1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = W_Name(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
526 if (s == "cl_weaponpriority")
527 self.switchweapon = w_getbestweapon(self);
528 if (s == "cl_allow_uidtracking")
529 PlayerStats_AddPlayer(self);
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
537 if (teamplay && !intermission_running && IS_PLAYER(p))
539 t = Team_ColorCode(p.team);
540 return strcat(t, strdecolorize(p.netname));
546 vector randompos(vector m1, vector m2)
550 v_x = m2_x * random() + m1_x;
551 v_y = m2_y * random() + m1_y;
552 v_z = m2_z * random() + m1_z;
556 //#NO AUTOCVARS START
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
567 float g_pickup_fuel_jetpack;
568 float g_pickup_fuel_max;
569 float g_pickup_armorsmall;
570 float g_pickup_armorsmall_max;
571 float g_pickup_armorsmall_anyway;
572 float g_pickup_armormedium;
573 float g_pickup_armormedium_max;
574 float g_pickup_armormedium_anyway;
575 float g_pickup_armorbig;
576 float g_pickup_armorbig_max;
577 float g_pickup_armorbig_anyway;
578 float g_pickup_armorlarge;
579 float g_pickup_armorlarge_max;
580 float g_pickup_armorlarge_anyway;
581 float g_pickup_healthsmall;
582 float g_pickup_healthsmall_max;
583 float g_pickup_healthsmall_anyway;
584 float g_pickup_healthmedium;
585 float g_pickup_healthmedium_max;
586 float g_pickup_healthmedium_anyway;
587 float g_pickup_healthlarge;
588 float g_pickup_healthlarge_max;
589 float g_pickup_healthlarge_anyway;
590 float g_pickup_healthmega;
591 float g_pickup_healthmega_max;
592 float g_pickup_healthmega_anyway;
593 float g_pickup_ammo_anyway;
594 float g_pickup_weapons_anyway;
596 WepSet g_weaponarena_weapons;
597 float g_weaponarena_random;
598 float g_weaponarena_random_with_laser;
599 string g_weaponarena_list;
600 float g_weaponspeedfactor;
601 float g_weaponratefactor;
602 float g_weapondamagefactor;
603 float g_weaponforcefactor;
604 float g_weaponspreadfactor;
606 WepSet start_weapons;
607 WepSet start_weapons_default;
608 WepSet start_weapons_defaultmask;
610 float start_ammo_shells;
611 float start_ammo_nails;
612 float start_ammo_rockets;
613 float start_ammo_cells;
614 float start_ammo_fuel;
616 float start_armorvalue;
617 WepSet warmup_start_weapons;
618 WepSet warmup_start_weapons_default;
619 WepSet warmup_start_weapons_defaultmask;
620 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
621 float warmup_start_ammo_shells;
622 float warmup_start_ammo_nails;
623 float warmup_start_ammo_rockets;
624 float warmup_start_ammo_cells;
625 float warmup_start_ammo_fuel;
626 float warmup_start_health;
627 float warmup_start_armorvalue;
630 entity get_weaponinfo(float w);
632 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
634 var float i = weaponinfo.weapon;
640 if (g_lms || g_ca || allguns)
642 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
648 d = (i == WEP_SHOTGUN);
650 d = 0; // weapon is set a few lines later
652 d = (i == WEP_LASER || i == WEP_SHOTGUN);
654 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
655 d |= (i == WEP_HOOK);
656 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
659 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
661 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
666 // 4: is set by default?
