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1 // Tower Defense
2 // Gamemode by Mario
3  
4 void spawnfunc_td_controller()
5 {
6         if not(g_td) { remove(self); return; }
7         
8         if(autocvar_g_td_force_settings)
9         {
10                 // TODO: find a better way to do this?
11                 self.dontend = FALSE;
12                 self.maxwaves = 0;
13                 self.monstercount = 0;
14                 self.startwave = 0;
15                 self.maxturrets = 0;
16                 self.buildtime = 0;
17                 self.mspeed_walk = 0;
18                 self.mspeed_run = 0;
19                 self.spawndelay = 0;
20                 self.maxcurrent = 0;
21                 self.ignoreturrets = 0;
22         }
23                 
24         self.netname = "Tower Defense controller entity";
25         self.classname = "td_controller";
26                 
27         gensurvived = FALSE;
28         td_dont_end = ((self.dontend) ? self.dontend : autocvar_g_td_generator_dontend);                
29         max_waves = ((self.maxwaves) ? self.maxwaves : autocvar_g_td_max_waves);        
30         totalmonsters = ((self.monstercount) ? self.monstercount : autocvar_g_td_monster_count);
31         wave_count = ((self.startwave) ? self.startwave : autocvar_g_td_start_wave);
32         max_turrets = ((self.maxturrets) ? self.maxturrets : autocvar_g_td_turret_max);
33         build_time = ((self.buildtime) ? self.buildtime : autocvar_g_td_buildphase_time);
34         m_speed_walk = ((self.mspeed_walk) ? self.mspeed_walk : autocvar_g_td_monsters_speed_walk);
35         m_speed_run = ((self.mspeed_run) ? self.mspeed_run : autocvar_g_td_monsters_speed_run);
36         spawn_delay = ((self.spawndelay) ? self.spawndelay : autocvar_g_td_monsters_spawn_delay);
37         max_current = ((self.maxcurrent) ? self.maxcurrent : autocvar_g_td_current_monsters);
38         ignore_turrets = ((self.ignoreturrets) ? self.ignoreturrets : autocvar_g_td_monsters_ignore_turrets);
39         
40         if(autocvar_g_td_monsters_skill_start)
41                 monster_skill = autocvar_g_td_monsters_skill_start;
42                 
43         wave_end(TRUE);
44 }
45
46 void td_generator_die() 
47 {
48         if(autocvar_sv_eventlog)
49                 GameLogEcho(":gendestroyed");
50                 
51         gendestroyed = TRUE;
52         
53         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
54         
55         setmodel(self, "models/onslaught/generator_dead.md3");
56         self.solid                      = SOLID_NOT;
57         self.takedamage         = DAMAGE_NO;
58         self.event_damage   = func_null;
59         self.enemy                      = world;
60         td_gencount                     -= 1;
61                 
62         pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
63         
64         WaypointSprite_Kill(self.sprite);
65 }
66
67 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) 
68 {
69         if(attacker.classname == STR_PLAYER || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE)
70                 return;
71         
72         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_GENDAMAGED);
73         
74         self.health -= damage;
75         
76         WaypointSprite_UpdateHealth(self.sprite, self.health);
77                 
78         if(self.health <= 0) 
79                 td_generator_die();
80 }
81
82 void spawnfunc_td_generator() 
83 {
84         if not(g_td) { remove(self); return; }
85         
86         gendestroyed = FALSE;
87         
88         if not(self.health)
89                 self.health = autocvar_g_td_generator_health;
90
91         // precache generator model
92         precache_model("models/onslaught/generator.md3");
93         precache_model("models/onslaught/generator_dead.md3");   
94         
95         self.model                  = "models/onslaught/generator.md3";
96         setmodel(self, self.model);
97         self.classname      = "td_generator";
98         self.solid                  = SOLID_BBOX;
99         self.takedamage     = DAMAGE_AIM;
