1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
28 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
29 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
30 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
31 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
33 .float siren_time; // time delay the siren
34 //.float stuff_time; // time delay to stuffcmd a cvar
36 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
37 //test[0] = status of dropped keys, test[1 - 16] = player #
38 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
39 //for(i = 0; i < maxplayers; ++i)
42 float kh_Team_ByID(float t)
44 if(t == 0) return COLOR_TEAM1;
45 if(t == 1) return COLOR_TEAM2;
46 if(t == 2) return COLOR_TEAM3;
47 if(t == 3) return COLOR_TEAM4;
51 entity kh_worldkeylist;
52 .entity kh_worldkeynext;
54 float kh_tracking_enabled;
56 float kh_interferemsg_time, kh_interferemsg_team;
57 .entity kh_next, kh_prev; // linked list
59 .float kh_dropperteam;
60 .entity kh_previous_owner;
61 .float kh_previous_owner_playerid;
63 string kh_sound_capture = "kh/capture.wav";
64 string kh_sound_destroy = "kh/destroy.wav";
65 string kh_sound_drop = "kh/drop.wav";
66 string kh_sound_collect = "kh/collect.wav";
67 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
69 float kh_key_dropped, kh_key_carried;
71 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
73 if(e.classname != "player" || self.team != e.team)
74 if(!kh_tracking_enabled)
80 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
82 if(!kh_tracking_enabled)
88 return FALSE; // draw only when key is not owned
91 void kh_update_state()
105 s |= pow(32, key.count) * f;
108 FOR_EACH_CLIENT(player)
116 key.owner.kh_state |= pow(32, key.count) * 31;
118 //print(ftos((nextent(world)).kh_state), "\n");
124 var kh_Think_t kh_Controller_Thinkfunc;
125 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
127 kh_Controller_Thinkfunc = func;
128 kh_controller.cnt = ceil(t);
129 if(kh_Controller_Waitmsg != "")
130 strunzone(kh_Controller_Waitmsg);
132 kh_Controller_Waitmsg = "";
134 kh_Controller_Waitmsg = strzone(msg);
136 kh_controller.nextthink = time; // force
139 void kh_Controller_Think() // called a lot
142 if(intermission_running)
146 if(kh_Controller_Waitmsg != "")
149 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
150 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
152 s = kh_Controller_Waitmsg;
157 if(clienttype(e) == CLIENTTYPE_REAL)
158 centerprint_atprio(e, CENTERPRIO_SPAM, s);
162 else if(self.cnt == 0)
165 kh_Controller_Thinkfunc();
167 self.nextthink = time + 1;
170 // frags f: take from cvar * f
172 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
175 if(intermission_running)
179 UpdateFrags(player, frags_player);
181 if(key && key.owner && frags_owner)
182 UpdateFrags(key.owner, frags_owner);
184 if(!cvar("sv_eventlog")) //output extra info to the console or text file
187 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
190 s = strcat(s, ":", ftos(key.owner.playerid));
194 s = strcat(s, ":", ftos(frags_owner), ":");
197 s = strcat(s, key.netname);
202 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
206 makevectors(e.tag_entity.angles);
207 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
213 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
215 #ifdef KH_PLAYER_USE_ATTACHMENT
217 first = key.owner.kh_next;
220 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
223 setattachment(key.kh_next, key, "");
224 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
225 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
226 key.kh_next.angles = '0 0 0';
229 setorigin(key, KH_PLAYER_ATTACHMENT);
230 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
234 setattachment(key, key.kh_prev, "");
236 setattachment(key.kh_next, key, "");
237 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
238 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
239 key.angles = '0 0 0';
242 setattachment(key, key.owner, "");
243 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
244 key.angles_y -= key.owner.angles_y;
247 key.solid = SOLID_NOT;
248 key.movetype = MOVETYPE_NONE;
249 key.team = key.owner.team;
250 key.nextthink = time;
251 key.damageforcescale = 0;
252 key.takedamage = DAMAGE_NO;
253 key.modelindex = kh_key_carried;
256 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
258 #ifdef KH_PLAYER_USE_ATTACHMENT
260 first = key.owner.kh_next;
265 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
266 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
267 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
273 setattachment(key.kh_next, key.kh_prev, "");
274 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
277 setattachment(key, world, "");
278 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
279 key.angles = key.owner.angles;
281 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
282 setattachment(key, world, "");
283 key.angles_y += key.owner.angles_y;
286 key.solid = SOLID_TRIGGER;
287 key.movetype = MOVETYPE_TOSS;
288 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
289 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
290 key.takedamage = DAMAGE_YES;
292 key.modelindex = kh_key_dropped;
293 key.kh_previous_owner = key.owner;
294 key.kh_previous_owner_playerid = key.owner.playerid;
297 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
300 float ownerteam0, ownerteam;
301 if(key.owner == player)
304 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
310 // remove from linked list
312 key.kh_next.kh_prev = key.kh_prev;
313 key.kh_prev.kh_next = key.kh_next;
317 if(key.owner.kh_next == world)
319 // No longer a key carrier
320 if(!kh_no_radar_circles)
321 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
