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Fix compile errors
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_towerdefense.qc
1 // Tower Defense
2 // Gamemode by Mario
3  
4 void spawnfunc_td_controller()
5 {
6         if not(g_td) { remove(self); return; }
7         
8         if(autocvar_g_td_force_settings)
9         {
10                 // TODO: find a better way to do this?
11                 self.dontend = FALSE;
12                 self.maxwaves = 0;
13                 self.monstercount = 0;
14                 self.startwave = 0;
15                 self.maxturrets = 0;
16                 self.buildtime = 0;
17                 self.mspeed_walk = 0;
18                 self.mspeed_run = 0;
19                 self.spawndelay = 0;
20                 self.maxcurrent = 0;
21                 self.ignoreturrets = 0;
22         }
23                 
24         self.netname = "Tower Defense controller entity";
25         self.classname = "td_controller";
26                 
27         gensurvived = FALSE;
28         
29         td_dont_end = ((self.dontend == 0) ? autocvar_g_td_generator_dontend : self.dontend);
30         max_waves = ((self.maxwaves == 0) ? autocvar_g_td_max_waves : self.maxwaves);
31         totalmonsters = ((self.monstercount == 0) ? autocvar_g_td_monster_count : self.monstercount);
32         wave_count = ((self.startwave == 0) ? autocvar_g_td_start_wave : self.startwave);
33         max_turrets = ((self.maxturrets == 0) ? autocvar_g_td_turret_max : self.maxturrets);
34         build_time = ((self.buildtime == 0) ? autocvar_g_td_buildphase_time : self.buildtime);
35         m_speed_walk = ((self.mspeed_walk == 0) ? autocvar_g_td_monsters_speed_walk : self.mspeed_walk);
36         m_speed_run = ((self.mspeed_run == 0) ? autocvar_g_td_monsters_speed_run : self.mspeed_run);
37         spawn_delay = ((self.spawndelay == 0) ? autocvar_g_td_monsters_spawn_delay : self.spawndelay);
38         max_current = ((self.maxcurrent == 0) ? autocvar_g_td_current_monsters : self.maxcurrent);
39         ignore_turrets = ((self.ignoreturrets == 0) ? autocvar_g_td_monsters_ignore_turrets : self.ignoreturrets);
40         
41         if(autocvar_g_td_monsters_skill_start)
42                 monster_skill = autocvar_g_td_monsters_skill_start;
43                 
44         wave_end(TRUE);
45 }
46
47 void td_generator_die() 
48 {
49         if(autocvar_sv_eventlog)
50                 GameLogEcho(":gendestroyed");
51                 
52         gendestroyed = TRUE;
53         
54         pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
55         sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
56         
57         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
58         
59         self.solid                      = SOLID_NOT;
60         self.takedamage         = DAMAGE_NO;
61         self.event_damage   = func_null;
62         self.enemy                      = world;
63         td_gencount                     -= 1;
64         
65         WaypointSprite_Kill(self.sprite);
66 }
67
68 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) 
69 {
70         if(IS_PLAYER(attacker) || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE || self.takedamage == DAMAGE_NO)
71                 return;
72                 
73         if (time > self.pain_finished)
74         {
75                 self.pain_finished = time + 10;
76                 play2all("onslaught/generator_underattack.wav");
77         }
78         
79         if (random() < 0.5)
80                 spamsound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTN_NORM);
81         else
82                 spamsound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);
83         
84         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_GENDAMAGED);
85         
86         self.health -= damage;
87         
88         WaypointSprite_UpdateHealth(self.sprite, self.health);
89                 
90         if(self.health <= 0) 
91                 td_generator_die();
92                 
93         self.SendFlags |= GSF_STATUS;
94 }
95
96 void td_generator_setup()
97 {
98         self.think                      = func_null;
99         self.nextthink          = -1;
100         self.solid                  = SOLID_BBOX;
101         self.takedamage     = DAMAGE_AIM;
102         self.event_damage   = td_generator_damage;
103         self.enemy                  = world;
104         self.movetype       = MOVETYPE_NONE;
105         self.monster_attack = TRUE;
106         self.netname            = "Generator";
