1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleFloat(s, f, cvar_hud_panel_centerprint_time, "hud_panel_centerprint_time");
583 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
597 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
598 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
599 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
600 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
601 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
602 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
604 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
605 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
607 #ifdef ALLOW_FORCEMODELS
608 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
609 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
611 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
612 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
613 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
615 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
618 if (s == "cl_weaponpriority")
619 self.switchweapon = w_getbestweapon(self);
620 if (s == "cl_allow_uidtracking")
621 PlayerStats_AddPlayer(self);
625 void backtrace(string msg)
628 dev = autocvar_developer;
629 war = autocvar_prvm_backtraceforwarnings;
630 cvar_set("developer", "1");
631 cvar_set("prvm_backtraceforwarnings", "1");
633 print("--- CUT HERE ---\nWARNING: ");
636 remove(world); // isn't there any better way to cause a backtrace?
637 print("\n--- CUT UNTIL HERE ---\n");
638 cvar_set("developer", ftos(dev));
639 cvar_set("prvm_backtraceforwarnings", ftos(war));
642 string Team_ColorCode(float teamid)
644 if (teamid == COLOR_TEAM1)
646 else if (teamid == COLOR_TEAM2)
648 else if (teamid == COLOR_TEAM3)
650 else if (teamid == COLOR_TEAM4)
656 string Team_ColorName(float t)
658 // fixme: Search for team entities and get their .netname's!
659 if (t == COLOR_TEAM1)
661 if (t == COLOR_TEAM2)
663 if (t == COLOR_TEAM3)
665 if (t == COLOR_TEAM4)
670 string Team_ColorNameLowerCase(float t)
672 // fixme: Search for team entities and get their .netname's!
673 if (t == COLOR_TEAM1)
675 if (t == COLOR_TEAM2)
677 if (t == COLOR_TEAM3)
679 if (t == COLOR_TEAM4)
684 float ColourToNumber(string team_colour)
686 if (team_colour == "red")
689 if (team_colour == "blue")
692 if (team_colour == "yellow")
695 if (team_colour == "pink")
698 if (team_colour == "auto")
704 float NumberToTeamNumber(float number)
721 #define CENTERPRIO_POINT 1
722 #define CENTERPRIO_SPAM 2
723 #define CENTERPRIO_VOTE 4
724 #define CENTERPRIO_NORMAL 5
725 #define CENTERPRIO_SHIELDING 7
726 #define CENTERPRIO_MAPVOTE 9
727 #define CENTERPRIO_IDLEKICK 50
728 #define CENTERPRIO_ADMIN 99
729 .float centerprint_priority;
730 .float centerprint_expires;
731 void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num);
732 void centerprint_atprio(entity e, float prio, string s)
734 if (intermission_running)
735 if (prio < CENTERPRIO_MAPVOTE)
737 if (time > e.centerprint_expires)
738 e.centerprint_priority = 0;
739 if (prio >= e.centerprint_priority)
741 e.centerprint_priority = prio;
742 if (timeoutStatus == 2)
743 e.centerprint_expires = time + (e.cvar_hud_panel_centerprint_time * TIMEOUT_SLOWMO_VALUE);
745 e.centerprint_expires = time + e.cvar_hud_panel_centerprint_time;
746 // centerprint_builtin(e, s);
747 Send_CSQC_Centerprint_Generic(e, 0, s, 0, 0);
750 void centerprint_expire(entity e, float prio)
752 if (prio == e.centerprint_priority)
754 e.centerprint_priority = 0;
755 // centerprint_builtin(e, "");
756 Send_CSQC_Centerprint_Generic(e, 0, "", 0, 0);
759 void centerprint(entity e, string s)
761 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
764 // decolorizes and team colors the player name when needed
765 string playername(entity p)
768 if (teams_matter && !intermission_running && p.classname == "player")
770 t = Team_ColorCode(p.team);
771 return strcat(t, strdecolorize(p.netname));
777 vector randompos(vector m1, vector m2)
781 v_x = m2_x * random() + m1_x;
782 v_y = m2_y * random() + m1_y;
783 v_z = m2_z * random() + m1_z;
787 //#NO AUTOCVARS START
789 float g_pickup_shells;
790 float g_pickup_shells_max;
791 float g_pickup_nails;
792 float g_pickup_nails_max;
793 float g_pickup_rockets;
794 float g_pickup_rockets_max;
795 float g_pickup_cells;
796 float g_pickup_cells_max;
798 float g_pickup_fuel_jetpack;
799 float g_pickup_fuel_max;
800 float g_pickup_armorsmall;
801 float g_pickup_armorsmall_max;
802 float g_pickup_armorsmall_anyway;
803 float g_pickup_armormedium;
804 float g_pickup_armormedium_max;
805 float g_pickup_armormedium_anyway;
806 float g_pickup_armorbig;
807 float g_pickup_armorbig_max;
808 float g_pickup_armorbig_anyway;
809 float g_pickup_armorlarge;
810 float g_pickup_armorlarge_max;
811 float g_pickup_armorlarge_anyway;
812 float g_pickup_healthsmall;
813 float g_pickup_healthsmall_max;
814 float g_pickup_healthsmall_anyway;
815 float g_pickup_healthmedium;
816 float g_pickup_healthmedium_max;
817 float g_pickup_healthmedium_anyway;
818 float g_pickup_healthlarge;
819 float g_pickup_healthlarge_max;
820 float g_pickup_healthlarge_anyway;
821 float g_pickup_healthmega;
822 float g_pickup_healthmega_max;
823 float g_pickup_healthmega_anyway;
824 float g_pickup_ammo_anyway;
825 float g_pickup_weapons_anyway;
827 float g_weaponarena_random;
828 float g_weaponarena_random_with_laser;
829 string g_weaponarena_list;
830 float g_weaponspeedfactor;
831 float g_weaponratefactor;
832 float g_weapondamagefactor;
833 float g_weaponforcefactor;
834 float g_weaponspreadfactor;
838 float start_ammo_shells;
839 float start_ammo_nails;
840 float start_ammo_rockets;
841 float start_ammo_cells;
842 float start_ammo_fuel;
844 float start_armorvalue;
845 float warmup_start_weapons;
846 float warmup_start_ammo_shells;
847 float warmup_start_ammo_nails;
848 float warmup_start_ammo_rockets;
849 float warmup_start_ammo_cells;
850 float warmup_start_ammo_fuel;
851 float warmup_start_health;
852 float warmup_start_armorvalue;
856 entity get_weaponinfo(float w);
858 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
860 var float i = weaponinfo.weapon;
865 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
867 if (t < 0) // "default" weapon selection
869 if (g_lms || g_ca || allguns)
870 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
874 t = (i == WEP_SHOTGUN);
876 t = 0; // weapon is set a few lines later
878 t = (i == WEP_LASER || i == WEP_SHOTGUN);
879 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
880 t |= (i == WEP_HOOK);
883 // we cannot disable porto in Nexball, we must force it
884 if(g_nexball && i == WEP_PORTO)
890 void readplayerstartcvars()
896 // initialize starting values for players
899 start_ammo_shells = 0;