322 WaypointSprite_DetachCarrier(key.owner);
330 // insert into linked list
331 key.kh_next = player.kh_next;
332 key.kh_prev = player;
333 player.kh_next = key;
335 key.kh_next.kh_prev = key;
338 i = test[key.owner.playerid];
339 if(key.netname == "^1red key")
341 if(key.netname == "^4blue key")
343 if(key.netname == "^3yellow key")
345 if(key.netname == "^6pink key")
347 test[key.owner.playerid] = i;
351 if(key.kh_next == world)
353 // player is now a key carrier
354 WaypointSprite_AttachCarrier("", player);
355 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
356 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
357 if(player.team == COLOR_TEAM1)
358 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
359 else if(player.team == COLOR_TEAM2)
360 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
361 else if(player.team == COLOR_TEAM3)
362 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
363 else if(player.team == COLOR_TEAM4)
364 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
365 WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
366 if(!kh_no_radar_circles)
367 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
371 // moved that here, also update if there's no player
376 ownerteam = kh_Key_AllOwnedByWhichTeam();
377 if(ownerteam != ownerteam0)
381 kh_interferemsg_time = time + 0.2;
382 kh_interferemsg_team = player.team;
384 // audit all key carrier sprites, update them to RUN HERE
388 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
393 kh_interferemsg_time = 0;
395 // audit all key carrier sprites, update them to RUN HERE
399 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
405 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
411 if(time > self.pushltime)
412 if(attacker.classname == "player")
413 self.team = attacker.team;
416 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
418 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
420 if(key.kh_dropperteam != player.team)
422 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
423 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
425 key.kh_dropperteam = 0;
426 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
428 kh_Key_AssignTo(key, player); // this also updates .kh_state
431 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
433 if(intermission_running)
436 if(self.owner) // already carried
438 if(other.classname != "player")
440 if(other.deadflag != DEAD_NO)
442 if(other == self.enemy)
443 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
444 return; // you just dropped it!
445 kh_Key_Collect(self, other);
448 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
452 kh_Key_AssignTo(key, world);
453 if(o) // it was attached
454 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
455 else // it was dropped
456 WaypointSprite_DetachCarrier(key);
458 // remove key from key list
459 if (kh_worldkeylist == key)
460 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
466 if (o.kh_worldkeynext == key)
468 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
471 o = o.kh_worldkeynext;
480 void kh_FinishRound() // runs when a team captures the keys
482 // prepare next round
483 kh_interferemsg_time = 0;
486 kh_no_radar_circles = TRUE;
489 kh_no_radar_circles = FALSE;
491 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
494 void kh_WinnerTeam(float teem) // runs when a team wins
496 // all key carriers get some points
497 vector firstorigin, lastorigin, midpoint;
501 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
502 DistributeEvenly_Init(score, kh_teams);
503 // twice the score for 3 team games, three times the score for 4 team games!
504 // note: for a win by destroying the key, this should NOT be applied
508 f = DistributeEvenly_Get(1);
509 kh_Scores_Event(key.owner, key, "capture", f, 0);
510 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
515 if(key.owner.kh_next == key)
519 bprint(key.owner.netname);
522 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
530 thisorigin = kh_AttachedOrigin(key);
531 //dprint("Key origin: ", vtos(thisorigin), "\n");
532 midpoint += thisorigin;
535 te_lightning2(world, lastorigin, thisorigin);
536 lastorigin = thisorigin;
538 firstorigin = thisorigin;
543 te_lightning2(world, lastorigin, firstorigin);
545 midpoint = midpoint * (1 / kh_teams);
546 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
548 play2all(kh_sound_capture);
552 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
554 entity player, key, attacker;
561 if(lostkey.pusher.team != teem)
562 if(lostkey.pusher.classname == "player")
563 attacker = lostkey.pusher;
569 if(lostkey.kh_previous_owner)
570 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
571 // don't actually GIVE him the -nn points, just log
572 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
573 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
574 centerprint(attacker, "Your push is the best!");
575 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
579 float of, fragsleft, i, j, thisteam;
580 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
582 FOR_EACH_PLAYER(player)
583 if(player.team != teem)
587 if(key.owner && key.team != teem)
590 if(lostkey.kh_previous_owner)
591 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
592 // don't actually GIVE him the -nn points, just log
594 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
595 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
597 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
600 if(key.owner && key.team != teem)
602 f = DistributeEvenly_Get(of);
603 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
606 fragsleft = DistributeEvenly_Get(players);
608 // Now distribute these among all other teams...