675 void readplayerstartcvars()
681 // initialize starting values for players
682 start_weapons = '0 0 0';
683 start_weapons_default = '0 0 0';
684 start_weapons_defaultmask = '0 0 0';
686 start_ammo_shells = 0;
687 start_ammo_nails = 0;
688 start_ammo_rockets = 0;
689 start_ammo_cells = 0;
690 start_health = cvar("g_balance_health_start");
691 start_armorvalue = cvar("g_balance_armor_start");
694 g_weaponarena_weapons = '0 0 0';
696 s = cvar_string("g_weaponarena");
697 if (s == "0" || s == "")
703 if (s == "0" || s == "")
709 // forcibly turn off weaponarena
714 g_weaponarena_list = "All Weapons";
715 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
717 e = get_weaponinfo(j);
718 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
719 g_weaponarena_weapons |= WepSet_FromWeapon(j);
722 else if (s == "most")
725 g_weaponarena_list = "Most Weapons";
726 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
728 e = get_weaponinfo(j);
729 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
730 if (e.spawnflags & WEP_FLAG_NORMAL)
731 g_weaponarena_weapons |= WepSet_FromWeapon(j);
734 else if (s == "none")
737 g_weaponarena_list = "No Weapons";
742 t = tokenize_console(s);
743 g_weaponarena_list = "";
744 for (i = 0; i < t; ++i)
747 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
749 e = get_weaponinfo(j);
752 g_weaponarena_weapons |= WepSet_FromWeapon(j);
753 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
759 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
762 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
766 g_weaponarena_random = cvar("g_weaponarena_random");
768 g_weaponarena_random = 0;
769 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
773 g_weapon_stay = 0; // incompatible
774 start_weapons = g_weaponarena_weapons;
775 start_items |= IT_UNLIMITED_AMMO;
779 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
781 e = get_weaponinfo(i);
782 float w = want_weapon("g_start_weapon_", e, FALSE);
784 start_weapons |= WepSet_FromWeapon(i);
786 start_weapons_default |= WepSet_FromWeapon(i);
788 start_weapons_defaultmask |= WepSet_FromWeapon(i);
792 if(!cvar("g_use_ammunition"))
793 start_items |= IT_UNLIMITED_AMMO;
795 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797 start_ammo_rockets = 999;
798 start_ammo_shells = 999;
799 start_ammo_cells = 999;
800 start_ammo_nails = 999;
801 start_ammo_fuel = 999;
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
809 start_ammo_fuel = cvar("g_start_ammo_fuel");
814 warmup_start_ammo_shells = start_ammo_shells;
815 warmup_start_ammo_nails = start_ammo_nails;
816 warmup_start_ammo_rockets = start_ammo_rockets;
817 warmup_start_ammo_cells = start_ammo_cells;
818 warmup_start_ammo_fuel = start_ammo_fuel;
819 warmup_start_health = start_health;
820 warmup_start_armorvalue = start_armorvalue;
821 warmup_start_weapons = start_weapons;
822 warmup_start_weapons_default = start_weapons_default;
823 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
825 if (!g_weaponarena && !g_ca)
827 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832 warmup_start_health = cvar("g_warmup_start_health");
833 warmup_start_armorvalue = cvar("g_warmup_start_armor");
834 warmup_start_weapons = '0 0 0';
835 warmup_start_weapons_default = '0 0 0';
836 warmup_start_weapons_defaultmask = '0 0 0';
837 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839 e = get_weaponinfo(i);
840 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
842 warmup_start_weapons |= WepSet_FromWeapon(i);
844 warmup_start_weapons_default |= WepSet_FromWeapon(i);
846 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
852 start_items |= IT_JETPACK;
854 MUTATOR_CALLHOOK(SetStartItems);
856 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
858 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859 start_items |= IT_FUEL_REGEN;
860 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
864 WepSet precache_weapons = start_weapons;
865 if (g_warmup_allguns != 1)
866 precache_weapons |= warmup_start_weapons;
867 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
869 e = get_weaponinfo(i);
870 if(precache_weapons & WepSet_FromWeapon(i))
871 weapon_action(i, WR_PRECACHE);
874 start_ammo_shells = max(0, start_ammo_shells);
875 start_ammo_nails = max(0, start_ammo_nails);
876 start_ammo_cells = max(0, start_ammo_cells);
877 start_ammo_rockets = max(0, start_ammo_rockets);
878 start_ammo_fuel = max(0, start_ammo_fuel);
880 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
881 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
882 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
883 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
884 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
888 float g_bugrigs_planar_movement;
889 float g_bugrigs_planar_movement_car_jumping;
890 float g_bugrigs_reverse_spinning;
891 float g_bugrigs_reverse_speeding;
892 float g_bugrigs_reverse_stopping;
893 float g_bugrigs_air_steering;
894 float g_bugrigs_angle_smoothing;
895 float g_bugrigs_friction_floor;
896 float g_bugrigs_friction_brake;
897 float g_bugrigs_friction_air;
898 float g_bugrigs_accel;
899 float g_bugrigs_speed_ref;
900 float g_bugrigs_speed_pow;
901 float g_bugrigs_steer;
906 string GetGametype(); // g_world.qc
907 void readlevelcvars(void)
910 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
911 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
913 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
914 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
915 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
916 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
917 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
918 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
922 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
923 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
