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Add pushable property, and a small fix for performance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
72
73
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
77
78 #if 0
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 #else
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
89 #endif
90
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
93
94 float logfile_open;
95 float logfile;
96
97 void bcenterprint(string s)
98 {
99     // TODO replace by MSG_ALL (would show it to spectators too, though)?
100     entity head;
101     FOR_EACH_PLAYER(head)
102     if (clienttype(head) == CLIENTTYPE_REAL)
103         centerprint(head, s);
104 }
105
106 void GameLogEcho(string s)
107 {
108     string fn;
109     float matches;
110
111     if (autocvar_sv_eventlog_files)
112     {
113         if (!logfile_open)
114         {
115             logfile_open = TRUE;
116             matches = autocvar_sv_eventlog_files_counter + 1;
117             cvar_set("sv_eventlog_files_counter", ftos(matches));
118             fn = ftos(matches);
119             if (strlen(fn) < 8)
120                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122             logfile = fopen(fn, FILE_APPEND);
123             fputs(logfile, ":logversion:3\n");
124         }
125         if (logfile >= 0)
126         {
127             if (autocvar_sv_eventlog_files_timestamps)
128                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
129             else
130                 fputs(logfile, strcat(s, "\n"));
131         }
132     }
133     if (autocvar_sv_eventlog_console)
134     {
135         print(s, "\n");
136     }
137 }
138
139 void GameLogInit()
140 {
141     logfile_open = 0;
142     // will be opened later
143 }
144
145 void GameLogClose()
146 {
147     if (logfile_open && logfile >= 0)
148     {
149         fclose(logfile);
150         logfile = -1;
151     }
152 }
153
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
156 {
157     // nudge off the floor
158     setorigin(self, self.origin + '0 0 1');
159
160     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161     if (trace_startsolid)
162     {
163         vector o;
164         o = self.origin;
165         self.mins = PL_MIN;
166         self.maxs = PL_MAX;
167         if (!move_out_of_solid(self))
168             objerror("could not get out of solid at all!");
169         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171         print(" ", ftos(self.origin_y - o_y));
172         print(" ", ftos(self.origin_z - o_z), "'\n");
173         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
174         {
175             if (!spawnpoint_nag)
176                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
177             spawnpoint_nag = 1;
178         }
179         else
180         {
181             setorigin(self, o);
182             self.mins = self.maxs = '0 0 0';
183             objerror("player spawn point in solid, mapper sucks!\n");
184             return;
185         }
186     }
187
188     self.use = spawnpoint_use;
189     self.team_saved = self.team;
190     if (!self.cnt)
191         self.cnt = 1;
192
193     if (have_team_spawns != 0)
194         if (self.team)
195             have_team_spawns = 1;
196     have_team_spawns_forteam[self.team] = 1;
197
198     if (autocvar_r_showbboxes)
199     {
200         // show where spawnpoints point at too
201         makevectors(self.angles);
202         entity e;
203         e = spawn();
204         e.classname = "info_player_foo";
205         setorigin(e, self.origin + v_forward * 24);
206         setsize(e, '-8 -8 -8', '8 8 8');
207         e.solid = SOLID_TRIGGER;
208     }
209 }
210
211 #define strstr strstrofs
212 /*
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
218 {
219         float len, endpos;
220         string found;
221         len = strlen(needle);
222         endpos = strlen(haystack) - len;
223         while(offset <= endpos)
224         {
225                 found = substring(haystack, offset, len);
226                 if(found == needle)
227                         return offset;
228                 offset = offset + 1;
229         }
230         return -1;
231 }
232 */
233
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
238 {
239     entity localhead;
240     float i;
241     float j;
242     float len;
243     vector dist;
244
245     float num_nearest;
246     num_nearest = 0;
247
248     localhead = find(world, field, value);
249     while (localhead)
250     {
251         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252             dist = localhead.oldorigin;
253         else
254             dist = localhead.origin;
255         dist = dist - point;
256         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
257         len = vlen(dist);
258
259         for (i = 0; i < num_nearest; ++i)
260         {
261             if (len < nearest_length[i])
262                 break;
263         }
264
265         // now i tells us where to insert at
266         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
267         if (i < NUM_NEAREST_ENTITIES)
268         {
269             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
270             {
271                 nearest_length[j + 1] = nearest_length[j];
272                 nearest_entity[j + 1] = nearest_entity[j];
273             }
274             nearest_length[i] = len;
275             nearest_entity[i] = localhead;
276             if (num_nearest < NUM_NEAREST_ENTITIES)
277                 num_nearest = num_nearest + 1;
278         }
279
280         localhead = find(localhead, field, value);
281     }
282
283     // now use the first one from our list that we can see
284     for (i = 0; i < num_nearest; ++i)
285     {
286         traceline(point, nearest_entity[i].origin, TRUE, world);
287         if (trace_fraction == 1)
288         {
289             if (i != 0)
290             {
291                 dprint("Nearest point (");
292                 dprint(nearest_entity[0].netname);
293                 dprint(") is not visible, using a visible one.\n");
294             }
295             return nearest_entity[i];
296         }
297     }
298
299     if (num_nearest == 0)
300         return world;
301
302     dprint("Not seeing any location point, using nearest as fallback.\n");
303     /* DEBUGGING CODE:
304     dprint("Candidates were: ");
305     for(j = 0; j < num_nearest; ++j)
306     {
307         if(j != 0)
308                 dprint(", ");
309         dprint(nearest_entity[j].netname);
310     }
311     dprint("\n");
312     */
313
314     return nearest_entity[0];
315 }
316
317 void spawnfunc_target_location()
318 {
319     self.classname = "target_location";
320     // location name in netname
321     // eventually support: count, teamgame selectors, line of sight?
322 }
323
324 void spawnfunc_info_location()
325 {
326     self.classname = "target_location";
327     self.message = self.netname;
328 }
329
330 string NearestLocation(vector p)
331 {
332     entity loc;
333     string ret;
334     ret = "somewhere";
335     loc = findnearest(p, classname, "target_location", '1 1 1');
336     if (loc)
337     {
338         ret = loc.message;
339     }
340     else
341     {
342         loc = findnearest(p, target, "###item###", '1 1 4');
343         if (loc)
344             ret = loc.netname;
345     }
346     return ret;
347 }
348
349 string formatmessage(string msg)
350 {
351         float p, p1, p2;
352         float n;
353         vector cursor;
354         entity cursor_ent;
355         string escape;
356         string replacement;
357         p = 0;
358         n = 7;
359
360         WarpZone_crosshair_trace(self);
361         cursor = trace_endpos;
362         cursor_ent = trace_ent;
363
364         while (1) {
365                 if (n < 1)
366                         break; // too many replacements
367
368                 n = n - 1;
369                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
371
372                 if (p1 < 0)
373                         p1 = p2;
374
375                 if (p2 < 0)
376                         p2 = p1;
377
378                 p = min(p1, p2);
379
380                 if (p < 0)
381                         break;
382
383                 replacement = substring(msg, p, 2);
384                 escape = substring(msg, p + 1, 1);
385
386                 if (escape == "%")
387                         replacement = "%";
388                 else if (escape == "\\")
389                         replacement = "\\";
390                 else if (escape == "n")
391                         replacement = "\n";
392                 else if (escape == "a")
393                         replacement = ftos(floor(self.armorvalue));
394                 else if (escape == "h")
395                         replacement = ftos(floor(self.health));
396                 else if (escape == "l")
397                         replacement = NearestLocation(self.origin);
398                 else if (escape == "y")
399                         replacement = NearestLocation(cursor);
400                 else if (escape == "d")
401                         replacement = NearestLocation(self.death_origin);
402                 else if (escape == "w") {
403                         float wep;
404                         wep = self.weapon;
405                         if (!wep)
406                                 wep = self.switchweapon;
407                         if (!wep)
408                                 wep = self.cnt;
409                         replacement = W_Name(wep);
410                 } else if (escape == "W") {
411                         if (self.items & IT_SHELLS) replacement = "shells";
412                         else if (self.items & IT_NAILS) replacement = "bullets";
413                         else if (self.items & IT_ROCKETS) replacement = "rockets";
414                         else if (self.items & IT_CELLS) replacement = "cells";
415                         else replacement = "batteries"; // ;)
416                 } else if (escape == "x") {
417                         replacement = cursor_ent.netname;
418                         if (!replacement || !cursor_ent)
419                                 replacement = "nothing";
420                 } else if (escape == "s")
421                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422                 else if (escape == "S")
423                         replacement = ftos(vlen(self.velocity));
424
425                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426                 p = p + strlen(replacement);
427         }
428         return msg;
429 }
430
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432         return (value == 0) ? FALSE : TRUE;
433 }
434
435 /*
436 =============
437 GetCvars
438 =============
439 Called with:
440   0:  sends the request
441   >0: receives a cvar from name=argv(f) value=argv(f+1)
442 */
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
444 {
445         if (f < 0)
446         {
447                 if (self.field)
448                         strunzone(self.field);
449                 self.field = string_null;
450         }
451         else if (f > 0)
452         {
453                 if (thisname == name)
454                 {
455                         if (self.field)
456                                 strunzone(self.field);
457                         self.field = strzone(argv(f + 1));
458                 }
459         }
460         else
461                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 }
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
464 {
465         GetCvars_handleString(thisname, f, field, name);
466         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467                 if (thisname == name)
468                 {
469                         string s;
470                         s = func(strcat1(self.field));
471                         if (s != self.field)
472                         {
473                                 strunzone(self.field);
474                                 self.field = strzone(s);
475                         }
476                 }
477 }
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
479 {
480         if (f < 0)
481         {
482         }
483         else if (f > 0)
484         {
485                 if (thisname == name)
486                         self.field = stof(argv(f + 1));
487         }
488         else
489                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
490 }
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                 {
500                         if(!self.field)
501                         {
502                                 self.field = stof(argv(f + 1));
503                                 if(!self.field)
504                                         self.field = -1;
505                         }
506                 }
507         }
508         else
509         {
510                 if(!self.field)
511                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512         }
513 }
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
516 {
517         string o;
518         o = W_FixWeaponOrder_ForceComplete(wo);
519         if(self.weaponorder_byimpulse)
520         {
521                 strunzone(self.weaponorder_byimpulse);
522                 self.weaponorder_byimpulse = string_null;
523         }
524         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
525         return o;
526 }
527 void GetCvars(float f)
528 {
529         string s;
530
531         if (f > 0)
532                 s = strcat1(argv(f));
533
534         get_cvars_f = f;
535         get_cvars_s = s;
536         MUTATOR_CALLHOOK(GetCvars);
537         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
560
561         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
563
564 #ifdef ALLOW_FORCEMODELS
565         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
567 #endif
568         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
573
574         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
575         if (f > 0)
576         {
577                 if (s == "cl_weaponpriority")
578                         self.switchweapon = w_getbestweapon(self);
579                 if (s == "cl_allow_uidtracking")
580                         PlayerStats_AddPlayer(self);
581         }
582 }
583
584 void backtrace(string msg)
585 {
586     float dev, war;
587     dev = autocvar_developer;
588     war = autocvar_prvm_backtraceforwarnings;
589     cvar_set("developer", "1");
590     cvar_set("prvm_backtraceforwarnings", "1");
591     print("\n");
592     print("--- CUT HERE ---\nWARNING: ");
593     print(msg);
594     print("\n");
595     remove(world); // isn't there any better way to cause a backtrace?
