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1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5
6 #ifdef KH_PLAYER_USE_ATTACHMENT
7 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
8 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
9 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
10 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
11 const string KH_PLAYER_ATTACHMENT_BONE = "";
12 #else
13 const float KH_KEY_ZSHIFT = 22;
14 const float KH_KEY_XYDIST = 24;
15 const float KH_KEY_XYSPEED = 45;
16 #endif
17 const float KH_KEY_WP_ZSHIFT = 20;
18
19 const vector KH_KEY_MIN = '-10 -10 -46';
20 const vector KH_KEY_MAX = '10 10 3';
21 const float KH_KEY_BRIGHTNESS = 2;
22
23 float kh_no_radar_circles;
24
25 // kh_state
26 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
27 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
28 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
29 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
30 .float kh_state;
31 .float siren_time;  //  time delay the siren
32 //.float stuff_time;  //  time delay to stuffcmd a cvar
33
34 float kh_keystatus[17];
35 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
38 //      kh_keystatus[i] = "0";
39
40 float kh_Team_ByID(float t)
41 {
42         if(t == 0) return NUM_TEAM_1;
43         if(t == 1) return NUM_TEAM_2;
44         if(t == 2) return NUM_TEAM_3;
45         if(t == 3) return NUM_TEAM_4;
46         return 0;
47 }
48
49 entity kh_worldkeylist;
50 .entity kh_worldkeynext;
51 entity kh_controller;
52 float kh_tracking_enabled;
53 float kh_teams;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
56 .float kh_droptime;
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
60 .float kh_cp_duration;
61
62 string kh_sound_capture = "kh/capture.wav";
63 string kh_sound_destroy = "kh/destroy.wav";
64 string kh_sound_drop = "kh/drop.wav";
65 string kh_sound_collect = "kh/collect.wav";
66 string kh_sound_alarm = "kh/alarm.wav";  // the new siren/alarm
67
68 float kh_key_dropped, kh_key_carried;
69
70 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
71 {
72         if(!IS_PLAYER(e) || self.team != e.team)
73                 if(!kh_tracking_enabled)
74                         return FALSE;
75
76         return TRUE;
77 }
78
79 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
80 {
81         if(!kh_tracking_enabled)
82                 return FALSE;
83         if(!self.owner)
84                 return TRUE;
85         if(!self.owner.owner)
86                 return TRUE;
87         return FALSE;  // draw only when key is not owned
88 }
89
90 void kh_update_state()
91 {
92         entity player;
93         entity key;
94         float s;
95         float f;
96
97         s = 0;
98         FOR_EACH_KH_KEY(key)
99         {
100                 if(key.owner)
101                         f = key.team;
102                 else
103                         f = 30;
104                 s |= pow(32, key.count) * f;
105         }
106
107         FOR_EACH_CLIENT(player)
108         {
109                 player.kh_state = s;
110         }
111
112         FOR_EACH_KH_KEY(key)
113         {
114                 if(key.owner)
115                         key.owner.kh_state |= pow(32, key.count) * 31;
116         }
117         //print(ftos((nextent(world)).kh_state), "\n");
118 }
119
120
121
122
123 var kh_Think_t kh_Controller_Thinkfunc;
124 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
125 {
126         kh_Controller_Thinkfunc = func;
127         kh_controller.cnt = ceil(t);
128         if(t == 0)
129                 kh_controller.nextthink = time; // force
130 }
131 void kh_WaitForPlayers();
132 void kh_Controller_Think()  // called a lot
133 {
134         if(intermission_running)
135                 return;
136         if(self.cnt > 0)
137         { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
138         else if(self.cnt == 0)
139         {
140                 self.cnt -= 1;
141                 kh_Controller_Thinkfunc();
142         }
143         self.nextthink = time + 1;
144 }
145
146 // frags f: take from cvar * f
147 // frags 0: no frags
148 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
149 {
150         string s;
151         if(intermission_running)
152                 return;
153
154         if(frags_player)
155                 UpdateFrags(player, frags_player);
156
157         if(key && key.owner && frags_owner)
158                 UpdateFrags(key.owner, frags_owner);
159
160         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
161                 return;
162
163         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
164
165         if(key && key.owner)
166                 s = strcat(s, ":", ftos(key.owner.playerid));
167         else
168                 s = strcat(s, ":0");
169
170         s = strcat(s, ":", ftos(frags_owner), ":");
171
172         if(key)
173                 s = strcat(s, key.netname);
174
175         GameLogEcho(s);
176 }
177
178 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
179 {
180         if(e.tag_entity)
181         {
182                 makevectors(e.tag_entity.angles);
183                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
184         }
185         else
186                 return e.origin;
187 }
188
189 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
190 {
191 #ifdef KH_PLAYER_USE_ATTACHMENT
192         entity first;
193         first = key.owner.kh_next;
194         if(key == first)
195         {
196                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