100         self.event_damage   = td_generator_damage;
101         self.enemy                  = world;
102         self.nextthink      = -1;
103         self.think                  = func_null;
104         self.max_health     = self.health;
105         self.movetype       = MOVETYPE_NONE;
106         self.monster_attack = TRUE;
107         td_gencount                += 1;
108         self.netname            = "Generator";
109         
110         setsize(self, GENERATOR_MIN, GENERATOR_MAX);
111         
112         droptofloor();
113         
114         WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 60', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');  
115         WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
116         WaypointSprite_UpdateHealth(self.sprite, self.health);
117 }
118
119 entity PickGenerator()
120 {
121         entity generator, head;
122         if(td_gencount == 1)
123                 generator = find(world, classname, "td_generator");
124         else
125         {
126                 RandomSelection_Init();
127                 for(head = world;(head = find(head, classname, "td_generator")); )
128                 {
129                         RandomSelection_Add(head, 0, string_null, 1, 1);
130                 }
131                 generator = RandomSelection_chosen_ent; 
132         }
133         return generator;
134 }
135
136 void spawn_td_fuel(float fuel_size)
137 {
138         if not(g_td) {remove(self); return; }
139         
140         self.ammo_fuel = fuel_size * monster_skill;
141         StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
142         
143         self.velocity = randomvec() * 175 + '0 0 325';
144 }
145
146 void spawnfunc_td_waypoint() 
147 {
148         if not(g_td) { remove(self); return; }
149         
150         self.classname = "td_waypoint";
151 }
152
153 void spawnfunc_monster_swarm()
154 {
155         if not(g_td) { remove(self); return; }
156         
157         self.flags = SWARM_NORMAL; // marked as a spawnpoint
158         self.classname = "monster_swarm";
159         
160         if(self.spawntype == SWARM_SWIM) waterspawns_count += 1;
161         if(self.spawntype == SWARM_FLY) flyspawns_count += 1;
162         
163         WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
164         
165         if(self.target == "")
166                 dprint("Warning: monster_swarm entity without a set target\n");
167 }
168
169 void barricade_touch()
170 {
171         if not(other.flags & FL_MONSTER)
172                 return;
173                 
174         if(time < self.dmg_time)
175                 return;
176                 
177         Damage(other, self, self, autocvar_g_td_barricade_damage, DEATH_HURTTRIGGER, self.origin, '0 0 0');
178         
179         self.dmg_time = time + 1;
180 }
181
182 void barricade_die()
183 {
184         self.takedamage = DAMAGE_NO;
185         self.event_damage = func_null;
186         
187         WaypointSprite_Kill(self.sprite);
188         
189         pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
190         sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
191         
192         if(self.realowner)
193                 self.realowner.turret_cnt -= 1;
194                 
195         self.think = SUB_Remove;
196         self.nextthink = time;
197 }
198
199 void barricade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
200 {
201         if not(attacker.flags & FL_MONSTER) return;
202         
203         self.health -= damage;
204         
205         WaypointSprite_UpdateHealth(self.sprite, self.health);
206         
207         if(self.health < 1)
208                 barricade_die();
209 }
210
211 void spawn_barricade()
212 {
213         self.health = 2000;
214         self.max_health = self.health;
215         self.dmg_time = time;
216         self.touch = barricade_touch;
217         self.think = func_null;
218         self.nextthink = -1;
219         self.takedamage = DAMAGE_AIM;
220         self.turrcaps_flags = TFL_TURRCAPS_ISTURRET; // for turretremove commands etc.
