1 #ifndef MISCFUNCTIONS_H
2 #define MISCFUNCTIONS_H
6 #include "mutators/base.qh"
7 #include "mutators/gamemode_race.qh"
9 #include "../common/constants.qh"
10 #include "../common/mapinfo.qh"
13 #define cvar_string_normal builtin_cvar_string
14 #define cvar_normal builtin_cvar
16 string cvar_string_normal(string n)
18 if (!(cvar_type(n) & 1))
19 backtrace(strcat("Attempt to access undefined cvar: ", n));
20 return builtin_cvar_string(n);
23 float cvar_normal(string n)
25 return stof(cvar_string_normal(n));
28 #define cvar_set_normal builtin_cvar_set
30 .vector dropped_origin;
31 .void(void) uncustomizeentityforclient;
32 .float uncustomizeentityforclient_set;
36 float DistributeEvenly_amount;
37 float DistributeEvenly_totalweight;
38 var void remove(entity e);
39 void objerror(string s);
41 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
42 void() spawnpoint_use;
45 void attach_sameorigin(entity e, entity to, string tag);
47 void crosshair_trace(entity pl);
49 void crosshair_trace_plusvisibletriggers(entity pl);
51 void detach_sameorigin(entity e);
53 void follow_sameorigin(entity e, entity to);
55 string formatmessage(string msg);
57 void GameLogEcho(string s);
63 void GetCvars(float f);
67 float isPushable(entity e);
69 float LostMovetypeFollow(entity ent);
71 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
73 string NearestLocation(vector p);
75 void play2(entity e, string filename);
77 string playername(entity p);
81 void remove_safely(entity e);
83 void remove_unsafely(entity e);
85 void SetMovetypeFollow(entity ent, entity e);
87 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn);
89 void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
91 void stopsound(entity e, float chan);
93 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
95 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
97 void WarpZone_crosshair_trace(entity pl);
99 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
102 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
104 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
105 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
107 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
109 const string STR_PLAYER = "player";
110 const string STR_SPECTATOR = "spectator";
111 const string STR_OBSERVER = "observer";
113 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
114 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
115 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
116 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
117 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
118 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
119 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
121 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
122 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
123 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
125 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
126 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
127 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
129 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
131 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
133 // copies a string to a tempstring (so one can strunzone it)
134 string strcat1(string s) = #115; // FRIK_FILE
139 #define strstr strstrofs
141 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
142 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
143 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
144 // BE CONSTANT OR strzoneD!
145 float strstr(string haystack, string needle, float offset)
149 len = strlen(needle);
150 endpos = strlen(haystack) - len;
151 while(offset <= endpos)
153 found = substring(haystack, offset, len);
162 const float NUM_NEAREST_ENTITIES = 4;
163 entity nearest_entity[NUM_NEAREST_ENTITIES];
164 float nearest_length[NUM_NEAREST_ENTITIES];
167 //#NO AUTOCVARS START
169 float g_pickup_shells;
170 float g_pickup_shells_max;
171 float g_pickup_nails;
172 float g_pickup_nails_max;
173 float g_pickup_rockets;
174 float g_pickup_rockets_max;
175 float g_pickup_cells;
176 float g_pickup_cells_max;
177 float g_pickup_plasma;
178 float g_pickup_plasma_max;
180 float g_pickup_fuel_jetpack;
181 float g_pickup_fuel_max;
182 float g_pickup_armorsmall;
183 float g_pickup_armorsmall_max;
184 float g_pickup_armorsmall_anyway;
185 float g_pickup_armormedium;
186 float g_pickup_armormedium_max;
187 float g_pickup_armormedium_anyway;
188 float g_pickup_armorbig;
189 float g_pickup_armorbig_max;
190 float g_pickup_armorbig_anyway;
191 float g_pickup_armorlarge;
192 float g_pickup_armorlarge_max;
193 float g_pickup_armorlarge_anyway;
194 float g_pickup_healthsmall;
195 float g_pickup_healthsmall_max;
196 float g_pickup_healthsmall_anyway;
197 float g_pickup_healthmedium;
198 float g_pickup_healthmedium_max;
199 float g_pickup_healthmedium_anyway;
200 float g_pickup_healthlarge;
201 float g_pickup_healthlarge_max;
202 float g_pickup_healthlarge_anyway;
203 float g_pickup_healthmega;
204 float g_pickup_healthmega_max;
205 float g_pickup_healthmega_anyway;
206 float g_pickup_ammo_anyway;
207 float g_pickup_weapons_anyway;
209 WepSet g_weaponarena_weapons;
210 float g_weaponarena_random;
211 float g_weaponarena_random_with_blaster;
212 string g_weaponarena_list;
213 float g_weaponspeedfactor;
214 float g_weaponratefactor;
215 float g_weapondamagefactor;
216 float g_weaponforcefactor;
217 float g_weaponspreadfactor;
219 WepSet start_weapons;
220 WepSet start_weapons_default;
221 WepSet start_weapons_defaultmask;
223 float start_ammo_shells;
224 float start_ammo_nails;
225 float start_ammo_rockets;
226 float start_ammo_cells;
227 float start_ammo_plasma;
228 float start_ammo_fuel;
230 float start_armorvalue;
231 WepSet warmup_start_weapons;
232 WepSet warmup_start_weapons_default;
233 WepSet warmup_start_weapons_defaultmask;
234 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
235 float warmup_start_ammo_shells;
236 float warmup_start_ammo_nails;
237 float warmup_start_ammo_rockets;
238 float warmup_start_ammo_cells;
239 float warmup_start_ammo_plasma;
240 float warmup_start_ammo_fuel;
241 float warmup_start_health;
242 float warmup_start_armorvalue;
245 float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
246 void readplayerstartcvars();
249 float g_bugrigs_planar_movement;
250 float g_bugrigs_planar_movement_car_jumping;
251 float g_bugrigs_reverse_spinning;
252 float g_bugrigs_reverse_speeding;
253 float g_bugrigs_reverse_stopping;
254 float g_bugrigs_air_steering;
255 float g_bugrigs_angle_smoothing;
256 float g_bugrigs_friction_floor;
