1 void ka_SpawnBall(void);
2 void ka_TouchEvent(void);
3 void ka_RespawnBall(void);
4 void ka_DropEvent(entity);
11 precache_sound("keepaway/pickedup.wav");
12 precache_sound("keepaway/dropped.wav");
14 ScoreRules_keepaway();
18 e.think = ka_SpawnBall;
22 void ka_SpawnBall() // self = the ball
29 self.model = "models/orbs/orbblue.md3";
33 precache_model(self.model);
34 setmodel(self, self.model);
35 setsize(self, BALL_MINS, BALL_MAXS);
36 ball_scale = self.scale;
37 self.classname = "keepawayball";
38 self.damageforcescale = cvar("g_keepawayball_damageforcescale");
39 self.takedamage = DAMAGE_YES;
40 self.effects = self.effects | EF_FULLBRIGHT;
41 self.movetype = MOVETYPE_BOUNCE;
42 self.touch = ka_TouchEvent;
43 self.think = ka_RespawnBall;
44 self.nextthink = time;
46 //self.reset = ka_Reset;
49 WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
50 WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
55 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
57 makevectors(self.angles);
58 self.movetype = MOVETYPE_BOUNCE;
59 self.velocity = '0 0 200';
60 self.angles = '0 0 0';
61 self.solid = SOLID_TRIGGER;
62 //self.touch = ka_TouchEvent;
63 self.think = ka_RespawnBall;
64 self.nextthink = time + cvar("g_keepawayball_respawntime");
68 // sorry, can't spawn, better luck next frame
69 self.think = ka_RespawnBall;
70 self.nextthink = time;
76 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
78 self.think = ka_SpawnBall;
79 self.nextthink = time;
82 if(other.classname != "player" || other.health < 1) { return; }
84 if(self.wait > time) { return; }
87 other.ballcarried = self;
88 setattachment(self, other, "");
89 setorigin(self, BALL_ATTACHORG);
91 self.velocity = '0 0 0';
92 self.movetype = MOVETYPE_NONE;
93 self.touch = SUB_Null;
95 self.think = SUB_Null;
97 self.glow_color = cvar("g_keepawayball_trail_color");
98 self.glow_trail = TRUE;
99 self.takedamage = DAMAGE_NO;
104 bprint(other.netname, "^7 has picked up the ball!\n");
105 WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
106 WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
107 sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE);
109 PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
111 WaypointSprite_AttachCarrier("ka-ballcarrier", other);
112 WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
113 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
114 WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);
115 WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
118 void ka_DropEvent(entity plyr)
121 ball = plyr.ballcarried;
123 if(!ball) { return; }
125 setattachment(ball, world, "");
126 ball.movetype = MOVETYPE_BOUNCE;
127 ball.solid = SOLID_TRIGGER;
128 ball.wait = time + 1;
129 ball.think = ka_SpawnBall;
130 ball.nextthink = time + cvar("g_keepawayball_respawntime");
131 ball.touch = ka_TouchEvent;
132 ball.takedamage = DAMAGE_YES;
133 plyr.effects = EF_LOWPRECISION;
136 setorigin(ball, plyr.origin + '0 0 10');
137 ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
138 ball.owner.ballcarried = world;
141 bprint(plyr.netname, "^7 has dropped the ball!\n");
142 WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
143 WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
144 sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE);
146 PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
148 WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE);
149 WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
150 WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
151 WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
152 WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
155 MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
157 if(self.ballcarried) { ka_DropEvent(self); }
161 MUTATOR_HOOKFUNCTION(ka_Scoring)
163 if((frag_attacker != frag_target) && (frag_attacker.classname == "player"))
165 if(frag_target.ballcarried) { // get amount of times killing carrier
166 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
167 if(cvar("g_keepaway_bckillscore"))
168 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
170 else if(!frag_attacker.ballcarried)
171 if(cvar("g_keepaway_noncarrier_warn"))
172 centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
174 if(frag_attacker.ballcarried) // get kills as carrier
175 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
178 if(self.ballcarried) { ka_DropEvent(self); }
182 MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill)
184 frag_score = 0; // no frags counted in keepaway
188 MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
190 self.items &~= IT_KEY1;
192 if(self.ballcarried) {
193 self.items |= IT_KEY1;
198 MUTATOR_DEFINITION(gamemode_keepaway)
200 MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
201 MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
202 MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY);
203 MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
204 MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_FIRST);
208 if(time > 1) // game loads at time 1
209 error("This is a game type and it cannot be added at runtime.");
217 error("This is a game type and it cannot be removed at runtime.");