1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(cvar_string("sv_adminnick") != "")
25 return cvar_string("sv_adminnick");
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(cvar("sv_fragmessage_information_ping")) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(cvar("sv_fragmessage_information_handicap"))
104 if(cvar("sv_fragmessage_information_handicap") == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(cvar("sv_fragmessage_information_handicap")) {
114 if(cvar("sv_fragmessage_information_handicap") == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (cvar("sv_eventlog_files"))
143 matches = cvar("sv_eventlog_files_counter") + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (cvar("sv_eventlog_files_timestamps"))
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (cvar("sv_eventlog_console"))
169 // will be opened later
174 if (logfile_open && logfile >= 0)
184 vector PL_CROUCH_VIEW_OFS;
185 vector PL_CROUCH_MIN;
186 vector PL_CROUCH_MAX;
188 float spawnpoint_nag;
189 void relocate_spawnpoint()
191 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
192 PL_MIN = stov(cvar_string("sv_player_mins"));
193 PL_MAX = stov(cvar_string("sv_player_maxs"));
194 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
195 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
196 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
198 // nudge off the floor
199 setorigin(self, self.origin + '0 0 1');
201 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
202 if (trace_startsolid)
208 if (!move_out_of_solid(self))
209 objerror("could not get out of solid at all!");
210 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
211 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
212 print(" ", ftos(self.origin_y - o_y));
213 print(" ", ftos(self.origin_z - o_z), "'\n");
214 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
217 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
223 self.mins = self.maxs = '0 0 0';
224 objerror("player spawn point in solid, mapper sucks!\n");
229 self.use = spawnpoint_use;
230 self.team_saved = self.team;
234 if (have_team_spawns != 0)
236 have_team_spawns = 1;
238 if (cvar("r_showbboxes"))
240 // show where spawnpoints point at too
241 makevectors(self.angles);
244 e.classname = "info_player_foo";
245 setorigin(e, self.origin + v_forward * 24);
246 setsize(e, '-8 -8 -8', '8 8 8');
247 e.solid = SOLID_TRIGGER;
251 #define strstr strstrofs
253 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
254 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
255 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
256 // BE CONSTANT OR strzoneD!
257 float strstr(string haystack, string needle, float offset)
261 len = strlen(needle);
262 endpos = strlen(haystack) - len;
263 while(offset <= endpos)
265 found = substring(haystack, offset, len);
274 float NUM_NEAREST_ENTITIES = 4;
275 entity nearest_entity[NUM_NEAREST_ENTITIES];
276 float nearest_length[NUM_NEAREST_ENTITIES];
277 entity findnearest(vector point, .string field, string value, vector axismod)
288 localhead = find(world, field, value);
291 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
292 dist = localhead.oldorigin;
294 dist = localhead.origin;
296 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299 for (i = 0; i < num_nearest; ++i)
301 if (len < nearest_length[i])
305 // now i tells us where to insert at
306 // INSERTION SORT! YOU'VE SEEN IT! RUN!
307 if (i < NUM_NEAREST_ENTITIES)
309 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
311 nearest_length[j + 1] = nearest_length[j];
312 nearest_entity[j + 1] = nearest_entity[j];
314 nearest_length[i] = len;
315 nearest_entity[i] = localhead;
316 if (num_nearest < NUM_NEAREST_ENTITIES)
317 num_nearest = num_nearest + 1;
320 localhead = find(localhead, field, value);
323 // now use the first one from our list that we can see
324 for (i = 0; i < num_nearest; ++i)
326 traceline(point, nearest_entity[i].origin, TRUE, world);
327 if (trace_fraction == 1)
331 dprint("Nearest point (");
332 dprint(nearest_entity[0].netname);
333 dprint(") is not visible, using a visible one.\n");
335 return nearest_entity[i];
339 if (num_nearest == 0)
342 dprint("Not seeing any location point, using nearest as fallback.\n");
344 dprint("Candidates were: ");
345 for(j = 0; j < num_nearest; ++j)
349 dprint(nearest_entity[j].netname);
354 return nearest_entity[0];
357 void spawnfunc_target_location()
359 self.classname = "target_location";
360 // location name in netname
361 // eventually support: count, teamgame selectors, line of sight?
364 void spawnfunc_info_location()
366 self.classname = "target_location";
367 self.message = self.netname;
370 string NearestLocation(vector p)
375 loc = findnearest(p, classname, "target_location", '1 1 1');
382 loc = findnearest(p, target, "###item###", '1 1 4');
389 string formatmessage(string msg)
400 WarpZone_crosshair_trace(self);
401 cursor = trace_endpos;
402 cursor_ent = trace_ent;
406 break; // too many replacements
409 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
410 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
423 replacement = substring(msg, p, 2);
424 escape = substring(msg, p + 1, 1);
428 else if (escape == "\\")
430 else if (escape == "n")
432 else if (escape == "a")
433 replacement = ftos(floor(self.armorvalue));
434 else if (escape == "h")
435 replacement = ftos(floor(self.health));
436 else if (escape == "l")
437 replacement = NearestLocation(self.origin);
438 else if (escape == "y")
439 replacement = NearestLocation(cursor);
440 else if (escape == "d")
441 replacement = NearestLocation(self.death_origin);
442 else if (escape == "w") {
446 wep = self.switchweapon;
449 replacement = W_Name(wep);
450 } else if (escape == "W") {
451 if (self.items & IT_SHELLS) replacement = "shells";
452 else if (self.items & IT_NAILS) replacement = "bullets";
453 else if (self.items & IT_ROCKETS) replacement = "rockets";
454 else if (self.items & IT_CELLS) replacement = "cells";
455 else replacement = "batteries"; // ;)
456 } else if (escape == "x") {
457 replacement = cursor_ent.netname;
458 if (!replacement || !cursor_ent)
459 replacement = "nothing";
460 } else if (escape == "p") {
461 if (self.last_selected_player)
462 replacement = self.last_selected_player.netname;
464 replacement = "(nobody)";
465 } else if (escape == "s")
466 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
467 else if (escape == "S")
468 replacement = ftos(vlen(self.velocity));
469 else if (escape == "v") {
473 if(self.classname == "spectator")
478 weapon_number = stats.weapon;
481 weapon_number = stats.switchweapon;
484 weapon_number = stats.cnt;
486 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
487 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
489 replacement = "~"; // or something to indicate NULL, not available
492 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
493 p = p + strlen(replacement);
498 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
499 return (value == 0) ? FALSE : TRUE;
508 >0: receives a cvar from name=argv(f) value=argv(f+1)
510 void GetCvars_handleString(string thisname, float f, .string field, string name)
515 strunzone(self.field);
516 self.field = string_null;
520 if (thisname == name)
523 strunzone(self.field);
524 self.field = strzone(argv(f + 1));
528 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
530 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
532 GetCvars_handleString(thisname, f, field, name);
533 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
534 if (thisname == name)
537 s = func(strcat1(self.field));
540 strunzone(self.field);
541 self.field = strzone(s);
545 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
552 if (thisname == name)
553 self.field = stof(argv(f + 1));
556 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
558 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
565 if (thisname == name)
569 self.field = stof(argv(f + 1));
578 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
581 float w_getbestweapon(entity e);
582 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
585 o = W_FixWeaponOrder_ForceComplete(wo);
586 if(self.weaponorder_byimpulse)
588 strunzone(self.weaponorder_byimpulse);
589 self.weaponorder_byimpulse = string_null;
591 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
594 void GetCvars(float f)
599 s = strcat1(argv(f));
603 MUTATOR_CALLHOOK(GetCvars);
604 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
605 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
606 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
607 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
608 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
609 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
611 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
620 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
621 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
622 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
623 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
624 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
625 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
626 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
627 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
628 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
630 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
631 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
633 #ifdef ALLOW_FORCEMODELS
634 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
635 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
637 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
638 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
640 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
643 if (s == "cl_weaponpriority")
644 self.switchweapon = w_getbestweapon(self);
648 float fexists(string f)
651 fh = fopen(f, FILE_READ);
658 void backtrace(string msg)
661 dev = cvar("developer");
662 war = cvar("prvm_backtraceforwarnings");
663 cvar_set("developer", "1");
664 cvar_set("prvm_backtraceforwarnings", "1");
666 print("--- CUT HERE ---\nWARNING: ");
669 remove(world); // isn't there any better way to cause a backtrace?
