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Merge remote branch 'origin/master' into samual/flyingspectators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         float nPlayerHealth = rint(enPlayer.health);
85         float nPlayerArmor = rint(enPlayer.armorvalue);
86         float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         float nPlayerPing = rint(enPlayer.ping);
88         string strPlayerPingColor;
89         string strMessage;
90         
91         if(nPlayerPing >= 150)
92                 strPlayerPingColor = "^1";
93         else
94                 strPlayerPingColor = "^2";
95
96         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97                 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98
99         if(autocvar_sv_fragmessage_information_ping) {
100                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101                         strMessage = strcat(strMessage, " ^7(^2Bot");
102                 else
103                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104                 if(autocvar_sv_fragmessage_information_handicap)
105                         if(autocvar_sv_fragmessage_information_handicap == 2)
106                                 if(nPlayerHandicap <= 1)
107                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108                                 else
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110                         else if not(nPlayerHandicap <= 1)
111                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                 else
113                         strMessage = strcat(strMessage, "^7)");
114         } else if(autocvar_sv_fragmessage_information_handicap) {
115                 if(autocvar_sv_fragmessage_information_handicap == 2)
116                         if(nPlayerHandicap <= 1)
117                                 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
118                         else
119                                 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120                 else if(nPlayerHandicap > 1)
121                         strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122         }
123         
124         if(strMessage) // add new line to the beginning if there is a message
125                 strMessage = strcat("\n", strMessage);
126                 
127         return strMessage;
128 }
129 void bcenterprint(string s)
130 {
131     // TODO replace by MSG_ALL (would show it to spectators too, though)?
132     entity head;
133     FOR_EACH_PLAYER(head)
134     if (clienttype(head) == CLIENTTYPE_REAL)
135         centerprint(head, s);
136 }
137
138 void GameLogEcho(string s)
139 {
140     string fn;
141     float matches;
142
143     if (autocvar_sv_eventlog_files)
144     {
145         if (!logfile_open)
146         {
147             logfile_open = TRUE;
148             matches = autocvar_sv_eventlog_files_counter + 1;
149             cvar_set("sv_eventlog_files_counter", ftos(matches));
150             fn = ftos(matches);
151             if (strlen(fn) < 8)
152                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154             logfile = fopen(fn, FILE_APPEND);
155             fputs(logfile, ":logversion:3\n");
156         }
157         if (logfile >= 0)
158         {
159             if (autocvar_sv_eventlog_files_timestamps)
160                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
161             else
162                 fputs(logfile, strcat(s, "\n"));
163         }
164     }
165     if (autocvar_sv_eventlog_console)
166     {
167         print(s, "\n");
168     }
169 }
170
171 void GameLogInit()
172 {
173     logfile_open = 0;
174     // will be opened later
175 }
176
177 void GameLogClose()
178 {
179     if (logfile_open && logfile >= 0)
180     {
181         fclose(logfile);
182         logfile = -1;
183     }
184 }
185
186 vector PL_VIEW_OFS;
187 vector PL_MIN;
188 vector PL_MAX;
189 vector PL_HEAD;
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
193
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
196 {
197     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
198     PL_MIN                                  = stov(autocvar_sv_player_mins);
199     PL_MAX                                  = stov(autocvar_sv_player_maxs);
200     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
201     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
202     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
203     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
204
205     // nudge off the floor
206     setorigin(self, self.origin + '0 0 1');
207
208     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209     if (trace_startsolid)
210     {
211         vector o;
212         o = self.origin;
213         self.mins = PL_MIN;
214         self.maxs = PL_MAX;
215         if (!move_out_of_solid(self))
216             objerror("could not get out of solid at all!");
217         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219         print(" ", ftos(self.origin_y - o_y));
220         print(" ", ftos(self.origin_z - o_z), "'\n");
221         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
222         {
223             if (!spawnpoint_nag)
224                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225             spawnpoint_nag = 1;
226         }
227         else
228         {
229             setorigin(self, o);
230             self.mins = self.maxs = '0 0 0';
231             objerror("player spawn point in solid, mapper sucks!\n");
232             return;
233         }
234     }
235
236     self.use = spawnpoint_use;
237     self.team_saved = self.team;
238     if (!self.cnt)
239         self.cnt = 1;
240
241     if (have_team_spawns != 0)
242         if (self.team)
243             have_team_spawns = 1;
244     have_team_spawns_forteam[self.team] = 1;
245
246     if (autocvar_r_showbboxes)
247     {
248         // show where spawnpoints point at too
249         makevectors(self.angles);
250         entity e;
251         e = spawn();
252         e.classname = "info_player_foo";
253         setorigin(e, self.origin + v_forward * 24);
254         setsize(e, '-8 -8 -8', '8 8 8');
255         e.solid = SOLID_TRIGGER;
256     }
257 }
258
259 #define strstr strstrofs
260 /*
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
266 {
267         float len, endpos;
268         string found;
269         len = strlen(needle);
270         endpos = strlen(haystack) - len;
271         while(offset <= endpos)
272         {
273                 found = substring(haystack, offset, len);
274                 if(found == needle)
275                         return offset;
276                 offset = offset + 1;
277         }
278         return -1;
279 }
280 */
281
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
286 {
287     entity localhead;
288     float i;
289     float j;
290     float len;
291     vector dist;
292
293     float num_nearest;
294     num_nearest = 0;
295
296     localhead = find(world, field, value);
297     while (localhead)
298     {
299         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300             dist = localhead.oldorigin;
301         else
302             dist = localhead.origin;
303         dist = dist - point;
304         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
305         len = vlen(dist);
306
307         for (i = 0; i < num_nearest; ++i)
308         {
309             if (len < nearest_length[i])
310                 break;
311         }
312
313         // now i tells us where to insert at
314         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
315         if (i < NUM_NEAREST_ENTITIES)
316         {
317             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
318             {
319                 nearest_length[j + 1] = nearest_length[j];
320                 nearest_entity[j + 1] = nearest_entity[j];
321             }
322             nearest_length[i] = len;
323             nearest_entity[i] = localhead;
324             if (num_nearest < NUM_NEAREST_ENTITIES)
325                 num_nearest = num_nearest + 1;
326         }
327
328         localhead = find(localhead, field, value);
329     }
330
331     // now use the first one from our list that we can see
332     for (i = 0; i < num_nearest; ++i)
333     {
334         traceline(point, nearest_entity[i].origin, TRUE, world);
335         if (trace_fraction == 1)
336         {
337             if (i != 0)
338             {
339                 dprint("Nearest point (");
340                 dprint(nearest_entity[0].netname);
341                 dprint(") is not visible, using a visible one.\n");
342             }
343             return nearest_entity[i];
344         }
345     }
346
347     if (num_nearest == 0)
348         return world;
349
350     dprint("Not seeing any location point, using nearest as fallback.\n");
351     /* DEBUGGING CODE:
352     dprint("Candidates were: ");
353     for(j = 0; j < num_nearest; ++j)
354     {
355         if(j != 0)
356                 dprint(", ");
357         dprint(nearest_entity[j].netname);
358     }
359     dprint("\n");
360     */
361
362     return nearest_entity[0];
363 }
364
365 void spawnfunc_target_location()
366 {
367     self.classname = "target_location";
368     // location name in netname
369     // eventually support: count, teamgame selectors, line of sight?
370 };
371
372 void spawnfunc_info_location()
373 {
374     self.classname = "target_location";
375     self.message = self.netname;
376 };
377
378 string NearestLocation(vector p)
379 {
380     entity loc;
381     string ret;
382     ret = "somewhere";
383     loc = findnearest(p, classname, "target_location", '1 1 1');
384     if (loc)
385     {
386         ret = loc.message;
387     }
388     else
389     {
390         loc = findnearest(p, target, "###item###", '1 1 4');
391         if (loc)
392             ret = loc.netname;
393     }
394     return ret;
395 }
396
397 string formatmessage(string msg)
398 {
399         float p, p1, p2;
400         float n;
401         vector cursor;
402         entity cursor_ent;
403         string escape;
404         string replacement;
405         p = 0;
406         n = 7;
407
408         WarpZone_crosshair_trace(self);
409         cursor = trace_endpos;
410         cursor_ent = trace_ent;
411
412         while (1) {
413                 if (n < 1)
414                         break; // too many replacements
415
416                 n = n - 1;
417                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
419
420                 if (p1 < 0)
421                         p1 = p2;
422
423                 if (p2 < 0)
424                         p2 = p1;
425
426                 p = min(p1, p2);
427
428                 if (p < 0)
429                         break;
430
431                 replacement = substring(msg, p, 2);
432                 escape = substring(msg, p + 1, 1);
433
434                 if (escape == "%")
435                         replacement = "%";
436                 else if (escape == "\\")
437                         replacement = "\\";
438                 else if (escape == "n")
439                         replacement = "\n";
440                 else if (escape == "a")
441                         replacement = ftos(floor(self.armorvalue));
442                 else if (escape == "h")
443                         replacement = ftos(floor(self.health));
444                 else if (escape == "l")
445                         replacement = NearestLocation(self.origin);
446                 else if (escape == "y")
447                         replacement = NearestLocation(cursor);
448                 else if (escape == "d")
449                         replacement = NearestLocation(self.death_origin);
450                 else if (escape == "w") {
451                         float wep;
452                         wep = self.weapon;
453                         if (!wep)
454                                 wep = self.switchweapon;
455                         if (!wep)
456                                 wep = self.cnt;
457                         replacement = W_Name(wep);
458                 } else if (escape == "W") {
459                         if (self.items & IT_SHELLS) replacement = "shells";
460                         else if (self.items & IT_NAILS) replacement = "bullets";
461                         else if (self.items & IT_ROCKETS) replacement = "rockets";
462                         else if (self.items & IT_CELLS) replacement = "cells";
463                         else replacement = "batteries"; // ;)
464                 } else if (escape == "x") {
465                         replacement = cursor_ent.netname;
466                         if (!replacement || !cursor_ent)
467                                 replacement = "nothing";
468                 } else if (escape == "s")
469                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470                 else if (escape == "S")
471                         replacement = ftos(vlen(self.velocity));
472
473                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474                 p = p + strlen(replacement);
475         }
476         return msg;
477 }
478
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480         return (value == 0) ? FALSE : TRUE;
481 }
482
483 /*
484 =============
485 GetCvars
486 =============
487 Called with:
488   0:  sends the request
489   >0: receives a cvar from name=argv(f) value=argv(f+1)
490 */
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
492 {
493         if (f < 0)
494         {
495                 if (self.field)
496                         strunzone(self.field);
497                 self.field = string_null;
498         }
499         else if (f > 0)
500         {
501                 if (thisname == name)
502                 {
503                         if (self.field)
504                                 strunzone(self.field);
505                         self.field = strzone(argv(f + 1));
506                 }
507         }
508         else
509                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 }
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 {
513         GetCvars_handleString(thisname, f, field, name);
514         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515                 if (thisname == name)
516                 {
517                         string s;
518                         s = func(strcat1(self.field));
519                         if (s != self.field)
520                         {
521                                 strunzone(self.field);
522                                 self.field = strzone(s);
523                         }
524                 }
525 }
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
527 {
528         if (f < 0)
529         {
530         }
531         else if (f > 0)
532         {
533                 if (thisname == name)
534                         self.field = stof(argv(f + 1));
535         }
536         else
537                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
540 {
541         if (f < 0)
542         {
543         }
544         else if (f > 0)
545         {
546                 if (thisname == name)
547                 {
548                         if(!self.field)
549                         {
550                                 self.field = stof(argv(f + 1));
551                                 if(!self.field)
552                                         self.field = -1;
553                         }
554                 }
555         }
556         else
557         {
558                 if(!self.field)
559                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560         }
561 }
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
564 {
565         string o;
566         o = W_FixWeaponOrder_ForceComplete(wo);
567         if(self.weaponorder_byimpulse)
568         {
569                 strunzone(self.weaponorder_byimpulse);
570                 self.weaponorder_byimpulse = string_null;
571         }
572         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
573         return o;
574 }
575 void GetCvars(float f)
576 {
577         string s;
578
579         if (f > 0)
580                 s = strcat1(argv(f));
581
582         get_cvars_f = f;
583         get_cvars_s = s;
584         MUTATOR_CALLHOOK(GetCvars);
585         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
608
609         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
611
612 #ifdef ALLOW_FORCEMODELS
613         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
615 #endif
616         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
619
620         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
621         if (f > 0)
622         {
623                 if (s == "cl_weaponpriority")
624                         self.switchweapon = w_getbestweapon(self);
625                 if (s == "cl_allow_uidtracking")
626                         PlayerStats_AddPlayer(self);
627         }
628 }
629
630 void backtrace(string msg)
631 {
632     float dev, war;
633     dev = autocvar_developer;
634     war = autocvar_prvm_backtraceforwarnings;
635     cvar_set("developer", "1");
636     cvar_set("prvm_backtraceforwarnings", "1");
637     print("\n");
638     print("--- CUT HERE ---\nWARNING: ");
639     print(msg);
640     print("\n");
641     remove(world); // isn't there any better way to cause a backtrace?
