1 #include "gamemode_keyhunt.qh"
7 // #define KH_PLAYER_USE_ATTACHMENT
8 // #define KH_PLAYER_USE_CARRIEDMODEL
10 #ifdef KH_PLAYER_USE_ATTACHMENT
11 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
12 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
13 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
14 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
15 const string KH_PLAYER_ATTACHMENT_BONE = "";
17 const float KH_KEY_ZSHIFT = 22;
18 const float KH_KEY_XYDIST = 24;
19 const float KH_KEY_XYSPEED = 45;
21 const float KH_KEY_WP_ZSHIFT = 20;
23 const vector KH_KEY_MIN = '-10 -10 -46';
24 const vector KH_KEY_MAX = '10 10 3';
25 const float KH_KEY_BRIGHTNESS = 2;
27 float kh_no_radar_circles;
30 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
31 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
32 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
33 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
35 .float siren_time; // time delay the siren
36 //.float stuff_time; // time delay to stuffcmd a cvar
38 float kh_keystatus[17];
39 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
40 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
41 //for(i = 0; i < maxplayers; ++i)
42 // kh_keystatus[i] = "0";
44 float kh_Team_ByID(float t)
46 if(t == 0) return NUM_TEAM_1;
47 if(t == 1) return NUM_TEAM_2;
48 if(t == 2) return NUM_TEAM_3;
49 if(t == 3) return NUM_TEAM_4;
53 //entity kh_worldkeylist;
54 .entity kh_worldkeynext;
56 //float kh_tracking_enabled;
58 float kh_interferemsg_time, kh_interferemsg_team;
59 .entity kh_next, kh_prev; // linked list
61 .float kh_dropperteam;
62 .entity kh_previous_owner;
63 .float kh_previous_owner_playerid;
64 .float kh_cp_duration;
66 float kh_key_dropped, kh_key_carried;
68 const float ST_KH_CAPS = 1;
69 const float SP_KH_CAPS = 4;
70 const float SP_KH_PUSHES = 5;
71 const float SP_KH_DESTROYS = 6;
72 const float SP_KH_PICKUPS = 7;
73 const float SP_KH_KCKILLS = 8;
74 const float SP_KH_LOSSES = 9;
75 void kh_ScoreRules(float teams)
77 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
78 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
79 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
80 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
81 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
82 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
83 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
84 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
85 ScoreRules_basics_end();
88 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
90 if(!IS_PLAYER(e) || self.team != e.team)
91 if(!kh_tracking_enabled)
97 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
99 if(!kh_tracking_enabled)
103 if(!self.owner.owner)
105 return false; // draw only when key is not owned
108 void kh_update_state()
122 s |= pow(32, key.count) * f;
125 FOR_EACH_CLIENT(player)
133 key.owner.kh_state |= pow(32, key.count) * 31;
135 //print(ftos((nextent(world)).kh_state), "\n");
141 var kh_Think_t kh_Controller_Thinkfunc;
142 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
144 kh_Controller_Thinkfunc = func;
145 kh_controller.cnt = ceil(t);
147 kh_controller.nextthink = time; // force
149 void kh_WaitForPlayers();
150 void kh_Controller_Think() // called a lot
152 if(intermission_running)
155 { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
156 else if(self.cnt == 0)
159 kh_Controller_Thinkfunc();
161 self.nextthink = time + 1;
164 // frags f: take from cvar * f
166 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
169 if(intermission_running)
173 UpdateFrags(player, frags_player);
175 if(key && key.owner && frags_owner)
176 UpdateFrags(key.owner, frags_owner);
178 if(!autocvar_sv_eventlog) //output extra info to the console or text file
181 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
184 s = strcat(s, ":", ftos(key.owner.playerid));
188 s = strcat(s, ":", ftos(frags_owner), ":");
191 s = strcat(s, key.netname);
196 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
200 makevectors(e.tag_entity.angles);
201 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
207 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
209 #ifdef KH_PLAYER_USE_ATTACHMENT
211 first = key.owner.kh_next;
214 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
217 setattachment(key.kh_next, key, "");
218 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
219 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
220 key.kh_next.angles = '0 0 0';
223 setorigin(key, KH_PLAYER_ATTACHMENT);
224 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
228 setattachment(key, key.kh_prev, "");
230 setattachment(key.kh_next, key, "");
231 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
232 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
233 key.angles = '0 0 0';
236 setattachment(key, key.owner, "");
237 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
238 key.angles_y -= key.owner.angles.y;
241 key.solid = SOLID_NOT;
242 key.movetype = MOVETYPE_NONE;
243 key.team = key.owner.team;
244 key.nextthink = time;
245 key.damageforcescale = 0;
246 key.takedamage = DAMAGE_NO;
247 key.modelindex = kh_key_carried;
250 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
252 #ifdef KH_PLAYER_USE_ATTACHMENT
254 first = key.owner.kh_next;
259 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
260 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
261 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
267 setattachment(key.kh_next, key.kh_prev, "");
