4 void spawnfunc_td_controller()
6 if not(g_td) { remove(self); return; }
8 if(autocvar_g_td_force_settings)
10 // TODO: find a better way to do this?
13 self.monstercount = 0;
21 self.ignoreturrets = 0;
24 self.netname = "Tower Defense controller entity";
25 self.classname = "td_controller";
29 td_dont_end = ((self.dontend == 0) ? autocvar_g_td_generator_dontend : self.dontend);
30 max_waves = ((self.maxwaves == 0) ? autocvar_g_td_max_waves : self.maxwaves);
31 totalmonsters = ((self.monstercount == 0) ? autocvar_g_td_monster_count : self.monstercount);
32 wave_count = ((self.startwave == 0) ? autocvar_g_td_start_wave : self.startwave);
33 max_turrets = ((self.maxturrets == 0) ? autocvar_g_td_turret_max : self.maxturrets);
34 build_time = ((self.buildtime == 0) ? autocvar_g_td_buildphase_time : self.buildtime);
35 m_speed_walk = ((self.mspeed_walk == 0) ? autocvar_g_td_monsters_speed_walk : self.mspeed_walk);
36 m_speed_run = ((self.mspeed_run == 0) ? autocvar_g_td_monsters_speed_run : self.mspeed_run);
37 spawn_delay = ((self.spawndelay == 0) ? autocvar_g_td_monsters_spawn_delay : self.spawndelay);
38 max_current = ((self.maxcurrent == 0) ? autocvar_g_td_current_monsters : self.maxcurrent);
39 ignore_turrets = ((self.ignoreturrets == 0) ? autocvar_g_td_monsters_ignore_turrets : self.ignoreturrets);
41 if(autocvar_g_td_monsters_skill_start)
42 monster_skill = autocvar_g_td_monsters_skill_start;
47 void td_generator_die()
49 if(autocvar_sv_eventlog)
50 GameLogEcho(":gendestroyed");
54 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
55 sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
57 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
59 self.solid = SOLID_NOT;
60 self.takedamage = DAMAGE_NO;
61 self.event_damage = func_null;
65 WaypointSprite_Kill(self.sprite);
68 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
70 if(IS_PLAYER(attacker) || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE || self.takedamage == DAMAGE_NO)
73 if (time > self.pain_finished)
75 self.pain_finished = time + 10;
76 play2all("onslaught/generator_underattack.wav");
80 spamsound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTN_NORM);
82 spamsound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);
84 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_GENDAMAGED);
86 self.health -= damage;
88 WaypointSprite_UpdateHealth(self.sprite, self.health);
93 self.SendFlags |= GSF_STATUS;
96 void td_generator_setup()
98 self.think = func_null;
100 self.solid = SOLID_BBOX;
101 self.takedamage = DAMAGE_AIM;
102 self.event_damage = td_generator_damage;
104 self.movetype = MOVETYPE_NONE;
105 self.monster_attack = TRUE;
106 self.netname = "Generator";
107 self.SendFlags = GSF_SETUP;
109 WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 90', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');
110 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
111 WaypointSprite_UpdateHealth(self.sprite, self.health);
114 void spawnfunc_td_generator()
116 if not(g_td) { remove(self); return; }
118 precache_sound("onslaught/generator_underattack.wav");
119 precache_sound("onslaught/ons_hit1.wav");
120 precache_sound("onslaught/ons_hit2.wav");
121 precache_sound("weapons/rocket_impact.wav");
123 gendestroyed = FALSE;
126 self.health = autocvar_g_td_generator_health;
128 self.max_health = self.health;
130 self.classname = "td_generator";
131 self.flags = FL_GENERATOR;
134 setsize(self, GENERATOR_MIN, GENERATOR_MAX);
136 setorigin(self, self.origin + '0 0 20');
139 generator_link(td_generator_setup);
142 entity PickGenerator()
144 entity generator, head;
146 generator = findflags(world, flags, FL_GENERATOR);
149 RandomSelection_Init();
150 for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
152 RandomSelection_Add(head, 0, string_null, 1, 1);