197                 if(key.kh_next)
198                 {
199                         setattachment(key.kh_next, key, "");
200                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
201                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
202                         key.kh_next.angles = '0 0 0';
203                 }
204                 else
205                         setorigin(key, KH_PLAYER_ATTACHMENT);
206                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
207         }
208         else
209         {
210                 setattachment(key, key.kh_prev, "");
211                 if(key.kh_next)
212                         setattachment(key.kh_next, key, "");
213                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
214                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
215                 key.angles = '0 0 0';
216         }
217 #else
218         setattachment(key, key.owner, "");
219         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
220         key.angles_y -= key.owner.angles_y;
221 #endif
222         key.flags = 0;
223         key.solid = SOLID_NOT;
224         key.movetype = MOVETYPE_NONE;
225         key.team = key.owner.team;
226         key.nextthink = time;
227         key.damageforcescale = 0;
228         key.takedamage = DAMAGE_NO;
229         key.modelindex = kh_key_carried;
230 }
231
232 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
233 {
234 #ifdef KH_PLAYER_USE_ATTACHMENT
235         entity first;
236         first = key.owner.kh_next;
237         if(key == first)
238         {
239                 if(key.kh_next)
240                 {
241                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
242                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
243                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
244                 }
245         }
246         else
247         {
248                 if(key.kh_next)
249                         setattachment(key.kh_next, key.kh_prev, "");
250                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
251         }
252         // in any case:
253         setattachment(key, world, "");
254         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
255         key.angles = key.owner.angles;
256 #else
257         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
258         setattachment(key, world, "");
259         key.angles_y += key.owner.angles_y;
260 #endif
261         key.flags = FL_ITEM;
262         key.solid = SOLID_TRIGGER;
263         key.movetype = MOVETYPE_TOSS;
264         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
265         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
266         key.takedamage = DAMAGE_YES;
267         // let key.team stay
268         key.modelindex = kh_key_dropped;
269         key.kh_previous_owner = key.owner;
270         key.kh_previous_owner_playerid = key.owner.playerid;
271 }
272
273 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
274 {
275         entity k;
276         float ownerteam0, ownerteam;
277         if(key.owner == player)
278                 return;
279
280         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
281
282         if(key.owner)
283         {
284                 kh_Key_Detach(key);
285
286                 // remove from linked list
287                 if(key.kh_next)
288                         key.kh_next.kh_prev = key.kh_prev;
289                 key.kh_prev.kh_next = key.kh_next;
290                 key.kh_next = world;
291                 key.kh_prev = world;
292
293                 if(key.owner.kh_next == world)
294                 {
295                         // No longer a key carrier
296                         if(!kh_no_radar_circles)
297                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
298                         WaypointSprite_DetachCarrier(key.owner);
299                 }
300         }
301
302         key.owner = player;
303
304         if(player)
305         {
306                 // insert into linked list
307                 key.kh_next = player.kh_next;
308                 key.kh_prev = player;
309                 player.kh_next = key;
310                 if(key.kh_next)
311                         key.kh_next.kh_prev = key;
312
313                 float i;
314                 i = kh_keystatus[key.owner.playerid];
315                         if(key.netname == "^1red key")
316                                 i += 1;
317                         if(key.netname == "^4blue key")
318                                 i += 2;
319                         if(key.netname == "^3yellow key")
320                                 i += 4;
321                         if(key.netname == "^6pink key")
322                                 i += 8;
323                 kh_keystatus[key.owner.playerid] = i;
324
325                 kh_Key_Attach(key);
326
327                 if(key.kh_next == world)
328                 {
329                         // player is now a key carrier
330                         WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
331                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
332                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
333                         if(player.team == NUM_TEAM_1)
334                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
335                         else if(player.team == NUM_TEAM_2)
336                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
337                         else if(player.team == NUM_TEAM_3)
338                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
339                         else if(player.team == NUM_TEAM_4)
340                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
341                         if(!kh_no_radar_circles)
342                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
343                 }
344         }
345
346         // moved that here, also update if there's no player
347         kh_update_state();
348
349         key.pusher = world;
350
351         ownerteam = kh_Key_AllOwnedByWhichTeam();
352         if(ownerteam != ownerteam0)
353         {
354                 if(ownerteam != -1)
355                 {
356                         kh_interferemsg_time = time + 0.2;
357                         kh_interferemsg_team = player.team;
358
359                         // audit all key carrier sprites, update them to RUN HERE
360                         FOR_EACH_KH_KEY(k)
361                         {
362                                 if(k.owner)
363                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
364                         }
365                 }
366                 else
367                 {
368                         kh_interferemsg_time = 0;
369
370                         // audit all key carrier sprites, update them to RUN HERE
371                         FOR_EACH_KH_KEY(k)
372                         {
373                                 if(k.owner)
374                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
375                         }
376                 }
377         }
378 }
379
380 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
381 {
382         if(self.owner)
383                 return;
384         if(ITEM_DAMAGE_NEEDKILL(deathtype))
385         {
386                 // touching lava, or hurt trigger
387                 // what shall we do?
388                 // immediately return is bad
389                 // maybe start a shorter countdown?
390         }
391         if(vlen(force) <= 0)
392                 return;
393         if(time > self.pushltime)
394                 if(IS_PLAYER(attacker))
395                         self.team = attacker.team;
396 }
397
398 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
399 {
400         sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
401
402         if(key.kh_dropperteam != player.team)
403         {
404                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
405                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
406         }
407         key.kh_dropperteam = 0;
408         Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
409
410         kh_Key_AssignTo(key, player); // this also updates .kh_state
411 }
412
413 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
414 {
415         if(intermission_running)
416                 return;
417
418         if(self.owner) // already carried
419                 return;
420
421         if(ITEM_TOUCH_NEEDKILL())
422         {
423                 // touching sky, or nodrop
424                 // what shall we do?
425                 // immediately return is bad
426                 // maybe start a shorter countdown?
427         }
428
429         if (!IS_PLAYER(other))
430                 return;
431         if(other.deadflag != DEAD_NO)
432                 return;
433         if(other == self.enemy)
434                 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
435                         return;  // you just dropped it!
436         kh_Key_Collect(self, other);
437 }
438
439 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
440 {
441         entity o;
442         o = key.owner;
443         kh_Key_AssignTo(key, world);
444         if(o) // it was attached
445                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
446         else // it was dropped
447                 WaypointSprite_DetachCarrier(key);
448
449         // remove key from key list
450         if (kh_worldkeylist == key)
451                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
452         else
453         {
454                 o = kh_worldkeylist;
455                 while (o)
456                 {
457                         if (o.kh_worldkeynext == key)
458                         {
459                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
460                                 break;
461                         }
462                         o = o.kh_worldkeynext;
463                 }
464         }
465
466         remove(key);
467
468         kh_update_state();
469 }
470
471 void kh_FinishRound()  // runs when a team captures the keys
472 {
473         // prepare next round
474         kh_interferemsg_time = 0;
475         entity key;
476
477         kh_no_radar_circles = TRUE;
478         FOR_EACH_KH_KEY(key)
479                 kh_Key_Remove(key);
480         kh_no_radar_circles = FALSE;
481
482         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
483         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
484 }
485
486 void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
487 {
488         // all key carriers get some points
489         vector firstorigin, lastorigin, midpoint;
490         float first;
491         entity key;
492         float score;
493         score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
494         DistributeEvenly_Init(score, kh_teams);
495         // twice the score for 3 team games, three times the score for 4 team games!
