1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 float nPlayerHealth = rint(enPlayer.health);
85 float nPlayerArmor = rint(enPlayer.armorvalue);
86 float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 float nPlayerPing = rint(enPlayer.ping);
88 string strPlayerPingColor;
91 if(nPlayerPing >= 150)
92 strPlayerPingColor = "^1";
94 strPlayerPingColor = "^2";
96 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99 if(autocvar_sv_fragmessage_information_ping) {
100 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101 strMessage = strcat(strMessage, " ^7(^2Bot");
103 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104 if(autocvar_sv_fragmessage_information_handicap)
105 if(autocvar_sv_fragmessage_information_handicap == 2)
106 if(nPlayerHandicap <= 1)
107 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110 else if not(nPlayerHandicap <= 1)
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 strMessage = strcat(strMessage, "^7)");
114 } else if(autocvar_sv_fragmessage_information_handicap) {
115 if(autocvar_sv_fragmessage_information_handicap == 2)
116 if(nPlayerHandicap <= 1)
117 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
119 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120 else if(nPlayerHandicap > 1)
121 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 if(strMessage) // add new line to the beginning if there is a message
125 strMessage = strcat("\n", strMessage);
129 void bcenterprint(string s)
131 // TODO replace by MSG_ALL (would show it to spectators too, though)?
133 FOR_EACH_PLAYER(head)
134 if (clienttype(head) == CLIENTTYPE_REAL)
135 centerprint(head, s);
138 void GameLogEcho(string s)
143 if (autocvar_sv_eventlog_files)
148 matches = autocvar_sv_eventlog_files_counter + 1;
149 cvar_set("sv_eventlog_files_counter", ftos(matches));
152 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154 logfile = fopen(fn, FILE_APPEND);
155 fputs(logfile, ":logversion:3\n");
159 if (autocvar_sv_eventlog_files_timestamps)
160 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
162 fputs(logfile, strcat(s, "\n"));
165 if (autocvar_sv_eventlog_console)
174 // will be opened later
179 if (logfile_open && logfile >= 0)
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
197 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
198 PL_MIN = stov(autocvar_sv_player_mins);
199 PL_MAX = stov(autocvar_sv_player_maxs);
200 PL_HEAD = stov(autocvar_sv_player_headsize);
201 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
202 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
203 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
205 // nudge off the floor
206 setorigin(self, self.origin + '0 0 1');
208 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209 if (trace_startsolid)
215 if (!move_out_of_solid(self))
216 objerror("could not get out of solid at all!");
217 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219 print(" ", ftos(self.origin_y - o_y));
220 print(" ", ftos(self.origin_z - o_z), "'\n");
221 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
224 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
230 self.mins = self.maxs = '0 0 0';
231 objerror("player spawn point in solid, mapper sucks!\n");
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if (have_team_spawns != 0)
243 have_team_spawns = 1;
244 have_team_spawns_forteam[self.team] = 1;
246 if (autocvar_r_showbboxes)
248 // show where spawnpoints point at too
249 makevectors(self.angles);
252 e.classname = "info_player_foo";
253 setorigin(e, self.origin + v_forward * 24);
254 setsize(e, '-8 -8 -8', '8 8 8');
255 e.solid = SOLID_TRIGGER;
259 #define strstr strstrofs
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
269 len = strlen(needle);
270 endpos = strlen(haystack) - len;
271 while(offset <= endpos)
273 found = substring(haystack, offset, len);
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
296 localhead = find(world, field, value);
299 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300 dist = localhead.oldorigin;
302 dist = localhead.origin;
304 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307 for (i = 0; i < num_nearest; ++i)
309 if (len < nearest_length[i])
313 // now i tells us where to insert at
314 // INSERTION SORT! YOU'VE SEEN IT! RUN!
315 if (i < NUM_NEAREST_ENTITIES)
317 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319 nearest_length[j + 1] = nearest_length[j];
320 nearest_entity[j + 1] = nearest_entity[j];
322 nearest_length[i] = len;
323 nearest_entity[i] = localhead;
324 if (num_nearest < NUM_NEAREST_ENTITIES)
325 num_nearest = num_nearest + 1;
328 localhead = find(localhead, field, value);
331 // now use the first one from our list that we can see
332 for (i = 0; i < num_nearest; ++i)
334 traceline(point, nearest_entity[i].origin, TRUE, world);
335 if (trace_fraction == 1)
339 dprint("Nearest point (");
340 dprint(nearest_entity[0].netname);
341 dprint(") is not visible, using a visible one.\n");
343 return nearest_entity[i];
347 if (num_nearest == 0)
350 dprint("Not seeing any location point, using nearest as fallback.\n");
352 dprint("Candidates were: ");
353 for(j = 0; j < num_nearest; ++j)
357 dprint(nearest_entity[j].netname);
362 return nearest_entity[0];
365 void spawnfunc_target_location()
367 self.classname = "target_location";
368 // location name in netname
369 // eventually support: count, teamgame selectors, line of sight?
372 void spawnfunc_info_location()
374 self.classname = "target_location";
375 self.message = self.netname;
378 string NearestLocation(vector p)
383 loc = findnearest(p, classname, "target_location", '1 1 1');
390 loc = findnearest(p, target, "###item###", '1 1 4');
397 string formatmessage(string msg)
408 WarpZone_crosshair_trace(self);
409 cursor = trace_endpos;
410 cursor_ent = trace_ent;
414 break; // too many replacements
417 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
431 replacement = substring(msg, p, 2);
432 escape = substring(msg, p + 1, 1);
436 else if (escape == "\\")
438 else if (escape == "n")
440 else if (escape == "a")
441 replacement = ftos(floor(self.armorvalue));
442 else if (escape == "h")
443 replacement = ftos(floor(self.health));
444 else if (escape == "l")
445 replacement = NearestLocation(self.origin);
446 else if (escape == "y")
447 replacement = NearestLocation(cursor);
448 else if (escape == "d")
449 replacement = NearestLocation(self.death_origin);
450 else if (escape == "w") {
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
458 } else if (escape == "W") {
459 if (self.items & IT_SHELLS) replacement = "shells";
460 else if (self.items & IT_NAILS) replacement = "bullets";
461 else if (self.items & IT_ROCKETS) replacement = "rockets";
462 else if (self.items & IT_CELLS) replacement = "cells";
463 else replacement = "batteries"; // ;)
464 } else if (escape == "x") {
465 replacement = cursor_ent.netname;
466 if (!replacement || !cursor_ent)
467 replacement = "nothing";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612 #ifdef ALLOW_FORCEMODELS
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
619 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
621 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
624 if (s == "cl_weaponpriority")
625 self.switchweapon = w_getbestweapon(self);
626 if (s == "cl_allow_uidtracking")
627 PlayerStats_AddPlayer(self);
631 void backtrace(string msg)
634 dev = autocvar_developer;
635 war = autocvar_prvm_backtraceforwarnings;
636 cvar_set("developer", "1");
637 cvar_set("prvm_backtraceforwarnings", "1");
639 print("--- CUT HERE ---\nWARNING: ");
642 remove(world); // isn't there any better way to cause a backtrace?