154 generator = RandomSelection_chosen_ent;
159 void spawn_td_fuel(float fuel_size)
161 if not(g_td) {remove(self); return; }
163 self.ammo_fuel = fuel_size * monster_skill;
164 StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
166 self.velocity = randomvec() * 175 + '0 0 325';
169 void spawnfunc_td_waypoint()
171 if not(g_td) { remove(self); return; }
173 self.classname = "td_waypoint";
176 void spawnfunc_monster_swarm()
178 if not(g_td) { remove(self); return; }
180 self.flags = SWARM_NORMAL; // marked as a spawnpoint
181 self.classname = "monster_swarm";
183 if(self.spawntype == SWARM_SWIM) waterspawns_count += 1;
184 if(self.spawntype == SWARM_FLY) flyspawns_count += 1;
186 WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
188 if(self.target == "")
189 dprint("Warning: monster_swarm entity without a set target\n");
192 void barricade_touch()
194 if not(other.flags & FL_MONSTER)
197 if(time < self.dmg_time)
200 Damage(other, self, self, autocvar_g_td_barricade_damage, DEATH_HURTTRIGGER, self.origin, '0 0 0');
202 self.dmg_time = time + 1;
207 self.takedamage = DAMAGE_NO;
208 self.event_damage = func_null;
210 WaypointSprite_Kill(self.sprite);
212 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
213 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
216 self.realowner.turret_cnt -= 1;
218 self.think = SUB_Remove;
219 self.nextthink = time;
222 void barricade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
224 if not(attacker.flags & FL_MONSTER) return;
226 self.health -= damage;
228 WaypointSprite_UpdateHealth(self.sprite, self.health);
234 void spawn_barricade()
237 self.max_health = self.health;
238 self.dmg_time = time;
239 self.touch = barricade_touch;
240 self.think = func_null;
242 self.takedamage = DAMAGE_AIM;
243 self.turrcaps_flags = TFL_TURRCAPS_ISTURRET; // for turretremove commands etc.
244 self.solid = SOLID_CORPSE; // hax
245 self.event_damage = barricade_damage;
246 self.netname = "Barricade";
248 WaypointSprite_Spawn(self.netname, 0, 1200, self, '0 0 110', world, 0, self, sprite, FALSE, RADARICON_DOMPOINT, '1 1 0');
249 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
250 WaypointSprite_UpdateHealth(self.sprite, self.health);
252 precache_model("models/td/barricade.md3");
253 setmodel(self, "models/td/barricade.md3");
257 self.movetype = MOVETYPE_NONE;
260 float td_checkfuel(entity ent, string tur)
262 float turcost = cvar(strcat("g_td_turret_", tur, "_cost"));
264 if(ent.ammo_fuel < turcost)
266 Send_Notification(NOTIF_ONE, ent, MSG_INFO, INFO_TD_NOFUEL);
270 ent.ammo_fuel -= turcost;
275 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
277 if not(IS_PLAYER(spawnedby)) { dprint("Warning: A non-player entity tried to spawn a turret\n"); return; }
278 if not(td_checkfuel(spawnedby, turet)) { return; }
285 setorigin(self, orig);
286 self.spawnflags = TSL_NO_RESPAWN;
287 self.monster_attack = TRUE;
288 self.realowner = own;
289 self.playerid = own.playerid;
290 self.angles_y = spawnedby.v_angle_y;
291 spawnedby.turret_cnt += 1;
292 self.colormap = spawnedby.colormap;
293 self.colormod = '1 1 1';
297 case "plasma": spawnfunc_turret_plasma(); break;
298 case "mlrs": spawnfunc_turret_mlrs(); break;
299 case "walker": spawnfunc_turret_walker(); break;
300 case "flac": spawnfunc_turret_flac(); break;
301 case "towerbuff": spawnfunc_turret_fusionreactor(); break;
302 case "barricade": spawn_barricade(); break;
303 default: Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_INVALID); remove(self); self = oldself; return;
306 Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_SPAWN);
311 void buffturret (entity tur, float buff)
313 tur.turret_buff += 1;
314 tur.max_health *= buff;
315 tur.tur_health = tur.max_health;
316 tur.health = tur.max_health;
317 tur.ammo_max *= buff;
318 tur.ammo_recharge *= buff;
319 tur.shot_dmg *= buff;
