1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
772 entity get_weaponinfo(float w);
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 var float i = weaponinfo.weapon;
781 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783 if (t < 0) // "default" weapon selection
785 if (g_lms || g_ca || allguns)
786 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
790 t = (i == WEP_SHOTGUN);
792 t = 0; // weapon is set a few lines later
794 t = (i == WEP_LASER || i == WEP_SHOTGUN);
795 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796 t |= (i == WEP_HOOK);
802 void readplayerstartcvars()
808 // initialize starting values for players
811 start_ammo_shells = 0;
812 start_ammo_nails = 0;
813 start_ammo_rockets = 0;
814 start_ammo_cells = 0;
815 start_health = cvar("g_balance_health_start");
816 start_armorvalue = cvar("g_balance_armor_start");
819 s = cvar_string("g_weaponarena");
820 if (s == "0" || s == "")
826 if (s == "0" || s == "")
832 // forcibly turn off weaponarena
836 g_weaponarena_list = "All Weapons";
837 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
839 e = get_weaponinfo(j);
840 g_weaponarena |= e.weapons;
841 weapon_action(e.weapon, WR_PRECACHE);
844 else if (s == "most")
846 g_weaponarena_list = "Most Weapons";
847 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
849 e = get_weaponinfo(j);
850 if (e.spawnflags & WEP_FLAG_NORMAL)
852 g_weaponarena |= e.weapons;
853 weapon_action(e.weapon, WR_PRECACHE);
857 else if (s == "none")
859 g_weaponarena_list = "No Weapons";
860 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
864 t = tokenize_console(s);
865 g_weaponarena_list = "";
866 for (i = 0; i < t; ++i)
869 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
871 e = get_weaponinfo(j);
874 g_weaponarena |= e.weapons;
875 weapon_action(e.weapon, WR_PRECACHE);
876 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
882 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
885 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
889 g_weaponarena_random = cvar("g_weaponarena_random");
891 g_weaponarena_random = 0;
892 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
896 g_minstagib = 0; // incompatible
897 g_pinata = 0; // incompatible
898 g_weapon_stay = 0; // incompatible
899 start_weapons = g_weaponarena;
901 start_items |= IT_UNLIMITED_AMMO;
903 else if (g_minstagib)
905 g_pinata = 0; // incompatible
906 g_weapon_stay = 0; // incompatible
907 g_bloodloss = 0; // incompatible
909 start_armorvalue = 0;
910 start_weapons = WEPBIT_MINSTANEX;
911 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
912 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
913 start_items |= IT_UNLIMITED_SUPERWEAPONS;
915 if (g_minstagib_invis_alpha <= 0)
916 g_minstagib_invis_alpha = -1;
920 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
922 e = get_weaponinfo(i);
923 if(want_weapon("g_start_weapon_", e, FALSE))
924 start_weapons |= e.weapons;
928 if(!cvar("g_use_ammunition"))
929 start_items |= IT_UNLIMITED_AMMO;
931 if(cvar("g_nexball"))
932 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
936 start_ammo_cells = cvar("g_minstagib_ammo_start");
937 start_ammo_fuel = cvar("g_start_ammo_fuel");
939 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
941 start_ammo_rockets = 999;
942 start_ammo_shells = 999;
943 start_ammo_cells = 999;
944 start_ammo_nails = 999;
945 start_ammo_fuel = 999;
951 start_ammo_shells = cvar("g_lms_start_ammo_shells");
952 start_ammo_nails = cvar("g_lms_start_ammo_nails");
953 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
954 start_ammo_cells = cvar("g_lms_start_ammo_cells");
955 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
959 start_ammo_shells = cvar("g_start_ammo_shells");
960 start_ammo_nails = cvar("g_start_ammo_nails");
961 start_ammo_rockets = cvar("g_start_ammo_rockets");
962 start_ammo_cells = cvar("g_start_ammo_cells");
963 start_ammo_fuel = cvar("g_start_ammo_fuel");
969 start_health = cvar("g_lms_start_health");
970 start_armorvalue = cvar("g_lms_start_armor");
975 warmup_start_ammo_shells = start_ammo_shells;
976 warmup_start_ammo_nails = start_ammo_nails;
977 warmup_start_ammo_rockets = start_ammo_rockets;
978 warmup_start_ammo_cells = start_ammo_cells;
979 warmup_start_ammo_fuel = start_ammo_fuel;
980 warmup_start_health = start_health;
981 warmup_start_armorvalue = start_armorvalue;
982 warmup_start_weapons = start_weapons;
984 if (!g_weaponarena && !g_minstagib && !g_ca)
986 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
987 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
988 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
989 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
990 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
991 warmup_start_health = cvar("g_warmup_start_health");
992 warmup_start_armorvalue = cvar("g_warmup_start_armor");
993 warmup_start_weapons = 0;
994 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
996 e = get_weaponinfo(i);
997 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
998 warmup_start_weapons |= e.weapons;
1003 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1005 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1006 start_items |= IT_FUEL_REGEN;
1007 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1008 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1012 start_items |= IT_JETPACK;
1014 MUTATOR_CALLHOOK(SetStartItems);
1016 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1018 e = get_weaponinfo(i);
1019 if(e.weapons & (start_weapons | warmup_start_weapons))
1020 weapon_action(e.weapon, WR_PRECACHE);
