1 void invasion_spawnpoint()
3 if not(g_invasion) { remove(self); return; }
5 self.classname = "invasion_spawnpoint";
8 float invasion_PickMonster()
10 if(autocvar_g_invasion_zombies_only)
11 return MONSTER_ZOMBIE;
15 RandomSelection_Init();
17 for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
19 if(i == MONSTER_STINGRAY || i == MONSTER_WYVERN)
20 continue; // flying/swimming monsters not yet supported
22 RandomSelection_Add(world, i, "", 1, 1);
25 return RandomSelection_chosen_float;
28 entity invasion_PickSpawn()
32 RandomSelection_Init();
34 for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
35 RandomSelection_Add(e, 0, string_null, 1, 1);
37 return RandomSelection_chosen_ent;
40 void invasion_SpawnChosenMonster(float mon)
42 entity spawn_point, monster;
44 spawn_point = invasion_PickSpawn();
46 if(spawn_point == world)
48 dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n");
52 monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
55 void invasion_SpawnMonsters()
57 float chosen_monster = invasion_PickMonster();
59 invasion_SpawnChosenMonster(chosen_monster);
62 float Invasion_CheckWinner()
65 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
67 FOR_EACH_MONSTER(head)
69 WaypointSprite_Kill(head.sprite);
70 if(head.weaponentity) remove(head.weaponentity);
71 if(head.iceblock) remove(head.iceblock);
75 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
76 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
77 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
81 float total_alive_monsters = 0;
83 FOR_EACH_MONSTER(head) if(head.health > 0)
84 ++total_alive_monsters;
86 if((total_alive_monsters + numkilled) < maxspawned)
88 if(time >= last_check)
90 invasion_SpawnMonsters();
91 last_check = time + 2;
97 if(numspawned < 1 || numkilled < maxspawned)
98 return 0; // nothing has spawned yet, or there are still alive monsters
100 if(roundcnt >= maxrounds)
106 entity winner = world;
107 float winning_score = 0;
109 FOR_EACH_PLAYER(head)
111 float cs = PlayerScore_Add(head, SP_KILLS, 0);
112 if(cs > winning_score)
121 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
122 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
125 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
130 float Invasion_CheckPlayers()
135 void Invasion_RoundStart()
138 float numplayers = 0;
141 e.player_blocked = 0;
151 maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5));
153 maxspawned = autocvar_g_invasion_monster_count;
155 monster_skill += 0.1 * numplayers;
158 MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
162 if(IS_PLAYER(frag_attacker))
163 PlayerScore_Add(frag_attacker, SP_KILLS, +1);
168 MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
170 if(self.realowner == world)
172 WaypointSprite_Kill(self.sprite);
173 if(self.weaponentity) remove(self.weaponentity);
174 if(self.iceblock) remove(self.iceblock);
181 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
186 MUTATOR_HOOKFUNCTION(invasion_PlayerThink)
188 monsters_total = maxspawned; // TODO: make sure numspawned never exceeds maxspawned
189 monsters_killed = numkilled;
194 MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
196 self.bot_attack = FALSE;
200 MUTATOR_HOOKFUNCTION(invasion_PlayerDamage)
202 if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
205 frag_force = '0 0 0';
208 if(frag_attacker.flags & FL_MONSTER && frag_target.flags & FL_MONSTER && frag_attacker != frag_target)
214 MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
216 if(MUTATOR_RETURNVALUE) // command was already handled?
219 if(cmd_name == "debuginvasion")
221 sprint(self, strcat("maxspawned = ", ftos(maxspawned), "\n"));
222 sprint(self, strcat("numspawned = ", ftos(numspawned), "\n"));
223 sprint(self, strcat("numkilled = ", ftos(numkilled), "\n"));
224 sprint(self, strcat("roundcnt = ", ftos(roundcnt), "\n"));
225 sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
226 sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
227 sprint(self, strcat("monster_skill = ", ftos(monster_skill), "\n"));
235 void invasion_ScoreRules()
237 ScoreRules_basics(0, 0, 0, FALSE);
238 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
239 ScoreRules_basics_end();
242 void invasion_Initialize()
244 independent_players = 1; // to disable extra useless scores
246 invasion_ScoreRules();
248 independent_players = 0;
250 round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
251 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
253 allowed_to_spawn = TRUE;
260 MUTATOR_DEFINITION(gamemode_invasion)
262 MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
263 MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
264 MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY);
265 MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
266 MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
267 MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
271 if(time > 1) // game loads at time 1
272 error("This is a game type and it cannot be added at runtime.");
273 invasion_Initialize();
275 cvar_settemp("g_monsters", "1");
278 MUTATOR_ONROLLBACK_OR_REMOVE
280 // we actually cannot roll back invasion_Initialize here
281 // BUT: we don't need to! If this gets called, adding always
287 print("This is a game type and it cannot be removed at runtime.");