643 print("\n--- CUT UNTIL HERE ---\n");
644 cvar_set("developer", ftos(dev));
645 cvar_set("prvm_backtraceforwarnings", ftos(war));
648 string Team_ColorCode(float teamid)
650 if (teamid == COLOR_TEAM1)
652 else if (teamid == COLOR_TEAM2)
654 else if (teamid == COLOR_TEAM3)
656 else if (teamid == COLOR_TEAM4)
662 string Team_ColorName(float t)
664 // fixme: Search for team entities and get their .netname's!
665 if (t == COLOR_TEAM1)
667 if (t == COLOR_TEAM2)
669 if (t == COLOR_TEAM3)
671 if (t == COLOR_TEAM4)
676 string Team_ColorNameLowerCase(float t)
678 // fixme: Search for team entities and get their .netname's!
679 if (t == COLOR_TEAM1)
681 if (t == COLOR_TEAM2)
683 if (t == COLOR_TEAM3)
685 if (t == COLOR_TEAM4)
690 float ColourToNumber(string team_colour)
692 if (team_colour == "red")
695 if (team_colour == "blue")
698 if (team_colour == "yellow")
701 if (team_colour == "pink")
704 if (team_colour == "auto")
710 float NumberToTeamNumber(float number)
727 // decolorizes and team colors the player name when needed
728 string playername(entity p)
731 if (teamplay && !intermission_running && p.classname == "player")
733 t = Team_ColorCode(p.team);
734 return strcat(t, strdecolorize(p.netname));
740 vector randompos(vector m1, vector m2)
744 v_x = m2_x * random() + m1_x;
745 v_y = m2_y * random() + m1_y;
746 v_z = m2_z * random() + m1_z;
750 //#NO AUTOCVARS START
752 float g_pickup_shells;
753 float g_pickup_shells_max;
754 float g_pickup_nails;
755 float g_pickup_nails_max;
756 float g_pickup_rockets;
757 float g_pickup_rockets_max;
758 float g_pickup_cells;
759 float g_pickup_cells_max;
761 float g_pickup_fuel_jetpack;
762 float g_pickup_fuel_max;
763 float g_pickup_armorsmall;
764 float g_pickup_armorsmall_max;
765 float g_pickup_armorsmall_anyway;
766 float g_pickup_armormedium;
767 float g_pickup_armormedium_max;
768 float g_pickup_armormedium_anyway;
769 float g_pickup_armorbig;
770 float g_pickup_armorbig_max;
771 float g_pickup_armorbig_anyway;
772 float g_pickup_armorlarge;
773 float g_pickup_armorlarge_max;
774 float g_pickup_armorlarge_anyway;
775 float g_pickup_healthsmall;
776 float g_pickup_healthsmall_max;
777 float g_pickup_healthsmall_anyway;
778 float g_pickup_healthmedium;
779 float g_pickup_healthmedium_max;
780 float g_pickup_healthmedium_anyway;
781 float g_pickup_healthlarge;
782 float g_pickup_healthlarge_max;
783 float g_pickup_healthlarge_anyway;
784 float g_pickup_healthmega;
785 float g_pickup_healthmega_max;
786 float g_pickup_healthmega_anyway;
787 float g_pickup_ammo_anyway;
788 float g_pickup_weapons_anyway;
790 float g_weaponarena_random;
791 float g_weaponarena_random_with_laser;
792 string g_weaponarena_list;
793 float g_weaponspeedfactor;
794 float g_weaponratefactor;
795 float g_weapondamagefactor;
796 float g_weaponforcefactor;
797 float g_weaponspreadfactor;
801 float start_ammo_shells;
802 float start_ammo_nails;
803 float start_ammo_rockets;
804 float start_ammo_cells;
805 float start_ammo_fuel;
807 float start_armorvalue;
808 float warmup_start_weapons;
809 float warmup_start_ammo_shells;
810 float warmup_start_ammo_nails;
811 float warmup_start_ammo_rockets;
812 float warmup_start_ammo_cells;
813 float warmup_start_ammo_fuel;
814 float warmup_start_health;
815 float warmup_start_armorvalue;
819 entity get_weaponinfo(float w);
821 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
823 var float i = weaponinfo.weapon;
828 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
830 if (t < 0) // "default" weapon selection
832 if (g_lms || g_ca || allguns)
833 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
837 t = (i == WEP_SHOTGUN);
839 t = 0; // weapon is set a few lines later
841 t = (i == WEP_LASER || i == WEP_SHOTGUN);
842 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
843 t |= (i == WEP_HOOK);
846 // we cannot disable porto in Nexball, we must force it
847 if(g_nexball && i == WEP_PORTO)
853 void readplayerstartcvars()
859 // initialize starting values for players
862 start_ammo_shells = 0;
863 start_ammo_nails = 0;
864 start_ammo_rockets = 0;
865 start_ammo_cells = 0;
866 start_health = cvar("g_balance_health_start");
867 start_armorvalue = cvar("g_balance_armor_start");
870 s = cvar_string("g_weaponarena");
871 if (s == "0" || s == "")
877 if (s == "0" || s == "")
883 // forcibly turn off weaponarena
887 g_weaponarena_list = "All Weapons";
888 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
890 e = get_weaponinfo(j);
891 g_weaponarena |= e.weapons;
892 weapon_action(e.weapon, WR_PRECACHE);
895 else if (s == "most")
897 g_weaponarena_list = "Most Weapons";
898 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
900 e = get_weaponinfo(j);
901 if (e.spawnflags & WEP_FLAG_NORMAL)
903 g_weaponarena |= e.weapons;
904 weapon_action(e.weapon, WR_PRECACHE);
908 else if (s == "none")
910 g_weaponarena_list = "No Weapons";
911 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
915 t = tokenize_console(s);
916 g_weaponarena_list = "";
917 for (i = 0; i < t; ++i)
920 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
922 e = get_weaponinfo(j);
925 g_weaponarena |= e.weapons;
926 weapon_action(e.weapon, WR_PRECACHE);
927 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
933 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
936 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
940 g_weaponarena_random = cvar("g_weaponarena_random");
942 g_weaponarena_random = 0;
943 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
947 start_weapons = g_weaponarena;
949 start_items |= IT_UNLIMITED_AMMO;
951 else if (g_minstagib)
954 start_armorvalue = 0;
955 start_weapons = WEPBIT_MINSTANEX;
956 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
957 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
959 if (g_minstagib_invis_alpha <= 0)
960 g_minstagib_invis_alpha = -1;
964 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
966 e = get_weaponinfo(i);
967 if(want_weapon("g_start_weapon_", e, FALSE))
968 start_weapons |= e.weapons;
972 if(!cvar("g_use_ammunition"))
973 start_items |= IT_UNLIMITED_AMMO;
977 start_ammo_cells = cvar("g_minstagib_ammo_start");
978 start_ammo_fuel = cvar("g_start_ammo_fuel");
980 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
982 start_ammo_rockets = 999;
983 start_ammo_shells = 999;
984 start_ammo_cells = 999;
985 start_ammo_nails = 999;
986 start_ammo_fuel = 999;
992 start_ammo_shells = cvar("g_lms_start_ammo_shells");
993 start_ammo_nails = cvar("g_lms_start_ammo_nails");
994 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
995 start_ammo_cells = cvar("g_lms_start_ammo_cells");
996 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1000 start_ammo_shells = cvar("g_start_ammo_shells");
1001 start_ammo_nails = cvar("g_start_ammo_nails");
1002 start_ammo_rockets = cvar("g_start_ammo_rockets");
1003 start_ammo_cells = cvar("g_start_ammo_cells");
1004 start_ammo_fuel = cvar("g_start_ammo_fuel");
1010 start_health = cvar("g_lms_start_health");
1011 start_armorvalue = cvar("g_lms_start_armor");
1016 warmup_start_ammo_shells = start_ammo_shells;
1017 warmup_start_ammo_nails = start_ammo_nails;
1018 warmup_start_ammo_rockets = start_ammo_rockets;
1019 warmup_start_ammo_cells = start_ammo_cells;
1020 warmup_start_ammo_fuel = start_ammo_fuel;
1021 warmup_start_health = start_health;
1022 warmup_start_armorvalue = start_armorvalue;
1023 warmup_start_weapons = start_weapons;
1025 if (!g_weaponarena && !g_minstagib && !g_ca)
1027 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1028 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1029 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1030 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1031 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1032 warmup_start_health = cvar("g_warmup_start_health");
1033 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1034 warmup_start_weapons = 0;
