1 MUTATOR_HOOKFUNCTION(dm_CountFrags)
3 // announce remaining frags
7 MUTATOR_DEFINITION(gamemode_deathmatch)
9 MUTATOR_HOOK(Scores_CountFragsRemaining, dm_CountFrags, CBC_ORDER_ANY);
13 if(time > 1) // game loads at time 1
14 error("This is a game type and it cannot be added at runtime.");
17 MUTATOR_ONROLLBACK_OR_REMOVE
19 // we actually cannot roll back dm_Initialize here
20 // BUT: we don't need to! If this gets called, adding always
26 print("This is a game type and it cannot be removed at runtime.");