1 #include "miscfunctions.qh"
3 #include "command/common.qh"
4 #include "constants.qh"
7 #include "mutators/_mod.qh"
8 #include "../common/t_items.qh"
9 #include "weapons/accuracy.qh"
10 #include "weapons/csqcprojectile.qh"
11 #include "weapons/selection.qh"
12 #include "../common/command/_mod.qh"
13 #include "../common/constants.qh"
14 #include <common/net_linked.qh>
15 #include "../common/deathtypes/all.qh"
16 #include "../common/mapinfo.qh"
17 #include "../common/notifications/all.qh"
18 #include "../common/playerstats.qh"
19 #include "../common/teams.qh"
20 #include "../common/triggers/subs.qh"
21 #include "../common/util.qh"
22 #include "../common/turrets/sv_turrets.qh"
23 #include <common/weapons/_all.qh>
24 #include "../common/vehicles/sv_vehicles.qh"
25 #include "../common/vehicles/vehicle.qh"
26 #include "../common/items/_mod.qh"
27 #include "../common/state.qh"
28 #include "../common/effects/qc/globalsound.qh"
29 #include "../common/wepent.qh"
30 #include "../lib/csqcmodel/sv_model.qh"
31 #include "../lib/warpzone/anglestransform.qh"
32 #include "../lib/warpzone/server.qh"
34 void crosshair_trace(entity pl)
36 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
38 .bool ctrace_solidchanged;
39 void crosshair_trace_plusvisibletriggers(entity pl)
41 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
46 it.ctrace_solidchanged = true;
47 IL_PUSH(g_ctrace_changed, it);
53 IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
55 it.solid = SOLID_TRIGGER;
56 it.ctrace_solidchanged = false;
59 IL_CLEAR(g_ctrace_changed);
61 void WarpZone_crosshair_trace(entity pl)
63 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
67 void GameLogEcho(string s)
72 if (autocvar_sv_eventlog_files)
77 matches = autocvar_sv_eventlog_files_counter + 1;
78 cvar_set("sv_eventlog_files_counter", itos(matches));
81 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
82 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
83 logfile = fopen(fn, FILE_APPEND);
84 fputs(logfile, ":logversion:3\n");
88 if (autocvar_sv_eventlog_files_timestamps)
89 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
91 fputs(logfile, strcat(s, "\n"));
94 if (autocvar_sv_eventlog_console)
96 dedicated_print(strcat(s, "\n"));
103 // will be opened later
108 if (logfile_open && logfile >= 0)
115 entity findnearest(vector point, bool checkitems, vector axismod)
120 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
122 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
127 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
128 float len = vlen2(dist);
131 for (l = 0; l < num_nearest; ++l)
133 if (len < nearest_length[l])
137 // now i tells us where to insert at
138 // INSERTION SORT! YOU'VE SEEN IT! RUN!