596     print("\n--- CUT UNTIL HERE ---\n");
597     cvar_set("developer", ftos(dev));
598     cvar_set("prvm_backtraceforwarnings", ftos(war));
599 }
600
601 string Team_ColorCode(float teamid)
602 {
603     if (teamid == COLOR_TEAM1)
604         return "^1";
605     else if (teamid == COLOR_TEAM2)
606         return "^4";
607     else if (teamid == COLOR_TEAM3)
608         return "^3";
609     else if (teamid == COLOR_TEAM4)
610         return "^6";
611     else
612         return "^7";
613 }
614
615 string Team_ColorName(float t)
616 {
617     // fixme: Search for team entities and get their .netname's!
618     if (t == COLOR_TEAM1)
619         return "Red";
620     if (t == COLOR_TEAM2)
621         return "Blue";
622     if (t == COLOR_TEAM3)
623         return "Yellow";
624     if (t == COLOR_TEAM4)
625         return "Pink";
626     return "Neutral";
627 }
628
629 string Team_ColorNameLowerCase(float t)
630 {
631     // fixme: Search for team entities and get their .netname's!
632     if (t == COLOR_TEAM1)
633         return "red";
634     if (t == COLOR_TEAM2)
635         return "blue";
636     if (t == COLOR_TEAM3)
637         return "yellow";
638     if (t == COLOR_TEAM4)
639         return "pink";
640     return "neutral";
641 }
642
643 float ColourToNumber(string team_colour)
644 {
645         if (team_colour == "red")
646                 return COLOR_TEAM1;
647
648         if (team_colour == "blue")
649                 return COLOR_TEAM2;
650
651         if (team_colour == "yellow")
652                 return COLOR_TEAM3;
653
654         if (team_colour == "pink")
655                 return COLOR_TEAM4;
656
657         if (team_colour == "auto")
658                 return 0;
659
660         return -1;
661 }
662
663 float NumberToTeamNumber(float number)
664 {
665         if (number == 1)
666                 return COLOR_TEAM1;
667
668         if (number == 2)
669                 return COLOR_TEAM2;
670
671         if (number == 3)
672                 return COLOR_TEAM3;
673
674         if (number == 4)
675                 return COLOR_TEAM4;
676
677         return -1;
678 }
679
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
682 {
683     string t;
684     if (teamplay && !intermission_running && p.classname == "player")
685     {
686         t = Team_ColorCode(p.team);
687         return strcat(t, strdecolorize(p.netname));
688     }
689     else
690         return p.netname;
691 }
692
693 vector randompos(vector m1, vector m2)
694 {
695     vector v;
696     m2 = m2 - m1;
697     v_x = m2_x * random() + m1_x;
698     v_y = m2_y * random() + m1_y;
699     v_z = m2_z * random() + m1_z;
700     return  v;
701 }
702
703 //#NO AUTOCVARS START
704
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
713 float g_pickup_fuel;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
742 float g_weaponarena;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
751
752 float start_weapons;
753 float start_items;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
759 float start_health;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
769 float g_weapon_stay;
770 float g_ghost_items;
771
772 entity get_weaponinfo(float w);
773
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
775 {
776         var float i = weaponinfo.weapon;
777
778         if (!i)
779                 return 0;
780
781         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
782
783         if (t < 0) // "default" weapon selection
784         {
785                 if (g_lms || g_ca || allguns)
786                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
787                 else if(t < -1)
788                         t = 0;
789                 else if (g_cts)
790                         t = (i == WEP_SHOTGUN);
791                 else if (g_nexball)
792                         t = 0; // weapon is set a few lines later
793                 else
794                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
795                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796                         t |= (i == WEP_HOOK);
797         }
798
799         return t;
800 }
801
802 void readplayerstartcvars()
803 {
804         entity e;
805         float i, j, t;
806         string s;
807
808         // initialize starting values for players
809         start_weapons = 0;
810         start_items = 0;
811         start_ammo_shells = 0;
812         start_ammo_nails = 0;
813         start_ammo_rockets = 0;
814         start_ammo_cells = 0;
815         start_health = cvar("g_balance_health_start");
816         start_armorvalue = cvar("g_balance_armor_start");
817
818         g_weaponarena = 0;
819         s = cvar_string("g_weaponarena");
820         if (s == "0" || s == "")
821         {
822                 if(g_lms || g_ca)
823                         s = "most";
824         }
825
826         if (s == "0" || s == "")
827         {
828                 // no arena
829         }
830         else if (s == "off")
831         {
832                 // forcibly turn off weaponarena
833         }
834         else if (s == "all")
835         {
836                 g_weaponarena_list = "All Weapons";
837                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
838                 {
839                         e = get_weaponinfo(j);
840                         g_weaponarena |= e.weapons;
841                         weapon_action(e.weapon, WR_PRECACHE);
842                 }
843         }
844         else if (s == "most")
845         {
846                 g_weaponarena_list = "Most Weapons";
847                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
848                 {
849                         e = get_weaponinfo(j);
850                         if (e.spawnflags & WEP_FLAG_NORMAL)
851                         {
852                                 g_weaponarena |= e.weapons;
853                                 weapon_action(e.weapon, WR_PRECACHE);
854                         }
855                 }
856         }
857         else if (s == "none")
858         {
859                 g_weaponarena_list = "No Weapons";
860                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
861         }
862         else
863         {
864                 t = tokenize_console(s);
865                 g_weaponarena_list = "";
866                 for (i = 0; i < t; ++i)
867                 {
868                         s = argv(i);
869                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
870                         {
871                                 e = get_weaponinfo(j);
872                                 if (e.netname == s)
873                                 {
874                                         g_weaponarena |= e.weapons;
875                                         weapon_action(e.weapon, WR_PRECACHE);
876                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
877                                         break;
878                                 }
879                         }
880                         if (j > WEP_LAST)
881                         {
882                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
883                         }
884                 }
885                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
886         }
887
888         if(g_weaponarena)
889                 g_weaponarena_random = cvar("g_weaponarena_random");
890         else
891                 g_weaponarena_random = 0;
892         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
893
894         if (g_weaponarena)
895         {
896                 g_minstagib = 0; // incompatible
897                 g_pinata = 0; // incompatible
898                 g_weapon_stay = 0; // incompatible
899                 start_weapons = g_weaponarena;
900                 if(!(g_lms || g_ca))
901                         start_items |= IT_UNLIMITED_AMMO;
902         }
903         else if (g_minstagib)
904         {
905                 g_pinata = 0; // incompatible
906                 g_weapon_stay = 0; // incompatible
907                 g_bloodloss = 0; // incompatible
908                 start_health = 100;
909                 start_armorvalue = 0;
910                 start_weapons = WEPBIT_MINSTANEX;
911                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
912                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
913                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
914
915                 if (g_minstagib_invis_alpha <= 0)
916                         g_minstagib_invis_alpha = -1;
917         }
918         else
919         {
920                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
921                 {
922                         e = get_weaponinfo(i);
923                         if(want_weapon("g_start_weapon_", e, FALSE))
924                                 start_weapons |= e.weapons;
925                 }
926         }
927
928         if(!cvar("g_use_ammunition"))
929                 start_items |= IT_UNLIMITED_AMMO;
930
931         if(cvar("g_nexball"))
932                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
933
934         if(g_minstagib)
935         {
936                 start_ammo_cells = cvar("g_minstagib_ammo_start");
937                 start_ammo_fuel = cvar("g_start_ammo_fuel");
938         }
939         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
940         {
941                 start_ammo_rockets = 999;
942                 start_ammo_shells = 999;
943                 start_ammo_cells = 999;
944                 start_ammo_nails = 999;
945                 start_ammo_fuel = 999;
946         }
947         else
948         {
949                 if(g_lms || g_ca)
950                 {
951                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
952                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
953                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
954                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
955                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
956                 }
957                 else
958                 {
959                         start_ammo_shells = cvar("g_start_ammo_shells");
960                         start_ammo_nails = cvar("g_start_ammo_nails");
961                         start_ammo_rockets = cvar("g_start_ammo_rockets");
962                         start_ammo_cells = cvar("g_start_ammo_cells");
