1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = WEP_NAME(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else if (self.items & IT_PLASMA) replacement = "plasma";
365 else replacement = "batteries"; // ;)
366 } else if (escape == "x") {
367 replacement = cursor_ent.netname;
368 if (replacement == "" || !cursor_ent)
369 replacement = "nothing";
370 } else if (escape == "s")
371 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
372 else if (escape == "S")
373 replacement = ftos(vlen(self.velocity));
375 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
376 p = p + strlen(replacement);
381 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
382 return (value == 0) ? FALSE : TRUE;
391 >0: receives a cvar from name=argv(f) value=argv(f+1)
393 void GetCvars_handleString(string thisname, float f, .string field, string name)
398 strunzone(self.field);
399 self.field = string_null;
403 if (thisname == name)
406 strunzone(self.field);
407 self.field = strzone(argv(f + 1));
411 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
413 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
415 GetCvars_handleString(thisname, f, field, name);
416 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
417 if (thisname == name)
420 s = func(strcat1(self.field));
423 strunzone(self.field);
424 self.field = strzone(s);
428 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
435 if (thisname == name)
436 self.field = stof(argv(f + 1));
439 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
441 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
448 if (thisname == name)
452 self.field = stof(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
526 if (s == "cl_weaponpriority")
527 self.switchweapon = w_getbestweapon(self);
528 if (s == "cl_allow_uidtracking")
529 PlayerStats_AddPlayer(self);
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
537 if (teamplay && !intermission_running && IS_PLAYER(p))
539 t = Team_ColorCode(p.team);
540 return strcat(t, strdecolorize(p.netname));
546 vector randompos(vector m1, vector m2)
550 v_x = m2_x * random() + m1_x;
551 v_y = m2_y * random() + m1_y;
552 v_z = m2_z * random() + m1_z;
556 //#NO AUTOCVARS START
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
566 float g_pickup_plasma;
567 float g_pickup_plasma_max;
569 float g_pickup_fuel_jetpack;
570 float g_pickup_fuel_max;
571 float g_pickup_armorsmall;
572 float g_pickup_armorsmall_max;
573 float g_pickup_armorsmall_anyway;
574 float g_pickup_armormedium;
575 float g_pickup_armormedium_max;
576 float g_pickup_armormedium_anyway;
577 float g_pickup_armorbig;
578 float g_pickup_armorbig_max;
579 float g_pickup_armorbig_anyway;
580 float g_pickup_armorlarge;
581 float g_pickup_armorlarge_max;
582 float g_pickup_armorlarge_anyway;
583 float g_pickup_healthsmall;
584 float g_pickup_healthsmall_max;
585 float g_pickup_healthsmall_anyway;
586 float g_pickup_healthmedium;
587 float g_pickup_healthmedium_max;
588 float g_pickup_healthmedium_anyway;
589 float g_pickup_healthlarge;
590 float g_pickup_healthlarge_max;
591 float g_pickup_healthlarge_anyway;
592 float g_pickup_healthmega;
593 float g_pickup_healthmega_max;
594 float g_pickup_healthmega_anyway;
595 float g_pickup_ammo_anyway;
596 float g_pickup_weapons_anyway;
598 WepSet g_weaponarena_weapons;
599 float g_weaponarena_random;
600 float g_weaponarena_random_with_laser;
601 string g_weaponarena_list;
602 float g_weaponspeedfactor;
603 float g_weaponratefactor;
604 float g_weapondamagefactor;
605 float g_weaponforcefactor;
606 float g_weaponspreadfactor;
608 WepSet start_weapons;
609 WepSet start_weapons_default;
610 WepSet start_weapons_defaultmask;
612 float start_ammo_shells;
613 float start_ammo_nails;
614 float start_ammo_rockets;
615 float start_ammo_cells;
616 float start_ammo_plasma;
617 float start_ammo_fuel;
619 float start_armorvalue;
620 WepSet warmup_start_weapons;
621 WepSet warmup_start_weapons_default;
622 WepSet warmup_start_weapons_defaultmask;
623 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
624 float warmup_start_ammo_shells;
625 float warmup_start_ammo_nails;
626 float warmup_start_ammo_rockets;
627 float warmup_start_ammo_cells;
628 float warmup_start_ammo_plasma;
629 float warmup_start_ammo_fuel;
630 float warmup_start_health;
631 float warmup_start_armorvalue;
634 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
636 var float i = weaponinfo.weapon;
642 if (g_lms || g_ca || allguns)
644 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
650 d = (i == WEP_SHOTGUN);
652 d = 0; // weapon is set a few lines later
654 d = !(!weaponinfo.weaponstart);
656 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
657 d |= (i == WEP_HOOK);
658 if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
661 var float t = weaponinfo.weaponstartoverride;
663 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
668 // 4: is set by default?