139 if (l < NUM_NEAREST_ENTITIES)
141 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
143 nearest_length[j + 1] = nearest_length[j];
144 nearest_entity[j + 1] = nearest_entity[j];
146 nearest_length[l] = len;
147 nearest_entity[l] = it;
148 if (num_nearest < NUM_NEAREST_ENTITIES)
149 num_nearest = num_nearest + 1;
153 // now use the first one from our list that we can see
154 for (int j = 0; j < num_nearest; ++j)
156 traceline(point, nearest_entity[j].origin, true, NULL);
157 if (trace_fraction == 1)
160 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
161 return nearest_entity[j];
165 if (num_nearest == 0)
168 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
170 dprint("Candidates were: ");
171 for(j = 0; j < num_nearest; ++j)
175 dprint(nearest_entity[j].netname);
180 return nearest_entity[0];
183 string NearestLocation(vector p)
185 string ret = "somewhere";
186 entity loc = findnearest(p, false, '1 1 1');
191 loc = findnearest(p, true, '1 1 4');
198 string AmmoNameFromWeaponentity(entity wpn)
200 string ammoitems = "batteries";
201 switch((wpn.m_weapon).ammo_field)
203 case ammo_shells: ammoitems = ITEM_Shells.m_name; break;
204 case ammo_nails: ammoitems = ITEM_Bullets.m_name; break;
205 case ammo_rockets: ammoitems = ITEM_Rockets.m_name; break;
206 case ammo_cells: ammoitems = ITEM_Cells.m_name; break;
207 case ammo_plasma: ammoitems = ITEM_Plasma.m_name; break;
208 case ammo_fuel: ammoitems = ITEM_JetpackFuel.m_name; break;
213 string formatmessage(entity this, string msg)
224 WarpZone_crosshair_trace(this);
225 cursor = trace_endpos;
226 cursor_ent = trace_ent;
228 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
229 msg = M_ARGV(1, string);
233 break; // too many replacements
236 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
237 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
250 replacement = substring(msg, p, 2);
251 escape = substring(msg, p + 1, 1);
253 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
257 case "%": replacement = "%"; break;
258 case "\\":replacement = "\\"; break;
259 case "n": replacement = "\n"; break;
260 case "a": replacement = ftos(floor(this.armorvalue)); break;
261 case "h": replacement = ftos(floor(this.health)); break;
262 case "l": replacement = NearestLocation(this.origin); break;
263 case "y": replacement = NearestLocation(cursor); break;
264 case "d": replacement = NearestLocation(this.death_origin); break;
265 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
266 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
267 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
268 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
269 case "S": replacement = ftos(vlen(this.velocity)); break;
270 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
271 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
274 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
275 replacement = M_ARGV(2, string);
280 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
281 p = p + strlen(replacement);
292 >0: receives a cvar from name=argv(f) value=argv(f+1)
294 void GetCvars_handleString(entity this, string thisname, float f, .string field, string name)
299 strunzone(this.(field));
300 this.(field) = string_null;
304 if (thisname == name)
307 strunzone(this.(field));
308 this.(field) = strzone(argv(f + 1));
312 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
314 void GetCvars_handleString_Fixup(entity this, string thisname, float f, .string field, string name, string(entity, string) func)
316 GetCvars_handleString(this, thisname, f, field, name);
317 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
318 if (thisname == name)
320 string s = func(this, strcat1(this.(field)));
321 if (s != this.(field))
323 strunzone(this.(field));
324 this.(field) = strzone(s);
328 void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name)
335 if (thisname == name)
336 this.(field) = stof(argv(f + 1));
339 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
341 void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float field, string name)
348 if (thisname == name)
352 this.(field) = stof(argv(f + 1));
361 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
364 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
367 o = W_FixWeaponOrder_ForceComplete(wo);
368 if(this.weaponorder_byimpulse)
370 strunzone(this.weaponorder_byimpulse);
371 this.weaponorder_byimpulse = string_null;
373 this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
377 REPLICATE(autoswitch, bool, "cl_autoswitch");
379 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
381 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
383 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
385 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
387 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
389 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
391 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
393 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
395 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
397 REPLICATE(cvar_cl_physics, string, "cl_physics");
399 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
401 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
403 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
405 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
408 * @param f -1: cleanup, 0: request, 1: receive
410 void GetCvars(entity this, int f)
412 string s = string_null;
415 s = strcat1(argv(f));
419 MUTATOR_CALLHOOK(GetCvars);
421 Notification_GetCvars(this);
423 ReplicateVars(this, s, f);
425 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
426 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
427 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
428 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
429 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
431 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
432 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
433 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
434 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
435 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
437 GetCvars_handleFloat(this, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
439 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
442 if (s == "cl_weaponpriority")
444 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
446 .entity weaponentity = weaponentities[slot];
447 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
448 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
451 if (s == "cl_allow_uidtracking")
452 PlayerStats_GameReport_AddPlayer(this);
456 // decolorizes and team colors the player name when needed
457 string playername(entity p, bool team_colorize)
460 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
462 t = Team_ColorCode(p.team);
463 return strcat(t, strdecolorize(p.netname));
466 return ColorTranslateRGB(p.netname);
469 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
471 int i = weaponinfo.m_id;
473 bool allow_mutatorblocked = false;
478 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
479 d = M_ARGV(1, float);
480 allguns = M_ARGV(2, bool);
481 allow_mutatorblocked = M_ARGV(3, bool);
485 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
490 else if(!mutator_returnvalue)
491 d = !(!weaponinfo.weaponstart);
493 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
496 float t = weaponinfo.weaponstartoverride;
498 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
503 // 4: is set by default?