963                         start_ammo_fuel = cvar("g_start_ammo_fuel");
964                 }
965         }
966
967         if (g_lms || g_ca)
968         {
969                 start_health = cvar("g_lms_start_health");
970                 start_armorvalue = cvar("g_lms_start_armor");
971         }
972
973         if (inWarmupStage)
974         {
975                 warmup_start_ammo_shells = start_ammo_shells;
976                 warmup_start_ammo_nails = start_ammo_nails;
977                 warmup_start_ammo_rockets = start_ammo_rockets;
978                 warmup_start_ammo_cells = start_ammo_cells;
979                 warmup_start_ammo_fuel = start_ammo_fuel;
980                 warmup_start_health = start_health;
981                 warmup_start_armorvalue = start_armorvalue;
982                 warmup_start_weapons = start_weapons;
983
984                 if (!g_weaponarena && !g_minstagib && !g_ca)
985                 {
986                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
987                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
988                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
989                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
990                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
991                         warmup_start_health = cvar("g_warmup_start_health");
992                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
993                         warmup_start_weapons = 0;
994                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
995                         {
996                                 e = get_weaponinfo(i);
997                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
998                                         warmup_start_weapons |= e.weapons;
999                         }
1000                 }
1001         }
1002
1003         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1004         {
1005                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1006                 start_items |= IT_FUEL_REGEN;
1007                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1008                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1009         }
1010
1011         if (g_jetpack)
1012                 start_items |= IT_JETPACK;
1013
1014         MUTATOR_CALLHOOK(SetStartItems);
1015
1016         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1017         {
1018                 e = get_weaponinfo(i);
1019                 if(e.weapons & (start_weapons | warmup_start_weapons))
1020                         weapon_action(e.weapon, WR_PRECACHE);
1021         }
1022
1023         start_ammo_shells = max(0, start_ammo_shells);
1024         start_ammo_nails = max(0, start_ammo_nails);
1025         start_ammo_cells = max(0, start_ammo_cells);
1026         start_ammo_rockets = max(0, start_ammo_rockets);
1027         start_ammo_fuel = max(0, start_ammo_fuel);
1028
1029         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1030         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1031         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1032         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1033         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1034 }
1035
1036 float g_bugrigs;
1037 float g_bugrigs_planar_movement;
1038 float g_bugrigs_planar_movement_car_jumping;
1039 float g_bugrigs_reverse_spinning;
1040 float g_bugrigs_reverse_speeding;
1041 float g_bugrigs_reverse_stopping;
1042 float g_bugrigs_air_steering;
1043 float g_bugrigs_angle_smoothing;
1044 float g_bugrigs_friction_floor;
1045 float g_bugrigs_friction_brake;
1046 float g_bugrigs_friction_air;
1047 float g_bugrigs_accel;
1048 float g_bugrigs_speed_ref;
1049 float g_bugrigs_speed_pow;
1050 float g_bugrigs_steer;
1051
1052 float g_touchexplode;
1053 float g_touchexplode_radius;
1054 float g_touchexplode_damage;
1055 float g_touchexplode_edgedamage;
1056 float g_touchexplode_force;
1057
1058 float sv_autotaunt;
1059 float sv_taunt;
1060
1061 float sv_pitch_min;
1062 float sv_pitch_max;
1063 float sv_pitch_fixyaw;
1064
1065 string GetGametype(); // g_world.qc
1066 void readlevelcvars(void)
1067 {
1068         // first load all the mutators
1069         if(cvar("g_invincible_projectiles"))
1070                 MUTATOR_ADD(mutator_invincibleprojectiles);
1071         if(cvar("g_nix"))
1072                 MUTATOR_ADD(mutator_nix);
1073         if(cvar("g_dodging"))
1074                 MUTATOR_ADD(mutator_dodging);
1075         if(cvar("g_rocket_flying"))
1076                 MUTATOR_ADD(mutator_rocketflying);
1077         if(cvar("g_vampire"))
1078                 MUTATOR_ADD(mutator_vampire);
1079         if(cvar("g_spawn_near_teammate"))
1080                 MUTATOR_ADD(mutator_spawn_near_teammate);
1081
1082         // is this a mutator? is this a mode?
1083         if(cvar("g_sandbox"))
1084                 MUTATOR_ADD(sandbox);
1085
1086         if(cvar("sv_allow_fullbright"))
1087                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1088
1089     g_bugrigs = cvar("g_bugrigs");
1090     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1091     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1092     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1093     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1094     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1095     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1096     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1097     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1098     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1099     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1100     g_bugrigs_accel = cvar("g_bugrigs_accel");
1101     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1102     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1103     g_bugrigs_steer = cvar("g_bugrigs_steer");
1104
1105     g_touchexplode = cvar("g_touchexplode");
1106     g_touchexplode_radius = cvar("g_touchexplode_radius");
1107     g_touchexplode_damage = cvar("g_touchexplode_damage");
1108     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1109     g_touchexplode_force = cvar("g_touchexplode_force");
1110
1111 #ifdef ALLOW_FORCEMODELS
1112         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1113 #endif
1114
1115         sv_clones = cvar("sv_clones");
1116         sv_gentle = cvar("sv_gentle");
1117         sv_foginterval = cvar("sv_foginterval");
1118         g_cloaked = cvar("g_cloaked");
1119     if(g_cts)
1120         g_cloaked = 1; // always enable cloak in CTS
1121         g_jump_grunt = cvar("g_jump_grunt");
1122         g_footsteps = cvar("g_footsteps");
1123         g_grappling_hook = cvar("g_grappling_hook");
1124         g_jetpack = cvar("g_jetpack");
1125         g_midair = cvar("g_midair");
1126         g_minstagib = cvar("g_minstagib");
1127         g_norecoil = cvar("g_norecoil");
1128         g_bloodloss = cvar("g_bloodloss");
1129         sv_maxidle = cvar("sv_maxidle");
1130         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1131         sv_autotaunt = cvar("sv_autotaunt");
1132         sv_taunt = cvar("sv_taunt");
1133
1134         inWarmupStage = cvar("g_warmup");
1135         g_warmup_limit = cvar("g_warmup_limit");
1136         g_warmup_allguns = cvar("g_warmup_allguns");
1137         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1138
1139         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1140                 inWarmupStage = 0; // these modes cannot work together, sorry
1141
1142         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1143         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1144         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1145         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1146         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1147         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1148         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1149         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1150         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1151         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1152         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1153         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1154         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1155         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1156
1157         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1158         g_weaponratefactor = cvar("g_weaponratefactor");
1159         g_weapondamagefactor = cvar("g_weapondamagefactor");
1160         g_weaponforcefactor = cvar("g_weaponforcefactor");
1161         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1162
1163         g_pickup_shells = cvar("g_pickup_shells");
1164         g_pickup_shells_max = cvar("g_pickup_shells_max");
1165         g_pickup_nails = cvar("g_pickup_nails");
1166         g_pickup_nails_max = cvar("g_pickup_nails_max");
1167         g_pickup_rockets = cvar("g_pickup_rockets");
1168         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1169         g_pickup_cells = cvar("g_pickup_cells");
1170         g_pickup_cells_max = cvar("g_pickup_cells_max");
1171         g_pickup_fuel = cvar("g_pickup_fuel");
1172         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1173         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1174         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1175         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1176         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1177         g_pickup_armormedium = cvar("g_pickup_armormedium");
1178         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1179         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1180         g_pickup_armorbig = cvar("g_pickup_armorbig");
1181         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1182         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1183         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1184         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1185         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1186         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1187         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1188         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1189         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1190         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1191         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1192         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1193         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1194         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1195         g_pickup_healthmega = cvar("g_pickup_healthmega");