900 start_ammo_nails = 0;
901 start_ammo_rockets = 0;
902 start_ammo_cells = 0;
903 start_health = cvar("g_balance_health_start");
904 start_armorvalue = cvar("g_balance_armor_start");
907 s = cvar_string("g_weaponarena");
908 if (s == "0" || s == "")
914 if (s == "0" || s == "")
920 // forcibly turn off weaponarena
924 g_weaponarena_list = "All Weapons";
925 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
927 e = get_weaponinfo(j);
928 g_weaponarena |= e.weapons;
929 weapon_action(e.weapon, WR_PRECACHE);
932 else if (s == "most")
934 g_weaponarena_list = "Most Weapons";
935 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
937 e = get_weaponinfo(j);
938 if (e.spawnflags & WEP_FLAG_NORMAL)
940 g_weaponarena |= e.weapons;
941 weapon_action(e.weapon, WR_PRECACHE);
945 else if (s == "none")
947 g_weaponarena_list = "No Weapons";
948 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
952 t = tokenize_console(s);
953 g_weaponarena_list = "";
954 for (i = 0; i < t; ++i)
957 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
959 e = get_weaponinfo(j);
962 g_weaponarena |= e.weapons;
963 weapon_action(e.weapon, WR_PRECACHE);
964 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
970 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
973 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
977 g_weaponarena_random = cvar("g_weaponarena_random");
979 g_weaponarena_random = 0;
980 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
984 start_weapons = g_weaponarena;
986 start_items |= IT_UNLIMITED_AMMO;
988 else if (g_minstagib)
991 start_armorvalue = 0;
992 start_weapons = WEPBIT_MINSTANEX;
993 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
994 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
996 if (g_minstagib_invis_alpha <= 0)
997 g_minstagib_invis_alpha = -1;
1001 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1003 e = get_weaponinfo(i);
1004 if(want_weapon("g_start_weapon_", e, FALSE))
1005 start_weapons |= e.weapons;
1009 if(!cvar("g_use_ammunition"))
1010 start_items |= IT_UNLIMITED_AMMO;
1014 start_ammo_cells = cvar("g_minstagib_ammo_start");
1015 start_ammo_fuel = cvar("g_start_ammo_fuel");
1017 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1019 start_ammo_rockets = 999;
1020 start_ammo_shells = 999;
1021 start_ammo_cells = 999;
1022 start_ammo_nails = 999;
1023 start_ammo_fuel = 999;
1029 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1030 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1031 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1032 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1033 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1037 start_ammo_shells = cvar("g_start_ammo_shells");
1038 start_ammo_nails = cvar("g_start_ammo_nails");
1039 start_ammo_rockets = cvar("g_start_ammo_rockets");
1040 start_ammo_cells = cvar("g_start_ammo_cells");
1041 start_ammo_fuel = cvar("g_start_ammo_fuel");
1047 start_health = cvar("g_lms_start_health");
1048 start_armorvalue = cvar("g_lms_start_armor");
1053 warmup_start_ammo_shells = start_ammo_shells;
1054 warmup_start_ammo_nails = start_ammo_nails;
1055 warmup_start_ammo_rockets = start_ammo_rockets;
1056 warmup_start_ammo_cells = start_ammo_cells;
1057 warmup_start_ammo_fuel = start_ammo_fuel;
1058 warmup_start_health = start_health;
1059 warmup_start_armorvalue = start_armorvalue;
1060 warmup_start_weapons = start_weapons;
1062 if (!g_weaponarena && !g_minstagib && !g_ca)
1064 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1065 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1066 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1067 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1068 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1069 warmup_start_health = cvar("g_warmup_start_health");
1070 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1071 warmup_start_weapons = 0;
1072 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1074 e = get_weaponinfo(i);
1075 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1076 warmup_start_weapons |= e.weapons;
1081 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1083 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1084 start_items |= IT_FUEL_REGEN;
1085 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1086 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1090 start_items |= IT_JETPACK;
1092 if (g_weapon_stay == 2)
1094 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1095 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1096 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1097 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1098 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1099 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1100 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1101 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1102 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1103 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1106 MUTATOR_CALLHOOK(SetStartItems);
1108 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1110 e = get_weaponinfo(i);
1111 if(e.weapons & (start_weapons | warmup_start_weapons))
1112 weapon_action(e.weapon, WR_PRECACHE);
1115 start_ammo_shells = max(0, start_ammo_shells);
1116 start_ammo_nails = max(0, start_ammo_nails);
1117 start_ammo_cells = max(0, start_ammo_cells);
1118 start_ammo_rockets = max(0, start_ammo_rockets);
1119 start_ammo_fuel = max(0, start_ammo_fuel);
1121 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1122 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1123 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1124 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1125 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1129 float g_bugrigs_planar_movement;
1130 float g_bugrigs_planar_movement_car_jumping;
1131 float g_bugrigs_reverse_spinning;
1132 float g_bugrigs_reverse_speeding;
1133 float g_bugrigs_reverse_stopping;
1134 float g_bugrigs_air_steering;
1135 float g_bugrigs_angle_smoothing;
1136 float g_bugrigs_friction_floor;
1137 float g_bugrigs_friction_brake;
1138 float g_bugrigs_friction_air;
1139 float g_bugrigs_accel;
1140 float g_bugrigs_speed_ref;
1141 float g_bugrigs_speed_pow;
1142 float g_bugrigs_steer;
1144 float g_touchexplode;
1145 float g_touchexplode_radius;
1146 float g_touchexplode_damage;
1147 float g_touchexplode_edgedamage;
1148 float g_touchexplode_force;
1155 float sv_pitch_fixyaw;
1157 string GetGametype(); // g_world.qc
1158 void readlevelcvars(void)
1160 // first load all the mutators
1162 MUTATOR_ADD(mutator_nix);
1163 if(cvar("g_dodging"))
1164 MUTATOR_ADD(mutator_dodging);
1165 if(cvar("g_rocket_flying"))
1166 MUTATOR_ADD(mutator_rocketflying);
1167 if(cvar("g_vampire"))