642     print("\n--- CUT UNTIL HERE ---\n");
643     cvar_set("developer", ftos(dev));
644     cvar_set("prvm_backtraceforwarnings", ftos(war));
645 }
646
647 string Team_ColorCode(float teamid)
648 {
649     if (teamid == COLOR_TEAM1)
650         return "^1";
651     else if (teamid == COLOR_TEAM2)
652         return "^4";
653     else if (teamid == COLOR_TEAM3)
654         return "^3";
655     else if (teamid == COLOR_TEAM4)
656         return "^6";
657     else
658         return "^7";
659 }
660
661 string Team_ColorName(float t)
662 {
663     // fixme: Search for team entities and get their .netname's!
664     if (t == COLOR_TEAM1)
665         return "Red";
666     if (t == COLOR_TEAM2)
667         return "Blue";
668     if (t == COLOR_TEAM3)
669         return "Yellow";
670     if (t == COLOR_TEAM4)
671         return "Pink";
672     return "Neutral";
673 }
674
675 string Team_ColorNameLowerCase(float t)
676 {
677     // fixme: Search for team entities and get their .netname's!
678     if (t == COLOR_TEAM1)
679         return "red";
680     if (t == COLOR_TEAM2)
681         return "blue";
682     if (t == COLOR_TEAM3)
683         return "yellow";
684     if (t == COLOR_TEAM4)
685         return "pink";
686     return "neutral";
687 }
688
689 float ColourToNumber(string team_colour)
690 {
691         if (team_colour == "red")
692                 return COLOR_TEAM1;
693
694         if (team_colour == "blue")
695                 return COLOR_TEAM2;
696
697         if (team_colour == "yellow")
698                 return COLOR_TEAM3;
699
700         if (team_colour == "pink")
701                 return COLOR_TEAM4;
702
703         if (team_colour == "auto")
704                 return 0;
705
706         return -1;
707 }
708
709 float NumberToTeamNumber(float number)
710 {
711         if (number == 1)
712                 return COLOR_TEAM1;
713
714         if (number == 2)
715                 return COLOR_TEAM2;
716
717         if (number == 3)
718                 return COLOR_TEAM3;
719
720         if (number == 4)
721                 return COLOR_TEAM4;
722
723         return -1;
724 }
725
726 // decolorizes and team colors the player name when needed
727 string playername(entity p)
728 {
729     string t;
730     if (teamplay && !intermission_running && p.classname == "player")
731     {
732         t = Team_ColorCode(p.team);
733         return strcat(t, strdecolorize(p.netname));
734     }
735     else
736         return p.netname;
737 }
738
739 vector randompos(vector m1, vector m2)
740 {
741     local vector v;
742     m2 = m2 - m1;
743     v_x = m2_x * random() + m1_x;
744     v_y = m2_y * random() + m1_y;
745     v_z = m2_z * random() + m1_z;
746     return  v;
747 };
748
749 //#NO AUTOCVARS START
750
751 float g_pickup_shells;
752 float g_pickup_shells_max;
753 float g_pickup_nails;
754 float g_pickup_nails_max;
755 float g_pickup_rockets;
756 float g_pickup_rockets_max;
757 float g_pickup_cells;
758 float g_pickup_cells_max;
759 float g_pickup_fuel;
760 float g_pickup_fuel_jetpack;
761 float g_pickup_fuel_max;
762 float g_pickup_armorsmall;
763 float g_pickup_armorsmall_max;
764 float g_pickup_armorsmall_anyway;
765 float g_pickup_armormedium;
766 float g_pickup_armormedium_max;
767 float g_pickup_armormedium_anyway;
768 float g_pickup_armorbig;
769 float g_pickup_armorbig_max;
770 float g_pickup_armorbig_anyway;
771 float g_pickup_armorlarge;
772 float g_pickup_armorlarge_max;
773 float g_pickup_armorlarge_anyway;
774 float g_pickup_healthsmall;
775 float g_pickup_healthsmall_max;
776 float g_pickup_healthsmall_anyway;
777 float g_pickup_healthmedium;
778 float g_pickup_healthmedium_max;
779 float g_pickup_healthmedium_anyway;
780 float g_pickup_healthlarge;
781 float g_pickup_healthlarge_max;
782 float g_pickup_healthlarge_anyway;
783 float g_pickup_healthmega;
784 float g_pickup_healthmega_max;
785 float g_pickup_healthmega_anyway;
786 float g_pickup_ammo_anyway;
787 float g_pickup_weapons_anyway;
788 float g_weaponarena;
789 float g_weaponarena_random;
790 float g_weaponarena_random_with_laser;
791 string g_weaponarena_list;
792 float g_weaponspeedfactor;
793 float g_weaponratefactor;
794 float g_weapondamagefactor;
795 float g_weaponforcefactor;
796 float g_weaponspreadfactor;
797
798 float start_weapons;
799 float start_items;
800 float start_ammo_shells;
801 float start_ammo_nails;
802 float start_ammo_rockets;
803 float start_ammo_cells;
804 float start_ammo_fuel;
805 float start_health;
806 float start_armorvalue;
807 float warmup_start_weapons;
808 float warmup_start_ammo_shells;
809 float warmup_start_ammo_nails;
810 float warmup_start_ammo_rockets;
811 float warmup_start_ammo_cells;
812 float warmup_start_ammo_fuel;
813 float warmup_start_health;
814 float warmup_start_armorvalue;
815 float g_weapon_stay;
816 float g_ghost_items;
817
818 entity get_weaponinfo(float w);
819
820 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
821 {
822         var float i = weaponinfo.weapon;
823
824         if (!i)
825                 return 0;
826
827         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
828
829         if (t < 0) // "default" weapon selection
830         {
831                 if (g_lms || g_ca || allguns)
832                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
833                 else if(t < -1)
834                         t = 0;
835                 else if (g_cts)
836                         t = (i == WEP_SHOTGUN);
837                 else if (g_nexball)
838                         t = 0; // weapon is set a few lines later
839                 else
840                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
841                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
842                         t |= (i == WEP_HOOK);
843         }
844
845         // we cannot disable porto in Nexball, we must force it
846         if(g_nexball && i == WEP_PORTO)
847                 t = 1;
848
849         return t;
850 }
851
852 void readplayerstartcvars()
853 {
854         entity e;
855         float i, j, t;
856         string s;
857
858         // initialize starting values for players
859         start_weapons = 0;
860         start_items = 0;
861         start_ammo_shells = 0;
862         start_ammo_nails = 0;
863         start_ammo_rockets = 0;
864         start_ammo_cells = 0;
865         start_health = cvar("g_balance_health_start");
866         start_armorvalue = cvar("g_balance_armor_start");
867
868         g_weaponarena = 0;
869         s = cvar_string("g_weaponarena");
870         if (s == "0" || s == "")
871         {
872                 if(g_lms || g_ca)
873                         s = "most";
874         }
875
876         if (s == "0" || s == "")
877         {
878                 // no arena
879         }
880         else if (s == "off")
881         {
882                 // forcibly turn off weaponarena
883         }
884         else if (s == "all")
885         {
886                 g_weaponarena_list = "All Weapons";
887                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
888                 {
889                         e = get_weaponinfo(j);
890                         g_weaponarena |= e.weapons;
891                         weapon_action(e.weapon, WR_PRECACHE);
892                 }
893         }
894         else if (s == "most")
895         {
896                 g_weaponarena_list = "Most Weapons";
897                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
898                 {
899                         e = get_weaponinfo(j);
900                         if (e.spawnflags & WEP_FLAG_NORMAL)
901                         {
902                                 g_weaponarena |= e.weapons;
903                                 weapon_action(e.weapon, WR_PRECACHE);
904                         }
905                 }
906         }
907         else if (s == "none")
908         {
909                 g_weaponarena_list = "No Weapons";
910                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
911         }
912         else
913         {
914                 t = tokenize_console(s);
915                 g_weaponarena_list = "";
916                 for (i = 0; i < t; ++i)
917                 {
918                         s = argv(i);
919                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
920                         {
921                                 e = get_weaponinfo(j);
922                                 if (e.netname == s)
923                                 {
924                                         g_weaponarena |= e.weapons;
925                                         weapon_action(e.weapon, WR_PRECACHE);
926                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
927                                         break;
928                                 }
929                         }
930                         if (j > WEP_LAST)
931                         {
932                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
933                         }
934                 }
935                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
936         }
937
938         if(g_weaponarena)
939                 g_weaponarena_random = cvar("g_weaponarena_random");
940         else
941                 g_weaponarena_random = 0;
942         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
943
944         if (g_weaponarena)
945         {
946                 start_weapons = g_weaponarena;
947                 if(!(g_lms || g_ca))
948                         start_items |= IT_UNLIMITED_AMMO;
949         }
950         else if (g_minstagib)
951         {
952                 start_health = 100;
953                 start_armorvalue = 0;
954                 start_weapons = WEPBIT_MINSTANEX;
955                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
956                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
957
958                 if (g_minstagib_invis_alpha <= 0)
959                         g_minstagib_invis_alpha = -1;
960         }
961         else
962         {
963                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
964                 {
965                         e = get_weaponinfo(i);
966                         if(want_weapon("g_start_weapon_", e, FALSE))
967                                 start_weapons |= e.weapons;
968                 }
969         }
970
971         if(!cvar("g_use_ammunition"))
972                 start_items |= IT_UNLIMITED_AMMO;
973
974         if(g_minstagib)
975         {
976                 start_ammo_cells = cvar("g_minstagib_ammo_start");
977                 start_ammo_fuel = cvar("g_start_ammo_fuel");
978         }
979         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
980         {
981                 start_ammo_rockets = 999;
982                 start_ammo_shells = 999;
983                 start_ammo_cells = 999;
984                 start_ammo_nails = 999;
985                 start_ammo_fuel = 999;
986         }
987         else
988         {
989                 if(g_lms || g_ca)
990                 {
991                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
992                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
993                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
994                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
995                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
996                 }
997                 else
998                 {
999                         start_ammo_shells = cvar("g_start_ammo_shells");
1000                         start_ammo_nails = cvar("g_start_ammo_nails");