924 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
925 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
926 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
927 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
928 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
929 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
930 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
931 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
932 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
934 #undef CHECK_MUTATOR_ADD
936 if(cvar("sv_allow_fullbright"))
937 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
939 g_bugrigs = cvar("g_bugrigs");
940 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
941 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
942 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
943 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
944 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
945 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
946 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
947 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
948 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
949 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
950 g_bugrigs_accel = cvar("g_bugrigs_accel");
951 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
952 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
953 g_bugrigs_steer = cvar("g_bugrigs_steer");
955 g_minstagib = cvar("g_minstagib");
957 sv_clones = cvar("sv_clones");
958 sv_foginterval = cvar("sv_foginterval");
959 g_cloaked = cvar("g_cloaked");
961 g_cloaked = 1; // always enable cloak in CTS
962 g_footsteps = cvar("g_footsteps");
963 g_grappling_hook = cvar("g_grappling_hook");
964 g_jetpack = cvar("g_jetpack");
965 sv_maxidle = cvar("sv_maxidle");
966 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
967 sv_autotaunt = cvar("sv_autotaunt");
968 sv_taunt = cvar("sv_taunt");
970 warmup_stage = cvar("g_warmup");
971 g_warmup_limit = cvar("g_warmup_limit");
972 g_warmup_allguns = cvar("g_warmup_allguns");
973 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
975 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
976 warmup_stage = 0; // these modes cannot work together, sorry
978 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
979 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
980 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
981 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
982 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
983 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
984 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
985 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
986 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
987 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
988 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
989 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
990 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
991 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
993 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
994 g_weaponratefactor = cvar("g_weaponratefactor");
995 g_weapondamagefactor = cvar("g_weapondamagefactor");
996 g_weaponforcefactor = cvar("g_weaponforcefactor");
997 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
999 g_pickup_shells = cvar("g_pickup_shells");
1000 g_pickup_shells_max = cvar("g_pickup_shells_max");
1001 g_pickup_nails = cvar("g_pickup_nails");
1002 g_pickup_nails_max = cvar("g_pickup_nails_max");
1003 g_pickup_rockets = cvar("g_pickup_rockets");
1004 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1005 g_pickup_cells = cvar("g_pickup_cells");
1006 g_pickup_cells_max = cvar("g_pickup_cells_max");
1007 g_pickup_fuel = cvar("g_pickup_fuel");
1008 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1009 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1010 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1011 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1012 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1013 g_pickup_armormedium = cvar("g_pickup_armormedium");
1014 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1015 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1016 g_pickup_armorbig = cvar("g_pickup_armorbig");
1017 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1018 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1019 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1020 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1021 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1022 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1023 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1024 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1025 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1026 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1027 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1028 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1029 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1030 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1031 g_pickup_healthmega = cvar("g_pickup_healthmega");
1032 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1033 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1035 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1036 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1038 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1040 g_weapon_stay = cvar("g_weapon_stay");
1043 game_starttime = time + cvar("g_start_delay");
1045 readplayerstartcvars();
1051 string precache_sound (string s) = #19;
1052 float precache_sound_index (string s) = #19;
1054 #define SND_VOLUME 1
1055 #define SND_ATTENUATION 2
1056 #define SND_LARGEENTITY 8
1057 #define SND_LARGESOUND 16
1059 float sound_allowed(float dest, entity e)