221         self.solid = SOLID_CORPSE; // hax
222         self.event_damage = barricade_damage;
223         self.netname = "Barricade";
224         
225         WaypointSprite_Spawn(self.netname, 0, 1200, self, '0 0 110', world, 0, self, sprite, FALSE, RADARICON_DOMPOINT, '1 1 0');       
226         WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
227         WaypointSprite_UpdateHealth(self.sprite, self.health);
228         
229         precache_model("models/td/barricade.md3");
230         setmodel(self, "models/td/barricade.md3");
231         
232         droptofloor();
233         
234         self.movetype = MOVETYPE_NONE;
235 }
236
237 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
238 {
239         if(spawnedby.classname != STR_PLAYER)
240         {
241                 dprint("Warning: A non-player entity tried to spawn a turret\n");
242                 return;
243         }
244                 
245         entity oldself;
246         
247         oldself = self;
248         self = spawn();
249         
250         setorigin(self, orig);
251         self.spawnflags = TSL_NO_RESPAWN;
252         self.monster_attack = TRUE;
253         self.realowner = own;
254         self.angles_y = spawnedby.v_angle_y;
255         spawnedby.turret_cnt += 1;
256         self.colormap = spawnedby.colormap;
257         
258         switch(turet)
259         {
260                 default:
261                 case "plasma": spawnfunc_turret_plasma(); break;
262                 case "mlrs": spawnfunc_turret_mlrs(); break;
263                 case "phaser": spawnfunc_turret_phaser(); break;
264                 case "hellion": spawnfunc_turret_hellion(); break;
265                 case "walker": spawnfunc_turret_walker(); break;
266                 case "flac": spawnfunc_turret_flac(); break;
267                 case "tesla": spawnfunc_turret_tesla(); break;
268                 case "fusionreactor": spawnfunc_turret_fusionreactor(); break;
269                 case "barricade": spawn_barricade(); break;
270         }
271                 
272         self = oldself;
273 }
274
275 void buffturret (entity tur, float buff)
276 {
277         tur.turret_buff           += 1;
278         tur.max_health            *= buff;
279         tur.tur_health             = tur.max_health;
280         tur.health                         = tur.max_health;
281         tur.ammo_max              *= buff;
282         tur.ammo_recharge     *= buff;
283     tur.shot_dmg          *= buff;
284     tur.shot_refire       -= buff * 0.2;
285     tur.shot_radius       *= buff;
286     tur.shot_speed        *= buff;
287     tur.shot_spread       *= buff;
288     tur.shot_force        *= buff;
289 }
290
291 void AnnounceSpawn(string anounce)
292 {
293         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce);
294 }
295
296 entity PickSpawn (float strngth, float type)
297 {
298         entity e;
299         RandomSelection_Init();
300         for(e = world;(e = find(e, classname, "monster_swarm")); )
301         {
302                 if(flyspawns_count > 0 && type == SWARM_FLY && e.spawntype != SWARM_FLY) continue;
303                 if(waterspawns_count > 0 && type == SWARM_SWIM && e.spawntype != SWARM_SWIM) continue;
304                 
305                 RandomSelection_Add(e, 0, string_null, 1, 1);
306         }
307
308         return RandomSelection_chosen_ent;
309 }
310
311 void TD_SpawnMonster(string mnster, float strngth, float type)
312 {
313         entity e, mon;
314         
315         e = PickSpawn(strngth, type);
316         
317         if(e == world) // couldn't find anything for our class, so check for normal spawns
318                 e = PickSpawn(SWARM_NORMAL, SWARM_NORMAL);
319                 
320         if(e == world)
321         {
322                 dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
323                 return;
324         }
325   
326         mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
327         if(e.target2)
328         {
329                 if(random() > 0.5)
330                         mon.target = e.target2;
331                 else
332                         mon.target = e.target;
333         }
334         else
335                 mon.target = e.target;
336 }
337
338 float Monster_GetStrength(string mnster)
339 {
340         switch(mnster)
341         {
342                 case "knight":
343                 case "wizard":
344                 case "soldier":
345                 case "enforcer":
346                 case "zombie":
347                 case "tarbaby":
348                 case "dog":
349                 case "spider":
350                 case "fish":
351                         return SWARM_WEAK;
352                 case "ogre":
353                 case "shambler":
354                 case "shalrath":
