1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
6 #ifdef KH_PLAYER_USE_ATTACHMENT
7 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
8 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
9 vector KH_PLAYER_ATTACHMENT = '0 0 0';
10 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
11 string KH_PLAYER_ATTACHMENT_BONE = "";
13 float KH_KEY_ZSHIFT = 22;
14 float KH_KEY_XYDIST = 24;
15 float KH_KEY_XYSPEED = 45;
17 float KH_KEY_WP_ZSHIFT = 20;
19 vector KH_KEY_MIN = '-10 -10 -46';
20 vector KH_KEY_MAX = '10 10 3';
21 float KH_KEY_BRIGHTNESS = 2;
23 string kh_Controller_Waitmsg;
24 float kh_no_radar_circles;
27 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
28 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
29 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
30 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
32 .float siren_time; // time delay the siren
33 //.float stuff_time; // time delay to stuffcmd a cvar
35 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
36 //test[0] = status of dropped keys, test[1 - 16] = player #
37 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
38 //for(i = 0; i < maxplayers; ++i)
41 float kh_Team_ByID(float t)
43 if(t == 0) return COLOR_TEAM1;
44 if(t == 1) return COLOR_TEAM2;
45 if(t == 2) return COLOR_TEAM3;
46 if(t == 3) return COLOR_TEAM4;
50 entity kh_worldkeylist;
51 .entity kh_worldkeynext;
53 float kh_tracking_enabled;
55 float kh_interferemsg_time, kh_interferemsg_team;
56 .entity kh_next, kh_prev; // linked list
58 .float kh_dropperteam;
59 .entity kh_previous_owner;
60 .float kh_previous_owner_playerid;
62 string kh_sound_capture = "kh/capture.wav";
63 string kh_sound_destroy = "kh/destroy.wav";
64 string kh_sound_drop = "kh/drop.wav";
65 string kh_sound_collect = "kh/collect.wav";
66 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
68 float kh_key_dropped, kh_key_carried;
70 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
72 if(e.classname != "player" || self.team != e.team)
73 if(!kh_tracking_enabled)
79 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
81 if(!kh_tracking_enabled)
87 return FALSE; // draw only when key is not owned
90 void kh_update_state()
104 s |= pow(32, key.count) * f;
107 FOR_EACH_CLIENT(player)
115 key.owner.kh_state |= pow(32, key.count) * 31;
117 //print(ftos((nextent(world)).kh_state), "\n");
123 var kh_Think_t kh_Controller_Thinkfunc;
124 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
126 kh_Controller_Thinkfunc = func;
127 kh_controller.cnt = ceil(t);
128 if(kh_Controller_Waitmsg != "")
129 strunzone(kh_Controller_Waitmsg);
131 kh_Controller_Waitmsg = "";
133 kh_Controller_Waitmsg = strzone(msg);
135 kh_controller.nextthink = time; // force
138 void kh_Controller_Think() // called a lot
141 if(intermission_running)
145 if(kh_Controller_Waitmsg != "")
148 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
149 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
151 s = kh_Controller_Waitmsg;
156 if(clienttype(e) == CLIENTTYPE_REAL)
157 centerprint_atprio(e, CENTERPRIO_SPAM, s);
161 else if(self.cnt == 0)
164 kh_Controller_Thinkfunc();
166 self.nextthink = time + 1;
169 // frags f: take from cvar * f
171 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
174 if(intermission_running)
178 UpdateFrags(player, frags_player);
180 if(key && key.owner && frags_owner)
181 UpdateFrags(key.owner, frags_owner);
183 if(!cvar("sv_eventlog")) //output extra info to the console or text file
186 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
189 s = strcat(s, ":", ftos(key.owner.playerid));
193 s = strcat(s, ":", ftos(frags_owner), ":");
196 s = strcat(s, key.netname);
201 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
205 makevectors(e.tag_entity.angles);
206 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
212 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
214 #ifdef KH_PLAYER_USE_ATTACHMENT
216 first = key.owner.kh_next;
219 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
222 setattachment(key.kh_next, key, "");
223 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
224 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
225 key.kh_next.angles = '0 0 0';
228 setorigin(key, KH_PLAYER_ATTACHMENT);
229 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
233 setattachment(key, key.kh_prev, "");
235 setattachment(key.kh_next, key, "");
236 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
237 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
238 key.angles = '0 0 0';
241 setattachment(key, key.owner, "");
242 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
243 key.angles_y -= key.owner.angles_y;
246 key.solid = SOLID_NOT;
247 key.movetype = MOVETYPE_NONE;
248 key.team = key.owner.team;
249 key.nextthink = time;
250 key.damageforcescale = 0;
251 key.takedamage = DAMAGE_NO;
252 key.modelindex = kh_key_carried;
255 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
257 #ifdef KH_PLAYER_USE_ATTACHMENT