1168 MUTATOR_ADD(mutator_vampire);
1170 if(cvar("sv_allow_fullbright"))
1171 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1173 g_bugrigs = cvar("g_bugrigs");
1174 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1175 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1176 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1177 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1178 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1179 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1180 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1181 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1182 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1183 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1184 g_bugrigs_accel = cvar("g_bugrigs_accel");
1185 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1186 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1187 g_bugrigs_steer = cvar("g_bugrigs_steer");
1189 g_touchexplode = cvar("g_touchexplode");
1190 g_touchexplode_radius = cvar("g_touchexplode_radius");
1191 g_touchexplode_damage = cvar("g_touchexplode_damage");
1192 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1193 g_touchexplode_force = cvar("g_touchexplode_force");
1195 #ifdef ALLOW_FORCEMODELS
1196 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1198 sv_loddistance1 = cvar("sv_loddistance1");
1199 sv_loddistance2 = cvar("sv_loddistance2");
1201 if(sv_loddistance2 <= sv_loddistance1)
1202 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1204 sv_clones = cvar("sv_clones");
1205 sv_gentle = cvar("sv_gentle");
1206 sv_foginterval = cvar("sv_foginterval");
1207 g_cloaked = cvar("g_cloaked");
1209 g_cloaked = 1; // always enable cloak in CTS
1210 g_jump_grunt = cvar("g_jump_grunt");
1211 g_footsteps = cvar("g_footsteps");
1212 g_grappling_hook = cvar("g_grappling_hook");
1213 g_jetpack = cvar("g_jetpack");
1214 g_midair = cvar("g_midair");
1215 g_minstagib = cvar("g_minstagib");
1216 g_norecoil = cvar("g_norecoil");
1217 g_bloodloss = cvar("g_bloodloss");
1218 sv_maxidle = cvar("sv_maxidle");
1219 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1220 sv_pogostick = cvar("sv_pogostick");
1221 g_ctf_reverse = cvar("g_ctf_reverse");
1222 sv_autotaunt = cvar("sv_autotaunt");
1223 sv_taunt = cvar("sv_taunt");
1225 inWarmupStage = cvar("g_warmup");
1226 g_warmup_limit = cvar("g_warmup_limit");
1227 g_warmup_allguns = cvar("g_warmup_allguns");
1228 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1230 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1231 inWarmupStage = 0; // these modes cannot work together, sorry
1233 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1234 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1235 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1236 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1237 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1238 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1239 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1240 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1241 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1242 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1243 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1244 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1246 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1247 g_weaponratefactor = cvar("g_weaponratefactor");
1248 g_weapondamagefactor = cvar("g_weapondamagefactor");
1249 g_weaponforcefactor = cvar("g_weaponforcefactor");
1250 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1252 g_pickup_shells = cvar("g_pickup_shells");
1253 g_pickup_shells_max = cvar("g_pickup_shells_max");
1254 g_pickup_nails = cvar("g_pickup_nails");
1255 g_pickup_nails_max = cvar("g_pickup_nails_max");
1256 g_pickup_rockets = cvar("g_pickup_rockets");
1257 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1258 g_pickup_cells = cvar("g_pickup_cells");
1259 g_pickup_cells_max = cvar("g_pickup_cells_max");
1260 g_pickup_fuel = cvar("g_pickup_fuel");
1261 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1262 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1263 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1264 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1265 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1266 g_pickup_armormedium = cvar("g_pickup_armormedium");
1267 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1268 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1269 g_pickup_armorbig = cvar("g_pickup_armorbig");
1270 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1271 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1272 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1273 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1274 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1275 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1276 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1277 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1278 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1279 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1280 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1281 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1282 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1283 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1284 g_pickup_healthmega = cvar("g_pickup_healthmega");
1285 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1286 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1288 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1289 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1291 g_pinata = cvar("g_pinata");
1293 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1295 g_weapon_stay = cvar("g_weapon_stay");
1297 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1300 g_ghost_items = cvar("g_ghost_items");
1302 if(g_ghost_items >= 1)
1303 g_ghost_items = 0.25; // default alpha value
1305 if not(inWarmupStage && !g_ca)
1306 game_starttime = cvar("g_start_delay");
1308 sv_pitch_min = cvar("sv_pitch_min");
1309 sv_pitch_max = cvar("sv_pitch_max");
1310 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1312 readplayerstartcvars();
1318 string precache_sound (string s) = #19;
1319 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1320 float precache_sound_index (string s) = #19;
1322 #define SND_VOLUME 1
1323 #define SND_ATTENUATION 2
1324 #define SND_LARGEENTITY 8
1325 #define SND_LARGESOUND 16
1327 float sound_allowed(float dest, entity e)
1329 // sounds from world may always pass
1332 if (e.classname == "body")
1334 if (e.owner && e.owner != e)
1339 // sounds to self may always pass
1340 if (dest == MSG_ONE)
1341 if (e == msg_entity)
