1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = W_Name(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
526 if (s == "cl_weaponpriority")
527 self.switchweapon = w_getbestweapon(self);
528 if (s == "cl_allow_uidtracking")
529 PlayerStats_AddPlayer(self);
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
537 if (teamplay && !intermission_running && IS_PLAYER(p))
539 t = Team_ColorCode(p.team);
540 return strcat(t, strdecolorize(p.netname));
546 vector randompos(vector m1, vector m2)
550 v_x = m2_x * random() + m1_x;
551 v_y = m2_y * random() + m1_y;
552 v_z = m2_z * random() + m1_z;
556 //#NO AUTOCVARS START
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
567 float g_pickup_fuel_jetpack;
568 float g_pickup_fuel_max;
569 float g_pickup_armorsmall;
570 float g_pickup_armorsmall_max;
571 float g_pickup_armorsmall_anyway;
572 float g_pickup_armormedium;
573 float g_pickup_armormedium_max;
574 float g_pickup_armormedium_anyway;
575 float g_pickup_armorbig;
576 float g_pickup_armorbig_max;
577 float g_pickup_armorbig_anyway;
578 float g_pickup_armorlarge;
579 float g_pickup_armorlarge_max;
580 float g_pickup_armorlarge_anyway;
581 float g_pickup_healthsmall;
582 float g_pickup_healthsmall_max;
583 float g_pickup_healthsmall_anyway;
584 float g_pickup_healthmedium;
585 float g_pickup_healthmedium_max;
586 float g_pickup_healthmedium_anyway;
587 float g_pickup_healthlarge;
588 float g_pickup_healthlarge_max;
589 float g_pickup_healthlarge_anyway;
590 float g_pickup_healthmega;
591 float g_pickup_healthmega_max;
592 float g_pickup_healthmega_anyway;
593 float g_pickup_ammo_anyway;
594 float g_pickup_weapons_anyway;
596 WepSet g_weaponarena_weapons;
597 float g_weaponarena_random;
598 float g_weaponarena_random_with_laser;
599 string g_weaponarena_list;
600 float g_weaponspeedfactor;
601 float g_weaponratefactor;
602 float g_weapondamagefactor;
603 float g_weaponforcefactor;
604 float g_weaponspreadfactor;
606 WepSet start_weapons;
607 WepSet start_weapons_default;
608 WepSet start_weapons_defaultmask;
610 float start_ammo_shells;
611 float start_ammo_nails;
612 float start_ammo_rockets;
613 float start_ammo_cells;
614 float start_ammo_fuel;
616 float start_armorvalue;
617 WepSet warmup_start_weapons;
618 WepSet warmup_start_weapons_default;
619 WepSet warmup_start_weapons_defaultmask;
620 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
621 float warmup_start_ammo_shells;
622 float warmup_start_ammo_nails;
623 float warmup_start_ammo_rockets;
624 float warmup_start_ammo_cells;
625 float warmup_start_ammo_fuel;
626 float warmup_start_health;
627 float warmup_start_armorvalue;
630 entity get_weaponinfo(float w);
632 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
634 var float i = weaponinfo.weapon;
640 if (g_lms || g_ca || allguns)
642 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
648 d = (i == WEP_SHOTGUN);
650 d = 0; // weapon is set a few lines later
652 d = (i == WEP_LASER || i == WEP_SHOTGUN);
654 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
655 d |= (i == WEP_HOOK);
656 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
659 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
661 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
666 // 4: is set by default?