268 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
271 setattachment(key, world, "");
272 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z));
273 key.angles = key.owner.angles;
275 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
276 setattachment(key, world, "");
277 key.angles_y += key.owner.angles.y;
280 key.solid = SOLID_TRIGGER;
281 key.movetype = MOVETYPE_TOSS;
282 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
283 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
284 key.takedamage = DAMAGE_YES;
286 key.modelindex = kh_key_dropped;
287 key.kh_previous_owner = key.owner;
288 key.kh_previous_owner_playerid = key.owner.playerid;
291 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
294 float ownerteam0, ownerteam;
295 if(key.owner == player)
298 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
304 // remove from linked list
306 key.kh_next.kh_prev = key.kh_prev;
307 key.kh_prev.kh_next = key.kh_next;
311 if(key.owner.kh_next == world)
313 // No longer a key carrier
314 if(!kh_no_radar_circles)
315 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
316 WaypointSprite_DetachCarrier(key.owner);
324 // insert into linked list
325 key.kh_next = player.kh_next;
326 key.kh_prev = player;
327 player.kh_next = key;
329 key.kh_next.kh_prev = key;
332 i = kh_keystatus[key.owner.playerid];
333 if(key.netname == "^1red key")
335 if(key.netname == "^4blue key")
337 if(key.netname == "^3yellow key")
339 if(key.netname == "^6pink key")
341 kh_keystatus[key.owner.playerid] = i;
345 if(key.kh_next == world)
347 // player is now a key carrier
348 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
349 wp.colormod = colormapPaletteColor(player.team - 1, 0);
350 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
351 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
352 if(player.team == NUM_TEAM_1)
353 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
354 else if(player.team == NUM_TEAM_2)
355 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
356 else if(player.team == NUM_TEAM_3)
357 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
358 else if(player.team == NUM_TEAM_4)
359 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
360 if(!kh_no_radar_circles)
361 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
365 // moved that here, also update if there's no player
370 ownerteam = kh_Key_AllOwnedByWhichTeam();
371 if(ownerteam != ownerteam0)
375 kh_interferemsg_time = time + 0.2;
376 kh_interferemsg_team = player.team;
378 // audit all key carrier sprites, update them to RUN HERE
381 if (!k.owner) continue;
382 entity first = WP_Null;
383 FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
384 entity third = WP_Null;
385 FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
386 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
391 kh_interferemsg_time = 0;
393 // audit all key carrier sprites, update them to RUN HERE
396 if (!k.owner) continue;
397 entity first = WP_Null;
398 FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
399 entity third = WP_Null;
400 FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
401 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
407 void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
411 if(ITEM_DAMAGE_NEEDKILL(deathtype))
413 // touching lava, or hurt trigger
415 // immediately return is bad
416 // maybe start a shorter countdown?
420 if(time > self.pushltime)
421 if(IS_PLAYER(attacker))
422 self.team = attacker.team;
425 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
427 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
429 if(key.kh_dropperteam != player.team)
431 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
432 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
434 key.kh_dropperteam = 0;
435 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
437 kh_Key_AssignTo(key, player); // this also updates .kh_state
440 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
442 if(intermission_running)
445 if(self.owner) // already carried
448 if(ITEM_TOUCH_NEEDKILL())
450 // touching sky, or nodrop
452 // immediately return is bad
453 // maybe start a shorter countdown?
456 if (!IS_PLAYER(other))
458 if(other.deadflag != DEAD_NO)
460 if(other == self.enemy)
461 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
462 return; // you just dropped it!
463 kh_Key_Collect(self, other);
466 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
470 kh_Key_AssignTo(key, world);
471 if(o) // it was attached
472 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
473 else // it was dropped
474 WaypointSprite_DetachCarrier(key);
476 // remove key from key list
477 if (kh_worldkeylist == key)
478 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
484 if (o.kh_worldkeynext == key)
486 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
489 o = o.kh_worldkeynext;
498 void kh_FinishRound() // runs when a team captures the keys
500 // prepare next round
501 kh_interferemsg_time = 0;
504 kh_no_radar_circles = true;
507 kh_no_radar_circles = false;
509 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
510 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
513 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
515 // all key carriers get some points
516 vector firstorigin, lastorigin, midpoint;
520 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
521 DistributeEvenly_Init(score, kh_teams);
522 // twice the score for 3 team games, three times the score for 4 team games!