1343 // sounds by players can be removed
1344 if (autocvar_bot_sound_monopoly)
1345 if (clienttype(e) == CLIENTTYPE_REAL)
1347 // anything else may pass
1351 void sound(entity e, float chan, string samp, float vol, float atten)
1353 if (!sound_allowed(MSG_BROADCAST, e))
1355 sound_builtin(e, chan, samp, vol, atten);
1357 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1361 if (!sound_allowed(dest, e))
1364 entno = num_for_edict(e);
1365 idx = precache_sound_index(samp);
1370 atten = floor(atten * 64);
1371 vol = floor(vol * 255);
1374 sflags |= SND_VOLUME;
1376 sflags |= SND_ATTENUATION;
1378 sflags |= SND_LARGEENTITY;
1380 sflags |= SND_LARGESOUND;
1382 WriteByte(dest, SVC_SOUND);
1383 WriteByte(dest, sflags);
1384 if (sflags & SND_VOLUME)
1385 WriteByte(dest, vol);
1386 if (sflags & SND_ATTENUATION)
1387 WriteByte(dest, atten);
1388 if (sflags & SND_LARGEENTITY)
1390 WriteShort(dest, entno);
1391 WriteByte(dest, chan);
1395 WriteShort(dest, entno * 8 + chan);
1397 if (sflags & SND_LARGESOUND)
1398 WriteShort(dest, idx);
1400 WriteByte(dest, idx);
1402 WriteCoord(dest, o_x);
1403 WriteCoord(dest, o_y);
1404 WriteCoord(dest, o_z);
1406 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1410 if (!sound_allowed(dest, e))
1413 o = e.origin + 0.5 * (e.mins + e.maxs);
1414 soundtoat(dest, e, o, chan, samp, vol, atten);
1416 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1418 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1420 void stopsoundto(float dest, entity e, float chan)
1424 if (!sound_allowed(dest, e))
1427 entno = num_for_edict(e);
1432 idx = precache_sound_index("misc/null.wav");
1433 sflags = SND_LARGEENTITY;
1435 sflags |= SND_LARGESOUND;
1436 WriteByte(dest, SVC_SOUND);
1437 WriteByte(dest, sflags);
1438 WriteShort(dest, entno);
1439 WriteByte(dest, chan);
1440 if (sflags & SND_LARGESOUND)
1441 WriteShort(dest, idx);
1443 WriteByte(dest, idx);
1444 WriteCoord(dest, e.origin_x);
1445 WriteCoord(dest, e.origin_y);
1446 WriteCoord(dest, e.origin_z);
1450 WriteByte(dest, SVC_STOPSOUND);
1451 WriteShort(dest, entno * 8 + chan);
1454 void stopsound(entity e, float chan)
1456 if (!sound_allowed(MSG_BROADCAST, e))
1459 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1460 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1463 void play2(entity e, string filename)
1465 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1467 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1470 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1472 float spamsound(entity e, float chan, string samp, float vol, float atten)
1474 if (!sound_allowed(MSG_BROADCAST, e))
1477 if (time > e.spamtime)
1480 sound(e, chan, samp, vol, atten);
1486 void play2team(float t, string filename)
1490 if (autocvar_bot_sound_monopoly)
1493 FOR_EACH_REALPLAYER(head)
1496 play2(head, filename);
1500 void play2all(string samp)
1502 if (autocvar_bot_sound_monopoly)
1505 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1508 void PrecachePlayerSounds(string f);
1509 void precache_playermodel(string m)
1511 float globhandle, i, n;
1514 if(substring(m, -9,5) == "_lod1")
1516 if(substring(m, -9,5) == "_lod2")
1521 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1524 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1529 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1532 n = search_getsize(globhandle);
1533 for (i = 0; i < n; ++i)
1535 //print(search_getfilename(globhandle, i), "\n");
1536 f = search_getfilename(globhandle, i);
1537 PrecachePlayerSounds(f);
1539 search_end(globhandle);
1541 void precache_all_playermodels(string pattern)
1543 float globhandle, i, n;
1546 globhandle = search_begin(pattern, TRUE, FALSE);
1549 n = search_getsize(globhandle);
1550 for (i = 0; i < n; ++i)
1552 //print(search_getfilename(globhandle, i), "\n");
1553 f = search_getfilename(globhandle, i);
1554 precache_playermodel(f);
1556 search_end(globhandle);
1561 // gamemode related things
1562 precache_model ("models/misc/chatbubble.spr");
1565 precache_model ("models/runematch/curse.mdl");
1566 precache_model ("models/runematch/rune.mdl");
1569 #ifdef TTURRETS_ENABLED
1570 if (autocvar_g_turrets)
1574 // Precache all player models if desired
1575 if (autocvar_sv_precacheplayermodels)
1577 PrecachePlayerSounds("sound/player/default.sounds");
1578 precache_all_playermodels("models/player/*.zym");
1579 precache_all_playermodels("models/player/*.dpm");
1580 precache_all_playermodels("models/player/*.md3");
1581 precache_all_playermodels("models/player/*.psk");
1582 precache_all_playermodels("models/player/*.iqm");
1585 if (autocvar_sv_defaultcharacter)
1588 s = autocvar_sv_defaultplayermodel_red;
1590 precache_playermodel(s);
1591 s = autocvar_sv_defaultplayermodel_blue;
1593 precache_playermodel(s);
1594 s = autocvar_sv_defaultplayermodel_yellow;
1596 precache_playermodel(s);
1597 s = autocvar_sv_defaultplayermodel_pink;
1599 precache_playermodel(s);
1600 s = autocvar_sv_defaultplayermodel;
1602 precache_playermodel(s);
1607 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1608 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1611 // gore and miscellaneous sounds
1612 //precache_sound ("misc/h2ohit.wav");
1613 precache_model ("models/hook.md3");
1614 precache_sound ("misc/armorimpact.wav");
1615 precache_sound ("misc/bodyimpact1.wav");
1616 precache_sound ("misc/bodyimpact2.wav");
1617 precache_sound ("misc/gib.wav");
1618 precache_sound ("misc/gib_splat01.wav");
1619 precache_sound ("misc/gib_splat02.wav");
1620 precache_sound ("misc/gib_splat03.wav");
1621 precache_sound ("misc/gib_splat04.wav");
1622 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1623 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1624 precache_sound ("misc/null.wav");
1625 precache_sound ("misc/spawn.wav");
1626 precache_sound ("misc/talk.wav");
1627 precache_sound ("misc/teleport.wav");
1628 precache_sound ("misc/poweroff.wav");
1629 precache_sound ("player/lava.wav");
1630 precache_sound ("player/slime.wav");
1633 precache_sound ("misc/jetpack_fly.wav");
1635 precache_model ("models/sprites/0.spr32");
1636 precache_model ("models/sprites/1.spr32");
1637 precache_model ("models/sprites/2.spr32");
1638 precache_model ("models/sprites/3.spr32");
1639 precache_model ("models/sprites/4.spr32");
1640 precache_model ("models/sprites/5.spr32");
1641 precache_model ("models/sprites/6.spr32");
1642 precache_model ("models/sprites/7.spr32");
1643 precache_model ("models/sprites/8.spr32");
1644 precache_model ("models/sprites/9.spr32");
1645 precache_model ("models/sprites/10.spr32");
1647 // common weapon precaches
1648 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1649 precache_sound ("weapons/weapon_switch.wav");
1650 precache_sound ("weapons/weaponpickup.wav");
1651 precache_sound ("weapons/unavailable.wav");