675 void readplayerstartcvars()
681 // initialize starting values for players
682 start_weapons = '0 0 0';
683 start_weapons_default = '0 0 0';
684 start_weapons_defaultmask = '0 0 0';
686 start_ammo_shells = 0;
687 start_ammo_nails = 0;
688 start_ammo_rockets = 0;
689 start_ammo_cells = 0;
690 start_health = cvar("g_balance_health_start");
691 start_armorvalue = cvar("g_balance_armor_start");
694 g_weaponarena_weapons = '0 0 0';
696 s = cvar_string("g_weaponarena");
697 if (s == "0" || s == "")
703 if (s == "0" || s == "")
709 // forcibly turn off weaponarena
714 g_weaponarena_list = "All Weapons";
715 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
717 e = get_weaponinfo(j);
718 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
719 g_weaponarena_weapons |= WepSet_FromWeapon(j);
722 else if (s == "most")
725 g_weaponarena_list = "Most Weapons";
726 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
728 e = get_weaponinfo(j);
729 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
730 if (e.spawnflags & WEP_FLAG_NORMAL)
731 g_weaponarena_weapons |= WepSet_FromWeapon(j);
734 else if (s == "none")
737 g_weaponarena_list = "No Weapons";
742 t = tokenize_console(s);
743 g_weaponarena_list = "";
744 for (i = 0; i < t; ++i)
747 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
749 e = get_weaponinfo(j);
752 g_weaponarena_weapons |= WepSet_FromWeapon(j);
753 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
759 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
762 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
766 g_weaponarena_random = cvar("g_weaponarena_random");
768 g_weaponarena_random = 0;
769 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
773 g_weapon_stay = 0; // incompatible
774 start_weapons = g_weaponarena_weapons;
775 start_items |= IT_UNLIMITED_AMMO;
779 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
781 e = get_weaponinfo(i);
782 float w = want_weapon("g_start_weapon_", e, FALSE);
784 start_weapons |= WepSet_FromWeapon(i);
786 start_weapons_default |= WepSet_FromWeapon(i);
788 start_weapons_defaultmask |= WepSet_FromWeapon(i);
792 if(!cvar("g_use_ammunition"))
793 start_items |= IT_UNLIMITED_AMMO;
795 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797 start_ammo_rockets = 999;
798 start_ammo_shells = 999;
799 start_ammo_cells = 999;
800 start_ammo_nails = 999;
801 start_ammo_fuel = 999;
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
809 start_ammo_fuel = cvar("g_start_ammo_fuel");
814 warmup_start_ammo_shells = start_ammo_shells;
815 warmup_start_ammo_nails = start_ammo_nails;
816 warmup_start_ammo_rockets = start_ammo_rockets;
817 warmup_start_ammo_cells = start_ammo_cells;
818 warmup_start_ammo_fuel = start_ammo_fuel;
819 warmup_start_health = start_health;
820 warmup_start_armorvalue = start_armorvalue;
821 warmup_start_weapons = start_weapons;
822 warmup_start_weapons_default = start_weapons_default;
823 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
825 if (!g_weaponarena && !g_ca)
827 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832 warmup_start_health = cvar("g_warmup_start_health");
833 warmup_start_armorvalue = cvar("g_warmup_start_armor");
834 warmup_start_weapons = '0 0 0';
835 warmup_start_weapons_default = '0 0 0';
836 warmup_start_weapons_defaultmask = '0 0 0';
837 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839 e = get_weaponinfo(i);
840 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
842 warmup_start_weapons |= WepSet_FromWeapon(i);
844 warmup_start_weapons_default |= WepSet_FromWeapon(i);
846 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
852 start_items |= IT_JETPACK;
854 MUTATOR_CALLHOOK(SetStartItems);
856 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
858 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859 start_items |= IT_FUEL_REGEN;
860 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
864 WepSet precache_weapons = start_weapons;
865 if (g_warmup_allguns != 1)
866 precache_weapons |= warmup_start_weapons;
867 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
869 e = get_weaponinfo(i);
870 if(precache_weapons & WepSet_FromWeapon(i))
871 weapon_action(i, WR_PRECACHE);
874 start_ammo_shells = max(0, start_ammo_shells);
875 start_ammo_nails = max(0, start_ammo_nails);
876 start_ammo_cells = max(0, start_ammo_cells);
877 start_ammo_rockets = max(0, start_ammo_rockets);
878 start_ammo_fuel = max(0, start_ammo_fuel);
880 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
881 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
882 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
883 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
884 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
888 float g_bugrigs_planar_movement;
889 float g_bugrigs_planar_movement_car_jumping;
890 float g_bugrigs_reverse_spinning;
891 float g_bugrigs_reverse_speeding;
892 float g_bugrigs_reverse_stopping;
893 float g_bugrigs_air_steering;
894 float g_bugrigs_angle_smoothing;
895 float g_bugrigs_friction_floor;
896 float g_bugrigs_friction_brake;
897 float g_bugrigs_friction_air;
898 float g_bugrigs_accel;
899 float g_bugrigs_speed_ref;
900 float g_bugrigs_speed_pow;
901 float g_bugrigs_steer;
906 string GetGametype(); // g_world.qc
907 void readlevelcvars(void)
910 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
911 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
913 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
914 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
915 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
916 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
917 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
918 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
922 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
923 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
