4 void spawnfunc_td_controller()
6 if not(g_td) { remove(self); return; }
8 if(autocvar_g_td_force_settings)
10 // TODO: find a better way to do this?
13 self.monstercount = 0;
21 self.ignoreturrets = 0;
24 self.netname = "Tower Defense controller entity";
25 self.classname = "td_controller";
29 td_dont_end = ((self.dontend == 0) ? autocvar_g_td_generator_dontend : self.dontend);
30 max_waves = ((self.maxwaves == 0) ? autocvar_g_td_max_waves : self.maxwaves);
31 totalmonsters = ((self.monstercount == 0) ? autocvar_g_td_monster_count : self.monstercount);
32 wave_count = ((self.startwave == 0) ? autocvar_g_td_start_wave : self.startwave);
33 max_turrets = ((self.maxturrets == 0) ? autocvar_g_td_turret_max : self.maxturrets);
34 build_time = ((self.buildtime == 0) ? autocvar_g_td_buildphase_time : self.buildtime);
35 m_speed_walk = ((self.mspeed_walk == 0) ? autocvar_g_td_monsters_speed_walk : self.mspeed_walk);
36 m_speed_run = ((self.mspeed_run == 0) ? autocvar_g_td_monsters_speed_run : self.mspeed_run);
37 spawn_delay = ((self.spawndelay == 0) ? autocvar_g_td_monsters_spawn_delay : self.spawndelay);
38 max_current = ((self.maxcurrent == 0) ? autocvar_g_td_current_monsters : self.maxcurrent);
39 ignore_turrets = ((self.ignoreturrets == 0) ? autocvar_g_td_monsters_ignore_turrets : self.ignoreturrets);
41 if(autocvar_g_td_monsters_skill_start)
42 monster_skill = autocvar_g_td_monsters_skill_start;
47 void td_generator_die()
49 if(autocvar_sv_eventlog)
50 GameLogEcho(":gendestroyed");
54 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
56 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
58 self.solid = SOLID_NOT;
59 self.takedamage = DAMAGE_NO;
60 self.event_damage = func_null;
64 WaypointSprite_Kill(self.sprite);
67 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
69 if(IS_PLAYER(attacker) || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE)
72 if (time > self.pain_finished)
74 self.pain_finished = time + 10;
75 play2all("onslaught/generator_underattack.wav");
78 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_GENDAMAGED);
80 self.health -= damage;
82 WaypointSprite_UpdateHealth(self.sprite, self.health);
87 self.SendFlags |= GSF_STATUS;
90 void td_generator_think()
92 self.think = td_generator_think;
93 self.nextthink = time + 0.5;
96 void td_generator_setup()
98 self.think = td_generator_think;
99 self.nextthink = time + 0.1;
101 self.solid = SOLID_BBOX;
102 self.takedamage = DAMAGE_AIM;
103 self.event_damage = td_generator_damage;
105 self.max_health = self.health;
106 self.movetype = MOVETYPE_NONE;
107 self.monster_attack = TRUE;
108 self.netname = "Generator";
110 self.SendFlags |= GSF_SETUP;
112 WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 60', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');
113 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
114 WaypointSprite_UpdateHealth(self.sprite, self.health);
117 void spawnfunc_td_generator()
119 if not(g_td) { remove(self); return; }
121 gendestroyed = FALSE;
124 self.health = autocvar_g_td_generator_health;
126 self.classname = "td_generator";
129 setsize(self, GENERATOR_MIN, GENERATOR_MAX);
131 setorigin(self, self.origin + '0 0 20');
134 generator_link(td_generator_setup);
137 entity PickGenerator()
139 entity generator, head;
141 generator = find(world, classname, "td_generator");
144 RandomSelection_Init();
145 for(head = world;(head = find(head, classname, "td_generator")); )
147 RandomSelection_Add(head, 0, string_null, 1, 1);
149 generator = RandomSelection_chosen_ent;
154 void spawn_td_fuel(float fuel_size)
156 if not(g_td) {remove(self); return; }
158 self.ammo_fuel = fuel_size * monster_skill;
159 StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
