1 const vector SPIDER_MIN = '-18 -18 -25';
2 const vector SPIDER_MAX = '18 18 30';
4 string SPIDER_MODEL = "models/monsters/spider.dpm";
7 float autocvar_g_monster_spider;
8 float autocvar_g_monster_spider_stopspeed;
9 float autocvar_g_monster_spider_attack_leap_delay;
10 float autocvar_g_monster_spider_attack_stand_damage;
11 float autocvar_g_monster_spider_attack_stand_delay;
12 float autocvar_g_monster_spider_attack_fire_time;
13 float autocvar_g_monster_spider_health;
14 float autocvar_g_monster_spider_speed_walk;
15 float autocvar_g_monster_spider_speed_run;
16 float autocvar_g_monster_spider_attack_type;
18 const float spider_anim_idle = 0;
19 const float spider_anim_walk = 1;
20 const float spider_anim_attack = 2;
21 const float spider_anim_attack2 = 3;
23 .float spider_type; // used to switch between fire & ice attacks
24 const float SPIDER_TYPE_ICE = 0;
25 const float SPIDER_TYPE_FIRE = 1;
29 self.think = spider_think;
30 self.nextthink = time + self.ticrate;
32 monster_move(autocvar_g_monster_spider_speed_run, autocvar_g_monster_spider_speed_walk, autocvar_g_monster_spider_stopspeed, spider_anim_walk, spider_anim_walk, spider_anim_idle);
35 void spider_web_explode()
37 float damg = 0, edamg = 0, rad = 1;
38 switch(self.realowner.spider_type)
42 case SPIDER_TYPE_FIRE:
49 RadiusDamage (self, self.realowner, damg, edamg, rad, world, 0, self.projectiledeathtype, other);
54 void spider_web_touch()
58 if(other.takedamage == DAMAGE_AIM)
60 switch(self.realowner.spider_type)
63 Freeze(other, 0.3, 2, FALSE);
65 case SPIDER_TYPE_FIRE:
66 Fire_AddDamage(other, self.realowner, 5 * monster_skill, autocvar_g_monster_spider_attack_fire_time, DEATH_MONSTER_SPIDER_FIRE);
73 void spider_shootweb(float ptype)
80 p = PROJECTILE_ELECTRO;
82 snd = "weapons/electro_fire2.wav";
84 case SPIDER_TYPE_FIRE:
85 p = PROJECTILE_FIREMINE;
87 snd = "weapons/fireball_fire.wav";
91 vector fmins = '-4 -4 -4', fmaxs = '4 4 4';
93 W_SetupShot_ProjectileSize(self, fmins, fmaxs, FALSE, 2, snd, CH_WEAPON_A, 0);
95 w_shotdir = v_forward; // no TrueAim for grenades please
97 entity proj = spawn ();
98 proj.classname = "plasma";
99 proj.owner = proj.realowner = self;
100 proj.use = spider_web_touch;
101 proj.think = adaptor_think2use_hittype_splash;
102 proj.bot_dodge = TRUE;
103 proj.bot_dodgerating = 0;
104 proj.nextthink = time + 5;
105 PROJECTILE_MAKETRIGGER(proj);
106 proj.projectiledeathtype = dt | HITTYPE_SECONDARY;
107 setorigin(proj, w_shotorg);
109 //proj.glow_size = 50;
110 //proj.glow_color = 45;
111 proj.movetype = MOVETYPE_BOUNCE;
112 W_SETUPPROJECTILEVELOCITY_UP(proj, g_monster_spider_attack_web);
113 proj.touch = spider_web_touch;
114 setsize(proj, fmins, fmaxs);
115 proj.takedamage = DAMAGE_NO;
116 proj.damageforcescale = 0;
118 proj.event_damage = func_null;
119 proj.flags = FL_PROJECTILE;
120 proj.damagedbycontents = TRUE;
122 proj.bouncefactor = 0.3;
123 proj.bouncestop = 0.05;
124 proj.missile_flags = MIF_SPLASH | MIF_ARC;
126 CSQCProjectile(proj, TRUE, p, TRUE);
129 float spider_attack(float attack_type)
133 case MONSTER_ATTACK_MELEE:
135 monster_melee(self.enemy, autocvar_g_monster_spider_attack_stand_damage, 0.3, DEATH_MONSTER_SPIDER, TRUE);
136 monsters_setframe((random() > 0.5) ? spider_anim_attack : spider_anim_attack2);
137 self.attack_finished_single = time + autocvar_g_monster_spider_attack_stand_delay;
141 case MONSTER_ATTACK_RANGED:
143 if(self.enemy.frozen)
146 monsters_setframe(spider_anim_attack2);
147 self.attack_finished_single = time + autocvar_g_monster_spider_attack_leap_delay;
148 monster_makevectors(self.enemy);
149 spider_shootweb(self.spider_type);
160 Monster_CheckDropCvars ("spider");
162 self.think = monster_dead_think;
163 self.nextthink = time + self.ticrate;
164 self.ltime = time + 5;
165 monsters_setframe(spider_anim_attack);
166 self.angles += '180 0 0';
168 monster_hook_death(); // for post-death mods
174 self.health = autocvar_g_monster_spider_health;
176 self.classname = "monster_spider";
177 self.nextthink = time + random() * 0.5 + 0.1;
178 self.monster_attackfunc = spider_attack;
179 self.think = spider_think;
181 monsters_setframe(spider_anim_idle);
183 monster_setupsounds("spider");
185 if not(self.spider_type)
186 self.spider_type = autocvar_g_monster_spider_attack_type;
188 monster_hook_spawn(); // for post-spawn mods
191 void spawnfunc_monster_spider()
193 if not(autocvar_g_monster_spider) { remove(self); return; }
195 self.monster_spawnfunc = spawnfunc_monster_spider;
197 if(Monster_CheckAppearFlags(self))
200 if not (monster_initialize(
201 "Spider", MONSTER_SPIDER,
202 SPIDER_MIN, SPIDER_MAX,
204 spider_die, spider_spawn))