1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void bcenterprint(string s)
112 // TODO replace by MSG_ALL (would show it to spectators too, though)?
114 FOR_EACH_PLAYER(head)
115 if (clienttype(head) == CLIENTTYPE_REAL)
116 centerprint(head, s);
119 void GameLogEcho(string s)
124 if (autocvar_sv_eventlog_files)
129 matches = autocvar_sv_eventlog_files_counter + 1;
130 cvar_set("sv_eventlog_files_counter", ftos(matches));
133 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135 logfile = fopen(fn, FILE_APPEND);
136 fputs(logfile, ":logversion:3\n");
140 if (autocvar_sv_eventlog_files_timestamps)
141 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
143 fputs(logfile, strcat(s, "\n"));
146 if (autocvar_sv_eventlog_console)
155 // will be opened later
160 if (logfile_open && logfile >= 0)
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
170 // nudge off the floor
171 setorigin(self, self.origin + '0 0 1');
173 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
174 if (trace_startsolid)
180 if (!move_out_of_solid(self))
181 objerror("could not get out of solid at all!");
182 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
183 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
184 print(" ", ftos(self.origin_y - o_y));
185 print(" ", ftos(self.origin_z - o_z), "'\n");
186 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
195 self.mins = self.maxs = '0 0 0';
196 objerror("player spawn point in solid, mapper sucks!\n");
201 self.use = spawnpoint_use;
202 self.team_saved = self.team;
206 if (have_team_spawns != 0)
208 have_team_spawns = 1;
209 have_team_spawns_forteam[self.team] = 1;
211 if (autocvar_r_showbboxes)
213 // show where spawnpoints point at too
214 makevectors(self.angles);
217 e.classname = "info_player_foo";
218 setorigin(e, self.origin + v_forward * 24);
219 setsize(e, '-8 -8 -8', '8 8 8');
220 e.solid = SOLID_TRIGGER;
224 #define strstr strstrofs
226 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
227 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
228 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
229 // BE CONSTANT OR strzoneD!
230 float strstr(string haystack, string needle, float offset)
234 len = strlen(needle);
235 endpos = strlen(haystack) - len;
236 while(offset <= endpos)
238 found = substring(haystack, offset, len);
247 float NUM_NEAREST_ENTITIES = 4;
248 entity nearest_entity[NUM_NEAREST_ENTITIES];
249 float nearest_length[NUM_NEAREST_ENTITIES];
250 entity findnearest(vector point, .string field, string value, vector axismod)
261 localhead = find(world, field, value);
264 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
265 dist = localhead.oldorigin;
267 dist = localhead.origin;
269 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272 for (i = 0; i < num_nearest; ++i)
274 if (len < nearest_length[i])
278 // now i tells us where to insert at
279 // INSERTION SORT! YOU'VE SEEN IT! RUN!
280 if (i < NUM_NEAREST_ENTITIES)
282 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
284 nearest_length[j + 1] = nearest_length[j];
285 nearest_entity[j + 1] = nearest_entity[j];
287 nearest_length[i] = len;
288 nearest_entity[i] = localhead;
289 if (num_nearest < NUM_NEAREST_ENTITIES)
290 num_nearest = num_nearest + 1;
293 localhead = find(localhead, field, value);
296 // now use the first one from our list that we can see
297 for (i = 0; i < num_nearest; ++i)
299 traceline(point, nearest_entity[i].origin, TRUE, world);
300 if (trace_fraction == 1)
304 dprint("Nearest point (");
305 dprint(nearest_entity[0].netname);
306 dprint(") is not visible, using a visible one.\n");
308 return nearest_entity[i];
312 if (num_nearest == 0)
315 dprint("Not seeing any location point, using nearest as fallback.\n");
317 dprint("Candidates were: ");
318 for(j = 0; j < num_nearest; ++j)
322 dprint(nearest_entity[j].netname);
327 return nearest_entity[0];
330 void spawnfunc_target_location()
332 self.classname = "target_location";
333 // location name in netname
334 // eventually support: count, teamgame selectors, line of sight?
337 void spawnfunc_info_location()
339 self.classname = "target_location";
340 self.message = self.netname;
343 string NearestLocation(vector p)
348 loc = findnearest(p, classname, "target_location", '1 1 1');
355 loc = findnearest(p, target, "###item###", '1 1 4');
362 string formatmessage(string msg)
373 WarpZone_crosshair_trace(self);
374 cursor = trace_endpos;
375 cursor_ent = trace_ent;
379 break; // too many replacements
382 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
383 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
396 replacement = substring(msg, p, 2);
397 escape = substring(msg, p + 1, 1);
401 else if (escape == "\\")
403 else if (escape == "n")
405 else if (escape == "a")
406 replacement = ftos(floor(self.armorvalue));
407 else if (escape == "h")
408 replacement = ftos(floor(self.health));
409 else if (escape == "l")
410 replacement = NearestLocation(self.origin);
411 else if (escape == "y")
412 replacement = NearestLocation(cursor);
413 else if (escape == "d")
414 replacement = NearestLocation(self.death_origin);
415 else if (escape == "w") {
419 wep = self.switchweapon;
422 replacement = W_Name(wep);
423 } else if (escape == "W") {
424 if (self.items & IT_SHELLS) replacement = "shells";
425 else if (self.items & IT_NAILS) replacement = "bullets";
426 else if (self.items & IT_ROCKETS) replacement = "rockets";
427 else if (self.items & IT_CELLS) replacement = "cells";
428 else replacement = "batteries"; // ;)
429 } else if (escape == "x") {
430 replacement = cursor_ent.netname;
431 if (!replacement || !cursor_ent)
432 replacement = "nothing";
433 } else if (escape == "s")
434 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
435 else if (escape == "S")
436 replacement = ftos(vlen(self.velocity));
438 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
439 p = p + strlen(replacement);
444 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
445 return (value == 0) ? FALSE : TRUE;
454 >0: receives a cvar from name=argv(f) value=argv(f+1)
456 void GetCvars_handleString(string thisname, float f, .string field, string name)
461 strunzone(self.field);
462 self.field = string_null;
466 if (thisname == name)
469 strunzone(self.field);
470 self.field = strzone(argv(f + 1));
474 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
476 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
478 GetCvars_handleString(thisname, f, field, name);
479 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
480 if (thisname == name)
483 s = func(strcat1(self.field));
486 strunzone(self.field);
487 self.field = strzone(s);
491 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
498 if (thisname == name)
499 self.field = stof(argv(f + 1));
502 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
504 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
511 if (thisname == name)
515 self.field = stof(argv(f + 1));
524 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527 float w_getbestweapon(entity e);
528 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 o = W_FixWeaponOrder_ForceComplete(wo);
532 if(self.weaponorder_byimpulse)
534 strunzone(self.weaponorder_byimpulse);
535 self.weaponorder_byimpulse = string_null;
537 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540 void GetCvars(float f)
542 string s = string_null;
545 s = strcat1(argv(f));
549 MUTATOR_CALLHOOK(GetCvars);
550 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
551 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
552 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
553 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
554 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
567 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
568 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
569 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
570 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
571 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
572 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
574 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
575 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
577 #ifdef ALLOW_FORCEMODELS
578 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
579 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
581 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
582 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
583 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
584 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
585 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
587 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
590 if (s == "cl_weaponpriority")
591 self.switchweapon = w_getbestweapon(self);
592 if (s == "cl_allow_uidtracking")
593 PlayerStats_AddPlayer(self);
597 void backtrace(string msg)
600 dev = autocvar_developer;
601 war = autocvar_prvm_backtraceforwarnings;
602 cvar_set("developer", "1");
603 cvar_set("prvm_backtraceforwarnings", "1");
605 print("--- CUT HERE ---\nWARNING: ");
608 remove(world); // isn't there any better way to cause a backtrace?