355                 case "hellknight":
356                 case "demon":
357                         return SWARM_STRONG;
358                 default:
359                         return SWARM_NORMAL;
360         }
361 }
362
363 float Monster_GetType(string mnster)
364 {
365         switch(mnster)
366         {
367                 default:
368                 case "knight":
369                 case "soldier":
370                 case "enforcer":
371                 case "zombie":
372                 case "spider":
373                 case "tarbaby":
374                 case "dog":
375                 case "ogre":
376                 case "shambler":
377                 case "shalrath":
378                 case "hellknight":
379                 case "demon":
380                         return SWARM_NORMAL;
381                 case "wizard":
382                         return SWARM_FLY;
383                 case "fish":
384                         return SWARM_SWIM;
385         }
386 }
387
388 string RandomMonster()
389 {
390         RandomSelection_Init();
391         
392         if(n_demons) RandomSelection_Add(world, 0, "demon", 1, 1);
393         if(n_shalraths) RandomSelection_Add(world, 0, "vore", 1, 1);
394         if(n_soldiers) RandomSelection_Add(world, 0, "soldier", 1, 1);
395         if(n_hknights) RandomSelection_Add(world, 0, "hellknight", 1, 1);
396         if(n_enforcers) RandomSelection_Add(world, 0, "enforcer", 1, 1);
397         if(n_zombies) RandomSelection_Add(world, 0, "zombie", 1, 1);
398         if(n_spiders) RandomSelection_Add(world, 0, "spider", 1, 1);
399         if(n_ogres) RandomSelection_Add(world, 0, "ogre", 1, 1);
400         if(n_dogs) RandomSelection_Add(world, 0, "dog", 1, 1);
401         if(n_knights) RandomSelection_Add(world, 0, "knight", 1, 1);
402         if(n_shamblers) RandomSelection_Add(world, 0, "shambler", 0.2, 0.2);
403         if(n_tarbabies) RandomSelection_Add(world, 0, "spawn", 0.2, 0.2);
404         if(n_wizards && flyspawns_count) RandomSelection_Add(world, 0, "scrag", 1, 1);
405         if(n_fish && waterspawns_count) RandomSelection_Add(world, 0, "fish", 0.2, 0.2);
406         
407         return RandomSelection_chosen_string;
408 }
409
410 void combat_phase()
411 {
412         string whichmon;
413         float mstrength, montype;
414         
415         current_phase = PHASE_COMBAT;
416         
417         if(monster_count <= 0)
418         {
419                 wave_end(FALSE);
420                 return;
421         }
422         
423         self.think = combat_phase;
424         
425         whichmon = RandomMonster();
426         
427         mstrength = Monster_GetStrength(whichmon);
428         montype = Monster_GetType(whichmon);
429         
430         if(current_monsters <= max_current && whichmon != "")
431         {
432                 TD_SpawnMonster(whichmon, mstrength, montype);
433                 self.nextthink = time + spawn_delay;
434         }
435         else
436                 self.nextthink = time + 6;
437 }
438
439 void queue_monsters(float maxmonsters)
440 {
441         float mc = 11; // note: shambler + tarbaby = 1
442         
443         if(waterspawns_count > 0)
444                 mc += 1;
445         if(flyspawns_count > 0)
446                 mc += 1;
447                 
448         DistributeEvenly_Init(maxmonsters, mc);
449         n_demons        = DistributeEvenly_Get(1);
450         n_ogres         = DistributeEvenly_Get(1);
451         n_dogs          = DistributeEvenly_Get(1);
452         n_knights   = DistributeEvenly_Get(1);
453         n_shalraths = DistributeEvenly_Get(1);
454         n_soldiers  = DistributeEvenly_Get(1);
455         n_hknights  = DistributeEvenly_Get(1);
456         n_enforcers = DistributeEvenly_Get(1);
457         n_zombies   = DistributeEvenly_Get(1);
458         n_spiders   = DistributeEvenly_Get(1);
459         n_tarbabies = DistributeEvenly_Get(0.7);
460         n_shamblers = DistributeEvenly_Get(0.3);
461         if(flyspawns_count > 0)
462                 n_wizards = DistributeEvenly_Get(1);
463         if(waterspawns_count > 0)
464                 n_fish = DistributeEvenly_Get(1);
465 }
466
467 void combat_phase_begin()
468 {
469         monster_count = totalmonsters;
470         entity gen;
471         
472         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
473         
474         if(autocvar_sv_eventlog)
475                 GameLogEcho(":combatphase");
476                 
477         self.think = combat_phase;
478         self.nextthink = time + 1;
479         
480         for(gen = world;(gen = find(gen, classname, "td_generator")); )
481                 gen.takedamage = DAMAGE_AIM;
482 }
483
484 float cphase_updates;
485 void combat_phase_announce() // TODO: clean up these fail nextthinks...