677 void readplayerstartcvars()
683 // initialize starting values for players
684 start_weapons = '0 0 0';
685 start_weapons_default = '0 0 0';
686 start_weapons_defaultmask = '0 0 0';
688 start_ammo_shells = 0;
689 start_ammo_nails = 0;
690 start_ammo_rockets = 0;
691 start_ammo_cells = 0;
692 start_ammo_plasma = 0;
693 start_health = cvar("g_balance_health_start");
694 start_armorvalue = cvar("g_balance_armor_start");
697 g_weaponarena_weapons = '0 0 0';
699 s = cvar_string("g_weaponarena");
700 if (s == "0" || s == "")
706 if (s == "0" || s == "")
712 // forcibly turn off weaponarena
717 g_weaponarena_list = "All Weapons";
718 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
720 e = get_weaponinfo(j);
721 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
722 g_weaponarena_weapons |= WepSet_FromWeapon(j);
725 else if (s == "most")
728 g_weaponarena_list = "Most Weapons";
729 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
731 e = get_weaponinfo(j);
732 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
733 if (e.spawnflags & WEP_FLAG_NORMAL)
734 g_weaponarena_weapons |= WepSet_FromWeapon(j);
737 else if (s == "none")
740 g_weaponarena_list = "No Weapons";
745 t = tokenize_console(s);
746 g_weaponarena_list = "";
747 for (i = 0; i < t; ++i)
750 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
752 e = get_weaponinfo(j);
755 g_weaponarena_weapons |= WepSet_FromWeapon(j);
756 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
762 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
765 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
769 g_weaponarena_random = cvar("g_weaponarena_random");
771 g_weaponarena_random = 0;
772 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
776 g_weapon_stay = 0; // incompatible
777 start_weapons = g_weaponarena_weapons;
778 start_items |= IT_UNLIMITED_AMMO;
782 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
784 e = get_weaponinfo(i);
785 float w = want_weapon(e, FALSE);
787 start_weapons |= WepSet_FromWeapon(i);
789 start_weapons_default |= WepSet_FromWeapon(i);
791 start_weapons_defaultmask |= WepSet_FromWeapon(i);
795 if(!cvar("g_use_ammunition"))
796 start_items |= IT_UNLIMITED_AMMO;
798 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
800 start_ammo_rockets = 999;
801 start_ammo_shells = 999;
802 start_ammo_cells = 999;
803 start_ammo_plasma = 999;
804 start_ammo_nails = 999;
805 start_ammo_fuel = 999;
809 start_ammo_shells = cvar("g_start_ammo_shells");
810 start_ammo_nails = cvar("g_start_ammo_nails");
811 start_ammo_rockets = cvar("g_start_ammo_rockets");
812 start_ammo_cells = cvar("g_start_ammo_cells");
813 start_ammo_plasma = cvar("g_start_ammo_plasma");
814 start_ammo_fuel = cvar("g_start_ammo_fuel");
819 warmup_start_ammo_shells = start_ammo_shells;
820 warmup_start_ammo_nails = start_ammo_nails;
821 warmup_start_ammo_rockets = start_ammo_rockets;
822 warmup_start_ammo_cells = start_ammo_cells;
823 warmup_start_ammo_fuel = start_ammo_fuel;
824 warmup_start_health = start_health;
825 warmup_start_armorvalue = start_armorvalue;
826 warmup_start_weapons = start_weapons;
827 warmup_start_weapons_default = start_weapons_default;
828 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
830 if (!g_weaponarena && !g_ca)
832 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
833 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
834 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
835 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
836 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
837 warmup_start_health = cvar("g_warmup_start_health");
838 warmup_start_armorvalue = cvar("g_warmup_start_armor");
839 warmup_start_weapons = '0 0 0';
840 warmup_start_weapons_default = '0 0 0';
841 warmup_start_weapons_defaultmask = '0 0 0';
842 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
844 e = get_weaponinfo(i);
845 float w = want_weapon(e, g_warmup_allguns);
847 warmup_start_weapons |= WepSet_FromWeapon(i);
849 warmup_start_weapons_default |= WepSet_FromWeapon(i);
851 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
857 start_items |= IT_JETPACK;
859 MUTATOR_CALLHOOK(SetStartItems);
861 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
863 g_grappling_hook = 0; // these two can't coexist, as they use the same button
864 start_items |= IT_FUEL_REGEN;
865 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
866 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
869 WepSet precache_weapons = start_weapons;
870 if (g_warmup_allguns != 1)
871 precache_weapons |= warmup_start_weapons;
872 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
874 e = get_weaponinfo(i);
875 if(precache_weapons & WepSet_FromWeapon(i))
876 WEP_ACTION(i, WR_INIT);
879 start_ammo_shells = max(0, start_ammo_shells);
880 start_ammo_nails = max(0, start_ammo_nails);
881 start_ammo_cells = max(0, start_ammo_cells);
882 start_ammo_plasma = max(0, start_ammo_plasma);
883 start_ammo_rockets = max(0, start_ammo_rockets);
884 start_ammo_fuel = max(0, start_ammo_fuel);
886 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
887 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
888 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
889 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
890 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
891 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
895 float g_bugrigs_planar_movement;
896 float g_bugrigs_planar_movement_car_jumping;
897 float g_bugrigs_reverse_spinning;
898 float g_bugrigs_reverse_speeding;
899 float g_bugrigs_reverse_stopping;
900 float g_bugrigs_air_steering;
901 float g_bugrigs_angle_smoothing;
902 float g_bugrigs_friction_floor;
903 float g_bugrigs_friction_brake;
904 float g_bugrigs_friction_air;
905 float g_bugrigs_accel;
906 float g_bugrigs_speed_ref;
907 float g_bugrigs_speed_pow;
908 float g_bugrigs_steer;
913 string GetGametype(); // g_world.qc
914 void readlevelcvars(void)
917 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
918 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
920 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