1652 precache_sound ("weapons/dryfire.wav");
1653 if (g_grappling_hook)
1655 precache_sound ("weapons/hook_fire.wav"); // hook
1656 precache_sound ("weapons/hook_impact.wav"); // hook
1659 if(autocvar_sv_precacheweapons)
1661 //precache weapon models/sounds
1664 while (wep <= WEP_LAST)
1666 weapon_action(wep, WR_PRECACHE);
1671 precache_model("models/elaser.mdl");
1672 precache_model("models/laser.mdl");
1673 precache_model("models/ebomb.mdl");
1676 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1678 if (!self.noise && self.music) // quake 3 uses the music field
1679 self.noise = self.music;
1681 // plays music for the level if there is any
1684 precache_sound (self.noise);
1685 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1690 // sorry, but using \ in macros breaks line numbers
1691 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1692 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1693 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1696 void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num)
1698 if (clienttype(e) == CLIENTTYPE_REAL)
1701 WRITESPECTATABLE_MSG_ONE({
1702 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1703 WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1704 WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1705 WriteByte(MSG_ONE, id);
1706 WriteString(MSG_ONE, s1);
1709 WriteByte(MSG_ONE, duration);
1710 WriteByte(MSG_ONE, countdown_num);
1715 // WARNING: this kills the trace globals
1716 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1717 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1719 #define INITPRIO_FIRST 0
1720 #define INITPRIO_GAMETYPE 0
1721 #define INITPRIO_GAMETYPE_FALLBACK 1
1722 #define INITPRIO_FINDTARGET 10
1723 #define INITPRIO_DROPTOFLOOR 20
1724 #define INITPRIO_SETLOCATION 90
1725 #define INITPRIO_LINKDOORS 91
1726 #define INITPRIO_LAST 99
1728 .void(void) initialize_entity;
1729 .float initialize_entity_order;
1730 .entity initialize_entity_next;
1731 entity initialize_entity_first;
1733 void make_safe_for_remove(entity e)
1735 if (e.initialize_entity)
1738 for (ent = initialize_entity_first; ent; )
1740 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1742 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1743 // skip it in linked list
1746 prev.initialize_entity_next = ent.initialize_entity_next;
1747 ent = prev.initialize_entity_next;
1751 initialize_entity_first = ent.initialize_entity_next;
1752 ent = initialize_entity_first;
1758 ent = ent.initialize_entity_next;
1764 void objerror(string s)
1766 make_safe_for_remove(self);
1767 objerror_builtin(s);
1770 .float remove_except_protected_forbidden;
1771 void remove_except_protected(entity e)
1773 if(e.remove_except_protected_forbidden)
1774 error("not allowed to remove this at this point");
1778 void remove_unsafely(entity e)
1783 void remove_safely(entity e)
1785 make_safe_for_remove(e);
1789 void InitializeEntity(entity e, void(void) func, float order)
1793 if (!e || e.initialize_entity)
1795 // make a proxy initializer entity
1799 e.classname = "initialize_entity";
1803 e.initialize_entity = func;
1804 e.initialize_entity_order = order;
1806 cur = initialize_entity_first;
1809 if (!cur || cur.initialize_entity_order > order)
1811 // insert between prev and cur
1813 prev.initialize_entity_next = e;
1815 initialize_entity_first = e;
1816 e.initialize_entity_next = cur;
1820 cur = cur.initialize_entity_next;
1823 void InitializeEntitiesRun()
1826 startoflist = initialize_entity_first;
1827 initialize_entity_first = world;
1828 remove = remove_except_protected;
1829 for (self = startoflist; self; self = self.initialize_entity_next)
1831 self.remove_except_protected_forbidden = 1;
1833 for (self = startoflist; self; )
1836 var void(void) func;
1837 e = self.initialize_entity_next;
1838 func = self.initialize_entity;
1839 self.initialize_entity_order = 0;
1840 self.initialize_entity = func_null;
1841 self.initialize_entity_next = world;
1842 self.remove_except_protected_forbidden = 0;
1843 if (self.classname == "initialize_entity")
1847 remove_builtin(self);
1850 //dprint("Delayed initialization: ", self.classname, "\n");
1851 if(func != func_null)
1856 backtrace(strcat("Null function in: ", self.classname, "\n"));
1860 remove = remove_unsafely;
1863 .float uncustomizeentityforclient_set;
1864 .void(void) uncustomizeentityforclient;
1865 void(void) SUB_Nullpointer = #0;
1866 void UncustomizeEntitiesRun()
1870 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1871 self.uncustomizeentityforclient();
1874 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1876 e.customizeentityforclient = customizer;
1877 e.uncustomizeentityforclient = uncustomizer;
1878 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1882 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1885 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1889 if (e.classname == "")
1890 e.classname = "net_linked";
1892 if (e.model == "" || self.modelindex == 0)
1896 setmodel(e, "null");
1900 e.SendEntity = sendfunc;
1901 e.SendFlags = 0xFFFFFF;
1904 e.effects |= EF_NODEPTHTEST;
1908 e.nextthink = time + dt;
1909 e.think = SUB_Remove;
1913 void adaptor_think2touch()
1922 void adaptor_think2use()
1934 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1936 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1937 self.projectiledeathtype |= HITTYPE_SPLASH;
1938 adaptor_think2use();
1941 // deferred dropping
1942 void DropToFloor_Handler()
1944 droptofloor_builtin();
1945 self.dropped_origin = self.origin;
1950 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1955 float trace_hits_box_a0, trace_hits_box_a1;
1957 float trace_hits_box_1d(float end, float thmi, float thma)
1961 // just check if x is in range
1969 // do the trace with respect to x
1970 // 0 -> end has to stay in thmi -> thma
1971 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1972 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1973 if (trace_hits_box_a0 > trace_hits_box_a1)
1979 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1984 // now it is a trace from 0 to end
1986 trace_hits_box_a0 = 0;
1987 trace_hits_box_a1 = 1;
1989 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1991 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1993 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1999 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2001 return trace_hits_box(start, end, thmi - ma, thma - mi);
2004 float SUB_NoImpactCheck()
2006 // zero hitcontents = this is not the real impact, but either the
2007 // mirror-impact of something hitting the projectile instead of the
2008 // projectile hitting the something, or a touchareagrid one. Neither of
2009 // these stop the projectile from moving, so...