486 {
487         cphase_updates += 1;
488         
489         if(cphase_updates == 0)
490                 Announce("prepareforbattle");
491         else if(cphase_updates == 3)
492                 Announce("3");
493         else if(cphase_updates == 4)
494                 Announce("2");
495         else if(cphase_updates == 5)
496                 Announce("1");
497         else if(cphase_updates == 6)
498         {
499                 Announce("begin");
500                 combat_phase_begin();
501         }
502         
503         if(cphase_updates >= 6)
504                 return;
505
506         self.think = combat_phase_announce;
507         self.nextthink = time + 1;
508 }
509
510 void build_phase()
511 {
512         entity head;
513         float n_players = 0, gen_washealed = FALSE, player_washealed = FALSE;
514         
515         current_phase = PHASE_BUILD;
516         
517         for(head = world;(head = find(head, classname, "td_generator")); )
518         {
519                 if(head.health <= 5 && head.max_health > 10)
520                         Announce("lastsecond");
521                         
522                 if(head.health < head.max_health)
523                 {
524                         gen_washealed = TRUE;
525                         head.health = head.max_health;
526                         WaypointSprite_UpdateHealth(head.sprite, head.health);
527                 }
528                 head.takedamage = DAMAGE_NO;
529         }
530         
531         FOR_EACH_PLAYER(head)
532         {
533                 if(head.health < 100)
534                 {
535                         player_washealed = TRUE;
536                         break; // we found 1, so no need to check the others
537                 }
538         }
539                 
540         totalmonsters += autocvar_g_td_monster_count_increment * wave_count;
541         monster_skill += autocvar_g_td_monsters_skill_increment;
542         
543         if(wave_count < 1) wave_count = 1;
544         
545         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, wave_count, totalmonsters, autocvar_g_td_buildphase_time);
546         
547         FOR_EACH_PLAYER(head) 
548     {
549                 if(head.health < 100) head.health = 100;
550                         
551                 if(gen_washealed) PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
552                         
553         n_players += 1;
554     }
555     
556     FOR_EACH_MONSTER(head)
557     {
558                 if(head.health <= 0)
559                         continue;
560                         
561         dprint(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
562                 
563                 WaypointSprite_Kill(head.sprite);
564         remove(head);
565     }
566         
567         if(n_players >= 2)
568         {
569                 totalmonsters += n_players;
570                 monster_skill += n_players * 0.05;
571         }
572         
573         if(monster_skill < 1) monster_skill = 1;
574                 
575         if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
576         
577         monsters_total = totalmonsters;
578         monsters_killed = 0;
579                 
580         queue_monsters(totalmonsters);
581         
582         cphase_updates = -1;
583         
584         if(autocvar_sv_eventlog)
585         GameLogEcho(strcat(":buildphase:", ftos(wave_count), ":", ftos(totalmonsters)));
586         
587         self.think = combat_phase_announce;
588         self.nextthink = time + build_time - 6;
589 }
590
591 void wave_end(float starting)
592 {
593         if not(starting)
594         {
595                 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_VICTORY, ((wave_count >= max_waves) ? "Level" : "Wave"));
596                 
597                 if(autocvar_sv_eventlog)
598             GameLogEcho(strcat(":wave:", ftos(wave_count), ":victory"));
599         }
600         
601         if(wave_count >= max_waves)
602         {
603                 gensurvived = TRUE;
604                 return;
605         }
606         
607         if not(starting)
608                 wave_count += 1;
609                 
610         self.think = build_phase;
611         self.nextthink = time + 3;
612 }
613
614 void td_ScoreRules()
615 {
616         ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE,             "score",         SFL_SORT_PRIO_PRIMARY);
617         ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS,             "kills",         SFL_LOWER_IS_BETTER);
618         ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS,  "frags",         SFL_LOWER_IS_BETTER);
619         ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS,    "deaths",    SFL_LOWER_IS_BETTER);
620         ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES,  "suicides",  SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
621         ScoreRules_basics_end();
622 }
623
624 void td_SpawnController()
625 {
626         entity oldself = self;
627         self = spawn();
628         self.classname = "td_controller";
629         spawnfunc_td_controller();
630         self = oldself;
631 }
632
633 void td_DelayedInit()
634 {
635         if(find(world, classname, "td_controller") == world)
636         {
637                 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
638                 td_SpawnController();
639         }
640         
641         td_ScoreRules();
642 }
643
644 void td_Init()
645 {
646         InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
647 }
648
649 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
650 {
651         if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
652     if(turret_target.flags & FL_PROJECTILE)
653         if(turret_target.owner.flags & FL_MONSTER)
654         return TRUE; // flac support
655                         
656         if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
657                 return TRUE;
658         if not(turret_target.flags & FL_MONSTER)