1023 start_ammo_shells = max(0, start_ammo_shells);
1024 start_ammo_nails = max(0, start_ammo_nails);
1025 start_ammo_cells = max(0, start_ammo_cells);
1026 start_ammo_rockets = max(0, start_ammo_rockets);
1027 start_ammo_fuel = max(0, start_ammo_fuel);
1029 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1030 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1031 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1032 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1033 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1037 float g_bugrigs_planar_movement;
1038 float g_bugrigs_planar_movement_car_jumping;
1039 float g_bugrigs_reverse_spinning;
1040 float g_bugrigs_reverse_speeding;
1041 float g_bugrigs_reverse_stopping;
1042 float g_bugrigs_air_steering;
1043 float g_bugrigs_angle_smoothing;
1044 float g_bugrigs_friction_floor;
1045 float g_bugrigs_friction_brake;
1046 float g_bugrigs_friction_air;
1047 float g_bugrigs_accel;
1048 float g_bugrigs_speed_ref;
1049 float g_bugrigs_speed_pow;
1050 float g_bugrigs_steer;
1052 float g_touchexplode;
1053 float g_touchexplode_radius;
1054 float g_touchexplode_damage;
1055 float g_touchexplode_edgedamage;
1056 float g_touchexplode_force;
1063 float sv_pitch_fixyaw;
1065 string GetGametype(); // g_world.qc
1066 void readlevelcvars(void)
1068 // first load all the mutators
1069 if(cvar("g_invincible_projectiles"))
1070 MUTATOR_ADD(mutator_invincibleprojectiles);
1072 MUTATOR_ADD(mutator_nix);
1073 if(cvar("g_dodging"))
1074 MUTATOR_ADD(mutator_dodging);
1075 if(cvar("g_rocket_flying"))
1076 MUTATOR_ADD(mutator_rocketflying);
1077 if(cvar("g_vampire"))
1078 MUTATOR_ADD(mutator_vampire);
1079 if(cvar("g_spawn_near_teammate"))
1080 MUTATOR_ADD(mutator_spawn_near_teammate);
1082 // is this a mutator? is this a mode?
1083 if(cvar("g_sandbox"))
1084 MUTATOR_ADD(sandbox);
1086 if(cvar("sv_allow_fullbright"))
1087 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1089 g_bugrigs = cvar("g_bugrigs");
1090 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1091 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1092 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1093 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1094 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1095 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1096 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1097 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1098 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1099 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1100 g_bugrigs_accel = cvar("g_bugrigs_accel");
1101 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1102 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1103 g_bugrigs_steer = cvar("g_bugrigs_steer");
1105 g_touchexplode = cvar("g_touchexplode");
1106 g_touchexplode_radius = cvar("g_touchexplode_radius");
1107 g_touchexplode_damage = cvar("g_touchexplode_damage");
1108 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1109 g_touchexplode_force = cvar("g_touchexplode_force");
1111 #ifdef ALLOW_FORCEMODELS
1112 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1115 sv_clones = cvar("sv_clones");
1116 sv_gentle = cvar("sv_gentle");
1117 sv_foginterval = cvar("sv_foginterval");
1118 g_cloaked = cvar("g_cloaked");
1120 g_cloaked = 1; // always enable cloak in CTS
1121 g_jump_grunt = cvar("g_jump_grunt");
1122 g_footsteps = cvar("g_footsteps");
1123 g_grappling_hook = cvar("g_grappling_hook");
1124 g_jetpack = cvar("g_jetpack");
1125 g_midair = cvar("g_midair");
1126 g_minstagib = cvar("g_minstagib");
1127 g_norecoil = cvar("g_norecoil");
1128 g_bloodloss = cvar("g_bloodloss");
1129 sv_maxidle = cvar("sv_maxidle");
1130 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1131 sv_autotaunt = cvar("sv_autotaunt");
1132 sv_taunt = cvar("sv_taunt");
1134 inWarmupStage = cvar("g_warmup");
1135 g_warmup_limit = cvar("g_warmup_limit");
1136 g_warmup_allguns = cvar("g_warmup_allguns");
1137 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1139 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1140 inWarmupStage = 0; // these modes cannot work together, sorry
1142 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1143 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1144 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1145 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1146 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1147 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1148 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1149 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1150 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1151 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1152 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1153 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1154 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1155 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1157 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1158 g_weaponratefactor = cvar("g_weaponratefactor");
1159 g_weapondamagefactor = cvar("g_weapondamagefactor");
1160 g_weaponforcefactor = cvar("g_weaponforcefactor");
1161 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1163 g_pickup_shells = cvar("g_pickup_shells");
1164 g_pickup_shells_max = cvar("g_pickup_shells_max");
1165 g_pickup_nails = cvar("g_pickup_nails");
1166 g_pickup_nails_max = cvar("g_pickup_nails_max");
1167 g_pickup_rockets = cvar("g_pickup_rockets");
1168 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1169 g_pickup_cells = cvar("g_pickup_cells");