1001                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1002                         start_ammo_cells = cvar("g_start_ammo_cells");
1003                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1004                 }
1005         }
1006
1007         if (g_lms || g_ca)
1008         {
1009                 start_health = cvar("g_lms_start_health");
1010                 start_armorvalue = cvar("g_lms_start_armor");
1011         }
1012
1013         if (inWarmupStage)
1014         {
1015                 warmup_start_ammo_shells = start_ammo_shells;
1016                 warmup_start_ammo_nails = start_ammo_nails;
1017                 warmup_start_ammo_rockets = start_ammo_rockets;
1018                 warmup_start_ammo_cells = start_ammo_cells;
1019                 warmup_start_ammo_fuel = start_ammo_fuel;
1020                 warmup_start_health = start_health;
1021                 warmup_start_armorvalue = start_armorvalue;
1022                 warmup_start_weapons = start_weapons;
1023
1024                 if (!g_weaponarena && !g_minstagib && !g_ca)
1025                 {
1026                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1027                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1028                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1029                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1030                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1031                         warmup_start_health = cvar("g_warmup_start_health");
1032                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1033                         warmup_start_weapons = 0;
1034                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1035                         {
1036                                 e = get_weaponinfo(i);
1037                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1038                                         warmup_start_weapons |= e.weapons;
1039                         }
1040                 }
1041         }
1042
1043         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1044         {
1045                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1046                 start_items |= IT_FUEL_REGEN;
1047                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1048                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1049         }
1050
1051         if (g_jetpack)
1052                 start_items |= IT_JETPACK;
1053
1054         if (g_weapon_stay == 2)
1055         {
1056                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1057                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1058                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1059                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1060                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1061                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1062                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1063                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1064                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1065                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1066         }
1067
1068         MUTATOR_CALLHOOK(SetStartItems);
1069
1070         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1071         {
1072                 e = get_weaponinfo(i);
1073                 if(e.weapons & (start_weapons | warmup_start_weapons))
1074                         weapon_action(e.weapon, WR_PRECACHE);
1075         }
1076
1077         start_ammo_shells = max(0, start_ammo_shells);
1078         start_ammo_nails = max(0, start_ammo_nails);
1079         start_ammo_cells = max(0, start_ammo_cells);
1080         start_ammo_rockets = max(0, start_ammo_rockets);
1081         start_ammo_fuel = max(0, start_ammo_fuel);
1082
1083         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1084         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1085         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1086         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1087         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1088 }
1089
1090 float g_bugrigs;
1091 float g_bugrigs_planar_movement;
1092 float g_bugrigs_planar_movement_car_jumping;
1093 float g_bugrigs_reverse_spinning;
1094 float g_bugrigs_reverse_speeding;
1095 float g_bugrigs_reverse_stopping;
1096 float g_bugrigs_air_steering;
1097 float g_bugrigs_angle_smoothing;
1098 float g_bugrigs_friction_floor;
1099 float g_bugrigs_friction_brake;
1100 float g_bugrigs_friction_air;
1101 float g_bugrigs_accel;
1102 float g_bugrigs_speed_ref;
1103 float g_bugrigs_speed_pow;
1104 float g_bugrigs_steer;
1105
1106 float g_touchexplode;
1107 float g_touchexplode_radius;
1108 float g_touchexplode_damage;
1109 float g_touchexplode_edgedamage;
1110 float g_touchexplode_force;
1111
1112 float sv_autotaunt;
1113 float sv_taunt;
1114
1115 float sv_pitch_min;
1116 float sv_pitch_max;
1117 float sv_pitch_fixyaw;
1118
1119 string GetGametype(); // g_world.qc
1120 void readlevelcvars(void)
1121 {
1122         // first load all the mutators
1123         if(cvar("g_nix"))
1124                 MUTATOR_ADD(mutator_nix);
1125         if(cvar("g_dodging"))
1126                 MUTATOR_ADD(mutator_dodging);
1127         if(cvar("g_rocket_flying"))
1128                 MUTATOR_ADD(mutator_rocketflying);
1129         if(cvar("g_vampire"))
1130                 MUTATOR_ADD(mutator_vampire);
1131
1132         if(cvar("sv_allow_fullbright"))
1133                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1134
1135     g_bugrigs = cvar("g_bugrigs");
1136     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1137     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1138     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1139     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1140     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1141     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1142     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1143     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1144     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1145     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1146     g_bugrigs_accel = cvar("g_bugrigs_accel");
1147     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1148     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1149     g_bugrigs_steer = cvar("g_bugrigs_steer");
1150
1151     g_touchexplode = cvar("g_touchexplode");
1152     g_touchexplode_radius = cvar("g_touchexplode_radius");
1153     g_touchexplode_damage = cvar("g_touchexplode_damage");
1154     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1155     g_touchexplode_force = cvar("g_touchexplode_force");
1156
1157 #ifdef ALLOW_FORCEMODELS
1158         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1159 #endif
1160         sv_loddistance1 = cvar("sv_loddistance1");
1161         sv_loddistance2 = cvar("sv_loddistance2");
1162
1163         if(sv_loddistance2 <= sv_loddistance1)
1164                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1165
1166         sv_clones = cvar("sv_clones");
1167         sv_gentle = cvar("sv_gentle");
1168         sv_foginterval = cvar("sv_foginterval");
1169         g_cloaked = cvar("g_cloaked");
1170     if(g_cts)
1171         g_cloaked = 1; // always enable cloak in CTS
1172         g_jump_grunt = cvar("g_jump_grunt");
1173         g_footsteps = cvar("g_footsteps");
1174         g_grappling_hook = cvar("g_grappling_hook");
1175         g_jetpack = cvar("g_jetpack");
1176         g_midair = cvar("g_midair");
1177         g_minstagib = cvar("g_minstagib");
1178         g_norecoil = cvar("g_norecoil");
1179         g_bloodloss = cvar("g_bloodloss");
1180         sv_maxidle = cvar("sv_maxidle");
1181         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1182         sv_pogostick = cvar("sv_pogostick");
1183         g_ctf_reverse = cvar("g_ctf_reverse");
1184         sv_autotaunt = cvar("sv_autotaunt");
1185         sv_taunt = cvar("sv_taunt");
1186
1187         inWarmupStage = cvar("g_warmup");
1188         g_warmup_limit = cvar("g_warmup_limit");
1189         g_warmup_allguns = cvar("g_warmup_allguns");
1190         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1191
1192         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1193                 inWarmupStage = 0; // these modes cannot work together, sorry
1194
1195         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1196         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1197         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1198         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1199         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1200         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1201         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1202         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1203         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1204         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1205         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1206         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1207
1208         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1209         g_weaponratefactor = cvar("g_weaponratefactor");
1210         g_weapondamagefactor = cvar("g_weapondamagefactor");
1211         g_weaponforcefactor = cvar("g_weaponforcefactor");
1212         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1213
1214         g_pickup_shells = cvar("g_pickup_shells");
1215         g_pickup_shells_max = cvar("g_pickup_shells_max");
1216         g_pickup_nails = cvar("g_pickup_nails");
1217         g_pickup_nails_max = cvar("g_pickup_nails_max");
1218         g_pickup_rockets = cvar("g_pickup_rockets");
1219         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1220         g_pickup_cells = cvar("g_pickup_cells");
1221         g_pickup_cells_max = cvar("g_pickup_cells_max");
1222         g_pickup_fuel = cvar("g_pickup_fuel");
1223         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1224         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1225         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1226         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1227         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1228         g_pickup_armormedium = cvar("g_pickup_armormedium");
1229         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1230         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1231         g_pickup_armorbig = cvar("g_pickup_armorbig");
1232         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1233         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1234         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1235         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1236         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1237         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1238         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1239         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1240         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1241         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1242         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1243         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1244         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1245         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1246         g_pickup_healthmega = cvar("g_pickup_healthmega");
