1 #ifndef MISCFUNCTIONS_H
2 #define MISCFUNCTIONS_H
6 #include "mutators/base.qh"
7 #include "mutators/gamemode_race.qh"
9 #include "../common/constants.qh"
10 #include "../common/mapinfo.qh"
13 #define cvar_string_normal builtin_cvar_string
14 #define cvar_normal builtin_cvar
16 string cvar_string_normal(string n)
18 if (!(cvar_type(n) & 1))
19 backtrace(strcat("Attempt to access undefined cvar: ", n));
20 return builtin_cvar_string(n);
23 float cvar_normal(string n)
25 return stof(cvar_string_normal(n));
28 #define cvar_set_normal builtin_cvar_set
30 .vector dropped_origin;
31 .void(void) uncustomizeentityforclient;
32 .float uncustomizeentityforclient_set;
36 float DistributeEvenly_amount;
37 float DistributeEvenly_totalweight;
38 var void remove(entity e);
39 void objerror(string s);
41 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
42 void() spawnpoint_use;
45 void attach_sameorigin(entity e, entity to, string tag);
47 void crosshair_trace(entity pl);
49 void crosshair_trace_plusvisibletriggers(entity pl);
51 void detach_sameorigin(entity e);
53 void follow_sameorigin(entity e, entity to);
55 string formatmessage(string msg);
57 void GameLogEcho(string s);
63 void GetCvars(float f);
67 float isPushable(entity e);
69 float LostMovetypeFollow(entity ent);
71 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
73 string NearestLocation(vector p);
75 void play2(entity e, string filename);
77 string playername(entity p);
81 void remove_safely(entity e);
83 void remove_unsafely(entity e);
85 void SetMovetypeFollow(entity ent, entity e);
87 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn);
89 void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
91 void stopsound(entity e, float chan);
93 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
95 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
97 void WarpZone_crosshair_trace(entity pl);
99 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
102 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
104 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
105 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
107 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
109 const string STR_PLAYER = "player";
110 const string STR_SPECTATOR = "spectator";
111 const string STR_OBSERVER = "observer";
113 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
114 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
115 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
116 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
117 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
118 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
119 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
121 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
122 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
123 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
125 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
126 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
127 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
129 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
131 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
133 // copies a string to a tempstring (so one can strunzone it)
134 string strcat1(string s) = #115; // FRIK_FILE
139 #define strstr strstrofs
141 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
142 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
143 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
144 // BE CONSTANT OR strzoneD!
145 float strstr(string haystack, string needle, float offset)
149 len = strlen(needle);
150 endpos = strlen(haystack) - len;
151 while(offset <= endpos)
153 found = substring(haystack, offset, len);
162 const float NUM_NEAREST_ENTITIES = 4;
163 entity nearest_entity[NUM_NEAREST_ENTITIES];
164 float nearest_length[NUM_NEAREST_ENTITIES];
167 //#NO AUTOCVARS START
169 float g_pickup_shells;
170 float g_pickup_shells_max;
171 float g_pickup_nails;
172 float g_pickup_nails_max;
173 float g_pickup_rockets;
174 float g_pickup_rockets_max;
175 float g_pickup_cells;
176 float g_pickup_cells_max;
177 float g_pickup_plasma;
178 float g_pickup_plasma_max;
180 float g_pickup_fuel_jetpack;
181 float g_pickup_fuel_max;
182 float g_pickup_armorsmall;
183 float g_pickup_armorsmall_max;
184 float g_pickup_armorsmall_anyway;
185 float g_pickup_armormedium;
186 float g_pickup_armormedium_max;
187 float g_pickup_armormedium_anyway;
188 float g_pickup_armorbig;
189 float g_pickup_armorbig_max;
190 float g_pickup_armorbig_anyway;
191 float g_pickup_armorlarge;
192 float g_pickup_armorlarge_max;
193 float g_pickup_armorlarge_anyway;
194 float g_pickup_healthsmall;
195 float g_pickup_healthsmall_max;
196 float g_pickup_healthsmall_anyway;
