePlayerSounds(f);
882 search_end(globhandle);
884 void precache_all_playermodels(string pattern)
886 int globhandle = search_begin(pattern, true, false);
887 if (globhandle < 0) return;
888 int n = search_getsize(globhandle);
889 for (int i = 0; i < n; ++i)
891 string s = search_getfilename(globhandle, i);
892 precache_playermodel(s);
894 search_end(globhandle);
897 void precache_playermodels(string s)
899 FOREACH_WORD(s, true, { precache_playermodel(it); });
904 // gamemode related things
906 // Precache all player models if desired
907 if (autocvar_sv_precacheplayermodels)
909 PrecachePlayerSounds("sound/player/default.sounds");
910 precache_all_playermodels("models/player/*.zym");
911 precache_all_playermodels("models/player/*.dpm");
912 precache_all_playermodels("models/player/*.md3");
913 precache_all_playermodels("models/player/*.psk");
914 precache_all_playermodels("models/player/*.iqm");
917 if (autocvar_sv_defaultcharacter)
919 precache_playermodels(autocvar_sv_defaultplayermodel_red);
920 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
921 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
922 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
923 precache_playermodels(autocvar_sv_defaultplayermodel);
927 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
929 if (!this.noise && this.music) // quake 3 uses the music field
930 this.noise = this.music;
932 // plays music for the level if there is any
935 precache_sound (this.noise);
936 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
942 void make_safe_for_remove(entity e)
944 if (e.initialize_entity)
946 entity ent, prev = NULL;
947 for (ent = initialize_entity_first; ent; )
949 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
951 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
952 // skip it in linked list
955 prev.initialize_entity_next = ent.initialize_entity_next;
956 ent = prev.initialize_entity_next;
960 initialize_entity_first = ent.initialize_entity_next;
961 ent = initialize_entity_first;
967 ent = ent.initialize_entity_next;
973 .float remove_except_protected_forbidden;
974 void remove_except_protected(entity e)
976 if(e.remove_except_protected_forbidden)
977 error("not allowed to remove this at this point");
981 void remove_unsafely(entity e)
983 if(e.classname == "spike")
984 error("Removing spikes is forbidden (crylink bug), please report");
988 void remove_safely(entity e)
990 make_safe_for_remove(e);
994 void InitializeEntity(entity e, void(entity this) func, int order)
998 if (!e || e.initialize_entity)
1000 // make a proxy initializer entity
1002 e = new(initialize_entity);
1006 e.initialize_entity = func;
1007 e.initialize_entity_order = order;
1009 cur = initialize_entity_first;
1013 if (!cur || cur.initialize_entity_order > order)
1015 // insert between prev and cur
1017 prev.initialize_entity_next = e;
1019 initialize_entity_first = e;
1020 e.initialize_entity_next = cur;
1024 cur = cur.initialize_entity_next;
1027 void InitializeEntitiesRun()
1029 entity startoflist = initialize_entity_first;
1030 initialize_entity_first = NULL;
1031 delete_fn = remove_except_protected;
1032 for (entity e = startoflist; e; e = e.initialize_entity_next)
1034 e.remove_except_protected_forbidden = 1;
1036 for (entity e = startoflist; e; )
1038 e.remove_except_protected_forbidden = 0;
1039 e.initialize_entity_order = 0;
1040 entity next = e.initialize_entity_next;
1041 e.initialize_entity_next = NULL;
1042 var void(entity this) func = e.initialize_entity;
1043 e.initialize_entity = func_null;
1044 if (e.classname == "initialize_entity")
1046 entity wrappee = e.enemy;
1050 //dprint("Delayed initialization: ", e.classname, "\n");
1058 backtrace(strcat("Null function in: ", e.classname, "\n"));
1062 delete_fn = remove_unsafely;
1065 .float(entity) isEliminated;
1066 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
1068 Stream out = MSG_ENTITY;
1069 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
1070 serialize(byte, out, sendflags);
1071 if (sendflags & 1) {
1072 for (int i = 1; i <= maxclients; i += 8) {
1074 entity e = edict_num(i);
1075 for (int b = 0; b < 8; ++b, e = nextent(e)) {
1076 if (eliminatedPlayers.isEliminated(e)) {
1080 serialize(byte, out, f);
1086 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1088 if(eliminatedPlayers)
1090 backtrace("Can't spawn eliminatedPlayers again!");
1093 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1094 eliminatedPlayers.isEliminated = isEliminated_func;
1100 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1102 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1103 this.projectiledeathtype |= HITTYPE_SPLASH;