1247         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1248         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1249
1250         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1251         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1252
1253         g_pinata = cvar("g_pinata");
1254
1255     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1256     if(!g_weapon_stay)
1257         g_weapon_stay = cvar("g_weapon_stay");
1258
1259         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1260                 g_weapon_stay = 1;
1261
1262         g_ghost_items = cvar("g_ghost_items");
1263
1264         if(g_ghost_items >= 1)
1265                 g_ghost_items = 0.25; // default alpha value
1266
1267         if not(inWarmupStage && !g_ca)
1268                 game_starttime = cvar("g_start_delay");
1269
1270         sv_pitch_min = cvar("sv_pitch_min");
1271         sv_pitch_max = cvar("sv_pitch_max");
1272         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1273
1274         readplayerstartcvars();
1275 }
1276
1277 //#NO AUTOCVARS END
1278
1279 // Sound functions
1280 string precache_sound (string s) = #19;
1281 float precache_sound_index (string s) = #19;
1282
1283 #define SND_VOLUME      1
1284 #define SND_ATTENUATION 2
1285 #define SND_LARGEENTITY 8
1286 #define SND_LARGESOUND  16
1287
1288 float sound_allowed(float dest, entity e)
1289 {
1290     // sounds from world may always pass
1291     for (;;)
1292     {
1293         if (e.classname == "body")
1294             e = e.enemy;
1295         if (e.owner && e.owner != e)
1296             e = e.owner;
1297         else
1298             break;
1299     }
1300     // sounds to self may always pass
1301     if (dest == MSG_ONE)
1302         if (e == msg_entity)
1303             return TRUE;
1304     // sounds by players can be removed
1305     if (autocvar_bot_sound_monopoly)
1306         if (clienttype(e) == CLIENTTYPE_REAL)
1307             return FALSE;
1308     // anything else may pass
1309     return TRUE;
1310 }
1311
1312 #ifdef COMPAT_XON010_CHANNELS
1313 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1314 void sound(entity e, float chan, string samp, float vol, float atten)
1315 {
1316     if (!sound_allowed(MSG_BROADCAST, e))
1317         return;
1318     sound_builtin(e, chan, samp, vol, atten);
1319 }
1320 #else
1321 #undef sound
1322 void sound(entity e, float chan, string samp, float vol, float atten)
1323 {
1324     if (!sound_allowed(MSG_BROADCAST, e))
1325         return;
1326     sound7(e, chan, samp, vol, atten, 0, 0);
1327 }
1328 #endif
1329
1330 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1331 {
1332     float entno, idx;
1333
1334     if (!sound_allowed(dest, e))
1335         return;
1336
1337     entno = num_for_edict(e);
1338     idx = precache_sound_index(samp);
1339
1340     float sflags;
1341     sflags = 0;
1342
1343     atten = floor(atten * 64);
1344     vol = floor(vol * 255);
1345
1346     if (vol != 255)
1347         sflags |= SND_VOLUME;
1348     if (atten != 64)
1349         sflags |= SND_ATTENUATION;
1350     if (entno >= 8192 || chan < 0 || chan > 7)
1351         sflags |= SND_LARGEENTITY;
1352     if (idx >= 256)
1353         sflags |= SND_LARGESOUND;
1354
1355     WriteByte(dest, SVC_SOUND);
1356     WriteByte(dest, sflags);
1357     if (sflags & SND_VOLUME)
1358         WriteByte(dest, vol);
1359     if (sflags & SND_ATTENUATION)
1360         WriteByte(dest, atten);
1361     if (sflags & SND_LARGEENTITY)
1362     {
1363         WriteShort(dest, entno);
1364         WriteByte(dest, chan);
1365     }
1366     else
1367     {
1368         WriteShort(dest, entno * 8 + chan);
1369     }
1370     if (sflags & SND_LARGESOUND)
1371         WriteShort(dest, idx);
1372     else
1373         WriteByte(dest, idx);
1374
1375     WriteCoord(dest, o_x);
1376     WriteCoord(dest, o_y);
1377     WriteCoord(dest, o_z);
1378 }
1379 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1380 {
1381     vector o;
1382
1383     if (!sound_allowed(dest, e))
1384         return;
1385
1386     o = e.origin + 0.5 * (e.mins + e.maxs);
1387     soundtoat(dest, e, o, chan, samp, vol, atten);
1388 }
1389 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1390 {
1391     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1392 }
1393 void stopsoundto(float dest, entity e, float chan)
1394 {
1395     float entno;
1396
1397     if (!sound_allowed(dest, e))
1398         return;
1399
1400     entno = num_for_edict(e);
1401
1402     if (entno >= 8192 || chan < 0 || chan > 7)
1403     {
1404         float idx, sflags;
1405         idx = precache_sound_index("misc/null.wav");
1406         sflags = SND_LARGEENTITY;
1407         if (idx >= 256)
1408             sflags |= SND_LARGESOUND;
1409         WriteByte(dest, SVC_SOUND);
1410         WriteByte(dest, sflags);
1411         WriteShort(dest, entno);
1412         WriteByte(dest, chan);
1413         if (sflags & SND_LARGESOUND)
1414             WriteShort(dest, idx);
1415         else
1416             WriteByte(dest, idx);
1417         WriteCoord(dest, e.origin_x);
1418         WriteCoord(dest, e.origin_y);
1419         WriteCoord(dest, e.origin_z);
1420     }
1421     else
1422     {
1423         WriteByte(dest, SVC_STOPSOUND);
1424         WriteShort(dest, entno * 8 + chan);
1425     }
1426 }
1427 void stopsound(entity e, float chan)
1428 {
1429     if (!sound_allowed(MSG_BROADCAST, e))
1430         return;
1431
1432     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1433     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1434 }
1435
1436 void play2(entity e, string filename)
1437 {
1438     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1439     msg_entity = e;
1440     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1441 }
1442
1443 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1444 .float spamtime;
1445 float spamsound(entity e, float chan, string samp, float vol, float atten)
1446 {
1447     if (!sound_allowed(MSG_BROADCAST, e))
1448         return FALSE;
1449
1450     if (time > e.spamtime)
1451     {
1452         e.spamtime = time;
1453         sound(e, chan, samp, vol, atten);
1454         return TRUE;
1455     }
1456     return FALSE;
1457 }
1458
1459 void play2team(float t, string filename)
1460 {
1461     local entity head;
1462
1463     if (autocvar_bot_sound_monopoly)
1464         return;
1465
1466     FOR_EACH_REALPLAYER(head)
1467     {
1468         if (head.team == t)
1469             play2(head, filename);
1470     }
1471 }
1472
1473 void play2all(string samp)
1474 {
1475     if (autocvar_bot_sound_monopoly)
1476         return;
1477
1478     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1479 }
1480
1481 void PrecachePlayerSounds(string f);
1482 void precache_playermodel(string m)
1483 {
1484         float globhandle, i, n;
1485         string f;
1486
1487         if(substring(m, -9,5) == "_lod1")
1488                 return;
1489         if(substring(m, -9,5) == "_lod2")
1490                 return;
1491         precache_model(m);
1492         if(sv_loddistance1)
1493         {
1494                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1495                 if(fexists(f))
1496                         precache_model(f);
1497                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1498                 if(fexists(f))
1499                         precache_model(f);
1500         }
1501
1502         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1503         if (globhandle < 0)
1504                 return;
1505         n = search_getsize(globhandle);
1506         for (i = 0; i < n; ++i)
1507         {
1508                 //print(search_getfilename(globhandle, i), "\n");
1509                 f = search_getfilename(globhandle, i);
1510                 PrecachePlayerSounds(f);
1511         }
1512         search_end(globhandle);
1513 }
1514 void precache_all_playermodels(string pattern)
1515 {
1516         float globhandle, i, n;
1517         string f;
1518
1519         globhandle = search_begin(pattern, TRUE, FALSE);
1520         if (globhandle < 0)
1521                 return;
1522         n = search_getsize(globhandle);
1523         for (i = 0; i < n; ++i)
1524         {
1525                 //print(search_getfilename(globhandle, i), "\n");
1526                 f = search_getfilename(globhandle, i);
1527                 precache_playermodel(f);
1528         }
1529         search_end(globhandle);
1530 }
1531
1532 void precache()
1533 {
1534     // gamemode related things
1535     precache_model ("models/misc/chatbubble.spr");
1536     if (g_runematch)
1537     {
1538         precache_model ("models/runematch/curse.mdl");
1539         precache_model ("models/runematch/rune.mdl");
1540     }
1541
1542 #ifdef TTURRETS_ENABLED
1543     if (autocvar_g_turrets)
1544         turrets_precash();
1545 #endif
1546
1547     // Precache all player models if desired
1548     if (autocvar_sv_precacheplayermodels)
1549     {
1550         PrecachePlayerSounds("sound/player/default.sounds");
1551         precache_all_playermodels("models/player/*.zym");
1552         precache_all_playermodels("models/player/*.dpm");
1553         precache_all_playermodels("models/player/*.md3");
1554         precache_all_playermodels("models/player/*.psk");
1555         precache_all_playermodels("models/player/*.iqm");
1556     }
1557
1558     if (autocvar_sv_defaultcharacter)
1559     {
1560         string s;
1561         s = autocvar_sv_defaultplayermodel_red;
1562         if (s != "")
1563             precache_playermodel(s);
1564         s = autocvar_sv_defaultplayermodel_blue;
1565         if (s != "")
1566             precache_playermodel(s);
1567         s = autocvar_sv_defaultplayermodel_yellow;
1568         if (s != "")
1569             precache_playermodel(s);
1570         s = autocvar_sv_defaultplayermodel_pink;
1571         if (s != "")
1572             precache_playermodel(s);
1573         s = autocvar_sv_defaultplayermodel;
1574         if (s != "")
1575             precache_playermodel(s);
1576     }
1577
1578     if (g_footsteps)
1579     {
1580         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1581         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1582     }
1583
1584     // gore and miscellaneous sounds
1585     //precache_sound ("misc/h2ohit.wav");
1586     precache_model ("models/hook.md3");
1587     precache_sound ("misc/armorimpact.wav");
1588     precache_sound ("misc/bodyimpact1.wav");
1589     precache_sound ("misc/bodyimpact2.wav");
1590     precache_sound ("misc/gib.wav");
1591     precache_sound ("misc/gib_splat01.wav");
1592     precache_sound ("misc/gib_splat02.wav");
1593     precache_sound ("misc/gib_splat03.wav");
1594     precache_sound ("misc/gib_splat04.wav");
1595     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1596     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1597     precache_sound ("misc/null.wav");
1598     precache_sound ("misc/spawn.wav");
1599     precache_sound ("misc/talk.wav");
1600     precache_sound ("misc/teleport.wav");
1601     precache_sound ("misc/poweroff.wav");
1602     precache_sound ("player/lava.wav");
1603     precache_sound ("player/slime.wav");
1604
1605     if (g_jetpack)
1606         precache_sound ("misc/jetpack_fly.wav");
1607
1608     precache_model ("models/sprites/0.spr32");
1609     precache_model ("models/sprites/1.spr32");
1610     precache_model ("models/sprites/2.spr32");
