1 #include "gamemode_race.qh"
8 .float race_checkpoint;
9 void havocbot_role_race()
11 if(self.deadflag != DEAD_NO)
15 if (self.bot_strategytime < time)
17 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
18 navigation_goalrating_start();
20 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
22 if(e.cnt == self.race_checkpoint)
24 navigation_routerating(e, 1000000, 5000);
26 else if(self.race_checkpoint == -1)
28 navigation_routerating(e, 1000000, 5000);
32 navigation_goalrating_end();
36 void race_ScoreRules()
38 ScoreRules_basics(race_teams, 0, 0, false);
41 ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
42 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
43 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
44 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
46 else if(g_race_qualifying)
48 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
52 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
53 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
54 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
56 ScoreRules_basics_end();
59 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
61 if(autocvar_sv_eventlog)
62 GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
65 MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
67 // force kbd movement for fairness
71 // if record times matter
72 // ensure nothing EVIL is being done (i.e. div0_evade)
73 // this hinders joystick users though
74 // but it still gives SOME analog control
75 wishvel.x = fabs(self.movement.x);
76 wishvel.y = fabs(self.movement.y);
77 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
80 wishspeed = vlen(wishvel);
81 if(wishvel.x >= 2 * wishvel.y)
84 if(self.movement.x > 0)
85 self.movement_x = wishspeed;
87 self.movement_x = -wishspeed;
90 else if(wishvel.y >= 2 * wishvel.x)
94 if(self.movement.y > 0)
95 self.movement_y = wishspeed;
97 self.movement_y = -wishspeed;
102 if(self.movement.x > 0)
103 self.movement_x = M_SQRT1_2 * wishspeed;
105 self.movement_x = -M_SQRT1_2 * wishspeed;
106 if(self.movement.y > 0)
107 self.movement_y = M_SQRT1_2 * wishspeed;
109 self.movement_y = -M_SQRT1_2 * wishspeed;
116 MUTATOR_HOOKFUNCTION(race_ResetMap)
120 Score_NicePrint(world);
123 PlayerScore_Sort(race_place, 0, 1, 0);
130 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
134 race_EventLog(ftos(e.race_place), e);
137 if(g_race_qualifying == 2)
139 g_race_qualifying = 0;
140 independent_players = 0;
141 cvar_set("fraglimit", ftos(race_fraglimit));
142 cvar_set("leadlimit", ftos(race_leadlimit));
143 cvar_set("timelimit", ftos(race_timelimit));
150 MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
152 if(IS_SPEC(self) || IS_OBSERVER(self))
153 if(g_race_qualifying)
154 if(msg_entity.enemy.race_laptime)
155 race_SendNextCheckpoint(msg_entity.enemy, 1);
160 MUTATOR_HOOKFUNCTION(race_ClientConnect)
162 race_PreparePlayer();
163 self.race_checkpoint = -1;
165 string rr = RACE_RECORD;
167 if(IS_REAL_CLIENT(self))
170 race_send_recordtime(MSG_ONE);
171 race_send_speedaward(MSG_ONE);
173 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
174 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
175 race_send_speedaward_alltimebest(MSG_ONE);
178 for (i = 1; i <= RANKINGS_CNT; ++i)
180 race_SendRankings(i, 0, 0, MSG_ONE);
187 MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
189 if(g_race_qualifying)
190 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
191 self.frags = FRAGS_LMS_LOSER;
193 self.frags = FRAGS_SPECTATOR;
195 race_PreparePlayer();
196 self.race_checkpoint = -1;
201 MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
203 if(spawn_spot.target == "")
204 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
205 race_PreparePlayer();
207 // if we need to respawn, do it right
208 self.race_respawn_checkpoint = self.race_checkpoint;
209 self.race_respawn_spotref = spawn_spot;
216 MUTATOR_HOOKFUNCTION(race_PutClientInServer)
221 if(self.killcount == -666 /* initial spawn */ || g_race_qualifying) // spawn
222 race_PreparePlayer();
224 race_RetractPlayer();
226 race_AbandonRaceCheck(self);
231 MUTATOR_HOOKFUNCTION(race_PlayerDies)
233 self.respawn_flags |= RESPAWN_FORCE;
234 race_AbandonRaceCheck(self);
238 MUTATOR_HOOKFUNCTION(race_BotRoles)
240 self.havocbot_role = havocbot_role_race;
244 MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
246 if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
248 if (!self.stored_netname)
249 self.stored_netname = strzone(uid2name(self.crypto_idfp));
250 if(self.stored_netname != self.netname)
252 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
253 strunzone(self.stored_netname);
254 self.stored_netname = strzone(self.netname);
261 MUTATOR_HOOKFUNCTION(race_ForbidClearPlayerScore)
263 if(g_race_qualifying)
264 return true; // in qualifying, you don't lose score by observing
269 MUTATOR_HOOKFUNCTION(race_GetTeamCount)
271 ret_float = race_teams;
275 MUTATOR_HOOKFUNCTION(race_CountFrags)
277 // announce remaining frags if not in qualifying mode
278 if(!g_race_qualifying)
284 void race_Initialize()
287 if(g_race_qualifying == 2)
291 MUTATOR_DEFINITION(gamemode_race)
293 MUTATOR_HOOK(PlayerPhysics, race_PlayerPhysics, CBC_ORDER_ANY);
294 MUTATOR_HOOK(reset_map_global, race_ResetMap, CBC_ORDER_ANY);
295 MUTATOR_HOOK(PlayerPreThink, race_PlayerPreThink, CBC_ORDER_ANY);
296 MUTATOR_HOOK(ClientConnect, race_ClientConnect, CBC_ORDER_ANY);
297 MUTATOR_HOOK(MakePlayerObserver, race_MakePlayerObserver, CBC_ORDER_ANY);
298 MUTATOR_HOOK(PlayerSpawn, race_PlayerSpawn, CBC_ORDER_ANY);
299 MUTATOR_HOOK(PutClientInServer, race_PutClientInServer, CBC_ORDER_ANY);
300 MUTATOR_HOOK(PlayerDies, race_PlayerDies, CBC_ORDER_ANY);
301 MUTATOR_HOOK(HavocBot_ChooseRole, race_BotRoles, CBC_ORDER_ANY);
302 MUTATOR_HOOK(GetPressedKeys, race_PlayerPostThink, CBC_ORDER_ANY);
303 MUTATOR_HOOK(ForbidPlayerScore_Clear, race_ForbidClearPlayerScore, CBC_ORDER_ANY);
304 MUTATOR_HOOK(GetTeamCount, race_GetTeamCount, CBC_ORDER_ANY);
305 MUTATOR_HOOK(Scores_CountFragsRemaining, race_CountFrags, CBC_ORDER_ANY);
309 if(time > 1) // game loads at time 1
310 error("This is a game type and it cannot be added at runtime.");
314 MUTATOR_ONROLLBACK_OR_REMOVE
316 // we actually cannot roll back race_Initialize here
317 // BUT: we don't need to! If this gets called, adding always
323 LOG_INFO("This is a game type and it cannot be removed at runtime.");