609 print("\n--- CUT UNTIL HERE ---\n");
610 cvar_set("developer", ftos(dev));
611 cvar_set("prvm_backtraceforwarnings", ftos(war));
614 string Team_ColorCode(float teamid)
616 if (teamid == COLOR_TEAM1)
618 else if (teamid == COLOR_TEAM2)
620 else if (teamid == COLOR_TEAM3)
622 else if (teamid == COLOR_TEAM4)
628 string Team_ColorName(float t)
630 // fixme: Search for team entities and get their .netname's!
631 if (t == COLOR_TEAM1)
633 if (t == COLOR_TEAM2)
635 if (t == COLOR_TEAM3)
637 if (t == COLOR_TEAM4)
642 string Team_ColorNameLowerCase(float t)
644 // fixme: Search for team entities and get their .netname's!
645 if (t == COLOR_TEAM1)
647 if (t == COLOR_TEAM2)
649 if (t == COLOR_TEAM3)
651 if (t == COLOR_TEAM4)
656 float ColourToNumber(string team_colour)
658 if (team_colour == "red")
661 if (team_colour == "blue")
664 if (team_colour == "yellow")
667 if (team_colour == "pink")
670 if (team_colour == "auto")
676 float NumberToTeamNumber(float number)
693 // decolorizes and team colors the player name when needed
694 string playername(entity p)
697 if (teamplay && !intermission_running && p.classname == "player")
699 t = Team_ColorCode(p.team);
700 return strcat(t, strdecolorize(p.netname));
706 vector randompos(vector m1, vector m2)
710 v_x = m2_x * random() + m1_x;
711 v_y = m2_y * random() + m1_y;
712 v_z = m2_z * random() + m1_z;
716 //#NO AUTOCVARS START
718 float g_pickup_shells;
719 float g_pickup_shells_max;
720 float g_pickup_nails;
721 float g_pickup_nails_max;
722 float g_pickup_rockets;
723 float g_pickup_rockets_max;
724 float g_pickup_cells;
725 float g_pickup_cells_max;
727 float g_pickup_fuel_jetpack;
728 float g_pickup_fuel_max;
729 float g_pickup_armorsmall;
730 float g_pickup_armorsmall_max;
731 float g_pickup_armorsmall_anyway;
732 float g_pickup_armormedium;
733 float g_pickup_armormedium_max;
734 float g_pickup_armormedium_anyway;
735 float g_pickup_armorbig;
736 float g_pickup_armorbig_max;
737 float g_pickup_armorbig_anyway;
738 float g_pickup_armorlarge;
739 float g_pickup_armorlarge_max;
740 float g_pickup_armorlarge_anyway;
741 float g_pickup_healthsmall;
742 float g_pickup_healthsmall_max;
743 float g_pickup_healthsmall_anyway;
744 float g_pickup_healthmedium;
745 float g_pickup_healthmedium_max;
746 float g_pickup_healthmedium_anyway;
747 float g_pickup_healthlarge;
748 float g_pickup_healthlarge_max;
749 float g_pickup_healthlarge_anyway;
750 float g_pickup_healthmega;
751 float g_pickup_healthmega_max;
752 float g_pickup_healthmega_anyway;
753 float g_pickup_ammo_anyway;
754 float g_pickup_weapons_anyway;
756 WEPSET_DECLARE_A(g_weaponarena_weapons);
757 float g_weaponarena_random;
758 float g_weaponarena_random_with_laser;
759 string g_weaponarena_list;
760 float g_weaponspeedfactor;
761 float g_weaponratefactor;
762 float g_weapondamagefactor;
763 float g_weaponforcefactor;
764 float g_weaponspreadfactor;
766 WEPSET_DECLARE_A(start_weapons);
767 WEPSET_DECLARE_A(start_weapons_default);
768 WEPSET_DECLARE_A(start_weapons_defaultmask);
770 float start_ammo_shells;
771 float start_ammo_nails;
772 float start_ammo_rockets;
773 float start_ammo_cells;
774 float start_ammo_fuel;
776 float start_armorvalue;
777 WEPSET_DECLARE_A(warmup_start_weapons);
778 WEPSET_DECLARE_A(warmup_start_weapons_default);
779 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
780 float warmup_start_ammo_shells;
781 float warmup_start_ammo_nails;
782 float warmup_start_ammo_rockets;
783 float warmup_start_ammo_cells;
784 float warmup_start_ammo_fuel;
785 float warmup_start_health;
786 float warmup_start_armorvalue;
789 entity get_weaponinfo(float w);
791 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
793 var float i = weaponinfo.weapon;
799 if (g_lms || g_ca || allguns)
801 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
807 d = (i == WEP_SHOTGUN);
809 d = 0; // weapon is set a few lines later
811 d = (i == WEP_LASER || i == WEP_SHOTGUN);
813 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
814 d |= (i == WEP_HOOK);
815 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
818 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
820 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
825 // 4: is set by default?