259 first = key.owner.kh_next;
264 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
265 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
266 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
272 setattachment(key.kh_next, key.kh_prev, "");
273 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
276 setattachment(key, world, "");
277 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
278 key.angles = key.owner.angles;
280 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
281 setattachment(key, world, "");
282 key.angles_y += key.owner.angles_y;
285 key.solid = SOLID_TRIGGER;
286 key.movetype = MOVETYPE_TOSS;
287 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
288 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
289 key.takedamage = DAMAGE_YES;
291 key.modelindex = kh_key_dropped;
292 key.kh_previous_owner = key.owner;
293 key.kh_previous_owner_playerid = key.owner.playerid;
296 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
299 float ownerteam0, ownerteam;
300 if(key.owner == player)
303 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
309 // remove from linked list
311 key.kh_next.kh_prev = key.kh_prev;
312 key.kh_prev.kh_next = key.kh_next;
316 if(key.owner.kh_next == world)
318 // No longer a key carrier
319 if(!kh_no_radar_circles)
320 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
321 WaypointSprite_DetachCarrier(key.owner);
329 // insert into linked list
330 key.kh_next = player.kh_next;
331 key.kh_prev = player;
332 player.kh_next = key;
334 key.kh_next.kh_prev = key;
337 i = test[key.owner.playerid];
338 if(key.netname == "^1red key")
340 if(key.netname == "^4blue key")
342 if(key.netname == "^3yellow key")
344 if(key.netname == "^6pink key")
346 test[key.owner.playerid] = i;
350 if(key.kh_next == world)
352 // player is now a key carrier
353 WaypointSprite_AttachCarrier("", player);
354 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
355 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
356 if(player.team == COLOR_TEAM1)
357 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
358 else if(player.team == COLOR_TEAM2)
359 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
360 else if(player.team == COLOR_TEAM3)
361 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
362 else if(player.team == COLOR_TEAM4)
363 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
364 WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
365 if(!kh_no_radar_circles)
366 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
370 // moved that here, also update if there's no player
375 ownerteam = kh_Key_AllOwnedByWhichTeam();
376 if(ownerteam != ownerteam0)
380 kh_interferemsg_time = time + 0.2;
381 kh_interferemsg_team = player.team;
383 // audit all key carrier sprites, update them to RUN HERE
387 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
392 kh_interferemsg_time = 0;
394 // audit all key carrier sprites, update them to RUN HERE
398 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
404 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
410 if(time > self.pushltime)
411 if(attacker.classname == "player")
412 self.team = attacker.team;
415 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
417 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
419 if(key.kh_dropperteam != player.team)
421 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
422 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
424 key.kh_dropperteam = 0;
425 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
427 kh_Key_AssignTo(key, player); // this also updates .kh_state
430 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
432 if(intermission_running)
435 if(self.owner) // already carried
437 if(other.classname != "player")
439 if(other.deadflag != DEAD_NO)
441 if(other == self.enemy)
442 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
443 return; // you just dropped it!
444 kh_Key_Collect(self, other);
447 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
451 kh_Key_AssignTo(key, world);
452 if(o) // it was attached
453 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
454 else // it was dropped
455 WaypointSprite_DetachCarrier(key);
457 // remove key from key list
458 if (kh_worldkeylist == key)
459 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
465 if (o.kh_worldkeynext == key)
467 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
470 o = o.kh_worldkeynext;
479 void kh_FinishRound() // runs when a team captures the keys
481 // prepare next round
482 kh_interferemsg_time = 0;
485 kh_no_radar_circles = TRUE;
488 kh_no_radar_circles = FALSE;
490 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
493 void kh_WinnerTeam(float teem) // runs when a team wins
495 // all key carriers get some points
496 vector firstorigin, lastorigin, midpoint;
500 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
501 DistributeEvenly_Init(score, kh_teams);
502 // twice the score for 3 team games, three times the score for 4 team games!