320 tur.shot_refire -= buff * 0.2;
321 tur.shot_radius *= buff;
322 tur.shot_speed *= buff;
323 tur.shot_spread *= buff;
324 tur.shot_force *= buff;
327 void AnnounceSpawn(string anounce)
329 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce);
332 entity PickSpawn (float strngth, float type)
335 RandomSelection_Init();
336 for(e = world;(e = find(e, classname, "monster_swarm")); )
338 if(flyspawns_count > 0 && type == SWARM_FLY && e.spawntype != SWARM_FLY) continue;
339 if(waterspawns_count > 0 && type == SWARM_SWIM && e.spawntype != SWARM_SWIM) continue;
341 RandomSelection_Add(e, 0, string_null, 1, 1);
344 return RandomSelection_chosen_ent;
347 void TD_SpawnMonster(string mnster, float strngth, float type)
351 e = PickSpawn(strngth, type);
353 if(e == world) // couldn't find anything for our class, so check for normal spawns
354 e = PickSpawn(SWARM_NORMAL, SWARM_NORMAL);
358 dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
362 mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
366 mon.target2 = e.target2;
368 mon.target2 = e.target;
371 mon.target2 = e.target;
374 float Monster_GetStrength(string mnster)
398 float Monster_GetType(string mnster)
422 string RandomMonster()
424 RandomSelection_Init();
426 if(n_demons) RandomSelection_Add(world, 0, "demon", 1, 1);
427 if(n_shalraths) RandomSelection_Add(world, 0, "vore", 1, 1);
428 if(n_soldiers) RandomSelection_Add(world, 0, "soldier", 1, 1);
429 if(n_hknights) RandomSelection_Add(world, 0, "hellknight", 1, 1);
430 if(n_zombies) RandomSelection_Add(world, 0, "zombie", 1, 1);
431 if(n_spiders) RandomSelection_Add(world, 0, "spider", 1, 1);
432 if(n_ogres) RandomSelection_Add(world, 0, "ogre", 1, 1);
433 if(n_dogs) RandomSelection_Add(world, 0, "dog", 1, 1);
434 if(n_knights) RandomSelection_Add(world, 0, "knight", 1, 1);
435 if(n_shamblers) RandomSelection_Add(world, 0, "shambler", 0.2, 0.2);
436 if(n_tarbabies) RandomSelection_Add(world, 0, "spawn", 0.2, 0.2);
437 if(n_wizards && flyspawns_count) RandomSelection_Add(world, 0, "scrag", 1, 1);
438 if(n_fish && waterspawns_count) RandomSelection_Add(world, 0, "fish", 0.2, 0.2);
440 return RandomSelection_chosen_string;
446 float mstrength, montype;
448 current_phase = PHASE_COMBAT;
450 if(monster_count <= 0)
456 self.think = combat_phase;
458 whichmon = RandomMonster();
460 mstrength = Monster_GetStrength(whichmon);
461 montype = Monster_GetType(whichmon);
463 if(current_monsters <= max_current && whichmon != "")
465 TD_SpawnMonster(whichmon, mstrength, montype);
466 self.nextthink = time + spawn_delay;
469 self.nextthink = time + 6;
472 void queue_monsters(float maxmonsters)
474 float mc = 10; // note: shambler + tarbaby = 1
476 if(waterspawns_count > 0)
478 if(flyspawns_count > 0)
481 DistributeEvenly_Init(maxmonsters, mc);
482 n_demons = DistributeEvenly_Get(1);
483 n_ogres = DistributeEvenly_Get(1);
484 n_dogs = DistributeEvenly_Get(1);
485 n_knights = DistributeEvenly_Get(1);
486 n_shalraths = DistributeEvenly_Get(1);
487 n_soldiers = DistributeEvenly_Get(1);
488 n_hknights = DistributeEvenly_Get(1);
489 n_zombies = DistributeEvenly_Get(1);
490 n_spiders = DistributeEvenly_Get(1);
491 n_tarbabies = DistributeEvenly_Get(0.7);
492 n_shamblers = DistributeEvenly_Get(0.3);
493 if(flyspawns_count > 0)
494 n_wizards = DistributeEvenly_Get(1);
495 if(waterspawns_count > 0)
496 n_fish = DistributeEvenly_Get(1);
499 void combat_phase_begin()
501 monster_count = totalmonsters;
504 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
506 if(autocvar_sv_eventlog)
507 GameLogEcho(":combatphase");
509 self.think = combat_phase;
510 self.nextthink = time + 1;
512 for(gen = world;(gen = findflags(gen, flags, FL_GENERATOR)); )
513 gen.takedamage = DAMAGE_AIM;
516 float cphase_updates;
517 void combat_phase_announce() // TODO: clean up these fail nextthinks...