1061 // sounds from world may always pass
1064 if (e.classname == "body")
1066 else if (e.realowner && e.realowner != e)
1068 else if (e.owner && e.owner != e)
1073 // sounds to self may always pass
1074 if (dest == MSG_ONE)
1075 if (e == msg_entity)
1077 // sounds by players can be removed
1078 if (autocvar_bot_sound_monopoly)
1079 if (IS_REAL_CLIENT(e))
1081 // anything else may pass
1086 void sound(entity e, float chan, string samp, float vol, float atten)
1088 if (!sound_allowed(MSG_BROADCAST, e))
1090 sound7(e, chan, samp, vol, atten, 0, 0);
1093 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1097 if (!sound_allowed(dest, e))
1100 entno = num_for_edict(e);
1101 idx = precache_sound_index(samp);
1106 atten = floor(atten * 64);
1107 vol = floor(vol * 255);
1110 sflags |= SND_VOLUME;
1112 sflags |= SND_ATTENUATION;
1113 if (entno >= 8192 || chan < 0 || chan > 7)
1114 sflags |= SND_LARGEENTITY;
1116 sflags |= SND_LARGESOUND;
1118 WriteByte(dest, SVC_SOUND);
1119 WriteByte(dest, sflags);
1120 if (sflags & SND_VOLUME)
1121 WriteByte(dest, vol);
1122 if (sflags & SND_ATTENUATION)
1123 WriteByte(dest, atten);
1124 if (sflags & SND_LARGEENTITY)
1126 WriteShort(dest, entno);
1127 WriteByte(dest, chan);
1131 WriteShort(dest, entno * 8 + chan);
1133 if (sflags & SND_LARGESOUND)
1134 WriteShort(dest, idx);
1136 WriteByte(dest, idx);
1138 WriteCoord(dest, o_x);
1139 WriteCoord(dest, o_y);
1140 WriteCoord(dest, o_z);
1142 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1146 if (!sound_allowed(dest, e))
1149 o = e.origin + 0.5 * (e.mins + e.maxs);
1150 soundtoat(dest, e, o, chan, samp, vol, atten);
1152 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1154 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1156 void stopsoundto(float dest, entity e, float chan)
1160 if (!sound_allowed(dest, e))
1163 entno = num_for_edict(e);
1165 if (entno >= 8192 || chan < 0 || chan > 7)
1168 idx = precache_sound_index("misc/null.wav");
1169 sflags = SND_LARGEENTITY;
1171 sflags |= SND_LARGESOUND;
1172 WriteByte(dest, SVC_SOUND);
1173 WriteByte(dest, sflags);
1174 WriteShort(dest, entno);
1175 WriteByte(dest, chan);
1176 if (sflags & SND_LARGESOUND)
1177 WriteShort(dest, idx);
1179 WriteByte(dest, idx);
1180 WriteCoord(dest, e.origin_x);
1181 WriteCoord(dest, e.origin_y);
1182 WriteCoord(dest, e.origin_z);
1186 WriteByte(dest, SVC_STOPSOUND);
1187 WriteShort(dest, entno * 8 + chan);
1190 void stopsound(entity e, float chan)
1192 if (!sound_allowed(MSG_BROADCAST, e))
1195 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1196 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1199 void play2(entity e, string filename)
1201 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1203 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1206 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1208 float spamsound(entity e, float chan, string samp, float vol, float atten)
1210 if (!sound_allowed(MSG_BROADCAST, e))
1213 if (time > e.spamtime)
1216 sound(e, chan, samp, vol, atten);
1222 void play2team(float t, string filename)
1226 if (autocvar_bot_sound_monopoly)
1229 FOR_EACH_REALPLAYER(head)
1232 play2(head, filename);
1236 void play2all(string samp)
1238 if (autocvar_bot_sound_monopoly)
1241 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1244 void PrecachePlayerSounds(string f);
1245 void precache_playermodel(string m)
1247 float globhandle, i, n;
1250 if(substring(m, -9,5) == "_lod1")
1252 if(substring(m, -9,5) == "_lod2")
1255 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1258 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1262 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1265 n = search_getsize(globhandle);
1266 for (i = 0; i < n; ++i)
1268 //print(search_getfilename(globhandle, i), "\n");
1269 f = search_getfilename(globhandle, i);
1270 PrecachePlayerSounds(f);
1272 search_end(globhandle);
1274 void precache_all_playermodels(string pattern)
1276 float globhandle, i, n;
1279 globhandle = search_begin(pattern, TRUE, FALSE);
1282 n = search_getsize(globhandle);
1283 for (i = 0; i < n; ++i)
1285 //print(search_getfilename(globhandle, i), "\n");
1286 f = search_getfilename(globhandle, i);
1287 precache_playermodel(f);
1289 search_end(globhandle);
1294 // gamemode related things
1295 precache_model ("models/misc/chatbubble.spr");
1297 #ifdef TTURRETS_ENABLED
1298 if (autocvar_g_turrets)
1302 // Precache all player models if desired
1303 if (autocvar_sv_precacheplayermodels)
1305 PrecachePlayerSounds("sound/player/default.sounds");
1306 precache_all_playermodels("models/player/*.zym");
1307 precache_all_playermodels("models/player/*.dpm");
1308 precache_all_playermodels("models/player/*.md3");
1309 precache_all_playermodels("models/player/*.psk");
1310 precache_all_playermodels("models/player/*.iqm");
1313 if (autocvar_sv_defaultcharacter)
1316 s = autocvar_sv_defaultplayermodel_red;
1318 precache_playermodel(s);
1319 s = autocvar_sv_defaultplayermodel_blue;
1321 precache_playermodel(s);
1322 s = autocvar_sv_defaultplayermodel_yellow;
1324 precache_playermodel(s);
1325 s = autocvar_sv_defaultplayermodel_pink;
1327 precache_playermodel(s);
1328 s = autocvar_sv_defaultplayermodel;
1330 precache_playermodel(s);
1335 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1336 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1339 // gore and miscellaneous sounds
1340 //precache_sound ("misc/h2ohit.wav");
1341 precache_model ("models/hook.md3");
1342 precache_sound ("misc/armorimpact.wav");
1343 precache_sound ("misc/bodyimpact1.wav");
1344 precache_sound ("misc/bodyimpact2.wav");
1345 precache_sound ("misc/gib.wav");
1346 precache_sound ("misc/gib_splat01.wav");
1347 precache_sound ("misc/gib_splat02.wav");
1348 precache_sound ("misc/gib_splat03.wav");
1349 precache_sound ("misc/gib_splat04.wav");
1350 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1351 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1352 precache_sound ("misc/null.wav");