1611     precache_model ("models/sprites/3.spr32");
1612     precache_model ("models/sprites/4.spr32");
1613     precache_model ("models/sprites/5.spr32");
1614     precache_model ("models/sprites/6.spr32");
1615     precache_model ("models/sprites/7.spr32");
1616     precache_model ("models/sprites/8.spr32");
1617     precache_model ("models/sprites/9.spr32");
1618     precache_model ("models/sprites/10.spr32");
1619
1620     // common weapon precaches
1621         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1622     precache_sound ("weapons/weapon_switch.wav");
1623     precache_sound ("weapons/weaponpickup.wav");
1624     precache_sound ("weapons/unavailable.wav");
1625     precache_sound ("weapons/dryfire.wav");
1626     if (g_grappling_hook)
1627     {
1628         precache_sound ("weapons/hook_fire.wav"); // hook
1629         precache_sound ("weapons/hook_impact.wav"); // hook
1630     }
1631
1632     if(autocvar_sv_precacheweapons)
1633     {
1634         //precache weapon models/sounds
1635         local float wep;
1636         wep = WEP_FIRST;
1637         while (wep <= WEP_LAST)
1638         {
1639             weapon_action(wep, WR_PRECACHE);
1640             wep = wep + 1;
1641         }
1642     }
1643
1644     precache_model("models/elaser.mdl");
1645     precache_model("models/laser.mdl");
1646     precache_model("models/ebomb.mdl");
1647
1648 #if 0
1649     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1650
1651     if (!self.noise && self.music) // quake 3 uses the music field
1652         self.noise = self.music;
1653
1654     // plays music for the level if there is any
1655     if (self.noise)
1656     {
1657         precache_sound (self.noise);
1658         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1659     }
1660 #endif
1661 }
1662
1663 // sorry, but using \ in macros breaks line numbers
1664 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1665 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1666 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1667
1668
1669 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1670 {
1671         if (clienttype(e) == CLIENTTYPE_REAL)
1672         {
1673                 msg_entity = e;
1674                 WRITESPECTATABLE_MSG_ONE({
1675                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1676                         WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1677                         WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1678                         WriteByte(MSG_ONE, id);
1679                         WriteString(MSG_ONE, s);
1680                         if (id != 0 && s != "")
1681                         {
1682                                 WriteByte(MSG_ONE, duration);
1683                                 WriteByte(MSG_ONE, countdown_num);
1684                         }
1685                 });
1686         }
1687 }
1688 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1689 {
1690         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1691 }
1692 // WARNING: this kills the trace globals
1693 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1694 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1695
1696 #define INITPRIO_FIRST              0
1697 #define INITPRIO_GAMETYPE           0
1698 #define INITPRIO_GAMETYPE_FALLBACK  1
1699 #define INITPRIO_FINDTARGET        10
1700 #define INITPRIO_DROPTOFLOOR       20
1701 #define INITPRIO_SETLOCATION       90
1702 #define INITPRIO_LINKDOORS         91
1703 #define INITPRIO_LAST              99
1704
1705 .void(void) initialize_entity;
1706 .float initialize_entity_order;
1707 .entity initialize_entity_next;
1708 entity initialize_entity_first;
1709
1710 void make_safe_for_remove(entity e)
1711 {
1712     if (e.initialize_entity)
1713     {
1714         entity ent, prev;
1715         for (ent = initialize_entity_first; ent; )
1716         {
1717             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1718             {
1719                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1720                 // skip it in linked list
1721                 if (prev)
1722                 {
1723                     prev.initialize_entity_next = ent.initialize_entity_next;
1724                     ent = prev.initialize_entity_next;
1725                 }
1726                 else
1727                 {
1728                     initialize_entity_first = ent.initialize_entity_next;
1729                     ent = initialize_entity_first;
1730                 }
1731             }
1732             else
1733             {
1734                 prev = ent;
1735                 ent = ent.initialize_entity_next;
1736             }
1737         }
1738     }
1739 }
1740
1741 void objerror(string s)
1742 {
1743     make_safe_for_remove(self);
1744     objerror_builtin(s);
1745 }
1746
1747 .float remove_except_protected_forbidden;
1748 void remove_except_protected(entity e)
1749 {
1750         if(e.remove_except_protected_forbidden)
1751                 error("not allowed to remove this at this point");
1752         remove_builtin(e);
1753 }
1754
1755 void remove_unsafely(entity e)
1756 {
1757     remove_builtin(e);
1758 }
1759
1760 void remove_safely(entity e)
1761 {
1762     make_safe_for_remove(e);
1763     remove_builtin(e);
1764 }
1765
1766 void InitializeEntity(entity e, void(void) func, float order)
1767 {
1768     entity prev, cur;
1769
1770     if (!e || e.initialize_entity)
1771     {
1772         // make a proxy initializer entity
1773         entity e_old;
1774         e_old = e;
1775         e = spawn();
1776         e.classname = "initialize_entity";
1777         e.enemy = e_old;
1778     }
1779
1780     e.initialize_entity = func;
1781     e.initialize_entity_order = order;
1782
1783     cur = initialize_entity_first;
1784     for (;;)
1785     {
1786         if (!cur || cur.initialize_entity_order > order)
1787         {
1788             // insert between prev and cur
1789             if (prev)
1790                 prev.initialize_entity_next = e;
1791             else
1792                 initialize_entity_first = e;
1793             e.initialize_entity_next = cur;
1794             return;
1795         }
1796         prev = cur;
1797         cur = cur.initialize_entity_next;
1798     }
1799 }
1800 void InitializeEntitiesRun()
1801 {
1802     entity startoflist;
1803     startoflist = initialize_entity_first;
1804     initialize_entity_first = world;
1805     remove = remove_except_protected;
1806     for (self = startoflist; self; self = self.initialize_entity_next)
1807     {
1808         self.remove_except_protected_forbidden = 1;
1809     }
1810     for (self = startoflist; self; )
1811     {
1812         entity e;
1813         var void(void) func;
1814         e = self.initialize_entity_next;
1815         func = self.initialize_entity;
1816         self.initialize_entity_order = 0;
1817         self.initialize_entity = func_null;
1818         self.initialize_entity_next = world;
1819         self.remove_except_protected_forbidden = 0;
1820         if (self.classname == "initialize_entity")
1821         {
1822             entity e_old;
1823             e_old = self.enemy;
1824             remove_builtin(self);
1825             self = e_old;
1826         }
1827         //dprint("Delayed initialization: ", self.classname, "\n");
1828         if(func != func_null)
1829             func();
1830         else
1831         {
1832             eprint(self);
1833             backtrace(strcat("Null function in: ", self.classname, "\n"));
1834         }
1835         self = e;
1836     }
1837     remove = remove_unsafely;
1838 }
1839
1840 .float uncustomizeentityforclient_set;
1841 .void(void) uncustomizeentityforclient;
1842 void(void) SUB_Nullpointer = #0;
1843 void UncustomizeEntitiesRun()
1844 {
1845     entity oldself;
1846     oldself = self;
1847     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1848         self.uncustomizeentityforclient();
1849     self = oldself;
1850 }
1851 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1852 {
1853     e.customizeentityforclient = customizer;
1854     e.uncustomizeentityforclient = uncustomizer;
1855     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1856 }
1857
1858 .float nottargeted;
1859 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1860
1861 void() SUB_Remove;
1862 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1863 {
1864     vector mi, ma;
1865
1866     if (e.classname == "")
1867         e.classname = "net_linked";
1868
1869     if (e.model == "" || self.modelindex == 0)
1870     {
1871         mi = e.mins;
1872         ma = e.maxs;
1873         setmodel(e, "null");
1874         setsize(e, mi, ma);
1875     }
1876
1877     e.SendEntity = sendfunc;
1878     e.SendFlags = 0xFFFFFF;
1879
1880     if (!docull)
1881         e.effects |= EF_NODEPTHTEST;
1882
1883     if (dt)
1884     {
1885         e.nextthink = time + dt;
1886         e.think = SUB_Remove;
1887     }
1888 }
1889
1890 void adaptor_think2touch()
1891 {
1892     entity o;
1893     o = other;
1894     other = world;
1895     self.touch();
1896     other = o;
1897 }
1898
1899 void adaptor_think2use()
1900 {
1901     entity o, a;
1902     o = other;
1903     a = activator;
1904     activator = world;
1905     other = world;
1906     self.use();
1907     other = o;
1908     activator = a;
1909 }
1910
1911 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1912 {
1913         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1914                 self.projectiledeathtype |= HITTYPE_SPLASH;
1915         adaptor_think2use();
1916 }
1917
1918 // deferred dropping
1919 void DropToFloor_Handler()
1920 {
1921     droptofloor_builtin();
1922     self.dropped_origin = self.origin;
1923 }
1924
1925 void droptofloor()
1926 {
1927     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1928 }
1929
1930
1931
1932 float trace_hits_box_a0, trace_hits_box_a1;
1933
1934 float trace_hits_box_1d(float end, float thmi, float thma)
1935 {
1936     if (end == 0)
1937     {
1938         // just check if x is in range
1939         if (0 < thmi)
1940             return FALSE;
1941         if (0 > thma)
1942             return FALSE;
1943     }
1944     else
1945     {
1946         // do the trace with respect to x
1947         // 0 -> end has to stay in thmi -> thma
1948         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1949         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1950         if (trace_hits_box_a0 > trace_hits_box_a1)
1951             return FALSE;
1952     }
1953     return TRUE;
1954 }
1955
1956 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1957 {
1958     end -= start;
1959     thmi -= start;
1960     thma -= start;
1961     // now it is a trace from 0 to end
1962
1963     trace_hits_box_a0 = 0;
1964     trace_hits_box_a1 = 1;
1965
1966     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1967         return FALSE;
1968     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1969         return FALSE;
1970     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1971         return FALSE;
1972
1973     return TRUE;
1974 }
1975
1976 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1977 {
1978     return trace_hits_box(start, end, thmi - ma, thma - mi);
1979 }
1980
1981 float SUB_NoImpactCheck()
1982 {
1983         // zero hitcontents = this is not the real impact, but either the
1984         // mirror-impact of something hitting the projectile instead of the
1985         // projectile hitting the something, or a touchareagrid one. Neither of
1986         // these stop the projectile from moving, so...