610 for(i = 0; i < kh_teams; ++i)
612 thisteam = kh_Team_ByID(i);
613 if(thisteam == teem) // bad boy, no cookie - this WILL happen
617 FOR_EACH_PLAYER(player)
618 if(player.team == thisteam)
621 DistributeEvenly_Init(fragsleft, j);
622 fragsleft = DistributeEvenly_Get(j - 1);
623 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
625 FOR_EACH_PLAYER(player)
626 if(player.team == thisteam)
628 f = DistributeEvenly_Get(1);
629 kh_Scores_Event(player, world, "destroyed", f, 0);
635 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
637 play2all(kh_sound_destroy);
638 te_tarexplosion(lostkey.origin);
643 void kh_Key_Think() // runs all the time
646 //entity player; // needed by FOR_EACH_PLAYER
648 if(intermission_running)
651 #ifdef KH_KEY_ATTACHMENT_DEBUG
652 if(self.kh_prev == self.owner)
654 if(cvar_string("_angles") != "")
656 self.angles = stov(cvar_string("_angles"));
657 setorigin(self, stov(cvar_string("_origin")));
664 #ifndef KH_PLAYER_USE_ATTACHMENT
665 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
666 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
669 if(self.owner.BUTTON_USE)
670 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
672 self.owner.kh_droptime = time;
673 self.kh_droptime = time; // prevent collecting this one for some time
674 self.enemy = self.owner;
676 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
677 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
678 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
679 makevectors(self.owner.v_angle);
680 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
681 kh_Key_AssignTo(self, world);
682 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
683 self.kh_dropperteam = self.team;
687 // if in nodrop or time over, end the round
689 if(time > self.pain_finished)
690 kh_LoserTeam(self.team, self);
693 if(kh_Key_AllOwnedByWhichTeam() != -1)
695 if(self.siren_time < time)
697 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
698 self.siren_time = time + 2.5; // repeat every 2.5 seconds
703 p = self.owner.origin;
705 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
707 kh_WinnerTeam(self.team);
711 if(kh_interferemsg_time && time > kh_interferemsg_time)
713 kh_interferemsg_time = 0;
714 FOR_EACH_PLAYER(head)
716 if(head.team == kh_interferemsg_team)
718 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
720 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
722 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
726 self.nextthink = time + 0.05;
731 kh_Key_AssignTo(self, world);
735 string STR_ITEM_KH_KEY = "item_kh_key";
736 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
741 key.classname = STR_ITEM_KH_KEY;
742 key.touch = kh_Key_Touch;
743 key.think = kh_Key_Think;
744 key.nextthink = time;
745 key.items = IT_KEY1 | IT_KEY2;
747 key.angles = '0 360 0' * random();
748 key.event_damage = kh_Key_Damage;
749 key.takedamage = DAMAGE_YES;
750 key.modelindex = kh_key_dropped;
752 key.kh_dropperteam = 0;
753 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
754 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
755 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
756 key.reset = key_reset;
758 switch(initial_owner.team)
761 key.netname = "^1red key";
764 key.netname = "^4blue key";
767 key.netname = "^3yellow key";
770 key.netname = "^6pink key";
773 key.netname = "NETGIER key";
777 // link into key list
778 key.kh_worldkeynext = kh_worldkeylist;
779 kh_worldkeylist = key;
781 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
783 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
784 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
785 WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
787 kh_Key_AssignTo(key, initial_owner);
790 // -1 when no team completely owns all keys yet
791 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
805 else if(teem != key.team)
814 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
822 if(time < player.pushltime)
823 mypusher = player.pusher;
824 while((key = player.kh_next))
826 kh_Scores_Event(player, key, "losekey", 0, 0);
827 PlayerScore_Add(player, SP_KH_LOSSES, 1);
828 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
829 kh_Key_AssignTo(key, world);
830 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
831 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
832 key.pusher = mypusher;
833 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
835 key.kh_dropperteam = player.team;
837 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
841 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
843 float i, players, teem;
848 // find a random player per team
849 for(i = 0; i < kh_teams; ++i)