921 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
922 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
923 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
924 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
925 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
926 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
927 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
928 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
929 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
930 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
931 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
932 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
933 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
934 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
935 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
936 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
937 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
938 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
939 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
941 #undef CHECK_MUTATOR_ADD
943 if(cvar("sv_allow_fullbright"))
944 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
946 g_bugrigs = cvar("g_bugrigs");
947 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
948 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
949 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
950 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
951 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
952 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
953 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
954 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
955 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
956 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
957 g_bugrigs_accel = cvar("g_bugrigs_accel");
958 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
959 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
960 g_bugrigs_steer = cvar("g_bugrigs_steer");
962 g_minstagib = cvar("g_minstagib");
964 sv_clones = cvar("sv_clones");
965 sv_foginterval = cvar("sv_foginterval");
966 g_cloaked = cvar("g_cloaked");
968 g_cloaked = 1; // always enable cloak in CTS
969 g_footsteps = cvar("g_footsteps");
970 g_grappling_hook = cvar("g_grappling_hook");
971 g_jetpack = cvar("g_jetpack");
972 sv_maxidle = cvar("sv_maxidle");
973 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
974 sv_autotaunt = cvar("sv_autotaunt");
975 sv_taunt = cvar("sv_taunt");
977 warmup_stage = cvar("g_warmup");
978 g_warmup_limit = cvar("g_warmup_limit");
979 g_warmup_allguns = cvar("g_warmup_allguns");
980 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
982 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
983 warmup_stage = 0; // these modes cannot work together, sorry
985 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
986 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
987 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
988 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
989 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
990 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
991 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
992 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
993 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
994 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
995 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
996 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
997 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
998 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1000 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1001 g_weaponratefactor = cvar("g_weaponratefactor");
1002 g_weapondamagefactor = cvar("g_weapondamagefactor");
1003 g_weaponforcefactor = cvar("g_weaponforcefactor");
1004 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1006 g_pickup_shells = cvar("g_pickup_shells");
1007 g_pickup_shells_max = cvar("g_pickup_shells_max");
1008 g_pickup_nails = cvar("g_pickup_nails");
1009 g_pickup_nails_max = cvar("g_pickup_nails_max");
1010 g_pickup_rockets = cvar("g_pickup_rockets");
1011 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1012 g_pickup_cells = cvar("g_pickup_cells");
1013 g_pickup_cells_max = cvar("g_pickup_cells_max");
1014 g_pickup_plasma = cvar("g_pickup_plasma");
1015 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
1016 g_pickup_fuel = cvar("g_pickup_fuel");
1017 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1018 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1019 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1020 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1021 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1022 g_pickup_armormedium = cvar("g_pickup_armormedium");
1023 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1024 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1025 g_pickup_armorbig = cvar("g_pickup_armorbig");
1026 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1027 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1028 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1029 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1030 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1031 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1032 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1033 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1034 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1035 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1036 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1037 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1038 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1039 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1040 g_pickup_healthmega = cvar("g_pickup_healthmega");
1041 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1042 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1044 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1045 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1047 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1049 g_weapon_stay = cvar("g_weapon_stay");