1987         if(trace_dphitcontents == 0)
1988         {
1989                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1990                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1991                 checkclient();
1992         }
1993     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1994         return 1;
1995     if (other == world && self.size != '0 0 0')
1996     {
1997         vector tic;
1998         tic = self.velocity * sys_frametime;
1999         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2000         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2001         if (trace_fraction >= 1)
2002         {
2003             dprint("Odd... did not hit...?\n");
2004         }
2005         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2006         {
2007             dprint("Detected and prevented the sky-grapple bug.\n");
2008             return 1;
2009         }
2010     }
2011
2012     return 0;
2013 }
2014
2015 #define SUB_OwnerCheck() (other && (other == self.owner))
2016
2017 void RemoveGrapplingHook(entity pl);
2018 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2019 {
2020         if(SUB_OwnerCheck())
2021                 return TRUE;
2022         if(SUB_NoImpactCheck())
2023         {
2024                 if(self.classname == "grapplinghook")
2025                         RemoveGrapplingHook(self.realowner);
2026                 else
2027                         remove(self);
2028                 return TRUE;
2029         }
2030         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2031                 UpdateCSQCProjectile(self);
2032         return FALSE;
2033 }
2034 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2035
2036 float MAX_IPBAN_URIS           = 16;
2037                               
2038 float URI_GET_DISCARD          = 0;
2039 float URI_GET_IPBAN            = 1;
2040 float URI_GET_IPBAN_END        = 16;
2041 float URI_GET_PLAYERSTATS_SENT = 17;
2042
2043 void URI_Get_Callback(float id, float status, string data)
2044 {
2045     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2046     dprint(data);
2047     dprint("\nEnd of data.\n");
2048
2049     if (id == URI_GET_DISCARD)
2050     {
2051         // discard
2052     }
2053     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2054     {
2055         // online ban list
2056         OnlineBanList_URI_Get_Callback(id, status, data);
2057     }
2058     else if (id == URI_GET_PLAYERSTATS_SENT)
2059     {
2060         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2061     }
2062     else
2063     {
2064         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2065     }
2066 }
2067
2068 void print_to(entity e, string s)
2069 {
2070     if (e)
2071         sprint(e, strcat(s, "\n"));
2072     else
2073         print(s, "\n");
2074 }
2075
2076 string uid2name(string myuid) {
2077         string s;
2078         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2079         
2080         if(s == "")
2081                 s = "^1Unregistered Player";
2082         return s;
2083 }
2084
2085 float race_readTime(string map, float pos)
2086 {
2087         string rr;
2088         if(g_cts)
2089                 rr = CTS_RECORD;
2090         else
2091                 rr = RACE_RECORD;
2092
2093         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2094 }
2095
2096 string race_readUID(string map, float pos)
2097 {
2098         string rr;
2099         if(g_cts)
2100                 rr = CTS_RECORD;
2101         else
2102                 rr = RACE_RECORD;
2103
2104         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2105 }
2106
2107 float race_readPos(string map, float t) {
2108         float i;
2109         for (i = 1; i <= RANKINGS_CNT; ++i)
2110                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2111                         return i;
2112
2113         return 0; // pos is zero if unranked
2114 }
2115
2116 void race_writeTime(string map, float t, string myuid)
2117 {
2118         string rr;
2119         if(g_cts)
2120                 rr = CTS_RECORD;
2121         else
2122                 rr = RACE_RECORD;
2123
2124         float newpos;
2125         newpos = race_readPos(map, t);
2126
2127         float i, prevpos;
2128         for(i = 1; i <= RANKINGS_CNT; ++i)
2129         {
2130                 if(race_readUID(map, i) == myuid)
2131                         prevpos = i;
2132         }
2133         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2134                 for (i = prevpos; i > newpos; --i) {
2135                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2136                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2137                 }
2138         } else { // player has no ranked record yet
2139                 for (i = RANKINGS_CNT; i > newpos; --i) {
2140                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2141                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2142                 }
2143         }
2144
2145         // store new time itself
2146         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2147         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2148 }
2149
2150 string race_readName(string map, float pos)
2151 {
2152         string rr;
2153         if(g_cts)
2154                 rr = CTS_RECORD;
2155         else
2156                 rr = RACE_RECORD;
2157
2158         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2159 }
2160
2161 string race_placeName(float pos) {
2162         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2163         {
2164                 if(mod(pos, 10) == 1)
2165                         return strcat(ftos(pos), "st");
2166                 else if(mod(pos, 10) == 2)
2167                         return strcat(ftos(pos), "nd");
2168                 else if(mod(pos, 10) == 3)
2169                         return strcat(ftos(pos), "rd");
2170                 else
2171                         return strcat(ftos(pos), "th");
2172         }
2173         else
2174                 return strcat(ftos(pos), "th");
2175 }
2176 string getrecords(float page) // 50 records per page
2177 {
2178     float rec;
2179     string h;
2180     float r;
2181     float i;
2182     string s;
2183
2184     rec = 0;
2185
2186     s = "";
2187
2188     if (g_ctf)
2189     {
2190         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2191         {
2192             if (MapInfo_Get_ByID(i))
2193             {
2194                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2195                 if (r == 0)
2196                     continue;
2197                 // TODO: uid2name
2198                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2199                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2200                 ++rec;
2201             }
2202         }
2203     }
2204
2205     if (g_race)
2206     {
2207         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2208         {
2209             if (MapInfo_Get_ByID(i))
2210             {
2211                 r = race_readTime(MapInfo_Map_bspname, 1);
2212                 if (r == 0)
2213                     continue;
2214                 h = race_readName(MapInfo_Map_bspname, 1);
2215                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2216                 ++rec;
2217             }
2218         }
2219     }
2220
2221     if (g_cts)
2222     {
2223         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2224         {
2225             if (MapInfo_Get_ByID(i))
2226             {
2227                 r = race_readTime(MapInfo_Map_bspname, 1);
2228                 if (r == 0)
2229                     continue;
2230                 h = race_readName(MapInfo_Map_bspname, 1);
2231                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2232                 ++rec;
2233             }
2234         }
2235     }
2236
2237     MapInfo_ClearTemps();
2238
2239     if (s == "" && page == 0)
2240         return "No records are available on this server.\n";
2241     else
2242         return s;
2243 }
2244
2245 string getrankings()
2246 {
2247     string n;
2248     float t;
2249     float i;
2250     string s;
2251     string p;
2252     string map;
2253
2254     s = "";
2255
2256     map = GetMapname();
2257
2258     for (i = 1; i <= RANKINGS_CNT; ++i)
2259     {
2260         t = race_readTime(map, i);
2261         if (t == 0)
2262             continue;
2263         n = race_readName(map, i);
2264         p = race_placeName(i);
2265         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2266     }
2267
2268     MapInfo_ClearTemps();
2269
2270     if (s == "")
2271         return strcat("No records are available for the map: ", map, "\n");
2272     else
2273         return strcat("Records for ", map, ":\n", s);
2274 }
2275
2276 #define LADDER_FIRSTPOINT 100
2277 #define LADDER_CNT 10
2278         // position X still gives LADDER_FIRSTPOINT/X points
2279 #define LADDER_SIZE 30
2280         // ladder shows the top X players
2281 string top_uids[LADDER_SIZE];
2282 float top_scores[LADDER_SIZE];
2283 string getladder()
2284 {
2285     float i, j, k, uidcnt;
2286     string s, temp_s;
2287
2288     s = "";
2289     temp_s = "";
2290
2291     string rr;
2292     if(g_cts)
2293         rr = CTS_RECORD;
2294     else
2295         rr = RACE_RECORD;
2296
2297     string myuid;
2298
2299     for (k = 0; k < MapInfo_count; ++k)
2300     {
2301         if (MapInfo_Get_ByID(k))
2302         {
2303                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2304                         if(i == 0) // speed award
2305                         {
2306                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2307                                         continue;
2308
2309                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2310                         }
2311                         else // normal record, if it exists (else break)
2312                         {
2313                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2314                                         continue;
2315
2316                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2317                         }
2318
2319                         // string s contains:
2320                         // arg 0 = # of speed recs
2321                         // arg 1 = # of 1st place recs
2322                         // arg 2 = # of 2nd place recs
2323                         // ... etc
2324                         // LADDER_CNT+1 = total points
2325
2326                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2327                         if (temp_s == "")
2328                         {
2329                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2330                             ++uidcnt;
2331                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2332                             {
2333                                 if(j != LADDER_CNT + 1)
2334                                     temp_s = strcat(temp_s, "0 ");
2335                                 else
2336                                     temp_s = strcat(temp_s, "0");
2337                             }
2338                         }
2339
2340                         tokenize_console(temp_s);
2341                         s = "";
2342
2343                         if(i == 0) // speed award
2344                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2345                             {
2346                                 if(j == 0) // speed award
2347                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2348                                 else
2349                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2350                             }
2351                         else // record
2352                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2353                             {
2354                                 if(j == 0)
2355                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2356                                 else if(j == i) // wanted rec!
