1 // for definitions used outside the monsters folder
8 float spawncode_first_load; // used to tell the player the monster database is loading (TODO: fix this?)
10 .entity monster_owner; // new monster owner entity, fixes non-solid monsters
11 .float monstercount; // per player monster count
13 .float stat_monsters_killed; // stats
14 .float stat_monsters_total;
16 float monsters_killed;
17 void monsters_setstatus(); // monsters.qc
18 .float monster_moveflags; // checks where to move when not attacking
24 float MONSTER_FIRST = 1;
25 float MONSTER_ZOMBIE = 2;
26 float MONSTER_OGRE = 3;
27 float MONSTER_ANIMUS = 4;
28 float MONSTER_SHAMBLER = 5;
29 float MONSTER_BRUISER = 6;
30 float MONSTER_MARINE = 7;
31 float MONSTER_WYVERN = 8;
32 float MONSTER_DOG = 9;
33 float MONSTER_SLIME = 10;
34 float MONSTER_KNIGHT = 11;
35 float MONSTER_FISH = 12;
36 float MONSTER_MAGE = 13;
37 float MONSTER_SPIDER = 14;
38 float MONSTER_LAST = 15;
45 .float anim_start_time;
49 float MSF_FULL_UPDATE = 16777215;