924 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
925 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
926 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
927 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
928 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
929 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
930 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
931 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
932 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
933 CHECK_MUTATOR_ADD("g_buffs", mutator_buffs, 1);
935 #undef CHECK_MUTATOR_ADD
937 if(cvar("sv_allow_fullbright"))
938 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
940 g_bugrigs = cvar("g_bugrigs");
941 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
942 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
943 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
944 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
945 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
946 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
947 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
948 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
949 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
950 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
951 g_bugrigs_accel = cvar("g_bugrigs_accel");
952 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
953 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
954 g_bugrigs_steer = cvar("g_bugrigs_steer");
956 g_minstagib = cvar("g_minstagib");
958 sv_clones = cvar("sv_clones");
959 sv_foginterval = cvar("sv_foginterval");
960 g_cloaked = cvar("g_cloaked");
962 g_cloaked = 1; // always enable cloak in CTS
963 g_footsteps = cvar("g_footsteps");
964 g_grappling_hook = cvar("g_grappling_hook");
965 g_jetpack = cvar("g_jetpack");
966 sv_maxidle = cvar("sv_maxidle");
967 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
968 sv_autotaunt = cvar("sv_autotaunt");
969 sv_taunt = cvar("sv_taunt");
971 warmup_stage = cvar("g_warmup");
972 g_warmup_limit = cvar("g_warmup_limit");
973 g_warmup_allguns = cvar("g_warmup_allguns");
974 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
976 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
977 warmup_stage = 0; // these modes cannot work together, sorry
979 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
980 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
981 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
982 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
983 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
984 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
985 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
986 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
987 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
988 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
989 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
990 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
991 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
992 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
994 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
995 g_weaponratefactor = cvar("g_weaponratefactor");
996 g_weapondamagefactor = cvar("g_weapondamagefactor");
997 g_weaponforcefactor = cvar("g_weaponforcefactor");
998 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1000 g_pickup_shells = cvar("g_pickup_shells");
1001 g_pickup_shells_max = cvar("g_pickup_shells_max");
1002 g_pickup_nails = cvar("g_pickup_nails");
1003 g_pickup_nails_max = cvar("g_pickup_nails_max");
1004 g_pickup_rockets = cvar("g_pickup_rockets");
1005 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1006 g_pickup_cells = cvar("g_pickup_cells");
1007 g_pickup_cells_max = cvar("g_pickup_cells_max");
1008 g_pickup_fuel = cvar("g_pickup_fuel");
1009 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1010 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1011 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1012 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1013 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1014 g_pickup_armormedium = cvar("g_pickup_armormedium");
1015 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1016 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1017 g_pickup_armorbig = cvar("g_pickup_armorbig");
1018 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1019 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1020 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1021 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1022 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1023 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1024 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1025 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1026 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1027 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1028 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1029 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1030 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1031 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1032 g_pickup_healthmega = cvar("g_pickup_healthmega");
1033 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1034 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1036 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1037 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1039 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1041 g_weapon_stay = cvar("g_weapon_stay");
1044 game_starttime = time + cvar("g_start_delay");
1046 readplayerstartcvars();
1052 string precache_sound (string s) = #19;
1053 float precache_sound_index (string s) = #19;
1055 #define SND_VOLUME 1
1056 #define SND_ATTENUATION 2
1057 #define SND_LARGEENTITY 8
1058 #define SND_LARGESOUND 16
1060 float sound_allowed(float dest, entity e)
1062 // sounds from world may always pass
1065 if (e.classname == "body")
1067 else if (e.realowner && e.realowner != e)
1069 else if (e.owner && e.owner != e)
1074 // sounds to self may always pass
1075 if (dest == MSG_ONE)
1076 if (e == msg_entity)
1078 // sounds by players can be removed
1079 if (autocvar_bot_sound_monopoly)
1080 if (IS_REAL_CLIENT(e))
1082 // anything else may pass
1087 void sound(entity e, float chan, string samp, float vol, float atten)
1089 if (!sound_allowed(MSG_BROADCAST, e))
1091 sound7(e, chan, samp, vol, atten, 0, 0);
1094 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1098 if (!sound_allowed(dest, e))
1101 entno = num_for_edict(e);
1102 idx = precache_sound_index(samp);
1107 atten = floor(atten * 64);
1108 vol = floor(vol * 255);
1111 sflags |= SND_VOLUME;
1113 sflags |= SND_ATTENUATION;
1114 if (entno >= 8192 || chan < 0 || chan > 7)
1115 sflags |= SND_LARGEENTITY;
1117 sflags |= SND_LARGESOUND;
1119 WriteByte(dest, SVC_SOUND);
1120 WriteByte(dest, sflags);
1121 if (sflags & SND_VOLUME)
1122 WriteByte(dest, vol);
1123 if (sflags & SND_ATTENUATION)
1124 WriteByte(dest, atten);
1125 if (sflags & SND_LARGEENTITY)
1127 WriteShort(dest, entno);
1128 WriteByte(dest, chan);
1132 WriteShort(dest, entno * 8 + chan);
1134 if (sflags & SND_LARGESOUND)
1135 WriteShort(dest, idx);
1137 WriteByte(dest, idx);
1139 WriteCoord(dest, o_x);
1140 WriteCoord(dest, o_y);
1141 WriteCoord(dest, o_z);
1143 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1147 if (!sound_allowed(dest, e))
1150 o = e.origin + 0.5 * (e.mins + e.maxs);
1151 soundtoat(dest, e, o, chan, samp, vol, atten);
1153 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1155 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1157 void stopsoundto(float dest, entity e, float chan)
1161 if (!sound_allowed(dest, e))
1164 entno = num_for_edict(e);
1166 if (entno >= 8192 || chan < 0 || chan > 7)
1169 idx = precache_sound_index("misc/null.wav");
1170 sflags = SND_LARGEENTITY;
1172 sflags |= SND_LARGESOUND;
1173 WriteByte(dest, SVC_SOUND);
1174 WriteByte(dest, sflags);
1175 WriteShort(dest, entno);
1176 WriteByte(dest, chan);
1177 if (sflags & SND_LARGESOUND)
1178 WriteShort(dest, idx);
1180 WriteByte(dest, idx);
1181 WriteCoord(dest, e.origin_x);
1182 WriteCoord(dest, e.origin_y);
1183 WriteCoord(dest, e.origin_z);
1187 WriteByte(dest, SVC_STOPSOUND);
1188 WriteShort(dest, entno * 8 + chan);
1191 void stopsound(entity e, float chan)
1193 if (!sound_allowed(MSG_BROADCAST, e))
1196 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1197 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1200 void play2(entity e, string filename)
1202 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1204 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1207 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1209 float spamsound(entity e, float chan, string samp, float vol, float atten)
1211 if (!sound_allowed(MSG_BROADCAST, e))
1214 if (time > e.spamtime)
1217 sound(e, chan, samp, vol, atten);
1223 void play2team(float t, string filename)
1227 if (autocvar_bot_sound_monopoly)
1230 FOR_EACH_REALPLAYER(head)
1233 play2(head, filename);
1237 void play2all(string samp)
1239 if (autocvar_bot_sound_monopoly)
1242 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1245 void PrecachePlayerSounds(string f);
1246 void precache_playermodel(string m)
1248 float globhandle, i, n;
1251 if(substring(m, -9,5) == "_lod1")
1253 if(substring(m, -9,5) == "_lod2")
1256 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1259 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1263 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1266 n = search_getsize(globhandle);
1267 for (i = 0; i < n; ++i)
1269 //print(search_getfilename(globhandle, i), "\n");
1270 f = search_getfilename(globhandle, i);
1271 PrecachePlayerSounds(f);
1273 search_end(globhandle);
1275 void precache_all_playermodels(string pattern)
1277 float globhandle, i, n;
1280 globhandle = search_begin(pattern, TRUE, FALSE);
1283 n = search_getsize(globhandle);
1284 for (i = 0; i < n; ++i)
1286 //print(search_getfilename(globhandle, i), "\n");
1287 f = search_getfilename(globhandle, i);
1288 precache_playermodel(f);
1290 search_end(globhandle);
1295 // gamemode related things
1296 precache_model ("models/misc/chatbubble.spr");
1298 #ifdef TTURRETS_ENABLED
1299 if (autocvar_g_turrets)
1303 // Precache all player models if desired
1304 if (autocvar_sv_precacheplayermodels)
1306 PrecachePlayerSounds("sound/player/default.sounds");
1307 precache_all_playermodels("models/player/*.zym");
1308 precache_all_playermodels("models/player/*.dpm");
1309 precache_all_playermodels("models/player/*.md3");
1310 precache_all_playermodels("models/player/*.psk");
1311 precache_all_playermodels("models/player/*.iqm");
1314 if (autocvar_sv_defaultcharacter)
1317 s = autocvar_sv_defaultplayermodel_red;
1319 precache_playermodel(s);
1320 s = autocvar_sv_defaultplayermodel_blue;
1322 precache_playermodel(s);
1323 s = autocvar_sv_defaultplayermodel_yellow;
1325 precache_playermodel(s);
1326 s = autocvar_sv_defaultplayermodel_pink;
1328 precache_playermodel(s);
1329 s = autocvar_sv_defaultplayermodel;
1331 precache_playermodel(s);
1336 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1337 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1340 // gore and miscellaneous sounds
1341 //precache_sound ("misc/h2ohit.wav");
1342 precache_model ("models/hook.md3");
1343 precache_sound ("misc/armorimpact.wav");
1344 precache_sound ("misc/bodyimpact1.wav");
1345 precache_sound ("misc/bodyimpact2.wav");
1346 precache_sound ("misc/gib.wav");
1347 precache_sound ("misc/gib_splat01.wav");
1348 precache_sound ("misc/gib_splat02.wav");
1349 precache_sound ("misc/gib_splat03.wav");
1350 precache_sound ("misc/gib_splat04.wav");