496         // note: for a win by destroying the key, this should NOT be applied
497         FOR_EACH_KH_KEY(key)
498         {
499                 float f;
500                 f = DistributeEvenly_Get(1);
501                 kh_Scores_Event(key.owner, key, "capture", f, 0);
502                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
503                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
504         }
505
506         first = TRUE;
507         string keyowner = "";
508         FOR_EACH_KH_KEY(key)
509                 if(key.owner.kh_next == key)
510                 {
511                         if(!first)
512                                 keyowner = strcat(keyowner, ", ");
513                         keyowner = key.owner.netname;
514                         first = FALSE;
515                 }
516
517         Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
518
519         first = TRUE;
520         midpoint = '0 0 0';
521         firstorigin = '0 0 0';
522         lastorigin = '0 0 0';
523         FOR_EACH_KH_KEY(key)
524         {
525                 vector thisorigin;
526
527                 thisorigin = kh_AttachedOrigin(key);
528                 //dprint("Key origin: ", vtos(thisorigin), "\n");
529                 midpoint += thisorigin;
530
531                 if(!first)
532                         te_lightning2(world, lastorigin, thisorigin);
533                 lastorigin = thisorigin;
534                 if(first)
535                         firstorigin = thisorigin;
536                 first = FALSE;
537         }
538         if(kh_teams > 2)
539         {
540                 te_lightning2(world, lastorigin, firstorigin);
541         }
542         midpoint = midpoint * (1 / kh_teams);
543         te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
544
545         play2all(kh_sound_capture);
546         kh_FinishRound();
547 }
548
549 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
550 {
551         entity player, key, attacker;
552         float players;
553         float keys;
554         float f;
555
556         attacker = world;
557         if(lostkey.pusher)
558                 if(lostkey.pusher.team != teem)
559                         if(IS_PLAYER(lostkey.pusher))
560                                 attacker = lostkey.pusher;
561
562         players = keys = 0;
563
564         if(attacker)
565         {
566                 if(lostkey.kh_previous_owner)
567                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
568                         // don't actually GIVE him the -nn points, just log
569                 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
570                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
571                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
572         }
573         else
574         {
575                 float of, fragsleft, i, j, thisteam;
576                 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
577
578                 FOR_EACH_PLAYER(player)
579                         if(player.team != teem)
580                                 ++players;
581
582                 FOR_EACH_KH_KEY(key)
583                         if(key.owner && key.team != teem)
584                                 ++keys;
585
586                 if(lostkey.kh_previous_owner)
587                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
588                         // don't actually GIVE him the -nn points, just log
589
590                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
591                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
592
593                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
594
595                 FOR_EACH_KH_KEY(key)
596                         if(key.owner && key.team != teem)
597                         {
598                                 f = DistributeEvenly_Get(of);
599                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
600                         }
601
602                 fragsleft = DistributeEvenly_Get(players);
603
604                 // Now distribute these among all other teams...