659                 turret_target = world;
660                 
661         return FALSE;
662 }
663
664 MUTATOR_HOOKFUNCTION(td_PlayerThink)
665 {
666         self.stat_current_wave = wave_count;
667         self.stat_totalwaves = max_waves;
668         
669         return FALSE;
670 }
671
672 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
673 {
674         self.bot_attack = FALSE;
675         
676         return FALSE;
677 }
678
679 MUTATOR_HOOKFUNCTION(td_PlayerDies)
680 {
681         if(frag_attacker.flags & FL_MONSTER)
682                 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
683                 
684         if(frag_target == frag_attacker)
685                 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
686
687         return FALSE;
688 }
689
690 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
691 {
692         frag_score = 0;
693                 
694         return TRUE; // no frags counted in td
695 }
696
697 MUTATOR_HOOKFUNCTION(td_PlayerDamage)
698 {
699         if(frag_attacker.realowner == frag_target)
700                 frag_damage = 0;
701                 
702         if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
703                 frag_damage = 0;
704                 
705         if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
706                 frag_damage = 0;
707                 
708         if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
709                 frag_damage = 0;
710                 
711         if(!autocvar_g_td_pvp && frag_attacker != frag_target && frag_target.classname == STR_PLAYER && frag_attacker.classname == STR_PLAYER)
712                 frag_damage = 0;
713                 
714         if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && frag_target.classname == STR_PLAYER)
715                 frag_damage = 0;
716                 
717         if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
718                 frag_damage = 0;
719                 
720         return TRUE;
721 }
722
723 MUTATOR_HOOKFUNCTION(td_TurretDies)
724 {
725         if(self.realowner)
726                 self.realowner.turret_cnt -= 1;
727                         
728         return FALSE;
729 }
730
731 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
732 {
733         // No minibosses in tower defense
734         return TRUE;
735 }
736
737 MUTATOR_HOOKFUNCTION(td_MonsterMove)
738 {
739         entity player;
740         float n_players = 0;
741         FOR_EACH_PLAYER(player) { ++n_players; }
742         
743         if(n_players < 1) // no players online, so do nothing
744         {
745                 monster_target = world;
746                 monster_speed_run = monster_speed_walk = 0;
747                 return FALSE;
748         }
749         
750         if not(self.enemy) // don't change targets while attacking
751         if((vlen(self.goalentity.origin - self.origin) <= 100 && self.goalentity.classname == "td_waypoint") || (vlen(self.goalentity.origin - self.origin) <= 200 && self.flags & FL_FLY && self.goalentity.classname == "td_waypoint"))
752         {
753                 if(self.goalentity.target2)
754                 {
755                         if(random() > 0.5)
756                                 self.target = self.goalentity.target2;
757                         else
758                                 self.target = self.goalentity.target;
759                 }
760                 else
761                         self.target = self.goalentity.target;
762                                 
763                 self.goalentity = find(world, targetname, self.target);
764                 
765                 if(self.goalentity == world)
766                         self.goalentity = PickGenerator();
767         }
768         
769         monster_speed_run = m_speed_run * monster_skill;
770         monster_speed_walk = m_speed_walk * monster_skill;
771         
772         return FALSE;
773 }
774
775 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
776 {
777         if(self.realowner == world) // nothing spawned it, so kill it
778         {
779                 WaypointSprite_Kill(self.sprite);
780                 remove(self);
781                 return TRUE;
782         }
783         
784         current_monsters += 1;
785         
786         self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
787         
788         self.drop_size = self.health * 0.05;
789         
790         if(self.drop_size < 1) self.drop_size = 1;
791         
792         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_BODY;
793         
794         self.origin += '0 0 25'; // hopefully this fixes monsters falling through the floor
795         
796         switch(self.classname)
797         {
798                 case "monster_knight": n_knights -= 1; break;
799                 case "monster_dog": n_dogs -= 1; break;
800                 case "monster_ogre": n_ogres -= 1; break;
801                 case "monster_shambler": n_shamblers -= 1; AnnounceSpawn("Shambler"); break;
802                 case "monster_wizard": n_wizards -= 1; break;
803                 case "monster_shalrath": n_shalraths -= 1; break;
804                 case "monster_soldier": n_soldiers -= 1; break;
805                 case "monster_hellknight": n_hknights -= 1; break;
806                 case "monster_enforcer": n_enforcers -= 1; break;
807                 case "monster_demon": n_demons -= 1; break;
808                 case "monster_zombie": n_zombies -= 1; break;
809                 case "monster_spider": n_spiders -= 1; break;
810                 case "monster_tarbaby": n_tarbabies -= 1; break;
811         }
812         
813         return TRUE;
814 }
815
816 MUTATOR_HOOKFUNCTION(td_MonsterDies)
817 {
818         entity oldself;
819         vector backuporigin;
820
821         monster_count -= 1;
822         current_monsters -= 1;
823         monsters_killed += 1;
824         
825         if(frag_attacker.classname == STR_PLAYER)