1035 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1037 e = get_weaponinfo(i);
1038 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1039 warmup_start_weapons |= e.weapons;
1044 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1046 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1047 start_items |= IT_FUEL_REGEN;
1048 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1049 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1053 start_items |= IT_JETPACK;
1055 if (g_weapon_stay == 2)
1057 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1058 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1059 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1060 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1061 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1062 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1063 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1064 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1065 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1066 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1069 MUTATOR_CALLHOOK(SetStartItems);
1071 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1073 e = get_weaponinfo(i);
1074 if(e.weapons & (start_weapons | warmup_start_weapons))
1075 weapon_action(e.weapon, WR_PRECACHE);
1078 start_ammo_shells = max(0, start_ammo_shells);
1079 start_ammo_nails = max(0, start_ammo_nails);
1080 start_ammo_cells = max(0, start_ammo_cells);
1081 start_ammo_rockets = max(0, start_ammo_rockets);
1082 start_ammo_fuel = max(0, start_ammo_fuel);
1084 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1085 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1086 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1087 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1088 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1092 float g_bugrigs_planar_movement;
1093 float g_bugrigs_planar_movement_car_jumping;
1094 float g_bugrigs_reverse_spinning;
1095 float g_bugrigs_reverse_speeding;
1096 float g_bugrigs_reverse_stopping;
1097 float g_bugrigs_air_steering;
1098 float g_bugrigs_angle_smoothing;
1099 float g_bugrigs_friction_floor;
1100 float g_bugrigs_friction_brake;
1101 float g_bugrigs_friction_air;
1102 float g_bugrigs_accel;
1103 float g_bugrigs_speed_ref;
1104 float g_bugrigs_speed_pow;
1105 float g_bugrigs_steer;
1107 float g_touchexplode;
1108 float g_touchexplode_radius;
1109 float g_touchexplode_damage;
1110 float g_touchexplode_edgedamage;
1111 float g_touchexplode_force;
1118 float sv_pitch_fixyaw;
1120 string GetGametype(); // g_world.qc
1121 void readlevelcvars(void)
1123 // first load all the mutators
1125 MUTATOR_ADD(mutator_nix);
1126 if(cvar("g_dodging"))
1127 MUTATOR_ADD(mutator_dodging);
1128 if(cvar("g_rocket_flying"))
1129 MUTATOR_ADD(mutator_rocketflying);
1130 if(cvar("g_vampire"))
1131 MUTATOR_ADD(mutator_vampire);
1133 if(cvar("sv_allow_fullbright"))
1134 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1136 g_bugrigs = cvar("g_bugrigs");
1137 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1138 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1139 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1140 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1141 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1142 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1143 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1144 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1145 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1146 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1147 g_bugrigs_accel = cvar("g_bugrigs_accel");
1148 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1149 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1150 g_bugrigs_steer = cvar("g_bugrigs_steer");
1152 g_touchexplode = cvar("g_touchexplode");
1153 g_touchexplode_radius = cvar("g_touchexplode_radius");
1154 g_touchexplode_damage = cvar("g_touchexplode_damage");
1155 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1156 g_touchexplode_force = cvar("g_touchexplode_force");
1158 #ifdef ALLOW_FORCEMODELS
1159 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1161 sv_loddistance1 = cvar("sv_loddistance1");
1162 sv_loddistance2 = cvar("sv_loddistance2");
1164 if(sv_loddistance2 <= sv_loddistance1)
1165 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1167 sv_clones = cvar("sv_clones");
1168 sv_gentle = cvar("sv_gentle");
1169 sv_foginterval = cvar("sv_foginterval");
1170 g_cloaked = cvar("g_cloaked");
1172 g_cloaked = 1; // always enable cloak in CTS
1173 g_jump_grunt = cvar("g_jump_grunt");
1174 g_footsteps = cvar("g_footsteps");
1175 g_grappling_hook = cvar("g_grappling_hook");
1176 g_jetpack = cvar("g_jetpack");
1177 g_midair = cvar("g_midair");
1178 g_minstagib = cvar("g_minstagib");
1179 g_norecoil = cvar("g_norecoil");
1180 g_bloodloss = cvar("g_bloodloss");
1181 sv_maxidle = cvar("sv_maxidle");
1182 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1183 g_ctf_reverse = cvar("g_ctf_reverse");
1184 sv_autotaunt = cvar("sv_autotaunt");
1185 sv_taunt = cvar("sv_taunt");
1187 inWarmupStage = cvar("g_warmup");
1188 g_warmup_limit = cvar("g_warmup_limit");
1189 g_warmup_allguns = cvar("g_warmup_allguns");
1190 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1192 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1193 inWarmupStage = 0; // these modes cannot work together, sorry
1195 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1196 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1197 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1198 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1199 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1200 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1201 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1202 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1203 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1204 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1205 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1206 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1208 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1209 g_weaponratefactor = cvar("g_weaponratefactor");
1210 g_weapondamagefactor = cvar("g_weapondamagefactor");
1211 g_weaponforcefactor = cvar("g_weaponforcefactor");
1212 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1214 g_pickup_shells = cvar("g_pickup_shells");
1215 g_pickup_shells_max = cvar("g_pickup_shells_max");
1216 g_pickup_nails = cvar("g_pickup_nails");
1217 g_pickup_nails_max = cvar("g_pickup_nails_max");
1218 g_pickup_rockets = cvar("g_pickup_rockets");
1219 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1220 g_pickup_cells = cvar("g_pickup_cells");
1221 g_pickup_cells_max = cvar("g_pickup_cells_max");
1222 g_pickup_fuel = cvar("g_pickup_fuel");
1223 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1224 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1225 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1226 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1227 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1228 g_pickup_armormedium = cvar("g_pickup_armormedium");
1229 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1230 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1231 g_pickup_armorbig = cvar("g_pickup_armorbig");