1353 precache_sound ("misc/spawn.wav");
1354 precache_sound ("misc/talk.wav");
1355 precache_sound ("misc/teleport.wav");
1356 precache_sound ("misc/poweroff.wav");
1357 precache_sound ("player/lava.wav");
1358 precache_sound ("player/slime.wav");
1360 precache_model ("models/sprites/0.spr32");
1361 precache_model ("models/sprites/1.spr32");
1362 precache_model ("models/sprites/2.spr32");
1363 precache_model ("models/sprites/3.spr32");
1364 precache_model ("models/sprites/4.spr32");
1365 precache_model ("models/sprites/5.spr32");
1366 precache_model ("models/sprites/6.spr32");
1367 precache_model ("models/sprites/7.spr32");
1368 precache_model ("models/sprites/8.spr32");
1369 precache_model ("models/sprites/9.spr32");
1370 precache_model ("models/sprites/10.spr32");
1372 // common weapon precaches
1373 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1374 precache_sound ("weapons/weapon_switch.wav");
1375 precache_sound ("weapons/weaponpickup.wav");
1376 precache_sound ("weapons/unavailable.wav");
1377 precache_sound ("weapons/dryfire.wav");
1378 if (g_grappling_hook)
1380 precache_sound ("weapons/hook_fire.wav"); // hook
1381 precache_sound ("weapons/hook_impact.wav"); // hook
1384 if(autocvar_sv_precacheweapons)
1386 //precache weapon models/sounds
1389 while (wep <= WEP_LAST)
1391 weapon_action(wep, WR_PRECACHE);
1396 precache_model("models/elaser.mdl");
1397 precache_model("models/laser.mdl");
1398 precache_model("models/ebomb.mdl");
1401 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1403 if (!self.noise && self.music) // quake 3 uses the music field
1404 self.noise = self.music;
1406 // plays music for the level if there is any
1409 precache_sound (self.noise);
1410 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1414 #include "precache-for-csqc.inc"
1417 // WARNING: this kills the trace globals
1418 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1419 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1421 #define INITPRIO_FIRST 0
1422 #define INITPRIO_GAMETYPE 0
1423 #define INITPRIO_GAMETYPE_FALLBACK 1
1424 #define INITPRIO_FINDTARGET 10
1425 #define INITPRIO_DROPTOFLOOR 20
1426 #define INITPRIO_SETLOCATION 90
1427 #define INITPRIO_LINKDOORS 91
1428 #define INITPRIO_LAST 99
1430 .void(void) initialize_entity;
1431 .float initialize_entity_order;
1432 .entity initialize_entity_next;
1433 entity initialize_entity_first;
1435 void make_safe_for_remove(entity e)
1437 if (e.initialize_entity)
1439 entity ent, prev = world;
1440 for (ent = initialize_entity_first; ent; )
1442 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1444 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1445 // skip it in linked list
1448 prev.initialize_entity_next = ent.initialize_entity_next;
1449 ent = prev.initialize_entity_next;
1453 initialize_entity_first = ent.initialize_entity_next;
1454 ent = initialize_entity_first;
1460 ent = ent.initialize_entity_next;
1466 void objerror(string s)
1468 make_safe_for_remove(self);
1469 builtin_objerror(s);
1472 .float remove_except_protected_forbidden;
1473 void remove_except_protected(entity e)
1475 if(e.remove_except_protected_forbidden)
1476 error("not allowed to remove this at this point");
1480 void remove_unsafely(entity e)
1482 if(e.classname == "spike")
1483 error("Removing spikes is forbidden (crylink bug), please report");
1487 void remove_safely(entity e)
1489 make_safe_for_remove(e);
1493 void InitializeEntity(entity e, void(void) func, float order)
1497 if (!e || e.initialize_entity)
1499 // make a proxy initializer entity
1503 e.classname = "initialize_entity";
1507 e.initialize_entity = func;
1508 e.initialize_entity_order = order;
1510 cur = initialize_entity_first;
1514 if (!cur || cur.initialize_entity_order > order)
1516 // insert between prev and cur
1518 prev.initialize_entity_next = e;
1520 initialize_entity_first = e;
1521 e.initialize_entity_next = cur;
1525 cur = cur.initialize_entity_next;
1528 void InitializeEntitiesRun()
1531 startoflist = initialize_entity_first;
1532 initialize_entity_first = world;
1533 remove = remove_except_protected;
1534 for (self = startoflist; self; self = self.initialize_entity_next)
1536 self.remove_except_protected_forbidden = 1;
1538 for (self = startoflist; self; )
1541 var void(void) func;
1542 e = self.initialize_entity_next;
1543 func = self.initialize_entity;
1544 self.initialize_entity_order = 0;
1545 self.initialize_entity = func_null;
1546 self.initialize_entity_next = world;
1547 self.remove_except_protected_forbidden = 0;
1548 if (self.classname == "initialize_entity")
1552 builtin_remove(self);
1555 //dprint("Delayed initialization: ", self.classname, "\n");
1561 backtrace(strcat("Null function in: ", self.classname, "\n"));
1565 remove = remove_unsafely;
1568 .float uncustomizeentityforclient_set;
1569 .void(void) uncustomizeentityforclient;
1570 void UncustomizeEntitiesRun()
1574 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1575 self.uncustomizeentityforclient();
1578 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1580 e.customizeentityforclient = customizer;
1581 e.uncustomizeentityforclient = uncustomizer;
1582 e.uncustomizeentityforclient_set = !!uncustomizer;
1586 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1589 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1593 if (e.classname == "")
1594 e.classname = "net_linked";
1596 if (e.model == "" || self.modelindex == 0)
1600 setmodel(e, "null");
1604 e.SendEntity = sendfunc;
1605 e.SendFlags = 0xFFFFFF;
1608 e.effects |= EF_NODEPTHTEST;
1612 e.nextthink = time + dt;
1613 e.think = SUB_Remove;
1617 void adaptor_think2touch()
1626 void adaptor_think2use()
1638 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1640 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1641 self.projectiledeathtype |= HITTYPE_SPLASH;