826         {
827                 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
828                 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
829         }
830         else if(frag_attacker.realowner.classname == STR_PLAYER)
831         {
832                 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
833                 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
834         }
835
836         backuporigin = self.origin;
837         oldself = self;
838         self = spawn();
839         
840         self.gravity = 1;
841         setorigin(self, backuporigin + '0 0 5');
842         spawn_td_fuel(oldself.drop_size);
843         self.touch = M_Item_Touch;
844         if(self == world)
845         {
846                 self = oldself;
847                 return FALSE;
848         }
849         SUB_SetFade(self, time + 5, 1);
850         
851         self = oldself;
852
853         return FALSE;
854 }
855
856 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
857 {
858         float n_players = 0;
859         entity player;
860         local entity e;
861         
862         FOR_EACH_PLAYER(player) { ++n_players; }
863         
864         if(n_players < 1) // no players online, so do nothing
865         {
866                 self.enemy = world;
867                 return TRUE;
868         }
869         
870         for(e = world;(e = findflags(e, monster_attack, TRUE)); ) 
871         {
872                 if(ignore_turrets)
873                 if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
874                         continue;
875                 
876                 if(monster_isvalidtarget(e, self, FALSE))
877                 if((vlen(trace_endpos - self.origin) < 200 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && e.classname != "td_generator") || (vlen(trace_endpos - self.origin) < 500 && e.classname == "td_generator"))
878                 {
879                         self.enemy = e;
880                 }
881         }
882         
883         return TRUE;
884 }
885
886 MUTATOR_HOOKFUNCTION(td_SetStartItems)
887 {
888         start_ammo_fuel = 150; // to be nice...
889         
890         return FALSE;
891 }
892
893 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
894 {
895         if(self.realowner == world)
896                 return TRUE; // wasn't spawned by a player
897                 
898         self.bot_attack = FALSE;
899         self.turret_buff = 1;
900         
901         return FALSE;
902 }
903
904 MUTATOR_HOOKFUNCTION(td_DisableVehicles)
905 {
906         // you shall not spawn!
907         return TRUE;
908 }
909
910 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
911 {
912         if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
913         
914         makevectors(self.v_angle);
915         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
916         
917         if(cmd_name == "turretspawn")
918         {
919                 if(argv(1) == "list")
920                 {
921                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_LIST, "mlrs walker plasma towerbuff flac barricade");
922                         return TRUE;
923                 }
924                 if(self.classname != STR_PLAYER || self.health <= 0)
925                 { 
926                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_CANTSPAWN);
927                         return TRUE;
928                 }
929                 if(self.turret_cnt >= max_turrets)
930                 {
931                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXTURRETS, max_turrets);
932                         return TRUE;
933                 }
934                 switch(argv(1))
935                 {
936                         case "plasma":
937                         {
938                 if(self.ammo_fuel < autocvar_g_td_turret_plasma_cost) break;
939                                 self.ammo_fuel -= autocvar_g_td_turret_plasma_cost;
940                                 spawnturret(self, self, "plasma", trace_endpos);
941                                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_SPAWN);
942                                 return TRUE;
943                         }
944                         case "mlrs":
945                         {
946                 if(self.ammo_fuel < autocvar_g_td_turret_mlrs_cost) break;
947                                 self.ammo_fuel -= autocvar_g_td_turret_mlrs_cost;
948                                 spawnturret(self, self, "mlrs", trace_endpos);
949                                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_SPAWN);
950                                 return TRUE;
951                         }
952                         case "flac":
953                         {
954                 if(self.ammo_fuel < autocvar_g_td_turret_flac_cost) break;
955                                 self.ammo_fuel -= autocvar_g_td_turret_flac_cost;
956                                 spawnturret(self, self, "flac", trace_endpos);
957                                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_SPAWN);
958                                 return TRUE;
959                         }
960                         case "walker":
961                         {
962                 if(self.ammo_fuel < autocvar_g_td_turret_walker_cost) break;
963                                 self.ammo_fuel -= autocvar_g_td_turret_walker_cost;
964                                 spawnturret(self, self, "walker", trace_endpos);
965                                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_SPAWN);
966                                 return TRUE;
967                         }
968                         case "towerbuff":
969                         {
970                 if(self.ammo_fuel < autocvar_g_td_tower_buff_cost) break;
971                                 self.ammo_fuel -= autocvar_g_td_tower_buff_cost;