2010 if(trace_dphitcontents == 0)
2012 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2013 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
2016 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2018 if (other == world && self.size != '0 0 0')
2021 tic = self.velocity * sys_frametime;
2022 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2023 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2024 if (trace_fraction >= 1)
2026 dprint("Odd... did not hit...?\n");
2028 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2030 dprint("Detected and prevented the sky-grapple bug.\n");
2038 #define SUB_OwnerCheck() (other && (other == self.owner))
2040 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2042 if(SUB_OwnerCheck())
2044 if(SUB_NoImpactCheck())
2049 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2050 UpdateCSQCProjectileNextFrame(self);
2053 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2055 float MAX_IPBAN_URIS = 16;
2057 float URI_GET_DISCARD = 0;
2058 float URI_GET_IPBAN = 1;
2059 float URI_GET_IPBAN_END = 16;
2060 float URI_GET_PLAYERSTATS_SENT = 17;
2062 void URI_Get_Callback(float id, float status, string data)
2064 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2066 dprint("\nEnd of data.\n");
2068 if (id == URI_GET_DISCARD)
2072 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2075 OnlineBanList_URI_Get_Callback(id, status, data);
2077 else if (id == URI_GET_PLAYERSTATS_SENT)
2079 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2083 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2087 void print_to(entity e, string s)
2090 sprint(e, strcat(s, "\n"));
2095 string uid2name(string myuid) {
2097 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2100 s = "^1Unregistered Player";
2104 float race_readTime(string map, float pos)
2112 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2115 string race_readUID(string map, float pos)
2123 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2126 float race_readPos(string map, float t) {
2128 for (i = 1; i <= RANKINGS_CNT; ++i)
2129 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2132 return 0; // pos is zero if unranked
2135 void race_writeTime(string map, float t, string myuid)
2144 newpos = race_readPos(map, t);
2147 for(i = 1; i <= RANKINGS_CNT; ++i)
2149 if(race_readUID(map, i) == myuid)
2152 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2153 for (i = prevpos; i > newpos; --i) {
2154 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2155 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2157 } else { // player has no ranked record yet
2158 for (i = RANKINGS_CNT; i > newpos; --i) {
2159 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2160 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2164 // store new time itself
2165 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2166 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2169 string race_readName(string map, float pos)
2177 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2180 string race_placeName(float pos) {
2181 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2183 if(mod(pos, 10) == 1)
2184 return strcat(ftos(pos), "st");
2185 else if(mod(pos, 10) == 2)
2186 return strcat(ftos(pos), "nd");
2187 else if(mod(pos, 10) == 3)
2188 return strcat(ftos(pos), "rd");
2190 return strcat(ftos(pos), "th");
2193 return strcat(ftos(pos), "th");
2195 string getrecords(float page) // 50 records per page
2209 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2211 if (MapInfo_Get_ByID(i))
2213 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2217 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2218 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2226 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2228 if (MapInfo_Get_ByID(i))
2230 r = race_readTime(MapInfo_Map_bspname, 1);
2233 h = race_readName(MapInfo_Map_bspname, 1);
2234 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2242 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2244 if (MapInfo_Get_ByID(i))
2246 r = race_readTime(MapInfo_Map_bspname, 1);
2249 h = race_readName(MapInfo_Map_bspname, 1);
2250 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2256 MapInfo_ClearTemps();
2258 if (s == "" && page == 0)
2259 return "No records are available on this server.\n";
2264 string getrankings()
2277 for (i = 1; i <= RANKINGS_CNT; ++i)
2279 t = race_readTime(map, i);
2282 n = race_readName(map, i);
2283 p = race_placeName(i);
2284 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2287 MapInfo_ClearTemps();
2290 return strcat("No records are available for the map: ", map, "\n");
2292 return strcat("Records for ", map, ":\n", s);
2295 #define LADDER_FIRSTPOINT 100
2296 #define LADDER_CNT 10
2297 // position X still gives LADDER_FIRSTPOINT/X points
2298 #define LADDER_SIZE 30
2299 // ladder shows the top X players
2300 string top_uids[LADDER_SIZE];
2301 float top_scores[LADDER_SIZE];
2304 float i, j, k, uidcnt;
2318 for (k = 0; k < MapInfo_count; ++k)
2320 if (MapInfo_Get_ByID(k))
2322 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2323 if(i == 0) // speed award
2325 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2328 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2330 else // normal record, if it exists (else break)
2332 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2335 myuid = race_readUID(MapInfo_Map_bspname, i);
2338 // string s contains:
2339 // arg 0 = # of speed recs
2340 // arg 1 = # of 1st place recs
2341 // arg 2 = # of 2nd place recs
2343 // LADDER_CNT+1 = total points
2345 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2348 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2350 for (j = 0; j <= LADDER_CNT + 1; ++j)
2352 if(j != LADDER_CNT + 1)
2353 temp_s = strcat(temp_s, "0 ");
2355 temp_s = strcat(temp_s, "0");
2359 tokenize_console(temp_s);
2362 if(i == 0) // speed award
2363 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2365 if(j == 0) // speed award
2366 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2368 s = strcat(s, " ", argv(j)); // just copy over everything else
2371 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2374 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2375 else if(j == i) // wanted rec!