2357                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2358                                 else
2359                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2360                             }
2361
2362                         // total points are (by default) calculated like this:
2363                         // speedrec = floor(100 / 10) = 10 points
2364                         // 1st place = floor(100 / 1) = 100 points
2365                         // 2nd place = floor(100 / 2) = 50 points
2366                         // 3rd place = floor(100 / 3) = 33 points
2367                         // 4th place = floor(100 / 4) = 25 points
2368                         // 5th place = floor(100 / 5) = 20 points
2369                         // ... etc
2370
2371                         if(i == 0)
2372                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2373                         else
2374                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2375
2376                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2377                 }
2378         }
2379     }
2380
2381     float thiscnt;
2382     string thisuid;
2383     for (i = 0; i <= uidcnt; ++i) // for each known uid
2384     {
2385         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2386         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2387         tokenize_console(temp_s);
2388         thiscnt = stof(argv(LADDER_CNT+1));
2389
2390         if(thiscnt > top_scores[LADDER_SIZE-1])
2391         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2392         {
2393             if(thiscnt > top_scores[j])
2394             {
2395                 for (k = LADDER_SIZE-1; k >= j; --k)
2396                 {
2397                     top_uids[k] = top_uids[k-1];
2398                     top_scores[k] = top_scores[k-1];
2399                 }
2400                 top_uids[j] = thisuid;
2401                 top_scores[j] = thiscnt;
2402                 break;
2403             }
2404         }
2405     }
2406
2407     s = "^3-----------------------\n\n";
2408
2409     s = strcat(s, "Pos ^3|");
2410     s = strcat(s, " ^7Total  ^3|");
2411     for (i = 1; i <= LADDER_CNT; ++i)
2412     {
2413         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2414     }
2415     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2416
2417     s = strcat(s, "\n^3----+--------");
2418     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2419     {
2420         s = strcat(s, "+-----");
2421     }
2422 #if LADDER_CNT > 9
2423     for (i = 1; i <= LADDER_CNT - 9; ++i)
2424     {
2425         s = strcat(s, "+------");
2426     }
2427 #endif
2428
2429     s = strcat(s, "+--------------+--------------------\n");
2430
2431     for (i = 0; i < LADDER_SIZE; ++i)
2432     {
2433         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2434         tokenize_console(temp_s);
2435         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2436             continue;
2437         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2438         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2439         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2440         {
2441             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2442         }
2443 #if LADDER_CNT > 9
2444         for (j = 10; j <= LADDER_CNT; ++j)
2445         {
2446             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2447         }
2448 #endif
2449
2450         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2451         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2452     }
2453
2454     MapInfo_ClearTemps();
2455
2456     if (s == "")
2457         return "No ladder on this server!\n";
2458     else
2459         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2460 }
2461
2462
2463 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2464 {
2465     float m, i;
2466     vector start, org, delta, end, enddown, mstart;
2467
2468     m = e.dphitcontentsmask;
2469     e.dphitcontentsmask = goodcontents | badcontents;
2470
2471     org = world.mins;
2472     delta = world.maxs - world.mins;
2473
2474     for (i = 0; i < attempts; ++i)
2475     {
2476         start_x = org_x + random() * delta_x;
2477         start_y = org_y + random() * delta_y;
2478         start_z = org_z + random() * delta_z;
2479
2480         // rule 1: start inside world bounds, and outside
2481         // solid, and don't start from somewhere where you can
2482         // fall down to evil
2483         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2484         if (trace_fraction >= 1)
2485             continue;
2486         if (trace_startsolid)
2487             continue;
2488         if (trace_dphitcontents & badcontents)
2489             continue;
2490         if (trace_dphitq3surfaceflags & badsurfaceflags)
2491             continue;
2492
2493         // rule 2: if we are too high, lower the point
2494         if (trace_fraction * delta_z > maxaboveground)
2495             start = trace_endpos + '0 0 1' * maxaboveground;
2496         enddown = trace_endpos;
2497
2498         // rule 3: make sure we aren't outside the map. This only works
2499         // for somewhat well formed maps. A good rule of thumb is that
2500         // the map should have a convex outside hull.
2501         // these can be traceLINES as we already verified the starting box
2502         mstart = start + 0.5 * (e.mins + e.maxs);
2503         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2504         if (trace_fraction >= 1)
2505             continue;
2506         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2507         if (trace_fraction >= 1)
2508             continue;
2509         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2510         if (trace_fraction >= 1)
2511             continue;
2512         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2513         if (trace_fraction >= 1)
2514             continue;
2515         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2516         if (trace_fraction >= 1)
2517             continue;
2518
2519         // find a random vector to "look at"
2520         end_x = org_x + random() * delta_x;
2521         end_y = org_y + random() * delta_y;
2522         end_z = org_z + random() * delta_z;
2523         end = start + normalize(end - start) * vlen(delta);
2524
2525         // rule 4: start TO end must not be too short
2526         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2527         if (trace_startsolid)
2528             continue;
2529         if (trace_fraction < minviewdistance / vlen(delta))
2530             continue;
2531
2532         // rule 5: don't want to look at sky
2533         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2534             continue;
2535
2536         // rule 6: we must not end up in trigger_hurt
2537         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2538             continue;
2539
2540         break;
2541     }
2542
2543     e.dphitcontentsmask = m;
2544
2545     if (i < attempts)
2546     {
2547         setorigin(e, start);
2548         e.angles = vectoangles(end - start);
2549         dprint("Needed ", ftos(i + 1), " attempts\n");
2550         return TRUE;
2551     }
2552     else
2553         return FALSE;
2554 }
2555
2556 float zcurveparticles_effectno;
2557 vector zcurveparticles_start;
2558 float zcurveparticles_spd;
2559
2560 void endzcurveparticles()
2561 {
2562         if(zcurveparticles_effectno)
2563         {
2564                 // terminator
2565                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2566         }
2567         zcurveparticles_effectno = 0;
2568 }
2569
2570 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2571 {
2572         spd = bound(0, floor(spd / 16), 32767);
2573         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2574         {
2575                 endzcurveparticles();
2576                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2577                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2578                 WriteShort(MSG_BROADCAST, effectno);
2579                 WriteCoord(MSG_BROADCAST, start_x);
2580                 WriteCoord(MSG_BROADCAST, start_y);
2581                 WriteCoord(MSG_BROADCAST, start_z);
2582                 zcurveparticles_effectno = effectno;
2583                 zcurveparticles_start = start;
2584         }
2585         else
2586                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2587         WriteCoord(MSG_BROADCAST, end_x);
2588         WriteCoord(MSG_BROADCAST, end_y);
2589         WriteCoord(MSG_BROADCAST, end_z);
2590         WriteCoord(MSG_BROADCAST, end_dz);
2591         zcurveparticles_spd = spd;
2592 }
2593
2594 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2595 {
2596         float end_dz;
2597         vector vecxy, velxy;
2598
2599         vecxy = end - start;
2600         vecxy_z = 0;
2601         velxy = vel;
2602         velxy_z = 0;
2603
2604         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2605         {
2606                 endzcurveparticles();
2607                 trailparticles(world, effectno, start, end);
2608                 return;
2609         }
2610
2611         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2612         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2613 }
2614
2615 void write_recordmarker(entity pl, float tstart, float dt)
2616 {
2617     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2618
2619     // also write a marker into demo files for demotc-race-record-extractor to find
2620     stuffcmd(pl,
2621              strcat(
2622                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2623                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2624 }
2625
2626 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2627 {
2628         switch(algn)
2629         {
2630                 default:
2631                 case 3: // right
2632                         break;
2633
2634                 case 4: // left
2635                         vecs_y = -vecs_y;
2636                         break;
2637
2638                 case 1:
2639                         if(allowcenter) // 2: allow center handedness
2640                         {
2641                                 // center
2642                                 vecs_y = 0;
2643                                 vecs_z -= 2;
2644                         }
2645                         else
2646                         {
2647                                 // right
2648                         }
2649                         break;
2650
2651                 case 2:
2652                         if(allowcenter) // 2: allow center handedness
2653                         {
2654                                 // center
2655                                 vecs_y = 0;
2656                                 vecs_z -= 2;
2657                         }
2658                         else
2659                         {
2660                                 // left
2661                                 vecs_y = -vecs_y;
2662                         }
2663                         break;
2664         }
2665         return vecs;
2666 }
2667
2668 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2669 {
2670         string s;
2671         vector v;
2672
2673         if (autocvar_g_shootfromeye)
2674         {
2675                 if (visual)
2676                 {
2677                         vecs_y = 0;
2678                         vecs_z -= 2;
2679                 }
2680                 else
2681                 {
2682                         vecs_y = 0;
2683                         vecs_z = 0;
2684                 }
2685         }
2686         else if (autocvar_g_shootfromcenter)
2687         {
2688                 vecs_y = 0;
2689                 vecs_z -= 2;
2690         }
2691         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2692         {
2693                 v = stov(s);
2694                 if (y_is_right)
2695                         v_y = -v_y;
2696                 if (v_x != 0)
2697                         vecs_x = v_x;
2698                 vecs_y = v_y;
2699                 vecs_z = v_z;
2700         }
2701         else if (autocvar_g_shootfromclient)
2702         {
2703                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2704         }
2705         return vecs;
2706 }
2707
2708 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2709 {
2710         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2711 }
2712
2713
2714 void attach_sameorigin(entity e, entity to, string tag)
2715 {
2716     vector org, t_forward, t_left, t_up, e_forward, e_up;
2717     vector org0, ang0;
2718     float tagscale;
2719
2720     ang0 = e.angles;
2721     org0 = e.origin;
2722
2723     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2724     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2725     t_forward = v_forward * tagscale;
2726     t_left = v_right * -tagscale;
2727     t_up = v_up * tagscale;
2728
2729     e.origin_x = org * t_forward;
2730     e.origin_y = org * t_left;
2731     e.origin_z = org * t_up;
2732
2733     // current forward and up directions
2734     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2735                 e.angles = AnglesTransform_FromVAngles(e.angles);
2736         else
2737                 e.angles = AnglesTransform_FromAngles(e.angles);
2738     fixedmakevectors(e.angles);
2739
2740     // untransform forward, up!