670 print("\n--- CUT UNTIL HERE ---\n");
671 cvar_set("developer", ftos(dev));
672 cvar_set("prvm_backtraceforwarnings", ftos(war));
675 string Team_ColorCode(float teamid)
677 if (teamid == COLOR_TEAM1)
679 else if (teamid == COLOR_TEAM2)
681 else if (teamid == COLOR_TEAM3)
683 else if (teamid == COLOR_TEAM4)
689 string Team_ColorName(float t)
691 // fixme: Search for team entities and get their .netname's!
692 if (t == COLOR_TEAM1)
694 if (t == COLOR_TEAM2)
696 if (t == COLOR_TEAM3)
698 if (t == COLOR_TEAM4)
703 string Team_ColorNameLowerCase(float t)
705 // fixme: Search for team entities and get their .netname's!
706 if (t == COLOR_TEAM1)
708 if (t == COLOR_TEAM2)
710 if (t == COLOR_TEAM3)
712 if (t == COLOR_TEAM4)
717 float ColourToNumber(string team_colour)
719 if (team_colour == "red")
722 if (team_colour == "blue")
725 if (team_colour == "yellow")
728 if (team_colour == "pink")
731 if (team_colour == "auto")
737 float NumberToTeamNumber(float number)
754 #define CENTERPRIO_POINT 1
755 #define CENTERPRIO_SPAM 2
756 #define CENTERPRIO_VOTE 4
757 #define CENTERPRIO_NORMAL 5
758 #define CENTERPRIO_SHIELDING 7
759 #define CENTERPRIO_MAPVOTE 9
760 #define CENTERPRIO_IDLEKICK 50
761 #define CENTERPRIO_ADMIN 99
762 .float centerprint_priority;
763 .float centerprint_expires;
764 void centerprint_atprio(entity e, float prio, string s)
766 if (intermission_running)
767 if (prio < CENTERPRIO_MAPVOTE)
769 if (time > e.centerprint_expires)
770 e.centerprint_priority = 0;
771 if (prio >= e.centerprint_priority)
773 e.centerprint_priority = prio;
774 if (timeoutStatus == 2)
775 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
777 e.centerprint_expires = time + e.cvar_scr_centertime;
778 centerprint_builtin(e, s);
781 void centerprint_expire(entity e, float prio)
783 if (prio == e.centerprint_priority)
785 e.centerprint_priority = 0;
786 centerprint_builtin(e, "");
789 void centerprint(entity e, string s)
791 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
794 // decolorizes and team colors the player name when needed
795 string playername(entity p)
798 if (teams_matter && !intermission_running && p.classname == "player")
800 t = Team_ColorCode(p.team);
801 return strcat(t, strdecolorize(p.netname));
807 vector randompos(vector m1, vector m2)
811 v_x = m2_x * random() + m1_x;
812 v_y = m2_y * random() + m1_y;
813 v_z = m2_z * random() + m1_z;
817 float g_pickup_shells;
818 float g_pickup_shells_max;
819 float g_pickup_nails;
820 float g_pickup_nails_max;
821 float g_pickup_rockets;
822 float g_pickup_rockets_max;
823 float g_pickup_cells;
824 float g_pickup_cells_max;
826 float g_pickup_fuel_jetpack;
827 float g_pickup_fuel_max;
828 float g_pickup_armorsmall;
829 float g_pickup_armorsmall_max;
830 float g_pickup_armorsmall_anyway;
831 float g_pickup_armormedium;
832 float g_pickup_armormedium_max;
833 float g_pickup_armormedium_anyway;
834 float g_pickup_armorbig;
835 float g_pickup_armorbig_max;
836 float g_pickup_armorbig_anyway;
837 float g_pickup_armorlarge;
838 float g_pickup_armorlarge_max;
839 float g_pickup_armorlarge_anyway;
840 float g_pickup_healthsmall;
841 float g_pickup_healthsmall_max;
842 float g_pickup_healthsmall_anyway;
843 float g_pickup_healthmedium;
844 float g_pickup_healthmedium_max;
845 float g_pickup_healthmedium_anyway;
846 float g_pickup_healthlarge;
847 float g_pickup_healthlarge_max;
848 float g_pickup_healthlarge_anyway;
849 float g_pickup_healthmega;
850 float g_pickup_healthmega_max;
851 float g_pickup_healthmega_anyway;
852 float g_pickup_ammo_anyway;
853 float g_pickup_weapons_anyway;
855 float g_weaponarena_random;
856 string g_weaponarena_list;
857 float g_weaponspeedfactor;
858 float g_weaponratefactor;
859 float g_weapondamagefactor;
860 float g_weaponforcefactor;
861 float g_weaponspreadfactor;
865 float start_ammo_shells;
866 float start_ammo_nails;
867 float start_ammo_rockets;
868 float start_ammo_cells;
869 float start_ammo_fuel;
871 float start_armorvalue;
872 float warmup_start_weapons;
873 float warmup_start_ammo_shells;
874 float warmup_start_ammo_nails;
875 float warmup_start_ammo_rockets;
876 float warmup_start_ammo_cells;
877 float warmup_start_ammo_fuel;
878 float warmup_start_health;
879 float warmup_start_armorvalue;
883 entity get_weaponinfo(float w);
885 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
887 var float i = weaponinfo.weapon;
892 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
894 if (t < 0) // "default" weapon selection
896 if (g_lms || g_ca || allguns)
897 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
900 else if (g_race || g_cts)
901 t = (i == WEP_LASER);
903 t = 0; // weapon is set a few lines later
905 t = (i == WEP_LASER || i == WEP_SHOTGUN);
906 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
907 t |= (i == WEP_HOOK);
910 // we cannot disable porto in Nexball, we must force it
911 if(g_nexball && i == WEP_PORTO)
917 void readplayerstartcvars()
923 // initialize starting values for players
926 start_ammo_shells = 0;
927 start_ammo_nails = 0;
928 start_ammo_rockets = 0;
929 start_ammo_cells = 0;
930 start_health = cvar("g_balance_health_start");
931 start_armorvalue = cvar("g_balance_armor_start");
934 s = cvar_string("g_weaponarena");
940 g_weaponarena_list = "All Weapons";
941 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
943 e = get_weaponinfo(j);
944 g_weaponarena |= e.weapons;
945 weapon_action(e.weapon, WR_PRECACHE);
948 else if (s == "most")
950 g_weaponarena_list = "Most Weapons";
951 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
953 e = get_weaponinfo(j);
954 if (e.spawnflags & WEP_FLAG_NORMAL)
956 g_weaponarena |= e.weapons;
957 weapon_action(e.weapon, WR_PRECACHE);
961 else if (s == "none")
963 g_weaponarena_list = "No Weapons";
964 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
968 t = tokenize_console(s);
969 g_weaponarena_list = "";
970 for (i = 0; i < t; ++i)
973 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
975 e = get_weaponinfo(j);
978 g_weaponarena |= e.weapons;
979 weapon_action(e.weapon, WR_PRECACHE);
980 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
986 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
989 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
993 g_weaponarena_random = cvar("g_weaponarena_random");
995 g_weaponarena_random = 0;
999 start_weapons = g_weaponarena;
1000 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1001 start_ammo_rockets = 999;
1002 if (g_weaponarena & WEPBIT_SHOTGUN)
1003 start_ammo_shells = 999;
1004 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1005 start_ammo_cells = 999;
1006 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1007 start_ammo_nails = 999;
1008 if (g_weaponarena & WEPBIT_HOOK)
1009 start_ammo_fuel = 999;
1010 start_items |= IT_UNLIMITED_AMMO;
1012 else if (g_minstagib)
1015 start_armorvalue = 0;
1016 start_weapons = WEPBIT_MINSTANEX;
1017 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1018 start_ammo_cells = cvar("g_minstagib_ammo_start");
1019 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1020 start_ammo_fuel = cvar("g_start_ammo_fuel");
1022 if (g_minstagib_invis_alpha <= 0)
1023 g_minstagib_invis_alpha = -1;
1029 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1030 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1031 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1032 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1033 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1034 start_health = cvar("g_lms_start_health");
1035 start_armorvalue = cvar("g_lms_start_armor");
1039 start_ammo_shells = cvar("g_start_ammo_shells");
1040 start_ammo_nails = cvar("g_start_ammo_nails");