1170 g_pickup_cells_max = cvar("g_pickup_cells_max");
1171 g_pickup_fuel = cvar("g_pickup_fuel");
1172 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1173 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1174 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1175 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1176 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1177 g_pickup_armormedium = cvar("g_pickup_armormedium");
1178 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1179 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1180 g_pickup_armorbig = cvar("g_pickup_armorbig");
1181 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1182 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1183 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1184 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1185 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1186 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1187 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1188 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1189 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1190 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1191 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1192 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1193 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1194 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1195 g_pickup_healthmega = cvar("g_pickup_healthmega");
1196 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1197 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1199 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1200 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1202 g_pinata = cvar("g_pinata");
1204 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1206 g_weapon_stay = cvar("g_weapon_stay");
1208 g_ghost_items = cvar("g_ghost_items");
1210 if(g_ghost_items >= 1)
1211 g_ghost_items = 0.25; // default alpha value
1213 if not(inWarmupStage && !g_ca)
1214 game_starttime = cvar("g_start_delay");
1216 sv_pitch_min = cvar("sv_pitch_min");
1217 sv_pitch_max = cvar("sv_pitch_max");
1218 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1220 readplayerstartcvars();
1226 string precache_sound (string s) = #19;
1227 float precache_sound_index (string s) = #19;
1229 #define SND_VOLUME 1
1230 #define SND_ATTENUATION 2
1231 #define SND_LARGEENTITY 8
1232 #define SND_LARGESOUND 16
1234 float sound_allowed(float dest, entity e)
1236 // sounds from world may always pass
1239 if (e.classname == "body")
1241 else if (e.realowner && e.realowner != e)
1243 else if (e.owner && e.owner != e)
1248 // sounds to self may always pass
1249 if (dest == MSG_ONE)
1250 if (e == msg_entity)
1252 // sounds by players can be removed
1253 if (autocvar_bot_sound_monopoly)
1254 if (clienttype(e) == CLIENTTYPE_REAL)
1256 // anything else may pass
1260 #ifdef COMPAT_XON010_CHANNELS
1261 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1262 void sound(entity e, float chan, string samp, float vol, float atten)
1264 if (!sound_allowed(MSG_BROADCAST, e))
1266 builtin_sound(e, chan, samp, vol, atten);
1270 void sound(entity e, float chan, string samp, float vol, float atten)
1272 if (!sound_allowed(MSG_BROADCAST, e))
1274 sound7(e, chan, samp, vol, atten, 0, 0);
1278 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1282 if (!sound_allowed(dest, e))
1285 entno = num_for_edict(e);
1286 idx = precache_sound_index(samp);
1291 atten = floor(atten * 64);
1292 vol = floor(vol * 255);
1295 sflags |= SND_VOLUME;
1297 sflags |= SND_ATTENUATION;
1298 if (entno >= 8192 || chan < 0 || chan > 7)
1299 sflags |= SND_LARGEENTITY;
1301 sflags |= SND_LARGESOUND;
1303 WriteByte(dest, SVC_SOUND);
1304 WriteByte(dest, sflags);
1305 if (sflags & SND_VOLUME)
1306 WriteByte(dest, vol);
1307 if (sflags & SND_ATTENUATION)
1308 WriteByte(dest, atten);
1309 if (sflags & SND_LARGEENTITY)
1311 WriteShort(dest, entno);
1312 WriteByte(dest, chan);
1316 WriteShort(dest, entno * 8 + chan);
1318 if (sflags & SND_LARGESOUND)
1319 WriteShort(dest, idx);
1321 WriteByte(dest, idx);
1323 WriteCoord(dest, o_x);
1324 WriteCoord(dest, o_y);
1325 WriteCoord(dest, o_z);
1327 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1331 if (!sound_allowed(dest, e))
1334 o = e.origin + 0.5 * (e.mins + e.maxs);
1335 soundtoat(dest, e, o, chan, samp, vol, atten);
1337 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1339 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1341 void stopsoundto(float dest, entity e, float chan)
1345 if (!sound_allowed(dest, e))
1348 entno = num_for_edict(e);
1350 if (entno >= 8192 || chan < 0 || chan > 7)
1353 idx = precache_sound_index("misc/null.wav");
1354 sflags = SND_LARGEENTITY;
1356 sflags |= SND_LARGESOUND;
1357 WriteByte(dest, SVC_SOUND);
1358 WriteByte(dest, sflags);
1359 WriteShort(dest, entno);
1360 WriteByte(dest, chan);
1361 if (sflags & SND_LARGESOUND)
1362 WriteShort(dest, idx);
1364 WriteByte(dest, idx);
1365 WriteCoord(dest, e.origin_x);
1366 WriteCoord(dest, e.origin_y);
1367 WriteCoord(dest, e.origin_z);
1371 WriteByte(dest, SVC_STOPSOUND);
1372 WriteShort(dest, entno * 8 + chan);
1375 void stopsound(entity e, float chan)
1377 if (!sound_allowed(MSG_BROADCAST, e))
1380 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1381 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1384 void play2(entity e, string filename)
1386 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1388 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1391 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1393 float spamsound(entity e, float chan, string samp, float vol, float atten)