1104 adaptor_think2use(this);
1107 // deferred dropping
1108 void DropToFloor_Handler(entity this)
1110 WITHSELF(this, builtin_droptofloor());
1111 this.dropped_origin = this.origin;
1114 void droptofloor(entity this)
1116 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1121 float trace_hits_box_a0, trace_hits_box_a1;
1123 float trace_hits_box_1d(float end, float thmi, float thma)
1127 // just check if x is in range
1135 // do the trace with respect to x
1136 // 0 -> end has to stay in thmi -> thma
1137 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1138 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1139 if (trace_hits_box_a0 > trace_hits_box_a1)
1145 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1150 // now it is a trace from 0 to end
1152 trace_hits_box_a0 = 0;
1153 trace_hits_box_a1 = 1;
1155 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1157 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1159 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1165 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1167 return trace_hits_box(start, end, thmi - ma, thma - mi);
1170 bool SUB_NoImpactCheck(entity this, entity toucher)
1172 // zero hitcontents = this is not the real impact, but either the
1173 // mirror-impact of something hitting the projectile instead of the
1174 // projectile hitting the something, or a touchareagrid one. Neither of
1175 // these stop the projectile from moving, so...
1176 if(trace_dphitcontents == 0)
1178 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1179 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1181 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1183 if (toucher == NULL && this.size != '0 0 0')
1186 tic = this.velocity * sys_frametime;
1187 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1188 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1189 if (trace_fraction >= 1)
1191 LOG_TRACE("Odd... did not hit...?");
1193 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1195 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1203 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1206 if(toucher && toucher == this.owner)
1208 if(SUB_NoImpactCheck(this, toucher))
1210 if(this.classname == "nade")
1211 return false; // no checks here
1212 else if(this.classname == "grapplinghook")
1218 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1219 UpdateCSQCProjectile(this);
1223 /** engine callback */
1224 void URI_Get_Callback(float id, float status, string data)
1226 if(url_URI_Get_Callback(id, status, data))
1230 else if (id == URI_GET_DISCARD)
1234 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1237 Curl_URI_Get_Callback(id, status, data);
1239 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1242 OnlineBanList_URI_Get_Callback(id, status, data);
1244 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1246 // handled by a mutator
1250 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1254 string uid2name(string myuid)
1256 string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1258 // FIXME remove this later after 0.6 release
1259 // convert old style broken records to correct style
1262 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1265 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1266 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1271 s = "^1Unregistered Player";
1275 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1277 float m = e.dphitcontentsmask;
1278 e.dphitcontentsmask = goodcontents | badcontents;
1280 vector org = boundmin;
1281 vector delta = boundmax - boundmin;
1285 int j; // used after the loop
1286 for(j = 0; j < attempts; ++j)
1288 start.x = org.x + random() * delta.x;
1289 start.y = org.y + random() * delta.y;
1290 start.z = org.z + random() * delta.z;
1292 // rule 1: start inside world bounds, and outside
1293 // solid, and don't start from somewhere where you can
1294 // fall down to evil
1295 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1296 if (trace_fraction >= 1)
1298 if (trace_startsolid)
1300 if (trace_dphitcontents & badcontents)
1302 if (trace_dphitq3surfaceflags & badsurfaceflags)
1305 // rule 2: if we are too high, lower the point
1306 if (trace_fraction * delta.z > maxaboveground)
1307 start = trace_endpos + '0 0 1' * maxaboveground;
1308 vector enddown = trace_endpos;
1310 // rule 3: make sure we aren't outside the map. This only works
1311 // for somewhat well formed maps. A good rule of thumb is that
1312 // the map should have a convex outside hull.