107         self.SendFlags          = GSF_SETUP;
108         
109         WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 90', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');  
110         WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
111         WaypointSprite_UpdateHealth(self.sprite, self.health);
112 }
113
114 void spawnfunc_td_generator() 
115 {
116         if not(g_td) { remove(self); return; }
117         
118         precache_sound("onslaught/generator_underattack.wav");
119         precache_sound("onslaught/ons_hit1.wav");
120         precache_sound("onslaught/ons_hit2.wav");
121         precache_sound("weapons/rocket_impact.wav");
122         
123         gendestroyed = FALSE;
124         
125         if not(self.health)
126                 self.health = autocvar_g_td_generator_health;
127                 
128         self.max_health = self.health;
129         
130         self.classname = "td_generator";
131         self.flags = FL_GENERATOR;
132         td_gencount += 1;
133         
134         setsize(self, GENERATOR_MIN, GENERATOR_MAX);
135         
136         setorigin(self, self.origin + '0 0 20');
137         droptofloor();
138         
139         generator_link(td_generator_setup);
140 }
141
142 entity PickGenerator()
143 {
144         entity generator, head;
145         if(td_gencount == 1)
146                 generator = findflags(world, flags, FL_GENERATOR);
147         else
148         {
149                 RandomSelection_Init();
150                 for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
151                 {
152                         RandomSelection_Add(head, 0, string_null, 1, 1);
153                 }
154                 generator = RandomSelection_chosen_ent; 
155         }
156         return generator;
157 }
158
159 void spawn_td_fuel(float fuel_size)
160 {
161         if not(g_td) {remove(self); return; }
162         
163         self.ammo_fuel = fuel_size * monster_skill;
164         StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
165         
166         self.velocity = randomvec() * 175 + '0 0 325';
167 }
168
169 void spawnfunc_td_waypoint() 
170 {
171         if not(g_td) { remove(self); return; }
172         
173         self.classname = "td_waypoint";
174 }
175
176 void spawnfunc_monster_swarm()
177 {
178         if not(g_td) { remove(self); return; }
179         
180         self.flags = SWARM_NORMAL; // marked as a spawnpoint
181         self.classname = "monster_swarm";
182         
183         if(self.spawntype == SWARM_SWIM) waterspawns_count += 1;
184         if(self.spawntype == SWARM_FLY) flyspawns_count += 1;
185         
186         WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
187         
188         if(self.target == "")
189                 dprint("Warning: monster_swarm entity without a set target\n");
190 }
191
192 void barricade_touch()
193 {
194         if not(other.flags & FL_MONSTER)
195                 return;
196                 
197         if(time < self.dmg_time)
198                 return;
199                 
200         Damage(other, self, self, autocvar_g_td_barricade_damage, DEATH_HURTTRIGGER, self.origin, '0 0 0');
201         
202         self.dmg_time = time + 1;
203 }
204
205 void barricade_die()
206 {
207         self.takedamage = DAMAGE_NO;
208         self.event_damage = func_null;
209         
210         WaypointSprite_Kill(self.sprite);
211         
212         pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
213         sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
214         
215         if(self.realowner)
216                 self.realowner.turret_cnt -= 1;
217                 
218         self.think = SUB_Remove;
219         self.nextthink = time;
220 }
221
222 void barricade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
223 {
224         if not(attacker.flags & FL_MONSTER) return;
225         
226         self.health -= damage;
227         
228         WaypointSprite_UpdateHealth(self.sprite, self.health);
229         
230         if(self.health < 1)
231                 barricade_die();
232 }
233
234 void spawn_barricade()
235 {
236         self.health = 2000;
237         self.max_health = self.health;
238         self.dmg_time = time;
239         self.touch = barricade_touch;
240         self.think = func_null;
241         self.nextthink = -1;
242         self.takedamage = DAMAGE_AIM;
243         self.turrcaps_flags = TFL_TURRCAPS_ISTURRET; // for turretremove commands etc.