1351 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1352 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1353 precache_sound ("misc/null.wav");
1354 precache_sound ("misc/spawn.wav");
1355 precache_sound ("misc/talk.wav");
1356 precache_sound ("misc/teleport.wav");
1357 precache_sound ("misc/poweroff.wav");
1358 precache_sound ("player/lava.wav");
1359 precache_sound ("player/slime.wav");
1361 precache_model ("models/sprites/0.spr32");
1362 precache_model ("models/sprites/1.spr32");
1363 precache_model ("models/sprites/2.spr32");
1364 precache_model ("models/sprites/3.spr32");
1365 precache_model ("models/sprites/4.spr32");
1366 precache_model ("models/sprites/5.spr32");
1367 precache_model ("models/sprites/6.spr32");
1368 precache_model ("models/sprites/7.spr32");
1369 precache_model ("models/sprites/8.spr32");
1370 precache_model ("models/sprites/9.spr32");
1371 precache_model ("models/sprites/10.spr32");
1373 // common weapon precaches
1374 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1375 precache_sound ("weapons/weapon_switch.wav");
1376 precache_sound ("weapons/weaponpickup.wav");
1377 precache_sound ("weapons/unavailable.wav");
1378 precache_sound ("weapons/dryfire.wav");
1379 if (g_grappling_hook)
1381 precache_sound ("weapons/hook_fire.wav"); // hook
1382 precache_sound ("weapons/hook_impact.wav"); // hook
1385 if(autocvar_sv_precacheweapons)
1387 //precache weapon models/sounds
1390 while (wep <= WEP_LAST)
1392 weapon_action(wep, WR_PRECACHE);
1397 precache_model("models/elaser.mdl");
1398 precache_model("models/laser.mdl");
1399 precache_model("models/ebomb.mdl");
1402 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1404 if (!self.noise && self.music) // quake 3 uses the music field
1405 self.noise = self.music;
1407 // plays music for the level if there is any
1410 precache_sound (self.noise);
1411 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1415 #include "precache-for-csqc.inc"
1418 // WARNING: this kills the trace globals
1419 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1420 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1422 #define INITPRIO_FIRST 0
1423 #define INITPRIO_GAMETYPE 0
1424 #define INITPRIO_GAMETYPE_FALLBACK 1
1425 #define INITPRIO_FINDTARGET 10
1426 #define INITPRIO_DROPTOFLOOR 20
1427 #define INITPRIO_SETLOCATION 90
1428 #define INITPRIO_LINKDOORS 91
1429 #define INITPRIO_LAST 99
1431 .void(void) initialize_entity;
1432 .float initialize_entity_order;
1433 .entity initialize_entity_next;
1434 entity initialize_entity_first;
1436 void make_safe_for_remove(entity e)
1438 if (e.initialize_entity)
1440 entity ent, prev = world;
1441 for (ent = initialize_entity_first; ent; )
1443 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1445 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1446 // skip it in linked list
1449 prev.initialize_entity_next = ent.initialize_entity_next;
1450 ent = prev.initialize_entity_next;
1454 initialize_entity_first = ent.initialize_entity_next;
1455 ent = initialize_entity_first;
1461 ent = ent.initialize_entity_next;
1467 void objerror(string s)
1469 make_safe_for_remove(self);
1470 builtin_objerror(s);
1473 .float remove_except_protected_forbidden;
1474 void remove_except_protected(entity e)
1476 if(e.remove_except_protected_forbidden)
1477 error("not allowed to remove this at this point");
1481 void remove_unsafely(entity e)
1483 if(e.classname == "spike")
1484 error("Removing spikes is forbidden (crylink bug), please report");
1488 void remove_safely(entity e)
1490 make_safe_for_remove(e);
1494 void InitializeEntity(entity e, void(void) func, float order)
1498 if (!e || e.initialize_entity)
1500 // make a proxy initializer entity
1504 e.classname = "initialize_entity";
1508 e.initialize_entity = func;
1509 e.initialize_entity_order = order;
1511 cur = initialize_entity_first;
1515 if (!cur || cur.initialize_entity_order > order)
1517 // insert between prev and cur
1519 prev.initialize_entity_next = e;
1521 initialize_entity_first = e;
1522 e.initialize_entity_next = cur;
1526 cur = cur.initialize_entity_next;
1529 void InitializeEntitiesRun()
1532 startoflist = initialize_entity_first;
1533 initialize_entity_first = world;
1534 remove = remove_except_protected;
1535 for (self = startoflist; self; self = self.initialize_entity_next)
1537 self.remove_except_protected_forbidden = 1;
1539 for (self = startoflist; self; )
1542 var void(void) func;
1543 e = self.initialize_entity_next;
1544 func = self.initialize_entity;
1545 self.initialize_entity_order = 0;
1546 self.initialize_entity = func_null;
1547 self.initialize_entity_next = world;
1548 self.remove_except_protected_forbidden = 0;
1549 if (self.classname == "initialize_entity")
1553 builtin_remove(self);
1556 //dprint("Delayed initialization: ", self.classname, "\n");
1562 backtrace(strcat("Null function in: ", self.classname, "\n"));
1566 remove = remove_unsafely;
1569 .float uncustomizeentityforclient_set;
1570 .void(void) uncustomizeentityforclient;
1571 void UncustomizeEntitiesRun()
1575 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1576 self.uncustomizeentityforclient();
1579 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1581 e.customizeentityforclient = customizer;
1582 e.uncustomizeentityforclient = uncustomizer;
1583 e.uncustomizeentityforclient_set = !!uncustomizer;
1587 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1590 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1594 if (e.classname == "")
1595 e.classname = "net_linked";
1597 if (e.model == "" || self.modelindex == 0)
1601 setmodel(e, "null");
1605 e.SendEntity = sendfunc;
1606 e.SendFlags = 0xFFFFFF;
1609 e.effects |= EF_NODEPTHTEST;
1613 e.nextthink = time + dt;
1614 e.think = SUB_Remove;
1618 void adaptor_think2touch()
1627 void adaptor_think2use()
1639 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1641 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1642 self.projectiledeathtype |= HITTYPE_SPLASH;