1041 start_ammo_rockets = cvar("g_start_ammo_rockets");
1042 start_ammo_cells = cvar("g_start_ammo_cells");
1043 start_ammo_fuel = cvar("g_start_ammo_fuel");
1046 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1048 e = get_weaponinfo(i);
1049 if(want_weapon("g_start_weapon_", e, FALSE))
1050 start_weapons |= e.weapons;
1056 warmup_start_ammo_shells = start_ammo_shells;
1057 warmup_start_ammo_nails = start_ammo_nails;
1058 warmup_start_ammo_rockets = start_ammo_rockets;
1059 warmup_start_ammo_cells = start_ammo_cells;
1060 warmup_start_ammo_fuel = start_ammo_fuel;
1061 warmup_start_health = start_health;
1062 warmup_start_armorvalue = start_armorvalue;
1063 warmup_start_weapons = start_weapons;
1065 if (!g_weaponarena && !g_minstagib && !g_ca)
1067 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1068 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1069 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1070 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1071 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1072 warmup_start_health = cvar("g_warmup_start_health");
1073 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1074 warmup_start_weapons = 0;
1075 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1077 e = get_weaponinfo(i);
1078 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1079 warmup_start_weapons |= e.weapons;
1084 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1086 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1087 start_items |= IT_FUEL_REGEN;
1088 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1089 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1092 if(!cvar("g_use_ammunition"))
1094 start_ammo_shells = cvar("g_pickup_shells_max");
1095 start_ammo_nails = cvar("g_pickup_nails_max");
1096 start_ammo_rockets = cvar("g_pickup_rockets_max");
1097 start_ammo_cells = cvar("g_pickup_cells_max");
1098 start_ammo_fuel = cvar("g_pickup_fuel_max");
1099 start_items |= IT_UNLIMITED_AMMO;
1100 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1101 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1102 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1103 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1104 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1105 //warmup_start_items |= IT_UNLIMITED_AMMO;
1109 start_items |= IT_JETPACK;
1111 if (g_weapon_stay == 2)
1113 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1114 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1115 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1116 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1117 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1118 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1119 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1120 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1121 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1122 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1125 MUTATOR_CALLHOOK(SetStartItems);
1127 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1129 e = get_weaponinfo(i);
1130 if(e.weapons & (start_weapons | warmup_start_weapons))
1131 weapon_action(e.weapon, WR_PRECACHE);
1134 start_ammo_shells = max(0, start_ammo_shells);
1135 start_ammo_nails = max(0, start_ammo_nails);
1136 start_ammo_cells = max(0, start_ammo_cells);
1137 start_ammo_rockets = max(0, start_ammo_rockets);
1138 start_ammo_fuel = max(0, start_ammo_fuel);
1140 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1141 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1142 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1143 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1144 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1148 float g_bugrigs_planar_movement;
1149 float g_bugrigs_planar_movement_car_jumping;
1150 float g_bugrigs_reverse_spinning;
1151 float g_bugrigs_reverse_speeding;
1152 float g_bugrigs_reverse_stopping;
1153 float g_bugrigs_air_steering;
1154 float g_bugrigs_angle_smoothing;
1155 float g_bugrigs_friction_floor;
1156 float g_bugrigs_friction_brake;
1157 float g_bugrigs_friction_air;
1158 float g_bugrigs_accel;
1159 float g_bugrigs_speed_ref;
1160 float g_bugrigs_speed_pow;
1161 float g_bugrigs_steer;
1163 float g_touchexplode;
1164 float g_touchexplode_radius;
1165 float g_touchexplode_damage;
1166 float g_touchexplode_edgedamage;
1167 float g_touchexplode_force;
1174 float sv_pitch_fixyaw;
1176 float sv_accuracy_data_share;
1178 void readlevelcvars(void)
1180 // first load all the mutators
1182 MUTATOR_ADD(mutator_nix);
1183 if(cvar("g_dodging"))
1184 MUTATOR_ADD(mutator_dodging);
1185 if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1186 MUTATOR_ADD(mutator_rocketflying);
1188 g_bugrigs = cvar("g_bugrigs");
1189 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1190 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1191 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1192 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1193 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1194 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1195 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1196 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1197 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1198 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1199 g_bugrigs_accel = cvar("g_bugrigs_accel");
1200 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1201 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1202 g_bugrigs_steer = cvar("g_bugrigs_steer");
1204 g_touchexplode = cvar("g_touchexplode");
1205 g_touchexplode_radius = cvar("g_touchexplode_radius");
1206 g_touchexplode_damage = cvar("g_touchexplode_damage");
1207 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1208 g_touchexplode_force = cvar("g_touchexplode_force");
1210 #ifdef ALLOW_FORCEMODELS
1211 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1213 sv_loddistance1 = cvar("sv_loddistance1");
1214 sv_loddistance2 = cvar("sv_loddistance2");
1216 if(sv_loddistance2 <= sv_loddistance1)
1217 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1219 sv_clones = cvar("sv_clones");
1220 sv_gentle = cvar("sv_gentle");
1221 sv_foginterval = cvar("sv_foginterval");
1222 g_cloaked = cvar("g_cloaked");
1223 g_jump_grunt = cvar("g_jump_grunt");
1224 g_footsteps = cvar("g_footsteps");
1225 g_grappling_hook = cvar("g_grappling_hook");
1226 g_jetpack = cvar("g_jetpack");
1227 g_laserguided_missile = cvar("g_laserguided_missile");
1228 g_midair = cvar("g_midair");
1229 g_minstagib = cvar("g_minstagib");
1230 g_norecoil = cvar("g_norecoil");
1231 g_vampire = cvar("g_vampire");
1232 g_bloodloss = cvar("g_bloodloss");
1233 sv_maxidle = cvar("sv_maxidle");
1234 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1235 sv_pogostick = cvar("sv_pogostick");
1236 g_ctf_reverse = cvar("g_ctf_reverse");
1237 sv_autotaunt = cvar("sv_autotaunt");
1238 sv_taunt = cvar("sv_taunt");
1240 inWarmupStage = cvar("g_warmup");
1241 g_warmup_limit = cvar("g_warmup_limit");
1242 g_warmup_allguns = cvar("g_warmup_allguns");
1243 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1245 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1246 inWarmupStage = 0; // these modes cannot work together, sorry