512 void readplayerstartcvars()
517 // initialize starting values for players
518 start_weapons = '0 0 0';
519 start_weapons_default = '0 0 0';
520 start_weapons_defaultmask = '0 0 0';
522 start_ammo_shells = 0;
523 start_ammo_nails = 0;
524 start_ammo_rockets = 0;
525 start_ammo_cells = 0;
526 start_ammo_plasma = 0;
527 start_health = cvar("g_balance_health_start");
528 start_armorvalue = cvar("g_balance_armor_start");
531 g_weaponarena_weapons = '0 0 0';
533 s = cvar_string("g_weaponarena");
535 MUTATOR_CALLHOOK(SetWeaponArena, s);
536 s = M_ARGV(0, string);
538 if (s == "0" || s == "")
544 // forcibly turn off weaponarena
546 else if (s == "all" || s == "1")
549 g_weaponarena_list = "All Weapons";
550 FOREACH(Weapons, it != WEP_Null, LAMBDA(
551 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
552 g_weaponarena_weapons |= (it.m_wepset);
555 else if (s == "devall")
558 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
559 FOREACH(Weapons, it != WEP_Null,
561 g_weaponarena_weapons |= (it.m_wepset);
564 else if (s == "most")
567 g_weaponarena_list = "Most Weapons";
568 FOREACH(Weapons, it != WEP_Null, LAMBDA(
569 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
570 if(it.spawnflags & WEP_FLAG_NORMAL)
571 g_weaponarena_weapons |= (it.m_wepset);
574 else if (s == "none")
577 g_weaponarena_list = "No Weapons";
582 t = tokenize_console(s);
583 g_weaponarena_list = "";
584 for (i = 0; i < t; ++i)
587 FOREACH(Weapons, it != WEP_Null, LAMBDA(
590 g_weaponarena_weapons |= (it.m_wepset);
591 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
596 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
600 g_weaponarena_random = cvar("g_weaponarena_random");
602 g_weaponarena_random = 0;
603 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
607 g_weapon_stay = 0; // incompatible
608 start_weapons = g_weaponarena_weapons;
609 start_items |= IT_UNLIMITED_AMMO;
613 FOREACH(Weapons, it != WEP_Null, LAMBDA(
614 int w = want_weapon(it, false);
615 WepSet s = it.m_wepset;
619 start_weapons_default |= s;
621 start_weapons_defaultmask |= s;
625 if(!cvar("g_use_ammunition"))
626 start_items |= IT_UNLIMITED_AMMO;
628 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
630 start_ammo_shells = 999;
631 start_ammo_nails = 999;
632 start_ammo_rockets = 999;
633 start_ammo_cells = 999;
634 start_ammo_plasma = 999;
635 start_ammo_fuel = 999;
639 start_ammo_shells = cvar("g_start_ammo_shells");
640 start_ammo_nails = cvar("g_start_ammo_nails");
641 start_ammo_rockets = cvar("g_start_ammo_rockets");
642 start_ammo_cells = cvar("g_start_ammo_cells");
643 start_ammo_plasma = cvar("g_start_ammo_plasma");
644 start_ammo_fuel = cvar("g_start_ammo_fuel");
649 warmup_start_ammo_shells = start_ammo_shells;
650 warmup_start_ammo_nails = start_ammo_nails;
651 warmup_start_ammo_rockets = start_ammo_rockets;
652 warmup_start_ammo_cells = start_ammo_cells;
653 warmup_start_ammo_plasma = start_ammo_plasma;
654 warmup_start_ammo_fuel = start_ammo_fuel;
655 warmup_start_health = start_health;
656 warmup_start_armorvalue = start_armorvalue;
657 warmup_start_weapons = start_weapons;
658 warmup_start_weapons_default = start_weapons_default;
659 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
661 if (!g_weaponarena && !g_ca && !g_freezetag)
663 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
664 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
665 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
666 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
667 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
668 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
669 warmup_start_health = cvar("g_warmup_start_health");
670 warmup_start_armorvalue = cvar("g_warmup_start_armor");
671 warmup_start_weapons = '0 0 0';
672 warmup_start_weapons_default = '0 0 0';
673 warmup_start_weapons_defaultmask = '0 0 0';
674 FOREACH(Weapons, it != WEP_Null, LAMBDA(