1232 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1233 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1234 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1235 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1236 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1237 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1238 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1239 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1240 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1241 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1242 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1243 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1244 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1245 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1246 g_pickup_healthmega = cvar("g_pickup_healthmega");
1247 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1248 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1250 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1251 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1253 g_pinata = cvar("g_pinata");
1255 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1257 g_weapon_stay = cvar("g_weapon_stay");
1259 g_ghost_items = cvar("g_ghost_items");
1261 if(g_ghost_items >= 1)
1262 g_ghost_items = 0.25; // default alpha value
1264 if not(inWarmupStage && !g_ca)
1265 game_starttime = cvar("g_start_delay");
1267 sv_pitch_min = cvar("sv_pitch_min");
1268 sv_pitch_max = cvar("sv_pitch_max");
1269 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1271 readplayerstartcvars();
1277 string precache_sound (string s) = #19;
1278 float precache_sound_index (string s) = #19;
1280 #define SND_VOLUME 1
1281 #define SND_ATTENUATION 2
1282 #define SND_LARGEENTITY 8
1283 #define SND_LARGESOUND 16
1285 float sound_allowed(float dest, entity e)
1287 // sounds from world may always pass
1290 if (e.classname == "body")
1292 if (e.owner && e.owner != e)
1297 // sounds to self may always pass
1298 if (dest == MSG_ONE)
1299 if (e == msg_entity)
1301 // sounds by players can be removed
1302 if (autocvar_bot_sound_monopoly)
1303 if (clienttype(e) == CLIENTTYPE_REAL)
1305 // anything else may pass
1309 #ifdef COMPAT_XON010_CHANNELS
1310 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1311 void sound(entity e, float chan, string samp, float vol, float atten)
1313 if (!sound_allowed(MSG_BROADCAST, e))
1315 sound_builtin(e, chan, samp, vol, atten);
1319 void sound(entity e, float chan, string samp, float vol, float atten)
1321 if (!sound_allowed(MSG_BROADCAST, e))
1323 sound7(e, chan, samp, vol, atten, 0, 0);
1327 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1331 if (!sound_allowed(dest, e))
1334 entno = num_for_edict(e);
1335 idx = precache_sound_index(samp);
1340 atten = floor(atten * 64);
1341 vol = floor(vol * 255);
1344 sflags |= SND_VOLUME;
1346 sflags |= SND_ATTENUATION;
1347 if (entno >= 8192 || chan < 0 || chan > 7)
1348 sflags |= SND_LARGEENTITY;
1350 sflags |= SND_LARGESOUND;
1352 WriteByte(dest, SVC_SOUND);
1353 WriteByte(dest, sflags);
1354 if (sflags & SND_VOLUME)
1355 WriteByte(dest, vol);
1356 if (sflags & SND_ATTENUATION)
1357 WriteByte(dest, atten);
1358 if (sflags & SND_LARGEENTITY)
1360 WriteShort(dest, entno);
1361 WriteByte(dest, chan);
1365 WriteShort(dest, entno * 8 + chan);
1367 if (sflags & SND_LARGESOUND)
1368 WriteShort(dest, idx);
1370 WriteByte(dest, idx);
1372 WriteCoord(dest, o_x);
1373 WriteCoord(dest, o_y);
1374 WriteCoord(dest, o_z);
1376 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1380 if (!sound_allowed(dest, e))
1383 o = e.origin + 0.5 * (e.mins + e.maxs);
1384 soundtoat(dest, e, o, chan, samp, vol, atten);
1386 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1388 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1390 void stopsoundto(float dest, entity e, float chan)
1394 if (!sound_allowed(dest, e))
1397 entno = num_for_edict(e);
1399 if (entno >= 8192 || chan < 0 || chan > 7)
1402 idx = precache_sound_index("misc/null.wav");
1403 sflags = SND_LARGEENTITY;
1405 sflags |= SND_LARGESOUND;
1406 WriteByte(dest, SVC_SOUND);
1407 WriteByte(dest, sflags);
1408 WriteShort(dest, entno);
1409 WriteByte(dest, chan);
1410 if (sflags & SND_LARGESOUND)
1411 WriteShort(dest, idx);
1413 WriteByte(dest, idx);
1414 WriteCoord(dest, e.origin_x);
1415 WriteCoord(dest, e.origin_y);
1416 WriteCoord(dest, e.origin_z);
1420 WriteByte(dest, SVC_STOPSOUND);
1421 WriteShort(dest, entno * 8 + chan);
1424 void stopsound(entity e, float chan)
1426 if (!sound_allowed(MSG_BROADCAST, e))
1429 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1430 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1433 void play2(entity e, string filename)
1435 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1437 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1440 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1442 float spamsound(entity e, float chan, string samp, float vol, float atten)
1444 if (!sound_allowed(MSG_BROADCAST, e))
1447 if (time > e.spamtime)
1450 sound(e, chan, samp, vol, atten);
1456 void play2team(float t, string filename)
1460 if (autocvar_bot_sound_monopoly)
1463 FOR_EACH_REALPLAYER(head)
1466 play2(head, filename);
1470 void play2all(string samp)
1472 if (autocvar_bot_sound_monopoly)
1475 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1478 void PrecachePlayerSounds(string f);
1479 void precache_playermodel(string m)
1481 float globhandle, i, n;
1484 if(substring(m, -9,5) == "_lod1")
1486 if(substring(m, -9,5) == "_lod2")
1491 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1494 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1499 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1502 n = search_getsize(globhandle);
1503 for (i = 0; i < n; ++i)
1505 //print(search_getfilename(globhandle, i), "\n");
1506 f = search_getfilename(globhandle, i);
1507 PrecachePlayerSounds(f);
1509 search_end(globhandle);
1511 void precache_all_playermodels(string pattern)
1513 float globhandle, i, n;
1516 globhandle = search_begin(pattern, TRUE, FALSE);
1519 n = search_getsize(globhandle);
1520 for (i = 0; i < n; ++i)
1522 //print(search_getfilename(globhandle, i), "\n");
1523 f = search_getfilename(globhandle, i);
1524 precache_playermodel(f);
1526 search_end(globhandle);
1531 // gamemode related things
1532 precache_model ("models/misc/chatbubble.spr");
1535 precache_model ("models/runematch/curse.mdl");
1536 precache_model ("models/runematch/rune.mdl");
1539 #ifdef TTURRETS_ENABLED
1540 if (autocvar_g_turrets)
1544 // Precache all player models if desired
1545 if (autocvar_sv_precacheplayermodels)
1547 PrecachePlayerSounds("sound/player/default.sounds");
1548 precache_all_playermodels("models/player/*.zym");
1549 precache_all_playermodels("models/player/*.dpm");
1550 precache_all_playermodels("models/player/*.md3");
1551 precache_all_playermodels("models/player/*.psk");
1552 precache_all_playermodels("models/player/*.iqm");
1555 if (autocvar_sv_defaultcharacter)
1558 s = autocvar_sv_defaultplayermodel_red;
1560 precache_playermodel(s);
1561 s = autocvar_sv_defaultplayermodel_blue;
1563 precache_playermodel(s);
1564 s = autocvar_sv_defaultplayermodel_yellow;
1566 precache_playermodel(s);
1567 s = autocvar_sv_defaultplayermodel_pink;
1569 precache_playermodel(s);
1570 s = autocvar_sv_defaultplayermodel;
1572 precache_playermodel(s);
1577 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1578 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1581 // gore and miscellaneous sounds
1582 //precache_sound ("misc/h2ohit.wav");
1583 precache_model ("models/hook.md3");
1584 precache_sound ("misc/armorimpact.wav");
1585 precache_sound ("misc/bodyimpact1.wav");
1586 precache_sound ("misc/bodyimpact2.wav");
1587 precache_sound ("misc/gib.wav");
1588 precache_sound ("misc/gib_splat01.wav");
1589 precache_sound ("misc/gib_splat02.wav");
1590 precache_sound ("misc/gib_splat03.wav");
1591 precache_sound ("misc/gib_splat04.wav");
1592 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1593 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1594 precache_sound ("misc/null.wav");
1595 precache_sound ("misc/spawn.wav");
1596 precache_sound ("misc/talk.wav");
1597 precache_sound ("misc/teleport.wav");