1642 adaptor_think2use();
1645 // deferred dropping
1646 void DropToFloor_Handler()
1648 builtin_droptofloor();
1649 self.dropped_origin = self.origin;
1654 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1659 float trace_hits_box_a0, trace_hits_box_a1;
1661 float trace_hits_box_1d(float end, float thmi, float thma)
1665 // just check if x is in range
1673 // do the trace with respect to x
1674 // 0 -> end has to stay in thmi -> thma
1675 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1676 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1677 if (trace_hits_box_a0 > trace_hits_box_a1)
1683 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1688 // now it is a trace from 0 to end
1690 trace_hits_box_a0 = 0;
1691 trace_hits_box_a1 = 1;
1693 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1695 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1697 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1703 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1705 return trace_hits_box(start, end, thmi - ma, thma - mi);
1708 float SUB_NoImpactCheck()
1710 // zero hitcontents = this is not the real impact, but either the
1711 // mirror-impact of something hitting the projectile instead of the
1712 // projectile hitting the something, or a touchareagrid one. Neither of
1713 // these stop the projectile from moving, so...
1714 if(trace_dphitcontents == 0)
1716 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1717 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1720 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1722 if (other == world && self.size != '0 0 0')
1725 tic = self.velocity * sys_frametime;
1726 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1727 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1728 if (trace_fraction >= 1)
1730 dprint("Odd... did not hit...?\n");
1732 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1734 dprint("Detected and prevented the sky-grapple bug.\n");
1742 #define SUB_OwnerCheck() (other && (other == self.owner))
1744 void RemoveGrapplingHook(entity pl);
1745 void W_Crylink_Dequeue(entity e);
1746 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1748 if(SUB_OwnerCheck())
1750 if(SUB_NoImpactCheck())
1752 if(self.classname == "grapplinghook")
1753 RemoveGrapplingHook(self.realowner);
1754 else if(self.classname == "spike")
1756 W_Crylink_Dequeue(self);
1763 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1764 UpdateCSQCProjectile(self);
1767 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1769 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1770 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1772 void URI_Get_Callback(float id, float status, string data)
1774 if(url_URI_Get_Callback(id, status, data))
1778 else if (id == URI_GET_DISCARD)
1782 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1785 Curl_URI_Get_Callback(id, status, data);
1787 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1790 OnlineBanList_URI_Get_Callback(id, status, data);
1794 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1798 string uid2name(string myuid) {
1800 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1802 // FIXME remove this later after 0.6 release
1803 // convert old style broken records to correct style
1806 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1809 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1810 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1815 s = "^1Unregistered Player";
1819 float race_readTime(string map, float pos)
1827 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1830 string race_readUID(string map, float pos)
1838 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1841 float race_readPos(string map, float t) {
1843 for (i = 1; i <= RANKINGS_CNT; ++i)
1844 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1847 return 0; // pos is zero if unranked
1850 void race_writeTime(string map, float t, string myuid)
1859 newpos = race_readPos(map, t);
1861 float i, prevpos = 0;
1862 for(i = 1; i <= RANKINGS_CNT; ++i)
1864 if(race_readUID(map, i) == myuid)
1867 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1868 for (i = prevpos; i > newpos; --i) {
1869 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1870 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1872 } else { // player has no ranked record yet
1873 for (i = RANKINGS_CNT; i > newpos; --i) {
1874 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1875 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1879 // store new time itself
1880 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1881 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1884 string race_readName(string map, float pos)
1892 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1895 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1898 vector start, org, delta, end, enddown, mstart;
1901 m = e.dphitcontentsmask;
1902 e.dphitcontentsmask = goodcontents | badcontents;
1905 delta = world.maxs - world.mins;
1909 for (i = 0; i < attempts; ++i)
1911 start_x = org_x + random() * delta_x;
1912 start_y = org_y + random() * delta_y;
1913 start_z = org_z + random() * delta_z;
1915 // rule 1: start inside world bounds, and outside
1916 // solid, and don't start from somewhere where you can
1917 // fall down to evil
1918 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1919 if (trace_fraction >= 1)
1921 if (trace_startsolid)
1923 if (trace_dphitcontents & badcontents)
1925 if (trace_dphitq3surfaceflags & badsurfaceflags)
1928 // rule 2: if we are too high, lower the point
1929 if (trace_fraction * delta_z > maxaboveground)
1930 start = trace_endpos + '0 0 1' * maxaboveground;
1931 enddown = trace_endpos;
1933 // rule 3: make sure we aren't outside the map. This only works
1934 // for somewhat well formed maps. A good rule of thumb is that
1935 // the map should have a convex outside hull.
