3 MUTATOR_HOOKFUNCTION(dm_CountFrags)
5 // announce remaining frags
9 MUTATOR_DEFINITION(gamemode_deathmatch)
11 MUTATOR_HOOK(Scores_CountFragsRemaining, dm_CountFrags, CBC_ORDER_ANY);
15 if(time > 1) // game loads at time 1
16 error("This is a game type and it cannot be added at runtime.");
19 MUTATOR_ONROLLBACK_OR_REMOVE
21 // we actually cannot roll back dm_Initialize here
22 // BUT: we don't need to! If this gets called, adding always
28 print("This is a game type and it cannot be removed at runtime.");