1598 precache_sound ("misc/poweroff.wav");
1599 precache_sound ("player/lava.wav");
1600 precache_sound ("player/slime.wav");
1603 precache_sound ("misc/jetpack_fly.wav");
1605 precache_model ("models/sprites/0.spr32");
1606 precache_model ("models/sprites/1.spr32");
1607 precache_model ("models/sprites/2.spr32");
1608 precache_model ("models/sprites/3.spr32");
1609 precache_model ("models/sprites/4.spr32");
1610 precache_model ("models/sprites/5.spr32");
1611 precache_model ("models/sprites/6.spr32");
1612 precache_model ("models/sprites/7.spr32");
1613 precache_model ("models/sprites/8.spr32");
1614 precache_model ("models/sprites/9.spr32");
1615 precache_model ("models/sprites/10.spr32");
1617 // common weapon precaches
1618 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1619 precache_sound ("weapons/weapon_switch.wav");
1620 precache_sound ("weapons/weaponpickup.wav");
1621 precache_sound ("weapons/unavailable.wav");
1622 precache_sound ("weapons/dryfire.wav");
1623 if (g_grappling_hook)
1625 precache_sound ("weapons/hook_fire.wav"); // hook
1626 precache_sound ("weapons/hook_impact.wav"); // hook
1629 if(autocvar_sv_precacheweapons)
1631 //precache weapon models/sounds
1634 while (wep <= WEP_LAST)
1636 weapon_action(wep, WR_PRECACHE);
1641 precache_model("models/elaser.mdl");
1642 precache_model("models/laser.mdl");
1643 precache_model("models/ebomb.mdl");
1646 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1648 if (!self.noise && self.music) // quake 3 uses the music field
1649 self.noise = self.music;
1651 // plays music for the level if there is any
1654 precache_sound (self.noise);
1655 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1660 // sorry, but using \ in macros breaks line numbers
1661 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1662 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1663 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1666 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1668 if (clienttype(e) == CLIENTTYPE_REAL)
1671 WRITESPECTATABLE_MSG_ONE({
1672 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1673 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1674 WriteByte(MSG_ONE, id);
1675 WriteString(MSG_ONE, s);
1676 if (id != 0 && s != "")
1678 WriteByte(MSG_ONE, duration);
1679 WriteByte(MSG_ONE, countdown_num);
1684 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1686 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1688 // WARNING: this kills the trace globals
1689 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1690 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1692 #define INITPRIO_FIRST 0
1693 #define INITPRIO_GAMETYPE 0
1694 #define INITPRIO_GAMETYPE_FALLBACK 1
1695 #define INITPRIO_FINDTARGET 10
1696 #define INITPRIO_DROPTOFLOOR 20
1697 #define INITPRIO_SETLOCATION 90
1698 #define INITPRIO_LINKDOORS 91
1699 #define INITPRIO_LAST 99
1701 .void(void) initialize_entity;
1702 .float initialize_entity_order;
1703 .entity initialize_entity_next;
1704 entity initialize_entity_first;
1706 void make_safe_for_remove(entity e)
1708 if (e.initialize_entity)
1711 for (ent = initialize_entity_first; ent; )
1713 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1715 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1716 // skip it in linked list
1719 prev.initialize_entity_next = ent.initialize_entity_next;
1720 ent = prev.initialize_entity_next;
1724 initialize_entity_first = ent.initialize_entity_next;
1725 ent = initialize_entity_first;
1731 ent = ent.initialize_entity_next;
1737 void objerror(string s)
1739 make_safe_for_remove(self);
1740 objerror_builtin(s);
1743 .float remove_except_protected_forbidden;
1744 void remove_except_protected(entity e)
1746 if(e.remove_except_protected_forbidden)
1747 error("not allowed to remove this at this point");
1751 void remove_unsafely(entity e)
1753 if(e.classname == "spike")
1754 error("Removing spikes is forbidden (crylink bug), please report");
1758 void remove_safely(entity e)
1760 make_safe_for_remove(e);
1764 void InitializeEntity(entity e, void(void) func, float order)
1768 if (!e || e.initialize_entity)
1770 // make a proxy initializer entity
1774 e.classname = "initialize_entity";
1778 e.initialize_entity = func;
1779 e.initialize_entity_order = order;
1781 cur = initialize_entity_first;
1784 if (!cur || cur.initialize_entity_order > order)
1786 // insert between prev and cur
1788 prev.initialize_entity_next = e;
1790 initialize_entity_first = e;
1791 e.initialize_entity_next = cur;
1795 cur = cur.initialize_entity_next;
1798 void InitializeEntitiesRun()
1801 startoflist = initialize_entity_first;
1802 initialize_entity_first = world;
1803 remove = remove_except_protected;
1804 for (self = startoflist; self; self = self.initialize_entity_next)
1806 self.remove_except_protected_forbidden = 1;
1808 for (self = startoflist; self; )
1811 var void(void) func;
1812 e = self.initialize_entity_next;
1813 func = self.initialize_entity;
1814 self.initialize_entity_order = 0;
1815 self.initialize_entity = func_null;
1816 self.initialize_entity_next = world;
1817 self.remove_except_protected_forbidden = 0;
1818 if (self.classname == "initialize_entity")
1822 remove_builtin(self);
1825 //dprint("Delayed initialization: ", self.classname, "\n");
1826 if(func != func_null)
1831 backtrace(strcat("Null function in: ", self.classname, "\n"));
1835 remove = remove_unsafely;
1838 .float uncustomizeentityforclient_set;
1839 .void(void) uncustomizeentityforclient;
1840 void(void) SUB_Nullpointer = #0;
1841 void UncustomizeEntitiesRun()
1845 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1846 self.uncustomizeentityforclient();
1849 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1851 e.customizeentityforclient = customizer;
1852 e.uncustomizeentityforclient = uncustomizer;
1853 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1857 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1860 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1864 if (e.classname == "")
1865 e.classname = "net_linked";
1867 if (e.model == "" || self.modelindex == 0)
1871 setmodel(e, "null");
1875 e.SendEntity = sendfunc;
1876 e.SendFlags = 0xFFFFFF;
1879 e.effects |= EF_NODEPTHTEST;
1883 e.nextthink = time + dt;
1884 e.think = SUB_Remove;
1888 void adaptor_think2touch()
1897 void adaptor_think2use()
1909 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1911 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1912 self.projectiledeathtype |= HITTYPE_SPLASH;
1913 adaptor_think2use();
1916 // deferred dropping
1917 void DropToFloor_Handler()
1919 droptofloor_builtin();
1920 self.dropped_origin = self.origin;
1925 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1930 float trace_hits_box_a0, trace_hits_box_a1;
1932 float trace_hits_box_1d(float end, float thmi, float thma)
1936 // just check if x is in range
1944 // do the trace with respect to x
1945 // 0 -> end has to stay in thmi -> thma
1946 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1947 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1948 if (trace_hits_box_a0 > trace_hits_box_a1)
1954 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1959 // now it is a trace from 0 to end
1961 trace_hits_box_a0 = 0;
1962 trace_hits_box_a1 = 1;
1964 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1966 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1968 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1974 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1976 return trace_hits_box(start, end, thmi - ma, thma - mi);
1979 float SUB_NoImpactCheck()
1981 // zero hitcontents = this is not the real impact, but either the
1982 // mirror-impact of something hitting the projectile instead of the
1983 // projectile hitting the something, or a touchareagrid one. Neither of
1984 // these stop the projectile from moving, so...