1936 // these can be traceLINES as we already verified the starting box
1937 mstart = start + 0.5 * (e.mins + e.maxs);
1938 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1939 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1941 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1942 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1944 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1945 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1947 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1948 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1950 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1951 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1954 // rule 4: we must "see" some spawnpoint or item
1955 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1956 if(checkpvs(mstart, sp))
1957 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1961 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1962 if(checkpvs(mstart, sp))
1963 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1969 // find a random vector to "look at"
1970 end_x = org_x + random() * delta_x;
1971 end_y = org_y + random() * delta_y;
1972 end_z = org_z + random() * delta_z;
1973 end = start + normalize(end - start) * vlen(delta);
1975 // rule 4: start TO end must not be too short
1976 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1977 if (trace_startsolid)
1979 if (trace_fraction < minviewdistance / vlen(delta))
1982 // rule 5: don't want to look at sky
1983 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1986 // rule 6: we must not end up in trigger_hurt
1987 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1993 e.dphitcontentsmask = m;
1997 setorigin(e, start);
1998 e.angles = vectoangles(end - start);
1999 dprint("Needed ", ftos(i + 1), " attempts\n");
2006 void write_recordmarker(entity pl, float tstart, float dt)
2008 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2010 // also write a marker into demo files for demotc-race-record-extractor to find
2013 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2014 " ", ftos(tstart), " ", ftos(dt), "\n"));
2017 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2030 if(allowcenter) // 2: allow center handedness
2043 if(allowcenter) // 2: allow center handedness
2059 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2064 if (autocvar_g_shootfromeye)
2068 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2069 else { vecs_y = 0; vecs_z -= 2; }
2077 else if (autocvar_g_shootfromcenter)
2082 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2092 else if (autocvar_g_shootfromclient)
2094 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2099 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2101 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2105 void attach_sameorigin(entity e, entity to, string tag)
2107 vector org, t_forward, t_left, t_up, e_forward, e_up;
2110 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2111 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2112 t_forward = v_forward * tagscale;
2113 t_left = v_right * -tagscale;
2114 t_up = v_up * tagscale;
2116 e.origin_x = org * t_forward;
2117 e.origin_y = org * t_left;
2118 e.origin_z = org * t_up;
2120 // current forward and up directions
2121 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2122 e.angles = AnglesTransform_FromVAngles(e.angles);
2124 e.angles = AnglesTransform_FromAngles(e.angles);
2125 fixedmakevectors(e.angles);
2127 // untransform forward, up!