851 teem = kh_Team_ByID(i);
853 FOR_EACH_PLAYER(player)
854 if(player.deadflag == DEAD_NO)
855 if(!player.BUTTON_CHAT)
856 if(player.team == teem)
861 result = strcat(result, ", ");
862 result = strcat(result, ColoredTeamName(teem));
868 void kh_WaitForPlayers() // delay start of the round until enough players are present
870 string teams_missing;
872 if(time < game_starttime)
874 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
878 teams_missing = kh_CheckEnoughPlayers();
879 if(teams_missing == "")
880 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
882 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
885 void kh_EnableTrackingDevice() // runs after each round
889 FOR_EACH_PLAYER(player)
890 if(clienttype(player) == CLIENTTYPE_REAL)
891 centerprint_expire(player, CENTERPRIO_SPAM);
893 kh_tracking_enabled = TRUE;
896 void kh_StartRound() // runs at the start of each round
898 string teams_missing;
899 float i, players, teem;
902 if(time < game_starttime)
904 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
908 teams_missing = kh_CheckEnoughPlayers();
909 if(teams_missing != "")
911 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
915 FOR_EACH_PLAYER(player)
916 if(clienttype(player) == CLIENTTYPE_REAL)
917 centerprint_expire(player, CENTERPRIO_SPAM);
919 for(i = 0; i < kh_teams; ++i)
921 teem = kh_Team_ByID(i);
924 FOR_EACH_PLAYER(player)
925 if(player.deadflag == DEAD_NO)
926 if(!player.BUTTON_CHAT)
927 if(player.team == teem)
930 if(random() * players <= 1)
933 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
936 kh_tracking_enabled = FALSE;
937 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
940 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
947 if(attacker.team == targ.team)
952 for(k = targ.kh_next; k != world; k = k.kh_next)
954 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
958 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
959 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
960 // the frag gets added later
967 void kh_Initialize() // sets up th KH environment
969 precache_sound(kh_sound_capture);
970 precache_sound(kh_sound_destroy);
971 precache_sound(kh_sound_drop);
972 precache_sound(kh_sound_collect);
973 precache_sound(kh_sound_alarm); // the new siren
975 #ifdef KH_PLAYER_USE_CARRIEDMODEL
976 precache_model("models/keyhunt/key-carried.md3");
978 precache_model("models/keyhunt/key.md3");
981 kh_teams = cvar("g_keyhunt_teams_override");
983 kh_teams = cvar("g_keyhunt_teams");
984 kh_teams = bound(2, kh_teams, 4);
986 // make a KH entity for controlling the game
987 kh_controller = spawn();
988 kh_controller.think = kh_Controller_Think;
989 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
991 setmodel(kh_controller, "models/keyhunt/key.md3");
992 kh_key_dropped = kh_controller.modelindex;
994 dprint(vtos(kh_controller.mins));
995 dprint(vtos(kh_controller.maxs));
998 #ifdef KH_PLAYER_USE_CARRIEDMODEL
999 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
1000 kh_key_carried = kh_controller.modelindex;
1002 kh_key_carried = kh_key_dropped;
1005 kh_controller.model = "";
1006 kh_controller.modelindex = 0;
1008 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1010 ScoreRules_kh(kh_teams);
1015 // to be called before intermission
1017 remove(kh_controller);
1018 kh_controller = world;
1021 // register this as a mutator
1023 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1025 kh_Key_DropAll(self, TRUE);
1029 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1032 kh_Key_DropAll(self, TRUE);
1033 else if(other.classname == "player" || other.classname == "gib")
1034 kh_Key_DropAll(self, FALSE);
1036 kh_Key_DropAll(self, TRUE);
1040 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1042 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1046 MUTATOR_HOOKFUNCTION(kh_finalize)
1052 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1054 ret_float = kh_teams;
1058 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1060 self.kh_state = other.kh_state;
1064 MUTATOR_DEFINITION(gamemode_keyhunt)
1066 MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1067 MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1068 MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1069 MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1070 MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1071 MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1072 MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1076 if(time > 1) // game loads at time 1
1077 error("This is a game type and it cannot be added at runtime.");
1085 error("This is a game type and it cannot be removed at runtime.");