503 // note: for a win by destroying the key, this should NOT be applied
507 f = DistributeEvenly_Get(1);
508 kh_Scores_Event(key.owner, key, "capture", f, 0);
509 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
514 if(key.owner.kh_next == key)
518 bprint(key.owner.netname);
521 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
529 thisorigin = kh_AttachedOrigin(key);
530 //dprint("Key origin: ", vtos(thisorigin), "\n");
531 midpoint += thisorigin;
534 te_lightning2(world, lastorigin, thisorigin);
535 lastorigin = thisorigin;
537 firstorigin = thisorigin;
542 te_lightning2(world, lastorigin, firstorigin);
544 midpoint = midpoint * (1 / kh_teams);
545 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
547 play2all(kh_sound_capture);
551 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
553 entity player, key, attacker;
560 if(lostkey.pusher.team != teem)
561 if(lostkey.pusher.classname == "player")
562 attacker = lostkey.pusher;
568 if(lostkey.kh_previous_owner)
569 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
570 // don't actually GIVE him the -nn points, just log
571 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
572 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
573 centerprint(attacker, "Your push is the best!");
574 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
578 float of, fragsleft, i, j, thisteam;
579 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
581 FOR_EACH_PLAYER(player)
582 if(player.team != teem)
586 if(key.owner && key.team != teem)
589 if(lostkey.kh_previous_owner)
590 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
591 // don't actually GIVE him the -nn points, just log
593 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
594 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
596 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
599 if(key.owner && key.team != teem)
601 f = DistributeEvenly_Get(of);
602 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
605 fragsleft = DistributeEvenly_Get(players);
607 // Now distribute these among all other teams...
609 for(i = 0; i < kh_teams; ++i)
611 thisteam = kh_Team_ByID(i);
612 if(thisteam == teem) // bad boy, no cookie - this WILL happen
616 FOR_EACH_PLAYER(player)
617 if(player.team == thisteam)
620 DistributeEvenly_Init(fragsleft, j);
621 fragsleft = DistributeEvenly_Get(j - 1);
622 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
624 FOR_EACH_PLAYER(player)
625 if(player.team == thisteam)
627 f = DistributeEvenly_Get(1);
628 kh_Scores_Event(player, world, "destroyed", f, 0);
634 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
636 play2all(kh_sound_destroy);
637 te_tarexplosion(lostkey.origin);
642 void kh_Key_Think() // runs all the time
645 //entity player; // needed by FOR_EACH_PLAYER
647 if(intermission_running)
652 #ifndef KH_PLAYER_USE_ATTACHMENT
653 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
654 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
657 if(self.owner.BUTTON_USE)
658 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
660 self.owner.kh_droptime = time;
661 self.kh_droptime = time; // prevent collecting this one for some time
662 self.enemy = self.owner;
664 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
665 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
666 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
667 makevectors(self.owner.v_angle);
668 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward, FALSE);
669 kh_Key_AssignTo(self, world);
670 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
671 self.kh_dropperteam = self.team;
675 // if in nodrop or time over, end the round
677 if(time > self.pain_finished)
678 kh_LoserTeam(self.team, self);
681 if(kh_Key_AllOwnedByWhichTeam() != -1)
683 if(self.siren_time < time)
685 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
686 self.siren_time = time + 2.5; // repeat every 2.5 seconds
691 p = self.owner.origin;
693 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
695 kh_WinnerTeam(self.team);
699 if(kh_interferemsg_time && time > kh_interferemsg_time)
701 kh_interferemsg_time = 0;
702 FOR_EACH_PLAYER(head)
704 if(head.team == kh_interferemsg_team)
706 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
708 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
710 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
714 self.nextthink = time + 0.05;
719 kh_Key_AssignTo(self, world);
723 string STR_ITEM_KH_KEY = "item_kh_key";
724 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
729 key.classname = STR_ITEM_KH_KEY;
730 key.touch = kh_Key_Touch;
731 key.think = kh_Key_Think;
732 key.nextthink = time;
733 key.items = IT_KEY1 | IT_KEY2;
735 key.angles = '0 360 0' * random();
736 key.event_damage = kh_Key_Damage;
737 key.takedamage = DAMAGE_YES;
738 key.modelindex = kh_key_dropped;
740 key.kh_dropperteam = 0;
741 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
742 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
743 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
744 key.reset = key_reset;
746 switch(initial_owner.team)
749 key.netname = "^1red key";
752 key.netname = "^4blue key";
755 key.netname = "^3yellow key";
758 key.netname = "^6pink key";
761 key.netname = "NETGIER key";
765 // link into key list
766 key.kh_worldkeynext = kh_worldkeylist;
767 kh_worldkeylist = key;
769 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
771 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
772 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
773 WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