1196         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1197         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1198
1199         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1200         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1201
1202         g_pinata = cvar("g_pinata");
1203
1204     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1205     if(!g_weapon_stay)
1206         g_weapon_stay = cvar("g_weapon_stay");
1207
1208         g_ghost_items = cvar("g_ghost_items");
1209
1210         if(g_ghost_items >= 1)
1211                 g_ghost_items = 0.25; // default alpha value
1212
1213         if not(inWarmupStage && !g_ca)
1214                 game_starttime = cvar("g_start_delay");
1215
1216         sv_pitch_min = cvar("sv_pitch_min");
1217         sv_pitch_max = cvar("sv_pitch_max");
1218         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1219
1220         readplayerstartcvars();
1221 }
1222
1223 //#NO AUTOCVARS END
1224
1225 // Sound functions
1226 string precache_sound (string s) = #19;
1227 float precache_sound_index (string s) = #19;
1228
1229 #define SND_VOLUME      1
1230 #define SND_ATTENUATION 2
1231 #define SND_LARGEENTITY 8
1232 #define SND_LARGESOUND  16
1233
1234 float sound_allowed(float dest, entity e)
1235 {
1236     // sounds from world may always pass
1237     for (;;)
1238     {
1239         if (e.classname == "body")
1240             e = e.enemy;
1241         else if (e.realowner && e.realowner != e)
1242             e = e.realowner;
1243         else if (e.owner && e.owner != e)
1244             e = e.owner;
1245         else
1246             break;
1247     }
1248     // sounds to self may always pass
1249     if (dest == MSG_ONE)
1250         if (e == msg_entity)
1251             return TRUE;
1252     // sounds by players can be removed
1253     if (autocvar_bot_sound_monopoly)
1254         if (clienttype(e) == CLIENTTYPE_REAL)
1255             return FALSE;
1256     // anything else may pass
1257     return TRUE;
1258 }
1259
1260 #ifdef COMPAT_XON010_CHANNELS
1261 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1262 void sound(entity e, float chan, string samp, float vol, float atten)
1263 {
1264     if (!sound_allowed(MSG_BROADCAST, e))
1265         return;
1266     builtin_sound(e, chan, samp, vol, atten);
1267 }
1268 #else
1269 #undef sound
1270 void sound(entity e, float chan, string samp, float vol, float atten)
1271 {
1272     if (!sound_allowed(MSG_BROADCAST, e))
1273         return;
1274     sound7(e, chan, samp, vol, atten, 0, 0);
1275 }
1276 #endif
1277
1278 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1279 {
1280     float entno, idx;
1281
1282     if (!sound_allowed(dest, e))
1283         return;
1284
1285     entno = num_for_edict(e);
1286     idx = precache_sound_index(samp);
1287
1288     float sflags;
1289     sflags = 0;
1290
1291     atten = floor(atten * 64);
1292     vol = floor(vol * 255);
1293
1294     if (vol != 255)
1295         sflags |= SND_VOLUME;
1296     if (atten != 64)
1297         sflags |= SND_ATTENUATION;
1298     if (entno >= 8192 || chan < 0 || chan > 7)
1299         sflags |= SND_LARGEENTITY;
1300     if (idx >= 256)
1301         sflags |= SND_LARGESOUND;
1302
1303     WriteByte(dest, SVC_SOUND);
1304     WriteByte(dest, sflags);
1305     if (sflags & SND_VOLUME)
1306         WriteByte(dest, vol);
1307     if (sflags & SND_ATTENUATION)
1308         WriteByte(dest, atten);
1309     if (sflags & SND_LARGEENTITY)
1310     {
1311         WriteShort(dest, entno);
1312         WriteByte(dest, chan);
1313     }
1314     else
1315     {
1316         WriteShort(dest, entno * 8 + chan);
1317     }
1318     if (sflags & SND_LARGESOUND)
1319         WriteShort(dest, idx);
1320     else
1321         WriteByte(dest, idx);
1322
1323     WriteCoord(dest, o_x);
1324     WriteCoord(dest, o_y);
1325     WriteCoord(dest, o_z);
1326 }
1327 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1328 {
1329     vector o;
1330
1331     if (!sound_allowed(dest, e))
1332         return;
1333
1334     o = e.origin + 0.5 * (e.mins + e.maxs);
1335     soundtoat(dest, e, o, chan, samp, vol, atten);
1336 }
1337 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1338 {
1339     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1340 }
1341 void stopsoundto(float dest, entity e, float chan)
1342 {
1343     float entno;
1344
1345     if (!sound_allowed(dest, e))
1346         return;
1347
1348     entno = num_for_edict(e);
1349
1350     if (entno >= 8192 || chan < 0 || chan > 7)
1351     {
1352         float idx, sflags;
1353         idx = precache_sound_index("misc/null.wav");
1354         sflags = SND_LARGEENTITY;
1355         if (idx >= 256)
1356             sflags |= SND_LARGESOUND;
1357         WriteByte(dest, SVC_SOUND);
1358         WriteByte(dest, sflags);
1359         WriteShort(dest, entno);
1360         WriteByte(dest, chan);
1361         if (sflags & SND_LARGESOUND)
1362             WriteShort(dest, idx);
1363         else
1364             WriteByte(dest, idx);
1365         WriteCoord(dest, e.origin_x);
1366         WriteCoord(dest, e.origin_y);
1367         WriteCoord(dest, e.origin_z);
1368     }
1369     else
1370     {
1371         WriteByte(dest, SVC_STOPSOUND);
1372         WriteShort(dest, entno * 8 + chan);
1373     }
1374 }
1375 void stopsound(entity e, float chan)
1376 {
1377     if (!sound_allowed(MSG_BROADCAST, e))
1378         return;
1379
1380     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1381     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1382 }
1383
1384 void play2(entity e, string filename)
1385 {
1386     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1387     msg_entity = e;
1388     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1389 }
1390
1391 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1392 .float spamtime;
1393 float spamsound(entity e, float chan, string samp, float vol, float atten)
1394 {
1395     if (!sound_allowed(MSG_BROADCAST, e))
1396         return FALSE;
1397
1398     if (time > e.spamtime)
1399     {
1400         e.spamtime = time;
1401         sound(e, chan, samp, vol, atten);
1402         return TRUE;
1403     }
1404     return FALSE;
1405 }
1406
1407 void play2team(float t, string filename)
1408 {
1409     entity head;
1410
1411     if (autocvar_bot_sound_monopoly)
1412         return;
1413
1414     FOR_EACH_REALPLAYER(head)
1415     {
1416         if (head.team == t)
1417             play2(head, filename);
1418     }
1419 }
1420
1421 void play2all(string samp)
1422 {
1423     if (autocvar_bot_sound_monopoly)
1424         return;
1425
1426     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1427 }
1428
1429 void PrecachePlayerSounds(string f);
1430 void precache_playermodel(string m)
1431 {
1432         float globhandle, i, n;
1433         string f;
1434
1435         if(substring(m, -9,5) == "_lod1")
1436                 return;
1437         if(substring(m, -9,5) == "_lod2")
1438                 return;
1439         precache_model(m);
1440         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1441         if(fexists(f))
1442                 precache_model(f);
1443         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1444         if(fexists(f))
1445                 precache_model(f);
1446
1447         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1448         if (globhandle < 0)
1449                 return;
1450         n = search_getsize(globhandle);
1451         for (i = 0; i < n; ++i)
1452         {
1453                 //print(search_getfilename(globhandle, i), "\n");
1454                 f = search_getfilename(globhandle, i);
1455                 PrecachePlayerSounds(f);
1456         }
1457         search_end(globhandle);
1458 }
1459 void precache_all_playermodels(string pattern)
1460 {
1461         float globhandle, i, n;
1462         string f;
1463
1464         globhandle = search_begin(pattern, TRUE, FALSE);
1465         if (globhandle < 0)
1466                 return;
1467         n = search_getsize(globhandle);
1468         for (i = 0; i < n; ++i)
1469         {
1470                 //print(search_getfilename(globhandle, i), "\n");
1471                 f = search_getfilename(globhandle, i);
1472                 precache_playermodel(f);
1473         }
1474         search_end(globhandle);
1475 }
1476
1477 void precache()
1478 {
1479     // gamemode related things
1480     precache_model ("models/misc/chatbubble.spr");
1481     if (g_runematch)
1482     {
1483         precache_model ("models/runematch/curse.mdl");
1484         precache_model ("models/runematch/rune.mdl");
1485     }
1486
1487 #ifdef TTURRETS_ENABLED
1488     if (autocvar_g_turrets)
1489         turrets_precash();
1490 #endif
1491
1492     // Precache all player models if desired
1493     if (autocvar_sv_precacheplayermodels)
1494     {
1495         PrecachePlayerSounds("sound/player/default.sounds");
1496         precache_all_playermodels("models/player/*.zym");
1497         precache_all_playermodels("models/player/*.dpm");
1498         precache_all_playermodels("models/player/*.md3");
1499         precache_all_playermodels("models/player/*.psk");
1500         precache_all_playermodels("models/player/*.iqm");
1501     }
1502
1503     if (autocvar_sv_defaultcharacter)
1504     {
1505         string s;
1506         s = autocvar_sv_defaultplayermodel_red;
1507         if (s != "")
1508             precache_playermodel(s);
1509         s = autocvar_sv_defaultplayermodel_blue;
1510         if (s != "")
1511             precache_playermodel(s);
1512         s = autocvar_sv_defaultplayermodel_yellow;
1513         if (s != "")
1514             precache_playermodel(s);
1515         s = autocvar_sv_defaultplayermodel_pink;
1516         if (s != "")
1517             precache_playermodel(s);
1518         s = autocvar_sv_defaultplayermodel;
1519         if (s != "")
1520             precache_playermodel(s);
1521     }
1522
1523     if (g_footsteps)
1524     {