521 if(cphase_updates == 0)
522 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
523 else if(cphase_updates == 3)
524 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_3);
525 else if(cphase_updates == 4)
526 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_2);
527 else if(cphase_updates == 5)
528 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_1);
529 else if(cphase_updates == 6)
531 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_BEGIN);
532 combat_phase_begin();
535 if(cphase_updates >= 6)
538 self.think = combat_phase_announce;
539 self.nextthink = time + 1;
545 float n_players = 0, gen_washealed = FALSE, mcount, mskill;
547 current_phase = PHASE_BUILD;
549 for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
551 if(head.health < head.max_health)
553 gen_washealed = TRUE;
554 pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
555 head.health = head.max_health;
556 WaypointSprite_UpdateHealth(head.sprite, head.health);
557 head.SendFlags |= GSF_STATUS;
559 head.takedamage = DAMAGE_NO;
562 FOR_EACH_PLAYER(head)
564 if(head.health < 100) head.health = 100;
565 if(gen_washealed) PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
570 mcount = autocvar_g_td_monster_count_increment * wave_count;
571 mskill = n_players * 0.02;
573 totalmonsters += mcount;
574 monster_skill += autocvar_g_td_monsters_skill_increment;
575 monster_skill += mskill;
577 if(monster_skill < 1) monster_skill = 1;
578 if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
579 if(wave_count < 1) wave_count = 1;
581 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, wave_count, totalmonsters, build_time);
583 FOR_EACH_MONSTER(head)
588 dprint(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
590 WaypointSprite_Kill(head.sprite);
594 monsters_total = totalmonsters;
597 queue_monsters(totalmonsters);
601 if(autocvar_sv_eventlog)
602 GameLogEcho(strcat(":buildphase:", ftos(wave_count), ":", ftos(totalmonsters)));
604 self.think = combat_phase_announce;
605 self.nextthink = time + build_time - 6;
608 void wave_end(float starting)
612 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_VICTORY, ((wave_count >= max_waves) ? "Level" : "Wave"));
614 if(autocvar_sv_eventlog)
615 GameLogEcho(strcat(":wave:", ftos(wave_count), ":victory"));
618 if(wave_count >= max_waves)
627 self.think = build_phase;
628 self.nextthink = time + 3;
633 ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
634 ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS, "kills", SFL_LOWER_IS_BETTER);
635 ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS, "frags", SFL_LOWER_IS_BETTER);
636 ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
637 ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES, "suicides", SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
638 ScoreRules_basics_end();
641 void td_SpawnController()
643 entity oldself = self;
645 self.classname = "td_controller";
646 spawnfunc_td_controller();
650 void td_DelayedInit()
652 if(find(world, classname, "td_controller") == world)
654 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
655 td_SpawnController();
663 InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
666 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
668 if(time < game_starttime || current_phase != PHASE_COMBAT || gameover)
670 turret_target = world;
671 return FALSE; // battle hasn't started
674 if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
675 if(turret_target.flags & FL_PROJECTILE)
676 if(turret_target.owner.flags & FL_MONSTER)
677 return TRUE; // flac support
679 if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
681 if not(turret_target.flags & FL_MONSTER)
682 turret_target = world;
687 MUTATOR_HOOKFUNCTION(td_PlayerThink)
689 self.stat_current_wave = wave_count;
690 self.stat_totalwaves = max_waves;
695 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
697 self.bot_attack = FALSE;
702 MUTATOR_HOOKFUNCTION(td_PlayerDies)
704 if(frag_attacker.flags & FL_MONSTER)
705 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
707 if(frag_target == frag_attacker)
708 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
713 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
717 return TRUE; // no frags counted in td
720 MUTATOR_HOOKFUNCTION(td_PlayerDamage)
722 if(frag_attacker.realowner == frag_target)
725 if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
728 if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