834 void readplayerstartcvars()
840 // initialize starting values for players
841 WEPSET_CLEAR_A(start_weapons);
842 WEPSET_CLEAR_A(start_weapons_default);
843 WEPSET_CLEAR_A(start_weapons_defaultmask);
845 start_ammo_shells = 0;
846 start_ammo_nails = 0;
847 start_ammo_rockets = 0;
848 start_ammo_cells = 0;
849 start_health = cvar("g_balance_health_start");
850 start_armorvalue = cvar("g_balance_armor_start");
853 WEPSET_CLEAR_A(g_weaponarena_weapons);
855 s = cvar_string("g_weaponarena");
856 if (s == "0" || s == "")
862 if (s == "0" || s == "")
868 // forcibly turn off weaponarena
873 g_weaponarena_list = "All Weapons";
874 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
876 e = get_weaponinfo(j);
877 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
878 WEPSET_OR_AW(g_weaponarena_weapons, j);
881 else if (s == "most")
884 g_weaponarena_list = "Most Weapons";
885 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
887 e = get_weaponinfo(j);
888 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
889 if (e.spawnflags & WEP_FLAG_NORMAL)
890 WEPSET_OR_AW(g_weaponarena_weapons, j);
893 else if (s == "none")
896 g_weaponarena_list = "No Weapons";
901 t = tokenize_console(s);
902 g_weaponarena_list = "";
903 for (i = 0; i < t; ++i)
906 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
908 e = get_weaponinfo(j);
911 WEPSET_OR_AW(g_weaponarena_weapons, j);
912 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
918 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
921 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
925 g_weaponarena_random = cvar("g_weaponarena_random");
927 g_weaponarena_random = 0;
928 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
932 g_minstagib = 0; // incompatible
933 g_pinata = 0; // incompatible
934 g_weapon_stay = 0; // incompatible
935 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
937 start_items |= IT_UNLIMITED_AMMO;
939 else if (g_minstagib)
941 g_pinata = 0; // incompatible
942 g_weapon_stay = 0; // incompatible
943 g_bloodloss = 0; // incompatible
945 start_armorvalue = 0;
946 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
947 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
948 start_items |= IT_UNLIMITED_SUPERWEAPONS;
950 if (g_minstagib_invis_alpha <= 0)
951 g_minstagib_invis_alpha = -1;
955 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
957 e = get_weaponinfo(i);
958 float w = want_weapon("g_start_weapon_", e, FALSE);
960 WEPSET_OR_AW(start_weapons, i);
962 WEPSET_OR_AW(start_weapons_default, i);
964 WEPSET_OR_AW(start_weapons_defaultmask, i);
968 if(!cvar("g_use_ammunition"))
969 start_items |= IT_UNLIMITED_AMMO;
971 if(cvar("g_nexball"))
972 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
976 start_ammo_cells = cvar("g_minstagib_ammo_start");
977 start_ammo_fuel = cvar("g_start_ammo_fuel");
979 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
981 start_ammo_rockets = 999;
982 start_ammo_shells = 999;
983 start_ammo_cells = 999;
984 start_ammo_nails = 999;
985 start_ammo_fuel = 999;
991 start_ammo_shells = cvar("g_lms_start_ammo_shells");
992 start_ammo_nails = cvar("g_lms_start_ammo_nails");
993 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
994 start_ammo_cells = cvar("g_lms_start_ammo_cells");
995 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
999 start_ammo_shells = cvar("g_start_ammo_shells");
1000 start_ammo_nails = cvar("g_start_ammo_nails");
1001 start_ammo_rockets = cvar("g_start_ammo_rockets");
1002 start_ammo_cells = cvar("g_start_ammo_cells");
1003 start_ammo_fuel = cvar("g_start_ammo_fuel");
1009 start_health = cvar("g_lms_start_health");
1010 start_armorvalue = cvar("g_lms_start_armor");
1015 warmup_start_ammo_shells = start_ammo_shells;
1016 warmup_start_ammo_nails = start_ammo_nails;
1017 warmup_start_ammo_rockets = start_ammo_rockets;
1018 warmup_start_ammo_cells = start_ammo_cells;
1019 warmup_start_ammo_fuel = start_ammo_fuel;
1020 warmup_start_health = start_health;
1021 warmup_start_armorvalue = start_armorvalue;
1022 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1023 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1024 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1026 if (!g_weaponarena && !g_minstagib && !g_ca)
1028 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1029 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1030 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1031 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1032 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1033 warmup_start_health = cvar("g_warmup_start_health");
1034 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1035 WEPSET_CLEAR_A(warmup_start_weapons);
1036 WEPSET_CLEAR_A(warmup_start_weapons_default);
1037 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1038 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1040 e = get_weaponinfo(i);
1041 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1043 WEPSET_OR_AW(warmup_start_weapons, i);
1045 WEPSET_OR_AW(warmup_start_weapons_default, i);
1047 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1053 start_items |= IT_JETPACK;
1055 MUTATOR_CALLHOOK(SetStartItems);
1057 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1059 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1060 start_items |= IT_FUEL_REGEN;
1061 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1062 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1065 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1067 e = get_weaponinfo(i);
1068 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1069 weapon_action(i, WR_PRECACHE);
1072 start_ammo_shells = max(0, start_ammo_shells);
1073 start_ammo_nails = max(0, start_ammo_nails);
1074 start_ammo_cells = max(0, start_ammo_cells);
1075 start_ammo_rockets = max(0, start_ammo_rockets);
1076 start_ammo_fuel = max(0, start_ammo_fuel);
1078 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1079 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1080 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1081 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1082 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1086 float g_bugrigs_planar_movement;
1087 float g_bugrigs_planar_movement_car_jumping;
1088 float g_bugrigs_reverse_spinning;
1089 float g_bugrigs_reverse_speeding;
1090 float g_bugrigs_reverse_stopping;
1091 float g_bugrigs_air_steering;
1092 float g_bugrigs_angle_smoothing;
1093 float g_bugrigs_friction_floor;
1094 float g_bugrigs_friction_brake;
1095 float g_bugrigs_friction_air;
1096 float g_bugrigs_accel;
1097 float g_bugrigs_speed_ref;
1098 float g_bugrigs_speed_pow;
1099 float g_bugrigs_steer;
1101 float g_touchexplode;
1102 float g_touchexplode_radius;
1103 float g_touchexplode_damage;
1104 float g_touchexplode_edgedamage;
1105 float g_touchexplode_force;
1112 float sv_pitch_fixyaw;
1114 string GetGametype(); // g_world.qc
1115 void readlevelcvars(void)
1117 g_minstagib = cvar("g_minstagib");
1119 // load ALL the mutators
1120 if(cvar("g_dodging"))
1121 MUTATOR_ADD(mutator_dodging);
1122 if(cvar("g_spawn_near_teammate"))
1123 MUTATOR_ADD(mutator_spawn_near_teammate);
1126 if(cvar("g_invincible_projectiles"))
1127 MUTATOR_ADD(mutator_invincibleprojectiles);
1128 if(cvar("g_new_toys"))
1129 MUTATOR_ADD(mutator_new_toys);
1131 MUTATOR_ADD(mutator_nix);
1132 if(cvar("g_rocket_flying"))
1133 MUTATOR_ADD(mutator_rocketflying);
1134 if(cvar("g_vampire"))
1135 MUTATOR_ADD(mutator_vampire);
1136 if(cvar("g_superspectate"))
1137 MUTATOR_ADD(mutator_superspec);
1140 // is this a mutator? is this a mode?