675 int w = want_weapon(it, g_warmup_allguns);
676 WepSet s = (it.m_wepset);
678 warmup_start_weapons |= s;
680 warmup_start_weapons_default |= s;
682 warmup_start_weapons_defaultmask |= s;
688 start_items |= ITEM_Jetpack.m_itemid;
690 MUTATOR_CALLHOOK(SetStartItems);
692 if (start_items & ITEM_Jetpack.m_itemid)
694 start_items |= ITEM_JetpackRegen.m_itemid;
695 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
696 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
699 WepSet precache_weapons = start_weapons;
700 if (g_warmup_allguns != 1)
701 precache_weapons |= warmup_start_weapons;
702 FOREACH(Weapons, it != WEP_Null, LAMBDA(
703 if(precache_weapons & (it.m_wepset))
707 start_ammo_shells = max(0, start_ammo_shells);
708 start_ammo_nails = max(0, start_ammo_nails);
709 start_ammo_rockets = max(0, start_ammo_rockets);
710 start_ammo_cells = max(0, start_ammo_cells);
711 start_ammo_plasma = max(0, start_ammo_plasma);
712 start_ammo_fuel = max(0, start_ammo_fuel);
714 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
715 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
716 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
717 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
718 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
719 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
722 void precache_playermodel(string m)
724 float globhandle, i, n;
727 if(substring(m, -9,5) == "_lod1")
729 if(substring(m, -9,5) == "_lod2")
732 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
735 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
739 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
742 n = search_getsize(globhandle);
743 for (i = 0; i < n; ++i)
745 //print(search_getfilename(globhandle, i), "\n");
746 f = search_getfilename(globhandle, i);
747 PrecachePlayerSounds(f);
749 search_end(globhandle);
751 void precache_all_playermodels(string pattern)
753 int globhandle = search_begin(pattern, true, false);
754 if (globhandle < 0) return;
755 int n = search_getsize(globhandle);
756 for (int i = 0; i < n; ++i)
758 string s = search_getfilename(globhandle, i);
759 precache_playermodel(s);
761 search_end(globhandle);
764 void precache_playermodels(string s)
766 FOREACH_WORD(s, true, LAMBDA(precache_playermodel(it)));
771 // gamemode related things
773 // Precache all player models if desired
774 if (autocvar_sv_precacheplayermodels)
776 PrecachePlayerSounds("sound/player/default.sounds");
777 precache_all_playermodels("models/player/*.zym");
778 precache_all_playermodels("models/player/*.dpm");
779 precache_all_playermodels("models/player/*.md3");
780 precache_all_playermodels("models/player/*.psk");
781 precache_all_playermodels("models/player/*.iqm");
784 if (autocvar_sv_defaultcharacter)
786 precache_playermodels(autocvar_sv_defaultplayermodel_red);
787 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
788 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
789 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
790 precache_playermodels(autocvar_sv_defaultplayermodel);
794 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
796 if (!this.noise && this.music) // quake 3 uses the music field
797 this.noise = this.music;
799 // plays music for the level if there is any
802 precache_sound (this.noise);
803 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
809 void make_safe_for_remove(entity e)
811 if (e.initialize_entity)
813 entity ent, prev = NULL;
814 for (ent = initialize_entity_first; ent; )
816 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
818 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
819 // skip it in linked list
822 prev.initialize_entity_next = ent.initialize_entity_next;
823 ent = prev.initialize_entity_next;
827 initialize_entity_first = ent.initialize_entity_next;
828 ent = initialize_entity_first;
834 ent = ent.initialize_entity_next;