197 float g_pickup_healthmedium;
198 float g_pickup_healthmedium_max;
199 float g_pickup_healthmedium_anyway;
200 float g_pickup_healthlarge;
201 float g_pickup_healthlarge_max;
202 float g_pickup_healthlarge_anyway;
203 float g_pickup_healthmega;
204 float g_pickup_healthmega_max;
205 float g_pickup_healthmega_anyway;
206 float g_pickup_ammo_anyway;
207 float g_pickup_weapons_anyway;
209 WepSet g_weaponarena_weapons;
210 float g_weaponarena_random;
211 float g_weaponarena_random_with_blaster;
212 string g_weaponarena_list;
213 float g_weaponspeedfactor;
214 float g_weaponratefactor;
215 float g_weapondamagefactor;
216 float g_weaponforcefactor;
217 float g_weaponspreadfactor;
219 WepSet start_weapons;
220 WepSet start_weapons_default;
221 WepSet start_weapons_defaultmask;
223 float start_ammo_shells;
224 float start_ammo_nails;
225 float start_ammo_rockets;
226 float start_ammo_cells;
227 float start_ammo_plasma;
228 float start_ammo_fuel;
230 float start_armorvalue;
231 WepSet warmup_start_weapons;
232 WepSet warmup_start_weapons_default;
233 WepSet warmup_start_weapons_defaultmask;
234 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
235 float warmup_start_ammo_shells;
236 float warmup_start_ammo_nails;
237 float warmup_start_ammo_rockets;
238 float warmup_start_ammo_cells;
239 float warmup_start_ammo_plasma;
240 float warmup_start_ammo_fuel;
241 float warmup_start_health;
242 float warmup_start_armorvalue;
245 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
247 int i = weaponinfo.weapon;
253 if (g_lms || g_ca || allguns)
255 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
261 d = (i == WEP_SHOTGUN);
263 d = 0; // weapon is set a few lines later
265 d = !(!weaponinfo.weaponstart);
267 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
268 d |= (i == WEP_HOOK);
269 if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
272 float t = weaponinfo.weaponstartoverride;
274 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
279 // 4: is set by default?
288 void readplayerstartcvars()
294 // initialize starting values for players
295 start_weapons = '0 0 0';
296 start_weapons_default = '0 0 0';
297 start_weapons_defaultmask = '0 0 0';
299 start_ammo_shells = 0;
300 start_ammo_nails = 0;
301 start_ammo_rockets = 0;
302 start_ammo_cells = 0;
303 start_ammo_plasma = 0;
304 start_health = cvar("g_balance_health_start");
305 start_armorvalue = cvar("g_balance_armor_start");
308 g_weaponarena_weapons = '0 0 0';
310 s = cvar_string("g_weaponarena");
311 if (s == "0" || s == "")
317 if (s == "0" || s == "")
323 // forcibly turn off weaponarena
325 else if (s == "all" || s == "1")
328 g_weaponarena_list = "All Weapons";
329 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
331 e = get_weaponinfo(j);
332 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
333 g_weaponarena_weapons |= WepSet_FromWeapon(j);
336 else if (s == "most")
339 g_weaponarena_list = "Most Weapons";
340 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
342 e = get_weaponinfo(j);
343 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
344 if (e.spawnflags & WEP_FLAG_NORMAL)
345 g_weaponarena_weapons |= WepSet_FromWeapon(j);
348 else if (s == "none")
351 g_weaponarena_list = "No Weapons";
356 t = tokenize_console(s);
357 g_weaponarena_list = "";
358 for (i = 0; i < t; ++i)
361 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
363 e = get_weaponinfo(j);
366 g_weaponarena_weapons |= WepSet_FromWeapon(j);
367 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
373 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
376 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
380 g_weaponarena_random = cvar("g_weaponarena_random");
382 g_weaponarena_random = 0;
383 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
387 g_weapon_stay = 0; // incompatible
388 start_weapons = g_weaponarena_weapons;
389 start_items |= IT_UNLIMITED_AMMO;
393 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
395 e = get_weaponinfo(i);
396 int w = want_weapon(e, false);
398 start_weapons |= WepSet_FromWeapon(i);
400 start_weapons_default |= WepSet_FromWeapon(i);
402 start_weapons_defaultmask |= WepSet_FromWeapon(i);
406 if(!cvar("g_use_ammunition"))
407 start_items |= IT_UNLIMITED_AMMO;
409 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
411 start_ammo_shells = 999;
412 start_ammo_nails = 999;
413 start_ammo_rockets = 999;
414 start_ammo_cells = 999;
415 start_ammo_plasma = 999;
416 start_ammo_fuel = 999;
420 start_ammo_shells = cvar("g_start_ammo_shells");
421 start_ammo_nails = cvar("g_start_ammo_nails");
422 start_ammo_rockets = cvar("g_start_ammo_rockets");
423 start_ammo_cells = cvar("g_start_ammo_cells");
424 start_ammo_plasma = cvar("g_start_ammo_plasma");
425 start_ammo_fuel = cvar("g_start_ammo_fuel");