1985 if(trace_dphitcontents == 0)
1987 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1988 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1991 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993 if (other == world && self.size != '0 0 0')
1996 tic = self.velocity * sys_frametime;
1997 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1998 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1999 if (trace_fraction >= 1)
2001 dprint("Odd... did not hit...?\n");
2003 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2005 dprint("Detected and prevented the sky-grapple bug.\n");
2013 #define SUB_OwnerCheck() (other && (other == self.owner))
2015 void RemoveGrapplingHook(entity pl);
2016 void W_Crylink_Dequeue(entity e);
2017 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2019 if(SUB_OwnerCheck())
2021 if(SUB_NoImpactCheck())
2023 if(self.classname == "grapplinghook")
2024 RemoveGrapplingHook(self.realowner);
2025 else if(self.classname == "spike")
2027 W_Crylink_Dequeue(self);
2034 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2035 UpdateCSQCProjectile(self);
2038 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2040 float MAX_IPBAN_URIS = 16;
2042 float URI_GET_DISCARD = 0;
2043 float URI_GET_IPBAN = 1;
2044 float URI_GET_IPBAN_END = 16;
2045 float URI_GET_PLAYERSTATS_SENT = 17;
2047 void URI_Get_Callback(float id, float status, string data)
2049 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2051 dprint("\nEnd of data.\n");
2053 if(url_URI_Get_Callback(id, status, data))
2057 else if (id == URI_GET_DISCARD)
2061 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2064 OnlineBanList_URI_Get_Callback(id, status, data);
2066 else if (id == URI_GET_PLAYERSTATS_SENT)
2068 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2072 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2076 void print_to(entity e, string s)
2079 sprint(e, strcat(s, "\n"));
2084 string uid2name(string myuid) {
2086 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2089 s = "^1Unregistered Player";
2093 float race_readTime(string map, float pos)
2101 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2104 string race_readUID(string map, float pos)
2112 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2115 float race_readPos(string map, float t) {
2117 for (i = 1; i <= RANKINGS_CNT; ++i)
2118 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2121 return 0; // pos is zero if unranked
2124 void race_writeTime(string map, float t, string myuid)
2133 newpos = race_readPos(map, t);
2136 for(i = 1; i <= RANKINGS_CNT; ++i)
2138 if(race_readUID(map, i) == myuid)
2141 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2142 for (i = prevpos; i > newpos; --i) {
2143 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2144 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2146 } else { // player has no ranked record yet
2147 for (i = RANKINGS_CNT; i > newpos; --i) {
2148 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2149 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2153 // store new time itself
2154 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2155 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2158 string race_readName(string map, float pos)
2166 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2169 string race_placeName(float pos) {
2170 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2172 if(mod(pos, 10) == 1)
2173 return strcat(ftos(pos), "st");
2174 else if(mod(pos, 10) == 2)
2175 return strcat(ftos(pos), "nd");
2176 else if(mod(pos, 10) == 3)
2177 return strcat(ftos(pos), "rd");
2179 return strcat(ftos(pos), "th");
2182 return strcat(ftos(pos), "th");
2184 string getrecords(float page) // 50 records per page
2198 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2200 if (MapInfo_Get_ByID(i))
2202 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2206 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2207 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2215 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2217 if (MapInfo_Get_ByID(i))
2219 r = race_readTime(MapInfo_Map_bspname, 1);
2222 h = race_readName(MapInfo_Map_bspname, 1);
2223 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2231 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2233 if (MapInfo_Get_ByID(i))
2235 r = race_readTime(MapInfo_Map_bspname, 1);
2238 h = race_readName(MapInfo_Map_bspname, 1);
2239 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2245 MapInfo_ClearTemps();
2247 if (s == "" && page == 0)
2248 return "No records are available on this server.\n";
2253 string getrankings()
2266 for (i = 1; i <= RANKINGS_CNT; ++i)
2268 t = race_readTime(map, i);
2271 n = race_readName(map, i);
2272 p = race_placeName(i);
2273 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2276 MapInfo_ClearTemps();
2279 return strcat("No records are available for the map: ", map, "\n");
2281 return strcat("Records for ", map, ":\n", s);
2284 #define LADDER_FIRSTPOINT 100
2285 #define LADDER_CNT 10
2286 // position X still gives LADDER_FIRSTPOINT/X points
2287 #define LADDER_SIZE 30
2288 // ladder shows the top X players
2289 string top_uids[LADDER_SIZE];
2290 float top_scores[LADDER_SIZE];
2293 float i, j, k, uidcnt;
2307 for (k = 0; k < MapInfo_count; ++k)
2309 if (MapInfo_Get_ByID(k))
2311 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2312 if(i == 0) // speed award
2314 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2317 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2319 else // normal record, if it exists (else break)
2321 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2324 myuid = race_readUID(MapInfo_Map_bspname, i);
2327 // string s contains:
2328 // arg 0 = # of speed recs
2329 // arg 1 = # of 1st place recs
2330 // arg 2 = # of 2nd place recs
2332 // LADDER_CNT+1 = total points
2334 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2337 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2339 for (j = 0; j <= LADDER_CNT + 1; ++j)
2341 if(j != LADDER_CNT + 1)
2342 temp_s = strcat(temp_s, "0 ");
2344 temp_s = strcat(temp_s, "0");
2348 tokenize_console(temp_s);
2351 if(i == 0) // speed award
2352 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2354 if(j == 0) // speed award
2355 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2357 s = strcat(s, " ", argv(j)); // just copy over everything else
2360 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2363 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2364 else if(j == i) // wanted rec!