840 .float remove_except_protected_forbidden;
841 void remove_except_protected(entity e)
843 if(e.remove_except_protected_forbidden)
844 error("not allowed to remove this at this point");
848 void remove_unsafely(entity e)
850 if(e.classname == "spike")
851 error("Removing spikes is forbidden (crylink bug), please report");
855 void remove_safely(entity e)
857 make_safe_for_remove(e);
861 void InitializeEntity(entity e, void(entity this) func, float order)
865 if (!e || e.initialize_entity)
867 // make a proxy initializer entity
869 e = new(initialize_entity);
873 e.initialize_entity = func;
874 e.initialize_entity_order = order;
876 cur = initialize_entity_first;
880 if (!cur || cur.initialize_entity_order > order)
882 // insert between prev and cur
884 prev.initialize_entity_next = e;
886 initialize_entity_first = e;
887 e.initialize_entity_next = cur;
891 cur = cur.initialize_entity_next;
894 void InitializeEntitiesRun()
896 entity startoflist = initialize_entity_first;
897 initialize_entity_first = NULL;
898 delete_fn = remove_except_protected;
899 for (entity e = startoflist; e; e = e.initialize_entity_next)
901 e.remove_except_protected_forbidden = 1;
903 for (entity e = startoflist; e; )
905 e.remove_except_protected_forbidden = 0;
906 e.initialize_entity_order = 0;
907 entity next = e.initialize_entity_next;
908 e.initialize_entity_next = NULL;
909 var void(entity this) func = e.initialize_entity;
910 e.initialize_entity = func_null;
911 if (e.classname == "initialize_entity")
913 entity wrappee = e.enemy;
917 //dprint("Delayed initialization: ", e.classname, "\n");
925 backtrace(strcat("Null function in: ", e.classname, "\n"));
929 delete_fn = remove_unsafely;
932 .float(entity) isEliminated;
933 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
937 WriteHeader(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
938 WriteByte(MSG_ENTITY, sendflags);
942 for(i = 1; i <= maxclients; i += 8)
944 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
946 if(eliminatedPlayers.isEliminated(e))
949 WriteByte(MSG_ENTITY, f);
956 void EliminatedPlayers_Init(float(entity) isEliminated_func)
958 if(eliminatedPlayers)
960 backtrace("Can't spawn eliminatedPlayers again!");
963 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
964 eliminatedPlayers.isEliminated = isEliminated_func;
970 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
972 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
973 this.projectiledeathtype |= HITTYPE_SPLASH;
974 adaptor_think2use(this);
978 void DropToFloor_Handler(entity this)
980 WITHSELF(this, builtin_droptofloor());
981 this.dropped_origin = this.origin;
984 void droptofloor(entity this)
986 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
991 float trace_hits_box_a0, trace_hits_box_a1;
993 float trace_hits_box_1d(float end, float thmi, float thma)
997 // just check if x is in range
1005 // do the trace with respect to x
1006 // 0 -> end has to stay in thmi -> thma
1007 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1008 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1009 if (trace_hits_box_a0 > trace_hits_box_a1)
1015 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1020 // now it is a trace from 0 to end
1022 trace_hits_box_a0 = 0;
1023 trace_hits_box_a1 = 1;
1025 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1027 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1029 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1035 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1037 return trace_hits_box(start, end, thmi - ma, thma - mi);
1040 bool SUB_NoImpactCheck(entity this, entity toucher)
1042 // zero hitcontents = this is not the real impact, but either the
1043 // mirror-impact of something hitting the projectile instead of the
1044 // projectile hitting the something, or a touchareagrid one. Neither of
1045 // these stop the projectile from moving, so...