1525         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1526         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1527     }
1528
1529     // gore and miscellaneous sounds
1530     //precache_sound ("misc/h2ohit.wav");
1531     precache_model ("models/hook.md3");
1532     precache_sound ("misc/armorimpact.wav");
1533     precache_sound ("misc/bodyimpact1.wav");
1534     precache_sound ("misc/bodyimpact2.wav");
1535     precache_sound ("misc/gib.wav");
1536     precache_sound ("misc/gib_splat01.wav");
1537     precache_sound ("misc/gib_splat02.wav");
1538     precache_sound ("misc/gib_splat03.wav");
1539     precache_sound ("misc/gib_splat04.wav");
1540     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1541     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1542     precache_sound ("misc/null.wav");
1543     precache_sound ("misc/spawn.wav");
1544     precache_sound ("misc/talk.wav");
1545     precache_sound ("misc/teleport.wav");
1546     precache_sound ("misc/poweroff.wav");
1547     precache_sound ("player/lava.wav");
1548     precache_sound ("player/slime.wav");
1549
1550     if (g_jetpack)
1551         precache_sound ("misc/jetpack_fly.wav");
1552
1553     precache_model ("models/sprites/0.spr32");
1554     precache_model ("models/sprites/1.spr32");
1555     precache_model ("models/sprites/2.spr32");
1556     precache_model ("models/sprites/3.spr32");
1557     precache_model ("models/sprites/4.spr32");
1558     precache_model ("models/sprites/5.spr32");
1559     precache_model ("models/sprites/6.spr32");
1560     precache_model ("models/sprites/7.spr32");
1561     precache_model ("models/sprites/8.spr32");
1562     precache_model ("models/sprites/9.spr32");
1563     precache_model ("models/sprites/10.spr32");
1564
1565     // common weapon precaches
1566         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1567     precache_sound ("weapons/weapon_switch.wav");
1568     precache_sound ("weapons/weaponpickup.wav");
1569     precache_sound ("weapons/unavailable.wav");
1570     precache_sound ("weapons/dryfire.wav");
1571     if (g_grappling_hook)
1572     {
1573         precache_sound ("weapons/hook_fire.wav"); // hook
1574         precache_sound ("weapons/hook_impact.wav"); // hook
1575     }
1576
1577     if(autocvar_sv_precacheweapons)
1578     {
1579         //precache weapon models/sounds
1580         float wep;
1581         wep = WEP_FIRST;
1582         while (wep <= WEP_LAST)
1583         {
1584             weapon_action(wep, WR_PRECACHE);
1585             wep = wep + 1;
1586         }
1587     }
1588
1589     precache_model("models/elaser.mdl");
1590     precache_model("models/laser.mdl");
1591     precache_model("models/ebomb.mdl");
1592
1593 #if 0
1594     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1595
1596     if (!self.noise && self.music) // quake 3 uses the music field
1597         self.noise = self.music;
1598
1599     // plays music for the level if there is any
1600     if (self.noise)
1601     {
1602         precache_sound (self.noise);
1603         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1604     }
1605 #endif
1606 }
1607
1608 // sorry, but using \ in macros breaks line numbers
1609 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1610 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1611 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1612
1613
1614 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1615 {
1616         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1617         {
1618                 msg_entity = e;
1619                 WRITESPECTATABLE_MSG_ONE({
1620                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1621                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1622                         WriteByte(MSG_ONE, id);
1623                         WriteString(MSG_ONE, s);
1624                         if (id != 0 && s != "")
1625                         {
1626                                 WriteByte(MSG_ONE, duration);
1627                                 WriteByte(MSG_ONE, countdown_num);
1628                         }
1629                 });
1630         }
1631 }
1632 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1633 {
1634         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1635 }
1636 // WARNING: this kills the trace globals
1637 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1638 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1639
1640 #define INITPRIO_FIRST              0
1641 #define INITPRIO_GAMETYPE           0
1642 #define INITPRIO_GAMETYPE_FALLBACK  1
1643 #define INITPRIO_FINDTARGET        10
1644 #define INITPRIO_DROPTOFLOOR       20
1645 #define INITPRIO_SETLOCATION       90
1646 #define INITPRIO_LINKDOORS         91
1647 #define INITPRIO_LAST              99
1648
1649 .void(void) initialize_entity;
1650 .float initialize_entity_order;
1651 .entity initialize_entity_next;
1652 entity initialize_entity_first;
1653
1654 void make_safe_for_remove(entity e)
1655 {
1656     if (e.initialize_entity)
1657     {
1658         entity ent, prev;
1659         for (ent = initialize_entity_first; ent; )
1660         {
1661             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1662             {
1663                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1664                 // skip it in linked list
1665                 if (prev)
1666                 {
1667                     prev.initialize_entity_next = ent.initialize_entity_next;
1668                     ent = prev.initialize_entity_next;
1669                 }
1670                 else
1671                 {
1672                     initialize_entity_first = ent.initialize_entity_next;
1673                     ent = initialize_entity_first;
1674                 }
1675             }
1676             else
1677             {
1678                 prev = ent;
1679                 ent = ent.initialize_entity_next;
1680             }
1681         }
1682     }
1683 }
1684
1685 void objerror(string s)
1686 {
1687     make_safe_for_remove(self);
1688     builtin_objerror(s);
1689 }
1690
1691 .float remove_except_protected_forbidden;
1692 void remove_except_protected(entity e)
1693 {
1694         if(e.remove_except_protected_forbidden)
1695                 error("not allowed to remove this at this point");
1696         builtin_remove(e);
1697 }
1698
1699 void remove_unsafely(entity e)
1700 {
1701     if(e.classname == "spike")
1702         error("Removing spikes is forbidden (crylink bug), please report");
1703     builtin_remove(e);
1704 }
1705
1706 void remove_safely(entity e)
1707 {
1708     make_safe_for_remove(e);
1709     builtin_remove(e);
1710 }
1711
1712 void InitializeEntity(entity e, void(void) func, float order)
1713 {
1714     entity prev, cur;
1715
1716     if (!e || e.initialize_entity)
1717     {
1718         // make a proxy initializer entity
1719         entity e_old;
1720         e_old = e;
1721         e = spawn();
1722         e.classname = "initialize_entity";
1723         e.enemy = e_old;
1724     }
1725
1726     e.initialize_entity = func;
1727     e.initialize_entity_order = order;
1728
1729     cur = initialize_entity_first;
1730     for (;;)
1731     {
1732         if (!cur || cur.initialize_entity_order > order)
1733         {
1734             // insert between prev and cur
1735             if (prev)
1736                 prev.initialize_entity_next = e;
1737             else
1738                 initialize_entity_first = e;
1739             e.initialize_entity_next = cur;
1740             return;
1741         }
1742         prev = cur;
1743         cur = cur.initialize_entity_next;
1744     }
1745 }
1746 void InitializeEntitiesRun()
1747 {
1748     entity startoflist;
1749     startoflist = initialize_entity_first;
1750     initialize_entity_first = world;
1751     remove = remove_except_protected;
1752     for (self = startoflist; self; self = self.initialize_entity_next)
1753     {
1754         self.remove_except_protected_forbidden = 1;
1755     }
1756     for (self = startoflist; self; )
1757     {
1758         entity e;
1759         var void(void) func;
1760         e = self.initialize_entity_next;
1761         func = self.initialize_entity;
1762         self.initialize_entity_order = 0;
1763         self.initialize_entity = func_null;
1764         self.initialize_entity_next = world;
1765         self.remove_except_protected_forbidden = 0;
1766         if (self.classname == "initialize_entity")
1767         {
1768             entity e_old;
1769             e_old = self.enemy;
1770             builtin_remove(self);
1771             self = e_old;
1772         }
1773         //dprint("Delayed initialization: ", self.classname, "\n");
1774         if(func != func_null)
1775             func();
1776         else
1777         {
1778             eprint(self);
1779             backtrace(strcat("Null function in: ", self.classname, "\n"));
1780         }
1781         self = e;
1782     }
1783     remove = remove_unsafely;
1784 }
1785
1786 .float uncustomizeentityforclient_set;
1787 .void(void) uncustomizeentityforclient;
1788 void(void) SUB_Nullpointer = #0;
1789 void UncustomizeEntitiesRun()
1790 {
1791     entity oldself;
1792     oldself = self;
1793     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1794         self.uncustomizeentityforclient();
1795     self = oldself;
1796 }
1797 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1798 {
1799     e.customizeentityforclient = customizer;
1800     e.uncustomizeentityforclient = uncustomizer;
1801     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1802 }
1803
1804 .float nottargeted;
1805 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1806
1807 void() SUB_Remove;
1808 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1809 {
1810     vector mi, ma;
1811
1812     if (e.classname == "")
1813         e.classname = "net_linked";
1814
1815     if (e.model == "" || self.modelindex == 0)
1816     {
1817         mi = e.mins;
1818         ma = e.maxs;
1819         setmodel(e, "null");
1820         setsize(e, mi, ma);
1821     }
1822
1823     e.SendEntity = sendfunc;
1824     e.SendFlags = 0xFFFFFF;
1825
1826     if (!docull)
1827         e.effects |= EF_NODEPTHTEST;
1828
1829     if (dt)
1830     {
1831         e.nextthink = time + dt;
1832         e.think = SUB_Remove;
1833     }
1834 }
1835
1836 void adaptor_think2touch()
1837 {
1838     entity o;
1839     o = other;
1840     other = world;
1841     self.touch();
1842     other = o;
1843 }
1844
1845 void adaptor_think2use()
1846 {