1395 if (!sound_allowed(MSG_BROADCAST, e))
1398 if (time > e.spamtime)
1401 sound(e, chan, samp, vol, atten);
1407 void play2team(float t, string filename)
1411 if (autocvar_bot_sound_monopoly)
1414 FOR_EACH_REALPLAYER(head)
1417 play2(head, filename);
1421 void play2all(string samp)
1423 if (autocvar_bot_sound_monopoly)
1426 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1429 void PrecachePlayerSounds(string f);
1430 void precache_playermodel(string m)
1432 float globhandle, i, n;
1435 if(substring(m, -9,5) == "_lod1")
1437 if(substring(m, -9,5) == "_lod2")
1440 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1443 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1447 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1450 n = search_getsize(globhandle);
1451 for (i = 0; i < n; ++i)
1453 //print(search_getfilename(globhandle, i), "\n");
1454 f = search_getfilename(globhandle, i);
1455 PrecachePlayerSounds(f);
1457 search_end(globhandle);
1459 void precache_all_playermodels(string pattern)
1461 float globhandle, i, n;
1464 globhandle = search_begin(pattern, TRUE, FALSE);
1467 n = search_getsize(globhandle);
1468 for (i = 0; i < n; ++i)
1470 //print(search_getfilename(globhandle, i), "\n");
1471 f = search_getfilename(globhandle, i);
1472 precache_playermodel(f);
1474 search_end(globhandle);
1479 // gamemode related things
1480 precache_model ("models/misc/chatbubble.spr");
1483 precache_model ("models/runematch/curse.mdl");
1484 precache_model ("models/runematch/rune.mdl");
1487 #ifdef TTURRETS_ENABLED
1488 if (autocvar_g_turrets)
1492 // Precache all player models if desired
1493 if (autocvar_sv_precacheplayermodels)
1495 PrecachePlayerSounds("sound/player/default.sounds");
1496 precache_all_playermodels("models/player/*.zym");
1497 precache_all_playermodels("models/player/*.dpm");
1498 precache_all_playermodels("models/player/*.md3");
1499 precache_all_playermodels("models/player/*.psk");
1500 precache_all_playermodels("models/player/*.iqm");
1503 if (autocvar_sv_defaultcharacter)
1506 s = autocvar_sv_defaultplayermodel_red;
1508 precache_playermodel(s);
1509 s = autocvar_sv_defaultplayermodel_blue;
1511 precache_playermodel(s);
1512 s = autocvar_sv_defaultplayermodel_yellow;
1514 precache_playermodel(s);
1515 s = autocvar_sv_defaultplayermodel_pink;
1517 precache_playermodel(s);
1518 s = autocvar_sv_defaultplayermodel;
1520 precache_playermodel(s);
1525 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1526 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1529 // gore and miscellaneous sounds
1530 //precache_sound ("misc/h2ohit.wav");
1531 precache_model ("models/hook.md3");
1532 precache_sound ("misc/armorimpact.wav");
1533 precache_sound ("misc/bodyimpact1.wav");
1534 precache_sound ("misc/bodyimpact2.wav");
1535 precache_sound ("misc/gib.wav");
1536 precache_sound ("misc/gib_splat01.wav");
1537 precache_sound ("misc/gib_splat02.wav");
1538 precache_sound ("misc/gib_splat03.wav");
1539 precache_sound ("misc/gib_splat04.wav");
1540 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1541 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1542 precache_sound ("misc/null.wav");
1543 precache_sound ("misc/spawn.wav");
1544 precache_sound ("misc/talk.wav");
1545 precache_sound ("misc/teleport.wav");
1546 precache_sound ("misc/poweroff.wav");
1547 precache_sound ("player/lava.wav");
1548 precache_sound ("player/slime.wav");
1551 precache_sound ("misc/jetpack_fly.wav");
1553 precache_model ("models/sprites/0.spr32");
1554 precache_model ("models/sprites/1.spr32");
1555 precache_model ("models/sprites/2.spr32");
1556 precache_model ("models/sprites/3.spr32");
1557 precache_model ("models/sprites/4.spr32");
1558 precache_model ("models/sprites/5.spr32");
1559 precache_model ("models/sprites/6.spr32");
1560 precache_model ("models/sprites/7.spr32");
1561 precache_model ("models/sprites/8.spr32");
1562 precache_model ("models/sprites/9.spr32");
1563 precache_model ("models/sprites/10.spr32");
1565 // common weapon precaches
1566 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1567 precache_sound ("weapons/weapon_switch.wav");
1568 precache_sound ("weapons/weaponpickup.wav");
1569 precache_sound ("weapons/unavailable.wav");
1570 precache_sound ("weapons/dryfire.wav");
1571 if (g_grappling_hook)
1573 precache_sound ("weapons/hook_fire.wav"); // hook
1574 precache_sound ("weapons/hook_impact.wav"); // hook
1577 if(autocvar_sv_precacheweapons)
1579 //precache weapon models/sounds
1582 while (wep <= WEP_LAST)
1584 weapon_action(wep, WR_PRECACHE);
1589 precache_model("models/elaser.mdl");
1590 precache_model("models/laser.mdl");
1591 precache_model("models/ebomb.mdl");
1594 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1596 if (!self.noise && self.music) // quake 3 uses the music field
1597 self.noise = self.music;
1599 // plays music for the level if there is any
1602 precache_sound (self.noise);
1603 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1608 // sorry, but using \ in macros breaks line numbers
1609 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1610 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1611 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1614 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1616 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1619 WRITESPECTATABLE_MSG_ONE({
1620 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1621 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1622 WriteByte(MSG_ONE, id);
1623 WriteString(MSG_ONE, s);
1624 if (id != 0 && s != "")