2376 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2378 s = strcat(s, " ", argv(j)); // just copy over everything else
2381 // total points are (by default) calculated like this:
2382 // speedrec = floor(100 / 10) = 10 points
2383 // 1st place = floor(100 / 1) = 100 points
2384 // 2nd place = floor(100 / 2) = 50 points
2385 // 3rd place = floor(100 / 3) = 33 points
2386 // 4th place = floor(100 / 4) = 25 points
2387 // 5th place = floor(100 / 5) = 20 points
2391 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2393 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2395 db_put(TemporaryDB, strcat("ladder", myuid), s);
2402 for (i = 0; i <= uidcnt; ++i) // for each known uid
2404 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2405 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2406 tokenize_console(temp_s);
2407 thiscnt = stof(argv(LADDER_CNT+1));
2409 if(thiscnt > top_scores[LADDER_SIZE-1])
2410 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2412 if(thiscnt > top_scores[j])
2414 for (k = LADDER_SIZE-1; k >= j; --k)
2416 top_uids[k] = top_uids[k-1];
2417 top_scores[k] = top_scores[k-1];
2419 top_uids[j] = thisuid;
2420 top_scores[j] = thiscnt;
2426 s = "^3-----------------------\n\n";
2428 s = strcat(s, "Pos ^3|");
2429 s = strcat(s, " ^7Total ^3|");
2430 for (i = 1; i <= LADDER_CNT; ++i)
2432 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2434 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2436 s = strcat(s, "\n^3----+--------");
2437 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2439 s = strcat(s, "+-----");
2442 for (i = 1; i <= LADDER_CNT - 9; ++i)
2444 s = strcat(s, "+------");
2448 s = strcat(s, "+--------------+--------------------\n");
2450 for (i = 0; i < LADDER_SIZE; ++i)
2452 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2453 tokenize_console(temp_s);
2454 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2456 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2457 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2458 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2460 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2463 for (j = 10; j <= LADDER_CNT; ++j)
2465 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2469 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2470 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2473 MapInfo_ClearTemps();
2476 return "No ladder on this server!\n";
2478 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2482 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2485 vector start, org, delta, end, enddown, mstart;
2487 m = e.dphitcontentsmask;
2488 e.dphitcontentsmask = goodcontents | badcontents;
2491 delta = world.maxs - world.mins;
2493 for (i = 0; i < attempts; ++i)
2495 start_x = org_x + random() * delta_x;
2496 start_y = org_y + random() * delta_y;
2497 start_z = org_z + random() * delta_z;
2499 // rule 1: start inside world bounds, and outside
2500 // solid, and don't start from somewhere where you can
2501 // fall down to evil
2502 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2503 if (trace_fraction >= 1)
2505 if (trace_startsolid)
2507 if (trace_dphitcontents & badcontents)
2509 if (trace_dphitq3surfaceflags & badsurfaceflags)
2512 // rule 2: if we are too high, lower the point
2513 if (trace_fraction * delta_z > maxaboveground)
2514 start = trace_endpos + '0 0 1' * maxaboveground;
2515 enddown = trace_endpos;
2517 // rule 3: make sure we aren't outside the map. This only works
2518 // for somewhat well formed maps. A good rule of thumb is that
2519 // the map should have a convex outside hull.
2520 // these can be traceLINES as we already verified the starting box
2521 mstart = start + 0.5 * (e.mins + e.maxs);
2522 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2523 if (trace_fraction >= 1)
2525 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2526 if (trace_fraction >= 1)
2528 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2529 if (trace_fraction >= 1)
2531 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2532 if (trace_fraction >= 1)
2534 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2535 if (trace_fraction >= 1)
2538 // find a random vector to "look at"
2539 end_x = org_x + random() * delta_x;
2540 end_y = org_y + random() * delta_y;
2541 end_z = org_z + random() * delta_z;
2542 end = start + normalize(end - start) * vlen(delta);
2544 // rule 4: start TO end must not be too short
2545 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2546 if (trace_startsolid)
2548 if (trace_fraction < minviewdistance / vlen(delta))
2551 // rule 5: don't want to look at sky
2552 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2555 // rule 6: we must not end up in trigger_hurt
2556 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2562 e.dphitcontentsmask = m;
2566 setorigin(e, start);
2567 e.angles = vectoangles(end - start);
2568 dprint("Needed ", ftos(i + 1), " attempts\n");
2575 float zcurveparticles_effectno;
2576 vector zcurveparticles_start;
2577 float zcurveparticles_spd;
2579 void endzcurveparticles()
2581 if(zcurveparticles_effectno)
2584 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2586 zcurveparticles_effectno = 0;
2589 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2591 spd = bound(0, floor(spd / 16), 32767);
2592 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2594 endzcurveparticles();
2595 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2596 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2597 WriteShort(MSG_BROADCAST, effectno);
2598 WriteCoord(MSG_BROADCAST, start_x);
2599 WriteCoord(MSG_BROADCAST, start_y);
2600 WriteCoord(MSG_BROADCAST, start_z);
2601 zcurveparticles_effectno = effectno;
2602 zcurveparticles_start = start;
2605 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2606 WriteCoord(MSG_BROADCAST, end_x);
2607 WriteCoord(MSG_BROADCAST, end_y);
2608 WriteCoord(MSG_BROADCAST, end_z);
2609 WriteCoord(MSG_BROADCAST, end_dz);
2610 zcurveparticles_spd = spd;
2613 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2616 vector vecxy, velxy;
2618 vecxy = end - start;
2623 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2625 endzcurveparticles();
2626 trailparticles(world, effectno, start, end);
2630 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2631 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2634 void write_recordmarker(entity pl, float tstart, float dt)
2636 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2638 // also write a marker into demo files for demotc-race-record-extractor to find
2641 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2642 " ", ftos(tstart), " ", ftos(dt), "\n"));
2645 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2658 if(allowcenter) // 2: allow center handedness
2671 if(allowcenter) // 2: allow center handedness
2687 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2692 if (autocvar_g_shootfromeye)
2696 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2704 else if (autocvar_g_shootfromcenter)
2708 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2716 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2726 else if (autocvar_g_shootfromclient)
2728 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2733 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2735 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2739 void attach_sameorigin(entity e, entity to, string tag)
2741 vector org, t_forward, t_left, t_up, e_forward, e_up;
2748 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2749 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2750 t_forward = v_forward * tagscale;
2751 t_left = v_right * -tagscale;
2752 t_up = v_up * tagscale;
2754 e.origin_x = org * t_forward;
2755 e.origin_y = org * t_left;
2756 e.origin_z = org * t_up;
2758 // current forward and up directions
2759 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2760 e.angles = AnglesTransform_FromVAngles(e.angles);
2762 e.angles = AnglesTransform_FromAngles(e.angles);
2763 fixedmakevectors(e.angles);
2765 // untransform forward, up!