731 if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
734 if(!autocvar_g_td_pvp && frag_attacker != frag_target && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
736 frag_attacker.typehitsound += 1;
740 if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && IS_PLAYER(frag_target))
743 if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
749 MUTATOR_HOOKFUNCTION(td_TurretDies)
752 self.realowner.turret_cnt -= 1;
757 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
759 // No minibosses in tower defense
763 MUTATOR_HOOKFUNCTION(td_MonsterMove)
765 entity player, monster = world;
767 float dot = 0, es = 10;
768 vector extra_size = '1 1 1' * es;
770 FOR_EACH_PLAYER(player) { ++n_players; }
772 if(n_players < 1) // no players online, so do nothing
774 monster_target = world;
775 monster_speed_run = monster_speed_walk = 0;
781 makevectors (self.angles);
783 FOR_EACH_MONSTER(monster) if(monster != self)
785 dot = normalize (monster.origin - self.origin) * v_forward;
786 if(boxesoverlap(self.absmin - extra_size, self.absmax + extra_size, monster.absmin, monster.absmax) && dot > 0.3)
788 self.moveto = (v_forward * 50) + ((random() > 0.5) ? (v_right * 0.5) : ((v_right * -1) * 0.5));
794 if not(self.enemy) // don't change targets while attacking
795 if((vlen(self.goalentity.origin - self.origin) <= 100 && self.goalentity.classname == "td_waypoint") || (vlen(self.goalentity.origin - self.origin) <= 200 && (self.flags & FL_FLY) && self.goalentity.classname == "td_waypoint"))
797 if(self.goalentity.target2)
800 self.target2 = self.goalentity.target2;
802 self.target2 = self.goalentity.target;
805 self.target2 = self.goalentity.target;
807 self.goalentity = find(world, targetname, self.target2);
809 if(self.goalentity == world)
810 self.goalentity = PickGenerator();
813 monster_speed_run = (m_speed_run + random() * 4) * monster_skill;
814 monster_speed_walk = (m_speed_walk + random() * 4) * monster_skill;
819 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
821 if(self.realowner == world) // nothing spawned it, so kill it
823 WaypointSprite_Kill(self.sprite);
828 current_monsters += 1;
830 self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
832 self.drop_size = self.health * 0.05;
834 self.target_range = 600;
836 if(self.drop_size < 1) self.drop_size = 1;
838 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_CORPSE | DPCONTENTS_MONSTERCLIP;
840 self.origin += '0 0 25'; // hopefully this fixes monsters falling through the floor
842 switch(self.monsterid)
844 case MONSTER_ZOMBIE: n_zombies -= 1; break;
845 case MONSTER_OGRE: n_ogres -= 1; break;
846 case MONSTER_DEMON: n_demons -= 1; break;
847 case MONSTER_SHAMBLER: n_shamblers -= 1; break;
848 case MONSTER_KNIGHT: n_knights -= 1; break;
849 case MONSTER_MARINE: n_soldiers -= 1; break;
850 case MONSTER_SCRAG: n_wizards -= 1; break;
851 case MONSTER_DOG: n_dogs -= 1; break;
852 case MONSTER_TARBABY: n_tarbabies -= 1; break;
853 case MONSTER_HELLKNIGHT: n_hknights -= 1; break;
854 case MONSTER_FISH: n_fish -= 1; break;
855 case MONSTER_MAGE: n_shalraths -= 1; break;
856 case MONSTER_SPIDER: n_spiders -= 1; break;
862 MUTATOR_HOOKFUNCTION(td_MonsterDies)
868 current_monsters -= 1;
869 monsters_killed += 1;
871 if(IS_PLAYER(frag_attacker))
873 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
874 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
876 else if(IS_PLAYER(frag_attacker.realowner))
877 if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
879 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
880 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
883 backuporigin = self.origin;
888 setorigin(self, backuporigin + '0 0 5');
889 spawn_td_fuel(oldself.drop_size);
890 self.touch = M_Item_Touch;
896 SUB_SetFade(self, time + 5, 1);
903 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
909 FOR_EACH_PLAYER(player) { ++n_players; }
911 if(n_players < 1) // no players online, so do nothing
917 for(e = world;(e = findflags(e, monster_attack, TRUE)); )
920 if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
923 if(monster_isvalidtarget(e, self))
924 if((vlen(trace_endpos - self.origin) < 200 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && !(e.flags & FL_GENERATOR)) || (vlen(trace_endpos - self.origin) < 500 && e.flags & FL_GENERATOR))
933 MUTATOR_HOOKFUNCTION(td_SetStartItems)
935 start_ammo_fuel = 150; // to be nice...