775 kh_Key_AssignTo(key, initial_owner);
778 // -1 when no team completely owns all keys yet
779 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
793 else if(teem != key.team)
802 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
810 if(time < player.pushltime)
811 mypusher = player.pusher;
812 while((key = player.kh_next))
814 kh_Scores_Event(player, key, "losekey", 0, 0);
815 PlayerScore_Add(player, SP_KH_LOSSES, 1);
816 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
817 kh_Key_AssignTo(key, world);
818 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
819 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward, FALSE);
820 key.pusher = mypusher;
821 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
823 key.kh_dropperteam = player.team;
825 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
829 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
831 float i, players, teem;
836 // find a random player per team
837 for(i = 0; i < kh_teams; ++i)
839 teem = kh_Team_ByID(i);
841 FOR_EACH_PLAYER(player)
842 if(player.deadflag == DEAD_NO)
843 if(!player.BUTTON_CHAT)
844 if(player.team == teem)
849 result = strcat(result, ", ");
850 result = strcat(result, ColoredTeamName(teem));
856 void kh_WaitForPlayers() // delay start of the round until enough players are present
858 string teams_missing;
860 if(time < game_starttime)
862 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
866 teams_missing = kh_CheckEnoughPlayers();
867 if(teams_missing == "")
868 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
870 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
873 void kh_EnableTrackingDevice() // runs after each round
877 FOR_EACH_PLAYER(player)
878 if(clienttype(player) == CLIENTTYPE_REAL)
879 centerprint_expire(player, CENTERPRIO_SPAM);
881 kh_tracking_enabled = TRUE;
884 void kh_StartRound() // runs at the start of each round
886 string teams_missing;
887 float i, players, teem;
890 if(time < game_starttime)
892 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
896 teams_missing = kh_CheckEnoughPlayers();
897 if(teams_missing != "")
899 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
903 FOR_EACH_PLAYER(player)
904 if(clienttype(player) == CLIENTTYPE_REAL)
905 centerprint_expire(player, CENTERPRIO_SPAM);
907 for(i = 0; i < kh_teams; ++i)
909 teem = kh_Team_ByID(i);
912 FOR_EACH_PLAYER(player)
913 if(player.deadflag == DEAD_NO)
914 if(!player.BUTTON_CHAT)
915 if(player.team == teem)
918 if(random() * players <= 1)
921 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
924 kh_tracking_enabled = FALSE;
925 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
928 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
935 if(attacker.team == targ.team)
940 for(k = targ.kh_next; k != world; k = k.kh_next)
942 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
946 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
947 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
948 // the frag gets added later
955 void kh_Initialize() // sets up th KH environment
957 precache_sound(kh_sound_capture);
958 precache_sound(kh_sound_destroy);
959 precache_sound(kh_sound_drop);
960 precache_sound(kh_sound_collect);
961 precache_sound(kh_sound_alarm); // the new siren
963 #ifdef KH_PLAYER_USE_CARRIEDMODEL
964 precache_model("models/keyhunt/key-carried.md3");
966 precache_model("models/keyhunt/key.md3");
969 kh_teams = cvar("g_keyhunt_teams_override");
971 kh_teams = cvar("g_keyhunt_teams");
972 kh_teams = bound(2, kh_teams, 4);
974 // make a KH entity for controlling the game
975 kh_controller = spawn();
976 kh_controller.think = kh_Controller_Think;
977 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
979 setmodel(kh_controller, "models/keyhunt/key.md3");
980 kh_key_dropped = kh_controller.modelindex;
982 dprint(vtos(kh_controller.mins));
983 dprint(vtos(kh_controller.maxs));
986 #ifdef KH_PLAYER_USE_CARRIEDMODEL
987 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
988 kh_key_carried = kh_controller.modelindex;
990 kh_key_carried = kh_key_dropped;
993 kh_controller.model = "";
994 kh_controller.modelindex = 0;
996 addstat(STAT_KH_KEYS, AS_INT, kh_state);
998 ScoreRules_kh(kh_teams);
1003 // to be called before intermission
1005 remove(kh_controller);
1006 kh_controller = world;
1009 // register this as a mutator
1011 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1013 kh_Key_DropAll(self, TRUE);
1017 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1020 kh_Key_DropAll(self, TRUE);
1021 else if(other.classname == "player" || other.classname == "gib")
1022 kh_Key_DropAll(self, FALSE);
1024 kh_Key_DropAll(self, TRUE);
1028 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1030 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1034 MUTATOR_HOOKFUNCTION(kh_finalize)
1040 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1042 ret_float = kh_teams;
1046 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1048 self.kh_state = other.kh_state;
1052 MUTATOR_DEFINITION(gamemode_keyhunt)
1054 MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1055 MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1056 MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1057 MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1058 MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1059 MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1060 MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1064 if(time > 1) // game loads at time 1
1065 error("This is a game type and it cannot be added at runtime.");
1073 error("This is a game type and it cannot be removed at runtime.");