605                 j = kh_teams - 1;
606                 for(i = 0; i < kh_teams; ++i)
607                 {
608                         thisteam = kh_Team_ByID(i);
609                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
610                                 continue;
611
612                         players = 0;
613                         FOR_EACH_PLAYER(player)
614                                 if(player.team == thisteam)
615                                         ++players;
616
617                         DistributeEvenly_Init(fragsleft, j);
618                         fragsleft = DistributeEvenly_Get(j - 1);
619                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
620
621                         FOR_EACH_PLAYER(player)
622                                 if(player.team == thisteam)
623                                 {
624                                         f = DistributeEvenly_Get(1);
625                                         kh_Scores_Event(player, world, "destroyed", f, 0);
626                                 }
627
628                         --j;
629                 }
630         }
631
632         Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
633
634         play2all(kh_sound_destroy);
635         te_tarexplosion(lostkey.origin);
636
637         kh_FinishRound();
638 }
639
640 void kh_Key_Think()  // runs all the time
641 {
642         entity head;
643         //entity player;  // needed by FOR_EACH_PLAYER
644
645         if(intermission_running)
646                 return;
647
648         if(self.owner)
649         {
650 #ifndef KH_PLAYER_USE_ATTACHMENT
651                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
652                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
653 #endif
654         }
655
656         // if in nodrop or time over, end the round
657         if(!self.owner)
658                 if(time > self.pain_finished)
659                         kh_LoserTeam(self.team, self);
660
661         if(self.owner)
662         if(kh_Key_AllOwnedByWhichTeam() != -1)
663         {
664                 if(self.siren_time < time)
665                 {
666                         sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM);  // play a simple alarm
667                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
668                 }
669
670                 entity key;
671                 vector p;
672                 p = self.owner.origin;
673                 FOR_EACH_KH_KEY(key)
674                         if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
675                                 goto not_winning;
676                 kh_WinnerTeam(self.team);
677 :not_winning
678         }
679
680         if(kh_interferemsg_time && time > kh_interferemsg_time)
681         {
682                 kh_interferemsg_time = 0;
683                 FOR_EACH_PLAYER(head)
684                 {
685                         if(head.team == kh_interferemsg_team)
686                                 if(head.kh_next)
687                                         Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
688                                 else
689                                         Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
690                         else
691                                 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
692                 }
693         }
694
695         self.nextthink = time + 0.05;
696 }
697
698 void key_reset()
699 {
700         kh_Key_AssignTo(self, world);
701         kh_Key_Remove(self);
702 }
703
704 const string STR_ITEM_KH_KEY = "item_kh_key";
705 void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
706 {
707         entity key;
708         key = spawn();
709         key.count = i;
710         key.classname = STR_ITEM_KH_KEY;
711         key.touch = kh_Key_Touch;
712         key.think = kh_Key_Think;
713         key.nextthink = time;
714         key.items = IT_KEY1 | IT_KEY2;
715         key.cnt = angle;
716         key.angles = '0 360 0' * random();
717         key.event_damage = kh_Key_Damage;
718         key.takedamage = DAMAGE_YES;
719         key.modelindex = kh_key_dropped;
720         key.model = "key";
721         key.kh_dropperteam = 0;
722         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
723         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
724         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
725         key.reset = key_reset;
726
727         switch(initial_owner.team)
728         {
729                 case NUM_TEAM_1:
730                         key.netname = "^1red key";
731                         break;
732                 case NUM_TEAM_2:
733                         key.netname = "^4blue key";
734                         break;
735                 case NUM_TEAM_3:
736                         key.netname = "^3yellow key";
737                         break;
738                 case NUM_TEAM_4:
739                         key.netname = "^6pink key";
740                         break;
741                 default:
742                         key.netname = "NETGIER key";
743                         break;
744         }
745
746         // link into key list
747         key.kh_worldkeynext = kh_worldkeylist;
748         kh_worldkeylist = key;
749
750         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
751
752         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
753         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
754
755         kh_Key_AssignTo(key, initial_owner);
756 }
757
758 // -1 when no team completely owns all keys yet
759 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