1052 game_starttime = time + cvar("g_start_delay");
1054 readplayerstartcvars();
1060 string precache_sound (string s) = #19;
1061 float precache_sound_index (string s) = #19;
1063 #define SND_VOLUME 1
1064 #define SND_ATTENUATION 2
1065 #define SND_LARGEENTITY 8
1066 #define SND_LARGESOUND 16
1068 float sound_allowed(float dest, entity e)
1070 // sounds from world may always pass
1073 if (e.classname == "body")
1075 else if (e.realowner && e.realowner != e)
1077 else if (e.owner && e.owner != e)
1082 // sounds to self may always pass
1083 if (dest == MSG_ONE)
1084 if (e == msg_entity)
1086 // sounds by players can be removed
1087 if (autocvar_bot_sound_monopoly)
1088 if (IS_REAL_CLIENT(e))
1090 // anything else may pass
1094 #ifdef COMPAT_XON010_CHANNELS
1095 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1096 void sound(entity e, float chan, string samp, float vol, float atten)
1098 if (!sound_allowed(MSG_BROADCAST, e))
1100 builtin_sound(e, chan, samp, vol, atten);
1104 void sound(entity e, float chan, string samp, float vol, float atten)
1106 if (!sound_allowed(MSG_BROADCAST, e))
1108 sound7(e, chan, samp, vol, atten, 0, 0);
1112 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1116 if (!sound_allowed(dest, e))
1119 entno = num_for_edict(e);
1120 idx = precache_sound_index(samp);
1125 atten = floor(atten * 64);
1126 vol = floor(vol * 255);
1129 sflags |= SND_VOLUME;
1131 sflags |= SND_ATTENUATION;
1132 if (entno >= 8192 || chan < 0 || chan > 7)
1133 sflags |= SND_LARGEENTITY;
1135 sflags |= SND_LARGESOUND;
1137 WriteByte(dest, SVC_SOUND);
1138 WriteByte(dest, sflags);
1139 if (sflags & SND_VOLUME)
1140 WriteByte(dest, vol);
1141 if (sflags & SND_ATTENUATION)
1142 WriteByte(dest, atten);
1143 if (sflags & SND_LARGEENTITY)
1145 WriteShort(dest, entno);
1146 WriteByte(dest, chan);
1150 WriteShort(dest, entno * 8 + chan);
1152 if (sflags & SND_LARGESOUND)
1153 WriteShort(dest, idx);
1155 WriteByte(dest, idx);
1157 WriteCoord(dest, o_x);
1158 WriteCoord(dest, o_y);
1159 WriteCoord(dest, o_z);
1161 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1165 if (!sound_allowed(dest, e))
1168 o = e.origin + 0.5 * (e.mins + e.maxs);
1169 soundtoat(dest, e, o, chan, samp, vol, atten);
1171 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1173 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1175 void stopsoundto(float dest, entity e, float chan)
1179 if (!sound_allowed(dest, e))
1182 entno = num_for_edict(e);
1184 if (entno >= 8192 || chan < 0 || chan > 7)
1187 idx = precache_sound_index("misc/null.wav");
1188 sflags = SND_LARGEENTITY;
1190 sflags |= SND_LARGESOUND;
1191 WriteByte(dest, SVC_SOUND);
1192 WriteByte(dest, sflags);
1193 WriteShort(dest, entno);
1194 WriteByte(dest, chan);
1195 if (sflags & SND_LARGESOUND)
1196 WriteShort(dest, idx);
1198 WriteByte(dest, idx);
1199 WriteCoord(dest, e.origin_x);
1200 WriteCoord(dest, e.origin_y);
1201 WriteCoord(dest, e.origin_z);
1205 WriteByte(dest, SVC_STOPSOUND);
1206 WriteShort(dest, entno * 8 + chan);
1209 void stopsound(entity e, float chan)
1211 if (!sound_allowed(MSG_BROADCAST, e))
1214 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1215 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1218 void play2(entity e, string filename)
1220 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1222 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1225 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1227 float spamsound(entity e, float chan, string samp, float vol, float atten)
1229 if (!sound_allowed(MSG_BROADCAST, e))
1232 if (time > e.spamtime)
1235 sound(e, chan, samp, vol, atten);
1241 void play2team(float t, string filename)
1245 if (autocvar_bot_sound_monopoly)
1248 FOR_EACH_REALPLAYER(head)
1251 play2(head, filename);
1255 void play2all(string samp)
1257 if (autocvar_bot_sound_monopoly)
1260 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1263 void PrecachePlayerSounds(string f);
1264 void precache_playermodel(string m)
1266 float globhandle, i, n;
1269 if(substring(m, -9,5) == "_lod1")
1271 if(substring(m, -9,5) == "_lod2")
1274 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1277 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1281 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1284 n = search_getsize(globhandle);
1285 for (i = 0; i < n; ++i)
1287 //print(search_getfilename(globhandle, i), "\n");
1288 f = search_getfilename(globhandle, i);
1289 PrecachePlayerSounds(f);
1291 search_end(globhandle);
1293 void precache_all_playermodels(string pattern)
1295 float globhandle, i, n;
1298 globhandle = search_begin(pattern, TRUE, FALSE);
1301 n = search_getsize(globhandle);
1302 for (i = 0; i < n; ++i)
1304 //print(search_getfilename(globhandle, i), "\n");
1305 f = search_getfilename(globhandle, i);
1306 precache_playermodel(f);
1308 search_end(globhandle);
1313 // gamemode related things
1314 precache_model ("models/misc/chatbubble.spr");
1316 #ifdef TTURRETS_ENABLED
1317 if (autocvar_g_turrets)
1321 // Precache all player models if desired
1322 if (autocvar_sv_precacheplayermodels)
1324 PrecachePlayerSounds("sound/player/default.sounds");
1325 precache_all_playermodels("models/player/*.zym");
1326 precache_all_playermodels("models/player/*.dpm");
1327 precache_all_playermodels("models/player/*.md3");
1328 precache_all_playermodels("models/player/*.psk");
1329 precache_all_playermodels("models/player/*.iqm");
1332 if (autocvar_sv_defaultcharacter)
1335 s = autocvar_sv_defaultplayermodel_red;
1337 precache_playermodel(s);
1338 s = autocvar_sv_defaultplayermodel_blue;
1340 precache_playermodel(s);
1341 s = autocvar_sv_defaultplayermodel_yellow;
1343 precache_playermodel(s);
1344 s = autocvar_sv_defaultplayermodel_pink;
1346 precache_playermodel(s);
1347 s = autocvar_sv_defaultplayermodel;
1349 precache_playermodel(s);
1354 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1355 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1358 // gore and miscellaneous sounds