2365 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2367 s = strcat(s, " ", argv(j)); // just copy over everything else
2370 // total points are (by default) calculated like this:
2371 // speedrec = floor(100 / 10) = 10 points
2372 // 1st place = floor(100 / 1) = 100 points
2373 // 2nd place = floor(100 / 2) = 50 points
2374 // 3rd place = floor(100 / 3) = 33 points
2375 // 4th place = floor(100 / 4) = 25 points
2376 // 5th place = floor(100 / 5) = 20 points
2380 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2382 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2384 db_put(TemporaryDB, strcat("ladder", myuid), s);
2391 for (i = 0; i <= uidcnt; ++i) // for each known uid
2393 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2394 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2395 tokenize_console(temp_s);
2396 thiscnt = stof(argv(LADDER_CNT+1));
2398 if(thiscnt > top_scores[LADDER_SIZE-1])
2399 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2401 if(thiscnt > top_scores[j])
2403 for (k = LADDER_SIZE-1; k >= j; --k)
2405 top_uids[k] = top_uids[k-1];
2406 top_scores[k] = top_scores[k-1];
2408 top_uids[j] = thisuid;
2409 top_scores[j] = thiscnt;
2415 s = "^3-----------------------\n\n";
2417 s = strcat(s, "Pos ^3|");
2418 s = strcat(s, " ^7Total ^3|");
2419 for (i = 1; i <= LADDER_CNT; ++i)
2421 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2423 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2425 s = strcat(s, "\n^3----+--------");
2426 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2428 s = strcat(s, "+-----");
2431 for (i = 1; i <= LADDER_CNT - 9; ++i)
2433 s = strcat(s, "+------");
2437 s = strcat(s, "+--------------+--------------------\n");
2439 for (i = 0; i < LADDER_SIZE; ++i)
2441 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2442 tokenize_console(temp_s);
2443 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2445 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2446 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2447 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2449 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2452 for (j = 10; j <= LADDER_CNT; ++j)
2454 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2458 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2459 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2462 MapInfo_ClearTemps();
2465 return "No ladder on this server!\n";
2467 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2471 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2474 vector start, org, delta, end, enddown, mstart;
2477 m = e.dphitcontentsmask;
2478 e.dphitcontentsmask = goodcontents | badcontents;
2481 delta = world.maxs - world.mins;
2483 for (i = 0; i < attempts; ++i)
2485 start_x = org_x + random() * delta_x;
2486 start_y = org_y + random() * delta_y;
2487 start_z = org_z + random() * delta_z;
2489 // rule 1: start inside world bounds, and outside
2490 // solid, and don't start from somewhere where you can
2491 // fall down to evil
2492 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2493 if (trace_fraction >= 1)
2495 if (trace_startsolid)
2497 if (trace_dphitcontents & badcontents)
2499 if (trace_dphitq3surfaceflags & badsurfaceflags)
2502 // rule 2: if we are too high, lower the point
2503 if (trace_fraction * delta_z > maxaboveground)
2504 start = trace_endpos + '0 0 1' * maxaboveground;
2505 enddown = trace_endpos;
2507 // rule 3: make sure we aren't outside the map. This only works
2508 // for somewhat well formed maps. A good rule of thumb is that
2509 // the map should have a convex outside hull.
2510 // these can be traceLINES as we already verified the starting box
2511 mstart = start + 0.5 * (e.mins + e.maxs);
2512 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2513 if (trace_fraction >= 1)
2515 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2516 if (trace_fraction >= 1)
2518 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2519 if (trace_fraction >= 1)
2521 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2522 if (trace_fraction >= 1)
2524 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2525 if (trace_fraction >= 1)
2528 // rule 4: we must "see" some spawnpoint
2529 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2530 if(checkpvs(mstart, sp))
2534 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2535 if(checkpvs(mstart, sp))
2541 // find a random vector to "look at"
2542 end_x = org_x + random() * delta_x;
2543 end_y = org_y + random() * delta_y;
2544 end_z = org_z + random() * delta_z;
2545 end = start + normalize(end - start) * vlen(delta);
2547 // rule 4: start TO end must not be too short
2548 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2549 if (trace_startsolid)
2551 if (trace_fraction < minviewdistance / vlen(delta))
2554 // rule 5: don't want to look at sky
2555 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2558 // rule 6: we must not end up in trigger_hurt
2559 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2565 e.dphitcontentsmask = m;
2569 setorigin(e, start);
2570 e.angles = vectoangles(end - start);
2571 dprint("Needed ", ftos(i + 1), " attempts\n");
2578 float zcurveparticles_effectno;
2579 vector zcurveparticles_start;
2580 float zcurveparticles_spd;
2582 void endzcurveparticles()
2584 if(zcurveparticles_effectno)
2587 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2589 zcurveparticles_effectno = 0;
2592 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2594 spd = bound(0, floor(spd / 16), 32767);
2595 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2597 endzcurveparticles();
2598 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2599 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2600 WriteShort(MSG_BROADCAST, effectno);
2601 WriteCoord(MSG_BROADCAST, start_x);
2602 WriteCoord(MSG_BROADCAST, start_y);
2603 WriteCoord(MSG_BROADCAST, start_z);
2604 zcurveparticles_effectno = effectno;
2605 zcurveparticles_start = start;
2608 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2609 WriteCoord(MSG_BROADCAST, end_x);
2610 WriteCoord(MSG_BROADCAST, end_y);
2611 WriteCoord(MSG_BROADCAST, end_z);
2612 WriteCoord(MSG_BROADCAST, end_dz);
2613 zcurveparticles_spd = spd;
2616 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2619 vector vecxy, velxy;
2621 vecxy = end - start;
2626 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2628 endzcurveparticles();
2629 trailparticles(world, effectno, start, end);
2633 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2634 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2637 void write_recordmarker(entity pl, float tstart, float dt)
2639 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2641 // also write a marker into demo files for demotc-race-record-extractor to find
2644 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2645 " ", ftos(tstart), " ", ftos(dt), "\n"));
2648 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2661 if(allowcenter) // 2: allow center handedness
2674 if(allowcenter) // 2: allow center handedness
2690 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2695 if (autocvar_g_shootfromeye)
2708 else if (autocvar_g_shootfromcenter)
2713 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2723 else if (autocvar_g_shootfromclient)
2725 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2730 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2732 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2736 void attach_sameorigin(entity e, entity to, string tag)
2738 vector org, t_forward, t_left, t_up, e_forward, e_up;
2745 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2746 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2747 t_forward = v_forward * tagscale;
2748 t_left = v_right * -tagscale;
2749 t_up = v_up * tagscale;
2751 e.origin_x = org * t_forward;
2752 e.origin_y = org * t_left;
2753 e.origin_z = org * t_up;
2755 // current forward and up directions
2756 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2757 e.angles = AnglesTransform_FromVAngles(e.angles);
2759 e.angles = AnglesTransform_FromAngles(e.angles);
2760 fixedmakevectors(e.angles);
2762 // untransform forward, up!