940 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
942 if(self.realowner == world)
943 return TRUE; // wasn't spawned by a player
945 self.bot_attack = FALSE;
946 buffturret(self, 0.5);
951 MUTATOR_HOOKFUNCTION(td_DisableVehicles)
953 // you shall not spawn!
957 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
959 if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
961 makevectors(self.v_angle);
962 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_HITMODEL, self);
964 if(cmd_name == "turretspawn")
966 if(argv(1) == "list")
968 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_LIST, "mlrs walker plasma towerbuff flac barricade");
971 if(!IS_PLAYER(self) || self.health <= 0)
973 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_CANTSPAWN);
978 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_TURRETS_DISABLED);
981 if(self.turret_cnt >= max_turrets)
983 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXTURRETS, max_turrets);
987 spawnturret(self, self, argv(1), trace_endpos);
991 if(cmd_name == "repairturret")
993 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
995 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REPAIR);
998 if(self.ammo_fuel < autocvar_g_td_turret_repair_cost)
1000 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_REPAIR, autocvar_g_td_turret_repair_cost);
1003 if(trace_ent.health >= trace_ent.max_health)
1005 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXHEALTH);
1009 self.ammo_fuel -= autocvar_g_td_turret_repair_cost;
1010 trace_ent.SendFlags |= TNSF_STATUS;
1011 trace_ent.health = bound(1, trace_ent.health + 100, trace_ent.max_health);
1012 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1013 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REPAIR);
1017 if(cmd_name == "buffturret")
1019 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
1021 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_UPGRADE);
1024 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)
1026 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_UPGRADE, autocvar_g_td_turret_upgrade_cost);
1029 if(trace_ent.turret_buff >= 5)
1031 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXPOWER);
1035 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
1036 trace_ent.SendFlags |= TNSF_STATUS;
1037 buffturret(trace_ent, 1.2);
1038 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1039 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_UPGRADE);
1043 if(cmd_name == "turretremove")
1045 if((trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && (trace_ent.playerid == self.playerid || trace_ent.realowner == self))
1047 self.turret_cnt -= 1;
1048 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REMOVE);
1049 WaypointSprite_Kill(trace_ent.sprite);
1050 remove(trace_ent.tur_head);
1054 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REMOVE);
1061 MUTATOR_HOOKFUNCTION(td_ClientConnect)
1065 self.turret_cnt = 0;
1067 for(t = world; (t = findflags(t, turrcaps_flags, TFL_TURRCAPS_ISTURRET)); )
1068 if(t.playerid == self.playerid)
1071 self.turret_cnt += 1;
1077 MUTATOR_DEFINITION(gamemode_td)
1079 MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1080 MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1081 MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1082 MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1083 MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1084 MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1085 MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1086 MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1087 MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
1088 MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1089 MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1090 MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1091 MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage, CBC_ORDER_ANY);
1092 MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1093 MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
1094 MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1095 MUTATOR_HOOK(ClientConnect, td_ClientConnect, CBC_ORDER_ANY);
1099 if(time > 1) // game loads at time 1
1100 error("This is a game type and it cannot be added at runtime.");
1101 cvar_settemp("g_monsters", "1");
1102 cvar_settemp("g_turrets", "1");
1106 MUTATOR_ONROLLBACK_OR_REMOVE
1108 // we actually cannot roll back td_Initialize here
1109 // BUT: we don't need to! If this gets called, adding always
1115 error("This is a game type and it cannot be removed at runtime.");