244         self.solid = SOLID_CORPSE; // hax
245         self.event_damage = barricade_damage;
246         self.netname = "Barricade";
247         
248         WaypointSprite_Spawn(self.netname, 0, 1200, self, '0 0 110', world, 0, self, sprite, FALSE, RADARICON_DOMPOINT, '1 1 0');       
249         WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
250         WaypointSprite_UpdateHealth(self.sprite, self.health);
251         
252         precache_model("models/td/barricade.md3");
253         setmodel(self, "models/td/barricade.md3");
254         
255         droptofloor();
256         
257         self.movetype = MOVETYPE_NONE;
258 }
259
260 float td_checkfuel(entity ent, string tur)
261 {
262         float turcost = cvar(strcat("g_td_turret_", tur, "_cost"));
263         
264         if(ent.ammo_fuel < turcost)
265         {
266                 Send_Notification(NOTIF_ONE, ent, MSG_INFO, INFO_TD_NOFUEL);
267                 return FALSE;
268         }
269         
270         ent.ammo_fuel -= turcost;
271         
272         return TRUE;
273 }       
274
275 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
276 {
277         if not(IS_PLAYER(spawnedby)) { dprint("Warning: A non-player entity tried to spawn a turret\n"); return; }
278         if not(td_checkfuel(spawnedby, turet)) { return; }
279                 
280         entity oldself;
281         
282         oldself = self;
283         self = spawn();
284         
285         setorigin(self, orig);
286         self.spawnflags = TSL_NO_RESPAWN;
287         self.monster_attack = TRUE;
288         self.realowner = own;
289         self.playerid = own.playerid;
290         self.angles_y = spawnedby.v_angle_y;
291         spawnedby.turret_cnt += 1;
292         self.colormap = spawnedby.colormap;
293         self.colormod = '1 1 1';
294         
295         switch(turet)
296         {
297                 case "plasma": spawnfunc_turret_plasma(); break;
298                 case "mlrs": spawnfunc_turret_mlrs(); break;
299                 case "walker": spawnfunc_turret_walker(); break;
300                 case "flac": spawnfunc_turret_flac(); break;
301                 case "towerbuff": spawnfunc_turret_fusionreactor(); break;
302                 case "barricade": spawn_barricade(); break;
303                 default: Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_INVALID); remove(self); self = oldself; return;
304         }
305         
306         Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_SPAWN);
307                 
308         self = oldself;
309 }
310
311 void buffturret (entity tur, float buff)
312 {
313         tur.turret_buff           += 1;
314         tur.max_health            *= buff;
315         tur.tur_health             = tur.max_health;
316         tur.health                         = tur.max_health;
317         tur.ammo_max              *= buff;
318         tur.ammo_recharge     *= buff;
319     tur.shot_dmg          *= buff;
320     tur.shot_refire       -= buff * 0.2;
321     tur.shot_radius       *= buff;
322     tur.shot_speed        *= buff;
323     tur.shot_spread       *= buff;
324     tur.shot_force        *= buff;
325 }
326
327 void AnnounceSpawn(string anounce)
328 {
329         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce);
330 }
331
332 entity PickSpawn (float strngth, float type)
333 {
334         entity e;
335         RandomSelection_Init();
336         for(e = world;(e = find(e, classname, "monster_swarm")); )
337         {
338                 if(flyspawns_count > 0 && type == SWARM_FLY && e.spawntype != SWARM_FLY) continue;
339                 if(waterspawns_count > 0 && type == SWARM_SWIM && e.spawntype != SWARM_SWIM) continue;
340                 
341                 RandomSelection_Add(e, 0, string_null, 1, 1);
342         }
343
344         return RandomSelection_chosen_ent;
345 }
346
347 void TD_SpawnMonster(string mnster, float strngth, float type)
348 {
349         entity e, mon;
350         
351         e = PickSpawn(strngth, type);
352         
353         if(e == world) // couldn't find anything for our class, so check for normal spawns
354                 e = PickSpawn(SWARM_NORMAL, SWARM_NORMAL);
355                 
356         if(e == world)
357         {
358                 dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
359                 return;
360         }
361   
362         mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
363         if(e.target2)
364         {
365                 if(random() > 0.5)
366                         mon.target2 = e.target2;
367                 else
368                         mon.target2 = e.target;
369         }
370         else
371                 mon.target2 = e.target;
372 }
373
374 float Monster_GetStrength(string mnster)
375 {
376         switch(mnster)
377         {
378                 case "knight":
379                 case "wizard":
380                 case "soldier":
