]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/gamemode_keepaway.qc
Remove kaballcarried, andfix ballcarried so it can be used in keepaway as well
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keepaway.qc
1 void ka_SpawnBall(void);
2 void ka_TouchEvent(void);
3 void ka_RespawnBall(void);
4 void ka_DropEvent(entity);
5
6 void ka_Initialize()
7 {
8         if(!g_keepaway)
9                 return;
10                 
11         precache_sound("keepaway/pickedup.wav");
12         precache_sound("keepaway/dropped.wav");
13
14         ScoreRules_keepaway();
15         
16         entity e;
17         e = spawn();
18         e.think = ka_SpawnBall;
19         e.nextthink = time;
20 }
21
22 void ka_SpawnBall() // self = the ball
23 {
24         if(!g_keepaway) { 
25                 remove(self); 
26                 return; 
27         }
28         if (!self.model) {
29                 self.model = "models/orbs/orbblue.md3"; 
30                 self.scale = 1;
31         }
32
33         precache_model(self.model);
34         setmodel(self, self.model);
35         setsize(self, BALL_MINS, BALL_MAXS);
36         ball_scale = self.scale;
37         self.classname = "keepawayball";
38         self.damageforcescale = cvar("g_keepawayball_damageforcescale");
39         self.takedamage = DAMAGE_YES;
40         self.effects = self.effects | EF_FULLBRIGHT;
41         self.movetype = MOVETYPE_BOUNCE;
42         self.touch = ka_TouchEvent;
43         self.think = ka_RespawnBall;
44         self.nextthink = time;
45         self.flags = FL_ITEM;
46         //self.reset = ka_Reset;
47         self.owner = world;
48
49         WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
50         WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
51 }
52
53 void ka_RespawnBall()
54 {
55         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
56         {
57                 makevectors(self.angles);
58                 self.movetype = MOVETYPE_BOUNCE;
59                 self.velocity = '0 0 200';
60                 self.angles = '0 0 0';
61                 self.solid = SOLID_TRIGGER;
62                 //self.touch = ka_TouchEvent;
63                 self.think = ka_RespawnBall;
64                 self.nextthink = time + cvar("g_keepawayball_respawntime");
65         }
66         else
67         {
68                 // sorry, can't spawn, better luck next frame
69                 self.think = ka_RespawnBall;
70                 self.nextthink = time;
71         }
72 }
73
74 void ka_TouchEvent()
75 {
76         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
77         {
78                 self.think = ka_SpawnBall;
79                 self.nextthink = time;
80                 return;
81         }
82         if(other.classname != "player" || other.health < 1) { return; }
83         if(!self) { return; }
84         if(self.wait > time) { return; }
85
86         self.owner = other;
87         other.ballcarried = self;
88         setattachment(self, other, "");
89         setorigin(self, BALL_ATTACHORG);
90         
91         self.velocity = '0 0 0';
92         self.movetype = MOVETYPE_NONE;
93         self.touch = SUB_Null;
94         self.alpha = 0.01;
95         self.think = SUB_Null;
96         self.nextthink = 0;
97         self.glow_color = cvar("g_keepawayball_trail_color");
98         self.glow_trail = TRUE;
99         self.takedamage = DAMAGE_NO;
100
101         other.effects |= 8;
102         other.alpha = 0.6;
103
104         bprint(other.netname, "^7 has picked up the ball!\n");
105         WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
106         WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
107         sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE);
108         
109         PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
110
111         WaypointSprite_AttachCarrier("ka-ballcarrier", other);
112         WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
113         WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
114         WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);   
115         WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
116 }
117
118 void ka_DropEvent(entity plyr) 
119 {
120         entity ball;
121         ball = plyr.ballcarried;
122
123         if(!ball) { return; }
124         
125         setattachment(ball, world, "");
126         ball.movetype = MOVETYPE_BOUNCE;
127         ball.solid = SOLID_TRIGGER;
128         ball.wait = time + 1; 
129         ball.think = ka_SpawnBall;
130         ball.nextthink = time + cvar("g_keepawayball_respawntime");
131         ball.touch = ka_TouchEvent;
132         ball.takedamage = DAMAGE_YES;
133         plyr.effects = EF_LOWPRECISION;
134         plyr.alpha = 1.0;
135         ball.alpha = 1.0;
136         setorigin(ball, plyr.origin + '0 0 10');
137         ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
138         ball.owner.ballcarried = world;
139         ball.owner = world;
140         
141         bprint(plyr.netname, "^7 has dropped the ball!\n");
142         WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
143         WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
144         sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE);   
145         
146         PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
147         
148         WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE);
149         WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
150         WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
151         WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);    
152         WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
153 }
154
155 MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
156 {
157         if(self.ballcarried) { ka_DropEvent(self); }
158         return 1;
159 }
160
161 MUTATOR_HOOKFUNCTION(ka_Scoring)
162 {
163         if((frag_attacker != frag_target) && (frag_attacker.classname == "player"))
164         {
165                 if(frag_target.ballcarried) { // get amount of times killing carrier
166                         PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
167                         if(cvar("g_keepaway_bckillscore"))
168                                 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
169                 }
170                 else if(!frag_attacker.ballcarried)
171                         if(cvar("g_keepaway_noncarrier_warn"))
172                                 centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
173
174                 if(frag_attacker.ballcarried) // get kills as carrier
175                         PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
176         }
177
178         if(self.ballcarried) { ka_DropEvent(self); }
179         return 1;
180 }
181
182 MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill)
183 {
184         frag_score = 0; // no frags counted in keepaway
185         return 1;
186 }
187
188 MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
189 {
190         self.items &~= IT_KEY1;
191
192         if(self.ballcarried) {
193                 self.items |= IT_KEY1; 
194         }
195         return 1;
196 }
197
198 MUTATOR_DEFINITION(gamemode_keepaway)
199 {
200         MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
201         MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
202         MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY);
203         MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
204         MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_FIRST);
205
206         MUTATOR_ONADD
207         {
208                 if(time > 1) // game loads at time 1
209                         error("This is a game type and it cannot be added at runtime.");
210                 g_keepaway = 1;
211                 ka_Initialize();
212         }
213
214         MUTATOR_ONREMOVE
215         {
216                 g_keepaway = 0;
217                 error("This is a game type and it cannot be removed at runtime.");
218         }
219
220         return 0;
221 }