1626 WriteByte(MSG_ONE, duration);
1627 WriteByte(MSG_ONE, countdown_num);
1632 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1634 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1636 // WARNING: this kills the trace globals
1637 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1638 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1640 #define INITPRIO_FIRST 0
1641 #define INITPRIO_GAMETYPE 0
1642 #define INITPRIO_GAMETYPE_FALLBACK 1
1643 #define INITPRIO_FINDTARGET 10
1644 #define INITPRIO_DROPTOFLOOR 20
1645 #define INITPRIO_SETLOCATION 90
1646 #define INITPRIO_LINKDOORS 91
1647 #define INITPRIO_LAST 99
1649 .void(void) initialize_entity;
1650 .float initialize_entity_order;
1651 .entity initialize_entity_next;
1652 entity initialize_entity_first;
1654 void make_safe_for_remove(entity e)
1656 if (e.initialize_entity)
1659 for (ent = initialize_entity_first; ent; )
1661 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1663 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1664 // skip it in linked list
1667 prev.initialize_entity_next = ent.initialize_entity_next;
1668 ent = prev.initialize_entity_next;
1672 initialize_entity_first = ent.initialize_entity_next;
1673 ent = initialize_entity_first;
1679 ent = ent.initialize_entity_next;
1685 void objerror(string s)
1687 make_safe_for_remove(self);
1688 builtin_objerror(s);
1691 .float remove_except_protected_forbidden;
1692 void remove_except_protected(entity e)
1694 if(e.remove_except_protected_forbidden)
1695 error("not allowed to remove this at this point");
1699 void remove_unsafely(entity e)
1701 if(e.classname == "spike")
1702 error("Removing spikes is forbidden (crylink bug), please report");
1706 void remove_safely(entity e)
1708 make_safe_for_remove(e);
1712 void InitializeEntity(entity e, void(void) func, float order)
1716 if (!e || e.initialize_entity)
1718 // make a proxy initializer entity
1722 e.classname = "initialize_entity";
1726 e.initialize_entity = func;
1727 e.initialize_entity_order = order;
1729 cur = initialize_entity_first;
1732 if (!cur || cur.initialize_entity_order > order)
1734 // insert between prev and cur
1736 prev.initialize_entity_next = e;
1738 initialize_entity_first = e;
1739 e.initialize_entity_next = cur;
1743 cur = cur.initialize_entity_next;
1746 void InitializeEntitiesRun()
1749 startoflist = initialize_entity_first;
1750 initialize_entity_first = world;
1751 remove = remove_except_protected;
1752 for (self = startoflist; self; self = self.initialize_entity_next)
1754 self.remove_except_protected_forbidden = 1;
1756 for (self = startoflist; self; )
1759 var void(void) func;
1760 e = self.initialize_entity_next;
1761 func = self.initialize_entity;
1762 self.initialize_entity_order = 0;
1763 self.initialize_entity = func_null;
1764 self.initialize_entity_next = world;
1765 self.remove_except_protected_forbidden = 0;
1766 if (self.classname == "initialize_entity")
1770 builtin_remove(self);
1773 //dprint("Delayed initialization: ", self.classname, "\n");
1774 if(func != func_null)
1779 backtrace(strcat("Null function in: ", self.classname, "\n"));
1783 remove = remove_unsafely;
1786 .float uncustomizeentityforclient_set;
1787 .void(void) uncustomizeentityforclient;
1788 void(void) SUB_Nullpointer = #0;
1789 void UncustomizeEntitiesRun()
1793 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1794 self.uncustomizeentityforclient();
1797 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1799 e.customizeentityforclient = customizer;
1800 e.uncustomizeentityforclient = uncustomizer;
1801 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1805 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1808 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1812 if (e.classname == "")
1813 e.classname = "net_linked";
1815 if (e.model == "" || self.modelindex == 0)
1819 setmodel(e, "null");
1823 e.SendEntity = sendfunc;
1824 e.SendFlags = 0xFFFFFF;
1827 e.effects |= EF_NODEPTHTEST;
1831 e.nextthink = time + dt;
1832 e.think = SUB_Remove;
1836 void adaptor_think2touch()
1845 void adaptor_think2use()
1857 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1859 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1860 self.projectiledeathtype |= HITTYPE_SPLASH;
1861 adaptor_think2use();
1864 // deferred dropping
1865 void DropToFloor_Handler()
1867 builtin_droptofloor();
1868 self.dropped_origin = self.origin;
1873 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1878 float trace_hits_box_a0, trace_hits_box_a1;
1880 float trace_hits_box_1d(float end, float thmi, float thma)
1884 // just check if x is in range
1892 // do the trace with respect to x
1893 // 0 -> end has to stay in thmi -> thma
1894 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1895 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1896 if (trace_hits_box_a0 > trace_hits_box_a1)
1902 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1907 // now it is a trace from 0 to end
1909 trace_hits_box_a0 = 0;
1910 trace_hits_box_a1 = 1;
1912 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1914 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1916 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1922 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1924 return trace_hits_box(start, end, thmi - ma, thma - mi);
1927 float SUB_NoImpactCheck()
1929 // zero hitcontents = this is not the real impact, but either the
1930 // mirror-impact of something hitting the projectile instead of the
1931 // projectile hitting the something, or a touchareagrid one. Neither of
1932 // these stop the projectile from moving, so...