161 self.velocity = randomvec() * 175 + '0 0 325';
164 void spawnfunc_td_waypoint()
166 if not(g_td) { remove(self); return; }
168 self.classname = "td_waypoint";
171 void spawnfunc_monster_swarm()
173 if not(g_td) { remove(self); return; }
175 self.flags = SWARM_NORMAL; // marked as a spawnpoint
176 self.classname = "monster_swarm";
178 if(self.spawntype == SWARM_SWIM) waterspawns_count += 1;
179 if(self.spawntype == SWARM_FLY) flyspawns_count += 1;
181 WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
183 if(self.target == "")
184 dprint("Warning: monster_swarm entity without a set target\n");
187 void barricade_touch()
189 if not(other.flags & FL_MONSTER)
192 if(time < self.dmg_time)
195 Damage(other, self, self, autocvar_g_td_barricade_damage, DEATH_HURTTRIGGER, self.origin, '0 0 0');
197 self.dmg_time = time + 1;
202 self.takedamage = DAMAGE_NO;
203 self.event_damage = func_null;
205 WaypointSprite_Kill(self.sprite);
207 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
208 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
211 self.realowner.turret_cnt -= 1;
213 self.think = SUB_Remove;
214 self.nextthink = time;
217 void barricade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
219 if not(attacker.flags & FL_MONSTER) return;
221 self.health -= damage;
223 WaypointSprite_UpdateHealth(self.sprite, self.health);
229 void spawn_barricade()
232 self.max_health = self.health;
233 self.dmg_time = time;
234 self.touch = barricade_touch;
235 self.think = func_null;
237 self.takedamage = DAMAGE_AIM;
238 self.turrcaps_flags = TFL_TURRCAPS_ISTURRET; // for turretremove commands etc.
239 self.solid = SOLID_CORPSE; // hax
240 self.event_damage = barricade_damage;
241 self.netname = "Barricade";
243 WaypointSprite_Spawn(self.netname, 0, 1200, self, '0 0 110', world, 0, self, sprite, FALSE, RADARICON_DOMPOINT, '1 1 0');
244 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
245 WaypointSprite_UpdateHealth(self.sprite, self.health);
247 precache_model("models/td/barricade.md3");
248 setmodel(self, "models/td/barricade.md3");
252 self.movetype = MOVETYPE_NONE;
255 float td_checkfuel(entity ent, string tur)
257 float turcost = cvar(strcat("g_td_turret_", tur, "_cost"));
259 if(ent.ammo_fuel < turcost)
261 Send_Notification(NOTIF_ONE, ent, MSG_INFO, INFO_TD_NOFUEL);
265 ent.ammo_fuel -= turcost;
270 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
272 if not(IS_PLAYER(spawnedby)) { dprint("Warning: A non-player entity tried to spawn a turret\n"); return; }
273 if not(td_checkfuel(spawnedby, turet)) { return; }
280 setorigin(self, orig);
281 self.spawnflags = TSL_NO_RESPAWN;
282 self.monster_attack = TRUE;
283 self.realowner = own;
284 self.playerid = own.playerid;
285 self.angles_y = spawnedby.v_angle_y;
286 spawnedby.turret_cnt += 1;
287 self.colormap = spawnedby.colormap;
288 self.colormod = '1 1 1';
292 case "plasma": spawnfunc_turret_plasma(); break;
293 case "mlrs": spawnfunc_turret_mlrs(); break;
294 case "walker": spawnfunc_turret_walker(); break;
295 case "flac": spawnfunc_turret_flac(); break;
296 case "towerbuff": spawnfunc_turret_fusionreactor(); break;
297 case "barricade": spawn_barricade(); break;
298 default: Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_INVALID); remove(self); self = oldself; return;
301 Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_SPAWN);
306 void buffturret (entity tur, float buff)
308 tur.turret_buff += 1;
309 tur.max_health *= buff;
310 tur.tur_health = tur.max_health;
311 tur.health = tur.max_health;
312 tur.ammo_max *= buff;
313 tur.ammo_recharge *= buff;
314 tur.shot_dmg *= buff;
315 tur.shot_refire -= buff * 0.2;
316 tur.shot_radius *= buff;
317 tur.shot_speed *= buff;
318 tur.shot_spread *= buff;