1141 if(cvar("g_sandbox"))
1142 MUTATOR_ADD(sandbox);
1144 if(cvar("sv_allow_fullbright"))
1145 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1147 g_bugrigs = cvar("g_bugrigs");
1148 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1149 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1150 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1151 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1152 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1153 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1154 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1155 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1156 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1157 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1158 g_bugrigs_accel = cvar("g_bugrigs_accel");
1159 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1160 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1161 g_bugrigs_steer = cvar("g_bugrigs_steer");
1163 g_touchexplode = cvar("g_touchexplode");
1164 g_touchexplode_radius = cvar("g_touchexplode_radius");
1165 g_touchexplode_damage = cvar("g_touchexplode_damage");
1166 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1167 g_touchexplode_force = cvar("g_touchexplode_force");
1169 #ifdef ALLOW_FORCEMODELS
1170 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1173 sv_clones = cvar("sv_clones");
1174 sv_gentle = cvar("sv_gentle");
1175 sv_foginterval = cvar("sv_foginterval");
1176 g_cloaked = cvar("g_cloaked");
1178 g_cloaked = 1; // always enable cloak in CTS
1179 g_jump_grunt = cvar("g_jump_grunt");
1180 g_footsteps = cvar("g_footsteps");
1181 g_grappling_hook = cvar("g_grappling_hook");
1182 g_jetpack = cvar("g_jetpack");
1183 g_midair = cvar("g_midair");
1184 g_norecoil = cvar("g_norecoil");
1185 g_bloodloss = cvar("g_bloodloss");
1186 sv_maxidle = cvar("sv_maxidle");
1187 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1188 sv_autotaunt = cvar("sv_autotaunt");
1189 sv_taunt = cvar("sv_taunt");
1191 inWarmupStage = cvar("g_warmup");
1192 g_warmup_limit = cvar("g_warmup_limit");
1193 g_warmup_allguns = cvar("g_warmup_allguns");
1194 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1196 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1197 inWarmupStage = 0; // these modes cannot work together, sorry
1199 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1200 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1201 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1202 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1203 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1204 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1205 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1206 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1207 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1208 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1209 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1210 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1211 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1212 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1214 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1215 g_weaponratefactor = cvar("g_weaponratefactor");
1216 g_weapondamagefactor = cvar("g_weapondamagefactor");
1217 g_weaponforcefactor = cvar("g_weaponforcefactor");
1218 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1220 g_pickup_shells = cvar("g_pickup_shells");
1221 g_pickup_shells_max = cvar("g_pickup_shells_max");
1222 g_pickup_nails = cvar("g_pickup_nails");
1223 g_pickup_nails_max = cvar("g_pickup_nails_max");
1224 g_pickup_rockets = cvar("g_pickup_rockets");
1225 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1226 g_pickup_cells = cvar("g_pickup_cells");
1227 g_pickup_cells_max = cvar("g_pickup_cells_max");
1228 g_pickup_fuel = cvar("g_pickup_fuel");
1229 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1230 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1231 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1232 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1233 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1234 g_pickup_armormedium = cvar("g_pickup_armormedium");
1235 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1236 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1237 g_pickup_armorbig = cvar("g_pickup_armorbig");
1238 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1239 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1240 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1241 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1242 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1243 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1244 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1245 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1246 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1247 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1248 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1249 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1250 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1251 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1252 g_pickup_healthmega = cvar("g_pickup_healthmega");
1253 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1254 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1256 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1257 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1259 g_pinata = cvar("g_pinata");
1261 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1263 g_weapon_stay = cvar("g_weapon_stay");
1265 if not(inWarmupStage && !g_ca)
1266 game_starttime = cvar("g_start_delay");
1268 sv_pitch_min = cvar("sv_pitch_min");
1269 sv_pitch_max = cvar("sv_pitch_max");
1270 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1272 readplayerstartcvars();
1278 string precache_sound (string s) = #19;
1279 float precache_sound_index (string s) = #19;
1281 #define SND_VOLUME 1
1282 #define SND_ATTENUATION 2
1283 #define SND_LARGEENTITY 8
1284 #define SND_LARGESOUND 16
1286 float sound_allowed(float dest, entity e)
1288 // sounds from world may always pass
1291 if (e.classname == "body")
1293 else if (e.realowner && e.realowner != e)
1295 else if (e.owner && e.owner != e)
1300 // sounds to self may always pass
1301 if (dest == MSG_ONE)
1302 if (e == msg_entity)
1304 // sounds by players can be removed
1305 if (autocvar_bot_sound_monopoly)
1306 if (clienttype(e) == CLIENTTYPE_REAL)
1308 // anything else may pass
1312 #ifdef COMPAT_XON010_CHANNELS