1933 if(trace_dphitcontents == 0)
1935 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1936 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1939 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1941 if (other == world && self.size != '0 0 0')
1944 tic = self.velocity * sys_frametime;
1945 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1946 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1947 if (trace_fraction >= 1)
1949 dprint("Odd... did not hit...?\n");
1951 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1953 dprint("Detected and prevented the sky-grapple bug.\n");
1961 #define SUB_OwnerCheck() (other && (other == self.owner))
1963 void RemoveGrapplingHook(entity pl);
1964 void W_Crylink_Dequeue(entity e);
1965 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1967 if(SUB_OwnerCheck())
1969 if(SUB_NoImpactCheck())
1971 if(self.classname == "grapplinghook")
1972 RemoveGrapplingHook(self.realowner);
1973 else if(self.classname == "spike")
1975 W_Crylink_Dequeue(self);
1982 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1983 UpdateCSQCProjectile(self);
1986 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1988 void URI_Get_Callback(float id, float status, string data)
1990 if(url_URI_Get_Callback(id, status, data))
1994 else if (id == URI_GET_DISCARD)
1998 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2001 Curl_URI_Get_Callback(id, status, data);
2003 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2006 OnlineBanList_URI_Get_Callback(id, status, data);
2010 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2014 string uid2name(string myuid) {
2016 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2018 // FIXME remove this later after 0.6 release
2019 // convert old style broken records to correct style
2022 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2025 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2026 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2031 s = "^1Unregistered Player";
2035 float race_readTime(string map, float pos)
2043 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2046 string race_readUID(string map, float pos)
2054 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2057 float race_readPos(string map, float t) {
2059 for (i = 1; i <= RANKINGS_CNT; ++i)
2060 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2063 return 0; // pos is zero if unranked
2066 void race_writeTime(string map, float t, string myuid)
2075 newpos = race_readPos(map, t);
2078 for(i = 1; i <= RANKINGS_CNT; ++i)
2080 if(race_readUID(map, i) == myuid)
2083 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2084 for (i = prevpos; i > newpos; --i) {
2085 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2086 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2088 } else { // player has no ranked record yet
2089 for (i = RANKINGS_CNT; i > newpos; --i) {
2090 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2091 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2095 // store new time itself
2096 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2097 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2100 string race_readName(string map, float pos)
2108 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2111 string race_placeName(float pos) {
2112 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2114 if(mod(pos, 10) == 1)
2115 return strcat(ftos(pos), "st");
2116 else if(mod(pos, 10) == 2)
2117 return strcat(ftos(pos), "nd");
2118 else if(mod(pos, 10) == 3)
2119 return strcat(ftos(pos), "rd");
2121 return strcat(ftos(pos), "th");
2124 return strcat(ftos(pos), "th");
2127 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2130 vector start, org, delta, end, enddown, mstart;
2133 m = e.dphitcontentsmask;
2134 e.dphitcontentsmask = goodcontents | badcontents;
2137 delta = world.maxs - world.mins;
2139 for (i = 0; i < attempts; ++i)
2141 start_x = org_x + random() * delta_x;
2142 start_y = org_y + random() * delta_y;
2143 start_z = org_z + random() * delta_z;
2145 // rule 1: start inside world bounds, and outside
2146 // solid, and don't start from somewhere where you can
2147 // fall down to evil
2148 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2149 if (trace_fraction >= 1)
2151 if (trace_startsolid)
2153 if (trace_dphitcontents & badcontents)
2155 if (trace_dphitq3surfaceflags & badsurfaceflags)
2158 // rule 2: if we are too high, lower the point
2159 if (trace_fraction * delta_z > maxaboveground)
2160 start = trace_endpos + '0 0 1' * maxaboveground;
2161 enddown = trace_endpos;
2163 // rule 3: make sure we aren't outside the map. This only works
2164 // for somewhat well formed maps. A good rule of thumb is that
2165 // the map should have a convex outside hull.
