3 float arena_roundbased;
4 float arena_roundbased_state;
6 .entity spawnqueue_next;
7 .entity spawnqueue_prev;
9 entity spawnqueue_first;
10 entity spawnqueue_last;
12 void Spawnqueue_Insert(entity e);
13 void Spawnqueue_Remove(entity e);
14 void Spawnqueue_Unmark(entity e);
15 void Spawnqueue_Mark(entity e);