1313 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1314 void sound(entity e, float chan, string samp, float vol, float atten)
1316 if (!sound_allowed(MSG_BROADCAST, e))
1318 builtin_sound(e, chan, samp, vol, atten);
1322 void sound(entity e, float chan, string samp, float vol, float atten)
1324 if (!sound_allowed(MSG_BROADCAST, e))
1326 sound7(e, chan, samp, vol, atten, 0, 0);
1330 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1334 if (!sound_allowed(dest, e))
1337 entno = num_for_edict(e);
1338 idx = precache_sound_index(samp);
1343 atten = floor(atten * 64);
1344 vol = floor(vol * 255);
1347 sflags |= SND_VOLUME;
1349 sflags |= SND_ATTENUATION;
1350 if (entno >= 8192 || chan < 0 || chan > 7)
1351 sflags |= SND_LARGEENTITY;
1353 sflags |= SND_LARGESOUND;
1355 WriteByte(dest, SVC_SOUND);
1356 WriteByte(dest, sflags);
1357 if (sflags & SND_VOLUME)
1358 WriteByte(dest, vol);
1359 if (sflags & SND_ATTENUATION)
1360 WriteByte(dest, atten);
1361 if (sflags & SND_LARGEENTITY)
1363 WriteShort(dest, entno);
1364 WriteByte(dest, chan);
1368 WriteShort(dest, entno * 8 + chan);
1370 if (sflags & SND_LARGESOUND)
1371 WriteShort(dest, idx);
1373 WriteByte(dest, idx);
1375 WriteCoord(dest, o_x);
1376 WriteCoord(dest, o_y);
1377 WriteCoord(dest, o_z);
1379 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1383 if (!sound_allowed(dest, e))
1386 o = e.origin + 0.5 * (e.mins + e.maxs);
1387 soundtoat(dest, e, o, chan, samp, vol, atten);
1389 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1391 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1393 void stopsoundto(float dest, entity e, float chan)
1397 if (!sound_allowed(dest, e))
1400 entno = num_for_edict(e);
1402 if (entno >= 8192 || chan < 0 || chan > 7)
1405 idx = precache_sound_index("misc/null.wav");
1406 sflags = SND_LARGEENTITY;
1408 sflags |= SND_LARGESOUND;
1409 WriteByte(dest, SVC_SOUND);
1410 WriteByte(dest, sflags);
1411 WriteShort(dest, entno);
1412 WriteByte(dest, chan);
1413 if (sflags & SND_LARGESOUND)
1414 WriteShort(dest, idx);
1416 WriteByte(dest, idx);
1417 WriteCoord(dest, e.origin_x);
1418 WriteCoord(dest, e.origin_y);
1419 WriteCoord(dest, e.origin_z);
1423 WriteByte(dest, SVC_STOPSOUND);
1424 WriteShort(dest, entno * 8 + chan);
1427 void stopsound(entity e, float chan)
1429 if (!sound_allowed(MSG_BROADCAST, e))
1432 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1433 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1436 void play2(entity e, string filename)
1438 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1440 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1443 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1445 float spamsound(entity e, float chan, string samp, float vol, float atten)
1447 if (!sound_allowed(MSG_BROADCAST, e))
1450 if (time > e.spamtime)
1453 sound(e, chan, samp, vol, atten);
1459 void play2team(float t, string filename)
1463 if (autocvar_bot_sound_monopoly)
1466 FOR_EACH_REALPLAYER(head)
1469 play2(head, filename);
1473 void play2all(string samp)
1475 if (autocvar_bot_sound_monopoly)
1478 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1481 void PrecachePlayerSounds(string f);
1482 void precache_playermodel(string m)
1484 float globhandle, i, n;
1487 if(substring(m, -9,5) == "_lod1")
1489 if(substring(m, -9,5) == "_lod2")
1492 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1495 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1499 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1502 n = search_getsize(globhandle);
1503 for (i = 0; i < n; ++i)
1505 //print(search_getfilename(globhandle, i), "\n");
1506 f = search_getfilename(globhandle, i);
1507 PrecachePlayerSounds(f);
1509 search_end(globhandle);
1511 void precache_all_playermodels(string pattern)
1513 float globhandle, i, n;
1516 globhandle = search_begin(pattern, TRUE, FALSE);
1519 n = search_getsize(globhandle);
1520 for (i = 0; i < n; ++i)
1522 //print(search_getfilename(globhandle, i), "\n");
1523 f = search_getfilename(globhandle, i);
1524 precache_playermodel(f);
1526 search_end(globhandle);
1531 // gamemode related things
1532 precache_model ("models/misc/chatbubble.spr");
1535 precache_model ("models/runematch/curse.mdl");
1536 precache_model ("models/runematch/rune.mdl");
1539 #ifdef TTURRETS_ENABLED
1540 if (autocvar_g_turrets)
1544 // Precache all player models if desired
1545 if (autocvar_sv_precacheplayermodels)
1547 PrecachePlayerSounds("sound/player/default.sounds");
1548 precache_all_playermodels("models/player/*.zym");
1549 precache_all_playermodels("models/player/*.dpm");
1550 precache_all_playermodels("models/player/*.md3");
1551 precache_all_playermodels("models/player/*.psk");
1552 precache_all_playermodels("models/player/*.iqm");
1555 if (autocvar_sv_defaultcharacter)
1558 s = autocvar_sv_defaultplayermodel_red;
1560 precache_playermodel(s);
1561 s = autocvar_sv_defaultplayermodel_blue;
1563 precache_playermodel(s);
1564 s = autocvar_sv_defaultplayermodel_yellow;
1566 precache_playermodel(s);
1567 s = autocvar_sv_defaultplayermodel_pink;
1569 precache_playermodel(s);
1570 s = autocvar_sv_defaultplayermodel;
1572 precache_playermodel(s);
1577 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1578 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1581 // gore and miscellaneous sounds
1582 //precache_sound ("misc/h2ohit.wav");
1583 precache_model ("models/hook.md3");
1584 precache_sound ("misc/armorimpact.wav");
1585 precache_sound ("misc/bodyimpact1.wav");
1586 precache_sound ("misc/bodyimpact2.wav");
1587 precache_sound ("misc/gib.wav");
1588 precache_sound ("misc/gib_splat01.wav");
1589 precache_sound ("misc/gib_splat02.wav");
1590 precache_sound ("misc/gib_splat03.wav");
1591 precache_sound ("misc/gib_splat04.wav");
1592 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1593 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1594 precache_sound ("misc/null.wav");
1595 precache_sound ("misc/spawn.wav");
1596 precache_sound ("misc/talk.wav");
1597 precache_sound ("misc/teleport.wav");
1598 precache_sound ("misc/poweroff.wav");
1599 precache_sound ("player/lava.wav");
1600 precache_sound ("player/slime.wav");
1603 precache_sound ("misc/jetpack_fly.wav");
1605 precache_model ("models/sprites/0.spr32");
1606 precache_model ("models/sprites/1.spr32");
1607 precache_model ("models/sprites/2.spr32");
1608 precache_model ("models/sprites/3.spr32");
1609 precache_model ("models/sprites/4.spr32");
1610 precache_model ("models/sprites/5.spr32");
1611 precache_model ("models/sprites/6.spr32");
1612 precache_model ("models/sprites/7.spr32");