2741     e_forward_x = v_forward * t_forward;
2742     e_forward_y = v_forward * t_left;
2743     e_forward_z = v_forward * t_up;
2744     e_up_x = v_up * t_forward;
2745     e_up_y = v_up * t_left;
2746     e_up_z = v_up * t_up;
2747
2748     e.angles = fixedvectoangles2(e_forward, e_up);
2749     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2750                 e.angles = AnglesTransform_ToVAngles(e.angles);
2751         else
2752                 e.angles = AnglesTransform_ToAngles(e.angles);
2753
2754     setattachment(e, to, tag);
2755     setorigin(e, e.origin);
2756 }
2757
2758 void detach_sameorigin(entity e)
2759 {
2760     vector org;
2761     org = gettaginfo(e, 0);
2762     e.angles = fixedvectoangles2(v_forward, v_up);
2763     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2764                 e.angles = AnglesTransform_ToVAngles(e.angles);
2765         else
2766                 e.angles = AnglesTransform_ToAngles(e.angles);
2767     setorigin(e, org);
2768     setattachment(e, world, "");
2769     setorigin(e, e.origin);
2770 }
2771
2772 void follow_sameorigin(entity e, entity to)
2773 {
2774     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2775     e.aiment = to; // make the hole follow bmodel
2776     e.punchangle = to.angles; // the original angles of bmodel
2777     e.view_ofs = e.origin - to.origin; // relative origin
2778     e.v_angle = e.angles - to.angles; // relative angles
2779 }
2780
2781 void unfollow_sameorigin(entity e)
2782 {
2783     e.movetype = MOVETYPE_NONE;
2784 }
2785
2786 entity gettaginfo_relative_ent;
2787 vector gettaginfo_relative(entity e, float tag)
2788 {
2789     if (!gettaginfo_relative_ent)
2790     {
2791         gettaginfo_relative_ent = spawn();
2792         gettaginfo_relative_ent.effects = EF_NODRAW;
2793     }
2794     gettaginfo_relative_ent.model = e.model;
2795     gettaginfo_relative_ent.modelindex = e.modelindex;
2796     gettaginfo_relative_ent.frame = e.frame;
2797     return gettaginfo(gettaginfo_relative_ent, tag);
2798 }
2799
2800 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2801 {
2802     float p;
2803     p = pow(2, chan);
2804     if (pl.soundentity.cnt & p)
2805         return;
2806     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2807     pl.soundentity.cnt |= p;
2808 }
2809
2810 void SoundEntity_StopSound(entity pl, float chan)
2811 {
2812     float p;
2813     p = pow(2, chan);
2814     if (pl.soundentity.cnt & p)
2815     {
2816         stopsoundto(MSG_ALL, pl.soundentity, chan);
2817         pl.soundentity.cnt &~= p;
2818     }
2819 }
2820
2821 void SoundEntity_Attach(entity pl)
2822 {
2823     pl.soundentity = spawn();
2824     pl.soundentity.classname = "soundentity";
2825     pl.soundentity.owner = pl;
2826     setattachment(pl.soundentity, pl, "");
2827     setmodel(pl.soundentity, "null");
2828 }
2829
2830 void SoundEntity_Detach(entity pl)
2831 {
2832     float i;
2833     for (i = 0; i <= 7; ++i)
2834         SoundEntity_StopSound(pl, i);
2835 }
2836
2837
2838 float ParseCommandPlayerSlotTarget_firsttoken;
2839 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2840 {
2841         string s;
2842         entity e, head;
2843         float n;
2844
2845         s = string_null;
2846
2847         ParseCommandPlayerSlotTarget_firsttoken = -1;
2848
2849         if (tokens > idx)
2850         {
2851                 if (substring(argv(idx), 0, 1) == "#")
2852                 {
2853                         s = substring(argv(idx), 1, -1);
2854                         ++idx;
2855                         if (s == "") if (tokens > idx)
2856                         {
2857                                 s = argv(idx);
2858                                 ++idx;
2859                         }
2860                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2861                         n = stof(s);
2862                         if (s == ftos(n) && n > 0 && n <= maxclients)
2863                         {
2864                                 e = edict_num(n);
2865                                 if (e.flags & FL_CLIENT)
2866                                         return e;
2867                         }
2868                 }
2869                 else
2870                 {
2871                         // it must be a nick name
2872                         s = argv(idx);
2873                         ++idx;
2874                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2875
2876                         n = 0;
2877                         FOR_EACH_CLIENT(head)
2878                                 if (head.netname == s)
2879                                 {
2880                                         e = head;
2881                                         ++n;
2882                                 }
2883                         if (n == 1)
2884                                 return e;
2885
2886                         s = strdecolorize(s);
2887                         n = 0;
2888                         FOR_EACH_CLIENT(head)
2889                                 if (strdecolorize(head.netname) == s)
2890                                 {
2891                                         e = head;
2892                                         ++n;
2893                                 }
2894                         if (n == 1)
2895                                 return e;
2896                 }
2897         }
2898
2899         return world;
2900 }
2901
2902 .float scale2;
2903
2904 float modeleffect_SendEntity(entity to, float sf)
2905 {
2906         float f;
2907         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2908
2909         f = 0;
2910         if(self.velocity != '0 0 0')
2911                 f |= 1;
2912         if(self.angles != '0 0 0')
2913                 f |= 2;
2914         if(self.avelocity != '0 0 0')
2915                 f |= 4;
2916
2917         WriteByte(MSG_ENTITY, f);
2918         WriteShort(MSG_ENTITY, self.modelindex);
2919         WriteByte(MSG_ENTITY, self.skin);
2920         WriteByte(MSG_ENTITY, self.frame);
2921         WriteCoord(MSG_ENTITY, self.origin_x);
2922         WriteCoord(MSG_ENTITY, self.origin_y);
2923         WriteCoord(MSG_ENTITY, self.origin_z);
2924         if(f & 1)
2925         {
2926                 WriteCoord(MSG_ENTITY, self.velocity_x);
2927                 WriteCoord(MSG_ENTITY, self.velocity_y);
2928                 WriteCoord(MSG_ENTITY, self.velocity_z);
2929         }
2930         if(f & 2)
2931         {
2932                 WriteCoord(MSG_ENTITY, self.angles_x);
2933                 WriteCoord(MSG_ENTITY, self.angles_y);
2934                 WriteCoord(MSG_ENTITY, self.angles_z);
2935         }
2936         if(f & 4)
2937         {
2938                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2939                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2940                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2941         }
2942         WriteShort(MSG_ENTITY, self.scale * 256.0);
2943         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2944         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2945         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2946         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2947
2948         return TRUE;
2949 }
2950
2951 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2952 {
2953         entity e;
2954         float sz;
2955         e = spawn();
2956         e.classname = "modeleffect";
2957         setmodel(e, m);
2958         e.frame = f;
2959         setorigin(e, o);
2960         e.velocity = v;
2961         e.angles = ang;
2962         e.avelocity = angv;
2963         e.alpha = a;
2964         e.teleport_time = t1;
2965         e.fade_time = t2;
2966         e.skin = s;
2967         if(s0 >= 0)
2968                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2969         else
2970                 e.scale = -s0;
2971         if(s2 >= 0)
2972                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2973         else
2974                 e.scale2 = -s2;
2975         sz = max(e.scale, e.scale2);
2976         setsize(e, e.mins * sz, e.maxs * sz);
2977         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2978 }
2979
2980 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2981 {
2982         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2983 }
2984
2985 float randombit(float bits)
2986 {
2987         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2988                 return bits;
2989
2990         float n, f, b, r;
2991
2992         r = random();
2993         b = 0;
2994         n = 0;
2995
2996         for(f = 1; f <= bits; f *= 2)
2997         {
2998                 if(bits & f)
2999                 {
3000                         ++n;
3001                         r *= n;
3002                         if(r <= 1)
3003                                 b = f;
3004                         else
3005                                 r = (r - 1) / (n - 1);
3006                 }
3007         }
3008
3009         return b;
3010 }
3011
3012 float randombits(float bits, float k, float error_return)
3013 {
3014         float r;
3015         r = 0;
3016         while(k > 0 && bits != r)
3017         {
3018                 r += randombit(bits - r);
3019                 --k;
3020         }
3021         if(error_return)
3022                 if(k > 0)
3023                         return -1; // all
3024         return r;
3025 }
3026
3027 void randombit_test(float bits, float iter)
3028 {
3029         while(iter > 0)
3030         {
3031                 print(ftos(randombit(bits)), "\n");
3032                 --iter;
3033         }
3034 }
3035
3036 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3037 {
3038         if(halflifedist > 0)
3039                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3040         else if(halflifedist < 0)
3041                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3042         else
3043                 return 1;
3044 }
3045
3046
3047
3048
3049 #ifdef RELEASE
3050 #define cvar_string_normal cvar_string_builtin
3051 #define cvar_normal cvar_builtin
3052 #else
3053 string cvar_string_normal(string n)
3054 {
3055         if not(cvar_type(n) & 1)
3056                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3057         return cvar_string_builtin(n);
3058 }
3059
3060 float cvar_normal(string n)
3061 {
3062         return stof(cvar_string_normal(n));
3063 }
3064 #endif
3065 #define cvar_set_normal cvar_set_builtin
3066
3067 void defer_think()
3068 {
3069     entity oself;
3070
3071     oself           = self;
3072     self            = self.owner;
3073     oself.think     = SUB_Remove;
3074     oself.nextthink = time;
3075
3076     oself.use();
3077 }
3078
3079 /*
3080     Execute func() after time + fdelay.
3081     self when func is executed = self when defer is called
3082 */
3083 void defer(float fdelay, void() func)
3084 {
3085     entity e;
3086
3087     e           = spawn();
3088     e.owner     = self;
3089     e.use       = func;
3090     e.think     = defer_think;
3091     e.nextthink = time + fdelay;
3092 }
3093
3094 .string aiment_classname;
3095 .float aiment_deadflag;
3096 void SetMovetypeFollow(entity ent, entity e)
3097 {
3098         // FIXME this may not be warpzone aware
3099         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3100         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3101         ent.aiment = e; // make the hole follow bmodel
3102         ent.punchangle = e.angles; // the original angles of bmodel
3103         ent.view_ofs = ent.origin - e.origin; // relative origin
3104         ent.v_angle = ent.angles - e.angles; // relative angles
3105         ent.aiment_classname = strzone(e.classname);
3106         ent.aiment_deadflag = e.deadflag;
3107 }
3108 void UnsetMovetypeFollow(entity ent)
3109 {
3110         ent.movetype = MOVETYPE_FLY;
3111         PROJECTILE_MAKETRIGGER(ent);
3112         ent.aiment = world;
3113 }
3114 float LostMovetypeFollow(entity ent)
3115 {
3116 /*
3117         if(ent.movetype != MOVETYPE_FOLLOW)
3118                 if(ent.aiment)
3119                         error("???");
3120 */
3121         if(ent.aiment)
3122         {
3123                 if(ent.aiment.classname != ent.aiment_classname)
3124                         return 1;
3125                 if(ent.aiment.deadflag != ent.aiment_deadflag)
3126                         return 1;
3127         }
3128         return 0;
3129 }
3130
3131 float isPushable(entity e)
3132 {
3133         if(e.iscreature)
3134                 return TRUE;
3135         switch(e.classname)
3136         {
3137                 case "body":
3138                 case "droppedweapon":
3139                 case "keepawayball":
3140                 case "nexball_basketball":
3141                 case "nexball_football":
3142                         return TRUE;
3143                 case "bullet": // antilagged bullets can't hit this either
3144                         return FALSE;
3145         }
3146         if (e.projectiledeathtype)
3147                 return TRUE;
3148         return FALSE;
3149 }