3 #include <server/cl_client.qh>
4 #include <server/cl_player.qh>
5 #include <server/cl_impulse.qh>
6 #include <server/cheats.qh>
7 #include <server/g_damage.qh>
8 #include <server/g_world.qh>
9 #include <server/round_handler.qh>
10 #include <server/scores.qh>
11 #include <server/scores_rules.qh>
12 #include <server/teamplay.qh>
14 #include <server/bot/api.qh>
16 #include <server/command/vote.qh>
18 #include <common/monsters/all.qh>
20 #include <server/command/common.qh>
22 #include <server/weapons/tracing.qh>
23 #include <server/weapons/weaponsystem.qh>
25 #include <common/physics/player.qh>
26 #include <common/effects/qc/all.qh>
27 #include <common/deathtypes/all.qh>
28 #include <common/notifications/all.qh>
29 #include <common/triggers/teleporters.qh>
30 #include <common/triggers/subs.qh>
31 #include <common/stats.qh>
32 #include <common/teams.qh>
34 #include <lib/warpzone/server.qh>
35 #include <lib/warpzone/util_server.qh>
39 float redalive, bluealive, yellowalive, pinkalive;
40 .float redalive_stat = _STAT(REDALIVE);
41 .float bluealive_stat = _STAT(BLUEALIVE);
42 .float yellowalive_stat = _STAT(YELLOWALIVE);
43 .float pinkalive_stat = _STAT(PINKALIVE);