1359 //precache_sound ("misc/h2ohit.wav");
1360 precache_model ("models/hook.md3");
1361 precache_sound ("misc/armorimpact.wav");
1362 precache_sound ("misc/bodyimpact1.wav");
1363 precache_sound ("misc/bodyimpact2.wav");
1364 precache_sound ("misc/gib.wav");
1365 precache_sound ("misc/gib_splat01.wav");
1366 precache_sound ("misc/gib_splat02.wav");
1367 precache_sound ("misc/gib_splat03.wav");
1368 precache_sound ("misc/gib_splat04.wav");
1369 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1370 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1371 precache_sound ("misc/null.wav");
1372 precache_sound ("misc/spawn.wav");
1373 precache_sound ("misc/talk.wav");
1374 precache_sound ("misc/teleport.wav");
1375 precache_sound ("misc/poweroff.wav");
1376 precache_sound ("player/lava.wav");
1377 precache_sound ("player/slime.wav");
1379 precache_model ("models/sprites/0.spr32");
1380 precache_model ("models/sprites/1.spr32");
1381 precache_model ("models/sprites/2.spr32");
1382 precache_model ("models/sprites/3.spr32");
1383 precache_model ("models/sprites/4.spr32");
1384 precache_model ("models/sprites/5.spr32");
1385 precache_model ("models/sprites/6.spr32");
1386 precache_model ("models/sprites/7.spr32");
1387 precache_model ("models/sprites/8.spr32");
1388 precache_model ("models/sprites/9.spr32");
1389 precache_model ("models/sprites/10.spr32");
1391 // common weapon precaches
1392 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1393 precache_sound ("weapons/weapon_switch.wav");
1394 precache_sound ("weapons/weaponpickup.wav");
1395 precache_sound ("weapons/unavailable.wav");
1396 precache_sound ("weapons/dryfire.wav");
1397 if (g_grappling_hook)
1399 precache_sound ("weapons/hook_fire.wav"); // hook
1400 precache_sound ("weapons/hook_impact.wav"); // hook
1403 precache_model("models/elaser.mdl");
1404 precache_model("models/laser.mdl");
1405 precache_model("models/ebomb.mdl");
1408 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1410 if (!self.noise && self.music) // quake 3 uses the music field
1411 self.noise = self.music;
1413 // plays music for the level if there is any
1416 precache_sound (self.noise);
1417 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1421 #include "precache-for-csqc.inc"
1424 // WARNING: this kills the trace globals
1425 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1426 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1428 #define INITPRIO_FIRST 0
1429 #define INITPRIO_GAMETYPE 0
1430 #define INITPRIO_GAMETYPE_FALLBACK 1
1431 #define INITPRIO_FINDTARGET 10
1432 #define INITPRIO_DROPTOFLOOR 20
1433 #define INITPRIO_SETLOCATION 90
1434 #define INITPRIO_LINKDOORS 91
1435 #define INITPRIO_LAST 99
1437 .void(void) initialize_entity;
1438 .float initialize_entity_order;
1439 .entity initialize_entity_next;
1440 entity initialize_entity_first;
1442 void make_safe_for_remove(entity e)
1444 if (e.initialize_entity)
1446 entity ent, prev = world;
1447 for (ent = initialize_entity_first; ent; )
1449 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1451 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1452 // skip it in linked list
1455 prev.initialize_entity_next = ent.initialize_entity_next;
1456 ent = prev.initialize_entity_next;
1460 initialize_entity_first = ent.initialize_entity_next;
1461 ent = initialize_entity_first;
1467 ent = ent.initialize_entity_next;
1473 void objerror(string s)
1475 make_safe_for_remove(self);
1476 builtin_objerror(s);
1479 .float remove_except_protected_forbidden;
1480 void remove_except_protected(entity e)
1482 if(e.remove_except_protected_forbidden)
1483 error("not allowed to remove this at this point");
1487 void remove_unsafely(entity e)
1489 if(e.classname == "spike")
1490 error("Removing spikes is forbidden (crylink bug), please report");
1494 void remove_safely(entity e)
1496 make_safe_for_remove(e);
1500 void InitializeEntity(entity e, void(void) func, float order)
1504 if (!e || e.initialize_entity)
1506 // make a proxy initializer entity
1510 e.classname = "initialize_entity";
1514 e.initialize_entity = func;
1515 e.initialize_entity_order = order;
1517 cur = initialize_entity_first;
1521 if (!cur || cur.initialize_entity_order > order)
1523 // insert between prev and cur
1525 prev.initialize_entity_next = e;
1527 initialize_entity_first = e;
1528 e.initialize_entity_next = cur;
1532 cur = cur.initialize_entity_next;
1535 void InitializeEntitiesRun()
1538 startoflist = initialize_entity_first;
1539 initialize_entity_first = world;
1540 remove = remove_except_protected;
1541 for (self = startoflist; self; self = self.initialize_entity_next)
1543 self.remove_except_protected_forbidden = 1;
1545 for (self = startoflist; self; )
1548 var void(void) func;
1549 e = self.initialize_entity_next;
1550 func = self.initialize_entity;
1551 self.initialize_entity_order = 0;
1552 self.initialize_entity = func_null;
1553 self.initialize_entity_next = world;
1554 self.remove_except_protected_forbidden = 0;
1555 if (self.classname == "initialize_entity")
1559 builtin_remove(self);
1562 //dprint("Delayed initialization: ", self.classname, "\n");
1568 backtrace(strcat("Null function in: ", self.classname, "\n"));
1572 remove = remove_unsafely;
1575 .float uncustomizeentityforclient_set;
1576 .void(void) uncustomizeentityforclient;
1577 void UncustomizeEntitiesRun()
1581 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1582 self.uncustomizeentityforclient();
1585 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1587 e.customizeentityforclient = customizer;
1588 e.uncustomizeentityforclient = uncustomizer;
1589 e.uncustomizeentityforclient_set = !!uncustomizer;
1593 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1596 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1600 if (e.classname == "")
1601 e.classname = "net_linked";
1603 if (e.model == "" || self.modelindex == 0)
1607 setmodel(e, "null");
1611 e.SendEntity = sendfunc;
1612 e.SendFlags = 0xFFFFFF;
1615 e.effects |= EF_NODEPTHTEST;
1619 e.nextthink = time + dt;
1620 e.think = SUB_Remove;