760 {
761         entity key;
762         float teem;
763         float keys;
764
765         teem = -1;
766         keys = kh_teams;
767         FOR_EACH_KH_KEY(key)
768         {
769                 if(!key.owner)
770                         return -1;
771                 if(teem == -1)
772                         teem = key.team;
773                 else if(teem != key.team)
774                         return -1;
775                 --keys;
776         }
777         if(keys != 0)
778                 return -1;
779         return teem;
780 }
781
782 void kh_Key_DropOne(entity key)
783 {
784         // prevent collecting this one for some time
785         entity player;
786         player = key.owner;
787
788         key.kh_droptime = time;
789         key.enemy = player;
790
791         kh_Scores_Event(player, key, "dropkey", 0, 0);
792         PlayerScore_Add(player, SP_KH_LOSSES, 1);
793         Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
794
795         kh_Key_AssignTo(key, world);
796         makevectors(player.v_angle);
797         key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
798         key.pusher = world;
799         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
800         key.kh_dropperteam = key.team;
801
802         sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
803 }
804
805 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
806 {
807         entity key;
808         entity mypusher;
809         if(player.kh_next)
810         {
811                 mypusher = world;
812                 if(player.pusher)
813                         if(time < player.pushltime)
814                                 mypusher = player.pusher;
815                 while((key = player.kh_next))
816                 {
817                         kh_Scores_Event(player, key, "losekey", 0, 0);
818                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
819                         Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
820                         kh_Key_AssignTo(key, world);
821                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
822                         key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, FALSE);
823                         key.pusher = mypusher;
824                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
825                         if(suicide)
826                                 key.kh_dropperteam = player.team;
827                 }
828                 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
829         }
830 }
831
832 float kh_CheckPlayers(float num)
833 {
834         if(num < kh_teams)
835         {
836                 float t_team = kh_Team_ByID(num);
837                 float players = 0;
838                 entity tmp_player;
839                 FOR_EACH_PLAYER(tmp_player)
840                         if(tmp_player.deadflag == DEAD_NO)
841                                 if(!tmp_player.BUTTON_CHAT)
842                                         if(tmp_player.team == t_team)
843                                                 ++players;
844
845                 if (!players) { return t_team; }
846         }
847         return 0;
848 }
849
850 void kh_WaitForPlayers()  // delay start of the round until enough players are present
851 {
852         if(time < game_starttime)
853         {
854                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
855                 return;
856         }
857
858         float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
859         if (!(p1 || p2 || p3 || p4))
860         {
861                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
862                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
863         }
864         else
865         {
866                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
867                 kh_Controller_SetThink(1, kh_WaitForPlayers);
868         }
869 }
870
871 void kh_EnableTrackingDevice()  // runs after each round
872 {
873         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
874         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
875
876         kh_tracking_enabled = TRUE;
877 }
878
879 void kh_StartRound()  // runs at the start of each round
880 {
881         float i, players, teem;
882         entity player;
883
884         if(time < game_starttime)
885         {
886                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
887                 return;
888         }
889
890         float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
891         if(p1 || p2 || p3 || p4)
892         {
893                 kh_Controller_SetThink(1, kh_WaitForPlayers);
894                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
895                 return;
896         }
897
898         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
899         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
900
901         for(i = 0; i < kh_teams; ++i)
902         {
903                 teem = kh_Team_ByID(i);
904                 players = 0;
905                 entity my_player = world;
906                 FOR_EACH_PLAYER(player)
907                         if(player.deadflag == DEAD_NO)
908                                 if(!player.BUTTON_CHAT)
909                                         if(player.team == teem)
910                                         {
911                                                 ++players;
912                                                 if(random() * players <= 1)
913                                                         my_player = player;
914                                         }