381                 case "zombie":
382                 case "tarbaby":
383                 case "dog":
384                 case "spider":
385                 case "fish":
386                         return SWARM_WEAK;
387                 case "ogre":
388                 case "shambler":
389                 case "shalrath":
390                 case "hellknight":
391                 case "demon":
392                         return SWARM_STRONG;
393                 default:
394                         return SWARM_NORMAL;
395         }
396 }
397
398 float Monster_GetType(string mnster)
399 {
400         switch(mnster)
401         {
402                 default:
403                 case "knight":
404                 case "soldier":
405                 case "zombie":
406                 case "spider":
407                 case "tarbaby":
408                 case "dog":
409                 case "ogre":
410                 case "shambler":
411                 case "shalrath":
412                 case "hellknight":
413                 case "demon":
414                         return SWARM_NORMAL;
415                 case "wizard":
416                         return SWARM_FLY;
417                 case "fish":
418                         return SWARM_SWIM;
419         }
420 }
421
422 string RandomMonster()
423 {
424         RandomSelection_Init();
425         
426         if(n_demons) RandomSelection_Add(world, 0, "demon", 1, 1);
427         if(n_shalraths) RandomSelection_Add(world, 0, "vore", 1, 1);
428         if(n_soldiers) RandomSelection_Add(world, 0, "soldier", 1, 1);
429         if(n_hknights) RandomSelection_Add(world, 0, "hellknight", 1, 1);
430         if(n_zombies) RandomSelection_Add(world, 0, "zombie", 1, 1);
431         if(n_spiders) RandomSelection_Add(world, 0, "spider", 1, 1);
432         if(n_ogres) RandomSelection_Add(world, 0, "ogre", 1, 1);
433         if(n_dogs) RandomSelection_Add(world, 0, "dog", 1, 1);
434         if(n_knights) RandomSelection_Add(world, 0, "knight", 1, 1);
435         if(n_shamblers) RandomSelection_Add(world, 0, "shambler", 0.2, 0.2);
436         if(n_tarbabies) RandomSelection_Add(world, 0, "spawn", 0.2, 0.2);
437         if(n_wizards && flyspawns_count) RandomSelection_Add(world, 0, "scrag", 1, 1);
438         if(n_fish && waterspawns_count) RandomSelection_Add(world, 0, "fish", 0.2, 0.2);
439         
440         return RandomSelection_chosen_string;
441 }
442
443 void combat_phase()
444 {
445         string whichmon;
446         float mstrength, montype;
447         
448         current_phase = PHASE_COMBAT;
449         
450         if(monster_count <= 0)
451         {
452                 wave_end(FALSE);
453                 return;
454         }
455         
456         self.think = combat_phase;
457         
458         whichmon = RandomMonster();
459         
460         mstrength = Monster_GetStrength(whichmon);
461         montype = Monster_GetType(whichmon);
462         
463         if(current_monsters <= max_current && whichmon != "")
464         {
465                 TD_SpawnMonster(whichmon, mstrength, montype);
466                 self.nextthink = time + spawn_delay;
467         }
468         else
469                 self.nextthink = time + 6;
470 }
471
472 void queue_monsters(float maxmonsters)
473 {
474         float mc = 10; // note: shambler + tarbaby = 1
475         
476         if(waterspawns_count > 0)
477                 mc += 1;
478         if(flyspawns_count > 0)
479                 mc += 1;
480                 
481         DistributeEvenly_Init(maxmonsters, mc);
482         n_demons        = DistributeEvenly_Get(1);
483         n_ogres         = DistributeEvenly_Get(1);
484         n_dogs          = DistributeEvenly_Get(1);
485         n_knights   = DistributeEvenly_Get(1);
486         n_shalraths = DistributeEvenly_Get(1);
487         n_soldiers  = DistributeEvenly_Get(1);
488         n_hknights  = DistributeEvenly_Get(1);
489         n_zombies   = DistributeEvenly_Get(1);
490         n_spiders   = DistributeEvenly_Get(1);
491         n_tarbabies = DistributeEvenly_Get(0.7);
492         n_shamblers = DistributeEvenly_Get(0.3);
493         if(flyspawns_count > 0)
494                 n_wizards = DistributeEvenly_Get(1);
495         if(waterspawns_count > 0)
496                 n_fish = DistributeEvenly_Get(1);
497 }
498
499 void combat_phase_begin()
500 {
501         monster_count = totalmonsters;
502         entity gen;
503         
504         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
505         
506         if(autocvar_sv_eventlog)
507                 GameLogEcho(":combatphase");
508                 
509         self.think = combat_phase;
510         self.nextthink = time + 1;
511         
512         for(gen = world;(gen = findflags(gen, flags, FL_GENERATOR)); )
513                 gen.takedamage = DAMAGE_AIM;
514 }
515
516 float cphase_updates;
517 void combat_phase_announce() // TODO: clean up these fail nextthinks...