1613 precache_model ("models/sprites/8.spr32");
1614 precache_model ("models/sprites/9.spr32");
1615 precache_model ("models/sprites/10.spr32");
1617 // common weapon precaches
1618 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1619 precache_sound ("weapons/weapon_switch.wav");
1620 precache_sound ("weapons/weaponpickup.wav");
1621 precache_sound ("weapons/unavailable.wav");
1622 precache_sound ("weapons/dryfire.wav");
1623 if (g_grappling_hook)
1625 precache_sound ("weapons/hook_fire.wav"); // hook
1626 precache_sound ("weapons/hook_impact.wav"); // hook
1629 if(autocvar_sv_precacheweapons)
1631 //precache weapon models/sounds
1634 while (wep <= WEP_LAST)
1636 weapon_action(wep, WR_PRECACHE);
1641 precache_model("models/elaser.mdl");
1642 precache_model("models/laser.mdl");
1643 precache_model("models/ebomb.mdl");
1646 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1648 if (!self.noise && self.music) // quake 3 uses the music field
1649 self.noise = self.music;
1651 // plays music for the level if there is any
1654 precache_sound (self.noise);
1655 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1660 // WARNING: this kills the trace globals
1661 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1662 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1664 #define INITPRIO_FIRST 0
1665 #define INITPRIO_GAMETYPE 0
1666 #define INITPRIO_GAMETYPE_FALLBACK 1
1667 #define INITPRIO_FINDTARGET 10
1668 #define INITPRIO_DROPTOFLOOR 20
1669 #define INITPRIO_SETLOCATION 90
1670 #define INITPRIO_LINKDOORS 91
1671 #define INITPRIO_LAST 99
1673 .void(void) initialize_entity;
1674 .float initialize_entity_order;
1675 .entity initialize_entity_next;
1676 entity initialize_entity_first;
1678 void make_safe_for_remove(entity e)
1680 if (e.initialize_entity)
1682 entity ent, prev = world;
1683 for (ent = initialize_entity_first; ent; )
1685 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1687 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1688 // skip it in linked list
1691 prev.initialize_entity_next = ent.initialize_entity_next;
1692 ent = prev.initialize_entity_next;
1696 initialize_entity_first = ent.initialize_entity_next;
1697 ent = initialize_entity_first;
1703 ent = ent.initialize_entity_next;
1709 void objerror(string s)
1711 make_safe_for_remove(self);
1712 builtin_objerror(s);
1715 .float remove_except_protected_forbidden;
1716 void remove_except_protected(entity e)
1718 if(e.remove_except_protected_forbidden)
1719 error("not allowed to remove this at this point");
1723 void remove_unsafely(entity e)
1725 if(e.classname == "spike")
1726 error("Removing spikes is forbidden (crylink bug), please report");
1730 void remove_safely(entity e)
1732 make_safe_for_remove(e);
1736 void InitializeEntity(entity e, void(void) func, float order)
1740 if (!e || e.initialize_entity)
1742 // make a proxy initializer entity
1746 e.classname = "initialize_entity";
1750 e.initialize_entity = func;
1751 e.initialize_entity_order = order;
1753 cur = initialize_entity_first;
1757 if (!cur || cur.initialize_entity_order > order)
1759 // insert between prev and cur
1761 prev.initialize_entity_next = e;
1763 initialize_entity_first = e;
1764 e.initialize_entity_next = cur;
1768 cur = cur.initialize_entity_next;
1771 void InitializeEntitiesRun()
1774 startoflist = initialize_entity_first;
1775 initialize_entity_first = world;
1776 remove = remove_except_protected;
1777 for (self = startoflist; self; self = self.initialize_entity_next)
1779 self.remove_except_protected_forbidden = 1;
1781 for (self = startoflist; self; )
1784 var void(void) func;
1785 e = self.initialize_entity_next;
1786 func = self.initialize_entity;
1787 self.initialize_entity_order = 0;
1788 self.initialize_entity = func_null;
1789 self.initialize_entity_next = world;
1790 self.remove_except_protected_forbidden = 0;
1791 if (self.classname == "initialize_entity")
1795 builtin_remove(self);
1798 //dprint("Delayed initialization: ", self.classname, "\n");
1799 if(func != func_null)
1804 backtrace(strcat("Null function in: ", self.classname, "\n"));
1808 remove = remove_unsafely;
1811 .float uncustomizeentityforclient_set;
1812 .void(void) uncustomizeentityforclient;
1813 void(void) SUB_Nullpointer = #0;
1814 void UncustomizeEntitiesRun()
1818 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1819 self.uncustomizeentityforclient();
1822 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1824 e.customizeentityforclient = customizer;
1825 e.uncustomizeentityforclient = uncustomizer;
1826 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1830 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1833 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1837 if (e.classname == "")
1838 e.classname = "net_linked";
1840 if (e.model == "" || self.modelindex == 0)
1844 setmodel(e, "null");
1848 e.SendEntity = sendfunc;
1849 e.SendFlags = 0xFFFFFF;
1852 e.effects |= EF_NODEPTHTEST;
1856 e.nextthink = time + dt;
1857 e.think = SUB_Remove;
1861 void adaptor_think2touch()
1870 void adaptor_think2use()
1882 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1884 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1885 self.projectiledeathtype |= HITTYPE_SPLASH;
1886 adaptor_think2use();
1889 // deferred dropping
1890 void DropToFloor_Handler()
1892 builtin_droptofloor();
1893 self.dropped_origin = self.origin;
1898 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1903 float trace_hits_box_a0, trace_hits_box_a1;
1905 float trace_hits_box_1d(float end, float thmi, float thma)
1909 // just check if x is in range
1917 // do the trace with respect to x
1918 // 0 -> end has to stay in thmi -> thma
1919 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1920 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1921 if (trace_hits_box_a0 > trace_hits_box_a1)
1927 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1932 // now it is a trace from 0 to end
1934 trace_hits_box_a0 = 0;
1935 trace_hits_box_a1 = 1;
1937 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1939 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1941 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1947 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1949 return trace_hits_box(start, end, thmi - ma, thma - mi);
1952 float SUB_NoImpactCheck()
1954 // zero hitcontents = this is not the real impact, but either the
1955 // mirror-impact of something hitting the projectile instead of the
1956 // projectile hitting the something, or a touchareagrid one. Neither of
1957 // these stop the projectile from moving, so...