1248 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1249 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1250 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1251 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1252 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1253 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1254 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1255 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1256 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1257 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1258 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1259 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1261 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1262 g_weaponratefactor = cvar("g_weaponratefactor");
1263 g_weapondamagefactor = cvar("g_weapondamagefactor");
1264 g_weaponforcefactor = cvar("g_weaponforcefactor");
1265 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1267 g_pickup_shells = cvar("g_pickup_shells");
1268 g_pickup_shells_max = cvar("g_pickup_shells_max");
1269 g_pickup_nails = cvar("g_pickup_nails");
1270 g_pickup_nails_max = cvar("g_pickup_nails_max");
1271 g_pickup_rockets = cvar("g_pickup_rockets");
1272 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1273 g_pickup_cells = cvar("g_pickup_cells");
1274 g_pickup_cells_max = cvar("g_pickup_cells_max");
1275 g_pickup_fuel = cvar("g_pickup_fuel");
1276 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1277 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1278 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1279 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1280 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1281 g_pickup_armormedium = cvar("g_pickup_armormedium");
1282 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1283 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1284 g_pickup_armorbig = cvar("g_pickup_armorbig");
1285 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1286 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1287 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1288 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1289 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1290 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1291 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1292 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1293 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1294 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1295 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1296 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1297 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1298 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1299 g_pickup_healthmega = cvar("g_pickup_healthmega");
1300 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1301 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1303 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1304 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1306 g_pinata = cvar("g_pinata");
1308 g_weapon_stay = cvar("g_weapon_stay");
1310 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1313 g_ghost_items = cvar("g_ghost_items");
1315 if(g_ghost_items >= 1)
1316 g_ghost_items = 0.25; // default alpha value
1318 if not(inWarmupStage && !g_ca)
1319 game_starttime = cvar("g_start_delay");
1321 sv_pitch_min = cvar("sv_pitch_min");
1322 sv_pitch_max = cvar("sv_pitch_max");
1323 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1325 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1327 readplayerstartcvars();
1331 // TODO sound pack system
1334 string precache_sound_builtin (string s) = #19;
1335 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1336 string precache_sound(string s)
1338 return precache_sound_builtin(strcat(soundpack, s));
1340 void play2(entity e, string filename)
1342 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1344 void sound(entity e, float chan, string samp, float vol, float atten)
1346 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1351 string precache_sound (string s) = #19;
1352 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1353 float precache_sound_index (string s) = #19;
1355 #define SND_VOLUME 1
1356 #define SND_ATTENUATION 2
1357 #define SND_LARGEENTITY 8
1358 #define SND_LARGESOUND 16
1360 float sound_allowed(float dest, entity e)
1362 // sounds from world may always pass
1365 if (e.classname == "body")
1367 if (e.owner && e.owner != e)
1372 // sounds to self may always pass
1373 if (dest == MSG_ONE)
1374 if (e == msg_entity)
1376 // sounds by players can be removed
1377 if (cvar("bot_sound_monopoly"))
1378 if (clienttype(e) == CLIENTTYPE_REAL)
1380 // anything else may pass
1384 void sound(entity e, float chan, string samp, float vol, float atten)
1386 if (!sound_allowed(MSG_BROADCAST, e))
1388 sound_builtin(e, chan, samp, vol, atten);
1390 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1394 if (!sound_allowed(dest, e))
1397 entno = num_for_edict(e);
1398 idx = precache_sound_index(samp);
1403 atten = floor(atten * 64);
1404 vol = floor(vol * 255);
1407 sflags |= SND_VOLUME;
1409 sflags |= SND_ATTENUATION;
1411 sflags |= SND_LARGEENTITY;
1413 sflags |= SND_LARGESOUND;
1415 WriteByte(dest, SVC_SOUND);
1416 WriteByte(dest, sflags);
1417 if (sflags & SND_VOLUME)
1418 WriteByte(dest, vol);
1419 if (sflags & SND_ATTENUATION)
1420 WriteByte(dest, atten);
1421 if (sflags & SND_LARGEENTITY)
1423 WriteShort(dest, entno);
1424 WriteByte(dest, chan);
1428 WriteShort(dest, entno * 8 + chan);
1430 if (sflags & SND_LARGESOUND)
1431 WriteShort(dest, idx);
1433 WriteByte(dest, idx);
1435 WriteCoord(dest, o_x);
1436 WriteCoord(dest, o_y);
1437 WriteCoord(dest, o_z);
1439 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1443 if (!sound_allowed(dest, e))
1446 o = e.origin + 0.5 * (e.mins + e.maxs);
1447 soundtoat(dest, e, o, chan, samp, vol, atten);
1449 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1451 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1453 void stopsoundto(float dest, entity e, float chan)
1457 if (!sound_allowed(dest, e))
1460 entno = num_for_edict(e);
1465 idx = precache_sound_index("misc/null.wav");
1466 sflags = SND_LARGEENTITY;
1468 sflags |= SND_LARGESOUND;
1469 WriteByte(dest, SVC_SOUND);
1470 WriteByte(dest, sflags);
1471 WriteShort(dest, entno);
1472 WriteByte(dest, chan);
1473 if (sflags & SND_LARGESOUND)
1474 WriteShort(dest, idx);
1476 WriteByte(dest, idx);
1477 WriteCoord(dest, e.origin_x);
1478 WriteCoord(dest, e.origin_y);
1479 WriteCoord(dest, e.origin_z);
1483 WriteByte(dest, SVC_STOPSOUND);
1484 WriteShort(dest, entno * 8 + chan);
1487 void stopsound(entity e, float chan)
1489 if (!sound_allowed(MSG_BROADCAST, e))
1492 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1493 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1496 void play2(entity e, string filename)
1498 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1500 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1503 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1505 float spamsound(entity e, float chan, string samp, float vol, float atten)
1507 if (!sound_allowed(MSG_BROADCAST, e))
1510 if (time > e.spamtime)
1513 sound(e, chan, samp, vol, atten);
1519 void play2team(float t, string filename)
1523 if (cvar("bot_sound_monopoly"))
1526 FOR_EACH_REALPLAYER(head)
1529 play2(head, filename);
1533 void play2all(string samp)
1535 if (cvar("bot_sound_monopoly"))
1538 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1541 void PrecachePlayerSounds(string f);
1542 void precache_playermodel(string m)
1544 float globhandle, i, n;
1547 if(substring(m, -9,5) == "_lod1")
1549 if(substring(m, -9,5) == "_lod2")
1554 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1555 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1558 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1561 n = search_getsize(globhandle);
1562 for (i = 0; i < n; ++i)
