3 const vector OGRE_MIN = '-36 -36 -20';
4 const vector OGRE_MAX = '36 36 50';
7 string OGRE_MODEL = "models/monsters/ogre.dpm";
13 float autocvar_g_monster_ogre;
14 float autocvar_g_monster_ogre_health;
15 float autocvar_g_monster_ogre_chainsaw_damage;
16 float autocvar_g_monster_ogre_speed_walk;
17 float autocvar_g_monster_ogre_speed_run;
18 float autocvar_g_monster_ogre_attack_uzi_bullets;
19 float autocvar_g_monster_ogre_attack_uzi_damage;
20 float autocvar_g_monster_ogre_attack_uzi_force;
21 float autocvar_g_monster_ogre_attack_uzi_chance;
22 float autocvar_g_monster_ogre_attack_grenade_damage;
23 float autocvar_g_monster_ogre_attack_grenade_edgedamage;
24 float autocvar_g_monster_ogre_attack_grenade_force;
25 float autocvar_g_monster_ogre_attack_grenade_radius;
28 const float ogre_anim_idle = 0;
29 const float ogre_anim_walk = 1;
30 const float ogre_anim_run = 2;
31 const float ogre_anim_pain = 3;
32 const float ogre_anim_swing = 4;
33 const float ogre_anim_die = 5;
35 void chainsaw (float side)
40 if (vlen(self.enemy.origin - self.origin) > 100 * self.scale)
43 Damage(self.enemy, self, self, autocvar_g_monster_ogre_chainsaw_damage * monster_skill, DEATH_MONSTER_OGRE_CHAINSAW, self.enemy.origin, normalize(self.enemy.origin - self.origin));
48 self.think = ogre_think;
49 self.nextthink = time + self.ticrate;
52 self.nextthink = self.delay;
54 monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle);
60 self.ogre_cycles += 1;
61 monsters_setframe(ogre_anim_swing);
62 if(self.ogre_cycles == 1)
63 self.attack_finished_single = time + 1.3;
64 self.angles_y = self.angles_y + random()* 25;
65 self.nextthink = time + 0.2;
66 self.think = ogre_swing;
68 if(self.ogre_cycles <= 2)
70 else if(self.ogre_cycles <= 4)
75 if(self.ogre_cycles >= 4)
76 self.think = ogre_think;
81 self.ogre_cycles += 1;
83 if(self.ogre_cycles > autocvar_g_monster_ogre_attack_uzi_bullets)
85 self.monster_delayedattack = func_null;
90 W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_uzi_damage);
91 fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_ogre_attack_uzi_damage, autocvar_g_monster_ogre_attack_uzi_force, DEATH_MONSTER_OGRE_UZI, 0, 1, 115);
92 endFireBallisticBullet();
94 self.delay = time + 0.1;
95 self.monster_delayedattack = ogre_uzi_fire;
100 monsters_setframe(ogre_anim_pain);
101 self.attack_finished_single = time + 0.8;
102 self.delay = time + 0.1;
103 self.monster_delayedattack = ogre_uzi_fire;
106 void ogre_grenade_explode()
108 pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
109 sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
111 self.event_damage = func_null;
112 self.takedamage = DAMAGE_NO;
114 if(self.movetype == MOVETYPE_NONE)
115 self.velocity = self.oldvelocity;
117 RadiusDamage (self, self.realowner, autocvar_g_monster_ogre_attack_grenade_damage, autocvar_g_monster_ogre_attack_grenade_edgedamage, autocvar_g_monster_ogre_attack_grenade_radius, world, autocvar_g_monster_ogre_attack_grenade_force, self.projectiledeathtype, other);
122 void ogre_grenade_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
124 if (self.health <= 0)
127 if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
128 return; // g_projectiles_damage says to halt
130 self.health = self.health - damage;
132 if (self.health <= 0)
133 W_PrepareExplosionByDamage(attacker, self.use);
136 void ogre_grenade_touch (void)
143 void ogre_grenade_think()
145 self.nextthink = time;
149 ogre_grenade_explode();
158 W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_grenade_damage);
159 w_shotdir = v_forward; // no TrueAim for grenades please
162 gren.owner = gren.realowner = self;
163 gren.classname = "grenade";
164 gren.bot_dodge = TRUE;
165 gren.bot_dodgerating = autocvar_g_monster_ogre_attack_grenade_damage;
166 gren.movetype = MOVETYPE_BOUNCE;
167 PROJECTILE_MAKETRIGGER(gren);
168 gren.projectiledeathtype = DEATH_MONSTER_OGRE_GRENADE;
169 setorigin(gren, w_shotorg);
170 setsize(gren, '-3 -3 -3', '3 3 3');
173 gren.nextthink = time;
174 gren.think = ogre_grenade_think;
175 gren.use = ogre_grenade_explode;
176 gren.touch = ogre_grenade_touch;
178 gren.takedamage = DAMAGE_YES;
179 gren.health = autocvar_g_balance_grenadelauncher_primary_health;
180 gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale;
181 gren.event_damage = ogre_grenade_damage;
182 gren.damagedbycontents = TRUE;
183 gren.missile_flags = MIF_SPLASH | MIF_ARC;
184 W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
186 gren.angles = vectoangles (gren.velocity);
187 gren.flags = FL_PROJECTILE;
189 CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
192 monsters_setframe(ogre_anim_pain);
193 self.attack_finished_single = time + 0.8;
196 float ogre_missile ()
198 self.ogre_cycles = 0;
199 if (random() <= autocvar_g_monster_ogre_attack_uzi_chance)
213 self.ogre_cycles = 0;
219 Monster_CheckDropCvars ("ogre");
221 self.think = Monster_Fade;
222 self.nextthink = time + 5;
223 monsters_setframe(ogre_anim_die);
225 monster_hook_death(); // for post-death mods
231 self.health = autocvar_g_monster_ogre_health * self.scale;
233 self.damageforcescale = 0.003;
234 self.classname = "monster_ogre";
235 self.checkattack = GenericCheckAttack;
236 self.attack_melee = ogre_melee;
237 self.attack_ranged = ogre_missile;
238 self.nextthink = time + 0.1;
239 self.think = ogre_think;
240 self.sprite_height = 65;
241 self.weapon = WEP_GRENADE_LAUNCHER;
243 monsters_setframe(ogre_anim_idle);
245 monster_setupsounds("ogre");
247 monster_hook_spawn(); // for post-spawn mods
250 void spawnfunc_monster_ogre ()
252 if not(autocvar_g_monster_ogre) { remove(self); return; }
254 self.monster_spawnfunc = spawnfunc_monster_ogre;
256 if(Monster_CheckAppearFlags(self))
259 if not (monster_initialize(
260 "Ogre", MONSTER_OGRE,
263 ogre_die, ogre_spawn))
269 weapon_action(WEP_GRENADE_LAUNCHER, WR_PRECACHE);