257 float g_bugrigs_friction_brake;
258 float g_bugrigs_friction_air;
259 float g_bugrigs_accel;
260 float g_bugrigs_speed_ref;
261 float g_bugrigs_speed_pow;
262 float g_bugrigs_steer;
267 string GetGametype(); // g_world.qc
268 void mutators_add(); // mutators.qc
269 void readlevelcvars(void)
274 if(cvar("sv_allow_fullbright"))
275 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
277 g_bugrigs = cvar("g_bugrigs");
278 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
279 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
280 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
281 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
282 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
283 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
284 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
285 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
286 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
287 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
288 g_bugrigs_accel = cvar("g_bugrigs_accel");
289 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
290 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
291 g_bugrigs_steer = cvar("g_bugrigs_steer");
293 g_instagib = cvar("g_instagib");
295 sv_clones = cvar("sv_clones");
296 sv_foginterval = cvar("sv_foginterval");
297 g_cloaked = cvar("g_cloaked");
298 g_footsteps = cvar("g_footsteps");
299 g_grappling_hook = cvar("g_grappling_hook");
300 g_jetpack = cvar("g_jetpack");
301 sv_maxidle = cvar("sv_maxidle");
302 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
303 sv_autotaunt = cvar("sv_autotaunt");
304 sv_taunt = cvar("sv_taunt");
306 warmup_stage = cvar("g_warmup");
307 g_warmup_limit = cvar("g_warmup_limit");
308 g_warmup_allguns = cvar("g_warmup_allguns");
309 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
311 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
312 warmup_stage = 0; // these modes cannot work together, sorry
314 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
315 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
316 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
317 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
318 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
319 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
320 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
321 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
322 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
323 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
324 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
325 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
326 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
327 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
329 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
330 g_weaponratefactor = cvar("g_weaponratefactor");
331 g_weapondamagefactor = cvar("g_weapondamagefactor");
332 g_weaponforcefactor = cvar("g_weaponforcefactor");
333 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
335 g_pickup_shells = cvar("g_pickup_shells");
336 g_pickup_shells_max = cvar("g_pickup_shells_max");
337 g_pickup_nails = cvar("g_pickup_nails");
338 g_pickup_nails_max = cvar("g_pickup_nails_max");
339 g_pickup_rockets = cvar("g_pickup_rockets");
340 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
341 g_pickup_cells = cvar("g_pickup_cells");
342 g_pickup_cells_max = cvar("g_pickup_cells_max");
343 g_pickup_plasma = cvar("g_pickup_plasma");
344 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
345 g_pickup_fuel = cvar("g_pickup_fuel");
346 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
347 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
348 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
349 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
350 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
351 g_pickup_armormedium = cvar("g_pickup_armormedium");
352 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
353 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
354 g_pickup_armorbig = cvar("g_pickup_armorbig");
355 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
356 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
357 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
358 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
359 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
360 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
361 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
362 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
363 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
364 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
365 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
366 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
367 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
368 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
369 g_pickup_healthmega = cvar("g_pickup_healthmega");
370 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
371 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
373 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
374 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
376 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
378 g_weapon_stay = cvar("g_weapon_stay");
381 game_starttime = time + cvar("g_start_delay");
383 for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
384 WEP_ACTION(i, WR_INIT);
386 readplayerstartcvars();
393 //string precache_sound (string s) = #19;
395 float precache_sound_index (string s) = #19;
397 const float SND_VOLUME = 1;
398 const float SND_ATTENUATION = 2;
399 const float SND_LARGEENTITY = 8;
400 const float SND_LARGESOUND = 16;
402 // WARNING: this kills the trace globals
403 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
404 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
406 const float INITPRIO_FIRST = 0;
407 const float INITPRIO_GAMETYPE = 0;
408 const float INITPRIO_GAMETYPE_FALLBACK = 1;
409 const float INITPRIO_FINDTARGET = 10;
410 const float INITPRIO_DROPTOFLOOR = 20;
411 const float INITPRIO_SETLOCATION = 90;
412 const float INITPRIO_LINKDOORS = 91;
413 const float INITPRIO_LAST = 99;
415 .void(void) initialize_entity;
416 .float initialize_entity_order;
417 .entity initialize_entity_next;
418 entity initialize_entity_first;
424 float sound_allowed(float dest, entity e);
425 void InitializeEntity(entity e, void(void) func, float order);
426 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer);
427 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc);