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Add the new field respawn_flags and set it just when the player dies so there's no...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_arena.qc
1 .float spawned;
2 float maxspawned;
3 float numspawned;
4 .entity spawnqueue_next;
5 .entity spawnqueue_prev;
6 .float spawnqueue_in;
7 entity spawnqueue_first;
8 entity spawnqueue_last;
9
10 void Spawnqueue_Insert(entity e)
11 {
12         if(e.spawnqueue_in)
13                 return;
14         dprint(strcat("Into queue: ", e.netname, "\n"));
15         e.spawnqueue_in = TRUE;
16         e.spawnqueue_prev = spawnqueue_last;
17         e.spawnqueue_next = world;
18         if(spawnqueue_last)
19                 spawnqueue_last.spawnqueue_next = e;
20         spawnqueue_last = e;
21         if(!spawnqueue_first)
22                 spawnqueue_first = e;
23 }
24
25 void Spawnqueue_Remove(entity e)
26 {
27         if(!e.spawnqueue_in)
28                 return;
29         dprint(strcat("Out of queue: ", e.netname, "\n"));
30         e.spawnqueue_in = FALSE;
31         if(e == spawnqueue_first)
32                 spawnqueue_first = e.spawnqueue_next;
33         if(e == spawnqueue_last)
34                 spawnqueue_last = e.spawnqueue_prev;
35         if(e.spawnqueue_prev)
36                 e.spawnqueue_prev.spawnqueue_next = e.spawnqueue_next;
37         if(e.spawnqueue_next)
38                 e.spawnqueue_next.spawnqueue_prev = e.spawnqueue_prev;
39         e.spawnqueue_next = world;
40         e.spawnqueue_prev = world;
41 }
42
43 void Spawnqueue_Unmark(entity e)
44 {
45         if(!e.spawned)
46                 return;
47         e.spawned = FALSE;
48         numspawned = numspawned - 1;
49 }
50
51 void Spawnqueue_Mark(entity e)
52 {
53         if(e.spawned)
54                 return;
55         e.spawned = TRUE;
56         numspawned = numspawned + 1;
57 }
58
59 float Arena_CheckWinner()
60 {
61         entity e;
62
63         if(round_handler_GetTimeLeft() <= 0)
64         {
65                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
66                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
67                 round_handler_Init(5, autocvar_g_arena_warmup, autocvar_g_arena_round_timelimit);
68                 return 1;
69         }
70
71         if(numspawned > 1)
72                 return 0;
73
74         entity champion;
75         champion = world;
76         FOR_EACH_CLIENT(e)
77         {
78                 if(e.spawned && IS_PLAYER(e))
79                         champion = e;
80         }
81
82         if(champion)
83         {
84                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, champion.netname);
85                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, champion.netname);
86                 UpdateFrags(champion, +1);
87         }
88         else
89         {
90                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
91                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
92         }
93         round_handler_Init(5, autocvar_g_arena_warmup, autocvar_g_arena_round_timelimit);
94         return 1;
95 }
96
97 void Arena_AddChallengers()
98 {
99         entity e;
100         e = self;
101         while(numspawned < maxspawned && spawnqueue_first)
102         {
103                 self = spawnqueue_first;
104
105                 bprint ("^4", self.netname, "^4 is the next challenger\n");
106
107                 Spawnqueue_Remove(self);
108                 Spawnqueue_Mark(self);
109
110                 self.classname = "player";
111                 PutClientInServer();
112         }
113         self = e;
114 }
115
116 float prev_numspawned;
117 float Arena_CheckPlayers()
118 {
119         Arena_AddChallengers();
120
121         if(numspawned >= 2)
122         {
123                 if(prev_numspawned > 0)
124                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_PLAYERS);
125                 prev_numspawned = -1;
126                 return 1;
127         }
128
129         if(prev_numspawned != numspawned && numspawned == 1)
130         {
131                 if(maxspawned - numspawned > 0)
132                         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_PLAYERS, maxspawned - numspawned);
133                 prev_numspawned = numspawned;
134         }
135
136         return 0;