1643 adaptor_think2use();
1646 // deferred dropping
1647 void DropToFloor_Handler()
1649 builtin_droptofloor();
1650 self.dropped_origin = self.origin;
1655 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1660 float trace_hits_box_a0, trace_hits_box_a1;
1662 float trace_hits_box_1d(float end, float thmi, float thma)
1666 // just check if x is in range
1674 // do the trace with respect to x
1675 // 0 -> end has to stay in thmi -> thma
1676 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1677 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1678 if (trace_hits_box_a0 > trace_hits_box_a1)
1684 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1689 // now it is a trace from 0 to end
1691 trace_hits_box_a0 = 0;
1692 trace_hits_box_a1 = 1;
1694 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1696 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1698 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1704 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1706 return trace_hits_box(start, end, thmi - ma, thma - mi);
1709 float SUB_NoImpactCheck()
1711 // zero hitcontents = this is not the real impact, but either the
1712 // mirror-impact of something hitting the projectile instead of the
1713 // projectile hitting the something, or a touchareagrid one. Neither of
1714 // these stop the projectile from moving, so...
1715 if(trace_dphitcontents == 0)
1717 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1718 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1721 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1723 if (other == world && self.size != '0 0 0')
1726 tic = self.velocity * sys_frametime;
1727 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1728 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1729 if (trace_fraction >= 1)
1731 dprint("Odd... did not hit...?\n");
1733 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1735 dprint("Detected and prevented the sky-grapple bug.\n");
1743 #define SUB_OwnerCheck() (other && (other == self.owner))
1745 void RemoveGrapplingHook(entity pl);
1746 void W_Crylink_Dequeue(entity e);
1747 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1749 if(SUB_OwnerCheck())
1751 if(SUB_NoImpactCheck())
1753 if(self.classname == "grapplinghook")
1754 RemoveGrapplingHook(self.realowner);
1755 else if(self.classname == "spike")
1757 W_Crylink_Dequeue(self);
1764 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1765 UpdateCSQCProjectile(self);
1768 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1770 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1771 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1773 void URI_Get_Callback(float id, float status, string data)
1775 if(url_URI_Get_Callback(id, status, data))
1779 else if (id == URI_GET_DISCARD)
1783 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1786 Curl_URI_Get_Callback(id, status, data);
1788 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1791 OnlineBanList_URI_Get_Callback(id, status, data);
1795 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1799 string uid2name(string myuid) {
1801 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1803 // FIXME remove this later after 0.6 release
1804 // convert old style broken records to correct style
1807 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1810 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1811 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1816 s = "^1Unregistered Player";
1820 float race_readTime(string map, float pos)
1828 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1831 string race_readUID(string map, float pos)
1839 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1842 float race_readPos(string map, float t) {
1844 for (i = 1; i <= RANKINGS_CNT; ++i)
1845 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1848 return 0; // pos is zero if unranked
1851 void race_writeTime(string map, float t, string myuid)
1860 newpos = race_readPos(map, t);
1862 float i, prevpos = 0;
1863 for(i = 1; i <= RANKINGS_CNT; ++i)
1865 if(race_readUID(map, i) == myuid)
1868 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1869 for (i = prevpos; i > newpos; --i) {
1870 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1871 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1873 } else { // player has no ranked record yet
1874 for (i = RANKINGS_CNT; i > newpos; --i) {
1875 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1876 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1880 // store new time itself
1881 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1882 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1885 string race_readName(string map, float pos)
1893 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1896 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1899 vector start, org, delta, end, enddown, mstart;
1902 m = e.dphitcontentsmask;
1903 e.dphitcontentsmask = goodcontents | badcontents;
1906 delta = world.maxs - world.mins;
1910 for (i = 0; i < attempts; ++i)
1912 start_x = org_x + random() * delta_x;
1913 start_y = org_y + random() * delta_y;
1914 start_z = org_z + random() * delta_z;
1916 // rule 1: start inside world bounds, and outside
1917 // solid, and don't start from somewhere where you can
1918 // fall down to evil
1919 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1920 if (trace_fraction >= 1)
1922 if (trace_startsolid)
1924 if (trace_dphitcontents & badcontents)
1926 if (trace_dphitq3surfaceflags & badsurfaceflags)
1929 // rule 2: if we are too high, lower the point
1930 if (trace_fraction * delta_z > maxaboveground)
1931 start = trace_endpos + '0 0 1' * maxaboveground;
1932 enddown = trace_endpos;
1934 // rule 3: make sure we aren't outside the map. This only works
1935 // for somewhat well formed maps. A good rule of thumb is that
1936 // the map should have a convex outside hull.
