]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/gamemode_freezetag.qc
lol i had forgotten the mutators/gamemode_freezetag.qc file itself :X
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_freezetag.qc
1 void freezetag_Initialize()
2 {
3         precache_model("models/ice/ice.md3");
4         next_round = time + 5;
5 }
6
7 void freezetag_CheckWinner()
8 {
9         if((redalive >= 1 && bluealive >= 1) // counted in arena.qc
10                 || (redalive >= 1 && yellowalive >= 1)
11                 || (redalive >= 1 && pinkalive >= 1)
12                 || (bluealive >= 1 && yellowalive >= 1)
13                 || (bluealive >= 1 && pinkalive >= 1)
14                 || (yellowalive >= 1 && pinkalive >= 1))
15                 return; // we still have active players on two or more teams
16
17         if(redalive + bluealive + yellowalive + pinkalive <= 0)
18         {
19                 next_round = time + 5;
20                 return;
21         }
22
23         entity e, winner;
24         string teamname;
25
26         FOR_EACH_PLAYER(e)
27         {
28                 if(e.freezetag_frozen == 0) // here's one player from the winning team... good
29                 {
30                         winner = e;
31                         break; // break, we found the winner
32                 }
33         }
34
35         TeamScore_AddToTeam(winner.team, ST_SCORE, +1);
36
37         if(winner.team == COLOR_TEAM1)
38                 teamname = "^1Red Team";
39         else if(winner.team == COLOR_TEAM2)
40                 teamname = "^4Blue Team";
41         else if(winner.team == COLOR_TEAM3)
42                 teamname = "^3Yellow Team";
43         else
44                 teamname = "^6Pink Team";
45         FOR_EACH_PLAYER(e) {
46                 centerprint(e, strcat(teamname, "^5 wins the round, all other teams were frozen.\n"));
47         }
48         bprint(teamname, "^5 wins the round since all the other teams were frozen.\n");
49
50         next_round = time + 5;
51 }
52
53 void freezetag_Freeze()
54 {
55         self.freezetag_frozen = 1;
56
57         entity tag;
58         tag = spawn();
59         tag.owner = self;
60         tag.classname = "freezetag_ice";
61         tag.frame = floor(random() * 21); // ice model has 20 different looking frames
62         setmodel(tag, "models/ice/ice.md3");
63
64         setattachment(tag, self, "");
65
66         self.movetype = MOVETYPE_NONE;
67
68         self.movement = '0 0 0';
69         //self.fixangle = TRUE;
70 }
71
72 void freezetag_Unfreeze()
73 {
74         self.freezetag_frozen = 0;
75
76         self.movetype = MOVETYPE_WALK;
77         //self.fixangle = FALSE;
78
79         // remove the ice block
80         entity tag;
81         for(tag = world; (tag = find(tag, classname, "freezetag_ice")); ) if(tag.owner == self)
82         {
83                 remove(tag);
84                 break;
85         }
86 }
87
88 MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
89 {
90         freezetag_CheckWinner();
91
92         return 1;
93 }
94
95 MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
96 {
97         // if the player was previously not frozen (should be the case anyway), decrement alive playercount before running CheckWinner
98         if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0) redalive -= 1;
99         else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0) bluealive -= 1;
100         else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0) yellowalive -= 1;
101         else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0) pinkalive -= 1;
102         
103         freezetag_Freeze();
104
105         centerprint(frag_attacker, strcat("^2You froze ^7", frag_target.netname, ".\n"));
106         if(frag_target.netname != "")
107         {
108                 centerprint(frag_target, strcat("^1You were frozen by ^7", frag_attacker.netname, ".\n"));
109                 bprint("^7", frag_target.netname, "^1 was frozen by ^7", frag_attacker.netname, ".\n");
110         }
111         else
112         {
113                 centerprint(frag_target, strcat("^1You froze yourself.\n"));
114                 bprint("^7", frag_target.netname, "^1 froze himself.\n");
115         }
116
117         frag_target.health = cvar("g_balance_health_start"); // "respawn" the player :P
118
119         freezetag_CheckWinner();
120
121         return 1;
122 }
123
124 MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
125 {
126         if(redalive + bluealive + yellowalive + pinkalive == 1 && time > warmup)
127                 next_round = time; // start a new round immediately
128
129         if(time > warmup) // spawn too late, freeze player
130         {
131                 freezetag_Freeze();
132         }
133         else // we are still in the delay period before the round starts
134         {
135                 freezetag_Unfreeze();
136         }
137
138         return 1;
139 }
140
141 MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill)
142 {
143         frag_score = 0; // no frags counted in Freeze Tag
144         return 1;
145 }
146
147 MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
148 {
149         if(self.freezetag_frozen)
150         {
151                 // nasty hack, i want them to move around later on as i figure out a better way to block movement TODO TODO TODO !!!
152                 self.velocity_x = 0;
153                 self.velocity_y = 0;
154                 self.velocity_z = min(self.velocity_z, 0);
155                 self.movement = '0 0 0'; // don't move anywhere :-P
156                 self.avelocity = '0 0 0';
157         }
158
159         vector revive_extra_size;
160         revive_extra_size = '1 1 1' * cvar("g_freezetag_revive_extra_size");
161
162         float teammate_nearby;
163         FOR_EACH_PLAYER(other) if(self != other)
164         {
165                 if(other.freezetag_frozen == 0)
166                 {
167                         if(other.team == self.team)
168                         {
169                                 teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
170                                 break;
171                         }
172                 }
173         }
174
175         if(teammate_nearby && self.freezetag_frozen == 1)
176         {
177                 if(self.freezetag_beginrevive_time == -9999)
178                 {
179                         self.freezetag_beginrevive_time = time;
180                 }
181                 else
182                 {
183                         if(time - self.freezetag_beginrevive_time >= cvar("g_freezetag_revive_time"))
184                         {
185                                 freezetag_Unfreeze();
186
187                                 centerprint(self, strcat("^5You were revived by ^7", other.netname, ".\n"));
188                                 centerprint(other, strcat("^5You revived ^7", self.netname, ".\n"));
189                                 bprint("^7", other.netname, "^5 revived ^7", self.netname, ".\n");
190
191                                 self.freezetag_beginrevive_time = -9999;
192                         }
193                 }
194         }
195         else
196         {
197                 self.freezetag_beginrevive_time = -9999;
198         }
199
200         return 1;
201 }
202
203 MUTATOR_DEFINITION(gamemode_freezetag)
204 {
205         MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
206         MUTATOR_HOOK(ClientDisconnect, freezetag_RemovePlayer, CBC_ORDER_ANY);
207         MUTATOR_HOOK(PlayerDies, freezetag_PlayerDies, CBC_ORDER_ANY);
208         MUTATOR_HOOK(PlayerSpawn, freezetag_PlayerSpawn, CBC_ORDER_ANY);
209         MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
210         MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
211
212         MUTATOR_ONADD
213         {
214                 if(time > 1) // game loads at time 1
215                         error("This is a game type and it cannot be added at runtime.");
216                 g_freezetag = 1;
217                 freezetag_Initialize();
218         }
219
220         MUTATOR_ONREMOVE
221         {
222                 g_freezetag = 0;
223                 error("This is a game type and it cannot be removed at runtime.");
224         }
225
226         return 0;
227 }