1564 //print(search_getfilename(globhandle, i), "\n");
1565 f = search_getfilename(globhandle, i);
1566 PrecachePlayerSounds(f);
1568 search_end(globhandle);
1570 void precache_all_playermodels(string pattern)
1572 float globhandle, i, n;
1575 globhandle = search_begin(pattern, TRUE, FALSE);
1578 n = search_getsize(globhandle);
1579 for (i = 0; i < n; ++i)
1581 //print(search_getfilename(globhandle, i), "\n");
1582 f = search_getfilename(globhandle, i);
1583 precache_playermodel(f);
1585 search_end(globhandle);
1590 // gamemode related things
1591 precache_model ("models/misc/chatbubble.spr");
1592 precache_model ("models/misc/teambubble.spr");
1595 precache_model ("models/runematch/curse.mdl");
1596 precache_model ("models/runematch/rune.mdl");
1599 #ifdef TTURRETS_ENABLED
1600 if (cvar("g_turrets"))
1604 // Precache all player models if desired
1605 if (cvar("sv_precacheplayermodels"))
1607 PrecachePlayerSounds("sound/player/default.sounds");
1608 precache_all_playermodels("models/player/*.zym");
1609 precache_all_playermodels("models/player/*.dpm");
1610 precache_all_playermodels("models/player/*.md3");
1611 precache_all_playermodels("models/player/*.psk");
1612 precache_all_playermodels("models/player/*.iqm");
1615 if (cvar("sv_defaultcharacter"))
1618 s = cvar_string("sv_defaultplayermodel_red");
1620 precache_playermodel(s);
1621 s = cvar_string("sv_defaultplayermodel_blue");
1623 precache_playermodel(s);
1624 s = cvar_string("sv_defaultplayermodel_yellow");
1626 precache_playermodel(s);
1627 s = cvar_string("sv_defaultplayermodel_pink");
1629 precache_playermodel(s);
1630 s = cvar_string("sv_defaultplayermodel");
1632 precache_playermodel(s);
1637 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1638 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1641 // gore and miscellaneous sounds
1642 //precache_sound ("misc/h2ohit.wav");
1643 precache_model ("models/hook.md3");
1644 precache_sound ("misc/armorimpact.wav");
1645 precache_sound ("misc/bodyimpact1.wav");
1646 precache_sound ("misc/bodyimpact2.wav");
1647 precache_sound ("misc/gib.wav");
1648 precache_sound ("misc/gib_splat01.wav");
1649 precache_sound ("misc/gib_splat02.wav");
1650 precache_sound ("misc/gib_splat03.wav");
1651 precache_sound ("misc/gib_splat04.wav");
1652 precache_sound ("misc/hit.wav");
1653 precache_sound ("misc/typehit.wav");
1654 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1655 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1656 precache_sound ("misc/null.wav");
1657 precache_sound ("misc/spawn.wav");
1658 precache_sound ("misc/talk.wav");
1659 precache_sound ("misc/teleport.wav");
1660 precache_sound ("misc/poweroff.wav");
1661 precache_sound ("player/lava.wav");
1662 precache_sound ("player/slime.wav");
1665 precache_sound ("misc/jetpack_fly.wav");
1667 precache_model ("models/sprites/0.spr32");
1668 precache_model ("models/sprites/1.spr32");
1669 precache_model ("models/sprites/2.spr32");
1670 precache_model ("models/sprites/3.spr32");
1671 precache_model ("models/sprites/4.spr32");
1672 precache_model ("models/sprites/5.spr32");
1673 precache_model ("models/sprites/6.spr32");
1674 precache_model ("models/sprites/7.spr32");
1675 precache_model ("models/sprites/8.spr32");
1676 precache_model ("models/sprites/9.spr32");
1677 precache_model ("models/sprites/10.spr32");
1679 // common weapon precaches
1680 precache_sound ("weapons/weapon_switch.wav");
1681 precache_sound ("weapons/weaponpickup.wav");
1682 precache_sound ("weapons/unavailable.wav");
1683 precache_sound ("weapons/dryfire.wav");
1684 if (g_grappling_hook)
1686 precache_sound ("weapons/hook_fire.wav"); // hook
1687 precache_sound ("weapons/hook_impact.wav"); // hook
1690 if(cvar("sv_precacheweapons"))
1692 //precache weapon models/sounds
1695 while (wep <= WEP_LAST)
1697 weapon_action(wep, WR_PRECACHE);
1702 precache_model("models/elaser.mdl");
1703 precache_model("models/laser.mdl");
1704 precache_model("models/ebomb.mdl");
1707 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1709 if (!self.noise && self.music) // quake 3 uses the music field
1710 self.noise = self.music;
1712 // plays music for the level if there is any
1715 precache_sound (self.noise);
1716 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1721 // sorry, but using \ in macros breaks line numbers
1722 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1723 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1724 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1726 // WARNING: this kills the trace globals
1727 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1728 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1730 #define INITPRIO_FIRST 0
1731 #define INITPRIO_GAMETYPE 0
1732 #define INITPRIO_GAMETYPE_FALLBACK 1
1733 #define INITPRIO_FINDTARGET 10
1734 #define INITPRIO_DROPTOFLOOR 20
1735 #define INITPRIO_SETLOCATION 90
1736 #define INITPRIO_LINKDOORS 91
1737 #define INITPRIO_LAST 99
1739 .void(void) initialize_entity;
1740 .float initialize_entity_order;
1741 .entity initialize_entity_next;
1742 entity initialize_entity_first;
1744 void make_safe_for_remove(entity e)
1746 if (e.initialize_entity)
1749 for (ent = initialize_entity_first; ent; )
1751 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1753 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1754 // skip it in linked list
1757 prev.initialize_entity_next = ent.initialize_entity_next;
1758 ent = prev.initialize_entity_next;
1762 initialize_entity_first = ent.initialize_entity_next;
1763 ent = initialize_entity_first;
1769 ent = ent.initialize_entity_next;
1775 void objerror(string s)
1777 make_safe_for_remove(self);
1778 objerror_builtin(s);
1781 void remove_unsafely(entity e)
1786 void remove_safely(entity e)
1788 make_safe_for_remove(e);
1792 void InitializeEntity(entity e, void(void) func, float order)
1796 if (!e || e.initialize_entity)
1798 // make a proxy initializer entity
1802 e.classname = "initialize_entity";
1806 e.initialize_entity = func;
1807 e.initialize_entity_order = order;
1809 cur = initialize_entity_first;
1812 if (!cur || cur.initialize_entity_order > order)
1814 // insert between prev and cur
1816 prev.initialize_entity_next = e;
1818 initialize_entity_first = e;
1819 e.initialize_entity_next = cur;
1823 cur = cur.initialize_entity_next;
1826 void InitializeEntitiesRun()
1829 startoflist = initialize_entity_first;
1830 initialize_entity_first = world;
1831 for (self = startoflist; self; )
1834 var void(void) func;
1835 e = self.initialize_entity_next;
1836 func = self.initialize_entity;
1837 self.initialize_entity_order = 0;
1838 self.initialize_entity = func_null;
1839 self.initialize_entity_next = world;
1840 if (self.classname == "initialize_entity")
1844 remove_builtin(self);
1847 //dprint("Delayed initialization: ", self.classname, "\n");
1853 .float uncustomizeentityforclient_set;
1854 .void(void) uncustomizeentityforclient;
1855 void(void) SUB_Nullpointer = #0;
1856 void UncustomizeEntitiesRun()
1860 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1861 self.uncustomizeentityforclient();
1864 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1866 e.customizeentityforclient = customizer;
1867 e.uncustomizeentityforclient = uncustomizer;
1868 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1872 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1875 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1879 if (e.classname == "")
1880 e.classname = "net_linked";
1882 if (e.model == "" || self.modelindex == 0)
1886 setmodel(e, "null");
1890 e.SendEntity = sendfunc;
1891 e.SendFlags = 0xFFFFFF;
1894 e.effects |= EF_NODEPTHTEST;
1898 e.nextthink = time + dt;
1899 e.think = SUB_Remove;