319 tur.shot_force *= buff;
322 void AnnounceSpawn(string anounce)
324 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce);
327 entity PickSpawn (float strngth, float type)
330 RandomSelection_Init();
331 for(e = world;(e = find(e, classname, "monster_swarm")); )
333 if(flyspawns_count > 0 && type == SWARM_FLY && e.spawntype != SWARM_FLY) continue;
334 if(waterspawns_count > 0 && type == SWARM_SWIM && e.spawntype != SWARM_SWIM) continue;
336 RandomSelection_Add(e, 0, string_null, 1, 1);
339 return RandomSelection_chosen_ent;
342 void TD_SpawnMonster(string mnster, float strngth, float type)
346 e = PickSpawn(strngth, type);
348 if(e == world) // couldn't find anything for our class, so check for normal spawns
349 e = PickSpawn(SWARM_NORMAL, SWARM_NORMAL);
353 dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
357 mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
361 mon.target2 = e.target2;
363 mon.target2 = e.target;
366 mon.target2 = e.target;
369 float Monster_GetStrength(string mnster)
393 float Monster_GetType(string mnster)
417 string RandomMonster()
419 RandomSelection_Init();
421 if(n_demons) RandomSelection_Add(world, 0, "demon", 1, 1);
422 if(n_shalraths) RandomSelection_Add(world, 0, "vore", 1, 1);
423 if(n_soldiers) RandomSelection_Add(world, 0, "soldier", 1, 1);
424 if(n_hknights) RandomSelection_Add(world, 0, "hellknight", 1, 1);
425 if(n_zombies) RandomSelection_Add(world, 0, "zombie", 1, 1);
426 if(n_spiders) RandomSelection_Add(world, 0, "spider", 1, 1);
427 if(n_ogres) RandomSelection_Add(world, 0, "ogre", 1, 1);
428 if(n_dogs) RandomSelection_Add(world, 0, "dog", 1, 1);
429 if(n_knights) RandomSelection_Add(world, 0, "knight", 1, 1);
430 if(n_shamblers) RandomSelection_Add(world, 0, "shambler", 0.2, 0.2);
431 if(n_tarbabies) RandomSelection_Add(world, 0, "spawn", 0.2, 0.2);
432 if(n_wizards && flyspawns_count) RandomSelection_Add(world, 0, "scrag", 1, 1);
433 if(n_fish && waterspawns_count) RandomSelection_Add(world, 0, "fish", 0.2, 0.2);
435 return RandomSelection_chosen_string;
441 float mstrength, montype;
443 current_phase = PHASE_COMBAT;
445 if(monster_count <= 0)
451 self.think = combat_phase;
453 whichmon = RandomMonster();
455 mstrength = Monster_GetStrength(whichmon);
456 montype = Monster_GetType(whichmon);
458 if(current_monsters <= max_current && whichmon != "")
460 TD_SpawnMonster(whichmon, mstrength, montype);
461 self.nextthink = time + spawn_delay;
464 self.nextthink = time + 6;
467 void queue_monsters(float maxmonsters)
469 float mc = 10; // note: shambler + tarbaby = 1
471 if(waterspawns_count > 0)
473 if(flyspawns_count > 0)
476 DistributeEvenly_Init(maxmonsters, mc);
477 n_demons = DistributeEvenly_Get(1);
478 n_ogres = DistributeEvenly_Get(1);
479 n_dogs = DistributeEvenly_Get(1);
480 n_knights = DistributeEvenly_Get(1);
481 n_shalraths = DistributeEvenly_Get(1);
482 n_soldiers = DistributeEvenly_Get(1);
483 n_hknights = DistributeEvenly_Get(1);
484 n_zombies = DistributeEvenly_Get(1);
485 n_spiders = DistributeEvenly_Get(1);
486 n_tarbabies = DistributeEvenly_Get(0.7);
487 n_shamblers = DistributeEvenly_Get(0.3);
488 if(flyspawns_count > 0)
489 n_wizards = DistributeEvenly_Get(1);
490 if(waterspawns_count > 0)
491 n_fish = DistributeEvenly_Get(1);
494 void combat_phase_begin()
496 monster_count = totalmonsters;
499 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
501 if(autocvar_sv_eventlog)
502 GameLogEcho(":combatphase");
504 self.think = combat_phase;
505 self.nextthink = time + 1;
507 for(gen = world;(gen = find(gen, classname, "td_generator")); )
508 gen.takedamage = DAMAGE_AIM;
511 float cphase_updates;
512 void combat_phase_announce() // TODO: clean up these fail nextthinks...