1958 if(trace_dphitcontents == 0)
1960 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1961 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1964 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1966 if (other == world && self.size != '0 0 0')
1969 tic = self.velocity * sys_frametime;
1970 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1971 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1972 if (trace_fraction >= 1)
1974 dprint("Odd... did not hit...?\n");
1976 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1978 dprint("Detected and prevented the sky-grapple bug.\n");
1986 #define SUB_OwnerCheck() (other && (other == self.owner))
1988 void RemoveGrapplingHook(entity pl);
1989 void W_Crylink_Dequeue(entity e);
1990 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1992 if(SUB_OwnerCheck())
1994 if(SUB_NoImpactCheck())
1996 if(self.classname == "grapplinghook")
1997 RemoveGrapplingHook(self.realowner);
1998 else if(self.classname == "spike")
2000 W_Crylink_Dequeue(self);
2007 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2008 UpdateCSQCProjectile(self);
2011 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2013 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2014 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2016 void URI_Get_Callback(float id, float status, string data)
2018 if(url_URI_Get_Callback(id, status, data))
2022 else if (id == URI_GET_DISCARD)
2026 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2029 Curl_URI_Get_Callback(id, status, data);
2031 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2034 OnlineBanList_URI_Get_Callback(id, status, data);
2038 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2042 string uid2name(string myuid) {
2044 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2046 // FIXME remove this later after 0.6 release
2047 // convert old style broken records to correct style
2050 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2053 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2054 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2059 s = "^1Unregistered Player";
2063 float race_readTime(string map, float pos)
2071 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2074 string race_readUID(string map, float pos)
2082 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2085 float race_readPos(string map, float t) {
2087 for (i = 1; i <= RANKINGS_CNT; ++i)
2088 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2091 return 0; // pos is zero if unranked
2094 void race_writeTime(string map, float t, string myuid)
2103 newpos = race_readPos(map, t);
2105 float i, prevpos = 0;
2106 for(i = 1; i <= RANKINGS_CNT; ++i)
2108 if(race_readUID(map, i) == myuid)
2111 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2112 for (i = prevpos; i > newpos; --i) {
2113 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2114 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2116 } else { // player has no ranked record yet
2117 for (i = RANKINGS_CNT; i > newpos; --i) {
2118 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2119 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2123 // store new time itself
2124 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2125 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2128 string race_readName(string map, float pos)
2136 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2139 string race_placeName(float pos) {
2140 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2142 if(mod(pos, 10) == 1)
2143 return strcat(ftos(pos), "st");
2144 else if(mod(pos, 10) == 2)
2145 return strcat(ftos(pos), "nd");
2146 else if(mod(pos, 10) == 3)
2147 return strcat(ftos(pos), "rd");
2149 return strcat(ftos(pos), "th");
2152 return strcat(ftos(pos), "th");
2155 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2158 vector start, org, delta, end, enddown, mstart;
2161 m = e.dphitcontentsmask;
2162 e.dphitcontentsmask = goodcontents | badcontents;
2165 delta = world.maxs - world.mins;
2169 for (i = 0; i < attempts; ++i)
2171 start_x = org_x + random() * delta_x;
2172 start_y = org_y + random() * delta_y;
2173 start_z = org_z + random() * delta_z;
2175 // rule 1: start inside world bounds, and outside
2176 // solid, and don't start from somewhere where you can
2177 // fall down to evil
2178 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2179 if (trace_fraction >= 1)
2181 if (trace_startsolid)
2183 if (trace_dphitcontents & badcontents)
2185 if (trace_dphitq3surfaceflags & badsurfaceflags)
2188 // rule 2: if we are too high, lower the point
2189 if (trace_fraction * delta_z > maxaboveground)
2190 start = trace_endpos + '0 0 1' * maxaboveground;
2191 enddown = trace_endpos;
2193 // rule 3: make sure we aren't outside the map. This only works
2194 // for somewhat well formed maps. A good rule of thumb is that
2195 // the map should have a convex outside hull.
2196 // these can be traceLINES as we already verified the starting box
2197 mstart = start + 0.5 * (e.mins + e.maxs);
2198 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2199 if (trace_fraction >= 1)
2201 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2202 if (trace_fraction >= 1)
2204 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2205 if (trace_fraction >= 1)
2207 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2208 if (trace_fraction >= 1)
2210 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2211 if (trace_fraction >= 1)
2214 // rule 4: we must "see" some spawnpoint
2215 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2216 if(checkpvs(mstart, sp))
2220 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2221 if(checkpvs(mstart, sp))
2227 // find a random vector to "look at"
2228 end_x = org_x + random() * delta_x;
2229 end_y = org_y + random() * delta_y;
2230 end_z = org_z + random() * delta_z;
2231 end = start + normalize(end - start) * vlen(delta);
2233 // rule 4: start TO end must not be too short
2234 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2235 if (trace_startsolid)
2237 if (trace_fraction < minviewdistance / vlen(delta))
2240 // rule 5: don't want to look at sky
2241 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2244 // rule 6: we must not end up in trigger_hurt
2245 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2251 e.dphitcontentsmask = m;
2255 setorigin(e, start);
2256 e.angles = vectoangles(end - start);
2257 dprint("Needed ", ftos(i + 1), " attempts\n");
2264 float zcurveparticles_effectno;
2265 vector zcurveparticles_start;
2266 float zcurveparticles_spd;
2268 void endzcurveparticles()
2270 if(zcurveparticles_effectno)
2273 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2275 zcurveparticles_effectno = 0;
2278 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2280 spd = bound(0, floor(spd / 16), 32767);
2281 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2283 endzcurveparticles();
2284 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2285 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2286 WriteShort(MSG_BROADCAST, effectno);
2287 WriteCoord(MSG_BROADCAST, start_x);
2288 WriteCoord(MSG_BROADCAST, start_y);
2289 WriteCoord(MSG_BROADCAST, start_z);
2290 zcurveparticles_effectno = effectno;
2291 zcurveparticles_start = start;
2294 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2295 WriteCoord(MSG_BROADCAST, end_x);
2296 WriteCoord(MSG_BROADCAST, end_y);
2297 WriteCoord(MSG_BROADCAST, end_z);
2298 WriteCoord(MSG_BROADCAST, end_dz);
2299 zcurveparticles_spd = spd;
2302 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2305 vector vecxy, velxy;
2307 vecxy = end - start;
2312 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2314 endzcurveparticles();
2315 trailparticles(world, effectno, start, end);
2319 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2320 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2323 void write_recordmarker(entity pl, float tstart, float dt)
2325 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2327 // also write a marker into demo files for demotc-race-record-extractor to find
2330 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2331 " ", ftos(tstart), " ", ftos(dt), "\n"));
2334 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2347 if(allowcenter) // 2: allow center handedness
2360 if(allowcenter) // 2: allow center handedness
2376 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2381 if (autocvar_g_shootfromeye)
2394 else if (autocvar_g_shootfromcenter)
2399 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2409 else if (autocvar_g_shootfromclient)
2411 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2416 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2418 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2422 void attach_sameorigin(entity e, entity to, string tag)
2424 vector org, t_forward, t_left, t_up, e_forward, e_up;
2427 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2428 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2429 t_forward = v_forward * tagscale;
2430 t_left = v_right * -tagscale;
2431 t_up = v_up * tagscale;
2433 e.origin_x = org * t_forward;
2434 e.origin_y = org * t_left;
2435 e.origin_z = org * t_up;
2437 // current forward and up directions
2438 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2439 e.angles = AnglesTransform_FromVAngles(e.angles);
2441 e.angles = AnglesTransform_FromAngles(e.angles);
2442 fixedmakevectors(e.angles);
2444 // untransform forward, up!