2128 e_forward_x = v_forward * t_forward;
2129 e_forward_y = v_forward * t_left;
2130 e_forward_z = v_forward * t_up;
2131 e_up_x = v_up * t_forward;
2132 e_up_y = v_up * t_left;
2133 e_up_z = v_up * t_up;
2135 e.angles = fixedvectoangles2(e_forward, e_up);
2136 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2137 e.angles = AnglesTransform_ToVAngles(e.angles);
2139 e.angles = AnglesTransform_ToAngles(e.angles);
2141 setattachment(e, to, tag);
2142 setorigin(e, e.origin);
2145 void detach_sameorigin(entity e)
2148 org = gettaginfo(e, 0);
2149 e.angles = fixedvectoangles2(v_forward, v_up);
2150 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2151 e.angles = AnglesTransform_ToVAngles(e.angles);
2153 e.angles = AnglesTransform_ToAngles(e.angles);
2155 setattachment(e, world, "");
2156 setorigin(e, e.origin);
2159 void follow_sameorigin(entity e, entity to)
2161 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2162 e.aiment = to; // make the hole follow bmodel
2163 e.punchangle = to.angles; // the original angles of bmodel
2164 e.view_ofs = e.origin - to.origin; // relative origin
2165 e.v_angle = e.angles - to.angles; // relative angles
2168 void unfollow_sameorigin(entity e)
2170 e.movetype = MOVETYPE_NONE;
2173 entity gettaginfo_relative_ent;
2174 vector gettaginfo_relative(entity e, float tag)
2176 if (!gettaginfo_relative_ent)
2178 gettaginfo_relative_ent = spawn();
2179 gettaginfo_relative_ent.effects = EF_NODRAW;
2181 gettaginfo_relative_ent.model = e.model;
2182 gettaginfo_relative_ent.modelindex = e.modelindex;
2183 gettaginfo_relative_ent.frame = e.frame;
2184 return gettaginfo(gettaginfo_relative_ent, tag);
2189 float modeleffect_SendEntity(entity to, float sf)
2192 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2195 if(self.velocity != '0 0 0')
2197 if(self.angles != '0 0 0')
2199 if(self.avelocity != '0 0 0')
2202 WriteByte(MSG_ENTITY, f);
2203 WriteShort(MSG_ENTITY, self.modelindex);
2204 WriteByte(MSG_ENTITY, self.skin);
2205 WriteByte(MSG_ENTITY, self.frame);
2206 WriteCoord(MSG_ENTITY, self.origin_x);
2207 WriteCoord(MSG_ENTITY, self.origin_y);
2208 WriteCoord(MSG_ENTITY, self.origin_z);
2211 WriteCoord(MSG_ENTITY, self.velocity_x);
2212 WriteCoord(MSG_ENTITY, self.velocity_y);
2213 WriteCoord(MSG_ENTITY, self.velocity_z);
2217 WriteCoord(MSG_ENTITY, self.angles_x);
2218 WriteCoord(MSG_ENTITY, self.angles_y);
2219 WriteCoord(MSG_ENTITY, self.angles_z);
2223 WriteCoord(MSG_ENTITY, self.avelocity_x);
2224 WriteCoord(MSG_ENTITY, self.avelocity_y);
2225 WriteCoord(MSG_ENTITY, self.avelocity_z);
2227 WriteShort(MSG_ENTITY, self.scale * 256.0);
2228 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2229 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2230 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2231 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2236 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2241 e.classname = "modeleffect";
2249 e.teleport_time = t1;
2253 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2257 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2260 sz = max(e.scale, e.scale2);
2261 setsize(e, e.mins * sz, e.maxs * sz);
2262 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2265 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2267 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2270 float randombit(float bits)
2272 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2281 for(f = 1; f <= bits; f *= 2)
2290 r = (r - 1) / (n - 1);
2297 float randombits(float bits, float k, float error_return)
2301 while(k > 0 && bits != r)
2303 r += randombit(bits - r);
2312 void randombit_test(float bits, float iter)
2316 print(ftos(randombit(bits)), "\n");
2321 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2323 if(halflifedist > 0)
2324 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2325 else if(halflifedist < 0)
2326 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2335 #define cvar_string_normal builtin_cvar_string
2336 #define cvar_normal builtin_cvar
2338 string cvar_string_normal(string n)
2340 if (!(cvar_type(n) & 1))
2341 backtrace(strcat("Attempt to access undefined cvar: ", n));
2342 return builtin_cvar_string(n);
2345 float cvar_normal(string n)
2347 return stof(cvar_string_normal(n));
2350 #define cvar_set_normal builtin_cvar_set
2358 oself.think = SUB_Remove;
2359 oself.nextthink = time;
2365 Execute func() after time + fdelay.
2366 self when func is executed = self when defer is called
2368 void defer(float fdelay, void() func)
2375 e.think = defer_think;
2376 e.nextthink = time + fdelay;
2379 .string aiment_classname;
2380 .float aiment_deadflag;
2381 void SetMovetypeFollow(entity ent, entity e)
2383 // FIXME this may not be warpzone aware
2384 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2385 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2386 ent.aiment = e; // make the hole follow bmodel
2387 ent.punchangle = e.angles; // the original angles of bmodel
2388 ent.view_ofs = ent.origin - e.origin; // relative origin
2389 ent.v_angle = ent.angles - e.angles; // relative angles
2390 ent.aiment_classname = strzone(e.classname);
2391 ent.aiment_deadflag = e.deadflag;
2393 void UnsetMovetypeFollow(entity ent)
2395 ent.movetype = MOVETYPE_FLY;
2396 PROJECTILE_MAKETRIGGER(ent);
2399 float LostMovetypeFollow(entity ent)
2402 if(ent.movetype != MOVETYPE_FOLLOW)
2408 if(ent.aiment.classname != ent.aiment_classname)
2410 if(ent.aiment.deadflag != ent.aiment_deadflag)
2416 float isPushable(entity e)
2425 case "droppedweapon":
2426 case "keepawayball":
2427 case "nexball_basketball":
2428 case "nexball_football":
2430 case "bullet": // antilagged bullets can't hit this either
2433 if (e.projectiledeathtype)