1937 // these can be traceLINES as we already verified the starting box
1938 mstart = start + 0.5 * (e.mins + e.maxs);
1939 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1940 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1942 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1943 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1945 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1946 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1948 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1949 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1951 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1952 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1955 // rule 4: we must "see" some spawnpoint or item
1956 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1957 if(checkpvs(mstart, sp))
1958 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1962 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1963 if(checkpvs(mstart, sp))
1964 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1970 // find a random vector to "look at"
1971 end_x = org_x + random() * delta_x;
1972 end_y = org_y + random() * delta_y;
1973 end_z = org_z + random() * delta_z;
1974 end = start + normalize(end - start) * vlen(delta);
1976 // rule 4: start TO end must not be too short
1977 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1978 if (trace_startsolid)
1980 if (trace_fraction < minviewdistance / vlen(delta))
1983 // rule 5: don't want to look at sky
1984 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1987 // rule 6: we must not end up in trigger_hurt
1988 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1994 e.dphitcontentsmask = m;
1998 setorigin(e, start);
1999 e.angles = vectoangles(end - start);
2000 dprint("Needed ", ftos(i + 1), " attempts\n");
2007 void write_recordmarker(entity pl, float tstart, float dt)
2009 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2011 // also write a marker into demo files for demotc-race-record-extractor to find
2014 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2015 " ", ftos(tstart), " ", ftos(dt), "\n"));
2018 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2031 if(allowcenter) // 2: allow center handedness
2044 if(allowcenter) // 2: allow center handedness
2060 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2065 if (autocvar_g_shootfromeye)
2069 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2070 else { vecs_y = 0; vecs_z -= 2; }
2078 else if (autocvar_g_shootfromcenter)
2083 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2093 else if (autocvar_g_shootfromclient)
2095 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2100 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2102 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2106 void attach_sameorigin(entity e, entity to, string tag)
2108 vector org, t_forward, t_left, t_up, e_forward, e_up;
2111 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2112 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2113 t_forward = v_forward * tagscale;
2114 t_left = v_right * -tagscale;
2115 t_up = v_up * tagscale;
2117 e.origin_x = org * t_forward;
2118 e.origin_y = org * t_left;
2119 e.origin_z = org * t_up;
2121 // current forward and up directions
2122 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2123 e.angles = AnglesTransform_FromVAngles(e.angles);
2125 e.angles = AnglesTransform_FromAngles(e.angles);
2126 fixedmakevectors(e.angles);
2128 // untransform forward, up!