518 {
519         cphase_updates += 1;
520         
521         if(cphase_updates == 0)
522                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
523         else if(cphase_updates == 3)
524                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_3);
525         else if(cphase_updates == 4)
526                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_2);
527         else if(cphase_updates == 5)
528                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_1);
529         else if(cphase_updates == 6)
530         {
531                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_BEGIN);
532                 combat_phase_begin();
533         }
534         
535         if(cphase_updates >= 6)
536                 return;
537
538         self.think = combat_phase_announce;
539         self.nextthink = time + 1;
540 }
541
542 void build_phase()
543 {
544         entity head;
545         float n_players = 0, gen_washealed = FALSE, mcount, mskill;
546         
547         current_phase = PHASE_BUILD;
548         
549         for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
550         {
551                 if(head.health < head.max_health)
552                 {
553                         gen_washealed = TRUE;
554                         pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
555                         head.health = head.max_health;
556                         WaypointSprite_UpdateHealth(head.sprite, head.health);
557                         head.SendFlags |= GSF_STATUS;
558                 }
559                 head.takedamage = DAMAGE_NO;
560         }
561         
562         FOR_EACH_PLAYER(head)
563         {
564                 if(head.health < 100) head.health = 100;
565                 if(gen_washealed) PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
566                         
567         n_players += 1;
568         }
569         
570         mcount = autocvar_g_td_monster_count_increment * wave_count;
571         mskill = n_players * 0.02;
572                 
573         totalmonsters += mcount;
574         monster_skill += autocvar_g_td_monsters_skill_increment;
575         monster_skill += mskill;
576         
577         if(monster_skill < 1) monster_skill = 1;
578         if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
579         if(wave_count < 1) wave_count = 1;
580         
581         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, wave_count, totalmonsters, build_time);
582     
583     FOR_EACH_MONSTER(head)
584     {
585                 if(head.health <= 0)
586                         continue;
587                         
588         dprint(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
589                 
590                 WaypointSprite_Kill(head.sprite);
591         remove(head);
592     }
593         
594         monsters_total = totalmonsters;
595         monsters_killed = 0;
596                 
597         queue_monsters(totalmonsters);
598         
599         cphase_updates = -1;
600         
601         if(autocvar_sv_eventlog)
602         GameLogEcho(strcat(":buildphase:", ftos(wave_count), ":", ftos(totalmonsters)));
603         
604         self.think = combat_phase_announce;
605         self.nextthink = time + build_time - 6;
606 }
607
608 void wave_end(float starting)
609 {
610         if not(starting)
611         {
612                 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_VICTORY, ((wave_count >= max_waves) ? "Level" : "Wave"));
613                 
614                 if(autocvar_sv_eventlog)
615             GameLogEcho(strcat(":wave:", ftos(wave_count), ":victory"));
616         }
617         
618         if(wave_count >= max_waves)
619         {
620                 gensurvived = TRUE;
621                 return;
622         }
623         
624         if not(starting)
625                 wave_count += 1;
626                 
627         self.think = build_phase;
628         self.nextthink = time + 3;
629 }
630
631 void td_ScoreRules()
632 {
633         ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE,             "score",         SFL_SORT_PRIO_PRIMARY);
634         ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS,             "kills",         SFL_LOWER_IS_BETTER);
635         ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS,  "frags",         SFL_LOWER_IS_BETTER);
636         ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS,    "deaths",    SFL_LOWER_IS_BETTER);
637         ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES,  "suicides",  SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
638         ScoreRules_basics_end();
639 }
640
641 void td_SpawnController()
642 {
643         entity oldself = self;
644         self = spawn();
645         self.classname = "td_controller";
646         spawnfunc_td_controller();
647         self = oldself;
648 }
649
650 void td_DelayedInit()
651 {
652         if(find(world, classname, "td_controller") == world)
653         {
654                 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
655                 td_SpawnController();
656         }
657         