430 warmup_start_ammo_shells = start_ammo_shells;
431 warmup_start_ammo_nails = start_ammo_nails;
432 warmup_start_ammo_rockets = start_ammo_rockets;
433 warmup_start_ammo_cells = start_ammo_cells;
434 warmup_start_ammo_plasma = start_ammo_plasma;
435 warmup_start_ammo_fuel = start_ammo_fuel;
436 warmup_start_health = start_health;
437 warmup_start_armorvalue = start_armorvalue;
438 warmup_start_weapons = start_weapons;
439 warmup_start_weapons_default = start_weapons_default;
440 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
442 if (!g_weaponarena && !g_ca)
444 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
445 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
446 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
447 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
448 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
449 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
450 warmup_start_health = cvar("g_warmup_start_health");
451 warmup_start_armorvalue = cvar("g_warmup_start_armor");
452 warmup_start_weapons = '0 0 0';
453 warmup_start_weapons_default = '0 0 0';
454 warmup_start_weapons_defaultmask = '0 0 0';
455 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
457 e = get_weaponinfo(i);
458 int w = want_weapon(e, g_warmup_allguns);
460 warmup_start_weapons |= WepSet_FromWeapon(i);
462 warmup_start_weapons_default |= WepSet_FromWeapon(i);
464 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
470 start_items |= IT_JETPACK;
472 MUTATOR_CALLHOOK(SetStartItems);
474 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
476 start_items |= IT_FUEL_REGEN;
477 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
478 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
481 WepSet precache_weapons = start_weapons;
482 if (g_warmup_allguns != 1)
483 precache_weapons |= warmup_start_weapons;
484 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
486 e = get_weaponinfo(i);
487 if(precache_weapons & WepSet_FromWeapon(i))
488 WEP_ACTION(i, WR_INIT);
491 start_ammo_shells = max(0, start_ammo_shells);
492 start_ammo_nails = max(0, start_ammo_nails);
493 start_ammo_rockets = max(0, start_ammo_rockets);
494 start_ammo_cells = max(0, start_ammo_cells);
495 start_ammo_plasma = max(0, start_ammo_plasma);
496 start_ammo_fuel = max(0, start_ammo_fuel);
498 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
499 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
500 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
501 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
502 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
503 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
507 float g_bugrigs_planar_movement;
508 float g_bugrigs_planar_movement_car_jumping;
509 float g_bugrigs_reverse_spinning;
510 float g_bugrigs_reverse_speeding;
511 float g_bugrigs_reverse_stopping;
512 float g_bugrigs_air_steering;
513 float g_bugrigs_angle_smoothing;
514 float g_bugrigs_friction_floor;
515 float g_bugrigs_friction_brake;
516 float g_bugrigs_friction_air;
517 float g_bugrigs_accel;
518 float g_bugrigs_speed_ref;
519 float g_bugrigs_speed_pow;
520 float g_bugrigs_steer;
525 string GetGametype(); // g_world.qc
526 void mutators_add(); // mutators.qc
527 void readlevelcvars(void)
532 if(cvar("sv_allow_fullbright"))
533 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
535 g_bugrigs = cvar("g_bugrigs");
536 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
537 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
538 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
539 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
540 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
541 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
542 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
543 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
544 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
545 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
546 g_bugrigs_accel = cvar("g_bugrigs_accel");
547 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
548 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
549 g_bugrigs_steer = cvar("g_bugrigs_steer");
551 g_instagib = cvar("g_instagib");
553 sv_clones = cvar("sv_clones");
554 sv_foginterval = cvar("sv_foginterval");
555 g_cloaked = cvar("g_cloaked");
556 g_footsteps = cvar("g_footsteps");
557 g_grappling_hook = cvar("g_grappling_hook");
558 g_jetpack = cvar("g_jetpack");
559 sv_maxidle = cvar("sv_maxidle");
560 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
561 sv_autotaunt = cvar("sv_autotaunt");
562 sv_taunt = cvar("sv_taunt");
564 warmup_stage = cvar("g_warmup");
565 g_warmup_limit = cvar("g_warmup_limit");
566 g_warmup_allguns = cvar("g_warmup_allguns");
567 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