523 // note: for a win by destroying the key, this should NOT be applied
527 f = DistributeEvenly_Get(1);
528 kh_Scores_Event(key.owner, key, "capture", f, 0);
529 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
530 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
534 string keyowner = "";
536 if(key.owner.kh_next == key)
539 keyowner = strcat(keyowner, ", ");
540 keyowner = key.owner.netname;
544 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
548 firstorigin = '0 0 0';
549 lastorigin = '0 0 0';
554 thisorigin = kh_AttachedOrigin(key);
555 //dprint("Key origin: ", vtos(thisorigin), "\n");
556 midpoint += thisorigin;
559 te_lightning2(world, lastorigin, thisorigin);
560 lastorigin = thisorigin;
562 firstorigin = thisorigin;
567 te_lightning2(world, lastorigin, firstorigin);
569 midpoint = midpoint * (1 / kh_teams);
570 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
572 play2all(SND(KH_CAPTURE));
576 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
578 entity player, key, attacker;
585 if(lostkey.pusher.team != teem)
586 if(IS_PLAYER(lostkey.pusher))
587 attacker = lostkey.pusher;
593 if(lostkey.kh_previous_owner)
594 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
595 // don't actually GIVE him the -nn points, just log
596 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
597 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
598 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
602 float of, fragsleft, i, j, thisteam;
603 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
605 FOR_EACH_PLAYER(player)
606 if(player.team != teem)
610 if(key.owner && key.team != teem)
613 if(lostkey.kh_previous_owner)
614 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
615 // don't actually GIVE him the -nn points, just log
617 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
618 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
620 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
623 if(key.owner && key.team != teem)
625 f = DistributeEvenly_Get(of);
626 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
629 fragsleft = DistributeEvenly_Get(players);
631 // Now distribute these among all other teams...
633 for(i = 0; i < kh_teams; ++i)
635 thisteam = kh_Team_ByID(i);
636 if(thisteam == teem) // bad boy, no cookie - this WILL happen
640 FOR_EACH_PLAYER(player)
641 if(player.team == thisteam)
644 DistributeEvenly_Init(fragsleft, j);
645 fragsleft = DistributeEvenly_Get(j - 1);
646 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
648 FOR_EACH_PLAYER(player)
649 if(player.team == thisteam)
651 f = DistributeEvenly_Get(1);
652 kh_Scores_Event(player, world, "destroyed", f, 0);
659 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
661 play2all(SND(KH_DESTROY));
662 te_tarexplosion(lostkey.origin);
667 void kh_Key_Think() // runs all the time
670 //entity player; // needed by FOR_EACH_PLAYER
672 if(intermission_running)
677 #ifndef KH_PLAYER_USE_ATTACHMENT
678 makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
679 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
683 // if in nodrop or time over, end the round
685 if(time > self.pain_finished)
686 kh_LoserTeam(self.team, self);
689 if(kh_Key_AllOwnedByWhichTeam() != -1)
691 if(self.siren_time < time)
693 sound(self.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
694 self.siren_time = time + 2.5; // repeat every 2.5 seconds
699 p = self.owner.origin;
701 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
703 kh_WinnerTeam(self.team);
707 if(kh_interferemsg_time && time > kh_interferemsg_time)
709 kh_interferemsg_time = 0;
710 FOR_EACH_PLAYER(head)
712 if(head.team == kh_interferemsg_team)
714 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
716 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
718 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
722 self.nextthink = time + 0.05;
727 kh_Key_AssignTo(self, world);
731 const string STR_ITEM_KH_KEY = "item_kh_key";
732 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
737 key.classname = STR_ITEM_KH_KEY;
738 key.touch = kh_Key_Touch;
739 key.think = kh_Key_Think;
740 key.nextthink = time;
741 key.items = IT_KEY1 | IT_KEY2;
743 key.angles = '0 360 0' * random();
744 key.event_damage = kh_Key_Damage;
745 key.takedamage = DAMAGE_YES;
746 key.modelindex = kh_key_dropped;
748 key.kh_dropperteam = 0;
749 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
750 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
751 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
752 key.reset = key_reset;
754 switch(initial_owner.team)
757 key.netname = "^1red key";
760 key.netname = "^4blue key";
763 key.netname = "^3yellow key";
766 key.netname = "^6pink key";
769 key.netname = "NETGIER key";
773 // link into key list
774 key.kh_worldkeynext = kh_worldkeylist;
775 kh_worldkeylist = key;
777 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
779 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
780 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
782 kh_Key_AssignTo(key, initial_owner);
785 // -1 when no team completely owns all keys yet
786 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
800 else if(teem != key.team)
809 void kh_Key_DropOne(entity key)
811 // prevent collecting this one for some time
815 key.kh_droptime = time;
818 kh_Scores_Event(player, key, "dropkey", 0, 0);
819 PlayerScore_Add(player, SP_KH_LOSSES, 1);
820 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
822 kh_Key_AssignTo(key, world);
823 makevectors(player.v_angle);
824 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
826 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
827 key.kh_dropperteam = key.team;
829 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
832 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
840 if(time < player.pushltime)
841 mypusher = player.pusher;
842 while((key = player.kh_next))