2166 // these can be traceLINES as we already verified the starting box
2167 mstart = start + 0.5 * (e.mins + e.maxs);
2168 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2169 if (trace_fraction >= 1)
2171 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2172 if (trace_fraction >= 1)
2174 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2175 if (trace_fraction >= 1)
2177 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2178 if (trace_fraction >= 1)
2180 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2181 if (trace_fraction >= 1)
2184 // rule 4: we must "see" some spawnpoint
2185 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2186 if(checkpvs(mstart, sp))
2190 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2191 if(checkpvs(mstart, sp))
2197 // find a random vector to "look at"
2198 end_x = org_x + random() * delta_x;
2199 end_y = org_y + random() * delta_y;
2200 end_z = org_z + random() * delta_z;
2201 end = start + normalize(end - start) * vlen(delta);
2203 // rule 4: start TO end must not be too short
2204 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2205 if (trace_startsolid)
2207 if (trace_fraction < minviewdistance / vlen(delta))
2210 // rule 5: don't want to look at sky
2211 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2214 // rule 6: we must not end up in trigger_hurt
2215 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2221 e.dphitcontentsmask = m;
2225 setorigin(e, start);
2226 e.angles = vectoangles(end - start);
2227 dprint("Needed ", ftos(i + 1), " attempts\n");
2234 float zcurveparticles_effectno;
2235 vector zcurveparticles_start;
2236 float zcurveparticles_spd;
2238 void endzcurveparticles()
2240 if(zcurveparticles_effectno)
2243 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2245 zcurveparticles_effectno = 0;
2248 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2250 spd = bound(0, floor(spd / 16), 32767);
2251 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2253 endzcurveparticles();
2254 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2255 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2256 WriteShort(MSG_BROADCAST, effectno);
2257 WriteCoord(MSG_BROADCAST, start_x);
2258 WriteCoord(MSG_BROADCAST, start_y);
2259 WriteCoord(MSG_BROADCAST, start_z);
2260 zcurveparticles_effectno = effectno;
2261 zcurveparticles_start = start;
2264 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2265 WriteCoord(MSG_BROADCAST, end_x);
2266 WriteCoord(MSG_BROADCAST, end_y);
2267 WriteCoord(MSG_BROADCAST, end_z);
2268 WriteCoord(MSG_BROADCAST, end_dz);
2269 zcurveparticles_spd = spd;
2272 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2275 vector vecxy, velxy;
2277 vecxy = end - start;
2282 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2284 endzcurveparticles();
2285 trailparticles(world, effectno, start, end);
2289 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2290 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2293 void write_recordmarker(entity pl, float tstart, float dt)
2295 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2297 // also write a marker into demo files for demotc-race-record-extractor to find
2300 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2301 " ", ftos(tstart), " ", ftos(dt), "\n"));
2304 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2317 if(allowcenter) // 2: allow center handedness
2330 if(allowcenter) // 2: allow center handedness
2346 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2351 if (autocvar_g_shootfromeye)
2364 else if (autocvar_g_shootfromcenter)
2369 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2379 else if (autocvar_g_shootfromclient)
2381 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2386 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2388 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2392 void attach_sameorigin(entity e, entity to, string tag)
2394 vector org, t_forward, t_left, t_up, e_forward, e_up;
2401 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2402 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2403 t_forward = v_forward * tagscale;
2404 t_left = v_right * -tagscale;
2405 t_up = v_up * tagscale;
2407 e.origin_x = org * t_forward;
2408 e.origin_y = org * t_left;
2409 e.origin_z = org * t_up;
2411 // current forward and up directions
2412 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2413 e.angles = AnglesTransform_FromVAngles(e.angles);
2415 e.angles = AnglesTransform_FromAngles(e.angles);
2416 fixedmakevectors(e.angles);
2418 // untransform forward, up!
2419 e_forward_x = v_forward * t_forward;
2420 e_forward_y = v_forward * t_left;
2421 e_forward_z = v_forward * t_up;
2422 e_up_x = v_up * t_forward;
2423 e_up_y = v_up * t_left;
2424 e_up_z = v_up * t_up;
2426 e.angles = fixedvectoangles2(e_forward, e_up);
2427 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2428 e.angles = AnglesTransform_ToVAngles(e.angles);
2430 e.angles = AnglesTransform_ToAngles(e.angles);
2432 setattachment(e, to, tag);
2433 setorigin(e, e.origin);
2436 void detach_sameorigin(entity e)
2439 org = gettaginfo(e, 0);
2440 e.angles = fixedvectoangles2(v_forward, v_up);
2441 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2442 e.angles = AnglesTransform_ToVAngles(e.angles);
2444 e.angles = AnglesTransform_ToAngles(e.angles);
2446 setattachment(e, world, "");
2447 setorigin(e, e.origin);
2450 void follow_sameorigin(entity e, entity to)