137 }
138
139 void Arena_RoundStart()
140 {
141         entity e;
142         FOR_EACH_PLAYER(e)
143                 e.player_blocked = 0;
144 }
145
146 MUTATOR_HOOKFUNCTION(arena_ClientDisconnect)
147 {
148         Spawnqueue_Unmark(self);
149         Spawnqueue_Remove(self);
150         return 1;
151 }
152
153 MUTATOR_HOOKFUNCTION(arena_reset_map_players)
154 {
155         FOR_EACH_CLIENT(self)
156         {
157                 if(self.spawned)
158                 {
159                         PutClientInServer();
160                         self.player_blocked = 1;
161                 }
162                 else
163                         PutObserverInServer();
164         }
165         return 1;
166 }
167
168 MUTATOR_HOOKFUNCTION(arena_MakePlayerObserver)
169 {
170         if(self.version_mismatch)
171         {
172                 self.frags = FRAGS_SPECTATOR;
173                 Spawnqueue_Unmark(self);
174                 Spawnqueue_Remove(self);
175         }
176         else
177         {
178                 self.frags = FRAGS_LMS_LOSER;
179                 Spawnqueue_Insert(self);
180         }
181         return 1;
182 }
183
184 MUTATOR_HOOKFUNCTION(arena_PutClientInServer)
185 {
186         if(!self.spawned)
187                 self.classname = "observer";
188         return 1;
189 }
190
191 MUTATOR_HOOKFUNCTION(arena_ClientConnect)
192 {
193         self.classname = "observer";
194         Spawnqueue_Insert(self);
195         return 1;
196 }
197
198 MUTATOR_HOOKFUNCTION(arena_PlayerSpawn)
199 {
200         Spawnqueue_Remove(self);
201         Spawnqueue_Mark(self);
202         if(arena_roundbased)
203                 self.player_blocked = 1;
204         return 1;
205 }
206
207 MUTATOR_HOOKFUNCTION(arena_ForbidPlayerScore_Clear)
208 {
209         return 1;
210 }
211
212 MUTATOR_HOOKFUNCTION(arena_GiveFragsForKill)
213 {
214         if(arena_roundbased)
215                 frag_score = 0; // score will be given to the champion when the round ends
216         return 1;
217 }
218
219 MUTATOR_HOOKFUNCTION(arena_PlayerDies)
220 {
221         // put dead players in the spawn queue
222         if(arena_roundbased)
223                 self.respawn_flags = (RESPAWN_FORCE | RESPAWN_SILENT);
224         else
225                 self.respawn_flags = RESPAWN_SILENT;
226         Spawnqueue_Unmark(self);
227         return 1;
228 }
229
230 MUTATOR_HOOKFUNCTION(arena_SV_StartFrame)
231 {
232         if(gameover) return 1;
233         if(time <= game_starttime || !arena_roundbased)
234                 Arena_AddChallengers();
235         return 1;
236 }
237
238 void arena_Initialize()
239 {
240         maxspawned = max(2, autocvar_g_arena_maxspawned);
241         arena_roundbased = autocvar_g_arena_roundbased;
242         if(arena_roundbased)
243         {
244                 round_handler_Spawn(Arena_CheckPlayers, Arena_CheckWinner, Arena_RoundStart);
245                 round_handler_Init(5, autocvar_g_arena_warmup, autocvar_g_arena_round_timelimit);
246         }
247 }
248
249 MUTATOR_DEFINITION(gamemode_arena)
250 {
251         MUTATOR_HOOK(ClientDisconnect, arena_ClientDisconnect, CBC_ORDER_ANY);
252         MUTATOR_HOOK(reset_map_players, arena_reset_map_players, CBC_ORDER_ANY);
253         MUTATOR_HOOK(MakePlayerObserver, arena_MakePlayerObserver, CBC_ORDER_ANY);
254         MUTATOR_HOOK(PutClientInServer, arena_PutClientInServer, CBC_ORDER_ANY);
255         MUTATOR_HOOK(ClientConnect, arena_ClientConnect, CBC_ORDER_ANY);
256         MUTATOR_HOOK(PlayerSpawn, arena_PlayerSpawn, CBC_ORDER_ANY);
257         MUTATOR_HOOK(ForbidPlayerScore_Clear, arena_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
258         MUTATOR_HOOK(GiveFragsForKill, arena_GiveFragsForKill, CBC_ORDER_ANY);
259         MUTATOR_HOOK(PlayerDies, arena_PlayerDies, CBC_ORDER_ANY);
260         MUTATOR_HOOK(SV_StartFrame, arena_SV_StartFrame, CBC_ORDER_ANY);
261
262         MUTATOR_ONADD
263         {
264                 if(time > 1) // game loads at time 1
265                         error("This is a game type and it cannot be added at runtime.");
266                 arena_Initialize();
267         }
268
269         MUTATOR_ONREMOVE
270         {
271                 print("This is a game type and it cannot be removed at runtime.");
272                 return -1;
273         }
274
275         return 0;
276 }