1046 if(trace_dphitcontents == 0)
1048 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1051 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1053 if (toucher == NULL && this.size != '0 0 0')
1056 tic = this.velocity * sys_frametime;
1057 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1058 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1059 if (trace_fraction >= 1)
1061 LOG_TRACE("Odd... did not hit...?");
1063 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1065 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1073 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1075 void W_Crylink_Dequeue(entity e);
1076 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1078 if(SUB_OwnerCheck(this, toucher))
1080 if(SUB_NoImpactCheck(this, toucher))
1082 if(this.classname == "nade")
1083 return false; // no checks here
1084 else if(this.classname == "grapplinghook")
1086 else if(this.classname == "spike")
1088 W_Crylink_Dequeue(this);
1095 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1096 UpdateCSQCProjectile(this);
1100 /** engine callback */
1101 void URI_Get_Callback(float id, float status, string data)
1103 if(url_URI_Get_Callback(id, status, data))
1107 else if (id == URI_GET_DISCARD)
1111 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1114 Curl_URI_Get_Callback(id, status, data);
1116 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1119 OnlineBanList_URI_Get_Callback(id, status, data);
1121 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1123 // handled by a mutator
1127 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1131 string uid2name(string myuid) {
1133 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1135 // FIXME remove this later after 0.6 release
1136 // convert old style broken records to correct style
1139 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1142 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1143 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1148 s = "^1Unregistered Player";
1152 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1155 vector start, org, delta, end, enddown, mstart;
1157 m = e.dphitcontentsmask;
1158 e.dphitcontentsmask = goodcontents | badcontents;
1161 delta = boundmax - boundmin;
1165 for (i = 0; i < attempts; ++i)
1167 start.x = org.x + random() * delta.x;
1168 start.y = org.y + random() * delta.y;
1169 start.z = org.z + random() * delta.z;
1171 // rule 1: start inside world bounds, and outside
1172 // solid, and don't start from somewhere where you can
1173 // fall down to evil
1174 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1175 if (trace_fraction >= 1)
1177 if (trace_startsolid)
1179 if (trace_dphitcontents & badcontents)
1181 if (trace_dphitq3surfaceflags & badsurfaceflags)
1184 // rule 2: if we are too high, lower the point
1185 if (trace_fraction * delta.z > maxaboveground)
1186 start = trace_endpos + '0 0 1' * maxaboveground;
1187 enddown = trace_endpos;
1189 // rule 3: make sure we aren't outside the map. This only works
1190 // for somewhat well formed maps. A good rule of thumb is that
1191 // the map should have a convex outside hull.
1192 // these can be traceLINES as we already verified the starting box
1193 mstart = start + 0.5 * (e.mins + e.maxs);
1194 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1195 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1197 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1198 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1200 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1201 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1203 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1204 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1206 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1207 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1210 // rule 4: we must "see" some spawnpoint or item
1212 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1214 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1222 IL_EACH(g_items, checkpvs(mstart, it),
1224 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1235 // find a random vector to "look at"
1236 end.x = org.x + random() * delta.x;
1237 end.y = org.y + random() * delta.y;
1238 end.z = org.z + random() * delta.z;
1239 end = start + normalize(end - start) * vlen(delta);
1241 // rule 4: start TO end must not be too short
1242 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1243 if (trace_startsolid)
1245 if (trace_fraction < minviewdistance / vlen(delta))
1248 // rule 5: don't want to look at sky
1249 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1252 // rule 6: we must not end up in trigger_hurt
1253 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1259 e.dphitcontentsmask = m;
1263 setorigin(e, start);
1264 e.angles = vectoangles(end - start);
1265 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1272 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1274 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1277 void write_recordmarker(entity pl, float tstart, float dt)
1279 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1281 // also write a marker into demo files for demotc-race-record-extractor to find
1284 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1285 " ", ftos(tstart), " ", ftos(dt), "\n"));
1288 void attach_sameorigin(entity e, entity to, string tag)
1290 vector org, t_forward, t_left, t_up, e_forward, e_up;
1293 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1294 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1295 t_forward = v_forward * tagscale;
1296 t_left = v_right * -tagscale;
1297 t_up = v_up * tagscale;
1299 e.origin_x = org * t_forward;
1300 e.origin_y = org * t_left;
1301 e.origin_z = org * t_up;
1303 // current forward and up directions
1304 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1305 e.angles = AnglesTransform_FromVAngles(e.angles);
1307 e.angles = AnglesTransform_FromAngles(e.angles);
1308 fixedmakevectors(e.angles);
1310 // untransform forward, up!