569 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
570 warmup_stage = 0; // these modes cannot work together, sorry
572 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
573 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
574 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
575 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
576 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
577 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
578 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
579 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
580 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
581 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
582 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
583 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
584 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
585 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
587 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
588 g_weaponratefactor = cvar("g_weaponratefactor");
589 g_weapondamagefactor = cvar("g_weapondamagefactor");
590 g_weaponforcefactor = cvar("g_weaponforcefactor");
591 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
593 g_pickup_shells = cvar("g_pickup_shells");
594 g_pickup_shells_max = cvar("g_pickup_shells_max");
595 g_pickup_nails = cvar("g_pickup_nails");
596 g_pickup_nails_max = cvar("g_pickup_nails_max");
597 g_pickup_rockets = cvar("g_pickup_rockets");
598 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
599 g_pickup_cells = cvar("g_pickup_cells");
600 g_pickup_cells_max = cvar("g_pickup_cells_max");
601 g_pickup_plasma = cvar("g_pickup_plasma");
602 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
603 g_pickup_fuel = cvar("g_pickup_fuel");
604 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
605 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
606 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
607 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
608 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
609 g_pickup_armormedium = cvar("g_pickup_armormedium");
610 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
611 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
612 g_pickup_armorbig = cvar("g_pickup_armorbig");
613 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
614 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
615 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
616 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
617 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
618 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
619 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
620 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
621 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
622 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
623 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
624 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
625 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
626 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
627 g_pickup_healthmega = cvar("g_pickup_healthmega");
628 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
629 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
631 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
632 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
634 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
636 g_weapon_stay = cvar("g_weapon_stay");
639 game_starttime = time + cvar("g_start_delay");
641 for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
642 WEP_ACTION(i, WR_INIT);
644 readplayerstartcvars();
651 //string precache_sound (string s) = #19;
653 float precache_sound_index (string s) = #19;
655 const float SND_VOLUME = 1;
656 const float SND_ATTENUATION = 2;
657 const float SND_LARGEENTITY = 8;
658 const float SND_LARGESOUND = 16;
660 // WARNING: this kills the trace globals
661 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
662 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
664 const float INITPRIO_FIRST = 0;
665 const float INITPRIO_GAMETYPE = 0;
666 const float INITPRIO_GAMETYPE_FALLBACK = 1;
667 const float INITPRIO_FINDTARGET = 10;
668 const float INITPRIO_DROPTOFLOOR = 20;
669 const float INITPRIO_SETLOCATION = 90;
670 const float INITPRIO_LINKDOORS = 91;
671 const float INITPRIO_LAST = 99;
673 .void(void) initialize_entity;
674 .float initialize_entity_order;
675 .entity initialize_entity_next;
676 entity initialize_entity_first;
682 float sound_allowed(float dest, entity e);
683 void InitializeEntity(entity e, void(void) func, float order);
684 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer);
685 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc);