5 /*QUAKED spawnfunc_tdm_team (0 .5 .8) (-16 -16 -24) (16 16 32)
6 Team declaration for TDM gameplay, this allows you to decide what team names and control point models are used in your map.
7 Note: If you use spawnfunc_tdm_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
9 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
10 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
13 if(!g_tdm || !self.cnt) { remove(self); return; }
15 self.classname = "tdm_team";
16 self.team = self.cnt + 1;
19 // code from here on is just to support maps that don't have team entities
20 void tdm_SpawnTeam (string teamname, float teamcolor)
22 entity this = new(tdm_team);
23 this.netname = teamname;
25 this.spawnfunc_checked = true;
26 WITH(entity, self, this, spawnfunc_tdm_team(this));
29 void tdm_DelayedInit()
31 // if no teams are found, spawn defaults
32 if(find(world, classname, "tdm_team") == world)
34 LOG_INFO("No ""tdm_team"" entities found on this map, creating them anyway.\n");
36 int numteams = min(4, autocvar_g_tdm_teams_override);
38 if(numteams < 2) { numteams = autocvar_g_tdm_teams; }
39 numteams = bound(2, numteams, 4);
42 for(i = 1; i <= numteams; ++i)
43 tdm_SpawnTeam(Team_ColorName(Team_NumberToTeam(i)), Team_NumberToTeam(i) - 1);
47 MUTATOR_HOOKFUNCTION(tdm_GetTeamCount)
49 ret_string = "tdm_team";
53 MUTATOR_HOOKFUNCTION(tdm_CountFrags)
55 // announce remaining frags
59 MUTATOR_DEFINITION(gamemode_tdm)
61 MUTATOR_HOOK(GetTeamCount, tdm_GetTeamCount, CBC_ORDER_ANY);
62 MUTATOR_HOOK(Scores_CountFragsRemaining, tdm_CountFrags, CBC_ORDER_ANY);
66 if(time > 1) // game loads at time 1
67 error("This is a game type and it cannot be added at runtime.");
68 InitializeEntity(world, tdm_DelayedInit, INITPRIO_GAMETYPE);
71 MUTATOR_ONROLLBACK_OR_REMOVE
73 // we actually cannot roll back tdm_Initialize here
74 // BUT: we don't need to! If this gets called, adding always
80 LOG_INFO("This is a game type and it cannot be removed at runtime.");