1624 void adaptor_think2touch()
1633 void adaptor_think2use()
1645 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1647 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1648 self.projectiledeathtype |= HITTYPE_SPLASH;
1649 adaptor_think2use();
1652 // deferred dropping
1653 void DropToFloor_Handler()
1655 builtin_droptofloor();
1656 self.dropped_origin = self.origin;
1661 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1666 float trace_hits_box_a0, trace_hits_box_a1;
1668 float trace_hits_box_1d(float end, float thmi, float thma)
1672 // just check if x is in range
1680 // do the trace with respect to x
1681 // 0 -> end has to stay in thmi -> thma
1682 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1683 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1684 if (trace_hits_box_a0 > trace_hits_box_a1)
1690 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1695 // now it is a trace from 0 to end
1697 trace_hits_box_a0 = 0;
1698 trace_hits_box_a1 = 1;
1700 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1702 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1704 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1710 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1712 return trace_hits_box(start, end, thmi - ma, thma - mi);
1715 float SUB_NoImpactCheck()
1717 // zero hitcontents = this is not the real impact, but either the
1718 // mirror-impact of something hitting the projectile instead of the
1719 // projectile hitting the something, or a touchareagrid one. Neither of
1720 // these stop the projectile from moving, so...
1721 if(trace_dphitcontents == 0)
1723 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1724 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1727 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1729 if (other == world && self.size != '0 0 0')
1732 tic = self.velocity * sys_frametime;
1733 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1734 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1735 if (trace_fraction >= 1)
1737 dprint("Odd... did not hit...?\n");
1739 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1741 dprint("Detected and prevented the sky-grapple bug.\n");
1749 #define SUB_OwnerCheck() (other && (other == self.owner))
1751 void RemoveGrapplingHook(entity pl);
1752 void W_Crylink_Dequeue(entity e);
1753 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1755 if(SUB_OwnerCheck())
1757 if(SUB_NoImpactCheck())
1759 if(self.classname == "grapplinghook")
1760 RemoveGrapplingHook(self.realowner);
1761 else if(self.classname == "spike")
1763 W_Crylink_Dequeue(self);
1770 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1771 UpdateCSQCProjectile(self);
1774 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1776 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1777 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1779 void URI_Get_Callback(float id, float status, string data)
1781 if(url_URI_Get_Callback(id, status, data))
1785 else if (id == URI_GET_DISCARD)
1789 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1792 Curl_URI_Get_Callback(id, status, data);
1794 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1797 OnlineBanList_URI_Get_Callback(id, status, data);
1801 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1805 string uid2name(string myuid) {
1807 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1809 // FIXME remove this later after 0.6 release
1810 // convert old style broken records to correct style
1813 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1816 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1817 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1822 s = "^1Unregistered Player";
1826 float race_readTime(string map, float pos)
1834 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1837 string race_readUID(string map, float pos)
1845 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1848 float race_readPos(string map, float t) {
1850 for (i = 1; i <= RANKINGS_CNT; ++i)
1851 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1854 return 0; // pos is zero if unranked
1857 void race_writeTime(string map, float t, string myuid)
1866 newpos = race_readPos(map, t);
1868 float i, prevpos = 0;
1869 for(i = 1; i <= RANKINGS_CNT; ++i)
1871 if(race_readUID(map, i) == myuid)
1874 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1875 for (i = prevpos; i > newpos; --i) {
1876 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1877 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1879 } else { // player has no ranked record yet
1880 for (i = RANKINGS_CNT; i > newpos; --i) {
1881 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1882 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1886 // store new time itself
1887 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1888 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1891 string race_readName(string map, float pos)
1899 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1902 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1905 vector start, org, delta, end, enddown, mstart;
1908 m = e.dphitcontentsmask;
1909 e.dphitcontentsmask = goodcontents | badcontents;
1912 delta = world.maxs - world.mins;
1916 for (i = 0; i < attempts; ++i)
1918 start_x = org_x + random() * delta_x;
1919 start_y = org_y + random() * delta_y;
1920 start_z = org_z + random() * delta_z;
1922 // rule 1: start inside world bounds, and outside
1923 // solid, and don't start from somewhere where you can
1924 // fall down to evil
1925 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1926 if (trace_fraction >= 1)
1928 if (trace_startsolid)
1930 if (trace_dphitcontents & badcontents)
1932 if (trace_dphitq3surfaceflags & badsurfaceflags)
1935 // rule 2: if we are too high, lower the point
1936 if (trace_fraction * delta_z > maxaboveground)
1937 start = trace_endpos + '0 0 1' * maxaboveground;
1938 enddown = trace_endpos;
1940 // rule 3: make sure we aren't outside the map. This only works
1941 // for somewhat well formed maps. A good rule of thumb is that
1942 // the map should have a convex outside hull.