516 if(cphase_updates == 0)
517 Announce("prepareforbattle");
518 else if(cphase_updates == 3)
520 else if(cphase_updates == 4)
522 else if(cphase_updates == 5)
524 else if(cphase_updates == 6)
527 combat_phase_begin();
530 if(cphase_updates >= 6)
533 self.think = combat_phase_announce;
534 self.nextthink = time + 1;
540 float n_players = 0, gen_washealed = FALSE, mcount, mskill;
542 current_phase = PHASE_BUILD;
544 for(head = world;(head = find(head, classname, "td_generator")); )
546 if(head.health <= 15 && head.max_health > 100)
547 Announce("lastsecond");
549 if(head.health < head.max_health)
551 gen_washealed = TRUE;
552 head.health = head.max_health;
553 WaypointSprite_UpdateHealth(head.sprite, head.health);
554 head.SendFlags |= GSF_STATUS;
556 head.takedamage = DAMAGE_NO;
559 FOR_EACH_PLAYER(head)
561 if(head.health < 100) head.health = 100;
562 if(gen_washealed) PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
567 mcount = autocvar_g_td_monster_count_increment * wave_count;
568 mskill = n_players * 0.02;
570 totalmonsters += mcount;
571 monster_skill += autocvar_g_td_monsters_skill_increment;
572 monster_skill += mskill;
574 if(monster_skill < 1) monster_skill = 1;
575 if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
576 if(wave_count < 1) wave_count = 1;
578 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, wave_count, totalmonsters, build_time);
580 FOR_EACH_MONSTER(head)
585 dprint(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
587 WaypointSprite_Kill(head.sprite);
591 monsters_total = totalmonsters;
594 queue_monsters(totalmonsters);
598 if(autocvar_sv_eventlog)
599 GameLogEcho(strcat(":buildphase:", ftos(wave_count), ":", ftos(totalmonsters)));
601 self.think = combat_phase_announce;
602 self.nextthink = time + build_time - 6;
605 void wave_end(float starting)
609 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_VICTORY, ((wave_count >= max_waves) ? "Level" : "Wave"));
611 if(autocvar_sv_eventlog)
612 GameLogEcho(strcat(":wave:", ftos(wave_count), ":victory"));
615 if(wave_count >= max_waves)
624 self.think = build_phase;
625 self.nextthink = time + 3;
630 ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
631 ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS, "kills", SFL_LOWER_IS_BETTER);
632 ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS, "frags", SFL_LOWER_IS_BETTER);
633 ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
634 ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES, "suicides", SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
635 ScoreRules_basics_end();
638 void td_SpawnController()
640 entity oldself = self;
642 self.classname = "td_controller";
643 spawnfunc_td_controller();
647 void td_DelayedInit()
649 if(find(world, classname, "td_controller") == world)
651 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
652 td_SpawnController();
660 InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
663 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
665 if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
666 if(turret_target.flags & FL_PROJECTILE)
667 if(turret_target.owner.flags & FL_MONSTER)
668 return TRUE; // flac support
670 if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
672 if not(turret_target.flags & FL_MONSTER)
673 turret_target = world;
678 MUTATOR_HOOKFUNCTION(td_PlayerThink)
680 self.stat_current_wave = wave_count;
681 self.stat_totalwaves = max_waves;
686 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
688 self.bot_attack = FALSE;
693 MUTATOR_HOOKFUNCTION(td_PlayerDies)
695 if(frag_attacker.flags & FL_MONSTER)
696 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
698 if(frag_target == frag_attacker)
699 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
704 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
708 return TRUE; // no frags counted in td
711 MUTATOR_HOOKFUNCTION(td_PlayerDamage)
713 if(frag_attacker.realowner == frag_target)