2129 e_forward_x = v_forward * t_forward;
2130 e_forward_y = v_forward * t_left;
2131 e_forward_z = v_forward * t_up;
2132 e_up_x = v_up * t_forward;
2133 e_up_y = v_up * t_left;
2134 e_up_z = v_up * t_up;
2136 e.angles = fixedvectoangles2(e_forward, e_up);
2137 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2138 e.angles = AnglesTransform_ToVAngles(e.angles);
2140 e.angles = AnglesTransform_ToAngles(e.angles);
2142 setattachment(e, to, tag);
2143 setorigin(e, e.origin);
2146 void detach_sameorigin(entity e)
2149 org = gettaginfo(e, 0);
2150 e.angles = fixedvectoangles2(v_forward, v_up);
2151 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2152 e.angles = AnglesTransform_ToVAngles(e.angles);
2154 e.angles = AnglesTransform_ToAngles(e.angles);
2156 setattachment(e, world, "");
2157 setorigin(e, e.origin);
2160 void follow_sameorigin(entity e, entity to)
2162 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2163 e.aiment = to; // make the hole follow bmodel
2164 e.punchangle = to.angles; // the original angles of bmodel
2165 e.view_ofs = e.origin - to.origin; // relative origin
2166 e.v_angle = e.angles - to.angles; // relative angles
2169 void unfollow_sameorigin(entity e)
2171 e.movetype = MOVETYPE_NONE;
2174 entity gettaginfo_relative_ent;
2175 vector gettaginfo_relative(entity e, float tag)
2177 if (!gettaginfo_relative_ent)
2179 gettaginfo_relative_ent = spawn();
2180 gettaginfo_relative_ent.effects = EF_NODRAW;
2182 gettaginfo_relative_ent.model = e.model;
2183 gettaginfo_relative_ent.modelindex = e.modelindex;
2184 gettaginfo_relative_ent.frame = e.frame;
2185 return gettaginfo(gettaginfo_relative_ent, tag);
2190 float modeleffect_SendEntity(entity to, float sf)
2193 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2196 if(self.velocity != '0 0 0')
2198 if(self.angles != '0 0 0')
2200 if(self.avelocity != '0 0 0')
2203 WriteByte(MSG_ENTITY, f);
2204 WriteShort(MSG_ENTITY, self.modelindex);
2205 WriteByte(MSG_ENTITY, self.skin);
2206 WriteByte(MSG_ENTITY, self.frame);
2207 WriteCoord(MSG_ENTITY, self.origin_x);
2208 WriteCoord(MSG_ENTITY, self.origin_y);
2209 WriteCoord(MSG_ENTITY, self.origin_z);
2212 WriteCoord(MSG_ENTITY, self.velocity_x);
2213 WriteCoord(MSG_ENTITY, self.velocity_y);
2214 WriteCoord(MSG_ENTITY, self.velocity_z);
2218 WriteCoord(MSG_ENTITY, self.angles_x);
2219 WriteCoord(MSG_ENTITY, self.angles_y);
2220 WriteCoord(MSG_ENTITY, self.angles_z);
2224 WriteCoord(MSG_ENTITY, self.avelocity_x);
2225 WriteCoord(MSG_ENTITY, self.avelocity_y);
2226 WriteCoord(MSG_ENTITY, self.avelocity_z);
2228 WriteShort(MSG_ENTITY, self.scale * 256.0);
2229 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2230 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2231 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2232 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2237 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2242 e.classname = "modeleffect";
2250 e.teleport_time = t1;
2254 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2258 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2261 sz = max(e.scale, e.scale2);
2262 setsize(e, e.mins * sz, e.maxs * sz);
2263 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2266 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2268 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2271 float randombit(float bits)
2273 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2282 for(f = 1; f <= bits; f *= 2)
2291 r = (r - 1) / (n - 1);
2298 float randombits(float bits, float k, float error_return)
2302 while(k > 0 && bits != r)
2304 r += randombit(bits - r);
2313 void randombit_test(float bits, float iter)
2317 print(ftos(randombit(bits)), "\n");
2322 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2324 if(halflifedist > 0)
2325 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2326 else if(halflifedist < 0)
2327 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2336 #define cvar_string_normal builtin_cvar_string
2337 #define cvar_normal builtin_cvar
2339 string cvar_string_normal(string n)
2341 if (!(cvar_type(n) & 1))
2342 backtrace(strcat("Attempt to access undefined cvar: ", n));
2343 return builtin_cvar_string(n);
2346 float cvar_normal(string n)
2348 return stof(cvar_string_normal(n));
2351 #define cvar_set_normal builtin_cvar_set
2359 oself.think = SUB_Remove;
2360 oself.nextthink = time;
2366 Execute func() after time + fdelay.
2367 self when func is executed = self when defer is called
2369 void defer(float fdelay, void() func)
2376 e.think = defer_think;
2377 e.nextthink = time + fdelay;
2380 .string aiment_classname;
2381 .float aiment_deadflag;
2382 void SetMovetypeFollow(entity ent, entity e)
2384 // FIXME this may not be warpzone aware
2385 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2386 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2387 ent.aiment = e; // make the hole follow bmodel
2388 ent.punchangle = e.angles; // the original angles of bmodel
2389 ent.view_ofs = ent.origin - e.origin; // relative origin
2390 ent.v_angle = ent.angles - e.angles; // relative angles
2391 ent.aiment_classname = strzone(e.classname);
2392 ent.aiment_deadflag = e.deadflag;
2394 void UnsetMovetypeFollow(entity ent)
2396 ent.movetype = MOVETYPE_FLY;
2397 PROJECTILE_MAKETRIGGER(ent);
2400 float LostMovetypeFollow(entity ent)
2403 if(ent.movetype != MOVETYPE_FOLLOW)
2409 if(ent.aiment.classname != ent.aiment_classname)
2411 if(ent.aiment.deadflag != ent.aiment_deadflag)
2417 float isPushable(entity e)
2426 case "droppedweapon":
2427 case "keepawayball":
2428 case "nexball_basketball":
2429 case "nexball_football":
2431 case "bullet": // antilagged bullets can't hit this either
2434 if (e.projectiledeathtype)