1943 // these can be traceLINES as we already verified the starting box
1944 mstart = start + 0.5 * (e.mins + e.maxs);
1945 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1946 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1948 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1949 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1951 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1952 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1954 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1955 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1957 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1958 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1961 // rule 4: we must "see" some spawnpoint or item
1962 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1963 if(checkpvs(mstart, sp))
1964 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1968 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1969 if(checkpvs(mstart, sp))
1970 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1976 // find a random vector to "look at"
1977 end_x = org_x + random() * delta_x;
1978 end_y = org_y + random() * delta_y;
1979 end_z = org_z + random() * delta_z;
1980 end = start + normalize(end - start) * vlen(delta);
1982 // rule 4: start TO end must not be too short
1983 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1984 if (trace_startsolid)
1986 if (trace_fraction < minviewdistance / vlen(delta))
1989 // rule 5: don't want to look at sky
1990 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1993 // rule 6: we must not end up in trigger_hurt
1994 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2000 e.dphitcontentsmask = m;
2004 setorigin(e, start);
2005 e.angles = vectoangles(end - start);
2006 dprint("Needed ", ftos(i + 1), " attempts\n");
2013 void write_recordmarker(entity pl, float tstart, float dt)
2015 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2017 // also write a marker into demo files for demotc-race-record-extractor to find
2020 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2021 " ", ftos(tstart), " ", ftos(dt), "\n"));
2024 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2037 if(allowcenter) // 2: allow center handedness
2050 if(allowcenter) // 2: allow center handedness
2066 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2071 if (autocvar_g_shootfromeye)
2075 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2076 else { vecs_y = 0; vecs_z -= 2; }
2084 else if (autocvar_g_shootfromcenter)
2089 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2099 else if (autocvar_g_shootfromclient)
2101 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2106 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2108 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2112 void attach_sameorigin(entity e, entity to, string tag)
2114 vector org, t_forward, t_left, t_up, e_forward, e_up;
2117 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2118 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2119 t_forward = v_forward * tagscale;
2120 t_left = v_right * -tagscale;
2121 t_up = v_up * tagscale;
2123 e.origin_x = org * t_forward;
2124 e.origin_y = org * t_left;
2125 e.origin_z = org * t_up;
2127 // current forward and up directions
2128 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2129 e.angles = AnglesTransform_FromVAngles(e.angles);
2131 e.angles = AnglesTransform_FromAngles(e.angles);
2132 fixedmakevectors(e.angles);
2134 // untransform forward, up!