658         td_ScoreRules();
659 }
660
661 void td_Initialize()
662 {
663         InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
664 }
665
666 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
667 {
668         if(time < game_starttime || current_phase != PHASE_COMBAT || gameover)
669         {
670                 turret_target = world;
671                 return FALSE; // battle hasn't started
672         }
673
674         if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
675     if(turret_target.flags & FL_PROJECTILE)
676         if(turret_target.owner.flags & FL_MONSTER)
677         return TRUE; // flac support
678                         
679         if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
680                 return TRUE;
681         if not(turret_target.flags & FL_MONSTER)
682                 turret_target = world;
683                 
684         return FALSE;
685 }
686
687 MUTATOR_HOOKFUNCTION(td_PlayerThink)
688 {
689         self.stat_current_wave = wave_count;
690         self.stat_totalwaves = max_waves;
691         
692         return FALSE;
693 }
694
695 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
696 {
697         self.bot_attack = FALSE;
698         
699         return FALSE;
700 }
701
702 MUTATOR_HOOKFUNCTION(td_PlayerDies)
703 {
704         if(frag_attacker.flags & FL_MONSTER)
705                 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
706                 
707         if(frag_target == frag_attacker)
708                 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
709
710         return FALSE;
711 }
712
713 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
714 {
715         frag_score = 0;
716                 
717         return TRUE; // no frags counted in td
718 }
719
720 MUTATOR_HOOKFUNCTION(td_PlayerDamage)
721 {
722         if(frag_attacker.realowner == frag_target)
723                 frag_damage = 0;
724                 
725         if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
726                 frag_damage = 0;
727                 
728         if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
729                 frag_damage = 0;
730                 
731         if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
732                 frag_damage = 0;
733                 
734         if(!autocvar_g_td_pvp && frag_attacker != frag_target && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
735         {
736                 frag_attacker.typehitsound += 1;
737                 frag_damage = 0;
738         }
739                 
740         if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && IS_PLAYER(frag_target))
741                 frag_damage = 0;
742                 
743         if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
744                 frag_damage = 0;
745                 
746         return TRUE;
747 }
748
749 MUTATOR_HOOKFUNCTION(td_TurretDies)
750 {
751         if(self.realowner)
752                 self.realowner.turret_cnt -= 1;
753                         
754         return FALSE;
755 }
756
757 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
758 {
759         // No minibosses in tower defense
760         return TRUE;
761 }
762
763 MUTATOR_HOOKFUNCTION(td_MonsterMove)
764 {
765         entity player, monster = world;
766         float n_players = 0;
767         float dot = 0, es = 10;
768         vector extra_size = '1 1 1' * es;
769         
770         FOR_EACH_PLAYER(player) { ++n_players; }
771         
772         if(n_players < 1) // no players online, so do nothing
773         {
774                 monster_target = world;
775                 monster_speed_run = monster_speed_walk = 0;
776                 return FALSE;
777         }
778         
779         if not(self.enemy)
780         {
781                 makevectors (self.angles);
782
783                 FOR_EACH_MONSTER(monster) if(monster != self)
784                 {
785                         dot = normalize (monster.origin - self.origin) * v_forward;
786                         if(boxesoverlap(self.absmin - extra_size, self.absmax + extra_size, monster.absmin, monster.absmax) && dot > 0.3)
787                         {
788                                 self.moveto = (v_forward * 50) + ((random() > 0.5) ? (v_right * 0.5) : ((v_right * -1) * 0.5));
789                                 break;
790                         }
791                 }
792         }
793         
794         if not(self.enemy) // don't change targets while attacking
795         if((vlen(self.goalentity.origin - self.origin) <= 100 && self.goalentity.classname == "td_waypoint") || (vlen(self.goalentity.origin - self.origin) <= 200 && (self.flags & FL_FLY) && self.goalentity.classname == "td_waypoint"))
796         {
797                 if(self.goalentity.target2)
798                 {
799                         if(random() > 0.5)
800                                 self.target2 = self.goalentity.target2;
801                         else
802                                 self.target2 = self.goalentity.target;
803                 }
804                 else
805                         self.target2 = self.goalentity.target;