1847     entity o, a;
1848     o = other;
1849     a = activator;
1850     activator = world;
1851     other = world;
1852     self.use();
1853     other = o;
1854     activator = a;
1855 }
1856
1857 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1858 {
1859         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1860                 self.projectiledeathtype |= HITTYPE_SPLASH;
1861         adaptor_think2use();
1862 }
1863
1864 // deferred dropping
1865 void DropToFloor_Handler()
1866 {
1867     builtin_droptofloor();
1868     self.dropped_origin = self.origin;
1869 }
1870
1871 void droptofloor()
1872 {
1873     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1874 }
1875
1876
1877
1878 float trace_hits_box_a0, trace_hits_box_a1;
1879
1880 float trace_hits_box_1d(float end, float thmi, float thma)
1881 {
1882     if (end == 0)
1883     {
1884         // just check if x is in range
1885         if (0 < thmi)
1886             return FALSE;
1887         if (0 > thma)
1888             return FALSE;
1889     }
1890     else
1891     {
1892         // do the trace with respect to x
1893         // 0 -> end has to stay in thmi -> thma
1894         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1895         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1896         if (trace_hits_box_a0 > trace_hits_box_a1)
1897             return FALSE;
1898     }
1899     return TRUE;
1900 }
1901
1902 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1903 {
1904     end -= start;
1905     thmi -= start;
1906     thma -= start;
1907     // now it is a trace from 0 to end
1908
1909     trace_hits_box_a0 = 0;
1910     trace_hits_box_a1 = 1;
1911
1912     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1913         return FALSE;
1914     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1915         return FALSE;
1916     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1917         return FALSE;
1918
1919     return TRUE;
1920 }
1921
1922 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1923 {
1924     return trace_hits_box(start, end, thmi - ma, thma - mi);
1925 }
1926
1927 float SUB_NoImpactCheck()
1928 {
1929         // zero hitcontents = this is not the real impact, but either the
1930         // mirror-impact of something hitting the projectile instead of the
1931         // projectile hitting the something, or a touchareagrid one. Neither of
1932         // these stop the projectile from moving, so...
1933         if(trace_dphitcontents == 0)
1934         {
1935                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1936                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1937                 checkclient();
1938         }
1939     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1940         return 1;
1941     if (other == world && self.size != '0 0 0')
1942     {
1943         vector tic;
1944         tic = self.velocity * sys_frametime;
1945         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1946         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1947         if (trace_fraction >= 1)
1948         {
1949             dprint("Odd... did not hit...?\n");
1950         }
1951         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1952         {
1953             dprint("Detected and prevented the sky-grapple bug.\n");
1954             return 1;
1955         }
1956     }
1957
1958     return 0;
1959 }
1960
1961 #define SUB_OwnerCheck() (other && (other == self.owner))
1962
1963 void RemoveGrapplingHook(entity pl);
1964 void W_Crylink_Dequeue(entity e);
1965 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1966 {
1967         if(SUB_OwnerCheck())
1968                 return TRUE;
1969         if(SUB_NoImpactCheck())
1970         {
1971                 if(self.classname == "grapplinghook")
1972                         RemoveGrapplingHook(self.realowner);
1973                 else if(self.classname == "spike")
1974                 {
1975                         W_Crylink_Dequeue(self);
1976                         remove(self);
1977                 }
1978                 else
1979                         remove(self);
1980                 return TRUE;
1981         }
1982         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1983                 UpdateCSQCProjectile(self);
1984         return FALSE;
1985 }
1986 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1987
1988 void URI_Get_Callback(float id, float status, string data)
1989 {
1990         if(url_URI_Get_Callback(id, status, data))
1991         {
1992                 // handled
1993         }
1994         else if (id == URI_GET_DISCARD)
1995         {
1996                 // discard
1997         }
1998         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1999         {
2000                 // sv_cmd curl
2001                 Curl_URI_Get_Callback(id, status, data);
2002         }
2003         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2004         {
2005                 // online ban list
2006                 OnlineBanList_URI_Get_Callback(id, status, data);
2007         }
2008         else
2009         {
2010                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2011         }
2012 }
2013
2014 string uid2name(string myuid) {
2015         string s;
2016         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2017
2018         // FIXME remove this later after 0.6 release
2019         // convert old style broken records to correct style
2020         if(s == "")
2021         {
2022                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2023                 if(s != "")
2024                 {
2025                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2026                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2027                 }
2028         }
2029         
2030         if(s == "")
2031                 s = "^1Unregistered Player";
2032         return s;
2033 }
2034
2035 float race_readTime(string map, float pos)
2036 {
2037         string rr;
2038         if(g_cts)
2039                 rr = CTS_RECORD;
2040         else
2041                 rr = RACE_RECORD;
2042
2043         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2044 }
2045
2046 string race_readUID(string map, float pos)
2047 {
2048         string rr;
2049         if(g_cts)
2050                 rr = CTS_RECORD;
2051         else
2052                 rr = RACE_RECORD;
2053
2054         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2055 }
2056
2057 float race_readPos(string map, float t) {
2058         float i;
2059         for (i = 1; i <= RANKINGS_CNT; ++i)
2060                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2061                         return i;
2062
2063         return 0; // pos is zero if unranked
2064 }
2065
2066 void race_writeTime(string map, float t, string myuid)
2067 {
2068         string rr;
2069         if(g_cts)
2070                 rr = CTS_RECORD;
2071         else
2072                 rr = RACE_RECORD;
2073
2074         float newpos;
2075         newpos = race_readPos(map, t);
2076
2077         float i, prevpos;
2078         for(i = 1; i <= RANKINGS_CNT; ++i)
2079         {
2080                 if(race_readUID(map, i) == myuid)
2081                         prevpos = i;
2082         }
2083         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2084                 for (i = prevpos; i > newpos; --i) {
2085                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2086                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2087                 }
2088         } else { // player has no ranked record yet
2089                 for (i = RANKINGS_CNT; i > newpos; --i) {
2090                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2091                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2092                 }
2093         }
2094
2095         // store new time itself
2096         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2097         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2098 }
2099
2100 string race_readName(string map, float pos)
2101 {
2102         string rr;
2103         if(g_cts)
2104                 rr = CTS_RECORD;
2105         else
2106                 rr = RACE_RECORD;
2107
2108         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2109 }
2110
2111 string race_placeName(float pos) {
2112         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2113         {
2114                 if(mod(pos, 10) == 1)
2115                         return strcat(ftos(pos), "st");
2116                 else if(mod(pos, 10) == 2)
2117                         return strcat(ftos(pos), "nd");
2118                 else if(mod(pos, 10) == 3)
2119                         return strcat(ftos(pos), "rd");
2120                 else
2121                         return strcat(ftos(pos), "th");
2122         }
2123         else
2124                 return strcat(ftos(pos), "th");
2125 }
2126
2127 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2128 {
2129     float m, i;
2130     vector start, org, delta, end, enddown, mstart;
2131     entity sp;
2132
2133     m = e.dphitcontentsmask;
2134     e.dphitcontentsmask = goodcontents | badcontents;
2135
2136     org = world.mins;
2137     delta = world.maxs - world.mins;
2138
2139     for (i = 0; i < attempts; ++i)
2140     {
2141         start_x = org_x + random() * delta_x;
2142         start_y = org_y + random() * delta_y;
2143         start_z = org_z + random() * delta_z;
2144
2145         // rule 1: start inside world bounds, and outside
2146         // solid, and don't start from somewhere where you can
2147         // fall down to evil
2148         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2149         if (trace_fraction >= 1)
2150             continue;
2151         if (trace_startsolid)
2152             continue;
2153         if (trace_dphitcontents & badcontents)
2154             continue;
2155         if (trace_dphitq3surfaceflags & badsurfaceflags)
2156             continue;
2157
2158         // rule 2: if we are too high, lower the point
2159         if (trace_fraction * delta_z > maxaboveground)
2160             start = trace_endpos + '0 0 1' * maxaboveground;
2161         enddown = trace_endpos;
2162
2163         // rule 3: make sure we aren't outside the map. This only works
2164         // for somewhat well formed maps. A good rule of thumb is that
2165         // the map should have a convex outside hull.