1903 void adaptor_think2touch()
1912 void adaptor_think2use()
1924 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1926 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1927 self.projectiledeathtype |= HITTYPE_SPLASH;
1928 adaptor_think2use();
1931 // deferred dropping
1932 void DropToFloor_Handler()
1934 droptofloor_builtin();
1935 self.dropped_origin = self.origin;
1940 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1945 float trace_hits_box_a0, trace_hits_box_a1;
1947 float trace_hits_box_1d(float end, float thmi, float thma)
1951 // just check if x is in range
1959 // do the trace with respect to x
1960 // 0 -> end has to stay in thmi -> thma
1961 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1962 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1963 if (trace_hits_box_a0 > trace_hits_box_a1)
1969 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1974 // now it is a trace from 0 to end
1976 trace_hits_box_a0 = 0;
1977 trace_hits_box_a1 = 1;
1979 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1981 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1983 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1989 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1991 return trace_hits_box(start, end, thmi - ma, thma - mi);
1994 float SUB_NoImpactCheck()
1996 // zero hitcontents = this is not the real impact, but either the
1997 // mirror-impact of something hitting the projectile instead of the
1998 // projectile hitting the something, or a touchareagrid one. Neither of
1999 // these stop the projectile from moving, so...
2000 if(trace_dphitcontents == 0)
2002 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2005 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2007 if (other == world && self.size != '0 0 0')
2010 tic = self.velocity * sys_frametime;
2011 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2012 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2013 if (trace_fraction >= 1)
2015 dprint("Odd... did not hit...?\n");
2017 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2019 dprint("Detected and prevented the sky-grapple bug.\n");
2027 #define SUB_OwnerCheck() (other && (other == self.owner))
2029 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2031 if(SUB_OwnerCheck())
2033 if(SUB_NoImpactCheck())
2038 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2039 UpdateCSQCProjectileNextFrame(self);
2042 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2044 float MAX_IPBAN_URIS = 16;
2046 float URI_GET_DISCARD = 0;
2047 float URI_GET_IPBAN = 1;
2048 float URI_GET_IPBAN_END = 16;
2050 void URI_Get_Callback(float id, float status, string data)
2052 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2054 dprint("\nEnd of data.\n");
2056 if (id == URI_GET_DISCARD)
2060 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2063 OnlineBanList_URI_Get_Callback(id, status, data);
2067 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2071 void print_to(entity e, string s)
2074 sprint(e, strcat(s, "\n"));
2079 string uid2name(string myuid) {
2081 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2084 s = "^1Unregistered Player";
2088 float race_readTime(string map, float pos)
2096 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2099 string race_readUID(string map, float pos)
2107 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2110 float race_readPos(string map, float t) {
2112 for (i = 1; i <= RANKINGS_CNT; ++i)
2113 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2116 return 0; // pos is zero if unranked
2119 void race_writeTime(string map, float t, string myuid)
2128 newpos = race_readPos(map, t);
2131 for(i = 1; i <= RANKINGS_CNT; ++i)
2133 if(race_readUID(map, i) == myuid)
2136 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2137 for (i = prevpos; i > newpos; --i) {
2138 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2139 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2141 } else { // player has no ranked record yet
2142 for (i = RANKINGS_CNT; i > newpos; --i) {
2143 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2144 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2148 // store new time itself
2149 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2150 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2153 string race_readName(string map, float pos)
2161 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2164 string race_placeName(float pos) {
2165 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2167 if(mod(pos, 10) == 1)
2168 return strcat(ftos(pos), "st");
2169 else if(mod(pos, 10) == 2)
2170 return strcat(ftos(pos), "nd");
2171 else if(mod(pos, 10) == 3)
2172 return strcat(ftos(pos), "rd");
2174 return strcat(ftos(pos), "th");
2177 return strcat(ftos(pos), "th");
2179 string getrecords(float page) // 50 records per page
2193 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2195 if (MapInfo_Get_ByID(i))
2197 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2201 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2202 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2210 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2212 if (MapInfo_Get_ByID(i))
2214 r = race_readTime(MapInfo_Map_bspname, 1);
2217 h = race_readName(MapInfo_Map_bspname, 1);
2218 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2226 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2228 if (MapInfo_Get_ByID(i))
2230 r = race_readTime(MapInfo_Map_bspname, 1);
2233 h = race_readName(MapInfo_Map_bspname, 1);
2234 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2240 MapInfo_ClearTemps();
2242 if (s == "" && page == 0)
2243 return "No records are available on this server.\n";
2248 string getrankings()
2261 for (i = 1; i <= RANKINGS_CNT; ++i)
2263 t = race_readTime(map, i);
2266 n = race_readName(map, i);
2267 p = race_placeName(i);
2268 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2271 MapInfo_ClearTemps();
2274 return strcat("No records are available for the map: ", map, "\n");
2276 return strcat("Records for ", map, ":\n", s);
2279 #define LADDER_FIRSTPOINT 100
2280 #define LADDER_CNT 10
2281 // position X still gives LADDER_FIRSTPOINT/X points
2282 #define LADDER_SIZE 30
2283 // ladder shows the top X players
2284 string top_uids[LADDER_SIZE];
2285 float top_scores[LADDER_SIZE];
2288 float i, j, k, uidcnt;
2302 for (k = 0; k < MapInfo_count; ++k)
2304 if (MapInfo_Get_ByID(k))
2306 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2307 if(i == 0) // speed award
2309 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2312 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2314 else // normal record, if it exists (else break)
2316 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2319 myuid = race_readUID(MapInfo_Map_bspname, i);
2322 // string s contains:
2323 // arg 0 = # of speed recs
2324 // arg 1 = # of 1st place recs
2325 // arg 2 = # of 2nd place recs
2327 // LADDER_CNT+1 = total points
2329 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2332 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2334 for (j = 0; j <= LADDER_CNT + 1; ++j)
2336 if(j != LADDER_CNT + 1)
2337 temp_s = strcat(temp_s, "0 ");
2339 temp_s = strcat(temp_s, "0");
2343 tokenize_console(temp_s);
2346 if(i == 0) // speed award
2347 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2349 if(j == 0) // speed award
2350 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2352 s = strcat(s, " ", argv(j)); // just copy over everything else
2355 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2358 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2359 else if(j == i) // wanted rec!