2135 e_forward_x = v_forward * t_forward;
2136 e_forward_y = v_forward * t_left;
2137 e_forward_z = v_forward * t_up;
2138 e_up_x = v_up * t_forward;
2139 e_up_y = v_up * t_left;
2140 e_up_z = v_up * t_up;
2142 e.angles = fixedvectoangles2(e_forward, e_up);
2143 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2144 e.angles = AnglesTransform_ToVAngles(e.angles);
2146 e.angles = AnglesTransform_ToAngles(e.angles);
2148 setattachment(e, to, tag);
2149 setorigin(e, e.origin);
2152 void detach_sameorigin(entity e)
2155 org = gettaginfo(e, 0);
2156 e.angles = fixedvectoangles2(v_forward, v_up);
2157 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2158 e.angles = AnglesTransform_ToVAngles(e.angles);
2160 e.angles = AnglesTransform_ToAngles(e.angles);
2162 setattachment(e, world, "");
2163 setorigin(e, e.origin);
2166 void follow_sameorigin(entity e, entity to)
2168 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2169 e.aiment = to; // make the hole follow bmodel
2170 e.punchangle = to.angles; // the original angles of bmodel
2171 e.view_ofs = e.origin - to.origin; // relative origin
2172 e.v_angle = e.angles - to.angles; // relative angles
2175 void unfollow_sameorigin(entity e)
2177 e.movetype = MOVETYPE_NONE;
2180 entity gettaginfo_relative_ent;
2181 vector gettaginfo_relative(entity e, float tag)
2183 if (!gettaginfo_relative_ent)
2185 gettaginfo_relative_ent = spawn();
2186 gettaginfo_relative_ent.effects = EF_NODRAW;
2188 gettaginfo_relative_ent.model = e.model;
2189 gettaginfo_relative_ent.modelindex = e.modelindex;
2190 gettaginfo_relative_ent.frame = e.frame;
2191 return gettaginfo(gettaginfo_relative_ent, tag);
2196 float modeleffect_SendEntity(entity to, float sf)
2199 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2202 if(self.velocity != '0 0 0')
2204 if(self.angles != '0 0 0')
2206 if(self.avelocity != '0 0 0')
2209 WriteByte(MSG_ENTITY, f);
2210 WriteShort(MSG_ENTITY, self.modelindex);
2211 WriteByte(MSG_ENTITY, self.skin);
2212 WriteByte(MSG_ENTITY, self.frame);
2213 WriteCoord(MSG_ENTITY, self.origin_x);
2214 WriteCoord(MSG_ENTITY, self.origin_y);
2215 WriteCoord(MSG_ENTITY, self.origin_z);
2218 WriteCoord(MSG_ENTITY, self.velocity_x);
2219 WriteCoord(MSG_ENTITY, self.velocity_y);
2220 WriteCoord(MSG_ENTITY, self.velocity_z);
2224 WriteCoord(MSG_ENTITY, self.angles_x);
2225 WriteCoord(MSG_ENTITY, self.angles_y);
2226 WriteCoord(MSG_ENTITY, self.angles_z);
2230 WriteCoord(MSG_ENTITY, self.avelocity_x);
2231 WriteCoord(MSG_ENTITY, self.avelocity_y);
2232 WriteCoord(MSG_ENTITY, self.avelocity_z);
2234 WriteShort(MSG_ENTITY, self.scale * 256.0);
2235 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2236 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2237 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2238 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2243 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2248 e.classname = "modeleffect";
2256 e.teleport_time = t1;
2260 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2264 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2267 sz = max(e.scale, e.scale2);
2268 setsize(e, e.mins * sz, e.maxs * sz);
2269 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2272 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2274 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2277 float randombit(float bits)
2279 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2288 for(f = 1; f <= bits; f *= 2)
2297 r = (r - 1) / (n - 1);
2304 float randombits(float bits, float k, float error_return)
2308 while(k > 0 && bits != r)
2310 r += randombit(bits - r);
2319 void randombit_test(float bits, float iter)
2323 print(ftos(randombit(bits)), "\n");
2328 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2330 if(halflifedist > 0)
2331 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2332 else if(halflifedist < 0)
2333 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2342 #define cvar_string_normal builtin_cvar_string
2343 #define cvar_normal builtin_cvar
2345 string cvar_string_normal(string n)
2347 if (!(cvar_type(n) & 1))
2348 backtrace(strcat("Attempt to access undefined cvar: ", n));
2349 return builtin_cvar_string(n);
2352 float cvar_normal(string n)
2354 return stof(cvar_string_normal(n));
2357 #define cvar_set_normal builtin_cvar_set
2365 oself.think = SUB_Remove;
2366 oself.nextthink = time;
2372 Execute func() after time + fdelay.
2373 self when func is executed = self when defer is called
2375 void defer(float fdelay, void() func)
2382 e.think = defer_think;
2383 e.nextthink = time + fdelay;
2386 .string aiment_classname;
2387 .float aiment_deadflag;
2388 void SetMovetypeFollow(entity ent, entity e)
2390 // FIXME this may not be warpzone aware
2391 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2392 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2393 ent.aiment = e; // make the hole follow bmodel
2394 ent.punchangle = e.angles; // the original angles of bmodel
2395 ent.view_ofs = ent.origin - e.origin; // relative origin
2396 ent.v_angle = ent.angles - e.angles; // relative angles
2397 ent.aiment_classname = strzone(e.classname);
2398 ent.aiment_deadflag = e.deadflag;
2400 void UnsetMovetypeFollow(entity ent)
2402 ent.movetype = MOVETYPE_FLY;
2403 PROJECTILE_MAKETRIGGER(ent);
2406 float LostMovetypeFollow(entity ent)
2409 if(ent.movetype != MOVETYPE_FOLLOW)
2415 if(ent.aiment.classname != ent.aiment_classname)
2417 if(ent.aiment.deadflag != ent.aiment_deadflag)
2423 float isPushable(entity e)
2432 case "droppedweapon":
2433 case "keepawayball":
2434 case "nexball_basketball":
2435 case "nexball_football":
2437 case "bullet": // antilagged bullets can't hit this either
2440 if (e.projectiledeathtype)