844 kh_Scores_Event(player, key, "losekey", 0, 0);
845 PlayerScore_Add(player, SP_KH_LOSSES, 1);
846 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
847 kh_Key_AssignTo(key, world);
848 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
849 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
850 key.pusher = mypusher;
851 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
853 key.kh_dropperteam = player.team;
855 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
859 float kh_CheckPlayers(float num)
863 float t_team = kh_Team_ByID(num);
866 FOR_EACH_PLAYER(tmp_player)
867 if(tmp_player.deadflag == DEAD_NO)
868 if(!tmp_player.BUTTON_CHAT)
869 if(tmp_player.team == t_team)
872 if (!players) { return t_team; }
877 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
878 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
879 void kh_WaitForPlayers() // delay start of the round until enough players are present
881 if(time < game_starttime)
883 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
887 static float prev_missing_teams_mask;
888 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
889 if(KH_READY_TEAMS_OK())
891 if(prev_missing_teams_mask > 0)
892 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
893 prev_missing_teams_mask = -1;
894 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
895 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
899 if(player_count == 0)
901 if(prev_missing_teams_mask > 0)
902 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
903 prev_missing_teams_mask = -1;
907 float missing_teams_mask = (!!p1) + (!!p2) * 2;
908 if(kh_teams >= 3) missing_teams_mask += (!!p3) * 4;
909 if(kh_teams >= 4) missing_teams_mask += (!!p4) * 8;
910 if(prev_missing_teams_mask != missing_teams_mask)
912 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
913 prev_missing_teams_mask = missing_teams_mask;
916 kh_Controller_SetThink(1, kh_WaitForPlayers);
920 void kh_EnableTrackingDevice() // runs after each round
922 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
923 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
925 kh_tracking_enabled = true;
928 void kh_StartRound() // runs at the start of each round
930 float i, players, teem;
933 if(time < game_starttime)
935 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
939 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
940 if(!KH_READY_TEAMS_OK())
942 kh_Controller_SetThink(1, kh_WaitForPlayers);
946 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
947 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
949 for(i = 0; i < kh_teams; ++i)
951 teem = kh_Team_ByID(i);
953 entity my_player = world;
954 FOR_EACH_PLAYER(player)
955 if(player.deadflag == DEAD_NO)
956 if(!player.BUTTON_CHAT)
957 if(player.team == teem)
960 if(random() * players <= 1)
963 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
966 kh_tracking_enabled = false;
967 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
968 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
971 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
978 if(attacker.team == targ.team)
983 for(k = targ.kh_next; k != world; k = k.kh_next)
985 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
989 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
990 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
991 // the frag gets added later
998 void kh_Initialize() // sets up th KH environment
1001 kh_teams = autocvar_g_keyhunt_teams_override;
1003 kh_teams = autocvar_g_keyhunt_teams;
1004 kh_teams = bound(2, kh_teams, 4);
1006 // make a KH entity for controlling the game
1007 kh_controller = spawn();
1008 kh_controller.think = kh_Controller_Think;
1009 kh_Controller_SetThink(0, kh_WaitForPlayers);
1011 setmodel(kh_controller, MDL_KH_KEY);
1012 kh_key_dropped = kh_controller.modelindex;
1014 dprint(vtos(kh_controller.mins));
1015 dprint(vtos(kh_controller.maxs));
1018 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1019 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1020 kh_key_carried = kh_controller.modelindex;
1022 kh_key_carried = kh_key_dropped;
1025 kh_controller.model = "";
1026 kh_controller.modelindex = 0;
1028 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1030 kh_ScoreRules(kh_teams);
1035 // to be called before intermission
1037 remove(kh_controller);
1038 kh_controller = world;
1041 // register this as a mutator
1043 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1045 kh_Key_DropAll(self, true);
1049 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1052 kh_Key_DropAll(self, true);
1053 else if(IS_PLAYER(other))
1054 kh_Key_DropAll(self, false);
1056 kh_Key_DropAll(self, true);
1060 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1062 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1066 MUTATOR_HOOKFUNCTION(kh_finalize)
1072 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1074 ret_float = kh_teams;
1078 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1080 self.kh_state = other.kh_state;
1084 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1086 if(MUTATOR_RETURNVALUE == 0)
1099 MUTATOR_DEFINITION(gamemode_keyhunt)
1101 MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1102 MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1103 MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1104 MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1105 MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1106 MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1107 MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1108 MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1112 if(time > 1) // game loads at time 1
1113 error("This is a game type and it cannot be added at runtime.");
1117 MUTATOR_ONROLLBACK_OR_REMOVE
1119 // we actually cannot roll back kh_Initialize here
1120 // BUT: we don't need to! If this gets called, adding always
1126 LOG_INFO("This is a game type and it cannot be removed at runtime.");