2360 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2362 s = strcat(s, " ", argv(j)); // just copy over everything else
2365 // total points are (by default) calculated like this:
2366 // speedrec = floor(100 / 10) = 10 points
2367 // 1st place = floor(100 / 1) = 100 points
2368 // 2nd place = floor(100 / 2) = 50 points
2369 // 3rd place = floor(100 / 3) = 33 points
2370 // 4th place = floor(100 / 4) = 25 points
2371 // 5th place = floor(100 / 5) = 20 points
2375 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2377 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2379 db_put(TemporaryDB, strcat("ladder", myuid), s);
2386 for (i = 0; i <= uidcnt; ++i) // for each known uid
2388 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2389 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2390 tokenize_console(temp_s);
2391 thiscnt = stof(argv(LADDER_CNT+1));
2393 if(thiscnt > top_scores[LADDER_SIZE-1])
2394 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2396 if(thiscnt > top_scores[j])
2398 for (k = LADDER_SIZE-1; k >= j; --k)
2400 top_uids[k] = top_uids[k-1];
2401 top_scores[k] = top_scores[k-1];
2403 top_uids[j] = thisuid;
2404 top_scores[j] = thiscnt;
2410 s = "^3-----------------------\n\n";
2412 s = strcat(s, "Pos ^3|");
2413 s = strcat(s, " ^7Total ^3|");
2414 for (i = 1; i <= LADDER_CNT; ++i)
2416 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2418 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2420 s = strcat(s, "\n^3----+--------");
2421 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2423 s = strcat(s, "+-----");
2426 for (i = 1; i <= LADDER_CNT - 9; ++i)
2428 s = strcat(s, "+------");
2432 s = strcat(s, "+--------------+--------------------\n");
2434 for (i = 0; i < LADDER_SIZE; ++i)
2436 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2437 tokenize_console(temp_s);
2438 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2440 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2441 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2442 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2444 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2447 for (j = 10; j <= LADDER_CNT; ++j)
2449 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2453 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2454 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2457 MapInfo_ClearTemps();
2460 return "No ladder on this server!\n";
2462 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2466 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2469 vector start, org, delta, end, enddown, mstart;
2471 m = e.dphitcontentsmask;
2472 e.dphitcontentsmask = goodcontents | badcontents;
2475 delta = world.maxs - world.mins;
2477 for (i = 0; i < attempts; ++i)
2479 start_x = org_x + random() * delta_x;
2480 start_y = org_y + random() * delta_y;
2481 start_z = org_z + random() * delta_z;
2483 // rule 1: start inside world bounds, and outside
2484 // solid, and don't start from somewhere where you can
2485 // fall down to evil
2486 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2487 if (trace_fraction >= 1)
2489 if (trace_startsolid)
2491 if (trace_dphitcontents & badcontents)
2493 if (trace_dphitq3surfaceflags & badsurfaceflags)
2496 // rule 2: if we are too high, lower the point
2497 if (trace_fraction * delta_z > maxaboveground)
2498 start = trace_endpos + '0 0 1' * maxaboveground;
2499 enddown = trace_endpos;
2501 // rule 3: make sure we aren't outside the map. This only works
2502 // for somewhat well formed maps. A good rule of thumb is that
2503 // the map should have a convex outside hull.
2504 // these can be traceLINES as we already verified the starting box
2505 mstart = start + 0.5 * (e.mins + e.maxs);
2506 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2507 if (trace_fraction >= 1)
2509 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2510 if (trace_fraction >= 1)
2512 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2513 if (trace_fraction >= 1)
2515 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2516 if (trace_fraction >= 1)
2518 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2519 if (trace_fraction >= 1)
2522 // find a random vector to "look at"
2523 end_x = org_x + random() * delta_x;
2524 end_y = org_y + random() * delta_y;
2525 end_z = org_z + random() * delta_z;
2526 end = start + normalize(end - start) * vlen(delta);
2528 // rule 4: start TO end must not be too short
2529 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2530 if (trace_startsolid)
2532 if (trace_fraction < minviewdistance / vlen(delta))
2535 // rule 5: don't want to look at sky
2536 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2539 // rule 6: we must not end up in trigger_hurt
2540 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2542 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2549 e.dphitcontentsmask = m;
2553 setorigin(e, start);
2554 e.angles = vectoangles(end - start);
2555 dprint("Needed ", ftos(i + 1), " attempts\n");
2562 float zcurveparticles_effectno;
2563 vector zcurveparticles_start;
2564 float zcurveparticles_spd;
2566 void endzcurveparticles()
2568 if(zcurveparticles_effectno)
2571 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2573 zcurveparticles_effectno = 0;
2576 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2578 spd = bound(0, floor(spd / 16), 32767);
2579 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2581 endzcurveparticles();
2582 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2583 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2584 WriteShort(MSG_BROADCAST, effectno);
2585 WriteCoord(MSG_BROADCAST, start_x);
2586 WriteCoord(MSG_BROADCAST, start_y);
2587 WriteCoord(MSG_BROADCAST, start_z);
2588 zcurveparticles_effectno = effectno;
2589 zcurveparticles_start = start;
2592 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2593 WriteCoord(MSG_BROADCAST, end_x);
2594 WriteCoord(MSG_BROADCAST, end_y);
2595 WriteCoord(MSG_BROADCAST, end_z);
2596 WriteCoord(MSG_BROADCAST, end_dz);
2597 zcurveparticles_spd = spd;
2600 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2603 vector vecxy, velxy;
2605 vecxy = end - start;
2610 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2612 endzcurveparticles();
2613 trailparticles(world, effectno, start, end);
2617 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2618 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2621 string GetGametype(); // g_world.qc
2622 void write_recordmarker(entity pl, float tstart, float dt)
2624 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2626 // also write a marker into demo files for demotc-race-record-extractor to find
2629 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2630 " ", ftos(tstart), " ", ftos(dt), "\n"));
2633 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2646 if(allowcenter) // 2: allow center handedness
2659 if(allowcenter) // 2: allow center handedness
2675 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2680 if (cvar("g_shootfromeye"))
2684 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2692 else if (cvar("g_shootfromcenter"))
2696 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2704 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2714 else if (cvar("g_shootfromclient"))
2716 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2721 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2723 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2727 void attach_sameorigin(entity e, entity to, string tag)
2729 vector org, t_forward, t_left, t_up, e_forward, e_up;
2736 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2737 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2738 t_forward = v_forward * tagscale;
2739 t_left = v_right * -tagscale;
2740 t_up = v_up * tagscale;
2742 e.origin_x = org * t_forward;
2743 e.origin_y = org * t_left;
2744 e.origin_z = org * t_up;
2746 // current forward and up directions
2747 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2748 e.angles = AnglesTransform_FromVAngles(e.angles);
2750 e.angles = AnglesTransform_FromAngles(e.angles);
2751 fixedmakevectors(e.angles);
2753 // untransform forward, up!
