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CA and Freezetag: implement more robust code to detect teams that need players. It...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ca.qc
1 float total_players;
2 float redalive, bluealive, yellowalive, pinkalive;
3 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
4 float ca_teams;
5 float allowed_to_spawn;
6
7 void CA_count_alive_players()
8 {
9         entity e;
10         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
11         FOR_EACH_PLAYER(e) {
12                 if(e.team == NUM_TEAM_1)
13                 {
14                         ++total_players;
15                         if (e.health >= 1) ++redalive;
16                 }
17                 else if(e.team == NUM_TEAM_2)
18                 {
19                         ++total_players;
20                         if (e.health >= 1) ++bluealive;
21                 }
22                 else if(e.team == NUM_TEAM_3)
23                 {
24                         ++total_players;
25                         if (e.health >= 1) ++yellowalive;
26                 }
27                 else if(e.team == NUM_TEAM_4)
28                 {
29                         ++total_players;
30                         if (e.health >= 1) ++pinkalive;
31                 }
32         }
33         FOR_EACH_REALCLIENT(e) {
34                 e.redalive_stat = redalive;
35                 e.bluealive_stat = bluealive;
36                 e.yellowalive_stat = yellowalive;
37                 e.pinkalive_stat = pinkalive;
38         }
39 }
40
41 float CA_GetWinnerTeam()
42 {
43         float winner_team = 0;
44         if(redalive >= 1)
45                 winner_team = NUM_TEAM_1;
46         if(bluealive >= 1)
47         {
48                 if(winner_team) return 0;
49                 winner_team = NUM_TEAM_2;
50         }
51         if(yellowalive >= 1)
52         {
53                 if(winner_team) return 0;
54                 winner_team = NUM_TEAM_3;
55         }
56         if(pinkalive >= 1)
57         {
58                 if(winner_team) return 0;
59                 winner_team = NUM_TEAM_4;
60         }
61         if(winner_team)
62                 return winner_team;
63         return -1; // no player left
64 }
65
66 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
67 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
68 float CA_CheckWinner()
69 {
70         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
71         {
72                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
73                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
74                 allowed_to_spawn = FALSE;
75                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
76                 return 1;
77         }
78
79         CA_count_alive_players();
80         if(CA_ALIVE_TEAMS() > 1)
81                 return 0;
82
83         float winner_team = CA_GetWinnerTeam();
84         if(winner_team > 0)
85         {
86                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
87                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
88                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
89         }
90         else if(winner_team == -1)
91         {
92                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
93                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
94         }
95
96         allowed_to_spawn = FALSE;
97         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
98         return 1;
99 }
100
101 void CA_RoundStart()
102 {
103         if(warmup_stage)
104                 allowed_to_spawn = TRUE;
105         else
106                 allowed_to_spawn = FALSE;
107 }
108
109 float prev_missing_teams_mask;
110 float CA_CheckTeams()
111 {
112         allowed_to_spawn = TRUE;
113         CA_count_alive_players();
114         if(CA_ALIVE_TEAMS_OK())
115         {
116                 if(prev_missing_teams_mask > 0)
117                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
118                 prev_missing_teams_mask = -1;
119                 return 1;
120         }
121         float missing_teams_mask = (!redalive) + (!bluealive) * 2;
122         if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
123         if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
124         if(prev_missing_teams_mask != missing_teams_mask)
125         {
126                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
127                 prev_missing_teams_mask = missing_teams_mask;
128         }
129         return 0;
130 }
131
132 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
133 {
134         self.caplayer = 1;
135         return 1;
136 }
137
138 MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
139 {
140         if(!allowed_to_spawn)
141         if(IS_PLAYER(self)) // this is true even when player is trying to join
142         {
143                 self.classname = "observer";
144                 if(self.jointime != time) //not when connecting
145                 if(!self.caplayer)
146                 {
147                         self.caplayer = 0.5;
148                         if(IS_REAL_CLIENT(self))
149                                 sprint(self, "You will join the game in the next round.\n");
150                 }
151         }
152         return 1;
153 }
154
155 MUTATOR_HOOKFUNCTION(ca_reset_map_players)
156 {
157         FOR_EACH_CLIENT(self)
158         {
159                 self.killcount = 0;
160                 if(!self.caplayer && IS_BOT_CLIENT(self))
161                 {
162                         self.team = -1;