806                                 
807                 self.goalentity = find(world, targetname, self.target2);
808                 
809                 if(self.goalentity == world)
810                         self.goalentity = PickGenerator();
811         }
812         
813         monster_speed_run = (m_speed_run + random() * 4) * monster_skill;
814         monster_speed_walk = (m_speed_walk + random() * 4) * monster_skill;
815         
816         return FALSE;
817 }
818
819 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
820 {
821         if(self.realowner == world) // nothing spawned it, so kill it
822         {
823                 WaypointSprite_Kill(self.sprite);
824                 remove(self);
825                 return TRUE;
826         }
827         
828         current_monsters += 1;
829         
830         self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
831         
832         self.drop_size = self.health * 0.05;
833         
834         self.target_range = 600;
835         
836         if(self.drop_size < 1) self.drop_size = 1;
837         
838         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_CORPSE | DPCONTENTS_MONSTERCLIP;
839         
840         self.origin += '0 0 25'; // hopefully this fixes monsters falling through the floor
841         
842         switch(self.monsterid)
843         {
844                 case MONSTER_ZOMBIE: n_zombies -= 1; break;
845                 case MONSTER_OGRE: n_ogres -= 1; break;
846                 case MONSTER_DEMON: n_demons -= 1; break;
847                 case MONSTER_SHAMBLER: n_shamblers -= 1; break;
848                 case MONSTER_KNIGHT: n_knights -= 1; break;
849                 case MONSTER_MARINE: n_soldiers -= 1; break;
850                 case MONSTER_SCRAG: n_wizards -= 1; break;
851                 case MONSTER_DOG: n_dogs -= 1; break;
852                 case MONSTER_TARBABY: n_tarbabies -= 1; break;
853                 case MONSTER_HELLKNIGHT: n_hknights -= 1; break;
854                 case MONSTER_FISH: n_fish -= 1; break;
855                 case MONSTER_MAGE: n_shalraths -= 1; break;
856                 case MONSTER_SPIDER: n_spiders -= 1; break;
857         }
858         
859         return TRUE;
860 }
861
862 MUTATOR_HOOKFUNCTION(td_MonsterDies)
863 {
864         entity oldself;
865         vector backuporigin;
866
867         monster_count -= 1;
868         current_monsters -= 1;
869         monsters_killed += 1;
870         
871         if(IS_PLAYER(frag_attacker))
872         {
873                 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
874                 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
875         }
876         else if(IS_PLAYER(frag_attacker.realowner))
877         if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
878         {
879                 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
880                 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
881         }
882
883         backuporigin = self.origin;
884         oldself = self;
885         self = spawn();
886         
887         self.gravity = 1;
888         setorigin(self, backuporigin + '0 0 5');
889         spawn_td_fuel(oldself.drop_size);
890         self.touch = M_Item_Touch;
891         if(self == world)
892         {
893                 self = oldself;
894                 return FALSE;
895         }
896         SUB_SetFade(self, time + 5, 1);
897         
898         self = oldself;
899
900         return FALSE;
901 }
902
903 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
904 {
905         float n_players = 0;
906         entity player;
907         local entity e;
908         
909         FOR_EACH_PLAYER(player) { ++n_players; }
910         
911         if(n_players < 1) // no players online, so do nothing
912         {
913                 self.enemy = world;
914                 return TRUE;
915         }
916         
917         for(e = world;(e = findflags(e, monster_attack, TRUE)); ) 
918         {
919                 if(ignore_turrets)
920                 if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
921                         continue;
922                 
923                 if(monster_isvalidtarget(e, self))
924                 if((vlen(trace_endpos - self.origin) < 200 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && !(e.flags & FL_GENERATOR)) || (vlen(trace_endpos - self.origin) < 500 && e.flags & FL_GENERATOR))
925                 {
926                         self.enemy = e;
927                 }
928         }
929         
930         return TRUE;
931 }
932
933 MUTATOR_HOOKFUNCTION(td_SetStartItems)
934 {
935         start_ammo_fuel = 150; // to be nice...
936         
937         return FALSE;
938 }
939
940 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
941 {
942         if(self.realowner == world)
943                 return TRUE; // wasn't spawned by a player
944                 
945         self.bot_attack = FALSE;
946         buffturret(self, 0.5);
947         
948         return FALSE;
949 }
950
951 MUTATOR_HOOKFUNCTION(td_DisableVehicles)
952 {
953         // you shall not spawn!