2452 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2453 e.aiment = to; // make the hole follow bmodel
2454 e.punchangle = to.angles; // the original angles of bmodel
2455 e.view_ofs = e.origin - to.origin; // relative origin
2456 e.v_angle = e.angles - to.angles; // relative angles
2459 void unfollow_sameorigin(entity e)
2461 e.movetype = MOVETYPE_NONE;
2464 entity gettaginfo_relative_ent;
2465 vector gettaginfo_relative(entity e, float tag)
2467 if (!gettaginfo_relative_ent)
2469 gettaginfo_relative_ent = spawn();
2470 gettaginfo_relative_ent.effects = EF_NODRAW;
2472 gettaginfo_relative_ent.model = e.model;
2473 gettaginfo_relative_ent.modelindex = e.modelindex;
2474 gettaginfo_relative_ent.frame = e.frame;
2475 return gettaginfo(gettaginfo_relative_ent, tag);
2478 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2482 if (pl.soundentity.cnt & p)
2484 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2485 pl.soundentity.cnt |= p;
2488 void SoundEntity_StopSound(entity pl, float chan)
2492 if (pl.soundentity.cnt & p)
2494 stopsoundto(MSG_ALL, pl.soundentity, chan);
2495 pl.soundentity.cnt &~= p;
2499 void SoundEntity_Attach(entity pl)
2501 pl.soundentity = spawn();
2502 pl.soundentity.classname = "soundentity";
2503 pl.soundentity.owner = pl;
2504 setattachment(pl.soundentity, pl, "");
2505 setmodel(pl.soundentity, "null");
2508 void SoundEntity_Detach(entity pl)
2511 for (i = 0; i <= 7; ++i)
2512 SoundEntity_StopSound(pl, i);
2517 float modeleffect_SendEntity(entity to, float sf)
2520 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2523 if(self.velocity != '0 0 0')
2525 if(self.angles != '0 0 0')
2527 if(self.avelocity != '0 0 0')
2530 WriteByte(MSG_ENTITY, f);
2531 WriteShort(MSG_ENTITY, self.modelindex);
2532 WriteByte(MSG_ENTITY, self.skin);
2533 WriteByte(MSG_ENTITY, self.frame);
2534 WriteCoord(MSG_ENTITY, self.origin_x);
2535 WriteCoord(MSG_ENTITY, self.origin_y);
2536 WriteCoord(MSG_ENTITY, self.origin_z);
2539 WriteCoord(MSG_ENTITY, self.velocity_x);
2540 WriteCoord(MSG_ENTITY, self.velocity_y);
2541 WriteCoord(MSG_ENTITY, self.velocity_z);
2545 WriteCoord(MSG_ENTITY, self.angles_x);
2546 WriteCoord(MSG_ENTITY, self.angles_y);
2547 WriteCoord(MSG_ENTITY, self.angles_z);
2551 WriteCoord(MSG_ENTITY, self.avelocity_x);
2552 WriteCoord(MSG_ENTITY, self.avelocity_y);
2553 WriteCoord(MSG_ENTITY, self.avelocity_z);
2555 WriteShort(MSG_ENTITY, self.scale * 256.0);
2556 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2557 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2558 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2559 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2564 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2569 e.classname = "modeleffect";
2577 e.teleport_time = t1;
2581 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2585 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2588 sz = max(e.scale, e.scale2);
2589 setsize(e, e.mins * sz, e.maxs * sz);
2590 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2593 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2595 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2598 float randombit(float bits)
2600 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2609 for(f = 1; f <= bits; f *= 2)
2618 r = (r - 1) / (n - 1);
2625 float randombits(float bits, float k, float error_return)
2629 while(k > 0 && bits != r)
2631 r += randombit(bits - r);
2640 void randombit_test(float bits, float iter)
2644 print(ftos(randombit(bits)), "\n");
2649 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2651 if(halflifedist > 0)
2652 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2653 else if(halflifedist < 0)
2654 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2663 #define cvar_string_normal builtin_cvar_string
2664 #define cvar_normal builtin_cvar
2666 string cvar_string_normal(string n)
2668 if not(cvar_type(n) & 1)
2669 backtrace(strcat("Attempt to access undefined cvar: ", n));
2670 return builtin_cvar_string(n);
2673 float cvar_normal(string n)
2675 return stof(cvar_string_normal(n));
2678 #define cvar_set_normal builtin_cvar_set
2686 oself.think = SUB_Remove;
2687 oself.nextthink = time;
2693 Execute func() after time + fdelay.
2694 self when func is executed = self when defer is called
2696 void defer(float fdelay, void() func)
2703 e.think = defer_think;
2704 e.nextthink = time + fdelay;
2707 .string aiment_classname;
2708 .float aiment_deadflag;
2709 void SetMovetypeFollow(entity ent, entity e)
2711 // FIXME this may not be warpzone aware
2712 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2713 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2714 ent.aiment = e; // make the hole follow bmodel
2715 ent.punchangle = e.angles; // the original angles of bmodel
2716 ent.view_ofs = ent.origin - e.origin; // relative origin
2717 ent.v_angle = ent.angles - e.angles; // relative angles
2718 ent.aiment_classname = strzone(e.classname);
2719 ent.aiment_deadflag = e.deadflag;
2721 void UnsetMovetypeFollow(entity ent)
2723 ent.movetype = MOVETYPE_FLY;
2724 PROJECTILE_MAKETRIGGER(ent);
2727 float LostMovetypeFollow(entity ent)
2730 if(ent.movetype != MOVETYPE_FOLLOW)
2736 if(ent.aiment.classname != ent.aiment_classname)
2738 if(ent.aiment.deadflag != ent.aiment_deadflag)
2744 float isPushable(entity e)
2753 case "droppedweapon":
2754 case "keepawayball":
2755 case "nexball_basketball":
2756 case "nexball_football":
2758 case "bullet": // antilagged bullets can't hit this either
2761 if (e.projectiledeathtype)