1311 e_forward.x = v_forward * t_forward;
1312 e_forward.y = v_forward * t_left;
1313 e_forward.z = v_forward * t_up;
1314 e_up.x = v_up * t_forward;
1315 e_up.y = v_up * t_left;
1316 e_up.z = v_up * t_up;
1318 e.angles = fixedvectoangles2(e_forward, e_up);
1319 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1320 e.angles = AnglesTransform_ToVAngles(e.angles);
1322 e.angles = AnglesTransform_ToAngles(e.angles);
1324 setattachment(e, to, tag);
1325 setorigin(e, e.origin);
1328 void detach_sameorigin(entity e)
1331 org = gettaginfo(e, 0);
1332 e.angles = fixedvectoangles2(v_forward, v_up);
1333 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1334 e.angles = AnglesTransform_ToVAngles(e.angles);
1336 e.angles = AnglesTransform_ToAngles(e.angles);
1338 setattachment(e, NULL, "");
1339 setorigin(e, e.origin);
1342 void follow_sameorigin(entity e, entity to)
1344 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1345 e.aiment = to; // make the hole follow bmodel
1346 e.punchangle = to.angles; // the original angles of bmodel
1347 e.view_ofs = e.origin - to.origin; // relative origin
1348 e.v_angle = e.angles - to.angles; // relative angles
1351 void unfollow_sameorigin(entity e)
1353 set_movetype(e, MOVETYPE_NONE);
1356 entity gettaginfo_relative_ent;
1357 vector gettaginfo_relative(entity e, float tag)
1359 if (!gettaginfo_relative_ent)
1361 gettaginfo_relative_ent = spawn();
1362 gettaginfo_relative_ent.effects = EF_NODRAW;
1364 gettaginfo_relative_ent.model = e.model;
1365 gettaginfo_relative_ent.modelindex = e.modelindex;
1366 gettaginfo_relative_ent.frame = e.frame;
1367 return gettaginfo(gettaginfo_relative_ent, tag);
1370 .string aiment_classname;
1371 .float aiment_deadflag;
1372 void SetMovetypeFollow(entity ent, entity e)
1374 // FIXME this may not be warpzone aware
1375 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1376 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1377 ent.aiment = e; // make the hole follow bmodel
1378 ent.punchangle = e.angles; // the original angles of bmodel
1379 ent.view_ofs = ent.origin - e.origin; // relative origin
1380 ent.v_angle = ent.angles - e.angles; // relative angles
1381 ent.aiment_classname = strzone(e.classname);
1382 ent.aiment_deadflag = e.deadflag;
1384 void UnsetMovetypeFollow(entity ent)
1386 set_movetype(ent, MOVETYPE_FLY);
1387 PROJECTILE_MAKETRIGGER(ent);
1390 float LostMovetypeFollow(entity ent)
1393 if(ent.move_movetype != MOVETYPE_FOLLOW)
1399 if(ent.aiment.classname != ent.aiment_classname)
1401 if(ent.aiment.deadflag != ent.aiment_deadflag)
1408 bool isPushable(entity e)
1419 case "droppedweapon":
1421 case "bullet": // antilagged bullets can't hit this either
1424 if (e.projectiledeathtype)