2445 e_forward_x = v_forward * t_forward;
2446 e_forward_y = v_forward * t_left;
2447 e_forward_z = v_forward * t_up;
2448 e_up_x = v_up * t_forward;
2449 e_up_y = v_up * t_left;
2450 e_up_z = v_up * t_up;
2452 e.angles = fixedvectoangles2(e_forward, e_up);
2453 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2454 e.angles = AnglesTransform_ToVAngles(e.angles);
2456 e.angles = AnglesTransform_ToAngles(e.angles);
2458 setattachment(e, to, tag);
2459 setorigin(e, e.origin);
2462 void detach_sameorigin(entity e)
2465 org = gettaginfo(e, 0);
2466 e.angles = fixedvectoangles2(v_forward, v_up);
2467 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2468 e.angles = AnglesTransform_ToVAngles(e.angles);
2470 e.angles = AnglesTransform_ToAngles(e.angles);
2472 setattachment(e, world, "");
2473 setorigin(e, e.origin);
2476 void follow_sameorigin(entity e, entity to)
2478 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2479 e.aiment = to; // make the hole follow bmodel
2480 e.punchangle = to.angles; // the original angles of bmodel
2481 e.view_ofs = e.origin - to.origin; // relative origin
2482 e.v_angle = e.angles - to.angles; // relative angles
2485 void unfollow_sameorigin(entity e)
2487 e.movetype = MOVETYPE_NONE;
2490 entity gettaginfo_relative_ent;
2491 vector gettaginfo_relative(entity e, float tag)
2493 if (!gettaginfo_relative_ent)
2495 gettaginfo_relative_ent = spawn();
2496 gettaginfo_relative_ent.effects = EF_NODRAW;
2498 gettaginfo_relative_ent.model = e.model;
2499 gettaginfo_relative_ent.modelindex = e.modelindex;
2500 gettaginfo_relative_ent.frame = e.frame;
2501 return gettaginfo(gettaginfo_relative_ent, tag);
2504 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2508 if (pl.soundentity.cnt & p)
2510 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2511 pl.soundentity.cnt |= p;
2514 void SoundEntity_StopSound(entity pl, float chan)
2518 if (pl.soundentity.cnt & p)
2520 stopsoundto(MSG_ALL, pl.soundentity, chan);
2521 pl.soundentity.cnt &~= p;
2525 void SoundEntity_Attach(entity pl)
2527 pl.soundentity = spawn();
2528 pl.soundentity.classname = "soundentity";
2529 pl.soundentity.owner = pl;
2530 setattachment(pl.soundentity, pl, "");
2531 setmodel(pl.soundentity, "null");
2534 void SoundEntity_Detach(entity pl)
2537 for (i = 0; i <= 7; ++i)
2538 SoundEntity_StopSound(pl, i);
2543 float modeleffect_SendEntity(entity to, float sf)
2546 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2549 if(self.velocity != '0 0 0')
2551 if(self.angles != '0 0 0')
2553 if(self.avelocity != '0 0 0')
2556 WriteByte(MSG_ENTITY, f);
2557 WriteShort(MSG_ENTITY, self.modelindex);
2558 WriteByte(MSG_ENTITY, self.skin);
2559 WriteByte(MSG_ENTITY, self.frame);
2560 WriteCoord(MSG_ENTITY, self.origin_x);
2561 WriteCoord(MSG_ENTITY, self.origin_y);
2562 WriteCoord(MSG_ENTITY, self.origin_z);
2565 WriteCoord(MSG_ENTITY, self.velocity_x);
2566 WriteCoord(MSG_ENTITY, self.velocity_y);
2567 WriteCoord(MSG_ENTITY, self.velocity_z);
2571 WriteCoord(MSG_ENTITY, self.angles_x);
2572 WriteCoord(MSG_ENTITY, self.angles_y);
2573 WriteCoord(MSG_ENTITY, self.angles_z);
2577 WriteCoord(MSG_ENTITY, self.avelocity_x);
2578 WriteCoord(MSG_ENTITY, self.avelocity_y);
2579 WriteCoord(MSG_ENTITY, self.avelocity_z);
2581 WriteShort(MSG_ENTITY, self.scale * 256.0);
2582 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2583 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2584 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2585 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2590 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2595 e.classname = "modeleffect";
2603 e.teleport_time = t1;
2607 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2611 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2614 sz = max(e.scale, e.scale2);
2615 setsize(e, e.mins * sz, e.maxs * sz);
2616 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2619 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2621 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2624 float randombit(float bits)
2626 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2635 for(f = 1; f <= bits; f *= 2)
2644 r = (r - 1) / (n - 1);
2651 float randombits(float bits, float k, float error_return)
2655 while(k > 0 && bits != r)
2657 r += randombit(bits - r);
2666 void randombit_test(float bits, float iter)
2670 print(ftos(randombit(bits)), "\n");
2675 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2677 if(halflifedist > 0)
2678 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2679 else if(halflifedist < 0)
2680 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2689 #define cvar_string_normal builtin_cvar_string
2690 #define cvar_normal builtin_cvar
2692 string cvar_string_normal(string n)
2694 if not(cvar_type(n) & 1)
2695 backtrace(strcat("Attempt to access undefined cvar: ", n));
2696 return builtin_cvar_string(n);
2699 float cvar_normal(string n)
2701 return stof(cvar_string_normal(n));
2704 #define cvar_set_normal builtin_cvar_set
2712 oself.think = SUB_Remove;
2713 oself.nextthink = time;
2719 Execute func() after time + fdelay.
2720 self when func is executed = self when defer is called
2722 void defer(float fdelay, void() func)
2729 e.think = defer_think;
2730 e.nextthink = time + fdelay;
2733 .string aiment_classname;
2734 .float aiment_deadflag;
2735 void SetMovetypeFollow(entity ent, entity e)
2737 // FIXME this may not be warpzone aware
2738 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2739 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2740 ent.aiment = e; // make the hole follow bmodel
2741 ent.punchangle = e.angles; // the original angles of bmodel
2742 ent.view_ofs = ent.origin - e.origin; // relative origin
2743 ent.v_angle = ent.angles - e.angles; // relative angles
2744 ent.aiment_classname = strzone(e.classname);
2745 ent.aiment_deadflag = e.deadflag;
2747 void UnsetMovetypeFollow(entity ent)
2749 ent.movetype = MOVETYPE_FLY;
2750 PROJECTILE_MAKETRIGGER(ent);
2753 float LostMovetypeFollow(entity ent)
2756 if(ent.movetype != MOVETYPE_FOLLOW)
2762 if(ent.aiment.classname != ent.aiment_classname)
2764 if(ent.aiment.deadflag != ent.aiment_deadflag)
2770 float isPushable(entity e)
2779 case "droppedweapon":
2780 case "keepawayball":
2781 case "nexball_basketball":
2782 case "nexball_football":
2784 case "bullet": // antilagged bullets can't hit this either
2787 if (e.projectiledeathtype)