716 if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
719 if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
722 if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
725 if(!autocvar_g_td_pvp && frag_attacker != frag_target && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
728 if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && IS_PLAYER(frag_target))
731 if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
737 MUTATOR_HOOKFUNCTION(td_TurretDies)
740 self.realowner.turret_cnt -= 1;
745 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
747 // No minibosses in tower defense
751 MUTATOR_HOOKFUNCTION(td_MonsterMove)
755 FOR_EACH_PLAYER(player) { ++n_players; }
757 if(n_players < 1) // no players online, so do nothing
759 monster_target = world;
760 monster_speed_run = monster_speed_walk = 0;
764 if not(self.enemy) // don't change targets while attacking
765 if((vlen(self.goalentity.origin - self.origin) <= 100 && self.goalentity.classname == "td_waypoint") || (vlen(self.goalentity.origin - self.origin) <= 200 && (self.flags & FL_FLY) && self.goalentity.classname == "td_waypoint"))
767 if(self.goalentity.target2)
770 self.target2 = self.goalentity.target2;
772 self.target2 = self.goalentity.target;
775 self.target2 = self.goalentity.target;
777 self.goalentity = find(world, targetname, self.target2);
779 if(self.goalentity == world)
780 self.goalentity = PickGenerator();
783 monster_speed_run = m_speed_run * monster_skill;
784 monster_speed_walk = m_speed_walk * monster_skill;
789 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
791 if(self.realowner == world) // nothing spawned it, so kill it
793 WaypointSprite_Kill(self.sprite);
798 current_monsters += 1;
800 self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
802 self.drop_size = self.health * 0.05;
804 self.target_range = 600;
806 if(self.drop_size < 1) self.drop_size = 1;
808 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_BODY;
810 self.origin += '0 0 25'; // hopefully this fixes monsters falling through the floor
812 switch(self.monsterid)
814 case MONSTER_ZOMBIE: n_zombies -= 1; break;
815 case MONSTER_OGRE: n_ogres -= 1; break;
816 case MONSTER_DEMON: n_demons -= 1; break;
817 case MONSTER_SHAMBLER: n_shamblers -= 1; break;
818 case MONSTER_KNIGHT: n_knights -= 1; break;
819 case MONSTER_MARINE: n_soldiers -= 1; break;
820 case MONSTER_SCRAG: n_wizards -= 1; break;
821 case MONSTER_DOG: n_dogs -= 1; break;
822 case MONSTER_TARBABY: n_tarbabies -= 1; break;
823 case MONSTER_HELLKNIGHT: n_hknights -= 1; break;
824 case MONSTER_FISH: n_fish -= 1; break;
825 case MONSTER_MAGE: n_shalraths -= 1; break;
826 case MONSTER_SPIDER: n_spiders -= 1; break;
832 MUTATOR_HOOKFUNCTION(td_MonsterDies)
838 current_monsters -= 1;
839 monsters_killed += 1;
841 if(IS_PLAYER(frag_attacker))
843 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
844 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
846 else if(IS_PLAYER(frag_attacker.realowner) && frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
848 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
849 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
852 backuporigin = self.origin;
857 setorigin(self, backuporigin + '0 0 5');
858 spawn_td_fuel(oldself.drop_size);
859 self.touch = M_Item_Touch;
865 SUB_SetFade(self, time + 5, 1);
872 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
878 FOR_EACH_PLAYER(player) { ++n_players; }
880 if(n_players < 1) // no players online, so do nothing
886 for(e = world;(e = findflags(e, monster_attack, TRUE)); )
889 if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
892 if(monster_isvalidtarget(e, self))
893 if((vlen(trace_endpos - self.origin) < 200 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && e.classname != "td_generator") || (vlen(trace_endpos - self.origin) < 500 && e.classname == "td_generator"))
902 MUTATOR_HOOKFUNCTION(td_SetStartItems)
904 start_ammo_fuel = 150; // to be nice...