2766 e_forward_x = v_forward * t_forward;
2767 e_forward_y = v_forward * t_left;
2768 e_forward_z = v_forward * t_up;
2769 e_up_x = v_up * t_forward;
2770 e_up_y = v_up * t_left;
2771 e_up_z = v_up * t_up;
2773 e.angles = fixedvectoangles2(e_forward, e_up);
2774 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2775 e.angles = AnglesTransform_ToVAngles(e.angles);
2777 e.angles = AnglesTransform_ToAngles(e.angles);
2779 setattachment(e, to, tag);
2780 setorigin(e, e.origin);
2783 void detach_sameorigin(entity e)
2786 org = gettaginfo(e, 0);
2787 e.angles = fixedvectoangles2(v_forward, v_up);
2788 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2789 e.angles = AnglesTransform_ToVAngles(e.angles);
2791 e.angles = AnglesTransform_ToAngles(e.angles);
2793 setattachment(e, world, "");
2794 setorigin(e, e.origin);
2797 void follow_sameorigin(entity e, entity to)
2799 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2800 e.aiment = to; // make the hole follow bmodel
2801 e.punchangle = to.angles; // the original angles of bmodel
2802 e.view_ofs = e.origin - to.origin; // relative origin
2803 e.v_angle = e.angles - to.angles; // relative angles
2806 void unfollow_sameorigin(entity e)
2808 e.movetype = MOVETYPE_NONE;
2811 entity gettaginfo_relative_ent;
2812 vector gettaginfo_relative(entity e, float tag)
2814 if (!gettaginfo_relative_ent)
2816 gettaginfo_relative_ent = spawn();
2817 gettaginfo_relative_ent.effects = EF_NODRAW;
2819 gettaginfo_relative_ent.model = e.model;
2820 gettaginfo_relative_ent.modelindex = e.modelindex;
2821 gettaginfo_relative_ent.frame = e.frame;
2822 return gettaginfo(gettaginfo_relative_ent, tag);
2825 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2829 if (pl.soundentity.cnt & p)
2831 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2832 pl.soundentity.cnt |= p;
2835 void SoundEntity_StopSound(entity pl, float chan)
2839 if (pl.soundentity.cnt & p)
2841 stopsoundto(MSG_ALL, pl.soundentity, chan);
2842 pl.soundentity.cnt &~= p;
2846 void SoundEntity_Attach(entity pl)
2848 pl.soundentity = spawn();
2849 pl.soundentity.classname = "soundentity";
2850 pl.soundentity.owner = pl;
2851 setattachment(pl.soundentity, pl, "");
2852 setmodel(pl.soundentity, "null");
2855 void SoundEntity_Detach(entity pl)
2858 for (i = 0; i <= 7; ++i)
2859 SoundEntity_StopSound(pl, i);
2863 float ParseCommandPlayerSlotTarget_firsttoken;
2864 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2872 ParseCommandPlayerSlotTarget_firsttoken = -1;
2876 if (substring(argv(idx), 0, 1) == "#")
2878 s = substring(argv(idx), 1, -1);
2880 if (s == "") if (tokens > idx)
2885 ParseCommandPlayerSlotTarget_firsttoken = idx;
2887 if (s == ftos(n) && n > 0 && n <= maxclients)
2890 if (e.flags & FL_CLIENT)
2896 // it must be a nick name
2899 ParseCommandPlayerSlotTarget_firsttoken = idx;
2902 FOR_EACH_CLIENT(head)
2903 if (head.netname == s)
2911 s = strdecolorize(s);
2913 FOR_EACH_CLIENT(head)
2914 if (strdecolorize(head.netname) == s)
2929 float modeleffect_SendEntity(entity to, float sf)
2932 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2935 if(self.velocity != '0 0 0')
2937 if(self.angles != '0 0 0')
2939 if(self.avelocity != '0 0 0')
2942 WriteByte(MSG_ENTITY, f);
2943 WriteShort(MSG_ENTITY, self.modelindex);
2944 WriteByte(MSG_ENTITY, self.skin);
2945 WriteByte(MSG_ENTITY, self.frame);
2946 WriteCoord(MSG_ENTITY, self.origin_x);
2947 WriteCoord(MSG_ENTITY, self.origin_y);
2948 WriteCoord(MSG_ENTITY, self.origin_z);
2951 WriteCoord(MSG_ENTITY, self.velocity_x);
2952 WriteCoord(MSG_ENTITY, self.velocity_y);
2953 WriteCoord(MSG_ENTITY, self.velocity_z);
2957 WriteCoord(MSG_ENTITY, self.angles_x);
2958 WriteCoord(MSG_ENTITY, self.angles_y);
2959 WriteCoord(MSG_ENTITY, self.angles_z);
2963 WriteCoord(MSG_ENTITY, self.avelocity_x);
2964 WriteCoord(MSG_ENTITY, self.avelocity_y);
2965 WriteCoord(MSG_ENTITY, self.avelocity_z);
2967 WriteShort(MSG_ENTITY, self.scale * 256.0);
2968 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2969 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2970 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2971 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2976 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2981 e.classname = "modeleffect";
2989 e.teleport_time = t1;
2993 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2997 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
3000 sz = max(e.scale, e.scale2);
3001 setsize(e, e.mins * sz, e.maxs * sz);
3002 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3005 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3007 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3010 float randombit(float bits)
3012 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3021 for(f = 1; f <= bits; f *= 2)
3030 r = (r - 1) / (n - 1);
3037 float randombits(float bits, float k, float error_return)
3041 while(k > 0 && bits != r)
3043 r += randombit(bits - r);
3052 void randombit_test(float bits, float iter)
3056 print(ftos(randombit(bits)), "\n");
3061 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3063 if(halflifedist > 0)
3064 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3065 else if(halflifedist < 0)
3066 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3075 #define cvar_string_normal cvar_string_builtin
3076 #define cvar_normal cvar_builtin
3078 string cvar_string_normal(string n)
3080 if not(cvar_type(n) & 1)
3081 backtrace(strcat("Attempt to access undefined cvar: ", n));
3082 return cvar_string_builtin(n);
3085 float cvar_normal(string n)
3087 return stof(cvar_string_normal(n));
3090 #define cvar_set_normal cvar_set_builtin
3098 oself.think = SUB_Remove;
3099 oself.nextthink = time;
3105 Execute func() after time + fdelay.
3106 self when func is executed = self when defer is called
3108 void defer(float fdelay, void() func)
3115 e.think = defer_think;
3116 e.nextthink = time + fdelay;