2166         // these can be traceLINES as we already verified the starting box
2167         mstart = start + 0.5 * (e.mins + e.maxs);
2168         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2169         if (trace_fraction >= 1)
2170             continue;
2171         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2172         if (trace_fraction >= 1)
2173             continue;
2174         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2175         if (trace_fraction >= 1)
2176             continue;
2177         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2178         if (trace_fraction >= 1)
2179             continue;
2180         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2181         if (trace_fraction >= 1)
2182             continue;
2183
2184         // rule 4: we must "see" some spawnpoint
2185         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2186                 if(checkpvs(mstart, sp))
2187                         break;
2188         if(!sp)
2189         {
2190                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2191                         if(checkpvs(mstart, sp))
2192                                 break;
2193                 if(!sp)
2194                         continue;
2195         }
2196
2197         // find a random vector to "look at"
2198         end_x = org_x + random() * delta_x;
2199         end_y = org_y + random() * delta_y;
2200         end_z = org_z + random() * delta_z;
2201         end = start + normalize(end - start) * vlen(delta);
2202
2203         // rule 4: start TO end must not be too short
2204         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2205         if (trace_startsolid)
2206             continue;
2207         if (trace_fraction < minviewdistance / vlen(delta))
2208             continue;
2209
2210         // rule 5: don't want to look at sky
2211         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2212             continue;
2213
2214         // rule 6: we must not end up in trigger_hurt
2215         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2216             continue;
2217
2218         break;
2219     }
2220
2221     e.dphitcontentsmask = m;
2222
2223     if (i < attempts)
2224     {
2225         setorigin(e, start);
2226         e.angles = vectoangles(end - start);
2227         dprint("Needed ", ftos(i + 1), " attempts\n");
2228         return TRUE;
2229     }
2230     else
2231         return FALSE;
2232 }
2233
2234 float zcurveparticles_effectno;
2235 vector zcurveparticles_start;
2236 float zcurveparticles_spd;
2237
2238 void endzcurveparticles()
2239 {
2240         if(zcurveparticles_effectno)
2241         {
2242                 // terminator
2243                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2244         }
2245         zcurveparticles_effectno = 0;
2246 }
2247
2248 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2249 {
2250         spd = bound(0, floor(spd / 16), 32767);
2251         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2252         {
2253                 endzcurveparticles();
2254                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2255                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2256                 WriteShort(MSG_BROADCAST, effectno);
2257                 WriteCoord(MSG_BROADCAST, start_x);
2258                 WriteCoord(MSG_BROADCAST, start_y);
2259                 WriteCoord(MSG_BROADCAST, start_z);
2260                 zcurveparticles_effectno = effectno;
2261                 zcurveparticles_start = start;
2262         }
2263         else
2264                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2265         WriteCoord(MSG_BROADCAST, end_x);
2266         WriteCoord(MSG_BROADCAST, end_y);
2267         WriteCoord(MSG_BROADCAST, end_z);
2268         WriteCoord(MSG_BROADCAST, end_dz);
2269         zcurveparticles_spd = spd;
2270 }
2271
2272 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2273 {
2274         float end_dz;
2275         vector vecxy, velxy;
2276
2277         vecxy = end - start;
2278         vecxy_z = 0;
2279         velxy = vel;
2280         velxy_z = 0;
2281
2282         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2283         {
2284                 endzcurveparticles();
2285                 trailparticles(world, effectno, start, end);
2286                 return;
2287         }
2288
2289         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2290         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2291 }
2292
2293 void write_recordmarker(entity pl, float tstart, float dt)
2294 {
2295     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2296
2297     // also write a marker into demo files for demotc-race-record-extractor to find
2298     stuffcmd(pl,
2299              strcat(
2300                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2301                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2302 }
2303
2304 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2305 {
2306         switch(algn)
2307         {
2308                 default:
2309                 case 3: // right
2310                         break;
2311
2312                 case 4: // left
2313                         vecs_y = -vecs_y;
2314                         break;
2315
2316                 case 1:
2317                         if(allowcenter) // 2: allow center handedness
2318                         {
2319                                 // center
2320                                 vecs_y = 0;
2321                                 vecs_z -= 2;
2322                         }
2323                         else
2324                         {
2325                                 // right
2326                         }
2327                         break;
2328
2329                 case 2:
2330                         if(allowcenter) // 2: allow center handedness
2331                         {
2332                                 // center
2333                                 vecs_y = 0;
2334                                 vecs_z -= 2;
2335                         }
2336                         else
2337                         {
2338                                 // left
2339                                 vecs_y = -vecs_y;
2340                         }
2341                         break;
2342         }
2343         return vecs;
2344 }
2345
2346 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2347 {
2348         string s;
2349         vector v;
2350
2351         if (autocvar_g_shootfromeye)
2352         {
2353                 if (visual)
2354                 {
2355                         vecs_y = 0;
2356                         vecs_z -= 2;
2357                 }
2358                 else
2359                 {
2360                         vecs_y = 0;
2361                         vecs_z = 0;
2362                 }
2363         }
2364         else if (autocvar_g_shootfromcenter)
2365         {
2366                 vecs_y = 0;
2367                 vecs_z -= 2;
2368         }
2369         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2370         {
2371                 v = stov(s);
2372                 if (y_is_right)
2373                         v_y = -v_y;
2374                 if (v_x != 0)
2375                         vecs_x = v_x;
2376                 vecs_y = v_y;
2377                 vecs_z = v_z;
2378         }
2379         else if (autocvar_g_shootfromclient)
2380         {
2381                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2382         }
2383         return vecs;
2384 }
2385
2386 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2387 {
2388         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2389 }
2390
2391
2392 void attach_sameorigin(entity e, entity to, string tag)
2393 {
2394     vector org, t_forward, t_left, t_up, e_forward, e_up;
2395     vector org0, ang0;
2396     float tagscale;
2397
2398     ang0 = e.angles;
2399     org0 = e.origin;
2400
2401     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2402     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2403     t_forward = v_forward * tagscale;
2404     t_left = v_right * -tagscale;
2405     t_up = v_up * tagscale;
2406
2407     e.origin_x = org * t_forward;
2408     e.origin_y = org * t_left;
2409     e.origin_z = org * t_up;
2410
2411     // current forward and up directions
2412     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2413                 e.angles = AnglesTransform_FromVAngles(e.angles);
2414         else
2415                 e.angles = AnglesTransform_FromAngles(e.angles);
2416     fixedmakevectors(e.angles);
2417
2418     // untransform forward, up!