909 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
911 if(self.realowner == world)
912 return TRUE; // wasn't spawned by a player
914 self.bot_attack = FALSE;
915 self.turret_buff = 1;
920 MUTATOR_HOOKFUNCTION(td_DisableVehicles)
922 // you shall not spawn!
926 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
928 if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
930 makevectors(self.v_angle);
931 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_HITMODEL, self);
933 if(cmd_name == "turretspawn")
935 if(argv(1) == "list")
937 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_LIST, "mlrs walker plasma towerbuff flac barricade");
940 if(!IS_PLAYER(self) || self.health <= 0)
942 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_CANTSPAWN);
947 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_TURRETS_DISABLED);
950 if(self.turret_cnt >= max_turrets)
952 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXTURRETS, max_turrets);
956 spawnturret(self, self, argv(1), trace_endpos);
960 if(cmd_name == "repairturret")
962 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
964 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REPAIR);
967 if(self.ammo_fuel < autocvar_g_td_turret_repair_cost)
969 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_REPAIR, autocvar_g_td_turret_repair_cost);
972 if(trace_ent.health >= trace_ent.max_health)
974 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXHEALTH);
978 self.ammo_fuel -= autocvar_g_td_turret_repair_cost;
979 trace_ent.SendFlags |= TNSF_STATUS;
980 trace_ent.health = bound(1, trace_ent.health + 100, trace_ent.max_health);
981 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
982 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REPAIR);
986 if(cmd_name == "buffturret")
988 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
990 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_UPGRADE);
993 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)
995 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_UPGRADE, autocvar_g_td_turret_upgrade_cost);
998 if(trace_ent.turret_buff >= 3)
1000 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXPOWER);
1004 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
1005 trace_ent.SendFlags |= TNSF_STATUS;
1006 buffturret(trace_ent, 1.2);
1007 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1008 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_UPGRADE);
1012 if(cmd_name == "turretremove")
1014 if((trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && (trace_ent.playerid == self.playerid || trace_ent.realowner == self))
1016 self.turret_cnt -= 1;
1017 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REMOVE);
1018 WaypointSprite_Kill(trace_ent.sprite);
1019 remove(trace_ent.tur_head);
1023 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REMOVE);
1030 MUTATOR_HOOKFUNCTION(td_ClientConnect)
1034 self.turret_cnt = 0;
1036 for(t = world; (t = findflags(t, turrcaps_flags, TFL_TURRCAPS_ISTURRET)); )
1037 if(t.playerid == self.playerid)
1040 self.turret_cnt += 1;
1046 MUTATOR_DEFINITION(gamemode_td)
1048 MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1049 MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1050 MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1051 MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1052 MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1053 MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1054 MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1055 MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1056 MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
1057 MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1058 MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1059 MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1060 MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage, CBC_ORDER_ANY);
1061 MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1062 MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
1063 MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1064 MUTATOR_HOOK(ClientConnect, td_ClientConnect, CBC_ORDER_ANY);
1068 if(time > 1) // game loads at time 1
1069 error("This is a game type and it cannot be added at runtime.");
1070 cvar_settemp("g_monsters", "1");
1071 cvar_settemp("g_turrets", "1");
1075 MUTATOR_ONROLLBACK_OR_REMOVE
1077 // we actually cannot roll back td_Initialize here
1078 // BUT: we don't need to! If this gets called, adding always
1084 error("This is a game type and it cannot be removed at runtime.");