1 #include "gamemode_race.qh"
9 .float race_checkpoint;
10 void havocbot_role_race()
12 if(self.deadflag != DEAD_NO)
16 if (self.bot_strategytime < time)
18 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
19 navigation_goalrating_start();
21 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
23 if(e.cnt == self.race_checkpoint)
25 navigation_routerating(e, 1000000, 5000);
27 else if(self.race_checkpoint == -1)
29 navigation_routerating(e, 1000000, 5000);
33 navigation_goalrating_end();
37 void race_ScoreRules()
39 ScoreRules_basics(race_teams, 0, 0, false);
42 ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
43 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
44 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
45 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
47 else if(g_race_qualifying)
49 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
53 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
54 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
55 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
57 ScoreRules_basics_end();
60 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
62 if(autocvar_sv_eventlog)
63 GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
66 MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
68 // force kbd movement for fairness
72 // if record times matter
73 // ensure nothing EVIL is being done (i.e. div0_evade)
74 // this hinders joystick users though
75 // but it still gives SOME analog control
76 wishvel.x = fabs(self.movement.x);
77 wishvel.y = fabs(self.movement.y);
78 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
81 wishspeed = vlen(wishvel);
82 if(wishvel.x >= 2 * wishvel.y)
85 if(self.movement.x > 0)
86 self.movement_x = wishspeed;
88 self.movement_x = -wishspeed;
91 else if(wishvel.y >= 2 * wishvel.x)
95 if(self.movement.y > 0)
96 self.movement_y = wishspeed;
98 self.movement_y = -wishspeed;
103 if(self.movement.x > 0)
104 self.movement_x = M_SQRT1_2 * wishspeed;
106 self.movement_x = -M_SQRT1_2 * wishspeed;
107 if(self.movement.y > 0)
108 self.movement_y = M_SQRT1_2 * wishspeed;
110 self.movement_y = -M_SQRT1_2 * wishspeed;
117 MUTATOR_HOOKFUNCTION(race_ResetMap)
121 Score_NicePrint(world);
124 PlayerScore_Sort(race_place, 0, 1, 0);
131 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
135 race_EventLog(ftos(e.race_place), e);
138 if(g_race_qualifying == 2)
140 g_race_qualifying = 0;
141 independent_players = 0;
142 cvar_set("fraglimit", ftos(race_fraglimit));
143 cvar_set("leadlimit", ftos(race_leadlimit));
144 cvar_set("timelimit", ftos(race_timelimit));
151 MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
153 if(IS_SPEC(self) || IS_OBSERVER(self))
154 if(g_race_qualifying)
155 if(msg_entity.enemy.race_laptime)
156 race_SendNextCheckpoint(msg_entity.enemy, 1);
161 MUTATOR_HOOKFUNCTION(race_ClientConnect)
163 race_PreparePlayer();
164 self.race_checkpoint = -1;
166 string rr = RACE_RECORD;
168 if(IS_REAL_CLIENT(self))
171 race_send_recordtime(MSG_ONE);
172 race_send_speedaward(MSG_ONE);
174 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
175 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
176 race_send_speedaward_alltimebest(MSG_ONE);
179 for (i = 1; i <= RANKINGS_CNT; ++i)
181 race_SendRankings(i, 0, 0, MSG_ONE);
188 MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
190 if(g_race_qualifying)
191 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
192 self.frags = FRAGS_LMS_LOSER;
194 self.frags = FRAGS_SPECTATOR;
196 race_PreparePlayer();
197 self.race_checkpoint = -1;
202 MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
204 if(spawn_spot.target == "")
205 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
206 race_PreparePlayer();
208 // if we need to respawn, do it right
209 self.race_respawn_checkpoint = self.race_checkpoint;
210 self.race_respawn_spotref = spawn_spot;
217 MUTATOR_HOOKFUNCTION(race_PutClientInServer)
222 if(self.killcount == -666 /* initial spawn */ || g_race_qualifying) // spawn
223 race_PreparePlayer();
225 race_RetractPlayer();
227 race_AbandonRaceCheck(self);
232 MUTATOR_HOOKFUNCTION(race_PlayerDies)
234 self.respawn_flags |= RESPAWN_FORCE;
235 race_AbandonRaceCheck(self);
239 MUTATOR_HOOKFUNCTION(race_BotRoles)
241 self.havocbot_role = havocbot_role_race;
245 MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
247 if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
249 if (!self.stored_netname)
250 self.stored_netname = strzone(uid2name(self.crypto_idfp));
251 if(self.stored_netname != self.netname)
253 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
254 strunzone(self.stored_netname);
255 self.stored_netname = strzone(self.netname);
262 MUTATOR_HOOKFUNCTION(race_ForbidClearPlayerScore)
264 if(g_race_qualifying)
265 return true; // in qualifying, you don't lose score by observing
270 MUTATOR_HOOKFUNCTION(race_GetTeamCount)
272 ret_float = race_teams;
276 MUTATOR_HOOKFUNCTION(race_CountFrags)
278 // announce remaining frags if not in qualifying mode
279 if(!g_race_qualifying)
285 void race_Initialize()
288 if(g_race_qualifying == 2)
292 MUTATOR_DEFINITION(gamemode_race)
294 MUTATOR_HOOK(PlayerPhysics, race_PlayerPhysics, CBC_ORDER_ANY);
295 MUTATOR_HOOK(reset_map_global, race_ResetMap, CBC_ORDER_ANY);
296 MUTATOR_HOOK(PlayerPreThink, race_PlayerPreThink, CBC_ORDER_ANY);
297 MUTATOR_HOOK(ClientConnect, race_ClientConnect, CBC_ORDER_ANY);
298 MUTATOR_HOOK(MakePlayerObserver, race_MakePlayerObserver, CBC_ORDER_ANY);
299 MUTATOR_HOOK(PlayerSpawn, race_PlayerSpawn, CBC_ORDER_ANY);
300 MUTATOR_HOOK(PutClientInServer, race_PutClientInServer, CBC_ORDER_ANY);
301 MUTATOR_HOOK(PlayerDies, race_PlayerDies, CBC_ORDER_ANY);
302 MUTATOR_HOOK(HavocBot_ChooseRole, race_BotRoles, CBC_ORDER_ANY);
303 MUTATOR_HOOK(GetPressedKeys, race_PlayerPostThink, CBC_ORDER_ANY);
304 MUTATOR_HOOK(ForbidPlayerScore_Clear, race_ForbidClearPlayerScore, CBC_ORDER_ANY);
305 MUTATOR_HOOK(GetTeamCount, race_GetTeamCount, CBC_ORDER_ANY);
306 MUTATOR_HOOK(Scores_CountFragsRemaining, race_CountFrags, CBC_ORDER_ANY);
310 if(time > 1) // game loads at time 1
311 error("This is a game type and it cannot be added at runtime.");
315 MUTATOR_ONROLLBACK_OR_REMOVE
317 // we actually cannot roll back race_Initialize here
318 // BUT: we don't need to! If this gets called, adding always
324 LOG_INFO("This is a game type and it cannot be removed at runtime.");