2419     e_forward_x = v_forward * t_forward;
2420     e_forward_y = v_forward * t_left;
2421     e_forward_z = v_forward * t_up;
2422     e_up_x = v_up * t_forward;
2423     e_up_y = v_up * t_left;
2424     e_up_z = v_up * t_up;
2425
2426     e.angles = fixedvectoangles2(e_forward, e_up);
2427     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2428                 e.angles = AnglesTransform_ToVAngles(e.angles);
2429         else
2430                 e.angles = AnglesTransform_ToAngles(e.angles);
2431
2432     setattachment(e, to, tag);
2433     setorigin(e, e.origin);
2434 }
2435
2436 void detach_sameorigin(entity e)
2437 {
2438     vector org;
2439     org = gettaginfo(e, 0);
2440     e.angles = fixedvectoangles2(v_forward, v_up);
2441     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2442                 e.angles = AnglesTransform_ToVAngles(e.angles);
2443         else
2444                 e.angles = AnglesTransform_ToAngles(e.angles);
2445     setorigin(e, org);
2446     setattachment(e, world, "");
2447     setorigin(e, e.origin);
2448 }
2449
2450 void follow_sameorigin(entity e, entity to)
2451 {
2452     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2453     e.aiment = to; // make the hole follow bmodel
2454     e.punchangle = to.angles; // the original angles of bmodel
2455     e.view_ofs = e.origin - to.origin; // relative origin
2456     e.v_angle = e.angles - to.angles; // relative angles
2457 }
2458
2459 void unfollow_sameorigin(entity e)
2460 {
2461     e.movetype = MOVETYPE_NONE;
2462 }
2463
2464 entity gettaginfo_relative_ent;
2465 vector gettaginfo_relative(entity e, float tag)
2466 {
2467     if (!gettaginfo_relative_ent)
2468     {
2469         gettaginfo_relative_ent = spawn();
2470         gettaginfo_relative_ent.effects = EF_NODRAW;
2471     }
2472     gettaginfo_relative_ent.model = e.model;
2473     gettaginfo_relative_ent.modelindex = e.modelindex;
2474     gettaginfo_relative_ent.frame = e.frame;
2475     return gettaginfo(gettaginfo_relative_ent, tag);
2476 }
2477
2478 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2479 {
2480     float p;
2481     p = pow(2, chan);
2482     if (pl.soundentity.cnt & p)
2483         return;
2484     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2485     pl.soundentity.cnt |= p;
2486 }
2487
2488 void SoundEntity_StopSound(entity pl, float chan)
2489 {
2490     float p;
2491     p = pow(2, chan);
2492     if (pl.soundentity.cnt & p)
2493     {
2494         stopsoundto(MSG_ALL, pl.soundentity, chan);
2495         pl.soundentity.cnt &~= p;
2496     }
2497 }
2498
2499 void SoundEntity_Attach(entity pl)
2500 {
2501     pl.soundentity = spawn();
2502     pl.soundentity.classname = "soundentity";
2503     pl.soundentity.owner = pl;
2504     setattachment(pl.soundentity, pl, "");
2505     setmodel(pl.soundentity, "null");
2506 }
2507
2508 void SoundEntity_Detach(entity pl)
2509 {
2510     float i;
2511     for (i = 0; i <= 7; ++i)
2512         SoundEntity_StopSound(pl, i);
2513 }
2514
2515 .float scale2;
2516
2517 float modeleffect_SendEntity(entity to, float sf)
2518 {
2519         float f;
2520         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2521
2522         f = 0;
2523         if(self.velocity != '0 0 0')
2524                 f |= 1;
2525         if(self.angles != '0 0 0')
2526                 f |= 2;
2527         if(self.avelocity != '0 0 0')
2528                 f |= 4;
2529
2530         WriteByte(MSG_ENTITY, f);
2531         WriteShort(MSG_ENTITY, self.modelindex);
2532         WriteByte(MSG_ENTITY, self.skin);
2533         WriteByte(MSG_ENTITY, self.frame);
2534         WriteCoord(MSG_ENTITY, self.origin_x);
2535         WriteCoord(MSG_ENTITY, self.origin_y);
2536         WriteCoord(MSG_ENTITY, self.origin_z);
2537         if(f & 1)
2538         {
2539                 WriteCoord(MSG_ENTITY, self.velocity_x);
2540                 WriteCoord(MSG_ENTITY, self.velocity_y);
2541                 WriteCoord(MSG_ENTITY, self.velocity_z);
2542         }
2543         if(f & 2)
2544         {
2545                 WriteCoord(MSG_ENTITY, self.angles_x);
2546                 WriteCoord(MSG_ENTITY, self.angles_y);
2547                 WriteCoord(MSG_ENTITY, self.angles_z);
2548         }
2549         if(f & 4)
2550         {
2551                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2552                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2553                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2554         }
2555         WriteShort(MSG_ENTITY, self.scale * 256.0);
2556         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2557         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2558         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2559         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2560
2561         return TRUE;
2562 }
2563
2564 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2565 {
2566         entity e;
2567         float sz;
2568         e = spawn();
2569         e.classname = "modeleffect";
2570         setmodel(e, m);
2571         e.frame = f;
2572         setorigin(e, o);
2573         e.velocity = v;
2574         e.angles = ang;
2575         e.avelocity = angv;
2576         e.alpha = a;
2577         e.teleport_time = t1;
2578         e.fade_time = t2;
2579         e.skin = s;
2580         if(s0 >= 0)
2581                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2582         else
2583                 e.scale = -s0;
2584         if(s2 >= 0)
2585                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2586         else
2587                 e.scale2 = -s2;
2588         sz = max(e.scale, e.scale2);
2589         setsize(e, e.mins * sz, e.maxs * sz);
2590         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2591 }
2592
2593 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2594 {
2595         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2596 }
2597
2598 float randombit(float bits)
2599 {
2600         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2601                 return bits;
2602
2603         float n, f, b, r;
2604
2605         r = random();
2606         b = 0;
2607         n = 0;
2608
2609         for(f = 1; f <= bits; f *= 2)
2610         {
2611                 if(bits & f)
2612                 {
2613                         ++n;
2614                         r *= n;
2615                         if(r <= 1)
2616                                 b = f;
2617                         else
2618                                 r = (r - 1) / (n - 1);
2619                 }
2620         }
2621
2622         return b;
2623 }
2624
2625 float randombits(float bits, float k, float error_return)
2626 {
2627         float r;
2628         r = 0;
2629         while(k > 0 && bits != r)
2630         {
2631                 r += randombit(bits - r);
2632                 --k;
2633         }
2634         if(error_return)
2635                 if(k > 0)
2636                         return -1; // all
2637         return r;
2638 }
2639
2640 void randombit_test(float bits, float iter)
2641 {
2642         while(iter > 0)
2643         {
2644                 print(ftos(randombit(bits)), "\n");
2645                 --iter;
2646         }
2647 }
2648
2649 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2650 {
2651         if(halflifedist > 0)
2652                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2653         else if(halflifedist < 0)
2654                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2655         else
2656                 return 1;
2657 }
2658
2659
2660
2661
2662 #ifdef RELEASE
2663 #define cvar_string_normal builtin_cvar_string
2664 #define cvar_normal builtin_cvar
2665 #else
2666 string cvar_string_normal(string n)
2667 {
2668         if not(cvar_type(n) & 1)
2669                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2670         return builtin_cvar_string(n);
2671 }
2672
2673 float cvar_normal(string n)
2674 {
2675         return stof(cvar_string_normal(n));
2676 }
2677 #endif
2678 #define cvar_set_normal builtin_cvar_set
2679
2680 void defer_think()
2681 {
2682     entity oself;
2683
2684     oself           = self;
2685     self            = self.owner;
2686     oself.think     = SUB_Remove;
2687     oself.nextthink = time;
2688
2689     oself.use();
2690 }
2691
2692 /*
2693     Execute func() after time + fdelay.
2694     self when func is executed = self when defer is called
2695 */
2696 void defer(float fdelay, void() func)
2697 {
2698     entity e;
2699
2700     e           = spawn();
2701     e.owner     = self;
2702     e.use       = func;
2703     e.think     = defer_think;
2704     e.nextthink = time + fdelay;
2705 }
2706
2707 .string aiment_classname;
2708 .float aiment_deadflag;
2709 void SetMovetypeFollow(entity ent, entity e)
2710 {
2711         // FIXME this may not be warpzone aware
2712         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2713         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2714         ent.aiment = e; // make the hole follow bmodel
2715         ent.punchangle = e.angles; // the original angles of bmodel
2716         ent.view_ofs = ent.origin - e.origin; // relative origin
2717         ent.v_angle = ent.angles - e.angles; // relative angles
2718         ent.aiment_classname = strzone(e.classname);
2719         ent.aiment_deadflag = e.deadflag;
2720 }
2721 void UnsetMovetypeFollow(entity ent)
2722 {
2723         ent.movetype = MOVETYPE_FLY;
2724         PROJECTILE_MAKETRIGGER(ent);
2725         ent.aiment = world;
2726 }
2727 float LostMovetypeFollow(entity ent)
2728 {
2729 /*
2730         if(ent.movetype != MOVETYPE_FOLLOW)
2731                 if(ent.aiment)
2732                         error("???");
2733 */
2734         if(ent.aiment)
2735         {
2736                 if(ent.aiment.classname != ent.aiment_classname)
2737                         return 1;
2738                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2739                         return 1;
2740         }
2741         return 0;
2742 }
2743
2744 float isPushable(entity e)
2745 {
2746         if(e.iscreature)
2747                 return TRUE;
2748         if(e.pushable)
2749                 return TRUE;
2750         switch(e.classname)
2751         {
2752                 case "body":
2753                 case "droppedweapon":
2754                 case "keepawayball":
2755                 case "nexball_basketball":
2756                 case "nexball_football":
2757                         return TRUE;
2758                 case "bullet": // antilagged bullets can't hit this either
2759                         return FALSE;
2760         }
2761         if (e.projectiledeathtype)
2762                 return TRUE;
2763         return FALSE;
2764 }