2754 e_forward_x = v_forward * t_forward;
2755 e_forward_y = v_forward * t_left;
2756 e_forward_z = v_forward * t_up;
2757 e_up_x = v_up * t_forward;
2758 e_up_y = v_up * t_left;
2759 e_up_z = v_up * t_up;
2761 e.angles = fixedvectoangles2(e_forward, e_up);
2762 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2763 e.angles = AnglesTransform_ToVAngles(e.angles);
2765 e.angles = AnglesTransform_ToAngles(e.angles);
2767 setattachment(e, to, tag);
2768 setorigin(e, e.origin);
2771 void detach_sameorigin(entity e)
2774 org = gettaginfo(e, 0);
2775 e.angles = fixedvectoangles2(v_forward, v_up);
2776 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2777 e.angles = AnglesTransform_ToVAngles(e.angles);
2779 e.angles = AnglesTransform_ToAngles(e.angles);
2781 setattachment(e, world, "");
2782 setorigin(e, e.origin);
2785 void follow_sameorigin(entity e, entity to)
2787 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2788 e.aiment = to; // make the hole follow bmodel
2789 e.punchangle = to.angles; // the original angles of bmodel
2790 e.view_ofs = e.origin - to.origin; // relative origin
2791 e.v_angle = e.angles - to.angles; // relative angles
2794 void unfollow_sameorigin(entity e)
2796 e.movetype = MOVETYPE_NONE;
2799 entity gettaginfo_relative_ent;
2800 vector gettaginfo_relative(entity e, float tag)
2802 if (!gettaginfo_relative_ent)
2804 gettaginfo_relative_ent = spawn();
2805 gettaginfo_relative_ent.effects = EF_NODRAW;
2807 gettaginfo_relative_ent.model = e.model;
2808 gettaginfo_relative_ent.modelindex = e.modelindex;
2809 gettaginfo_relative_ent.frame = e.frame;
2810 return gettaginfo(gettaginfo_relative_ent, tag);
2813 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2817 if (pl.soundentity.cnt & p)
2819 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2820 pl.soundentity.cnt |= p;
2823 void SoundEntity_StopSound(entity pl, float chan)
2827 if (pl.soundentity.cnt & p)
2829 stopsoundto(MSG_ALL, pl.soundentity, chan);
2830 pl.soundentity.cnt &~= p;
2834 void SoundEntity_Attach(entity pl)
2836 pl.soundentity = spawn();
2837 pl.soundentity.classname = "soundentity";
2838 pl.soundentity.owner = pl;
2839 setattachment(pl.soundentity, pl, "");
2840 setmodel(pl.soundentity, "null");
2843 void SoundEntity_Detach(entity pl)
2846 for (i = 0; i <= 7; ++i)
2847 SoundEntity_StopSound(pl, i);
2851 float ParseCommandPlayerSlotTarget_firsttoken;
2852 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2860 ParseCommandPlayerSlotTarget_firsttoken = -1;
2864 if (substring(argv(idx), 0, 1) == "#")
2866 s = substring(argv(idx), 1, -1);
2874 ParseCommandPlayerSlotTarget_firsttoken = idx;
2875 if (s == ftos(stof(s)))
2877 e = edict_num(stof(s));
2878 if (e.flags & FL_CLIENT)
2884 // it must be a nick name
2887 ParseCommandPlayerSlotTarget_firsttoken = idx;
2890 FOR_EACH_CLIENT(head)
2891 if (head.netname == s)
2899 s = strdecolorize(s);
2901 FOR_EACH_CLIENT(head)
2902 if (strdecolorize(head.netname) == s)
2917 float modeleffect_SendEntity(entity to, float sf)
2920 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2923 if(self.velocity != '0 0 0')
2925 if(self.angles != '0 0 0')
2927 if(self.avelocity != '0 0 0')
2930 WriteByte(MSG_ENTITY, f);
2931 WriteShort(MSG_ENTITY, self.modelindex);
2932 WriteByte(MSG_ENTITY, self.skin);
2933 WriteByte(MSG_ENTITY, self.frame);
2934 WriteCoord(MSG_ENTITY, self.origin_x);
2935 WriteCoord(MSG_ENTITY, self.origin_y);
2936 WriteCoord(MSG_ENTITY, self.origin_z);
2939 WriteCoord(MSG_ENTITY, self.velocity_x);
2940 WriteCoord(MSG_ENTITY, self.velocity_y);
2941 WriteCoord(MSG_ENTITY, self.velocity_z);
2945 WriteCoord(MSG_ENTITY, self.angles_x);
2946 WriteCoord(MSG_ENTITY, self.angles_y);
2947 WriteCoord(MSG_ENTITY, self.angles_z);
2951 WriteCoord(MSG_ENTITY, self.avelocity_x);
2952 WriteCoord(MSG_ENTITY, self.avelocity_y);
2953 WriteCoord(MSG_ENTITY, self.avelocity_z);
2955 WriteShort(MSG_ENTITY, self.scale * 256.0);
2956 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2957 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2958 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2959 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2964 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2969 e.classname = "modeleffect";
2977 e.teleport_time = t1;
2981 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2985 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2988 sz = max(e.scale, e.scale2);
2989 setsize(e, e.mins * sz, e.maxs * sz);
2990 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2993 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2995 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2998 float randombit(float bits)
3000 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3009 for(f = 1; f <= bits; f *= 2)
3018 r = (r - 1) / (n - 1);
3025 float randombits(float bits, float k, float error_return)
3029 while(k > 0 && bits != r)
3031 r += randombit(bits - r);
3040 void randombit_test(float bits, float iter)
3044 print(ftos(randombit(bits)), "\n");
3049 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3051 if(halflifedist > 0)
3052 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3053 else if(halflifedist < 0)
3054 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3063 #define cvar_string_normal cvar_string_builtin
3064 #define cvar_normal cvar_builtin
3066 string cvar_string_normal(string n)
3068 if not(cvar_type(n) & 1)
3069 backtrace(strcat("Attempt to access undefined cvar: ", n));
3070 return cvar_string_builtin(n);
3073 float cvar_normal(string n)
3075 return stof(cvar_string_normal(n));
3078 #define cvar_set_normal cvar_set_builtin
3086 oself.think = SUB_Remove;
3087 oself.nextthink = time;
3093 Execute func() after time + fdelay.
3094 self when func is executed = self when defer is called
3096 void defer(float fdelay, void() func)
3103 e.think = defer_think;
3104 e.nextthink = time + fdelay;