163                         self.caplayer = 1;
164                 }
165                 if(self.caplayer)
166                 {
167                         self.classname = "player";
168                         self.caplayer = 1;
169                         PutClientInServer();
170                 }
171         }
172         return 1;
173 }
174
175 MUTATOR_HOOKFUNCTION(ca_ClientConnect)
176 {
177         self.classname = "observer";
178         return 1;
179 }
180
181 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
182 {
183         allowed_to_spawn = TRUE;
184         return 1;
185 }
186
187 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
188 {
189         ret_float = ca_teams;
190         return 0;
191 }
192
193 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
194 {
195         if(!allowed_to_spawn)
196                 self.respawn_flags =  RESPAWN_SILENT;
197         return 1;
198 }
199
200 MUTATOR_HOOKFUNCTION(ca_ForbidPlayerScore_Clear)
201 {
202         return 1;
203 }
204
205 MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
206 {
207         if(self.killindicator_teamchange == -2)
208                 self.caplayer = 0;
209         if(self.caplayer)
210                 self.frags = FRAGS_LMS_LOSER;
211         return 1;
212 }
213
214 MUTATOR_HOOKFUNCTION(ca_ForbidThrowCurrentWeapon)
215 {
216         return 1;
217 }
218
219 MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
220 {
221         frag_score = 0; // score will be given to the winner team when the round ends
222         return 1;
223 }
224
225 MUTATOR_HOOKFUNCTION(ca_SetStartItems)
226 {
227         start_items &= ~IT_UNLIMITED_AMMO;
228         start_health       = warmup_start_health       = cvar("g_lms_start_health");
229         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
230         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
231         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
232         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
233         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
234         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
235
236         return 0;
237 }
238
239 MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
240 {
241         if(IS_PLAYER(frag_target))
242         if(frag_target.deadflag == DEAD_NO)
243         if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
244                 frag_damage = 0;
245
246         frag_mirrordamage = 0;
247
248         return FALSE;
249 }
250
251 MUTATOR_HOOKFUNCTION(ca_FilterItem)
252 {
253         if(autocvar_g_powerups <= 0)
254         if(self.flags & FL_POWERUP)
255                 return TRUE;
256
257         if(autocvar_g_pickup_items <= 0)
258                 return TRUE;
259
260         return FALSE;
261 }
262
263 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
264 {
265         float excess = max(0, frag_damage - damage_take - damage_save);
266
267         if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
268                 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
269
270         return FALSE;
271 }
272
273 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
274 {
275         // no regeneration in CA
276         return TRUE;
277 }
278
279 void ca_Initialize()
280 {
281         allowed_to_spawn = TRUE;
282
283         ca_teams = autocvar_g_ca_teams_override;
284         if(ca_teams < 2)
285                 ca_teams = autocvar_g_ca_teams;
286         ca_teams = bound(2, ca_teams, 4);
287         ret_float = ca_teams;
288         ScoreRules_ca(ca_teams);
289
290         round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
291         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
292
293         addstat(STAT_REDALIVE, AS_INT, redalive_stat);
294         addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
295         addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
296         addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
297 }
298
299 MUTATOR_DEFINITION(gamemode_ca)
300 {
301         MUTATOR_HOOK(PlayerSpawn, ca_PlayerSpawn, CBC_ORDER_ANY);
302         MUTATOR_HOOK(PutClientInServer, ca_PutClientInServer, CBC_ORDER_ANY);
303         MUTATOR_HOOK(MakePlayerObserver, ca_MakePlayerObserver, CBC_ORDER_ANY);
304         MUTATOR_HOOK(ClientConnect, ca_ClientConnect, CBC_ORDER_ANY);
305         MUTATOR_HOOK(reset_map_global, ca_reset_map_global, CBC_ORDER_ANY);
306         MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
307         MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
308         MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
309         MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
310         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
311         MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
312         MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
313         MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
314         MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
315         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
316         MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
317
318         MUTATOR_ONADD
319         {
320                 if(time > 1) // game loads at time 1
321                         error("This is a game type and it cannot be added at runtime.");
322                 ca_Initialize();
323         }
324
325         MUTATOR_ONREMOVE
326         {
327                 print("This is a game type and it cannot be removed at runtime.");
328                 return -1;
329         }
330
331         return 0;
332 }