1313 // these can be traceLINES as we already verified the starting box
1314 vector mstart = start + 0.5 * (e.mins + e.maxs);
1315 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1316 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1318 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1319 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1321 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1322 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1324 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1325 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1327 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1328 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1331 // rule 4: we must "see" some spawnpoint or item
1333 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1335 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1343 int items_checked = 0;
1344 IL_EACH(g_items, checkpvs(mstart, it),
1346 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1353 if(items_checked >= attempts)
1361 // find a random vector to "look at"
1362 end.x = org.x + random() * delta.x;
1363 end.y = org.y + random() * delta.y;
1364 end.z = org.z + random() * delta.z;
1365 end = start + normalize(end - start) * vlen(delta);
1367 // rule 4: start TO end must not be too short
1368 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1369 if(trace_startsolid)
1371 if(trace_fraction < minviewdistance / vlen(delta))
1374 // rule 5: don't want to look at sky
1375 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1378 // rule 6: we must not end up in trigger_hurt
1379 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1385 e.dphitcontentsmask = m;
1389 setorigin(e, start);
1390 e.angles = vectoangles(end - start);
1391 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1397 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1399 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1402 void write_recordmarker(entity pl, float tstart, float dt)
1404 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1406 // also write a marker into demo files for demotc-race-record-extractor to find
1409 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1410 " ", ftos(tstart), " ", ftos(dt), "\n"));
1413 void attach_sameorigin(entity e, entity to, string tag)
1415 vector org, t_forward, t_left, t_up, e_forward, e_up;
1418 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1419 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1420 t_forward = v_forward * tagscale;
1421 t_left = v_right * -tagscale;
1422 t_up = v_up * tagscale;
1424 e.origin_x = org * t_forward;
1425 e.origin_y = org * t_left;
1426 e.origin_z = org * t_up;
1428 // current forward and up directions
1429 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1430 e.angles = AnglesTransform_FromVAngles(e.angles);
1432 e.angles = AnglesTransform_FromAngles(e.angles);
1433 fixedmakevectors(e.angles);
1435 // untransform forward, up!
1436 e_forward.x = v_forward * t_forward;
1437 e_forward.y = v_forward * t_left;
1438 e_forward.z = v_forward * t_up;
1439 e_up.x = v_up * t_forward;
1440 e_up.y = v_up * t_left;
1441 e_up.z = v_up * t_up;
1443 e.angles = fixedvectoangles2(e_forward, e_up);
1444 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1445 e.angles = AnglesTransform_ToVAngles(e.angles);
1447 e.angles = AnglesTransform_ToAngles(e.angles);
1449 setattachment(e, to, tag);
1450 setorigin(e, e.origin);
1453 void detach_sameorigin(entity e)
1456 org = gettaginfo(e, 0);
1457 e.angles = fixedvectoangles2(v_forward, v_up);
1458 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1459 e.angles = AnglesTransform_ToVAngles(e.angles);
1461 e.angles = AnglesTransform_ToAngles(e.angles);
1463 setattachment(e, NULL, "");
1464 setorigin(e, e.origin);
1467 void follow_sameorigin(entity e, entity to)
1469 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1470 e.aiment = to; // make the hole follow bmodel
1471 e.punchangle = to.angles; // the original angles of bmodel
1472 e.view_ofs = e.origin - to.origin; // relative origin
1473 e.v_angle = e.angles - to.angles; // relative angles
1477 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
1478 void unfollow_sameorigin(entity e)
1480 set_movetype(e, MOVETYPE_NONE);
1484 .string aiment_classname;
1485 .float aiment_deadflag;
1486 void SetMovetypeFollow(entity ent, entity e)
1488 // FIXME this may not be warpzone aware
1489 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1490 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1491 ent.aiment = e; // make the hole follow bmodel
1492 ent.punchangle = e.angles; // the original angles of bmodel
1493 ent.view_ofs = ent.origin - e.origin; // relative origin
1494 ent.v_angle = ent.angles - e.angles; // relative angles
1495 ent.aiment_classname = strzone(e.classname);
1496 ent.aiment_deadflag = e.deadflag;
1498 void UnsetMovetypeFollow(entity ent)
1500 set_movetype(ent, MOVETYPE_FLY);
1501 PROJECTILE_MAKETRIGGER(ent);
1504 float LostMovetypeFollow(entity ent)
1507 if(ent.move_movetype != MOVETYPE_FOLLOW)
1513 if(ent.aiment.classname != ent.aiment_classname)
1515 if(ent.aiment.deadflag != ent.aiment_deadflag)
1522 bool isPushable(entity e)
1538 case "bullet": // antilagged bullets can't hit this either
1541 if (e.projectiledeathtype)