915                 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
916         }
917
918         kh_tracking_enabled = FALSE;
919         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
920         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
921 }
922
923 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
924 {
925         if(attacker == targ)
926                 return f;
927
928         if(targ.kh_next)
929         {
930                 if(attacker.team == targ.team)
931                 {
932                         entity k;
933                         float nk;
934                         nk = 0;
935                         for(k = targ.kh_next; k != world; k = k.kh_next)
936                                 ++nk;
937                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
938                 }
939                 else
940                 {
941                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
942                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
943                         // the frag gets added later
944                 }
945         }
946
947         return f;
948 }
949
950 void kh_Initialize()  // sets up th KH environment
951 {
952         precache_sound(kh_sound_capture);
953         precache_sound(kh_sound_destroy);
954         precache_sound(kh_sound_drop);
955         precache_sound(kh_sound_collect);
956         precache_sound(kh_sound_alarm);  // the new siren
957
958 #ifdef KH_PLAYER_USE_CARRIEDMODEL
959         precache_model("models/keyhunt/key-carried.md3");
960 #endif
961         precache_model("models/keyhunt/key.md3");
962
963         // setup variables
964         kh_teams = autocvar_g_keyhunt_teams_override;
965         if(kh_teams < 2)
966                 kh_teams = autocvar_g_keyhunt_teams;
967         kh_teams = bound(2, kh_teams, 4);
968
969         // make a KH entity for controlling the game
970         kh_controller = spawn();
971         kh_controller.think = kh_Controller_Think;
972         kh_Controller_SetThink(0, kh_WaitForPlayers);
973
974         setmodel(kh_controller, "models/keyhunt/key.md3");
975         kh_key_dropped = kh_controller.modelindex;
976         /*
977         dprint(vtos(kh_controller.mins));
978         dprint(vtos(kh_controller.maxs));
979         dprint("\n");
980         */
981 #ifdef KH_PLAYER_USE_CARRIEDMODEL
982         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
983         kh_key_carried = kh_controller.modelindex;
984 #else
985         kh_key_carried = kh_key_dropped;
986 #endif
987
988         kh_controller.model = "";
989         kh_controller.modelindex = 0;
990
991         addstat(STAT_KH_KEYS, AS_INT, kh_state);
992
993         ScoreRules_kh(kh_teams);
994 }
995
996 void kh_finalize()
997 {
998         // to be called before intermission
999         kh_FinishRound();
1000         remove(kh_controller);
1001         kh_controller = world;
1002 }
1003
1004 // register this as a mutator
1005
1006 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1007 {
1008         kh_Key_DropAll(self, TRUE);
1009         return 0;
1010 }
1011
1012 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1013 {
1014         if(self == other)
1015                 kh_Key_DropAll(self, TRUE);
1016         else if(IS_PLAYER(other))
1017                 kh_Key_DropAll(self, FALSE);
1018         else
1019                 kh_Key_DropAll(self, TRUE);
1020         return 0;
1021 }
1022
1023 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1024 {
1025         frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1026         return 0;
1027 }
1028
1029 MUTATOR_HOOKFUNCTION(kh_finalize)
1030 {
1031         kh_finalize();
1032         return 0;
1033 }
1034
1035 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1036 {
1037         ret_float = kh_teams;
1038         return 0;
1039 }
1040
1041 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1042 {
1043         self.kh_state = other.kh_state;
1044         return 0;
1045 }
1046
1047 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1048 {
1049         if(MUTATOR_RETURNVALUE == 0)
1050         {
1051                 entity k;
1052                 k = self.kh_next;
1053                 if(k)
1054                 {
1055                         kh_Key_DropOne(k);
1056                         return 1;
1057                 }
1058         }
1059         return 0;
1060 }
1061
1062 MUTATOR_DEFINITION(gamemode_keyhunt)
1063 {
1064         MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1065         MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1066         MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1067         MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1068         MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1069         MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1070         MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1071         MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1072
1073         MUTATOR_ONADD
1074         {
1075                 if(time > 1) // game loads at time 1
1076                         error("This is a game type and it cannot be added at runtime.");
1077                 kh_Initialize();
1078         }
1079
1080         MUTATOR_ONROLLBACK_OR_REMOVE
1081         {
1082                 // we actually cannot roll back kh_Initialize here
1083                 // BUT: we don't need to! If this gets called, adding always
1084                 // succeeds.
1085         }
1086
1087         MUTATOR_ONREMOVE
1088         {
1089                 print("This is a game type and it cannot be removed at runtime.");
1090                 return -1;
1091         }
1092
1093         return 0;
1094 }