972                                 spawnturret(self, self, "fusionreactor", trace_endpos);
973                                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_SPAWN);
974                                 return TRUE;
975                         }
976                         case "barricade":
977                         {
978                                 if(self.ammo_fuel < autocvar_g_td_barricade_cost) break;
979                                 self.ammo_fuel -= autocvar_g_td_barricade_cost;
980                                 spawnturret(self, self, "barricade", trace_endpos);
981                                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_SPAWN);
982                                 return TRUE;
983                         }
984                         default:
985                         {
986                                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_INVALID);
987                                 return TRUE;
988                         }
989                 }
990                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL);
991                 return TRUE;
992         }
993         if(cmd_name == "repairturret")
994         {
995                 if(trace_ent.realowner != self || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
996                 {
997                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REPAIR);
998                         return TRUE;
999                 }
1000                 if(self.ammo_fuel < autocvar_g_td_turret_repair_cost)   
1001                 {
1002                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_REPAIR, autocvar_g_td_turret_repair_cost);
1003                         return TRUE;
1004                 }
1005                 if(trace_ent.health >= trace_ent.max_health)
1006                 {
1007                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXHEALTH);
1008                         return TRUE;
1009                 }
1010                 
1011                 self.ammo_fuel -= autocvar_g_td_turret_repair_cost;
1012                 trace_ent.SendFlags |= TNSF_STATUS;
1013                 trace_ent.health = bound(1, trace_ent.health + 100, trace_ent.max_health);
1014                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REPAIR);
1015                 
1016                 return TRUE;
1017         }
1018         if(cmd_name == "buffturret")
1019         {
1020                 if(trace_ent.realowner != self || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
1021                 {
1022                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_UPGRADE);
1023                         return TRUE;
1024                 }
1025                 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)  
1026                 {
1027                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_UPGRADE, autocvar_g_td_turret_upgrade_cost);
1028                         return TRUE;
1029                 }
1030                 if(trace_ent.turret_buff >= 3)
1031                 {
1032                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXPOWER);
1033                         return TRUE;
1034                 }
1035                 
1036                 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
1037                 trace_ent.SendFlags |= TNSF_STATUS;
1038                 buffturret(trace_ent, 1.2);
1039                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_UPGRADE);
1040                 
1041                 return TRUE;
1042         }
1043         if(cmd_name == "turretremove")
1044         {
1045                 if((trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && trace_ent.realowner == self)
1046                 {
1047                         self.turret_cnt -= 1;
1048                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REMOVE);
1049                         WaypointSprite_Kill(trace_ent.sprite);
1050                         remove(trace_ent.tur_head);
1051                         remove(trace_ent);
1052                         return TRUE;
1053                 }
1054                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REMOVE);
1055                 return TRUE;
1056         }
1057         
1058         return FALSE;
1059 }
1060
1061 MUTATOR_DEFINITION(gamemode_td)
1062 {
1063         MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1064         MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1065         MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1066         MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1067         MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1068         MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1069         MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1070         MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1071         MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
1072         MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1073         MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1074         MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1075         MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage, CBC_ORDER_ANY);
1076         MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1077         MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
1078         MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1079         
1080         MUTATOR_ONADD
1081         {
1082                 if(time > 1) // game loads at time 1
1083                         error("This is a game type and it cannot be added at runtime.");        
1084                 cvar_settemp("g_monsters", "1");
1085                 cvar_settemp("g_turrets", "1");
1086                 td_Init();
1087         }
1088
1089         MUTATOR_ONREMOVE
1090         {
1091                 error("This is a game type and it cannot be removed at runtime.");
1092         }
1093
1094         return FALSE;
1095 }