2763 e_forward_x = v_forward * t_forward;
2764 e_forward_y = v_forward * t_left;
2765 e_forward_z = v_forward * t_up;
2766 e_up_x = v_up * t_forward;
2767 e_up_y = v_up * t_left;
2768 e_up_z = v_up * t_up;
2770 e.angles = fixedvectoangles2(e_forward, e_up);
2771 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2772 e.angles = AnglesTransform_ToVAngles(e.angles);
2774 e.angles = AnglesTransform_ToAngles(e.angles);
2776 setattachment(e, to, tag);
2777 setorigin(e, e.origin);
2780 void detach_sameorigin(entity e)
2783 org = gettaginfo(e, 0);
2784 e.angles = fixedvectoangles2(v_forward, v_up);
2785 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2786 e.angles = AnglesTransform_ToVAngles(e.angles);
2788 e.angles = AnglesTransform_ToAngles(e.angles);
2790 setattachment(e, world, "");
2791 setorigin(e, e.origin);
2794 void follow_sameorigin(entity e, entity to)
2796 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2797 e.aiment = to; // make the hole follow bmodel
2798 e.punchangle = to.angles; // the original angles of bmodel
2799 e.view_ofs = e.origin - to.origin; // relative origin
2800 e.v_angle = e.angles - to.angles; // relative angles
2803 void unfollow_sameorigin(entity e)
2805 e.movetype = MOVETYPE_NONE;
2808 entity gettaginfo_relative_ent;
2809 vector gettaginfo_relative(entity e, float tag)
2811 if (!gettaginfo_relative_ent)
2813 gettaginfo_relative_ent = spawn();
2814 gettaginfo_relative_ent.effects = EF_NODRAW;
2816 gettaginfo_relative_ent.model = e.model;
2817 gettaginfo_relative_ent.modelindex = e.modelindex;
2818 gettaginfo_relative_ent.frame = e.frame;
2819 return gettaginfo(gettaginfo_relative_ent, tag);
2822 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2826 if (pl.soundentity.cnt & p)
2828 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2829 pl.soundentity.cnt |= p;
2832 void SoundEntity_StopSound(entity pl, float chan)
2836 if (pl.soundentity.cnt & p)
2838 stopsoundto(MSG_ALL, pl.soundentity, chan);
2839 pl.soundentity.cnt &~= p;
2843 void SoundEntity_Attach(entity pl)
2845 pl.soundentity = spawn();
2846 pl.soundentity.classname = "soundentity";
2847 pl.soundentity.owner = pl;
2848 setattachment(pl.soundentity, pl, "");
2849 setmodel(pl.soundentity, "null");
2852 void SoundEntity_Detach(entity pl)
2855 for (i = 0; i <= 7; ++i)
2856 SoundEntity_StopSound(pl, i);
2860 float ParseCommandPlayerSlotTarget_firsttoken;
2861 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2869 ParseCommandPlayerSlotTarget_firsttoken = -1;
2873 if (substring(argv(idx), 0, 1) == "#")
2875 s = substring(argv(idx), 1, -1);
2877 if (s == "") if (tokens > idx)
2882 ParseCommandPlayerSlotTarget_firsttoken = idx;
2884 if (s == ftos(n) && n > 0 && n <= maxclients)
2887 if (e.flags & FL_CLIENT)
2893 // it must be a nick name
2896 ParseCommandPlayerSlotTarget_firsttoken = idx;
2899 FOR_EACH_CLIENT(head)
2900 if (head.netname == s)
2908 s = strdecolorize(s);
2910 FOR_EACH_CLIENT(head)
2911 if (strdecolorize(head.netname) == s)
2926 float modeleffect_SendEntity(entity to, float sf)
2929 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2932 if(self.velocity != '0 0 0')
2934 if(self.angles != '0 0 0')
2936 if(self.avelocity != '0 0 0')
2939 WriteByte(MSG_ENTITY, f);
2940 WriteShort(MSG_ENTITY, self.modelindex);
2941 WriteByte(MSG_ENTITY, self.skin);
2942 WriteByte(MSG_ENTITY, self.frame);
2943 WriteCoord(MSG_ENTITY, self.origin_x);
2944 WriteCoord(MSG_ENTITY, self.origin_y);
2945 WriteCoord(MSG_ENTITY, self.origin_z);
2948 WriteCoord(MSG_ENTITY, self.velocity_x);
2949 WriteCoord(MSG_ENTITY, self.velocity_y);
2950 WriteCoord(MSG_ENTITY, self.velocity_z);
2954 WriteCoord(MSG_ENTITY, self.angles_x);
2955 WriteCoord(MSG_ENTITY, self.angles_y);
2956 WriteCoord(MSG_ENTITY, self.angles_z);
2960 WriteCoord(MSG_ENTITY, self.avelocity_x);
2961 WriteCoord(MSG_ENTITY, self.avelocity_y);
2962 WriteCoord(MSG_ENTITY, self.avelocity_z);
2964 WriteShort(MSG_ENTITY, self.scale * 256.0);
2965 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2966 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2967 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2968 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2973 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2978 e.classname = "modeleffect";
2986 e.teleport_time = t1;
2990 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2994 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2997 sz = max(e.scale, e.scale2);
2998 setsize(e, e.mins * sz, e.maxs * sz);
2999 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3002 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3004 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3007 float randombit(float bits)
3009 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3018 for(f = 1; f <= bits; f *= 2)
3027 r = (r - 1) / (n - 1);
3034 float randombits(float bits, float k, float error_return)
3038 while(k > 0 && bits != r)
3040 r += randombit(bits - r);
3049 void randombit_test(float bits, float iter)
3053 print(ftos(randombit(bits)), "\n");
3058 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3060 if(halflifedist > 0)
3061 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3062 else if(halflifedist < 0)
3063 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3072 #define cvar_string_normal cvar_string_builtin
3073 #define cvar_normal cvar_builtin
3075 string cvar_string_normal(string n)
3077 if not(cvar_type(n) & 1)
3078 backtrace(strcat("Attempt to access undefined cvar: ", n));
3079 return cvar_string_builtin(n);
3082 float cvar_normal(string n)
3084 return stof(cvar_string_normal(n));
3087 #define cvar_set_normal cvar_set_builtin
3095 oself.think = SUB_Remove;
3096 oself.nextthink = time;
3102 Execute func() after time + fdelay.
3103 self when func is executed = self when defer is called
3105 void defer(float fdelay, void() func)
3112 e.think = defer_think;
3113 e.nextthink = time + fdelay;
3116 .string aiment_classname;
3117 .float aiment_deadflag;
3118 void SetMovetypeFollow(entity ent, entity e)
3120 // FIXME this may not be warpzone aware
3121 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3122 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3123 ent.aiment = e; // make the hole follow bmodel
3124 ent.punchangle = e.angles; // the original angles of bmodel
3125 ent.view_ofs = ent.origin - e.origin; // relative origin
3126 ent.v_angle = ent.angles - e.angles; // relative angles
3127 ent.aiment_classname = strzone(e.classname);
3128 ent.aiment_deadflag = e.deadflag;
3130 void UnsetMovetypeFollow(entity ent)
3132 ent.movetype = MOVETYPE_FLY;
3133 PROJECTILE_MAKETRIGGER(ent);
3136 float LostMovetypeFollow(entity ent)
3139 if(ent.movetype != MOVETYPE_FOLLOW)
3145 if(ent.aiment.classname != ent.aiment_classname)
3147 if(ent.aiment.deadflag != ent.aiment_deadflag)
3153 float isPushable(entity e)
3160 case "droppedweapon":
3161 case "keepawayball":
3162 case "nexball_basketball":
3163 case "nexball_football":
3165 case "bullet": // antilagged bullets can't hit this either
3168 if (e.projectiledeathtype)