954         return TRUE;
955 }
956
957 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
958 {
959         if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
960         
961         makevectors(self.v_angle);
962         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_HITMODEL, self);
963         
964         if(cmd_name == "turretspawn")
965         {
966                 if(argv(1) == "list")
967                 {
968                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_LIST, "mlrs walker plasma towerbuff flac barricade");
969                         return TRUE;
970                 }
971                 if(!IS_PLAYER(self) || self.health <= 0)
972                 { 
973                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_CANTSPAWN);
974                         return TRUE;
975                 }
976                 if(max_turrets <= 0)
977                 {
978                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_TURRETS_DISABLED);
979                         return TRUE;
980                 }
981                 if(self.turret_cnt >= max_turrets)
982                 {
983                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXTURRETS, max_turrets);
984                         return TRUE;
985                 }
986                 
987                 spawnturret(self, self, argv(1), trace_endpos);
988                 
989                 return TRUE;
990         }
991         if(cmd_name == "repairturret")
992         {
993                 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
994                 {
995                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REPAIR);
996                         return TRUE;
997                 }
998                 if(self.ammo_fuel < autocvar_g_td_turret_repair_cost)   
999                 {
1000                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_REPAIR, autocvar_g_td_turret_repair_cost);
1001                         return TRUE;
1002                 }
1003                 if(trace_ent.health >= trace_ent.max_health)
1004                 {
1005                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXHEALTH);
1006                         return TRUE;
1007                 }
1008                 
1009                 self.ammo_fuel -= autocvar_g_td_turret_repair_cost;
1010                 trace_ent.SendFlags |= TNSF_STATUS;
1011                 trace_ent.health = bound(1, trace_ent.health + 100, trace_ent.max_health);
1012                 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1013                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REPAIR);
1014                 
1015                 return TRUE;
1016         }
1017         if(cmd_name == "buffturret")
1018         {
1019                 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
1020                 {
1021                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_UPGRADE);
1022                         return TRUE;
1023                 }
1024                 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)  
1025                 {
1026                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_UPGRADE, autocvar_g_td_turret_upgrade_cost);
1027                         return TRUE;
1028                 }
1029                 if(trace_ent.turret_buff >= 5)
1030                 {
1031                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXPOWER);
1032                         return TRUE;
1033                 }
1034                 
1035                 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
1036                 trace_ent.SendFlags |= TNSF_STATUS;
1037                 buffturret(trace_ent, 1.2);
1038                 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1039                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_UPGRADE);
1040                 
1041                 return TRUE;
1042         }
1043         if(cmd_name == "turretremove")
1044         {
1045                 if((trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && (trace_ent.playerid == self.playerid || trace_ent.realowner == self))
1046                 {
1047                         self.turret_cnt -= 1;
1048                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REMOVE);
1049                         WaypointSprite_Kill(trace_ent.sprite);
1050                         remove(trace_ent.tur_head);
1051                         remove(trace_ent);
1052                         return TRUE;
1053                 }
1054                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REMOVE);
1055                 return TRUE;
1056         }
1057         
1058         return FALSE;
1059 }
1060
1061 MUTATOR_HOOKFUNCTION(td_ClientConnect)
1062 {
1063         entity t;
1064         
1065         self.turret_cnt = 0;
1066         
1067         for(t = world; (t = findflags(t, turrcaps_flags, TFL_TURRCAPS_ISTURRET)); )
1068         if(t.playerid == self.playerid)
1069         {
1070                 t.realowner = self;
1071                 self.turret_cnt += 1;
1072         }
1073
1074         return FALSE;
1075 }
1076
1077 MUTATOR_DEFINITION(gamemode_td)
1078 {
1079         MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1080         MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1081         MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1082         MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1083         MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1084         MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1085         MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1086         MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1087         MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
1088         MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1089         MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1090         MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1091         MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage, CBC_ORDER_ANY);
1092         MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1093         MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
1094         MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1095         MUTATOR_HOOK(ClientConnect, td_ClientConnect, CBC_ORDER_ANY);
1096         
1097         MUTATOR_ONADD
1098         {
1099                 if(time > 1) // game loads at time 1
1100                         error("This is a game type and it cannot be added at runtime.");        
1101                 cvar_settemp("g_monsters", "1");
1102                 cvar_settemp("g_turrets", "1");
1103                 td_Initialize();
1104         }
1105         
1106         MUTATOR_ONROLLBACK_OR_REMOVE
1107         {
1108                 // we actually cannot roll back td_Initialize here
1109                 // BUT: we don't need to! If this gets called, adding always
1110                 // succeeds.
1111         }
1112
1113         MUTATOR_ONREMOVE
1114         {
1115                 error("This is a game type and it cannot be removed at runtime.");
1116                 return -1;
1117         }
1118
1119         return FALSE;
1120 }