1 #ifndef GAMEMODE_DOMINATION_H
2 #define GAMEMODE_DOMINATION_H
3 // these are needed since mutators are compiled last
5 // score rule declarations
6 const float ST_DOM_TICKS = 1;
7 const float SP_DOM_TICKS = 4;
8 const float SP_DOM_TAKES = 5;
9 const float ST_DOM_CAPS = 1;
10 const float SP_DOM_CAPS = 4;
12 // pps: points per second
16 .float dom_pps_yellow;
24 // capture declarations
25 .float enemy_playerid;
30 float domination_roundbased;
31 float domination_teams;